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-rw-r--r--src/LightingThread.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index f22e3933b..d3873ab3c 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -18,13 +18,9 @@
class cReader :
public cChunkDataCallback
{
- virtual void BlockTypes(const BLOCKTYPE * a_Type) override
+ virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
{
- // ROW is a block of 16 Blocks, one whole row is copied at a time (hopefully the compiler will optimize that)
- // C++ doesn't permit copying arrays, but arrays as a part of a struct is ok :)
- typedef struct {BLOCKTYPE m_Row[16]; } ROW;
- ROW * InputRows = (ROW *)a_Type;
- ROW * OutputRows = (ROW *)m_BlockTypes;
+ BLOCKTYPE * OutputRows = m_BlockTypes;
int InputIdx = 0;
int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
int MaxHeight = std::min(cChunkDef::Height, m_MaxHeight + 16); // Need 16 blocks above the highest
@@ -32,7 +28,8 @@ class cReader :
{
for (int z = 0; z < cChunkDef::Width; z++)
{
- OutputRows[OutputIdx] = InputRows[InputIdx++];
+ a_ChunkBuffer.CopyBlockTypes(OutputRows + OutputIdx * 16, InputIdx * 16, 16);
+ InputIdx++;
OutputIdx += 3;
} // for z
// Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows
@@ -127,11 +124,13 @@ void cLightingThread::Stop(void)
cCSLock Lock(m_CS);
for (cChunkStays::iterator itr = m_PendingQueue.begin(), end = m_PendingQueue.end(); itr != end; ++itr)
{
+ (*itr)->Disable();
delete *itr;
}
m_PendingQueue.clear();
for (cChunkStays::iterator itr = m_Queue.begin(), end = m_Queue.end(); itr != end; ++itr)
{
+ (*itr)->Disable();
delete *itr;
}
m_Queue.clear();
@@ -311,6 +310,7 @@ void cLightingThread::LightChunk(cLightingChunkStay & a_Item)
{
a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ);
}
+ a_Item.Disable();
delete &a_Item;
}