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-rw-r--r--src/Protocol/Protocol_1_8.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 873ed2902..f278437ff 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -629,6 +629,34 @@ void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID)
+void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
+ Pkt.WriteBool(true);
+}
+
+
+
+
+
+void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt32(-1);
+ Pkt.WriteBool(true);
+}
+
+
+
+
+
void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet: