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-rw-r--r--src/Items/ItemHandler.h19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index db0ffc9db..5b6c239cc 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -21,20 +21,31 @@ class cItemHandler
public:
cItemHandler(int a_ItemType);
+ // Force virtual destructor
+ virtual ~cItemHandler() {}
+
/// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
/// Called when the client sends the SHOOT status in the lclk packet
- virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
+ virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
}
+
+ /// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items
+ virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
+ {
+ UNUSED(a_World);
+ UNUSED(a_Player);
+ UNUSED(a_Item);
+ }
/// Called while the player diggs a block using this item
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
/// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
@@ -80,7 +91,7 @@ public:
*/
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);