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-rw-r--r--src/Items/ItemBoat.h27
1 files changed, 16 insertions, 11 deletions
diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h
index 4fc041787..cb97e785f 100644
--- a/src/Items/ItemBoat.h
+++ b/src/Items/ItemBoat.h
@@ -8,13 +8,11 @@
-class cItemBoatHandler final:
- public cItemHandler
+class cItemBoatHandler final : public cItemHandler
{
using Super = cItemHandler;
-public:
-
+ public:
using Super::Super;
@@ -37,19 +35,23 @@ public:
}
// Find the actual placement position by tracing line of sight until non-air block:
- class cCallbacks:
- public cBlockTracer::cCallbacks
+ class cCallbacks : public cBlockTracer::cCallbacks
{
- public:
+ public:
Vector3d m_Pos;
bool m_HasFound;
- cCallbacks():
+ cCallbacks() :
m_HasFound(false)
{
}
- virtual bool OnNextBlock(Vector3i a_CBBlockPos, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, eBlockFace a_CBEntryFace) override
+ virtual bool OnNextBlock(
+ Vector3i a_CBBlockPos,
+ BLOCKTYPE a_CBBlockType,
+ NIBBLETYPE a_CBBlockMeta,
+ eBlockFace a_CBEntryFace
+ ) override
{
if (a_CBBlockType != E_BLOCK_AIR)
{
@@ -81,7 +83,10 @@ public:
}
// Spawn block at water level
- if (a_World->SpawnBoat(Callbacks.m_Pos + Vector3d(0.5, 1, 0.5), cBoat::ItemToMaterial(a_Player->GetEquippedItem())) == cEntity::INVALID_ID)
+ if (a_World->SpawnBoat(
+ Callbacks.m_Pos + Vector3d(0.5, 1, 0.5),
+ cBoat::ItemToMaterial(a_Player->GetEquippedItem())
+ ) == cEntity::INVALID_ID)
{
return false;
}
@@ -94,4 +99,4 @@ public:
return true;
}
-} ;
+};