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-rw-r--r--src/Mobs/Ocelot.cpp205
1 files changed, 205 insertions, 0 deletions
diff --git a/src/Mobs/Ocelot.cpp b/src/Mobs/Ocelot.cpp
new file mode 100644
index 000000000..47776670c
--- /dev/null
+++ b/src/Mobs/Ocelot.cpp
@@ -0,0 +1,205 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Ocelot.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+#include "../Items/ItemHandler.h"
+#include "Broadcaster.h"
+
+
+
+
+
+cOcelot::cOcelot(void) :
+ super("Ocelot", mtOcelot, "entity.cat.hurt", "entity.cat.death", 0.6, 0.8),
+ m_IsSitting(false),
+ m_IsTame(false),
+ m_IsBegging(false),
+ m_CatType(ctWildOcelot),
+ m_OwnerName("")
+{
+}
+
+
+
+
+
+void cOcelot::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+ if (!IsTicking())
+ {
+ // The base class tick destroyed us
+ return;
+ }
+
+ if (!IsTame() && !IsBaby())
+ {
+ if (m_CheckPlayerTickCount == 23)
+ {
+ cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), 10, true);
+ if (a_Closest_Player != nullptr)
+ {
+ cItems Items;
+ GetBreedingItems(Items);
+ if (Items.ContainsType(a_Closest_Player->GetEquippedItem().m_ItemType))
+ {
+ if (!IsBegging())
+ {
+ SetIsBegging(true);
+ m_World->BroadcastEntityMetadata(*this);
+ }
+
+ MoveToPosition(a_Closest_Player->GetPosition());
+ }
+ else
+ {
+ if (IsBegging())
+ {
+ SetIsBegging(false);
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ }
+ }
+
+ m_CheckPlayerTickCount = 0;
+ }
+ else
+ {
+ m_CheckPlayerTickCount++;
+ }
+ }
+
+ if (IsTame() && !IsSitting())
+ {
+ TickFollowPlayer();
+ }
+ else if (IsSitting())
+ {
+ StopMovingToPosition();
+ }
+
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cOcelot::TickFollowPlayer()
+{
+ class cCallback :
+ public cPlayerListCallback
+ {
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ OwnerPos = a_Player->GetPosition();
+ OwnerFlying = a_Player->IsFlying();
+ return true;
+ }
+ public:
+ Vector3d OwnerPos;
+ bool OwnerFlying;
+ } Callback;
+
+ if (m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback))
+ {
+ // The player is present in the world, follow him:
+ double Distance = (Callback.OwnerPos - GetPosition()).Length();
+ if (Distance > 12)
+ {
+ if (!Callback.OwnerFlying)
+ {
+ Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
+ TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
+ }
+ }
+ if (Distance < 2)
+ {
+ StopMovingToPosition();
+ }
+ else
+ {
+ if (!Callback.OwnerFlying)
+ {
+ MoveToPosition(Callback.OwnerPos);
+ }
+ }
+ }
+}
+
+
+
+
+
+void cOcelot::OnRightClicked(cPlayer & a_Player)
+{
+ if (!IsTame())
+ {
+ if (
+ IsBegging() &&
+ ((a_Player.GetPosition() - GetPosition()).Length() <= 3)
+ )
+ {
+ cItems Items;
+ GetBreedingItems(Items);
+ if (Items.ContainsType(a_Player.GetEquippedItem().m_ItemType))
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+
+ auto & Random = GetRandomProvider();
+
+ if (Random.RandBool(1.0 / 3.0))
+ {
+ // Taming succeeded
+ SetIsBegging(false);
+
+ SetMaxHealth(20);
+ SetIsTame(true);
+ SetOwner(a_Player.GetName(), a_Player.GetUUID());
+ SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3)));
+ m_World->BroadcastEntityStatus(*this, esWolfTamed);
+ m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
+ }
+ else
+ {
+ // Taming failed
+ m_World->BroadcastEntityStatus(*this, esWolfTaming);
+ m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
+ }
+ }
+ }
+ else
+ {
+ super::OnRightClicked(a_Player);
+ }
+ }
+ else if (a_Player.GetUUID() == m_OwnerUUID)
+ {
+ super::OnRightClicked(a_Player);
+ SetIsSitting(!IsSitting());
+ }
+ m_World->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cOcelot::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ super::SpawnOn(a_ClientHandle);
+ if (!IsBaby() && GetRandomProvider().RandBool(1.0 / 7.0))
+ {
+ m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true);
+ m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true);
+ }
+}
+
+
+
+