diff options
Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemLighter.h | 37 |
1 files changed, 23 insertions, 14 deletions
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index 241e0511e..d4469a31b 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -9,23 +9,32 @@ -class cItemLighterHandler : +class cItemLighterHandler: public cItemHandler { + using Super = cItemHandler; + public: - cItemLighterHandler(int a_ItemType) : - cItemHandler(a_ItemType) + + cItemLighterHandler(int a_ItemType): + Super(a_ItemType) { } + + virtual bool OnItemUse( - cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace + cWorld * a_World, + cPlayer * a_Player, + cBlockPluginInterface & a_PluginInterface, + const cItem & a_HeldItem, + const Vector3i a_ClickedBlockPos, + eBlockFace a_ClickedBlockFace ) override { - if (a_BlockFace < 0) + if (a_ClickedBlockFace < 0) { return false; } @@ -51,27 +60,27 @@ public: } } - switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) + switch (a_World->GetBlock(a_ClickedBlockPos)) { case E_BLOCK_TNT: { // Activate the TNT: - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SpawnPrimedTNT({a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5}); // 80 ticks to boom + a_World->SetBlock(a_ClickedBlockPos, E_BLOCK_AIR, 0); + a_World->SpawnPrimedTNT(Vector3d(a_ClickedBlockPos) + Vector3d(0.5, 0.5, 0.5)); // 80 ticks to boom break; } default: { // Light a fire next to / on top of the block if air: - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) + auto FirePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace); + if (!cChunkDef::IsValidHeight(FirePos.y)) { break; } - if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) + if (a_World->GetBlock(FirePos) == E_BLOCK_AIR) { - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); - a_World->BroadcastSoundEffect("item.flintandsteel.use", Vector3d(a_BlockX, a_BlockY, a_BlockZ), 1.0F, 1.04F); + a_World->SetBlock(FirePos, E_BLOCK_FIRE, 0); + a_World->BroadcastSoundEffect("item.flintandsteel.use", FirePos, 1.0f, 1.04f); break; } } |