diff options
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol17x.h | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index ccfa19eb6..ec948e8a1 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -5,7 +5,8 @@ Declares the 1.7.x protocol classes: - cProtocol172 - release 1.7.2 protocol (#4) -(others may be added later in the future for the 1.7 release series) + - cProtocol176 + - release 1.7.6 protocol (#5) */ @@ -198,6 +199,11 @@ protected: { m_Out.WriteVarUTF8String(a_Value); } + + void WritePosition(const Vector3i a_Position) + { + WriteInt64(((Int64)a_Position.x & 0x3FFFFFF) << 38 | ((Int64)a_Position.y & 0xFFF) << 26 | ((Int64)a_Position.z & 0x3FFFFFF)); + } void WriteBuf(const char * a_Data, size_t a_Size) { @@ -258,12 +264,12 @@ protected: bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType); // Packet handlers while in the Status state (m_State == 1): - void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer); + void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer); virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); // Packet handlers while in the Login state (m_State == 2): - void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); - void HandlePacketLoginStart (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer); // Packet handlers while in the Game state (m_State == 3): void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); |