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-rw-r--r--src/Items/ItemLilypad.h39
1 files changed, 22 insertions, 17 deletions
diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h
index 985da3ed5..1190e817b 100644
--- a/src/Items/ItemLilypad.h
+++ b/src/Items/ItemLilypad.h
@@ -23,6 +23,9 @@ public:
}
+
+
+
virtual bool IsPlaceable(void) override
{
return false; // Set as not placeable so OnItemUse is called
@@ -30,16 +33,22 @@ public:
+
+
virtual bool OnItemUse(
- cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ cWorld * a_World,
+ cPlayer * a_Player,
+ cBlockPluginInterface & a_PluginInterface,
+ const cItem & a_HeldItem,
+ const Vector3i a_ClickedBlockPos,
+ eBlockFace a_ClickedBlockFace
) override
{
- if (a_BlockFace > BLOCK_FACE_NONE)
+ if (a_ClickedBlockFace > BLOCK_FACE_NONE)
{
- // Clicked on the side of a submerged block; vanilla allows placement, so should we
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LILY_PAD, 0);
+ // Clicked on a face of a submerged block; vanilla allows placement, so should we
+ auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
+ a_World->SetBlock(PlacePos, E_BLOCK_LILY_PAD, 0);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
@@ -47,12 +56,12 @@ public:
return true;
}
- class cCallbacks :
+ class cCallbacks:
public cBlockTracer::cCallbacks
{
public:
- cCallbacks(void) :
+ cCallbacks():
m_HasHitFluid(false)
{
}
@@ -84,18 +93,14 @@ public:
Vector3i m_Pos;
bool m_HasHitFluid;
- };
-
- cCallbacks Callbacks;
- cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks);
- Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
- Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
-
- Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
+ } Callbacks;
+ auto Start = a_Player->GetEyePosition() + a_Player->GetLookVector();
+ auto End = a_Player->GetEyePosition() + a_Player->GetLookVector() * 5;
+ cLineBlockTracer::Trace(*a_Player->GetWorld(), Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z);
if (Callbacks.m_HasHitFluid)
{
- a_World->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0);
+ a_World->SetBlock(Callbacks.m_Pos, E_BLOCK_LILY_PAD, 0);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();