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-rw-r--r--src/Protocol/Protocol_1_10.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Protocol/Protocol_1_10.cpp b/src/Protocol/Protocol_1_10.cpp
index 8f8ea137c..38abdb53b 100644
--- a/src/Protocol/Protocol_1_10.cpp
+++ b/src/Protocol/Protocol_1_10.cpp
@@ -292,7 +292,7 @@ namespace Metadata
cProtocol_1_10_0::cProtocol_1_10_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- super(a_Client, a_ServerAddress, a_ServerPort, a_State)
+ Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@@ -304,7 +304,7 @@ void cProtocol_1_10_0::SendSoundEffect(const AString & a_SoundName, double a_X,
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, GetPacketId(sendSoundEffect)); // Named sound effect packet
+ cPacketizer Pkt(*this, pktSoundEffect);
Pkt.WriteString(a_SoundName);
Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later)
Pkt.WriteBEInt32(FloorC(a_X * 8.0));
@@ -356,7 +356,7 @@ void cProtocol_1_10_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
Json::FastWriter Writer;
AString Response = Writer.write(ResponseValue);
- cPacketizer Pkt(*this, 0x00); // Response packet
+ cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}