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-rw-r--r--src/Inventory.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Inventory.h b/src/Inventory.h
index 7221ded00..c54da5975 100644
--- a/src/Inventory.h
+++ b/src/Inventory.h
@@ -74,7 +74,7 @@ public:
Fills existing stacks first and fills the hotbar before the main inventory.
Returns the number of items that fit.
*/
- int AddItem(const cItem & a_ItemStack, bool a_AllowNewStacks = true);
+ char AddItem(const cItem & a_ItemStack, bool a_AllowNewStacks = true);
/** Same as AddItem, but works on an entire list of item stacks.
The a_ItemStackList is modified to reflect the leftover items.
@@ -82,7 +82,7 @@ public:
if a_AllowNewStacks is set to true, empty slots can be used for the rest.
Returns the total number of items that fit.
*/
- int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks);
+ char AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks);
/** Removes the specified item from the inventory, as many as possible, up to a_ItemStack.m_ItemCount.
Returns the number of items that were removed. */
@@ -165,7 +165,7 @@ public:
If the slot is empty, ignores the call.
Returns the new count, or -1 if the slot number is invalid.
*/
- int ChangeSlotCount(int a_SlotNum, int a_AddToCount);
+ char ChangeSlotCount(int a_SlotNum, char a_AddToCount);
/** Adds the specified damage to the specified item; deletes the item and returns true if the item broke. */
bool DamageItem(int a_SlotNum, short a_Amount);