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-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp48
1 files changed, 0 insertions, 48 deletions
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
deleted file mode 100644
index 8715ba9c2..000000000
--- a/src/Mobs/PassiveAggressiveMonster.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "PassiveAggressiveMonster.h"
-
-#include "../Entities/Player.h"
-
-
-
-
-
-cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
-{
- m_EMPersonality = PASSIVE;
-}
-
-
-
-
-
-bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- if (!super::DoTakeDamage(a_TDI))
- {
- return false;
- }
-
- if ((GetTarget() != nullptr) && (GetTarget()->IsPlayer()))
- {
- if (static_cast<cPlayer *>(GetTarget())->CanMobsTarget())
- {
- m_EMState = CHASING;
- }
- }
- return true;
-}
-
-
-
-
-
-void cPassiveAggressiveMonster::EventSeePlayer(cPlayer *, cChunk & a_Chunk)
-{
- // don't do anything, neutral mobs don't react to just seeing the player
-}
-
-