diff options
Diffstat (limited to 'src/Protocol')
-rw-r--r-- | src/Protocol/DataSender.h | 8 | ||||
-rw-r--r-- | src/Protocol/LengthenedProtocol.cpp | 39 | ||||
-rw-r--r-- | src/Protocol/LengthenedProtocol.h | 17 | ||||
-rw-r--r-- | src/Protocol/Protocol.h | 9 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 159 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.h | 10 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 201 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.h | 68 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.h | 7 |
9 files changed, 262 insertions, 256 deletions
diff --git a/src/Protocol/DataSender.h b/src/Protocol/DataSender.h new file mode 100644 index 000000000..64d5007ab --- /dev/null +++ b/src/Protocol/DataSender.h @@ -0,0 +1,8 @@ +#pragma once + +class cDataSender +{ +public: + virtual ~cDataSender() = default; + virtual void SendData(const char * a_DataToSend, size_t a_Size) = 0; +}; diff --git a/src/Protocol/LengthenedProtocol.cpp b/src/Protocol/LengthenedProtocol.cpp index 7a6c5918f..8e16b7db2 100644 --- a/src/Protocol/LengthenedProtocol.cpp +++ b/src/Protocol/LengthenedProtocol.cpp @@ -1,5 +1,6 @@ #include "Globals.h" #include "LengthenedProtocol.h" +#include "ClientAction.h" cProtocol::cProtocolError cLengthenedProtocol::DataReceived(const char * a_Data, size_t a_Size, std::vector<std::unique_ptr<cClientAction>> & a_Actions) { @@ -85,3 +86,41 @@ cProtocol::cProtocolError cLengthenedProtocol::AddReceivedData(const char * a_Da } return cProtocolError::Success; } + +#define ADD_SIMPLE_ACTION(Name) a_Action.push_back(cpp14::make_unique<cSimpleAction>(cClientAction::Type::Name)); + +cProtocol::cProtocolError cLengthenedProtocol::HandleHandshake(cByteBuffer & a_ByteBuffer, std::vector<std::unique_ptr<cClientAction>> & a_Action) +{ + // these need to replace the values provided to the constructor in the old version + if (!a_ByteBuffer.ReadVarUTF8String(m_ServerAddress)) + { + return cProtocolError::PacketReadError; + } + if (!a_ByteBuffer.ReadBEUInt16(m_ServerPort)) + { + return cProtocolError::PacketReadError; + } + if (!a_ByteBuffer.ReadVarInt(m_State)) + { + return cProtocolError::PacketReadError; + } + a_ByteBuffer.CommitRead(); + + // BungeeCord handling: + // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field: + // hostname\00ip-address\00uuid\00profile-properties-as-json + AStringVector Params; + if (m_ShouldAllowBungeeCord && SplitZeroTerminatedStrings(m_ServerAddress, Params) && (Params.size() == 4)) + { + LOGD("Player at %s connected via BungeeCord", Params[1].c_str()); + m_ServerAddress = Params[0]; + //a_Client->SetIPString(Params[1]); + //a_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2])); + //a_Client->SetProperties(Params[3]); + ADD_SIMPLE_ACTION(SetIPString); + ADD_SIMPLE_ACTION(SetUUID); + ADD_SIMPLE_ACTION(SetProperties); + } + return cProtocolError::Success; +} + diff --git a/src/Protocol/LengthenedProtocol.h b/src/Protocol/LengthenedProtocol.h index a6e72fe05..3f1a89a66 100644 --- a/src/Protocol/LengthenedProtocol.h +++ b/src/Protocol/LengthenedProtocol.h @@ -2,6 +2,8 @@ #pragma once #include "Protocol.h" + +class cDataSender; extern void undefined(); class cLengthenedProtocol : public cProtocol @@ -19,11 +21,26 @@ public: cProtocolError HandleHandshake(cByteBuffer & a_ByteBuffer, std::vector<std::unique_ptr<cClientAction>> & a_Actions) override WARN_UNUSED; protected: + + + /** State of the protocol. 1 = status, 2 = login, 3 = game */ + UInt32 m_State; + virtual cProtocolError DataReceived(const char * a_Data, size_t a_Size, std::vector<std::unique_ptr<cClientAction>> & a_Actions) override WARN_UNUSED; /** This method should append the actions from incoming packets to a_Action */ virtual cProtocolError OnDataAddedToBuffer(cByteBuffer & a_Buffer, std::vector<std::unique_ptr<cClientAction>> & a_Action) WARN_UNUSED = 0; + virtual void SendData(const char * a_Data, size_t a_Size) = 0; + + cDataSender * m_Sender; + private: + + AString m_ServerAddress; + + UInt16 m_ServerPort; + + bool m_ShouldAllowBungeeCord; /** Buffer for the received data */ cByteBuffer m_ReceivedData; diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 303278fcc..22825bd2b 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -73,7 +73,8 @@ public: // We send a kick packet in response to a process error PacketProcessError, NotCompleted, - UnsupportedProtocol + UnsupportedProtocol, + BadCompression }; cProtocol(AString a_LogID) : @@ -181,6 +182,8 @@ public: /** Returns the ServerID used for authentication through session.minecraft.net */ virtual AString GetAuthServerID(void) = 0; + + // Handle the initial handshake packets, called by cProtocolRecognizer after recognising the packet virtual cProtocolError HandleHandshake(cByteBuffer & a_ByteBuffer, std::vector<std::unique_ptr<cClientAction>> & a_Actions) WARN_UNUSED = 0; protected: @@ -204,11 +207,11 @@ protected: /** A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it. */ - //virtual void SendData(cByteBuffer & a_ByteBuffer, const char * a_Data, size_t a_Size) = 0; + //virtual void SendData(const char * a_Data, size_t a_Size) = 0; /** Sends a single packet contained within the cPacketizer class. The cPacketizer's destructor calls this to send the contained packet; protocol may transform the data (compression in 1.8 etc). */ - //virtual void SendPacket(cPacketizer & a_Packet) = 0; + virtual void SendPacket(cPacketizer & a_Packet) = 0; /** The logfile where the comm is logged, when g_ShouldLogComm is true */ cFile m_CommLogFile; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 1ed5a864b..614b20584 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -15,6 +15,7 @@ Implements the 1.7.x protocol classes: #include "ChunkDataSerializer.h" #include "PolarSSL++/Sha1Checksum.h" #include "Packetizer.h" +#include "DataSender.h" #include "../ClientHandle.h" #include "../Root.h" @@ -52,7 +53,7 @@ Implements the 1.7.x protocol classes: /** The slot number that the client uses to indicate "outside the window". */ -//static const Int16 SLOT_NUM_OUTSIDE = -999; +static const Int16 SLOT_NUM_OUTSIDE = -999; @@ -94,18 +95,6 @@ cProtocol172::cProtocol172(const AString a_LogID) : m_LastSentDimension(dimNotSet) { /* - // BungeeCord handling: - // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field: - // hostname\00ip-address\00uuid\00profile-properties-as-json - AStringVector Params; - if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4)) - { - LOGD("Player at %s connected via BungeeCord", Params[1].c_str()); - m_ServerAddress = Params[0]; - a_Client->SetIPString(Params[1]); - a_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2])); - a_Client->SetProperties(Params[3]); - } */ } @@ -1991,7 +1980,7 @@ cProtocol::cProtocolError cProtocol172::HandlePacketCreativeInventoryAction(cByt -/* + cProtocol::cProtocolError cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt32, UInt32, PlayerID); @@ -2000,12 +1989,15 @@ cProtocol::cProtocolError cProtocol172::HandlePacketEntityAction(cByteBuffer & a switch (Action) { - case 1: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch - case 2: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch - case 3: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed - case 4: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting - case 5: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting + case 1: ADD_SIMPLE_ACTION(EntityCrouch); break; //m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch + case 2: ADD_SIMPLE_ACTION(EntityCrouch); break; //m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch + case 3: ADD_SIMPLE_ACTION(EntityLeaveBed); break; //m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed + case 4: ADD_SIMPLE_ACTION(EntitySprinting) break; //m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting + case 5: ADD_SIMPLE_ACTION(EntitySprinting) break; //m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting + default: + return cProtocolError::PacketReadError; } + return cProtocolError::Success; } @@ -2015,7 +2007,9 @@ cProtocol::cProtocolError cProtocol172::HandlePacketEntityAction(cByteBuffer & a cProtocol::cProtocolError cProtocol172::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt32, UInt32, KeepAliveID); - m_Client->HandleKeepAlive(KeepAliveID); + //m_Client->HandleKeepAlive(KeepAliveID); + ADD_SIMPLE_ACTION(KeepAlive); + return cProtocolError::Success; } @@ -2026,6 +2020,7 @@ cProtocol::cProtocolError cProtocol172::HandlePacketPlayer(cByteBuffer & a_ByteB { HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); // TODO: m_Client->HandlePlayerOnGround(IsOnGround); + return cProtocolError::Success; } @@ -2049,7 +2044,9 @@ cProtocol::cProtocolError cProtocol172::HandlePacketPlayerAbilities(cByteBuffer CanFly = true; } - m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed); + //m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed); + ADD_SIMPLE_ACTION(PlayerAbilities); + return cProtocolError::Success; } @@ -2061,7 +2058,9 @@ cProtocol::cProtocolError cProtocol172::HandlePacketPlayerLook(cByteBuffer & a_B HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); - m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround); + //m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround); + ADD_SIMPLE_ACTION(PlayerLook); + return cProtocolError::Success; } @@ -2075,7 +2074,9 @@ cProtocol::cProtocolError cProtocol172::HandlePacketPlayerPos(cByteBuffer & a_By HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, Stance); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); - m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround); + //m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround); + ADD_SIMPLE_ACTION(PlayerPos); + return