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-rw-r--r--src/Mobs/AggressiveMonster.h30
1 files changed, 14 insertions, 16 deletions
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 48ed7932e..8e8588754 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -7,13 +7,11 @@
-class cAggressiveMonster:
- public cMonster
+class cAggressiveMonster : public cMonster
{
using Super = cMonster;
-public:
-
+ public:
cAggressiveMonster(
const AString & a_ConfigName,
eMonsterType a_MobType,
@@ -24,24 +22,24 @@ public:
float a_Height
);
- virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void InStateChasing(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk) override;
/**
- * Check if a monster of certain type is in sight
- *
- * @param a_mobtype the mob type to find
- * @param SightDistance max distance to check
- *
- * @return pointer to the mob found
- */
- cMonster * GetMonsterOfTypeInSight(eMonsterType a_mobtype, unsigned int SightDistance=16);
+ * Check if a monster of certain type is in sight
+ *
+ * @param a_mobtype the mob type to find
+ * @param SightDistance max distance to check
+ *
+ * @return pointer to the mob found
+ */
+ cMonster * GetMonsterOfTypeInSight(eMonsterType a_mobtype, unsigned int SightDistance = 16);
/** Try to perform attack
- returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage
- return false if e.g. the mob is still in cooldown from a previous attack */
+ returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it
+ didn't actually do damage return false if e.g. the mob is still in cooldown from a previous attack */
virtual bool Attack(std::chrono::milliseconds a_Dt);
-} ;
+};