diff options
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 130 |
1 files changed, 119 insertions, 11 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index e865725ea..3474ed718 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -19,7 +19,6 @@ Implements the 1.8 protocol classes: #include "../EffectID.h" #include "../StringCompression.h" #include "../CompositeChat.h" -#include "../Statistics.h" #include "../UUID.h" #include "../World.h" #include "../JsonUtils.h" @@ -1421,18 +1420,26 @@ void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager) { ASSERT(m_State == 3); // In game mode? + UInt32 Size = 0; + a_Manager.ForEachStatisticType([&Size](const auto & Store) + { + Size += static_cast<UInt32>(Store.size()); + }); + + // No need to check Size != 0 + // Assume that the vast majority of the time there's at least one statistic to send + cPacketizer Pkt(*this, pktStatistics); - Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only + Pkt.WriteVarInt32(Size); - size_t Count = static_cast<size_t>(statCount); - for (size_t i = 0; i < Count; ++i) + a_Manager.ForEachStatisticType([&Pkt](const cStatManager::CustomStore & Store) { - StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i)); - const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i)); - - Pkt.WriteString(StatName); - Pkt.WriteVarInt32(static_cast<UInt32>(Value)); - } + for (const auto & Item : Store) + { + Pkt.WriteString(GetProtocolStatisticName(Item.first)); + Pkt.WriteVarInt32(static_cast<UInt32>(Item.second)); + } + }); } @@ -2565,7 +2572,7 @@ void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) case 2: { // Open Inventory achievement - m_Client->GetPlayer()->AwardAchievement(achOpenInv); + m_Client->GetPlayer()->AwardAchievement(Statistic::AchOpenInventory); break; } } @@ -3968,3 +3975,104 @@ UInt8 cProtocol_1_8_0::GetProtocolEntityType(const cEntity & a_Entity) } UNREACHABLE("Unhandled entity kind"); } + + + + + +const char * cProtocol_1_8_0::GetProtocolStatisticName(Statistic a_Statistic) +{ + switch (a_Statistic) + { + // V1.8 Achievements + case Statistic::AchOpenInventory: return "achievement.openInventory"; + case Statistic::AchMineWood: return "achievement.mineWood"; + case Statistic::AchBuildWorkBench: return "achievement.buildWorkBench"; + case Statistic::AchBuildPickaxe: return "achievement.buildPickaxe"; + case Statistic::AchBuildFurnace: return "achievement.buildFurnace"; + case Statistic::AchAcquireIron: return "achievement.acquireIron"; + case Statistic::AchBuildHoe: return "achievement.buildHoe"; + case Statistic::AchMakeBread: return "achievement.makeBread"; + case Statistic::AchBakeCake: return "achievement.bakeCake"; + case Statistic::AchBuildBetterPickaxe: return "achievement.buildBetterPickaxe"; + case Statistic::AchCookFish: return "achievement.cookFish"; + case Statistic::AchOnARail: return "achievement.onARail"; + case Statistic::AchBuildSword: return "achievement.buildSword"; + case Statistic::AchKillEnemy: return "achievement.killEnemy"; + case Statistic::AchKillCow: return "achievement.killCow"; + case Statistic::AchFlyPig: return "achievement.flyPig"; + case Statistic::AchSnipeSkeleton: return "achievement.snipeSkeleton"; + case Statistic::AchDiamonds: return "achievement.diamonds"; + case Statistic::AchPortal: return "achievement.portal"; + case Statistic::AchGhast: return "achievement.ghast"; + case Statistic::AchBlazeRod: return "achievement.blazeRod"; + case Statistic::AchPotion: return "achievement.potion"; + case Statistic::AchTheEnd: return "achievement.theEnd"; + case Statistic::AchTheEnd2: return "achievement.theEnd2"; + case