diff options
Diffstat (limited to 'src/Protocol/Protocol125.cpp')
-rw-r--r-- | src/Protocol/Protocol125.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 48c085ae5..4865af2b9 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -354,7 +354,7 @@ void cProtocol125::SendEntityLook(const cEntity & a_Entity) cCSLock Lock(m_CSPacket); WriteByte(PACKET_ENT_LOOK); WriteInt (a_Entity.GetUniqueID()); - WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256)); + WriteByte((char)((a_Entity.GetRot().x / 360.f) * 256)); WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256)); Flush(); } @@ -423,7 +423,7 @@ void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, WriteByte(a_RelX); WriteByte(a_RelY); WriteByte(a_RelZ); - WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256)); + WriteByte((char)((a_Entity.GetRot().x / 360.f) * 256)); WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256)); Flush(); } @@ -664,7 +664,7 @@ void cProtocol125::SendPlayerMoveLook(void) WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block WriteDouble(Player->GetPosZ()); - WriteFloat ((float)(Player->GetRotation())); + WriteFloat ((float)(Player->GetRot().x)); WriteFloat ((float)(Player->GetPitch())); WriteBool (Player->IsOnGround()); Flush(); @@ -864,7 +864,7 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp WriteInt ((int)(a_Vehicle.GetPosY() * 32)); WriteInt ((int)(a_Vehicle.GetPosZ() * 32)); WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256)); + WriteByte ((Byte)((a_Vehicle.GetRot().x / 360.f) * 256)); WriteInt (a_VehicleSubType); if (a_VehicleSubType != 0) { @@ -897,7 +897,7 @@ void cProtocol125::SendTeleportEntity(const cEntity & a_Entity) WriteInt ((int)(floor(a_Entity.GetPosX() * 32))); WriteInt ((int)(floor(a_Entity.GetPosY() * 32))); WriteInt ((int)(floor(a_Entity.GetPosZ() * 32))); - WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256)); + WriteByte ((char)((a_Entity.GetRot().x / 360.f) * 256)); WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256)); Flush(); } |