cProtocolError::Success; } @@ -2091,7 +2092,10 @@ cProtocol::cProtocolError cProtocol172::HandlePacketPlayerPosLook(cByteBuffer & HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); - m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Yaw, Pitch, IsOnGround); + //m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Yaw, Pitch, IsOnGround); + ADD_SIMPLE_ACTION(PlayerPos); + ADD_SIMPLE_ACTION(PlayerLook); + return cProtocolError::Success; } @@ -2107,23 +2111,24 @@ cProtocol::cProtocolError cProtocol172::HandlePacketPluginMessage(cByteBuffer & LOGD("Invalid plugin message packet, payload length doesn't match packet length (exp %u, got %u)", static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1), Length ); - return; + return cProtocolError::PacketReadError; } // If the plugin channel is recognized vanilla, handle it directly: if (Channel.substr(0, 3) == "MC|") { - HandleVanillaPluginMessage(a_ByteBuffer, Channel, Length); - return; + return HandleVanillaPluginMessage(a_ByteBuffer, Channel, Length, a_Action); } // Read the plugin message and relay to clienthandle: AString Data; if (!a_ByteBuffer.ReadString(Data, Length)) { - return; + return cProtocolError::PacketReadError; } - m_Client->HandlePluginMessage(Channel, Data); + //m_Client->HandlePluginMessage(Channel, Data); + ADD_SIMPLE_ACTION(PluginMessage); + return cProtocolError::Success; } @@ -2133,7 +2138,9 @@ cProtocol::cProtocolError cProtocol172::HandlePacketPluginMessage(cByteBuffer & cProtocol::cProtocolError cProtocol172::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); - m_Client->HandleSlotSelected(SlotNum); + //m_Client->HandleSlotSelected(SlotNum); + ADD_SIMPLE_ACTION(SlotSelected); + return cProtocolError::Success; } @@ -2148,12 +2155,15 @@ cProtocol::cProtocolError cProtocol172::HandlePacketSteerVehicle(cByteBuffer & a HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, ShouldUnmount); if (ShouldUnmount) { - m_Client->HandleUnmount(); + //m_Client->HandleUnmount(); + ADD_SIMPLE_ACTION(Unmount); } else { - m_Client->HandleSteerVehicle(Forward, Sideways); + //m_Client->HandleSteerVehicle(Forward, Sideways); + ADD_SIMPLE_ACTION(SteerVehicle); } + return cProtocolError::Success; } @@ -2163,14 +2173,16 @@ cProtocol::cProtocolError cProtocol172::HandlePacketSteerVehicle(cByteBuffer & a cProtocol::cProtocolError cProtocol172::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text); - m_Client->HandleTabCompletion(Text); + //m_Client->HandleTabCompletion(Text); + ADD_SIMPLE_ACTION(TabComplete); + return cProtocolError::Success; } -cProtocol::cProtocolError cProtocol172::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) +cProtocol::cProtocolError cProtocol172::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, BlockY); @@ -2179,37 +2191,43 @@ cProtocol::cProtocolError cProtocol172::HandlePacketUpdateSign(cByteBuffer & a_B HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line2); HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line3); HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line4); - m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); + //m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); + ADD_SIMPLE_ACTION(UpdateSign); + return cProtocolError::Success; } -cProtocol::cProtocolError cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) +cProtocol::cProtocolError cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt32, UInt32, EntityID); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, MouseButton); - m_Client->HandleUseEntity(EntityID, (MouseButton == 1)); + //m_Client->HandleUseEntity(EntityID, (MouseButton == 1)); + ADD_SIMPLE_ACTION(UseEntity); + return cProtocolError::Success; } -cProtocol::cProtocolError cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) +cProtocol::cProtocolError cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment); - m_Client->HandleEnchantItem(WindowID, Enchantment); + //m_Client->HandleEnchantItem(WindowID, Enchantment); + ADD_SIMPLE_ACTION(EnchantItem); + return cProtocolError::Success; } -cProtocol::cProtocolError cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) +cProtocol::cProtocolError cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); @@ -2254,24 +2272,28 @@ cProtocol::cProtocolError cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ } } - m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item); + //m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item); + ADD_SIMPLE_ACTION(WindowClick); + return cProtocolError::Success; } -cProtocol::cProtocolError cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) +cProtocol::cProtocolError cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); - m_Client->HandleWindowClose(WindowID); + //m_Client->HandleWindowClose(WindowID); + ADD_SIMPLE_ACTION(WindowClose); + return