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-rw-r--r--src/Mobs/SnowGolem.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp
index fabcfb070..d5fb015b0 100644
--- a/src/Mobs/SnowGolem.cpp
+++ b/src/Mobs/SnowGolem.cpp
@@ -67,12 +67,17 @@ bool cSnowGolem::Attack(std::chrono::milliseconds a_Dt)
UNUSED(a_Dt);
// Comment inherited from skeletons
- StopMovingToPosition(); // Todo handle this in a better way, the snowman does some uneeded recalcs due to inStateChasing
+ StopMovingToPosition(
+ ); // Todo handle this in a better way, the snowman does some uneeded recalcs due to inStateChasing
if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
{
auto & Random = GetRandomProvider();
- Vector3d Inaccuracy = Vector3d(Random.RandReal<double>(-0.75, 0.75), Random.RandReal<double>(-0.75, 0.75), Random.RandReal<double>(-0.75, 0.75));
+ Vector3d Inaccuracy = Vector3d(
+ Random.RandReal<double>(-0.75, 0.75),
+ Random.RandReal<double>(-0.75, 0.75),
+ Random.RandReal<double>(-0.75, 0.75)
+ );
// The projectile is launched from the head
const auto HeadPos = GetPosition().addedY(1.5);