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Diffstat (limited to 'src/Items/ItemTorch.h')
-rw-r--r-- | src/Items/ItemTorch.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/Items/ItemTorch.h b/src/Items/ItemTorch.h new file mode 100644 index 000000000..a0ed86e93 --- /dev/null +++ b/src/Items/ItemTorch.h @@ -0,0 +1,82 @@ + +#pragma once + +#include "ItemHandler.h" +#include "Blocks/BlockTorch.h" + + + + + +class cItemTorchHandler : + public cItemHandler +{ + using Super = cItemHandler; + +public: + + using Super::Super; + +private: + + /** Converts the block face of the neighbor to which the torch is attached, to the torch block's meta. */ + static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace) + { + switch (a_BlockFace) + { + case BLOCK_FACE_TOP: return E_META_TORCH_FLOOR; + case BLOCK_FACE_EAST: return E_META_TORCH_EAST; + case BLOCK_FACE_WEST: return E_META_TORCH_WEST; + case BLOCK_FACE_NORTH: return E_META_TORCH_NORTH; + case BLOCK_FACE_SOUTH: return E_META_TORCH_SOUTH; + default: UNREACHABLE("Unsupported block face"); + } + } + + + virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override + { + const auto & World = *a_Player.GetWorld(); + BLOCKTYPE ClickedBlockType; + NIBBLETYPE ClickedBlockMeta; + World.GetBlockTypeMeta(AddFaceDirection(a_PlacePosition, a_ClickedBlockFace, true), ClickedBlockType, ClickedBlockMeta); + + // Try finding a suitable neighbor block face for the torch; start with the given one: + if (!cBlockTorchHandler::CanBePlacedOn(ClickedBlockType, ClickedBlockMeta, a_ClickedBlockFace)) + { + // Couldn't be placed on whatever face was clicked, last ditch resort - find another face: + a_ClickedBlockFace = FindSuitableFace(World, a_PlacePosition); + if (a_ClickedBlockFace == BLOCK_FACE_NONE) + { + // No attachable face found - don't place the torch: + return false; + } + } + + return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), BlockFaceToMetaData(a_ClickedBlockFace)); + } + + + /** Returns a suitable neighbor's blockface to place the torch at the specified position. + Returns BLOCK_FACE_NONE on failure. */ + static eBlockFace FindSuitableFace(const cWorld & a_World, const Vector3i a_Position) + { + for (const auto Face : { BLOCK_FACE_ZM, BLOCK_FACE_XP, BLOCK_FACE_ZP, BLOCK_FACE_XM, BLOCK_FACE_YP }) // Loop through all faces in specific order. + { + // The direction of Face is relative to the direction the torch faces. + // This is the position, computed inverted, that such a torch would attach to. + const auto NeighborPosition = AddFaceDirection(a_Position, Face, true); + + BLOCKTYPE NeighborBlockType; + NIBBLETYPE NeighborBlockMeta; + a_World.GetBlockTypeMeta(NeighborPosition, NeighborBlockType, NeighborBlockMeta); + + if (cBlockTorchHandler::CanBePlacedOn(NeighborBlockType, NeighborBlockMeta, Face)) + { + return Face; + } + } + + return BLOCK_FACE_NONE; + } +}; |