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-rw-r--r--src/Items/ItemLilypad.h48
1 files changed, 20 insertions, 28 deletions
diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h
index f13212b07..b676b1ae6 100644
--- a/src/Items/ItemLilypad.h
+++ b/src/Items/ItemLilypad.h
@@ -9,17 +9,14 @@
-class cItemLilypadHandler final:
- public cItemHandler
+class cItemLilypadHandler final : public cItemHandler
{
using Super = cItemHandler;
-public:
-
- constexpr cItemLilypadHandler(int a_ItemType):
+ public:
+ constexpr cItemLilypadHandler(int a_ItemType) :
Super(a_ItemType)
{
-
}
@@ -53,12 +50,8 @@ public:
const auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
// Lilypad should not replace non air and non water blocks:
- if (
- const auto BlockToReplace = a_World->GetBlock(PlacePos);
- (BlockToReplace != E_BLOCK_AIR) &&
- (BlockToReplace != E_BLOCK_WATER) &&
- (BlockToReplace != E_BLOCK_STATIONARY_WATER)
- )
+ if (const auto BlockToReplace = a_World->GetBlock(PlacePos); (BlockToReplace != E_BLOCK_AIR) &&
+ (BlockToReplace != E_BLOCK_WATER) && (BlockToReplace != E_BLOCK_STATIONARY_WATER))
{
return false;
}
@@ -70,11 +63,8 @@ public:
}
// Lilypad should be placed only if there is a water block below:
- if (
- const auto BlockBelow = a_World->GetBlock(Below);
- (BlockBelow != E_BLOCK_WATER) &&
- (BlockBelow != E_BLOCK_STATIONARY_WATER)
- )
+ if (const auto BlockBelow = a_World->GetBlock(Below);
+ (BlockBelow != E_BLOCK_WATER) && (BlockBelow != E_BLOCK_STATIONARY_WATER))
{
return false;
}
@@ -88,21 +78,23 @@ public:
return true;
}
- class cCallbacks:
- public cBlockTracer::cCallbacks
+ class cCallbacks : public cBlockTracer::cCallbacks
{
- public:
-
- virtual bool OnNextBlock(Vector3i a_CBBlockPos, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, eBlockFace a_CBEntryFace) override
+ public:
+ virtual bool OnNextBlock(
+ Vector3i a_CBBlockPos,
+ BLOCKTYPE a_CBBlockType,
+ NIBBLETYPE a_CBBlockMeta,
+ eBlockFace a_CBEntryFace
+ ) override
{
- if (
- !IsBlockWater(a_CBBlockType) ||
- (a_CBBlockMeta != 0) // The hit block should be a source
+ if (!IsBlockWater(a_CBBlockType) || (a_CBBlockMeta != 0) // The hit block should be a source
)
{
- // TODO: Vanilla stops the trace. However, we need to continue the trace, to work around our lack of block bounding box support
- // which would otherwise mean we misbehave when clicking through the voxel a (e.g.) button occupies. Now, however, we misbehave
- // when clicking on a block near water... Nonetheless, the former would cause ghost blocks, so continue for now.
+ // TODO: Vanilla stops the trace. However, we need to continue the trace, to work around our lack of
+ // block bounding box support which would otherwise mean we misbehave when clicking through the
+ // voxel a (e.g.) button occupies. Now, however, we misbehave when clicking on a block near water...
+ // Nonetheless, the former would cause ghost blocks, so continue for now.
// Ignore and continue trace:
return false;