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-rw-r--r--src/Inventory.cpp102
1 files changed, 79 insertions, 23 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 914122cee..cdf4784fa 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -18,10 +18,10 @@
cInventory::cInventory(cPlayer & a_Owner) :
- m_ArmorSlots (1, 4), // 1 x 4 slots
+ m_ArmorSlots(1, 4), // 1 x 4 slots
m_InventorySlots(9, 3), // 9 x 3 slots
- m_HotbarSlots (9, 1), // 9 x 1 slots
- m_ShieldSlots (1, 1), // 1 x 1 slots
+ m_HotbarSlots(9, 1), // 9 x 1 slots
+ m_ShieldSlots(1, 1), // 1 x 1 slots
m_Owner(a_Owner)
{
// Ask each ItemGrid to report changes to us:
@@ -58,18 +58,34 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlo
-int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots)
+int cInventory::HowManyCanFit(
+ const cItem & a_ItemStack,
+ int a_BeginSlotNum,
+ int a_EndSlotNum,
+ bool a_ConsiderEmptySlots
+)
{
UNUSED(a_ConsiderEmptySlots);
if ((a_BeginSlotNum < 0) || (a_BeginSlotNum >= invNumSlots))
{
- LOGWARNING("%s: Bad BeginSlotNum, got %d, there are %d slots; correcting to 0.", __FUNCTION__, a_BeginSlotNum, invNumSlots - 1);
+ LOGWARNING(
+ "%s: Bad BeginSlotNum, got %d, there are %d slots; correcting to 0.",
+ __FUNCTION__,
+ a_BeginSlotNum,
+ invNumSlots - 1
+ );
a_BeginSlotNum = 0;
}
if ((a_EndSlotNum < 0) || (a_EndSlotNum >= invNumSlots))
{
- LOGWARNING("%s: Bad EndSlotNum, got %d, there are %d slots; correcting to %d.", __FUNCTION__, a_BeginSlotNum, invNumSlots, invNumSlots - 1);
+ LOGWARNING(
+ "%s: Bad EndSlotNum, got %d, there are %d slots; correcting to %d.",
+ __FUNCTION__,
+ a_BeginSlotNum,
+ invNumSlots,
+ invNumSlots - 1
+ );
a_EndSlotNum = invNumSlots - 1;
}
if (a_BeginSlotNum > a_EndSlotNum)
@@ -222,7 +238,7 @@ cItem * cInventory::FindItem(const cItem & a_RecipeItem)
return Item;
}
- return m_InventorySlots.FindItem(a_RecipeItem);
+ return m_InventorySlots.FindItem(a_RecipeItem);
}
@@ -260,7 +276,10 @@ int cInventory::ReplaceOneEquippedItem(const cItem & a_Item, bool a_TryOtherSlot
cItem ItemsToAdd = a_Item;
if (EquippedItem.IsEqual(ItemsToAdd))
{
- auto AmountToAdd = std::min(static_cast<char>(ItemsToAdd.GetMaxStackSize() - EquippedItem.m_ItemCount), ItemsToAdd.m_ItemCount);
+ auto AmountToAdd = std::min(
+ static_cast<char>(ItemsToAdd.GetMaxStackSize() - EquippedItem.m_ItemCount),
+ ItemsToAdd.m_ItemCount
+ );
EquippedItem.m_ItemCount += AmountToAdd;
SetEquippedItem(EquippedItem);
@@ -289,11 +308,8 @@ int cInventory::ReplaceOneEquippedItem(const cItem & a_Item, bool a_TryOtherSlot
int cInventory::HowManyItems(const cItem & a_Item)
{
- return
- m_ArmorSlots.HowManyItems(a_Item) +
- m_InventorySlots.HowManyItems(a_Item) +
- m_HotbarSlots.HowManyItems(a_Item) +
- m_ShieldSlots.HowManyItems(a_Item);
+ return m_ArmorSlots.HowManyItems(a_Item) + m_InventorySlots.HowManyItems(a_Item) +
+ m_HotbarSlots.HowManyItems(a_Item) + m_ShieldSlots.HowManyItems(a_Item);
}
@@ -314,7 +330,12 @@ void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item)
{
if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
{
- LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Ignoring.", __FUNCTION__, a_SlotNum, invNumSlots - 1);
+ LOGWARNING(
+ "%s: requesting an invalid slot index: %d out of %d. Ignoring.",
+ __FUNCTION__,
+ a_SlotNum,
+ invNumSlots - 1
+ );
return;
}
@@ -391,7 +412,12 @@ const cItem & cInventory::GetSlot(int a_SlotNum) const
{
if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots))
{
- LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first inventory slot instead.", __FUNCTION__, a_SlotNum, invNumSlots - 1);
+ LOGWARNING(
