diff options
Diffstat (limited to 'src/Items/ItemSlab.h')
-rw-r--r-- | src/Items/ItemSlab.h | 134 |
1 files changed, 63 insertions, 71 deletions
diff --git a/src/Items/ItemSlab.h b/src/Items/ItemSlab.h index 944336f7e..467975047 100644 --- a/src/Items/ItemSlab.h +++ b/src/Items/ItemSlab.h @@ -14,95 +14,87 @@ class cItemSlabHandler: public: - /** Creates a new handler for the specified slab item type. - Sets the handler to use the specified doubleslab block type for combining self into doubleslabs. */ - cItemSlabHandler(int a_ItemType, BLOCKTYPE a_DoubleSlabBlockType): - Super(a_ItemType), - m_DoubleSlabBlockType(a_DoubleSlabBlockType) + using Super::Super; + +private: + + virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override { - } + // Confer BlockSlab.h, which we're in cahoots with to make the below logic work. + + // If clicking a slab, combine it into a double-slab: + if (cBlockSlabHandler::IsAnySlabType(a_Player.GetWorld()->GetBlock(a_PlacePosition))) + { + if (!a_Player.PlaceBlock(a_PlacePosition, GetDoubleSlabType(static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType)), static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage))) + { + return false; + } + a_Player.SendBlocksAround(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z, 2); // (see below) + return true; + } + + // Set the correct metadata based on player equipped item: + if (!a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), FaceToMetaData(static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage), a_ClickedBlockFace, a_CursorPosition))) + { + return false; + } + /* This is a workaround for versions < 1.13, where the client combines a slab in the + direction of the clicked block face of a block ignoring build collision, rather than replacing said block. + Resend blocks to the client to fix the bug. + Ref.: https://forum.cuberite.org/thread-434-post-17388.html#pid17388 */ + a_Player.SendBlocksAround(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z, 2); + return true; + } - // cItemHandler overrides: - virtual bool OnPlayerPlace( - cWorld & a_World, - cPlayer & a_Player, - const cItem & a_EquippedItem, - const Vector3i a_ClickedBlockPos, - eBlockFace a_ClickedBlockFace, - const Vector3i a_CursorPos - ) override + static NIBBLETYPE FaceToMetaData(const NIBBLETYPE a_BaseMeta, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) { - // If clicking a slab, try combining it into a double-slab: - BLOCKTYPE ClickedBlockType; - NIBBLETYPE ClickedBlockMeta; - a_World.GetBlockTypeMeta(a_ClickedBlockPos, ClickedBlockType, ClickedBlockMeta); - if ( - (ClickedBlockType == m_ItemType) && // Placing the same slab material - ((ClickedBlockMeta & 0x07) == a_EquippedItem.m_ItemDamage) // Placing the same slab sub-kind (and existing slab is single) - ) + switch (a_ClickedBlockFace) { - if ( - ((a_ClickedBlockFace == BLOCK_FACE_TOP) && ((ClickedBlockMeta & 0x08) == 0)) || // Top side of a bottom-half-slab - ((a_ClickedBlockFace == BLOCK_FACE_BOTTOM) && ((ClickedBlockMeta & 0x08) != 0)) // Bottom side of a top-half-slab - ) + case BLOCK_FACE_TOP: { - if (!a_Player.PlaceBlock(a_ClickedBlockPos.x, a_ClickedBlockPos.y, a_ClickedBlockPos.z, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07)) - { - return false; - } - if (a_Player.IsGameModeSurvival()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - return true; + // Bottom half slab block: + return a_BaseMeta & 0x07; } - } - - // If there's already a slab in the destination, combine it into a double-slab: - auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace); - BLOCKTYPE PlaceBlockType; - NIBBLETYPE PlaceBlockMeta; - a_World.GetBlockTypeMeta(PlacePos, PlaceBlockType, PlaceBlockMeta); - if ( - (PlaceBlockType == m_ItemType) && // Placing the same slab material - ((PlaceBlockMeta & 0x07) == a_EquippedItem.m_ItemDamage) // Placing the same slab sub-kind (and existing slab is single) - ) - { - if (!a_Player.PlaceBlock(PlacePos.x, PlacePos.y, PlacePos.z, m_DoubleSlabBlockType, PlaceBlockMeta & 0x07)) + case BLOCK_FACE_BOTTOM: { - return false; + // Top half slab block: + return a_BaseMeta | 0x08; } - if (a_Player.IsGameModeSurvival()) + case BLOCK_FACE_EAST: + case BLOCK_FACE_NORTH: + case BLOCK_FACE_SOUTH: + case BLOCK_FACE_WEST: { - a_Player.GetInventory().RemoveOneEquippedItem(); + if (a_CursorPosition.y > 7) + { + // Cursor at top half of block, place top slab: + return a_BaseMeta | 0x08; + } + else + { + // Cursor at bottom half of block, place bottom slab: + return a_BaseMeta & 0x07; + } } - return true; + default: UNREACHABLE("Unhandled block face"); } + } - // The slabs didn't combine, use the default handler to place the slab: - bool res = Super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_ClickedBlockPos, a_ClickedBlockFace, a_CursorPos); - /* - The client has a bug when a slab replaces snow and there's a slab above it. - The client then combines the slab above, rather than replacing the snow. - We send the block above the currently placed block back to the client to fix the bug. - Ref.: https://forum.cuberite.org/thread-434-post-17388.html#pid17388 - */ - if ((a_ClickedBlockFace == BLOCK_FACE_TOP) && (a_ClickedBlockPos.y < cChunkDef::Height - 1)) + /** Converts the single-slab blocktype to its equivalent double-slab blocktype. */ + static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType) + { + switch (a_SingleSlabBlockType) { - auto AbovePos = a_ClickedBlockPos.addedY(1); - a_Player.SendBlocksAround(AbovePos.x, AbovePos.y, AbovePos.z, 1); + case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB; + case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB; + case E_BLOCK_RED_SANDSTONE_SLAB: return E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB; + case E_BLOCK_PURPUR_SLAB: return E_BLOCK_PURPUR_DOUBLE_SLAB; } - return res; + UNREACHABLE("Unhandled slab type"); } - - -protected: - - /** The block type to use when the slab combines into a doubleslab block. */ - BLOCKTYPE m_DoubleSlabBlockType; }; |