diff options
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 2bc58e7e5..e1e48e43f 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -555,6 +555,15 @@ void cProtocol172::SendHealth(void) +void cProtocol172::SendHideTitle(void) +{ + // Not implemented in this protocol version +} + + + + + void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? @@ -985,6 +994,15 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect +void cProtocol172::SendResetTitle(void) +{ + // Not implemented in this protocol version +} + + + + + void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) { if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks) @@ -1084,6 +1102,42 @@ void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard +void cProtocol172::SendSetSubTitle(const cCompositeChat & a_SubTitle) +{ + // Not implemented in this protocol version +} + + + + + +void cProtocol172::SendSetRawSubTitle(const AString & a_SubTitle) +{ + // Not implemented in this protocol version +} + + + + + +void cProtocol172::SendSetTitle(const cCompositeChat & a_Title) +{ + // Not implemented in this protocol version +} + + + + + +void cProtocol172::SendSetRawTitle(const AString & a_Title) +{ + // Not implemented in this protocol version +} + + + + + void cProtocol172::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) { ASSERT(m_State == 3); // In game mode? @@ -1286,6 +1340,15 @@ void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol172::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) +{ + // Not implemented in this protocol version +} + + + + + void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) { ASSERT(m_State == 3); // In game mode? |