diff options
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/MojangAPI.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h index 252d32543..fa4c16e4e 100644 --- a/src/Protocol/MojangAPI.h +++ b/src/Protocol/MojangAPI.h @@ -93,6 +93,10 @@ public: void SetRankManager(cRankManager * a_RankManager) { m_RankMgr = a_RankManager; } protected: + /** The thread that periodically checks for stale data and re-queries it from the server. */ + class cUpdateThread; + + /** Holds data for a single player profile. */ struct sProfile { @@ -177,6 +181,9 @@ protected: /** Protects m_RankMgr agains simultaneous multi-threaded access. */ cCriticalSection m_CSRankMgr; + + /** The thread that periodically updates the stale data in the DB from the Mojang servers. */ + SharedPtr<cUpdateThread> m_UpdateThread; /** Loads the caches from a disk storage. */ @@ -189,15 +196,29 @@ protected: Names that are not valid are not added into the cache. ASSUMEs that a_PlayerNames contains lowercased player names. */ void CacheNamesToUUIDs(const AStringVector & a_PlayerNames); + + /** Queries all the specified names and stores them into the m_PlayerNameToUUID cache. + Names that are not valid are not added into the cache. + ASSUMEs that a_PlayerNames contans lowercased player names. + For performance reasons takes a non-const reference and modifies the list given to it, until empty. */ + void QueryNamesToUUIDs(AStringVector & a_PlayerNames); /** Makes sure the specified UUID is in the m_UUIDToProfile cache. If missing, downloads it from Mojang API servers. UUIDs that are not valid will not be added into the cache. ASSUMEs that a_UUID is a lowercased short UUID. */ void CacheUUIDToProfile(const AString & a_UUID); + /** Queries the specified UUID's profile and stores it in the m_UUIDToProfile cache. If already present, updates the cache entry. + UUIDs that are not valid will not be added into the cache. + ASSUMEs that a_UUID is a lowercased short UUID. */ + void QueryUUIDToProfile(const AString & a_UUID); + /** Called for each name-uuid pairing that is discovered. If assigned, notifies the m_RankManager of the event. */ void NotifyNameUUID(const AString & a_PlayerName, const AString & a_PlayerUUID); + + /** Updates the stale values in the DB from the Mojang servers. Called from the cUpdateThread, blocks on the HTTPS API calls. */ + void Update(void); } ; // tolua_export |