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-rw-r--r--src/Protocol/Protocol_1_10.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Protocol/Protocol_1_10.cpp b/src/Protocol/Protocol_1_10.cpp
index 7f86d4bdc..bb29c58ce 100644
--- a/src/Protocol/Protocol_1_10.cpp
+++ b/src/Protocol/Protocol_1_10.cpp
@@ -304,7 +304,7 @@ void cProtocol_1_10_0::SendSoundEffect(const AString & a_SoundName, double a_X,
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x19); // Named sound effect packet
+ cPacketizer Pkt(*this, GetPacketId(sendSoundEffect)); // Named sound effect packet
Pkt.WriteString(a_SoundName);
Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later)
Pkt.WriteBEInt32(FloorC(a_X * 8.0));