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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 54c5b7223..9c4ee5e71 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -56,9 +56,84 @@ public: virtual ~cProtocol() {} + /** A list of all outgoing packets */ + enum eOutgoingPackets + { + sendAttachEntity = 0, + sendBlockAction, + sendBlockBreakAnim, + sendBlockChange, + sendBlockChanges, + sendCameraSetTo, + sendChatRaw, + sendCollectEntity, + sendDestroyEntity, + sendDifficulty, + sendDisconnectDuringLogin, + sendDisconnectDuringGame, + sendDisplayObjective, + sendEditSign, + sendEntityAnimation, + sendEntityEffect, + sendEntityEquipment, + sendEntityHeadLook, + sendEntityLook, + sendEntityMeta, + sendEntityProperties, + sendEntityRelMove, + sendEntityRelMoveLook, + sendEntityStatus, + sendEntityVelocity, + sendExperience, + sendExperienceOrb, + sendExplosion, + sendGameMode, + sendHealth, + sendInventorySlot, + sendJoinGame, + sendKeepAlive, + sendLeashEntity, + sendMapData, + sendPaintingSpawn, + sendParticleEffect, + sendPlayerAbilities, + sendPlayerList, + sendPlayerMaxSpeed, + sendPlayerMoveLook, + sendPlayerSpawn, + sendPluginMessage, + sendRemoveEntityEffect, + sendRespawn, + sendScoreboardObjective, + sendScoreUpdate, + sendSpawnObject, + sendSoundEffect, + sendSoundParticleEffect, + sendSpawnGlobalEntity, + sendSpawnMob, + sendSpawnPosition, + sendStatistics, + sendTabCompletion, + sendTeleportEntity, + sendTimeUpdate, + sendTitle, + sendUnloadChunk, + sendUpdateBlockEntity, + sendUpdateSign, + sendUseBed, + sendWeather, + sendWindowItems, + sendWindowClose, + sendWindowOpen, + sendWindowProperty + }; + /** Called when client sends some data */ virtual void DataReceived(const char * a_Data, size_t a_Size) = 0; + /** Returns the protocol-specific packet ID given the protocol-agnostic packet enum (see PacketID.cpp for implementations) */ + virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) = 0; + // Sending stuff to clients (alphabetically sorted): virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) = 0; virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; |