cProtocolError::Success; } -void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel, UInt16 a_PayloadLength) +cProtocol::cProtocolError cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel, UInt16 a_PayloadLength, ActionList & a_Action) { if (a_Channel == "MC|AdvCdm") { @@ -2286,7 +2308,8 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command); - m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command); + //m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command); + ADD_SIMPLE_ACTION(CommandBlockChange); break; } @@ -2294,9 +2317,10 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const default: { - m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %d", Mode), mtFailure); + //m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %d", Mode), mtFailure); LOG("Unhandled MC|AdvCdm packet mode."); - return; + ADD_SIMPLE_ACTION(UnhandledCommandBlockCommand); + return cProtocolError::Success; } } // switch (Mode) @@ -2309,7 +2333,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const ); a_ByteBuffer.SkipRead(a_PayloadLength - BytesRead); } - return; + return cProtocolError::Success; } else if (a_Channel == "MC|Brand") { @@ -2317,41 +2341,47 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString Brand; if (a_ByteBuffer.ReadString(Brand, a_PayloadLength)) { - m_Client->SetClientBrand(Brand); + //m_Client->SetClientBrand(Brand); + ADD_SIMPLE_ACTION(SetBrand); } // Send back our brand: SendPluginMessage("MC|Brand", "Cuberite"); - return; + return cProtocolError::Success; } else if (a_Channel == "MC|Beacon") { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2); - m_Client->HandleBeaconSelection(Effect1, Effect2); - return; + //m_Client->HandleBeaconSelection(Effect1, Effect2); + ADD_SIMPLE_ACTION(BeaconSelection); + return cProtocolError::Success; } else if (a_Channel == "MC|ItemName") { AString ItemName; if (a_ByteBuffer.ReadString(ItemName, a_PayloadLength)) { - m_Client->HandleAnvilItemName(ItemName); + //m_Client->HandleAnvilItemName(ItemName); + ADD_SIMPLE_ACTION(AnvilItemName); } - return; + return cProtocolError::Success; } else if (a_Channel == "MC|TrSel") { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum); - m_Client->HandleNPCTrade(SlotNum); - return; + //m_Client->HandleNPCTrade(SlotNum); + ADD_SIMPLE_ACTION(NPCTrade); + return cProtocolError::Success; } LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str()); // Read the payload and send it through to the clienthandle: AString Message; VERIFY(a_ByteBuffer.ReadString(Message, a_PayloadLength)); - m_Client->HandlePluginMessage(a_Channel, Message); + //m_Client->HandlePluginMessage(a_Channel, Message); + ADD_SIMPLE_ACTION(PluginMessage); + return cProtocolError::Success; } @@ -2367,14 +2397,14 @@ void cProtocol172::SendData(const char * a_Data, size_t a_Size) { size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; m_Encryptor.ProcessData(Encrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes); - m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes); + m_Sender->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes); a_Size -= NumBytes; a_Data += NumBytes; } } else { - m_Client->SendData(a_Data, a_Size); + m_Sender->SendData(a_Data, a_Size); } } @@ -2391,6 +2421,7 @@ void cProtocol172::SendPacket(cPacketizer & a_Packet) m_OutPacketLenBuffer.WriteVarInt32(PacketLen); m_OutPacketLenBuffer.ReadAll(DataToSend); + // TODO: Fix this to some how send data to the clients buffers SendData(DataToSend.data(), DataToSend.size()); m_OutPacketLenBuffer.CommitRead(); @@ -2414,7 +2445,7 @@ void cProtocol172::SendPacket(cPacketizer & a_Packet) -*/ + cProtocol::cProtocolError cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType); @@ -2450,7 +2481,7 @@ cProtocol::cProtocolError cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cIt -/* + void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) { // Uncompress the GZIPped data: @@ -2557,7 +2588,7 @@ void cProtocol172::StartEncryption(const Byte * a_Key) - +/* eBlockFace cProtocol172::FaceIntToBlockFace(Int8 a_BlockFace) { // Normalize the blockface values returned from the protocol @@ -2577,7 +2608,7 @@ eBlockFace cProtocol172::FaceIntToBlockFace(Int8 a_BlockFace) - +*/ void cProtocol172::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) { short ItemType = a_Item.m_ItemType; @@ -2753,7 +2784,7 @@ void cProtocol172::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_ a_Pkt.WriteBEUInt16(static_cast<UInt16>(Compressed.size())); a_Pkt.WriteBuf(Compressed.data(), Compressed.size()); } -*/ + diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 8e85880b3..cd7cc22c5 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -41,6 +41,7 @@ namespace Json { class Value; } +class cDataSender; @@ -144,14 +145,9 @@ protected: typedef std::vector<std::unique_ptr<cClientAction>> ActionList; - AString m_ServerAddress; - - UInt16 m_ServerPort; AString m_AuthServerID; - /** State of the protocol. 1 = status, 2 = login, 3 = game */ - UInt32 m_State; /** The dimension that was last sent to a player in a Respawn or Login packet. Used to avoid Respawning into the same dimension, which confuses the client. */ @@ -197,10 +193,10 @@ protected: /** Parses Vanilla plugin messages into specific ClientHandle calls. The message payload is still in the bytebuffer, to be read by this function. */ - void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel, UInt16 a_PayloadLength); + cProtocolError HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel, UInt16 a_PayloadLength, ActionList & a_Action) WARN_UNUSED; /** Sends the data to the client, encrypting them if needed. */ - //virtual void SendData(cByteBuffer & a_Buffer, const char * a_Data, size_t a_Size) override; + virtual void SendData(const char * a_Data, size_t a_Size) override; /** Sends the packet to the client. Called by the cPacketizer's destructor. */ virtual void SendPacket(cPacketizer & a_Packet) override; diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 8c39d168e..9fe23e88f 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -13,7 +13,6 @@ Implements the 1.8.x protocol classes: #include "json/json.h" #include "zlib/zlib.h" #include "Protocol18x.h" -#if 0 #include "ChunkDataSerializer.h" #include "PolarSSL++/Sha1Checksum.h" #include "Packetizer.h" @@ -49,18 +48,18 @@ Implements the 1.8.x protocol classes: #include "../BlockEntities/MobSpawnerEntity.h" #include "../BlockEntities/FlowerPotEntity.h" #include "Bindings/PluginManager.h" +#include "DataSender.h" - +#if 0 /** The slot number that the client uses to indicate "outside the window". */ static const Int16 SLOT_NUM_OUTSIDE = -999; - #define HANDLE_READ(ByteBuf, Proc, Type, Var) \ Type Var; \ if (!ByteBuf.Proc(Var))\ @@ -68,7 +67,7 @@ static const Int16 SLOT_NUM_OUTSIDE = -999; return;\ } - +#endif @@ -82,8 +81,7 @@ static const Int16 SLOT_NUM_OUTSIDE = -999; } \ ByteBuf.CheckValid(); \ } - - +#if 0 const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... @@ -93,7 +91,6 @@ const uLongf MAX_COMPRESSED_PACKET_LEN = 200 KiB; // Maximum size of compressed - // fwd: main.cpp: extern bool g_ShouldLogCommIn, g_ShouldLogCommOut; @@ -142,30 +139,6 @@ cProtocol180::cProtocol180(const AString a_LogID) : } #endif } -#if 0 - - - - -void cProtocol180::DataReceived(const char * a_Data, size_t a_Size) -{ - if (m_IsEncrypted) - { - Byte Decrypted[512]; - while (a_Size > 0) - { - size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; - m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes); - AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes); - a_Size -= NumBytes; - a_Data += NumBytes; - } - } - else - { - AddReceivedData(a_Data, a_Size); - } -} @@ -317,7 +290,7 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) -void cProtocol180::SendDisconnect(const AString & a_Reason) +void cProtocol180::SendDisconnect(AString & a_Buffer, const AString & a_Reason) { switch (m_State) { @@ -545,10 +518,9 @@ void cProtocol180::SendHealth(int a_Health, int a_FoodLevel, double a_FoodSatura ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x06); // Update Health packet - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth())); - Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel())); - Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel())); + Pkt.WriteBEFloat(static_cast<float>(a_Health)); + Pkt.WriteVarInt32(static_cast<UInt32>(a_FoodLevel)); + Pkt.WriteBEFloat(static_cast<float>(a_FoodSaturationLevel)); } @@ -627,13 +599,13 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) } // Send player abilities: - SendPlayerAbilities(); + SendPlayerAbilities(a_Player); } -void cProtocol180::SendLoginSuccess(void) +void cProtocol180::SendLoginSuccess(const AString & a_UUID, const AString & a_Username) { ASSERT(m_State == 2); // State: login? @@ -647,8 +619,8 @@ void cProtocol180::SendLoginSuccess(void) { cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID())); - Pkt.WriteString(m_Client->GetUsername()); + Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_UUID)); + Pkt.WriteString(a_Username); } } @@ -734,29 +706,28 @@ void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup) -void cProtocol180::SendPlayerAbilities(const cPlayer const * a_Player) +void cProtocol180::SendPlayerAbilities(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x39); // Player Abilities packet Byte Flags = 0; - cPlayer * Player = m_Client->GetPlayer(); - if (Player->IsGameModeCreative()) + if (a_Player.IsGameModeCreative()) { Flags |= 0x01; Flags |= 0x08; // Godmode, used for creative } - if (Player->IsFlying()) + if (a_Player.IsFlying()) { Flags |= 0x02; } - if (Player->CanFly()) + if (a_Player.CanFly()) { Flags |= 0x04; } Pkt.WriteBEUInt8(Flags); - Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed())); - Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed())); + Pkt.WriteBEFloat(static_cast<float>(0.05 * a_Player.GetFlyingMaxSpeed())); + Pkt.WriteBEFloat(static_cast<float>(0.1 * a_Player.GetNormalMaxSpeed())); } @@ -951,23 +922,22 @@ void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con -void cProtocol180::SendPlayerMaxSpeed(void) +void cProtocol180::SendPlayerMaxSpeed(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x20); // Entity Properties - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteVarInt32(Player->GetUniqueID()); + Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteBEInt32(1); // Count Pkt.WriteString("generic.movementSpeed"); // The default game speed is 0.1, multiply that value by the relative speed: - Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed()); - if (Player->IsSprinting()) + Pkt.WriteBEDouble(0.1 * a_Player.GetNormalMaxSpeed()); + if (a_Player.IsSprinting()) { Pkt.WriteVarInt32(1); // Modifier count Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier - Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); + Pkt.WriteBEDouble(a_Player.GetSprintingMaxSpeed() - a_Player.GetNormalMaxSpeed()); Pkt.WriteBEUInt8(2); } else @@ -980,17 +950,16 @@ void cProtocol180::SendPlayerMaxSpeed(void) -void cProtocol180::SendPlayerMoveLook(void) +void cProtocol180::SendPlayerMoveLook(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x08); // Player Position And Look packet - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteBEDouble(Player->GetPosX()); - Pkt.WriteBEDouble(Player->GetPosY()); - Pkt.WriteBEDouble(Player->GetPosZ()); - Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw())); - Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch())); + Pkt.WriteBEDouble(a_Player.GetPosX()); + Pkt.WriteBEDouble(a_Player.GetPosY()); + Pkt.WriteBEDouble(a_Player.GetPosZ()); + Pkt.WriteBEFloat(static_cast<float>(a_Player.GetYaw())); + Pkt.WriteBEFloat(static_cast<float>(a_Player.GetPitch())); Pkt.WriteBEUInt8(0); } @@ -998,10 +967,10 @@ void cProtocol180::SendPlayerMoveLook(void) -void cProtocol180::SendPlayerPosition(void) +void cProtocol180::SendPlayerPosition(const cPlayer & a_Player) { // There is no dedicated packet for this, send the whole thing: - SendPlayerMoveLook(); + SendPlayerMoveLook(a_Player); } @@ -1079,10 +1048,9 @@ void cProtocol180::SendRespawn(eGameMode a_GameMode, eDimension a_Dimension, boo } cPacketizer Pkt(*this, 0x07); // Respawn packet - cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension)); Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) - Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode())); + Pkt.WriteBEUInt8(static_cast<Byte>(a_GameMode)); Pkt.WriteString("default"); m_LastSentDimension = a_Dimension; } @@ -1091,15 +1059,14 @@ void cProtocol180::SendRespawn(eGameMode a_GameMode, eDimension a_Dimension, boo -void cProtocol180::SendExperience(void) +void cProtocol180::SendExperience(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1f); // Experience Packet - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteBEFloat(Player->GetXpPercentage()); - Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel())); - Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp())); + Pkt.WriteBEFloat(a_Player.GetXpPercentage()); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetXpLevel())); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetCurrentXp())); } @@ -1552,7 +1519,7 @@ void cProtocol180::SendWeather(eWeather a_Weather) -void cProtocol180::SendWholeInventory(const cWindow & a_Window) +void cProtocol180::SendWholeInventory(const cPlayer & a_Player, const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? @@ -1560,7 +1527,7 @@ void cProtocol180::SendWholeInventory(const cWindow & a_Window) Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots())); cItems Slots; - a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); + a_Window.GetSlots(a_Player, Slots); for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) { WriteItem(Pkt, *itr); @@ -1635,7 +1602,6 @@ void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property } -#endif bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_CompressedData) @@ -1777,45 +1743,13 @@ void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, doub } } } +#endif - -void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) +cProtocol::cProtocolError cProtocol180::OnDataAddedToBuffer(cByteBuffer & a_Buffer, ActionList & a_Action) { - // Write the incoming data into the comm log file: - if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) - { - if (m_ReceivedData.GetReadableSpace() > 0) - { - AString AllData; - size_t