+ "%s: requesting an invalid slot index: %d out of %d. Returning the first inventory slot instead.",
+ __FUNCTION__,
+ a_SlotNum,
+ invNumSlots - 1
+ );
return m_InventorySlots.GetSlot(0);
}
int GridSlotNum = 0;
@@ -399,7 +425,11 @@ const cItem & cInventory::GetSlot(int a_SlotNum) const
if (Grid == nullptr)
{
// Something went wrong, but we don't know what. We must return a value, so return the first inventory slot
- LOGWARNING("%s(%d): requesting an invalid ItemGrid, returning the first inventory slot instead.", __FUNCTION__, a_SlotNum);
+ LOGWARNING(
+ "%s(%d): requesting an invalid ItemGrid, returning the first inventory slot instead.",
+ __FUNCTION__,
+ a_SlotNum
+ );
return m_InventorySlots.GetSlot(0);
}
return Grid->GetSlot(GridSlotNum);
@@ -413,7 +443,12 @@ const cItem & cInventory::GetArmorSlot(int a_ArmorSlotNum) const
{
if ((a_ArmorSlotNum < 0) || (a_ArmorSlotNum >= invArmorCount))
{
- LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_ArmorSlotNum, invArmorCount - 1);
+ LOGWARNING(
+ "%s: requesting an invalid slot index: %d out of %d. Returning the first one instead",
+ __FUNCTION__,
+ a_ArmorSlotNum,
+ invArmorCount - 1
+ );
return m_ArmorSlots.GetSlot(0);
}
return m_ArmorSlots.GetSlot(a_ArmorSlotNum);
@@ -427,7 +462,12 @@ const cItem & cInventory::GetInventorySlot(int a_InventorySlotNum) const
{
if ((a_InventorySlotNum < 0) || (a_InventorySlotNum >= invInventoryCount))
{
- LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_InventorySlotNum, invInventoryCount - 1);
+ LOGWARNING(
+ "%s: requesting an invalid slot index: %d out of %d. Returning the first one instead",
+ __FUNCTION__,
+ a_InventorySlotNum,
+ invInventoryCount - 1
+ );
return m_InventorySlots.GetSlot(0);
}
return m_InventorySlots.GetSlot(a_InventorySlotNum);
@@ -441,7 +481,12 @@ const cItem & cInventory::GetHotbarSlot(int a_SlotNum) const
{
if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount))
{
- LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_SlotNum, invHotbarCount - 1);
+ LOGWARNING(
+ "%s: requesting an invalid slot index: %d out of %d. Returning the first one instead",
+ __FUNCTION__,
+ a_SlotNum,
+ invHotbarCount - 1
+ );
return m_HotbarSlots.GetSlot(0);
}
return m_HotbarSlots.GetSlot(a_SlotNum);
@@ -473,7 +518,12 @@ void cInventory::SetEquippedSlotNum(int a_SlotNum)
{
if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount))
{
- LOGWARNING("%s: requesting invalid slot index: %d out of %d. Setting 0 instead.", __FUNCTION__, a_SlotNum, invHotbarCount - 1);
+ LOGWARNING(
+ "%s: requesting invalid slot index: %d out of %d. Setting 0 instead.",
+ __FUNCTION__,
+ a_SlotNum,
+ invHotbarCount - 1
+ );
m_EquippedSlotNum = 0;
}
else
@@ -565,7 +615,11 @@ void cInventory::SendSlot(int a_SlotNum)
// Sanitize items that are not completely empty (ie. count == 0, but type != empty)
Item.Empty();
}
- m_Owner.GetClientHandle()->SendInventorySlot(0, static_cast<short>(a_SlotNum + 5), Item); // Slots in the client are numbered "+ 5" because of crafting grid and result
+ m_Owner.GetClientHandle()->SendInventorySlot(
+ 0,
+ static_cast<short>(a_SlotNum + 5),
+ Item
+ ); // Slots in the client are numbered "+ 5" because of crafting grid and result
}
@@ -847,8 +901,10 @@ void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
if ((a_ItemGrid == &m_ArmorSlots) && (World != nullptr))
{
World->BroadcastEntityEquipment(
- m_Owner, static_cast<short>(ArmorSlotNumToEntityEquipmentID(static_cast<short>(a_SlotNum))),
- m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle()
+ m_Owner,
+ static_cast<short>(ArmorSlotNumToEntityEquipmentID(static_cast<short>(a_SlotNum))),
+ m_ArmorSlots.GetSlot(a_SlotNum),
+ m_Owner.GetClientHandle()
);
}