Statistic::AchEnchantments: return "achievement.enchantments"; + case Statistic::AchOverkill: return "achievement.overkill"; + case Statistic::AchBookcase: return "achievement.bookcase"; + case Statistic::AchExploreAllBiomes: return "achievement.exploreAllBiomes"; + case Statistic::AchSpawnWither: return "achievement.spawnWither"; + case Statistic::AchKillWither: return "achievement.killWither"; + case Statistic::AchFullBeacon: return "achievement.fullBeacon"; + case Statistic::AchBreedCow: return "achievement.breedCow"; + case Statistic::AchDiamondsToYou: return "achievement.diamondsToYou"; + + // V1.8 stats + case Statistic::AnimalsBred: return "stat.animalsBred"; + case Statistic::BoatOneCm: return "stat.boatOneCm"; + case Statistic::ClimbOneCm: return "stat.climbOneCm"; + case Statistic::CrouchOneCm: return "stat.crouchOneCm"; + case Statistic::DamageDealt: return "stat.damageDealt"; + case Statistic::DamageTaken: return "stat.damageTaken"; + case Statistic::Deaths: return "stat.deaths"; + case Statistic::Drop: return "stat.drop"; + case Statistic::FallOneCm: return "stat.fallOneCm"; + case Statistic::FishCaught: return "stat.fishCaught"; + case Statistic::FlyOneCm: return "stat.flyOneCm"; + case Statistic::HorseOneCm: return "stat.horseOneCm"; + case Statistic::Jump: return "stat.jump"; + case Statistic::LeaveGame: return "stat.leaveGame"; + case Statistic::MinecartOneCm: return "stat.minecartOneCm"; + case Statistic::MobKills: return "stat.mobKills"; + case Statistic::PigOneCm: return "stat.pigOneCm"; + case Statistic::PlayerKills: return "stat.playerKills"; + case Statistic::PlayOneMinute: return "stat.playOneMinute"; + case Statistic::SprintOneCm: return "stat.sprintOneCm"; + case Statistic::SwimOneCm: return "stat.swimOneCm"; + case Statistic::TalkedToVillager: return "stat.talkedToVillager"; + case Statistic::TimeSinceDeath: return "stat.timeSinceDeath"; + case Statistic::TradedWithVillager: return "stat.tradedWithVillager"; + case Statistic::WalkOneCm: return "stat.walkOneCm"; + case Statistic::WalkUnderWaterOneCm: return "stat.diveOneCm"; + + // V1.8.2 stats + case Statistic::CleanArmor: return "stat.armorCleaned"; + case Statistic::CleanBanner: return "stat.bannerCleaned"; + case Statistic::EatCakeSlice: return "stat.cakeSlicesEaten"; + case Statistic::EnchantItem: return "stat.itemEnchanted"; + case Statistic::FillCauldron: return "stat.cauldronFilled"; + case Statistic::InspectDispenser: return "stat.dispenserInspected"; + case Statistic::InspectDropper: return "stat.dropperInspected"; + case Statistic::InspectHopper: return "stat.hopperInspected"; + case Statistic::InteractWithBeacon: return "stat.beaconInteraction"; + case Statistic::InteractWithBrewingstand: return "stat.brewingstandInteraction"; + case Statistic::InteractWithCraftingTable: return "stat.craftingTableInteraction"; + case Statistic::InteractWithFurnace: return "stat.furnaceInteraction"; + case Statistic::OpenChest: return "stat.chestOpened"; + case Statistic::OpenEnderchest: return "stat.enderchestOpened"; + case Statistic::PlayNoteblock: return "stat.noteblockPlayed"; + case Statistic::PlayRecord: return "stat.recordPlayed"; + case Statistic::PotFlower: return "stat.flowerPotted"; + case Statistic::TriggerTrappedChest: return "stat.trappedChestTriggered"; + case Statistic::TuneNoteblock: return "stat.noteblockTuned"; + case Statistic::UseCauldron: return "stat.cauldronUsed"; + + // V1.9 stats + case Statistic::AviateOneCm: return "stat.aviateOneCm"; + case Statistic::SleepInBed: return "stat.sleepInBed"; + case Statistic::SneakTime: return "stat.sneakTime"; + default: return ""; + } +} |