diff options
Diffstat (limited to 'src/Protocol')
-rw-r--r-- | src/Protocol/CMakeLists.txt | 10 | ||||
-rw-r--r-- | src/Protocol/Protocol.h | 101 | ||||
-rw-r--r-- | src/Protocol/Protocol125.cpp | 2175 | ||||
-rw-r--r-- | src/Protocol/Protocol125.h | 185 | ||||
-rw-r--r-- | src/Protocol/Protocol132.cpp | 880 | ||||
-rw-r--r-- | src/Protocol/Protocol132.h | 115 | ||||
-rw-r--r-- | src/Protocol/Protocol14x.cpp | 265 | ||||
-rw-r--r-- | src/Protocol/Protocol14x.h | 63 | ||||
-rw-r--r-- | src/Protocol/Protocol15x.cpp | 209 | ||||
-rw-r--r-- | src/Protocol/Protocol15x.h | 42 | ||||
-rw-r--r-- | src/Protocol/Protocol16x.cpp | 312 | ||||
-rw-r--r-- | src/Protocol/Protocol16x.h | 78 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 14 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.h | 3 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 14 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.h | 3 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.cpp | 202 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.h | 32 |
18 files changed, 11 insertions, 4692 deletions
diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt index 5426c58fa..7c97e67bc 100644 --- a/src/Protocol/CMakeLists.txt +++ b/src/Protocol/CMakeLists.txt @@ -8,11 +8,6 @@ SET (SRCS Authenticator.cpp ChunkDataSerializer.cpp MojangAPI.cpp - Protocol125.cpp - Protocol132.cpp - Protocol14x.cpp - Protocol15x.cpp - Protocol16x.cpp Protocol17x.cpp Protocol18x.cpp ProtocolRecognizer.cpp) @@ -22,11 +17,6 @@ SET (HDRS ChunkDataSerializer.h MojangAPI.h Protocol.h - Protocol125.h - Protocol132.h - Protocol14x.h - Protocol15x.h - Protocol16x.h Protocol17x.h Protocol18x.h ProtocolRecognizer.h) diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index b2ee92918..7225f663d 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -138,108 +138,9 @@ public: protected: cClientHandle * m_Client; cCriticalSection m_CSPacket; // Each SendXYZ() function must acquire this CS in order to send the whole packet at once - + /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it virtual void SendData(const char * a_Data, size_t a_Size) = 0; - - /// Called after writing each packet, enables descendants to flush their buffers - virtual void Flush(void) {} - - // Helpers for writing partial packet data, write using SendData() - void WriteByte(Byte a_Value) - { - SendData((const char *)&a_Value, 1); - } - - void WriteChar(char a_Value) - { - SendData(&a_Value, 1); - } - - void WriteShort(short a_Value) - { - u_short Value = htons((u_short)a_Value); - SendData((const char *)&Value, 2); - } - - /* - void WriteShort(unsigned short a_Value) - { - a_Value = htons(a_Value); - SendData((const char *)&a_Value, 2); - } - */ - - void WriteInt(int a_Value) - { - u_long Value = htonl((u_long)a_Value); - SendData((const char *)&Value, 4); - } - - void WriteUInt(unsigned int a_Value) - { - a_Value = htonl(a_Value); - SendData((const char *)&a_Value, 4); - } - - void WriteInt64 (Int64 a_Value) - { - UInt64 Value = HostToNetwork8(&a_Value); - SendData((const char *)&Value, 8); - } - - void WriteFloat (float a_Value) - { - UInt32 val = HostToNetwork4(&a_Value); - SendData((const char *)&val, 4); - } - - void WriteDouble(double a_Value) - { - UInt64 val = HostToNetwork8(&a_Value); - SendData((const char *)&val, 8); - } - - void WriteString(const AString & a_Value) - { - AString UTF16; - UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16); - WriteShort((short)(UTF16.size() / 2)); - SendData(UTF16.data(), UTF16.size()); - } - - void WriteBool(bool a_Value) - { - WriteByte(a_Value ? 1 : 0); - } - - void WriteVectorI(const Vector3i & a_Vector) - { - WriteInt(a_Vector.x); - WriteInt(a_Vector.y); - WriteInt(a_Vector.z); - } - - void WriteVarInt(UInt32 a_Value) - { - // A 32-bit integer can be encoded by at most 5 bytes: - unsigned char b[5]; - size_t idx = 0; - do - { - b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00); - a_Value = a_Value >> 7; - idx++; - } while (a_Value > 0); - - SendData((const char *)b, idx); - } - - void WriteVarUTF8String(const AString & a_String) - { - WriteVarInt((UInt32)a_String.size()); - SendData(a_String.data(), a_String.size()); - } } ; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp deleted file mode 100644 index 369a35e18..000000000 --- a/src/Protocol/Protocol125.cpp +++ /dev/null @@ -1,2175 +0,0 @@ - -// Protocol125.cpp - -// Implements the cProtocol125 class representing the release 1.2.5 protocol (#29) -/* -Documentation: - - protocol: http://wiki.vg/wiki/index.php?title=Protocol&oldid=2513 - - session handling: http://wiki.vg/wiki/index.php?title=Session&oldid=2262 - - slot format: http://wiki.vg/wiki/index.php?title=Slot_Data&oldid=2152 -*/ - -#include "Globals.h" - -#include "Protocol125.h" - -#include "../ClientHandle.h" -#include "../World.h" -#include "ChunkDataSerializer.h" -#include "../Entities/Entity.h" -#include "../Entities/ExpOrb.h" -#include "../Mobs/Monster.h" -#include "../Entities/Pickup.h" -#include "../Entities/Player.h" -#include "../ChatColor.h" -#include "../UI/Window.h" -#include "../Root.h" -#include "../Server.h" - -#include "../Entities/ArrowEntity.h" -#include "../Entities/Minecart.h" -#include "../Entities/FallingBlock.h" - -#include "../Mobs/IncludeAllMonsters.h" - -#include "../CompositeChat.h" - - - - - -enum -{ - PACKET_KEEP_ALIVE = 0x00, - PACKET_LOGIN = 0x01, - PACKET_HANDSHAKE = 0x02, - PACKET_CHAT = 0x03, - PACKET_UPDATE_TIME = 0x04, - PACKET_ENTITY_EQUIPMENT = 0x05, - PACKET_USE_ENTITY = 0x07, - PACKET_UPDATE_HEALTH = 0x08, - PACKET_RESPAWN = 0x09, - PACKET_PLAYER_ON_GROUND = 0x0a, - PACKET_PLAYER_POS = 0x0b, - PACKET_PLAYER_LOOK = 0x0c, - PACKET_PLAYER_MOVE_LOOK = 0x0d, - PACKET_BLOCK_DIG = 0x0e, - PACKET_BLOCK_PLACE = 0x0f, - PACKET_SLOT_SELECTED = 0x10, - PACKET_USE_BED = 0x11, - PACKET_ANIMATION = 0x12, - PACKET_PACKET_ENTITY_ACTION = 0x13, - PACKET_PLAYER_SPAWN = 0x14, - PACKET_PICKUP_SPAWN = 0x15, - PACKET_COLLECT_PICKUP = 0x16, - PACKET_SPAWN_OBJECT = 0x17, - PACKET_SPAWN_MOB = 0x18, - PACKET_ENTITY_VELOCITY = 0x1c, - PACKET_DESTROY_ENTITY = 0x1d, - PACKET_ENTITY = 0x1e, - PACKET_ENT_REL_MOVE = 0x1f, - PACKET_ENT_LOOK = 0x20, - PACKET_ENT_REL_MOVE_LOOK = 0x21, - PACKET_ENT_TELEPORT = 0x22, - PACKET_ENT_HEAD_LOOK = 0x23, - PACKET_ENT_STATUS = 0x26, - PACKET_ATTACH_ENTITY = 0x27, - PACKET_METADATA = 0x28, - PACKET_ENTITY_EFFECT = 0x29, - PACKET_SPAWN_EXPERIENCE_ORB = 0x1A, - PACKET_REMOVE_ENTITY_EFFECT = 0x2a, - PACKET_EXPERIENCE = 0x2b, - PACKET_PRE_CHUNK = 0x32, - PACKET_MAP_CHUNK = 0x33, - PACKET_MULTI_BLOCK = 0x34, - PACKET_BLOCK_CHANGE = 0x35, - PACKET_BLOCK_ACTION = 0x36, - PACKET_EXPLOSION = 0x3C, - PACKET_SOUND_EFFECT = 0x3e, - PACKET_SOUND_PARTICLE_EFFECT = 0x3d, - PACKET_CHANGE_GAME_STATE = 0x46, - PACKET_THUNDERBOLT = 0x47, - PACKET_WINDOW_OPEN = 0x64, - PACKET_WINDOW_CLOSE = 0x65, - PACKET_WINDOW_CLICK = 0x66, - PACKET_INVENTORY_SLOT = 0x67, - PACKET_INVENTORY_WHOLE = 0x68, - PACKET_WINDOW_PROPERTY = 0x69, - PACKET_CREATIVE_INVENTORY_ACTION = 0x6B, - PACKET_ENCHANT_ITEM = 0x6C, - PACKET_UPDATE_SIGN = 0x82, - PACKET_ITEM_DATA = 0x83, - PACKET_INCREMENT_STATISTIC = 0xC8, - PACKET_PLAYER_LIST_ITEM = 0xC9, - PACKET_PLAYER_ABILITIES = 0xca, - PACKET_PLUGIN_MESSAGE = 0xfa, - PACKET_PING = 0xfe, - PACKET_DISCONNECT = 0xff -} ; - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - -typedef unsigned char Byte; - - - - - -cProtocol125::cProtocol125(cClientHandle * a_Client) : - super(a_Client), - m_ReceivedData(32 KiB), - m_LastSentDimension(dimNotSet) -{ -} - - - - - -void cProtocol125::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ATTACH_ENTITY); - WriteInt(a_Entity.GetUniqueID()); - WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID()); - Flush(); -} - - - - - -void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) -{ - UNUSED(a_BlockType); - - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_ACTION); - WriteInt (a_BlockX); - WriteShort((short)a_BlockY); - WriteInt (a_BlockZ); - WriteChar (a_Byte1); - WriteChar (a_Byte2); - Flush(); -} - - - - - -void cProtocol125::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) -{ - // Not supported in this protocol version -} - - - - - -void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_BLOCK_CHANGE); - WriteInt (a_BlockX); - WriteByte((unsigned char)a_BlockY); - WriteInt (a_BlockZ); - WriteByte(a_BlockType); - WriteByte(a_BlockMeta); - Flush(); -} - - - - - -void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) -{ - cCSLock Lock(m_CSPacket); - if (a_Changes.size() == 1) - { - // Special packet for single-block changes - const sSetBlock & blk = a_Changes.front(); - SendBlockChange(a_ChunkX * cChunkDef::Width + blk.x, blk.y, a_ChunkZ * cChunkDef::Width + blk.z, blk.BlockType, blk.BlockMeta); - return; - } - - WriteByte (PACKET_MULTI_BLOCK); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - WriteShort((short)a_Changes.size()); - WriteUInt ((UInt32)(4 * a_Changes.size())); - for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) - { - UInt32 Coords = ((UInt32)itr->y) | ((UInt32)(itr->z << 8)) | ((UInt32)(itr->x << 12)); - UInt32 Blocks = ((UInt32)itr->BlockMeta) | ((UInt32)(itr->BlockType << 4)); - WriteUInt(Coords << 16 | Blocks); - } - Flush(); -} - - - - - -void cProtocol125::SendChat(const AString & a_Message) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_CHAT); - WriteString(a_Message); - Flush(); -} - - - - - -void cProtocol125::SendChat(const cCompositeChat & a_Message) -{ - // This version doesn't support composite messages, just extract each part's text and use it: - - // Send the message: - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_CHAT); - WriteString(a_Message.ExtractText()); - Flush(); -} - - - - - -void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - cCSLock