diff options
Diffstat (limited to '')
-rw-r--r-- | src/ItemGrid.cpp | 108 |
1 files changed, 51 insertions, 57 deletions
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index 33e50d1d0..379db741a 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -12,11 +12,8 @@ -cItemGrid::cItemGrid(int a_Width, int a_Height): - m_Width(a_Width), - m_Height(a_Height), - m_Slots(a_Width * a_Height), - m_IsInTriggerListeners(false) +cItemGrid::cItemGrid(int a_Width, int a_Height) : + m_Width(a_Width), m_Height(a_Height), m_Slots(a_Width * a_Height), m_IsInTriggerListeners(false) { } @@ -35,10 +32,7 @@ bool cItemGrid::IsValidSlotNum(int a_SlotNum) const bool cItemGrid::IsValidSlotCoords(int a_X, int a_Y) const { - return ( - (a_X >= 0) && (a_X < m_Width) && - (a_Y >= 0) && (a_Y < m_Height) - ); + return ((a_X >= 0) && (a_X < m_Width) && (a_Y >= 0) && (a_Y < m_Height)); } @@ -49,8 +43,13 @@ int cItemGrid::GetSlotNum(int a_X, int a_Y) const { if (!IsValidSlotCoords(a_X, a_Y)) { - LOGWARNING("%s: coords out of range: (%d, %d) in grid of size (%d, %d)", - __FUNCTION__, a_X, a_Y, m_Width, m_Height + LOGWARNING( + "%s: coords out of range: (%d, %d) in grid of size (%d, %d)", + __FUNCTION__, + a_X, + a_Y, + m_Width, + m_Height ); return -1; } @@ -65,9 +64,7 @@ void cItemGrid::GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const { if (!IsValidSlotNum(a_SlotNum)) { - LOGWARNING("%s: SlotNum out of range: %d in grid of range %d", - __FUNCTION__, a_SlotNum, m_Slots.size() - ); + LOGWARNING("%s: SlotNum out of range: %d in grid of range %d", __FUNCTION__, a_SlotNum, m_Slots.size()); a_X = -1; a_Y = -1; return; @@ -106,9 +103,7 @@ const cItem & cItemGrid::GetSlot(int a_SlotNum) const { if (!IsValidSlotNum(a_SlotNum)) { - LOGWARNING("%s: Invalid slot number, %d out of %d slots", - __FUNCTION__, a_SlotNum, m_Slots.size() - ); + LOGWARNING("%s: Invalid slot number, %d out of %d slots", __FUNCTION__, a_SlotNum, m_Slots.size()); a_SlotNum = 0; } return m_Slots.GetAt(a_SlotNum); @@ -140,9 +135,7 @@ void cItemGrid::SetSlot(int a_SlotNum, const cItem & a_Item) { if (!IsValidSlotNum(a_SlotNum)) { - LOGWARNING("%s: Invalid slot number %d out of %d slots", - __FUNCTION__, a_SlotNum, m_Slots.size() - ); + LOGWARNING("%s: Invalid slot number %d out of %d slots", __FUNCTION__, a_SlotNum, m_Slots.size()); return; } @@ -179,9 +172,7 @@ void cItemGrid::EmptySlot(int a_SlotNum) { if (!IsValidSlotNum(a_SlotNum)) { - LOGWARNING("%s: Invalid slot number %d out of %d slots", - __FUNCTION__, a_SlotNum, m_Slots.size() - ); + LOGWARNING("%s: Invalid slot number %d out of %d slots", __FUNCTION__, a_SlotNum, m_Slots.size()); return; } @@ -204,9 +195,7 @@ bool cItemGrid::IsSlotEmpty(int a_SlotNum) const { if (!IsValidSlotNum(a_SlotNum)) { - LOGWARNING("%s: Invalid slot number %d out of %d slots", - __FUNCTION__, a_SlotNum, m_Slots.size() - ); + LOGWARNING("%s: Invalid slot number %d out of %d slots", __FUNCTION__, a_SlotNum, m_Slots.size()); return true; } return m_Slots.GetAt(a_SlotNum).IsEmpty(); @@ -284,9 +273,7 @@ char cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, { if (!IsValidSlotNum(a_Slot)) { - LOGWARNING("%s: Invalid slot number %d out of %d slots", - __FUNCTION__, a_Slot, m_Slots.size() - ); + LOGWARNING("%s: Invalid slot number %d out of %d slots", __FUNCTION__, a_Slot, m_Slots.size()); return 0; } @@ -317,9 +304,7 @@ char cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priori if ((a_PrioritySlot != -1) && !IsValidSlotNum(a_PrioritySlot)) { - LOGWARNING("%s: Invalid slot number %d out of %d slots", - __FUNCTION__, a_PrioritySlot, m_Slots.size() - ); + LOGWARNING("%s: Invalid slot number %d out of %d slots", __FUNCTION__, a_PrioritySlot, m_Slots.size()); a_PrioritySlot = -1; } @@ -329,13 +314,7 @@ char cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priori } // Try prioritySlot first: - if ( - (a_PrioritySlot != -1) && - ( - m_Slots[a_PrioritySlot].IsEmpty() || - m_Slots[a_PrioritySlot].IsEqual(a_ItemStack) - ) - ) + if ((a_PrioritySlot != -1) && (m_Slots[a_PrioritySlot].IsEmpty() || m_Slots[a_PrioritySlot].IsEqual(a_ItemStack))) { NumLeft -= AddItemToSlot(a_ItemStack, a_PrioritySlot, NumLeft, MaxStack); } @@ -450,9 +429,8 @@ cItem * cItemGrid::FindItem(const cItem & a_RecipeItem) for (int i = 0; i < m_Slots.size(); i++) { // Items are equal if none is greater the other - auto compare = cItem::sItemCompare{}; - if (!compare(a_RecipeItem, m_Slots[i]) && - !compare(m_Slots[i], a_RecipeItem)) + auto compare = cItem::sItemCompare {}; + if (!compare(a_RecipeItem, m_Slots[i]) && !compare(m_Slots[i], a_RecipeItem)) { return &m_Slots[i]; } @@ -469,8 +447,11 @@ char cItemGrid::ChangeSlotCount(int a_SlotNum, char a_AddToCount) { if (!IsValidSlotNum(a_SlotNum)) { - LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning -1", - __FUNCTION__, a_SlotNum, m_Slots.size() + LOGWARNING( + "%s: Invalid slot number %d out of %d slots, ignoring the call, returning -1", + __FUNCTION__, + a_SlotNum, + m_Slots.size() ); return -1; } @@ -517,8 +498,11 @@ cItem cItemGrid::RemoveOneItem(int a_SlotNum) { if (!IsValidSlotNum(a_SlotNum)) { - LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning empty item", - __FUNCTION__, a_SlotNum, m_Slots.size() + LOGWARNING( + "%s: Invalid slot number %d out of %d slots, ignoring the call, returning empty item", + __FUNCTION__, + a_SlotNum, + m_Slots.size() ); return cItem(); } @@ -651,9 +635,7 @@ int cItemGrid::GetNextEmptySlot(int a_StartFrom) const { if ((a_StartFrom != -1) && !IsValidSlotNum(a_StartFrom)) { - LOGWARNING("%s: Invalid slot number %d out of %d slots", - __FUNCTION__, a_StartFrom, m_Slots.size() - ); + LOGWARNING("%s: Invalid slot number %d out of %d slots", __FUNCTION__, a_StartFrom, m_Slots.size()); a_StartFrom = -1; } @@ -675,9 +657,7 @@ int cItemGrid::GetNextUsedSlot(int a_StartFrom) const { if ((a_StartFrom != -1) && !IsValidSlotNum(a_StartFrom)) { - LOGWARNING("%s: Invalid slot number %d out of %d slots", - __FUNCTION__, a_StartFrom, m_Slots.size() - ); + LOGWARNING("%s: Invalid slot number %d out of %d slots", __FUNCTION__, a_StartFrom, m_Slots.size()); a_StartFrom = -1; } @@ -749,7 +729,12 @@ bool cItemGrid::DamageItem(int a_X, int a_Y, short a_Amount) -void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, size_t a_CountLootProbabs, int a_NumSlots, int a_Seed) +void cItemGrid::GenerateRandomLootWithBooks( + const cLootProbab * a_LootProbabs, + size_t a_CountLootProbabs, + int a_NumSlots, + int a_Seed +) { // Calculate the total weight: int TotalProbab = 1; @@ -769,12 +754,18 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s // Choose the enchantments cWeightedEnchantments Enchantments; - cEnchantments::AddItemEnchantmentWeights(Enchantments, E_ITEM_BOOK, static_cast<unsigned>(24 + Noise.IntNoise2DInt(a_Seed, TotalProbab) % 7)); - int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get. + cEnchantments::AddItemEnchantmentWeights( + Enchantments, + E_ITEM_BOOK, + static_cast<unsigned>(24 + Noise.IntNoise2DInt(a_Seed, TotalProbab) % 7) + ); + int NumEnchantments = + Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get. for (int j = 0; j <= NumEnchantments; j++) { - cEnchantments Enchantment = cEnchantments::SelectEnchantmentFromVector(Enchantments, Noise.IntNoise2DInt(NumEnchantments, i)); + cEnchantments Enchantment = + cEnchantments::SelectEnchantmentFromVector(Enchantments, Noise.IntNoise2DInt(NumEnchantments, i)); CurrentLoot.m_Enchantments.Add(Enchantment); cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment); cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment); @@ -788,7 +779,10 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s CurrentLoot = a_LootProbabs[j].m_Item; if ((a_LootProbabs[j].m_MaxAmount - a_LootProbabs[j].m_MinAmount) > 0) { - CurrentLoot.m_ItemCount = static_cast<char>(a_LootProbabs[j].m_MinAmount + (Rnd % (a_LootProbabs[j].m_MaxAmount - a_LootProbabs[j].m_MinAmount))); + CurrentLoot.m_ItemCount = static_cast<char>( + a_LootProbabs[j].m_MinAmount + + (Rnd % (a_LootProbabs[j].m_MaxAmount - a_LootProbabs[j].m_MinAmount)) + ); } else { |