diff options
Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Wither.cpp | 34 | ||||
-rw-r--r-- | src/Mobs/Wither.h | 1 |
2 files changed, 35 insertions, 0 deletions
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index 5b6e895e1..170f4fdc0 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -2,7 +2,9 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Wither.h" + #include "../World.h" +#include "../Entities/Player.h" @@ -100,3 +102,35 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cWither::KilledBy(cEntity * a_Killer) +{ + super::KilledBy(a_Killer); + + class cPlayerCallback : public cPlayerListCallback + { + Vector3f m_Pos; + + virtual bool Item(cPlayer * a_Player) + { + // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one + double Dist = (a_Player->GetPosition() - m_Pos).Length(); + if (Dist < 50.0) + { + // If player is close, award achievement + a_Player->AwardAchievement(achKillWither); + } + return false; + } + + public: + cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} + + } PlayerCallback(GetPosition()); + + m_World->ForEachPlayer(PlayerCallback); +} + + + + diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index 08b460009..93b4f8bfc 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -29,6 +29,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void KilledBy(cEntity * a_Killer) override; private: |