Lock(m_CSPacket); - - // Send the pre-chunk: - SendPreChunk(a_ChunkX, a_ChunkZ, true); - - // Send the chunk data: - AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5, a_ChunkX, a_ChunkZ); - WriteByte(PACKET_MAP_CHUNK); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - SendData(Serialized.data(), Serialized.size()); - Flush(); -} - - - - - -void cProtocol125::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_COLLECT_PICKUP); - WriteInt (a_Entity.GetUniqueID()); - WriteInt (a_Player.GetUniqueID()); - Flush(); -} - - - - - -void cProtocol125::SendDestroyEntity(const cEntity & a_Entity) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_DESTROY_ENTITY); - WriteInt (a_Entity.GetUniqueID()); - Flush(); -} - - - - - -void cProtocol125::SendDisconnect(const AString & a_Reason) -{ - cCSLock Lock(m_CSPacket); - WriteByte ((unsigned char)PACKET_DISCONNECT); - WriteString(a_Reason); - Flush(); -} - - - - - -void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // This protocol version doesn't support this packet, sign editor is invoked by the client automatically - UNUSED(a_BlockX); - UNUSED(a_BlockY); - UNUSED(a_BlockZ); -} - - - - - -void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_ENTITY_EFFECT); - WriteInt (a_Entity.GetUniqueID()); - WriteByte ((Byte)a_EffectID); - WriteByte ((Byte)a_Amplifier); - WriteShort(a_Duration); - Flush(); -} - - - - - -void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_ENTITY_EQUIPMENT); - WriteInt (a_Entity.GetUniqueID()); - WriteShort(a_SlotNum); - WriteShort(a_Item.m_ItemType); - WriteShort(a_Item.m_ItemDamage); - Flush(); -} - - - - - -void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_HEAD_LOOK); - WriteInt (a_Entity.GetUniqueID()); - WriteChar((char)((a_Entity.GetHeadYaw() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendEntityLook(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_LOOK); - WriteInt (a_Entity.GetUniqueID()); - WriteChar((char)((a_Entity.GetYaw() / 360.f) * 256)); - WriteChar((char)((a_Entity.GetPitch() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendEntityMetadata(const cEntity & a_Entity) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_METADATA); - WriteInt (a_Entity.GetUniqueID()); - - WriteCommonMetadata(a_Entity); - if (a_Entity.IsMob()) - { - WriteMobMetadata(((const cMonster &)a_Entity)); - } - else - { - WriteEntityMetadata(a_Entity); - } - WriteByte(0x7f); - - Flush(); -} - - - - - -void cProtocol125::SendEntityProperties(const cEntity & a_Entity) -{ - // Not supported in this protocol version -} - - - - - -void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_REL_MOVE); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_RelX); - WriteChar(a_RelY); - WriteChar(a_RelZ); - Flush(); -} - - - - - -void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_REL_MOVE_LOOK); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_RelX); - WriteChar(a_RelY); - WriteChar(a_RelZ); - WriteChar((char)((a_Entity.GetYaw() / 360.f) * 256)); - WriteChar((char)((a_Entity.GetPitch() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_STATUS); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_Status); - Flush(); -} - - - - - -void cProtocol125::SendEntityVelocity(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENTITY_VELOCITY); - WriteInt (a_Entity.GetUniqueID()); - WriteShort((short) (a_Entity.GetSpeedX() * 400)); // 400 = 8000 / 20 - WriteShort((short) (a_Entity.GetSpeedY() * 400)); - WriteShort((short) (a_Entity.GetSpeedZ() * 400)); - Flush(); -} - - - - - -void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_EXPLOSION); - WriteDouble (a_BlockX); - WriteDouble (a_BlockY); - WriteDouble (a_BlockZ); - WriteFloat (a_Radius); - WriteInt ((Int32)a_BlocksAffected.size()); - int BlockX = (int)a_BlockX; - int BlockY = (int)a_BlockY; - int BlockZ = (int)a_BlockZ; - for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr) - { - WriteByte((Byte)(itr->x - BlockX)); - WriteByte((Byte)(itr->y - BlockY)); - WriteByte((Byte)(itr->z - BlockZ)); - } - WriteFloat((float)a_PlayerMotion.x); - WriteFloat((float)a_PlayerMotion.y); - WriteFloat((float)a_PlayerMotion.z); - Flush(); -} - - - - - -void cProtocol125::SendGameMode(eGameMode a_GameMode) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_CHANGE_GAME_STATE); - WriteByte(3); - WriteChar((char)a_GameMode); - Flush(); -} - - - - - -void cProtocol125::SendHandshake(const AString & a_ConnectionHash) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_HANDSHAKE); - WriteString(a_ConnectionHash); - Flush(); -} - - - - - -void cProtocol125::SendHealth(void) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_HEALTH); - cPlayer * Player = m_Client->GetPlayer(); - WriteShort((short)Player->GetHealth()); - WriteShort((short)Player->GetFoodLevel()); - WriteFloat((float)Player->GetFoodSaturationLevel()); - Flush(); -} - - - - - -void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_INVENTORY_SLOT); - WriteChar (a_WindowID); - WriteShort(a_SlotNum); - WriteItem (a_Item); - Flush(); -} - - - - - -void cProtocol125::SendKeepAlive(int a_PingID) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_KEEP_ALIVE); - WriteInt (a_PingID); - Flush(); -} - - - - - -void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -{ - UNUSED(a_World); - cCSLock Lock(m_CSPacket); - - WriteByte (PACKET_LOGIN); - WriteInt (a_Player.GetUniqueID()); // EntityID of the player - WriteString(""); // Username, not used - WriteString("default"); // Level type - WriteInt ((int)a_Player.GetGameMode()); - WriteInt ((int)(a_World.GetDimension())); - WriteByte (2); // TODO: Difficulty - WriteByte (0); // Unused - WriteByte (60); // Client list width or something - Flush(); - m_LastSentDimension = a_World.GetDimension(); -} - - - - - -void cProtocol125::SendLoginSuccess(void) -{ - // Not supported in this protocol version -} - - - - - -void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) -{ - cCSLock Lock(m_CSPacket); - - WriteByte (PACKET_ITEM_DATA); - WriteShort(E_ITEM_MAP); - WriteShort((short)a_ID); - WriteShort((short)(3 + a_Length)); - - WriteByte(0); - WriteChar((char)a_X); - WriteChar((char)a_Y); - - SendData((const char *)a_Colors, a_Length); - - Flush(); -} - - - - - -void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) -{ - cCSLock Lock(m_CSPacket); - - WriteByte (PACKET_ITEM_DATA); - WriteShort(E_ITEM_MAP); - WriteShort((short)a_ID); - WriteShort((short)(1 + (3 * a_Decorators.size()))); - - WriteByte(1); - - for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it) - { - WriteByte((Byte)(it->GetType() << 4) | (it->GetRot() & 0xf)); - WriteByte((Byte)it->GetPixelX()); - WriteByte((Byte)it->GetPixelZ()); - } - - Flush(); -} - - - - - - -void cProtocol125::SendMapInfo(int a_ID, unsigned int a_Scale) -{ - // This protocol doesn't support such message - UNUSED(a_ID); - UNUSED(a_Scale); -} - - - - - -void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PICKUP_SPAWN); - WriteInt (a_Pickup.GetUniqueID()); - const cItem & Item = a_Pickup.GetItem(); - WriteShort (Item.m_ItemType); - WriteChar (Item.m_ItemCount); - WriteShort (Item.m_ItemDamage); - WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32)); - WriteByte ((char)(a_Pickup.GetSpeedX() * 8)); - WriteByte ((char)(a_Pickup.GetSpeedY() * 8)); - WriteByte ((char)(a_Pickup.GetSpeedZ() * 8)); - Flush(); -} - - - - - -void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ANIMATION); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_Animation); - Flush(); -} - - - - - -void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) -{ - // Not supported by this protocol version -} - - - - - -void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting) -{ - // Not implemented in this protocol version - UNUSED(a_Painting); -} - - - - - -void cProtocol125::SendPlayerListAddPlayer(const cPlayer & a_Player) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PLAYER_LIST_ITEM); - WriteString(a_Player.GetPlayerListName()); - WriteBool (true); - WriteShort (a_Player.GetClientHandle()->GetPing()); - Flush(); -} - - - - - -void cProtocol125::SendPlayerListRemovePlayer(const cPlayer & a_Player) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PLAYER_LIST_ITEM); - WriteString(a_Player.GetPlayerListName()); - WriteBool (false); - WriteShort (0); - Flush(); -} - - - - - -void cProtocol125::SendPlayerListUpdateGameMode(const cPlayer & a_Player) -{ - // Not implemented in this protocol version - UNUSED(a_Player); -} - - - - - -void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player) -{ - // It is a simple add player packet in this protocol. - SendPlayerListAddPlayer(a_Player); -} - - - - - -void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) -{ - // Not implemented in this protocol version - UNUSED(a_Player); - UNUSED(a_CustomName); -} - - - - - -void cProtocol125::SendPlayerMaxSpeed(void) -{ - // Not supported by this protocol version -} - - - - - -void cProtocol125::SendPlayerMoveLook(void) -{ - cCSLock Lock(m_CSPacket); - - /* - LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d", - m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0 - ); - */ - - WriteByte(PACKET_PLAYER_MOVE_LOOK); - cPlayer * Player = m_Client->GetPlayer(); - WriteDouble(Player->GetPosX()); - WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block - WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block - WriteDouble(Player->GetPosZ()); - WriteFloat ((float)(Player->GetYaw())); - WriteFloat ((float)(Player->GetPitch())); - WriteBool (Player->IsOnGround()); - Flush(); -} - - - - - -void cProtocol125::SendPlayerPosition(void) -{ - cCSLock Lock(m_CSPacket); - LOGD("Ignore send PlayerPos"); // PlayerPos is a C->S packet only now -} - - - - - -void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player) -{ - const cItem & HeldItem = a_Player.GetEquippedItem(); - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PLAYER_SPAWN); - WriteInt (a_Player.GetUniqueID()); - if (a_Player.HasCustomName()) - { - WriteString(a_Player.GetCustomName()); - } - else - { - WriteString(a_Player.GetName()); - } - WriteInt ((int)(a_Player.GetPosX() * 32)); - WriteInt ((int)(a_Player.GetPosY() * 32)); - WriteInt ((int)(a_Player.GetPosZ() * 32)); - WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256)); - WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256)); - WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); - Flush(); -} - - - - - -void cProtocol125::SendPluginMessage(const AString & a_Channel, const AString & a_Message) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_PLUGIN_MESSAGE); - WriteString(a_Channel); - WriteShort((short)a_Message.size()); - SendData(a_Message.data(), a_Message.size()); - Flush(); -} - - - - - -void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_REMOVE_ENTITY_EFFECT); - WriteInt (a_Entity.GetUniqueID()); - WriteChar((char)a_EffectID); - Flush(); -} - - - - - -void cProtocol125::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) -{ - cCSLock Lock(m_CSPacket); - if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks) - { - // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death) - return; - } - cPlayer * Player = m_Client->GetPlayer(); - WriteByte (PACKET_RESPAWN); - WriteInt ((int)(a_Dimension)); - WriteByte (2); // TODO: Difficulty; 2 = Normal - WriteChar ((char)Player->GetGameMode()); - WriteShort (256); // Current world height - WriteString("default"); - Flush(); - m_LastSentDimension = a_Dimension; -} - - - - - -void cProtocol125::SendExperience(void) -{ - cCSLock Lock(m_CSPacket); - cPlayer * Player = m_Client->GetPlayer(); - WriteByte (PACKET_EXPERIENCE); - WriteFloat (Player->GetXpPercentage()); - WriteShort (Player->GetXpLevel()); - WriteShort (Player->GetCurrentXp()); - Flush(); -} - - - - - -void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SPAWN_EXPERIENCE_ORB); - WriteInt(a_ExpOrb.GetUniqueID()); - WriteInt((int) a_ExpOrb.GetPosX()); - WriteInt((int) a_ExpOrb.GetPosY()); - WriteInt((int) a_ExpOrb.GetPosZ()); - WriteShort((short)a_ExpOrb.GetReward()); - Flush(); -} - - - - - -void cProtocol125::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) -{ - // This protocol version doesn't support such message - UNUSED(a_Name); - UNUSED(a_DisplayName); - UNUSED(a_Mode); -} - - - - - -void cProtocol125::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) -{ - // Not needed in this protocol version -} - - - - - -void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - // Not implemented in this protocol version -} - - - - - -void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -{ - // This protocol version implements falling blocks using the spawn object / vehicle packet: - SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0); -} - - - - - -void cProtocol125::SendSpawnMob(const cMonster & a_Mob) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_MOB); - WriteInt (a_Mob.GetUniqueID()); - WriteByte ((Byte)a_Mob.GetMobType()); - WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32)); - WriteByte (0); - WriteByte (0); - WriteByte (0); - - WriteCommonMetadata(a_Mob); - WriteMobMetadata(a_Mob); - WriteByte(0x7f); - - Flush(); -} - - - - - -void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) -{ - UNUSED(a_Yaw); - UNUSED(a_Pitch); - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_ObjectType); - WriteInt ((int)(a_Entity.GetPosX() * 32)); - WriteInt ((int)(a_Entity.GetPosY() * 32)); - WriteInt ((int)(a_Entity.GetPosZ() * 32)); - WriteByte(a_Pitch); - WriteByte(a_Yaw); - WriteInt (a_ObjectData); - if (a_ObjectData != 0) - { - WriteShort((short)(a_Entity.GetSpeedX() * 400)); - WriteShort((short)(a_Entity.GetSpeedY() * 400)); - WriteShort((short)(a_Entity.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - -void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_OBJECT); - WriteInt (a_Vehicle.GetUniqueID()); - WriteChar (a_VehicleType); - WriteInt ((int)(a_Vehicle.GetPosX() * 32)); - WriteInt ((int)(a_Vehicle.GetPosY() * 32)); - WriteInt ((int)(a_Vehicle.GetPosZ() * 32)); - WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Vehicle.GetYaw() / 360.f) * 256)); - WriteInt (a_VehicleSubType); - if (a_VehicleSubType != 0) - { - WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - -void cProtocol125::SendStatistics(const cStatManager & a_Manager) -{ - /* NOTE: - Versions prior to minecraft 1.7 use an incremental statistic sync - method. The current setup does not allow us to implement that, because - of performance considerations. - */ -#if 0 - for (unsigned int i = 0; i < (unsigned int)statCount; ++i) - { - StatValue Value = m_Manager->GetValue((eStatistic) i); - - unsigned int StatID = cStatInfo::GetID((eStatistic) i); - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_INCREMENT_STATISTIC); - WriteInt(StatID); - WriteByte(Value); /* Can overflow! */ - Flush(); - } -#endif -} - - - - - -void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results) -{ - // This protocol version doesn't support tab completion - UNUSED(a_Results); -} - - - - - -void cProtocol125::SendTeleportEntity(const cEntity & a_Entity) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_ENT_TELEPORT); - WriteInt (a_Entity.GetUniqueID()); - WriteInt ((int)(floor(a_Entity.GetPosX() * 32))); - WriteInt ((int)(floor(a_Entity.GetPosY() * 32))); - WriteInt ((int)(floor(a_Entity.GetPosZ() * 32))); - WriteChar ((char)((a_Entity.GetYaw() / 360.f) * 256)); - WriteChar ((char)((a_Entity.GetPitch() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_THUNDERBOLT); - WriteInt (0x7fffffff); // Entity ID of the thunderbolt; we use a constant one - WriteBool(true); // Unknown bool - WriteInt (a_BlockX * 32); - WriteInt (a_BlockY * 32); - WriteInt (a_BlockZ * 32); - Flush(); -} - - - - - -void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) -{ - // This protocol doesn't support a_DoDaylightCycle on false. - UNUSED(a_DoDaylightCycle); - - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_TIME); - // Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day: - WriteInt64((24000 * (a_WorldAge / 24000)) + (a_TimeOfDay % 24000)); - Flush(); -} - - - - - -void cProtocol125::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CSPacket); - SendPreChunk(a_ChunkX, a_ChunkZ, false); -} - - - - - -void cProtocol125::SendUpdateSign( - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 -) -{ - cCSLock Lock(m_CSPacket); - WriteByte ((unsigned char)PACKET_UPDATE_SIGN); - WriteInt (a_BlockX); - WriteShort ((short)a_BlockY); - WriteInt (a_BlockZ); - WriteString(a_Line1); - WriteString(a_Line2); - WriteString(a_Line3); - WriteString(a_Line4); - Flush(); -} - - - - - -void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_USE_BED); - WriteInt (a_Entity.GetUniqueID()); - WriteByte(0); // Unknown byte only 0 has been observed - WriteInt (a_BlockX); - WriteByte((Byte)a_BlockY); - WriteInt (a_BlockZ); - Flush(); -} - - - - - -void cProtocol125::SendWeather(eWeather a_Weather) -{ - cCSLock Lock(m_CSPacket); - switch (a_Weather) - { - case eWeather_Sunny: - { - WriteByte(PACKET_CHANGE_GAME_STATE); - WriteByte(2); // Stop rain - WriteByte(0); // Unused - Flush(); - break; - } - - case eWeather_Rain: - case eWeather_ThunderStorm: - { - WriteByte(PACKET_CHANGE_GAME_STATE); - WriteByte(1); // Begin rain - WriteByte(0); // Unused - Flush(); - break; - } - } -} - - - - - -void cProtocol125::SendWholeInventory(const cWindow & a_Window) -{ - cCSLock Lock(m_CSPacket); - cItems Slots; - a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); - SendWindowSlots(a_Window.GetWindowID(), (int)Slots.size(), &(Slots[0])); -} - - - - - -void cProtocol125::SendWindowClose(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() == cWindow::wtInventory) - { - // Do not send inventory-window-close - return; - } - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_WINDOW_CLOSE); - WriteChar(a_Window.GetWindowID()); - Flush(); -} - - - - - -void cProtocol125::SendWindowOpen(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() < 0) - { - // Do not send for inventory windows - return; - } - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_OPEN); - WriteChar (a_Window.GetWindowID()); - WriteByte ((Byte)a_Window.GetWindowType()); - WriteString(a_Window.GetWindowTitle()); - WriteByte ((Byte)a_Window.GetNumNonInventorySlots()); - Flush(); -} - - - - - -void cProtocol125::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_PROPERTY); - WriteChar (a_Window.GetWindowID()); - WriteShort(a_Property); - WriteShort(a_Value); - Flush(); -} - - - - - -AString cProtocol125::GetAuthServerID(void) -{ - // http://wiki.vg/wiki/index.php?title=Session&oldid=2262 - // The server generates a random hash and that is used for all clients, unmodified - return cRoot::Get()->GetServer()->GetServerID(); -} - - - - - -void cProtocol125::SendData(const char * a_Data, size_t a_Size) -{ - m_Client->SendData(a_Data, a_Size); -} - - - - - -void cProtocol125::DataReceived(const char * a_Data, size_t a_Size) -{ - if (!m_ReceivedData.Write(a_Data, a_Size)) - { - // Too much data in the incoming queue, report to caller: - m_Client->PacketBufferFull(); - return; - } - - // Parse and handle all complete packets in m_ReceivedData: - while (m_ReceivedData.CanReadBytes(1)) - { - unsigned char PacketType; - m_ReceivedData.ReadByte(PacketType); - switch (ParsePacket(PacketType)) - { - case PARSE_UNKNOWN: - { - // An unknown packet has been received, notify the client and abort: - m_Client->PacketUnknown(PacketType); - return; - } - case PARSE_ERROR: - { - // An error occurred while parsing a known packet, notify the client and abort: - m_Client->PacketError(PacketType); - return; - } - case PARSE_INCOMPLETE: - { - // Incomplete packet, bail out and process with the next batch of data - m_ReceivedData.ResetRead(); - return; - } - default: - { - // Packet successfully parsed, commit the read data and try again one more packet - m_ReceivedData.CommitRead(); - break; - } - } - } -} - - - - - -int cProtocol125::ParsePacket(unsigned char a_PacketType) -{ - switch (a_PacketType) - { - default: return PARSE_UNKNOWN; - case PACKET_ANIMATION: return ParseArmAnim(); - case PACKET_BLOCK_DIG: return ParseBlockDig(); - case PACKET_BLOCK_PLACE: return ParseBlockPlace(); - case PACKET_CHAT: return ParseChat(); - case PACKET_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction(); - case PACKET_DISCONNECT: return ParseDisconnect(); - case PACKET_HANDSHAKE: return ParseHandshake(); - case PACKET_KEEP_ALIVE: return ParseKeepAlive(); - case PACKET_LOGIN: return ParseLogin(); - case PACKET_PACKET_ENTITY_ACTION: return ParseEntityAction(); - case PACKET_PING: return ParsePing(); - case PACKET_PLAYER_ABILITIES: return ParsePlayerAbilities(); - case PACKET_PLAYER_LOOK: return ParsePlayerLook(); - case PACKET_PLAYER_MOVE_LOOK: return ParsePlayerMoveLook(); - case PACKET_PLAYER_ON_GROUND: return ParsePlayerOnGround(); - case PACKET_PLAYER_POS: return ParsePlayerPosition(); - case PACKET_PLUGIN_MESSAGE: return ParsePluginMessage(); - case PACKET_RESPAWN: return ParseRespawn(); - case PACKET_SLOT_SELECTED: return ParseSlotSelected(); - case PACKET_UPDATE_SIGN: return ParseUpdateSign(); - case PACKET_USE_ENTITY: return ParseUseEntity(); - case PACKET_ENCHANT_ITEM: return ParseEnchantItem(); - case PACKET_WINDOW_CLICK: return ParseWindowClick(); - case PACKET_WINDOW_CLOSE: return ParseWindowClose(); - } -} - - - - - -int cProtocol125::ParseArmAnim(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_PACKET_READ(ReadChar, char, Animation); - m_Client->HandleAnimation(Animation); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseBlockDig(void) -{ - HANDLE_PACKET_READ(ReadChar, char, Status); - HANDLE_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_PACKET_READ(ReadByte, Byte, PosY); - HANDLE_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_PACKET_READ(ReadChar, char, BlockFace); - m_Client->HandleLeftClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), Status); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseBlockPlace(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_PACKET_READ(ReadByte, Byte, PosY); - HANDLE_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_PACKET_READ(ReadChar, char, BlockFace); - - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - // 1.2.5 didn't have any cursor position, so use 8, 8, 8, so that halfslabs and stairs work correctly and the special value is recognizable. - m_Client->HandleRightClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), 8, 8, 8, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseChat(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Message); - m_Client->HandleChat(Message); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseCreativeInventoryAction(void) -{ - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - m_Client->HandleCreativeInventory(SlotNum, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseDisconnect(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Reason); - m_Client->HandleDisconnect(Reason); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseEntityAction(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_PACKET_READ(ReadChar, char, ActionID); - - switch (ActionID) - { - case 1: m_Client->HandleEntityCrouch(EntityID, true); break; // Crouch - case 2: m_Client->HandleEntityCrouch(EntityID, false); break; // Uncrouch - case 3: m_Client->HandleEntityLeaveBed(EntityID); break; // Leave Bed - case 4: m_Client->HandleEntitySprinting(EntityID, true); break; // Start sprinting - case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting - } - - return PARSE_OK; -} - - - - - -int cProtocol125::ParseHandshake(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); - - AStringVector UserData = StringSplit(Username, ";"); // "FakeTruth;localhost:25565" - if (UserData.empty()) - { - m_Client->Kick("Did not receive username"); - return PARSE_OK; - } - m_Username = UserData[0]; - - LOGD("HANDSHAKE %s", Username.c_str()); - - if (!m_Client->HandleHandshake( m_Username)) - { - return PARSE_OK; // Player is not allowed into the server - } - - SendHandshake(cRoot::Get()->GetServer()->GetServerID()); - LOGD("User \"%s\" was sent a handshake response", m_Username.c_str()); - - return PARSE_OK; -} - - - - - -int cProtocol125::ParseKeepAlive(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, KeepAliveID); - m_Client->HandleKeepAlive(KeepAliveID); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseLogin(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, ProtocolVersion); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType); - HANDLE_PACKET_READ(ReadBEInt, int, ServerMode); - HANDLE_PACKET_READ(ReadBEInt, int, Dimension); - HANDLE_PACKET_READ(ReadChar, char, Difficulty); - HANDLE_PACKET_READ(ReadByte, Byte, WorldHeight); - HANDLE_PACKET_READ(ReadByte, Byte, MaxPlayers); - - if (ProtocolVersion < 29) - { - m_Client->Kick("Your client is outdated!"); - return PARSE_OK; - } - else if (ProtocolVersion > 29) - { - m_Client->Kick("Your client version is higher than the server!"); - return PARSE_OK; - } - - if (m_Username.compare(Username) != 0) - { - LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client @ \"%s\", kicking", - Username.c_str(), - m_Username.c_str(), - m_Client->GetIPString().c_str() - ); - m_Client->Kick("Hacked client"); // Don't tell them why we don't want them - return PARSE_OK; - } - - m_Client->HandleLogin(ProtocolVersion, Username); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePing(void) -{ - // Packet has no more data - m_Client->HandlePing(); - return PARSE_OK; -} - - - - - - -int cProtocol125::ParsePlayerAbilities(void) -{ - HANDLE_PACKET_READ(ReadBool, bool, Invulnerable); - HANDLE_PACKET_READ(ReadBool, bool, IsFlying); - HANDLE_PACKET_READ(ReadBool, bool, CanFly); - HANDLE_PACKET_READ(ReadBool, bool, InstaMine); - // TODO: m_Client->HandlePlayerAbilities(...); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerLook(void) -{ - HANDLE_PACKET_READ(ReadBEFloat, float, Rotation); - HANDLE_PACKET_READ(ReadBEFloat, float, Pitch); - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - m_Client->HandlePlayerLook(Rotation, Pitch, IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerMoveLook(void) -{ - HANDLE_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_PACKET_READ(ReadBEDouble, double, PosY); - HANDLE_PACKET_READ(ReadBEDouble, double, Stance); - HANDLE_PACKET_READ(ReadBEDouble, double, PosZ); - HANDLE_PACKET_READ(ReadBEFloat, float, Rotation); - HANDLE_PACKET_READ(ReadBEFloat, float, Pitch); - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - // LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", PosX, PosY, PosZ, Stance, IsOnGround ? 1 : 0); - m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Rotation, Pitch, IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerOnGround(void) -{ - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - // TODO: m_Client->HandleFlying(IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerPosition(void) -{ - HANDLE_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_PACKET_READ(ReadBEDouble, double, PosY); - HANDLE_PACKET_READ(ReadBEDouble, double, Stance); - HANDLE_PACKET_READ(ReadBEDouble, double, PosZ); - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePluginMessage(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ChannelName); - HANDLE_PACKET_READ(ReadBEShort, short, Length); - AString Data; - if (!m_ReceivedData.ReadString(Data, (size_t)Length)) - { - m_ReceivedData.CheckValid(); - return PARSE_INCOMPLETE; - } - m_ReceivedData.CheckValid(); - - // TODO: Process the data - LOGD("Received %d bytes of plugin data on channel \"%s\".", Length, ChannelName.c_str()); - - return PARSE_OK; -} - - - - - -int cProtocol125::ParseRespawn(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, Dimension); - HANDLE_PACKET_READ(ReadChar, char, Difficulty); - HANDLE_PACKET_READ(ReadChar, char, CreativeMode); - HANDLE_PACKET_READ(ReadBEShort, short, WorldHeight); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType); - m_Client->HandleRespawn(); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseSlotSelected(void) -{ - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - m_Client->HandleSlotSelected(SlotNum); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseUpdateSign(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, BlockX); - HANDLE_PACKET_READ(ReadBEShort, short, BlockY); - HANDLE_PACKET_READ(ReadBEInt, int, BlockZ); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line1); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line2); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line3); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line4); - m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseUseEntity(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, SourceEntityID); - HANDLE_PACKET_READ(ReadBEInt, int, TargetEntityID); - HANDLE_PACKET_READ(ReadBool, bool, IsLeftClick); - m_Client->HandleUseEntity(TargetEntityID, IsLeftClick); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseEnchantItem(void) -{ - HANDLE_PACKET_READ(ReadByte, Byte, WindowID); - HANDLE_PACKET_READ(ReadByte, Byte, Enchantment); - - m_Client->HandleEnchantItem(WindowID, Enchantment); - - return PARSE_OK; -} - - - - - -int cProtocol125::ParseWindowClick(void) -{ - HANDLE_PACKET_READ(ReadChar, char, WindowID); - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - HANDLE_PACKET_READ(ReadBool, bool, IsRightClick); - HANDLE_PACKET_READ(ReadBEShort, short, TransactionID); - HANDLE_PACKET_READ(ReadBool, bool, IsShiftPressed); - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - // Convert IsShiftPressed, IsRightClick, SlotNum and HeldItem into eClickAction used in the newer protocols: - eClickAction Action; - if (IsRightClick) - { - if (IsShiftPressed) - { - Action = caShiftRightClick; - } - else - { - if (SlotNum == -999) - { - Action = (HeldItem.IsEmpty()) ? caRightClickOutsideHoldNothing : caRightClickOutside; - } - else - { - Action = caRightClick; - } - } - } - else - { - // IsLeftClick - if (IsShiftPressed) - { - Action = caShiftLeftClick; - } - else - { - if (SlotNum == -999) - { - Action = (HeldItem.IsEmpty()) ? caLeftClickOutsideHoldNothing : caRightClickOutside; - } - else - { - Action = caLeftClick; - } - } - } - m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseWindowClose(void) -{ - HANDLE_PACKET_READ(ReadChar, char, WindowID); - m_Client->HandleWindowClose(WindowID); - return PARSE_OK; -} - - - - - -void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad) -{ - WriteByte(PACKET_PRE_CHUNK); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - WriteBool(a_ShouldLoad); - Flush(); -} - - - - - -void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items) -{ - WriteByte (PACKET_INVENTORY_WHOLE); - WriteChar (a_WindowID); - WriteShort((short)a_NumItems); - - for (int j = 0; j < a_NumItems; j++) - { - WriteItem(a_Items[j]); - } - Flush(); -} - - - - - -void cProtocol125::WriteItem(const cItem & a_Item) -{ - short ItemType = a_Item.m_ItemType; - ASSERT(ItemType >= -1); // Check validity of packets in debug runtime - if (ItemType <= 0) - { - // Fix, to make sure no invalid values are sent. - ItemType = -1; - } - - WriteShort(ItemType); - if (a_Item.IsEmpty()) - { - return; - } - - WriteChar (a_Item.m_ItemCount); - WriteShort(a_Item.m_ItemDamage); - - if (cItem::IsEnchantable(a_Item.m_ItemType)) - { - // TODO: Implement enchantments - WriteShort(-1); - } -} - - - - - -int cProtocol125::ParseItem(cItem & a_Item) -{ - HANDLE_PACKET_READ(ReadBEShort, short, ItemType); - - if (ItemType <= -1) - { - a_Item.Empty(); - return PARSE_OK; - } - a_Item.m_ItemType = ItemType; - - HANDLE_PACKET_READ(ReadChar, char, ItemCount); - HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage); - a_Item.m_ItemCount = ItemCount; - a_Item.m_ItemDamage = ItemDamage; - if (ItemCount <= 0) - { - a_Item.Empty(); - } - - if (!cItem::IsEnchantable(ItemType)) - { - return PARSE_OK; - } - - HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes); - - if (EnchantNumBytes <= 0) - { - return PARSE_OK; - } - - // TODO: Enchantment not implemented yet! - if (!m_ReceivedData.SkipRead((size_t)EnchantNumBytes)) - { - return PARSE_INCOMPLETE; - } - - return PARSE_OK; -} - - - - - -void cProtocol125::WriteCommonMetadata(const cEntity & a_Entity) -{ - Byte CommonMetadata = 0; - - if (a_Entity.IsOnFire()) - { - CommonMetadata |= 0x1; - } - if (a_Entity.IsCrouched()) - { - CommonMetadata |= 0x2; - } - if (a_Entity.IsRiding()) - { - CommonMetadata |= 0x4; - } - if (a_Entity.IsSprinting()) - { - CommonMetadata |= 0x8; - } - if (a_Entity.IsRclking()) - { - CommonMetadata |= 0x10; - } - if (a_Entity.IsInvisible()) - { - CommonMetadata |= 0x20; - } - - WriteByte(0x0); - WriteByte(CommonMetadata); -} - - - - - -void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) -{ - if (a_Entity.IsMinecart()) - { - WriteByte(0x51); - // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); - WriteByte(0x52); - WriteInt(1); // Shaking direction, doesn't seem to affect anything - WriteByte(0x73); - WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer - - if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) - { - WriteByte(0x10); - WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? - } - } - else if ((a_Entity.IsProjectile() && ((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)) - { - WriteByte(0x10); - WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? - } -} - - - - - -void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) -{ - switch (a_Mob.GetMobType()) - { - case mtCreeper: - { - WriteByte(0x10); - WriteChar(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up? - WriteByte(0x11); - WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged? - break; - } - case mtBat: - { - WriteByte(0x10); - WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down? - break; - } - case mtPig: - { - WriteByte(0x10); - WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled? - break; - } - case mtVillager: - { - WriteByte(0x50); - WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE? - break; - } - case mtZombie: - { - WriteByte(0xC); - WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Baby zombie? - WriteByte(0xD); - WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie? - WriteByte(0xE); - WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? - break; - } - case mtGhast: - { - WriteByte(0x10); - WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to spit a flameball? - break; - } - case mtWolf: - { - Byte WolfStatus = 0; - if (((const cWolf &)a_Mob).IsSitting()) - { - WolfStatus |= 0x1; - } - if (((const cWolf &)a_Mob).IsAngry()) - { - WolfStatus |= 0x2; - } - if (((const cWolf &)a_Mob).IsTame()) - { - WolfStatus |= 0x4; - } - WriteByte(0x10); - WriteByte(WolfStatus); - - WriteByte(0x72); - WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) - WriteByte(0x13); - WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode? - break; - } - case mtSheep: - { - // [1](1111) - // [] = Is sheared? () = Color, from 0 to 15 - - WriteByte(0x10); - Byte SheepMetadata = 0; - SheepMetadata = (Byte)((const cSheep &)a_Mob).GetFurColor(); - - if (((const cSheep &)a_Mob).IsSheared()) - { - SheepMetadata |= 0x16; - } - WriteByte(SheepMetadata); - break; - } - case mtEnderman: - { - WriteByte(0x10); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house - WriteByte(0x11); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house - WriteByte(0x12); - WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face? - break; - } - case mtSkeleton: - { - WriteByte(0xD); - WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not - break; - } - case mtWitch: - { - WriteByte(0x15); - WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything - break; - } - case mtWither: - { - WriteByte(0x54); // Int at index 20 - WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks()); - WriteByte(0x66); // Float at index 6 - WriteFloat((float)(a_Mob.GetHealth())); - break; - } - case mtSlime: - case mtMagmaCube: - { - WriteByte(0x10); - if (a_Mob.GetMobType() == mtSlime) - { - WriteByte((Byte)((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME - } - else - { - WriteByte((Byte)((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME - } - break; - } - case mtHorse: - { - int Flags = 0; - if (((const cHorse &)a_Mob).IsTame()) - { - Flags |= 0x2; - } - if (((const cHorse &)a_Mob).IsSaddled()) - { - Flags |= 0x4; - } - if (((const cHorse &)a_Mob).IsChested()) - { - Flags |= 0x8; - } - if (((const cHorse &)a_Mob).IsBaby()) - { - Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer - } - if (((const cHorse &)a_Mob).IsEating()) - { - Flags |= 0x20; - } - if (((const cHorse &)a_Mob).IsRearing()) - { - Flags |= 0x40; - } - if (((const cHorse &)a_Mob).IsMthOpen()) - { - Flags |= 0x80; - } - WriteByte(0x50); - WriteInt(Flags); - - WriteByte(0x13); - WriteByte((Byte)((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.) - - WriteByte(0x54); - int Appearance = 0; - Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF - Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256 - WriteInt(Appearance); - - WriteByte(0x56); - WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour - break; - } - default: - { - break; - } - } -} - - - - diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h deleted file mode 100644 index 3ea116c3b..000000000 --- a/src/Protocol/Protocol125.h +++ /dev/null @@ -1,185 +0,0 @@ - -// Protocol125.h - -// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29) - - - - - -#pragma once - -#include "Protocol.h" -#include "../ByteBuffer.h" -#include "../Entities/Painting.h" - - - - - -class cProtocol125 : - public cProtocol -{ - typedef cProtocol super; -public: - cProtocol125(cClientHandle * a_Client); - - /// Called when client sends some data: - virtual void DataReceived(const char * a_Data, size_t a_Size) override; - - /// Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChat (const cCompositeChat & a_Message) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendLoginSuccess (void) override; - virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override; - virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override; - virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; - virtual void SendPaintingSpawn (const cPainting & a_Painting) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message - virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; - virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override; - virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override; - virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override; - virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; - virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; - virtual void SendExperience (void) override; - virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendStatistics (const cStatManager & a_Manager) override; - virtual void SendTabCompletionResults (const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {} - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override; - - virtual AString GetAuthServerID(void) override; - -protected: - /// Results of packet-parsing: - enum eParseResult - { - PARSE_OK = 1, - PARSE_ERROR = -1, - PARSE_UNKNOWN = -2, - PARSE_INCOMPLETE = -3, - } ; - - cByteBuffer m_ReceivedData; ///< Buffer for the received data - - AString m_Username; ///< Stored in ParseHandshake(), compared to Login username - - /** The dimension that was last sent to a player in a Respawn or Login packet. - Used to avoid Respawning into the same dimension, which confuses the client. */ - eDimension m_LastSentDimension; - - virtual void SendData(const char * a_Data, size_t a_Size) override; - - /// Sends the Handshake packet - void SendHandshake(const AString & a_ConnectionHash); - - /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ()) - virtual int ParsePacket(unsigned char a_PacketType); - - // Specific packet parsers: - virtual int ParseArmAnim (void); - virtual int ParseBlockDig (void); - virtual int ParseBlockPlace (void); - virtual int ParseChat (void); - virtual int ParseCreativeInventoryAction(void); - virtual int ParseDisconnect (void); - virtual int ParseEntityAction (void); - virtual int ParseHandshake (void); - virtual int ParseKeepAlive (void); - virtual int ParseLogin (void); - virtual int ParsePing (void); - virtual int ParsePlayerAbilities (void); - virtual int ParsePlayerLook (void); - virtual int ParsePlayerMoveLook (void); - virtual int ParsePlayerOnGround (void); - virtual int ParsePlayerPosition (void); - virtual int ParsePluginMessage (void); - virtual int ParseRespawn (void); - virtual int ParseSlotSelected (void); - virtual int ParseUpdateSign (void); - virtual int ParseUseEntity (void); - virtual int ParseEnchantItem (void); - virtual int ParseWindowClick (void); - virtual int ParseWindowClose (void); - - // Utility functions: - /// Writes a "pre-chunk" packet - void SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad); - - /// Writes a "set window items" packet with the specified params - void SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items); - - /// Writes one item, "slot" as the protocol wiki calls it - virtual void WriteItem(const cItem & a_Item); - - /// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes - virtual int ParseItem(cItem & a_Item); - - /// Writes the COMMON entity metadata - void WriteCommonMetadata(const cEntity & a_Entity); - - /// Writes normal entity metadata - void WriteEntityMetadata(const cEntity & a_Entity); - - /// Writes mobile entity metadata - void WriteMobMetadata(const cMonster & a_Mob); -} ; - - - - diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp deleted file mode 100644 index 63a15c082..000000000 --- a/src/Protocol/Protocol132.cpp +++ /dev/null @@ -1,880 +0,0 @@ - -// Protocol132.cpp - -// Implements the cProtocol132 class representing the release 1.3.2 protocol (#39) - -#include "Globals.h" -#include "ChunkDataSerializer.h" -#include "Protocol132.h" -#include "../Root.h" -#include "../Server.h" -#include "../World.h" -#include "../ClientHandle.h" -#include "../Item.h" -#include "../Entities/Player.h" -#include "../Mobs/Monster.h" -#include "../UI/Window.h" -#include "../Entities/Pickup.h" -#include "../WorldStorage/FastNBT.h" -#include "../WorldStorage/EnchantmentSerializer.h" -#include "../StringCompression.h" -#include "PolarSSL++/Sha1Checksum.h" - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... - - - - - -enum -{ - PACKET_KEEP_ALIVE = 0x00, - PACKET_LOGIN = 0x01, - PACKET_ENTITY_EQUIPMENT = 0x05, - PACKET_COMPASS = 0x06, - PACKET_PLAYER_SPAWN = 0x14, - PACKET_COLLECT_PICKUP = 0x16, - PACKET_SPAWN_MOB = 0x18, - PACKET_DESTROY_ENTITIES = 0x1d, - PACKET_CHUNK_DATA = 0x33, - PACKET_BLOCK_CHANGE = 0x35, - PACKET_BLOCK_ACTION = 0x36, - PACKET_BLOCK_BREAK_ANIM = 0x37, - PACKET_SOUND_EFFECT = 0x3e, - PACKET_SOUND_PARTICLE_EFFECT = 0x3d, - PACKET_TAB_COMPLETION = 0xcb, - PACKET_LOCALE_VIEW_DISTANCE = 0xcc, - PACKET_CLIENT_STATUSES = 0xcd, - PACKET_ENCRYPTION_KEY_RESP = 0xfc, -} ; - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol132: - -cProtocol132::cProtocol132(cClientHandle * a_Client) : - super(a_Client), - m_IsEncrypted(false) -{ -} - - - - - -cProtocol132::~cProtocol132() -{ - if (!m_DataToSend.empty()) - { - LOGD("There are " SIZE_T_FMT " unsent bytes while deleting cProtocol132", m_DataToSend.size()); - } -} - - - - - -void cProtocol132::DataReceived(const char * a_Data, size_t a_Size) -{ - if (m_IsEncrypted) - { - Byte Decrypted[512]; - while (a_Size > 0) - { - size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; - m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes); - super::DataReceived((const char *)Decrypted, NumBytes); - a_Size -= NumBytes; - a_Data += NumBytes; - } - } - else - { - super::DataReceived(a_Data, a_Size); - } -} - - - - - -void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_ACTION); - WriteInt (a_BlockX); - WriteShort((short)a_BlockY); - WriteInt (a_BlockZ); - WriteChar (a_Byte1); - WriteChar (a_Byte2); - WriteShort(a_BlockType); - Flush(); -} - - - - - -void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_BREAK_ANIM); - WriteInt (a_entityID); - WriteInt (a_BlockX); - WriteInt (a_BlockY); - WriteInt (a_BlockZ); - WriteChar (stage); - Flush(); -} - - - - - -void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_CHANGE); - WriteInt (a_BlockX); - WriteByte ((unsigned char)a_BlockY); - WriteInt (a_BlockZ); - WriteShort(a_BlockType); - WriteByte (a_BlockMeta); - Flush(); -} - - - - - -void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - cCSLock Lock(m_CSPacket); - - // Pre-chunk not used in 1.3.2. Finally. - - // Send the chunk data: - AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ); - WriteByte(PACKET_CHUNK_DATA); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - SendData(Serialized.data(), Serialized.size()); - Flush(); -} - - - - - -void cProtocol132::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_COLLECT_PICKUP); - WriteInt (a_Entity.GetUniqueID()); - WriteInt (a_Player.GetUniqueID()); - Flush(); -} - - - - - -void cProtocol132::SendDestroyEntity(const cEntity & a_Entity) -{ - if (a_Entity.GetUniqueID() == m_Client->GetPlayer()->GetUniqueID()) - { - // Do not send "destroy self" to the client, the client would crash (FS #254) - return; - } - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_DESTROY_ENTITIES); - WriteByte(1); // entity count - WriteInt (a_Entity.GetUniqueID()); - Flush(); -} - - - - - -void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_ENTITY_EQUIPMENT); - WriteInt (a_Entity.GetUniqueID()); - WriteShort(a_SlotNum); - WriteItem (a_Item); - Flush(); -} - - - - - -void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_LOGIN); - WriteInt (a_Player.GetUniqueID()); // EntityID of the player - WriteString("default"); // Level type - WriteByte ((Byte)a_Player.GetGameMode()); - WriteByte ((Byte)(a_World.GetDimension())); - WriteByte (2); // TODO: Difficulty - WriteByte (0); // Unused, used to be world height - WriteByte (8); // Client list width or something - Flush(); - m_LastSentDimension = a_World.GetDimension(); - SendCompass(a_World); -} - - - - - -void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player) -{ - const cItem & HeldItem = a_Player.GetEquippedItem(); - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PLAYER_SPAWN); - WriteInt (a_Player.GetUniqueID()); - if (a_Player.HasCustomName()) - { - WriteString(a_Player.GetCustomName()); - } - else - { - WriteString(a_Player.GetName()); - } - WriteInt ((int)(a_Player.GetPosX() * 32)); - WriteInt ((int)(a_Player.GetPosY() * 32)); - WriteInt ((int)(a_Player.GetPosZ() * 32)); - WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256)); - WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256)); - WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); - // Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata: - WriteByte (0); // Index 0, byte (flags) - WriteByte (0); // Flags, empty - WriteByte (0x7f); // End of metadata - Flush(); -} - - - - - -void cProtocol132::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SOUND_EFFECT); - WriteString (a_SoundName); - WriteInt ((int)(a_X * 8.0)); - WriteInt ((int)(a_Y * 8.0)); - WriteInt ((int)(a_Z * 8.0)); - WriteFloat (a_Volume); - WriteChar ((char)(a_Pitch * 63.0f)); - Flush(); -} - - - - - -void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SOUND_PARTICLE_EFFECT); - WriteInt (a_EffectID); - WriteInt (a_SrcX); - WriteByte((Byte)a_SrcY); - WriteInt (a_SrcZ); - WriteInt (a_Data); - Flush(); -} - - - - - -void cProtocol132::SendSpawnMob(const cMonster & a_Mob) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_MOB); - WriteInt (a_Mob.GetUniqueID()); - WriteByte ((Byte)a_Mob.GetMobType()); - WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32)); - WriteByte ((Byte)((a_Mob.GetYaw() / 360.f) * 256)); - WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256)); - WriteShort ((short)(a_Mob.GetSpeedX() * 400)); - WriteShort ((short)(a_Mob.GetSpeedY() * 400)); - WriteShort ((short)(a_Mob.GetSpeedZ() * 400)); - - WriteCommonMetadata(a_Mob); - WriteMobMetadata(a_Mob); - WriteByte(0x7f); - - Flush(); -} - - - - - -void cProtocol132::SendTabCompletionResults(const AStringVector & a_Results) -{ - if (a_Results.empty()) - { - // No results to send - return; - } - - AString Serialized(a_Results[0]); - for (AStringVector::const_iterator itr = a_Results.begin() + 1, end = a_Results.end(); itr != end; ++itr) - { - Serialized.push_back(0); - Serialized.append(*itr); - } // for itr - a_Results[] - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_TAB_COMPLETION); - WriteString(Serialized); - Flush(); -} - - - - - -void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - // Unloading the chunk is done by sending a "map chunk" packet - // with IncludeInitialize set to true and primary bitmap set to 0: - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_CHUNK_DATA); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - WriteBool(true); // IncludeInitialize - WriteShort(0); // Primary bitmap - WriteShort(0); // Add bitmap - WriteInt(0); - Flush(); -} - - - - - -void cProtocol132::SendWholeInventory(const cWindow & a_Window) -{ - // 1.3.2 requires player inventory slots to be sent as SetSlot packets, - // otherwise it sometimes fails to update the window - - // Send the entire window: - super::SendWholeInventory(a_Window); - - // Send the player inventory and hotbar: - cPlayer * Player = m_Client->GetPlayer(); - const cInventory & Inventory = Player->GetInventory(); - int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots - char WindowID = a_Window.GetWindowID(); - for (short i = 0; i < cInventory::invInventoryCount; i++) - { - SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetInventorySlot(i)); - } // for i - Inventory[] - BaseOffset += cInventory::invInventoryCount; - for (short i = 0; i < cInventory::invHotbarCount; i++) - { - SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetHotbarSlot(i)); - } // for i - Hotbar[] - - // Send even the item being dragged: - SendInventorySlot(-1, -1, Player->GetDraggingItem()); -} - - - - - -AString cProtocol132::GetAuthServerID(void) -{ - // http://wiki.vg/wiki/index.php?title=Session&oldid=2615 - // Server uses SHA1 to mix ServerID, Client secret and server public key together - // The mixing is done in StartEncryption, the result is in m_AuthServerID - - return m_AuthServerID; -} - - - - - -int cProtocol132::ParsePacket(unsigned char a_PacketType) -{ - switch (a_PacketType) - { - default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125 - case PACKET_CLIENT_STATUSES: return ParseClientStatuses(); - case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse(); - case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance(); - case PACKET_TAB_COMPLETION: return ParseTabCompletion(); - } -} - - - - - -int cProtocol132::ParseBlockPlace(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_PACKET_READ(ReadByte, Byte, PosY); - HANDLE_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_PACKET_READ(ReadChar, char, BlockFace); - - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - HANDLE_PACKET_READ(ReadChar, char, CursorX); - HANDLE_PACKET_READ(ReadChar, char, CursorY); - HANDLE_PACKET_READ(ReadChar, char, CursorZ); - - m_Client->HandleRightClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), CursorX, CursorY, CursorZ, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol132::ParseHandshake(void) -{ - HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ServerHost); - HANDLE_PACKET_READ(ReadBEInt, int, ServerPort); - m_Username = Username; - - if (!m_Client->HandleHandshake( m_Username)) - { - return PARSE_OK; // Player is not allowed into the server - } - - // Send a 0xfd Encryption Key Request http://wiki.vg/Protocol#0xFD - SendEncryptionKeyRequest(); - - return PARSE_OK; -} - - - - - -int cProtocol132::ParseClientStatuses(void) -{ - HANDLE_PACKET_READ(ReadByte, Byte, Status); - if ((Status & 1) == 0) - { - m_Client->HandleLogin(39, m_Username); - } - else - { - m_Client->HandleRespawn(); - } - return PARSE_OK; -} - - - - - -int cProtocol132::ParseEncryptionKeyResponse(void) -{ - // Read the encryption key: - HANDLE_PACKET_READ(ReadBEShort, short, EncKeyLength); - if (EncKeyLength > MAX_ENC_LEN) - { - LOGD("Too long encryption key"); - m_Client->Kick("Hacked client"); - return PARSE_OK; - } - AString EncKey; - if (!m_ReceivedData.ReadString(EncKey, (size_t)EncKeyLength)) - { - return PARSE_INCOMPLETE; - } - - // Read the encryption nonce: - HANDLE_PACKET_READ(ReadBEShort, short, EncNonceLength); - AString EncNonce; - if (!m_ReceivedData.ReadString(EncNonce, (size_t)EncNonceLength)) - { - return PARSE_INCOMPLETE; - } - if (EncNonceLength > MAX_ENC_LEN) - { - LOGD("Too long encryption nonce"); - m_Client->Kick("Hacked client"); - return PARSE_OK; - } - - HandleEncryptionKeyResponse(EncKey, EncNonce); - return PARSE_OK; -} - - - - - -int cProtocol132::ParseLocaleViewDistance(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale); - HANDLE_PACKET_READ(ReadChar, char, ViewDistance); - HANDLE_PACKET_READ(ReadChar, char, ChatFlags); - HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty); - m_Client->SetLocale(Locale); - // TODO: m_Client->HandleViewDistance(ViewDistance); - // TODO: m_Client->HandleChatFlags(ChatFlags); - // Ignoring client difficulty - return PARSE_OK; -} - - - - - -int cProtocol132::ParseLogin(void) -{ - // Login packet not used in 1.3.2 - return PARSE_ERROR; -} - - - - - -int cProtocol132::ParsePlayerAbilities(void) -{ - HANDLE_PACKET_READ(ReadBool, bool, Flags); - HANDLE_PACKET_READ(ReadChar, char, FlyingSpeed); - HANDLE_PACKET_READ(ReadChar, char, WalkingSpeed); - // TODO: m_Client->HandlePlayerAbilities(...); - return PARSE_OK; -} - - - - - -int cProtocol132::ParseTabCompletion(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Text); - m_Client->HandleTabCompletion(Text); - return PARSE_OK; -} - - - - - -void cProtocol132::SendData(const char * a_Data, size_t a_Size) -{ - m_DataToSend.append(a_Data, a_Size); -} - - - - - -void cProtocol132::Flush(void) -{ - ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly? - - if (m_DataToSend.empty()) - { - LOGD("Flushing empty"); - return; - } - const char * Data = m_DataToSend.data(); - size_t Size = m_DataToSend.size(); - if (m_IsEncrypted) - { - Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) - while (Size > 0) - { - size_t NumBytes = (Size > sizeof(Encrypted)) ? sizeof(Encrypted) : Size; - m_Encryptor.ProcessData(Encrypted, (Byte *)Data, NumBytes); - super::SendData((const char *)Encrypted, NumBytes); - Size -= NumBytes; - Data += NumBytes; - } - } - else - { - super::SendData(Data, Size); - } - m_DataToSend.clear(); -} - - - - - -void cProtocol132::WriteItem(const cItem & a_Item) -{ - short ItemType = a_Item.m_ItemType; - ASSERT(ItemType >= -1); // Check validity of packets in debug runtime - if (ItemType <= 0) - { - // Fix, to make sure no invalid values are sent. - ItemType = -1; - } - - if (a_Item.IsEmpty()) - { - WriteShort(-1); - return; - } - - WriteShort(ItemType); - WriteChar (a_Item.m_ItemCount); - WriteShort(a_Item.m_ItemDamage); - - if (a_Item.m_Enchantments.IsEmpty()) - { - WriteShort(-1); - return; - } - - // Send the enchantments: - cFastNBTWriter Writer; - const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName); - Writer.Finish(); - AString Compressed; - CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); - WriteShort((short)Compressed.size()); - SendData(Compressed.data(), Compressed.size()); -} - - - - - -int cProtocol132::ParseItem(cItem & a_Item) -{ - HANDLE_PACKET_READ(ReadBEShort, short, ItemType); - - if (ItemType <= -1) - { - a_Item.Empty(); - return PARSE_OK; - } - a_Item.m_ItemType = ItemType; - - HANDLE_PACKET_READ(ReadChar, char, ItemCount); - HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage); - a_Item.m_ItemCount = ItemCount; - a_Item.m_ItemDamage = ItemDamage; - if (ItemCount <= 0) - { - a_Item.Empty(); - } - - HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength); - if (MetadataLength <= 0) - { - return PARSE_OK; - } - - // Read the metadata - AString Metadata; - Metadata.resize((size_t)MetadataLength); - if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), (size_t)MetadataLength)) - { - return PARSE_INCOMPLETE; - } - - return ParseItemMetadata(a_Item, Metadata); -} - - - - - -int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) -{ - // Uncompress the GZIPped data: - AString Uncompressed; - if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK) - { - AString HexDump; - CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); - LOG("Cannot unGZIP item metadata:\n%s", HexDump.c_str()); - return PARSE_ERROR; - } - - // Parse into NBT: - cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); - if (!NBT.IsValid()) - { - AString HexDump; - CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16); - LOG("Cannot parse NBT item metadata:\n%s", HexDump.c_str()); - return PARSE_ERROR; - } - - // Load enchantments from the NBT: - for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) - { - if ( - (NBT.GetType(tag) == TAG_List) && - ( - (NBT.GetName(tag) == "ench") || - (NBT.GetName(tag) == "StoredEnchantments") - ) - ) - { - EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); - } - } - - return PARSE_OK; -} - - - - - -void cProtocol132::SendCompass(const cWorld & a_World) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_COMPASS); - WriteInt((int)(a_World.GetSpawnX())); - WriteInt((int)(a_World.GetSpawnY())); - WriteInt((int)(a_World.GetSpawnZ())); - Flush(); -} - - - - - -void cProtocol132::SendEncryptionKeyRequest(void) -{ - cCSLock Lock(m_CSPacket); - cServer * Server = cRoot::Get()->GetServer(); - WriteByte(0xfd); - WriteString(Server->GetServerID()); - const AString & PublicKeyDER = Server->GetPublicKeyDER(); - WriteShort((short)(PublicKeyDER.size())); - SendData(PublicKeyDER.data(), PublicKeyDER.size()); - WriteShort(4); - WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) - Flush(); -} - - - - - -void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce) -{ - // Decrypt EncNonce using privkey - cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey(); - - Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)]; - int res = rsaDecryptor.Decrypt((const Byte *)a_EncNonce.data(), a_EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce)); - if (res != 4) - { - LOGD("Bad nonce length"); - m_Client->Kick("Hacked client"); - return; - } - if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this) - { - LOGD("Bad nonce value"); - m_Client->Kick("Hacked client"); - return; - } - - // Decrypt