diff options
Diffstat (limited to 'src/Map.h')
-rw-r--r-- | src/Map.h | 24 |
1 files changed, 21 insertions, 3 deletions
@@ -28,28 +28,36 @@ class cMap; +/** Encapsulates a map decorator. */ class cMapDecorator { public: + enum eType { E_TYPE_PLAYER = 0x00, E_TYPE_ITEM_FRAME = 0x01, + + /** Player outside of the boundaries of the map. */ E_TYPE_PLAYER_OUTSIDE = 0x06 }; public: - cMapDecorator(cMap * a_Map, eType a_Type, int a_X, int a_Z, unsigned int a_Rot); + /** Constructs a map decorator fixed at the specified pixel coordinates. (DEBUG) */ + cMapDecorator(cMap * a_Map, eType a_Type, int a_X, int a_Z, int a_Rot); + /** Constructs a map decorator that tracks a player. */ cMapDecorator(cMap * a_Map, cPlayer * a_Player); + /** Updates the pixel coordinates of the decorator. */ void Update(void); unsigned int GetPixelX(void) const { return m_PixelX; } unsigned int GetPixelZ(void) const { return m_PixelZ; } - unsigned int GetRot(void) const { return m_Rot; } + + int GetRot(void) const { return m_Rot; } eType GetType(void) const { return m_Type; } @@ -68,6 +76,7 @@ protected: unsigned int m_Rot; cPlayer * m_Player; + }; typedef std::list<cMapDecorator> cMapDecoratorList; @@ -77,6 +86,8 @@ typedef std::list<cMapDecorator> cMapDecoratorList; // tolua_begin + +/** Encapsulates an in-game world map. */ class cMap { public: @@ -87,15 +98,20 @@ public: typedef std::vector<ColorID> cColorList; + /** Encapsulates the state of a map client. */ struct cMapClient { cClientHandle * m_Handle; + /** Whether the map scale was modified and needs to be resent. */ bool m_SendInfo; + /** Ticks since last decorator update. */ unsigned int m_NextDecoratorUpdate; + /** Number of pixel data updates. */ Int64 m_DataUpdate; + Int64 m_LastUpdate; }; @@ -107,14 +123,16 @@ public: /** Construct an empty map. */ cMap(unsigned int a_ID, cWorld * a_World); + /** Constructs an empty map at the specified coordinates. */ cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale = 3); - /** Send this map to the specified client. */ + /** Send this map to the specified client. WARNING: Slow */ void SendTo(cClientHandle & a_Client); /** Update a circular region with the specified radius and center (in pixels). */ void UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius); + /** Update a circular region around the specified player. */ void UpdateRadius(cPlayer & a_Player, unsigned int a_Radius); /** Send next update packet and remove invalid decorators */ |