OldReadableSpace = m_ReceivedData.GetReadableSpace(); - m_ReceivedData.ReadAll(AllData); - m_ReceivedData.ResetRead(); - m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace); - ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace); - AString Hex; - CreateHexDump(Hex, AllData.data(), AllData.size(), 16); - m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n", - AllData.size(), AllData.size(), Hex.c_str() - ); - } - AString Hex; - CreateHexDump(Hex, a_Data, a_Size, 16); - m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n", - static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str() - ); - m_CommLogFile.Flush(); - } - - if (!m_ReceivedData.Write(a_Data, a_Size)) - { - // Too much data in the incoming queue, report to caller: - m_Client->PacketBufferFull(); - return; - } - // Handle all complete packets: for (;;) { @@ -1842,8 +1776,8 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) m_ReceivedData.ReadVarInt(CompressedSize); if (CompressedSize > PacketLen) { - m_Client->Kick("Bad compression"); - return; + //m_Client->Kick("Bad compression"); + return cProtocolError::BadCompression; } if (CompressedSize > 0) { @@ -1851,8 +1785,8 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) AString CompressedData; if (!m_ReceivedData.ReadString(CompressedData, CompressedSize) || (InflateString(CompressedData.data(), CompressedSize, UncompressedData) != Z_OK)) { - m_Client->Kick("Compression failure"); - return; + //m_Client->Kick("Compression failure"); + return cProtocolError::BadCompression; } PacketLen = static_cast<UInt32>(UncompressedData.size()); } @@ -1926,7 +1860,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n"); } - return; + return cProtocolError::Success; } // The packet should have 1 byte left in the buffer - the NUL we had added @@ -1947,32 +1881,16 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) } ASSERT(!"Read wrong number of bytes!"); - m_Client->PacketError(PacketType); + //m_Client->PacketError(PacketType); + return cProtocolError::PacketError; } } // for (ever) - - // Log any leftover bytes into the logfile: - if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen()) - { - AString AllData; - size_t OldReadableSpace = m_ReceivedData.GetReadableSpace(); - m_ReceivedData.ReadAll(AllData); - m_ReceivedData.ResetRead(); - m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace); - ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace); - AString Hex; - CreateHexDump(Hex, AllData.data(), AllData.size(), 16); - m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s", - m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str() - ); - m_CommLogFile.Flush(); - } + return cProtocolError::Success; } - -bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) +cProtocol::cProtocolError cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) { switch (m_State) { @@ -2050,14 +1968,14 @@ bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) } // switch (m_State) // Unknown packet type, report to the ClientHandle: - m_Client->PacketUnknown(a_PacketType); - return false; + //m_Client->PacketUnknown(a_PacketType); + return cProtocolError::PacketUnknown; } - +#if 0 void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); @@ -2724,7 +2642,7 @@ void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1)); m_Client->HandlePluginMessage(a_Channel, Message); } - +#endif @@ -2738,21 +2656,20 @@ void cProtocol180::SendData(const char * a_Data, size_t a_Size) { size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes); - m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes); + m_Sender->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes); a_Size -= NumBytes; a_Data += NumBytes; } } else { - m_Client->SendData(a_Data, a_Size); + m_Sender->SendData(a_Data, a_Size); } } - bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType); @@ -2787,7 +2704,6 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a - void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) { // Parse into NBT: @@ -2862,7 +2778,7 @@ void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) - +#if 0 void cProtocol180::StartEncryption(const Byte * a_Key) { m_Encryptor.Init(a_Key, a_Key); @@ -2900,7 +2816,7 @@ eBlockFace cProtocol180::FaceIntToBlockFace(Int8 a_BlockFace) default: return BLOCK_FACE_NONE; } } - +#endif @@ -2965,7 +2881,6 @@ void cProtocol180::SendPacket(cPacketizer & a_Pkt) - void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) { short ItemType = a_Item.m_ItemType; @@ -3053,7 +2968,7 @@ void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) - +#if 0 void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) { cFastNBTWriter Writer; diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 5e5ee0cda..e33d79257 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -52,6 +52,7 @@ class cProtocol180 : public cLengthenedProtocol { typedef cLengthenedProtocol super; + typedef std::vector<std::unique_ptr<cClientAction>> ActionList; public: @@ -154,15 +155,8 @@ public: protected: - AString m_ServerAddress; - - UInt16 m_ServerPort; - AString m_AuthServerID; - /** State of the protocol. 