diff options
Diffstat (limited to 'src/Items')
-rw-r--r-- | src/Items/ItemBow.h | 4 | ||||
-rw-r--r-- | src/Items/ItemHoe.h | 2 | ||||
-rw-r--r-- | src/Items/ItemLighter.h | 4 | ||||
-rw-r--r-- | src/Items/ItemThrowable.h | 2 |
4 files changed, 5 insertions, 7 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index 71f5bc378..241df0c3c 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -77,9 +77,7 @@ public: } a_Player->GetWorld()->BroadcastSoundEffect( "entity.arrow.shoot", - a_Player->GetPosX(), - a_Player->GetPosY(), - a_Player->GetPosZ(), + a_Player->GetPosition(), 0.5, static_cast<float>(Force) ); diff --git a/src/Items/ItemHoe.h b/src/Items/ItemHoe.h index 9a9a2cc64..0bf2d4c4b 100644 --- a/src/Items/ItemHoe.h +++ b/src/Items/ItemHoe.h @@ -58,7 +58,7 @@ public: } a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, NewBlock, 0); - a_World->BroadcastSoundEffect("item.hoe.till", a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 1.0f, 0.8f); + a_World->BroadcastSoundEffect("item.hoe.till", {a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5}, 1.0f, 0.8f); a_Player->UseEquippedItem(); return true; } diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index 8b46ba011..5acc5551e 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -56,7 +56,7 @@ public: case E_BLOCK_TNT: { // Activate the TNT: - a_World->BroadcastSoundEffect("entity.tnt.primed", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 1.0f, 1.0f); + a_World->BroadcastSoundEffect("entity.tnt.primed", Vector3d(a_BlockX, a_BlockY, a_BlockZ), 1.0f, 1.0f); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_World->SpawnPrimedTNT({a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5}); // 80 ticks to boom break; @@ -72,7 +72,7 @@ public: if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); - a_World->BroadcastSoundEffect("item.flintandsteel.use", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 1.0F, 1.04F); + a_World->BroadcastSoundEffect("item.flintandsteel.use", Vector3d(a_BlockX, a_BlockY, a_BlockZ), 1.0F, 1.04F); break; } } diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index 7bdba17cc..18dd9e801 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -36,7 +36,7 @@ public: Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; // Play sound - a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / GetRandomProvider().RandReal(0.8f, 1.2f)); + a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosition() - Vector3d(0, a_Player->GetHeight(), 0), 0.5f, 0.4f / GetRandomProvider().RandReal(0.8f, 1.2f)); if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) == cEntity::INVALID_ID) { |