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-rw-r--r--src/Protocol/Authenticator.h40
1 files changed, 16 insertions, 24 deletions
diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h
index 1987de8b3..c1e3967c6 100644
--- a/src/Protocol/Authenticator.h
+++ b/src/Protocol/Authenticator.h
@@ -1,10 +1,10 @@
// cAuthenticator.h
-// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official Mojang servers
-// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins)
-// For more info, see http://wiki.vg/Session
-// In Cuberite, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one.
+// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official Mojang
+// servers Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server
+// admins) For more info, see http://wiki.vg/Session In Cuberite, authentication is implemented as a single thread that
+// receives queued auth requests and dispatches them one by one.
@@ -20,20 +20,18 @@ class cSettingsRepositoryInterface;
namespace Json
{
- class Value;
+class Value;
}
-class cAuthenticator:
- public cIsThread
+class cAuthenticator : public cIsThread
{
using Super = cIsThread;
-public:
-
+ public:
cAuthenticator();
virtual ~cAuthenticator() override;
@@ -49,19 +47,16 @@ public:
/** Stops the authenticator thread. The thread may be started and stopped repeatedly */
void Stop(void);
-private:
-
+ private:
class cUser
{
- public:
- int m_ClientID;
+ public:
+ int m_ClientID;
AString m_Name;
AString m_ServerID;
cUser(int a_ClientID, const std::string_view a_Name, const std::string_view a_ServerID) :
- m_ClientID(a_ClientID),
- m_Name(a_Name),
- m_ServerID(a_ServerID)
+ m_ClientID(a_ClientID), m_Name(a_Name), m_ServerID(a_ServerID)
{
}
};
@@ -69,8 +64,8 @@ private:
using cUserList = std::deque<cUser>;
cCriticalSection m_CS;
- cUserList m_Queue;
- cEvent m_QueueNonempty;
+ cUserList m_Queue;
+ cEvent m_QueueNonempty;
/** The server that is to be contacted for auth / UUID conversions */
AString m_Server;
@@ -82,16 +77,13 @@ private:
AString m_Address;
AString m_PropertiesAddress;
- bool m_ShouldAuthenticate;
+ bool m_ShouldAuthenticate;
/** cIsThread override: */
virtual void Execute(void) override;
/** Returns true if the user authenticated okay, false on error
Returns the case-corrected username, UUID, and properties (eg. skin). */
- bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, cUUID & a_UUID, Json::Value & a_Properties) const;
+ bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, cUUID & a_UUID, Json::Value & a_Properties)
+ const;
};
-
-
-
-