1 = status, 2 = login, 3 = game */ - UInt32 m_State; - /** Buffer for the received data */ cByteBuffer m_ReceivedData; @@ -181,40 +175,40 @@ protected: /** Reads and handles the packet. The packet length and type have already been read. Returns true if the packet was understood, false if it was an unknown packet */ - bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType); + cProtocolError HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType, ActionList & a_Action) WARN_UNUSED; // Packet handlers while in the Status state (m_State == 1): - void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer); - void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); + cProtocolError HandlePacketStatusPing(cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; // Packet handlers while in the Login state (m_State == 2): - void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); - void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer); + cProtocolError HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketLoginStart(cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; // Packet handlers while in the Game state (m_State == 3): - void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); - void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); - void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); - void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer); - void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); - void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); - void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); - void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); - void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayer (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer); - void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer); - void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer); - void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer); - void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); - void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); - void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); - void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer); - void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); - void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); + cProtocolError HandlePacketAnimation (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketBlockDig (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketChatMessage (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketClientSettings (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketClientStatus (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketEntityAction (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketPlayer (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketTabComplete (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketUseEntity (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketWindowClick (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; + cProtocolError HandlePacketWindowClose (cByteBuffer & a_ByteBuffer, ActionList & a_Action) WARN_UNUSED; /** Parses Vanilla plugin messages into specific ClientHandle calls. The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */ @@ -222,10 +216,10 @@ protected: /** Sends the data to the client, encrypting them if needed. */ - //virtual void SendData(cByteBuffer & a_ByteBuffer, const char * a_Data, size_t a_Size) override; + virtual void SendData(const char * a_Data, size_t a_Size) override; /** Sends the packet to the client. Called by the cPacketizer's destructor. */ - //virtual void SendPacket(cPacketizer & a_Packet) override; + virtual void SendPacket(cPacketizer & a_Packet) override; void SendCompass(const cWorld & a_World); diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 7f1758463..744a691ed 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -132,8 +132,11 @@ public: //virtual void SendData(const char * a_Data, size_t a_Size) override; - cProtocolError HandleHandshake(cByteBuffer & a_ByteBuffer, std::vector<std::unique_ptr<cClientAction>> & a_Actions) override WARN_UNUSED; - + cProtocolError HandleHandshake(cByteBuffer & a_ByteBuffer, std::vector<std::unique_ptr<cClientAction>> & a_Actions) override WARN_UNUSED + { + ASSERT(!"cProtocolRecognizer should be decoding the handshake packet"); + return cProtocolError::PacketError; + } protected: /** The recognized protocol */ std::unique_ptr<cProtocol> m_Protocol; |