diff options
Diffstat (limited to '')
-rw-r--r-- | src/Map.cpp | 112 |
1 files changed, 101 insertions, 11 deletions
diff --git a/src/Map.cpp b/src/Map.cpp index 497cc9659..e0f991693 100644 --- a/src/Map.cpp +++ b/src/Map.cpp @@ -8,6 +8,7 @@ #include "ClientHandle.h" #include "World.h" #include "Chunk.h" +#include "Entities/Player.h" @@ -23,6 +24,8 @@ cMap::cMap(unsigned int a_ID, cWorld * a_World) , m_World(a_World) { m_Data.assign(m_Width * m_Height, 0); + + Printf(m_Name, "map_%i", m_ID); } @@ -40,12 +43,34 @@ cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, un { m_Data.assign(m_Width * m_Height, 0); - for (unsigned int X = 0; X < m_Width; ++X) + Printf(m_Name, "map_%i", m_ID); +} + + + + + +void cMap::UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius) +{ + int PixelRadius = a_Radius / GetPixelWidth(); + + unsigned int StartX = std::max(a_PixelX - PixelRadius, 0); + unsigned int StartZ = std::max(a_PixelZ - PixelRadius, 0); + + unsigned int EndX = std::min(a_PixelX + PixelRadius, (int)m_Width); + unsigned int EndZ = std::min(a_PixelZ + PixelRadius, (int)m_Height); + + for (unsigned int X = StartX; X < EndX; ++X) { - for (unsigned int Y = 0; Y < m_Height; ++Y) + for (unsigned int Z = StartZ; Z < EndZ; ++Z) { - // Debug - m_Data[Y + X * m_Height] = rand() % 100; + int dX = X - a_PixelX; + int dZ = Z - a_PixelZ; + + if ((dX * dX) + (dZ * dZ) < (PixelRadius * PixelRadius)) + { + UpdatePixel(X, Z); + } } } } @@ -54,20 +79,85 @@ cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, un +void cMap::UpdateRadius(cPlayer & a_Player, unsigned int a_Radius) +{ + unsigned int PixelWidth = GetPixelWidth(); + + int PixelX = (a_Player.GetPosX() - m_CenterX) / PixelWidth + (m_Width / 2); + int PixelZ = (a_Player.GetPosZ() - m_CenterZ) / PixelWidth + (m_Height / 2); + + UpdateRadius(PixelX, PixelZ, a_Radius); +} + + + + + bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Y) { ASSERT(m_World != NULL); - cChunk * Chunk = NULL; + unsigned int PixelWidth = GetPixelWidth(); + + int BlockX = m_CenterX + ((a_X - m_Width) * PixelWidth); + int BlockZ = m_CenterZ + ((a_Y - m_Height) * PixelWidth); + + int ChunkX, ChunkY, ChunkZ; + m_World->BlockToChunk(BlockX, 0, BlockZ, ChunkX, ChunkY, ChunkZ); - if (Chunk == NULL) + int RelX = BlockX - (ChunkX * cChunkDef::Width); + int RelZ = BlockZ - (ChunkZ * cChunkDef::Width); + + class cCalculatePixelCb : + public cChunkCallback { - return false; - } + cMap * m_Map; + + int m_RelX, m_RelZ; + + ColorID m_PixelData; + + public: + cCalculatePixelCb(cMap * a_Map, int a_RelX, int a_RelZ) + : m_Map(a_Map), m_RelX(a_RelX), m_RelZ(a_RelZ), m_PixelData(0) {} + + virtual bool Item(cChunk * a_Chunk) override + { + if (a_Chunk == NULL) + { + return false; + } - int Height = Chunk->GetHeight(a_X, a_Y); + unsigned int PixelWidth = m_Map->GetPixelWidth(); + + for (unsigned int X = m_RelX; X < m_RelX + PixelWidth; ++X) + { + for (unsigned int Z = m_RelZ; Z < m_RelZ + PixelWidth; ++Z) + { + int Height = a_Chunk->GetHeight(X, Z); + + if (Height > 0) + { + // TODO + } + } + } + + m_PixelData = 8; // Debug + + return false; + } + + ColorID GetPixelData(void) const + { + return m_PixelData; + } + } CalculatePixelCb(this, RelX, RelZ); + + ASSERT(m_World != NULL); + m_World->DoWithChunk(ChunkX, ChunkZ, CalculatePixelCb); - // TODO + m_Data[a_Y + (a_X * m_Height)] = CalculatePixelCb.GetPixelData(); return true; } @@ -167,7 +257,7 @@ unsigned int cMap::GetNumPixels(void) const -unsigned int cMap::GetNumBlocksPerPixel(void) const +unsigned int cMap::GetPixelWidth(void) const { return pow(2, m_Scale); } |