the symmetric encryption key using privkey: - Byte DecryptedKey[MAX_ENC_LEN]; - res = rsaDecryptor.Decrypt((const Byte *)a_EncKey.data(), a_EncKey.size(), DecryptedKey, sizeof(DecryptedKey)); - if (res != 16) - { - LOGD("Bad key length"); - m_Client->Kick("Hacked client"); - return; - } - - { - // Send encryption key response: - cCSLock Lock(m_CSPacket); - WriteByte(0xfc); - WriteShort(0); - WriteShort(0); - Flush(); - } - - #ifdef _DEBUG - AString DecryptedKeyHex; - CreateHexDump(DecryptedKeyHex, DecryptedKey, res, 16); - LOGD("Received encryption key, %d bytes:\n%s", res, DecryptedKeyHex.c_str()); - #endif - - StartEncryption(DecryptedKey); - return; -} - - - - - -void cProtocol132::StartEncryption(const Byte * a_Key) -{ - m_Encryptor.Init(a_Key, a_Key); - m_Decryptor.Init(a_Key, a_Key); - m_IsEncrypted = true; - - // Prepare the m_AuthServerID: - cSha1Checksum Checksum; - cServer * Server = cRoot::Get()->GetServer(); - AString ServerID = Server->GetServerID(); - Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length()); - Checksum.Update(a_Key, 16); - Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size()); - Byte Digest[20]; - Checksum.Finalize(Digest); - cSha1Checksum::DigestToJava(Digest, m_AuthServerID); -} - - - - diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h deleted file mode 100644 index 1124a7253..000000000 --- a/src/Protocol/Protocol132.h +++ /dev/null @@ -1,115 +0,0 @@ - -// Protocol132.h - -// Interfaces to the cProtocol132 class representing the release 1.3.2 protocol (#39) - - - - - -#pragma once - -#include "Protocol125.h" - -#ifdef _MSC_VER - #pragma warning(push) - #pragma warning(disable:4127) - #pragma warning(disable:4189) - #pragma warning(disable:4231) - #pragma warning(disable:4244) - #pragma warning(disable:4702) -#endif - -#ifdef _MSC_VER - #pragma warning(pop) -#endif - -#include "PolarSSL++/AesCfb128Decryptor.h" -#include "PolarSSL++/AesCfb128Encryptor.h" - - - - - -class cProtocol132 : - public cProtocol125 -{ - typedef cProtocol125 super; -public: - - cProtocol132(cClientHandle * a_Client); - virtual ~cProtocol132(); - - /// Called when client sends some data: - virtual void DataReceived(const char * a_Data, size_t a_Size) override; - - // Sending commands (alphabetically sorted): - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - - virtual AString GetAuthServerID(void) override; - - /// Handling of the additional packets: - virtual int ParsePacket(unsigned char a_PacketType) override; - - // Modified packets: - virtual int ParseBlockPlace (void) override; - virtual int ParseHandshake (void) override; - virtual int ParseLogin (void) override; - virtual int ParsePlayerAbilities(void) override; - - // New packets: - virtual int ParseClientStatuses (void); - virtual int ParseEncryptionKeyResponse(void); - virtual int ParseLocaleViewDistance (void); - virtual int ParseTabCompletion (void); - -protected: - bool m_IsEncrypted; - - cAesCfb128Decryptor m_Decryptor; - cAesCfb128Encryptor m_Encryptor; - - AString m_DataToSend; - - /// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID() - AString m_AuthServerID; - - virtual void SendData(const char * a_Data, size_t a_Size) override; - - // DEBUG: - virtual void Flush(void) override; - - // Items in slots are sent differently - virtual void WriteItem(const cItem & a_Item) override; - virtual int ParseItem(cItem & a_Item) override; - - /// Parses the metadata that may come with the item. - int ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); - - virtual void SendCompass(const cWorld & a_World); - virtual void SendEncryptionKeyRequest(void); - - /// Decrypts the key and nonce, checks nonce, starts the symmetric encryption - void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce); - - /// Starts the symmetric encryption with the specified key; also sets m_AuthServerID - void StartEncryption(const Byte * a_Key); -} ; - - - - diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp deleted file mode 100644 index d33314a2f..000000000 --- a/src/Protocol/Protocol14x.cpp +++ /dev/null @@ -1,265 +0,0 @@ - -// Protocol14x.cpp - -/* -Implements the 1.4.x protocol classes representing these protocols: -- cProtocol142: - - release 1.4.2 protocol (#47) - - release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA) - - release 1.4.5 protocol (same as 1.4.4) -- cProtocol146: - - release 1.4.6 protocol (#51) -*/ - -#include "Globals.h" -#include "Protocol14x.h" -#include "../Root.h" -#include "../Server.h" -#include "../ClientHandle.h" -#include "../Item.h" -#include "ChunkDataSerializer.h" -#include "../Entities/Player.h" -#include "../Mobs/Monster.h" -#include "../UI/Window.h" -#include "../Entities/Pickup.h" -#include "../Entities/FallingBlock.h" - -#ifdef _MSC_VER - #pragma warning(push) - #pragma warning(disable:4127) - #pragma warning(disable:4244) - #pragma warning(disable:4231) - #pragma warning(disable:4189) - #pragma warning(disable:4702) -#endif - -#ifdef _MSC_VER - #pragma warning(pop) -#endif - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -enum -{ - PACKET_UPDATE_TIME = 0x04, - PACKET_PICKUP_SPAWN = 0x15, - PACKET_SPAWN_OBJECT = 0x17, - PACKET_ENTITY_METADATA = 0x28, - PACKET_SOUND_PARTICLE_EFFECT = 0x3d -} ; - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol142: - -cProtocol142::cProtocol142(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -int cProtocol142::ParseLocaleViewDistance(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale); - HANDLE_PACKET_READ(ReadChar, char, ViewDistance); - HANDLE_PACKET_READ(ReadChar, char, ChatFlags); - HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty); - HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2 - m_Client->SetLocale(Locale); - // TODO: m_Client->HandleViewDistance(ViewDistance); - // TODO: m_Client->HandleChatFlags(ChatFlags); - // Ignoring client difficulty - return PARSE_OK; -} - - - - - -void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PICKUP_SPAWN); - WriteInt (a_Pickup.GetUniqueID()); - WriteItem (a_Pickup.GetItem()); - WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32)); - WriteChar((char)(a_Pickup.GetSpeedX() * 8)); - WriteChar((char)(a_Pickup.GetSpeedY() * 8)); - WriteChar((char)(a_Pickup.GetSpeedZ() * 8)); - Flush(); -} - - - - - -void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SOUND_PARTICLE_EFFECT); - WriteInt (a_EffectID); - WriteInt (a_SrcX); - WriteByte((Byte)a_SrcY); - WriteInt (a_SrcZ); - WriteInt (a_Data); - WriteBool(0); - Flush(); -} - - - - - -void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_TIME); - WriteInt64(a_WorldAge); - WriteInt64(a_TimeOfDay); - Flush(); -} - - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol146: - -cProtocol146::cProtocol146(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup) -{ - ASSERT(!a_Pickup.GetItem().IsEmpty()); - - cCSLock Lock(m_CSPacket); - - // Send a SPAWN_OBJECT packet for the base entity: - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_Pickup.GetUniqueID()); - WriteByte(0x02); - WriteInt ((int)(a_Pickup.GetPosX() * 32)); - WriteInt ((int)(a_Pickup.GetPosY() * 32)); - WriteInt ((int)(a_Pickup.GetPosZ() * 32)); - WriteInt (1); - WriteShort((short)(a_Pickup.GetSpeedX() * 32)); - WriteShort((short)(a_Pickup.GetSpeedY() * 32)); - WriteShort((short)(a_Pickup.GetSpeedZ() * 32)); - WriteByte(0); - WriteByte(0); - - // Send a ENTITY_METADATA packet with the slot info: - WriteByte(PACKET_ENTITY_METADATA); - WriteInt(a_Pickup.GetUniqueID()); - WriteByte(0xaa); // a slot value at index 10 - WriteItem(a_Pickup.GetItem()); - WriteByte(0x7f); // End of metadata - Flush(); -} - - - - - -void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -{ - // Send a spawn object / vehicle packet - cCSLock Lock(m_CSPacket); - - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_FallingBlock.GetUniqueID()); - WriteByte(70); - WriteInt ((int)(a_FallingBlock.GetPosX() * 32)); - WriteInt ((int)(a_FallingBlock.GetPosY() * 32)); - WriteInt ((int)(a_FallingBlock.GetPosZ() * 32)); - WriteByte (0); // Pitch - WriteByte (0); // Yaw - WriteInt (a_FallingBlock.GetBlockType()); // data indicator = blocktype - WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); - WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); - WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); - Flush(); -} - - - - - -void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_Entity.GetUniqueID()); - WriteChar(a_ObjectType); - WriteInt ((int)(a_Entity.GetPosX() * 32)); - WriteInt ((int)(a_Entity.GetPosY() * 32)); - WriteInt ((int)(a_Entity.GetPosZ() * 32)); - WriteByte(a_Pitch); - WriteByte(a_Yaw); - WriteInt (a_ObjectData); - if (a_ObjectData != 0) - { - WriteShort((short)(a_Entity.GetSpeedX() * 400)); - WriteShort((short)(a_Entity.GetSpeedY() * 400)); - WriteShort((short)(a_Entity.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - -void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_OBJECT); - WriteInt (a_Vehicle.GetUniqueID()); - WriteChar (a_VehicleType); - WriteInt ((int)(a_Vehicle.GetPosX() * 32)); - WriteInt ((int)(a_Vehicle.GetPosY() * 32)); - WriteInt ((int)(a_Vehicle.GetPosZ() * 32)); - WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Vehicle.GetYaw() / 360.f) * 256)); - WriteInt (a_VehicleSubType); - if (a_VehicleSubType != 0) - { - WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - diff --git a/src/Protocol/Protocol14x.h b/src/Protocol/Protocol14x.h deleted file mode 100644 index 227cc8cc7..000000000 --- a/src/Protocol/Protocol14x.h +++ /dev/null @@ -1,63 +0,0 @@ - -// Protocol14x.h - -/* -Interfaces to the 1.4.x protocol classes representing these protocols: -- cProtocol142: - - release 1.4.2 protocol (#47) - - release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA) - - release 1.4.5 protocol (same as 1.4.4) -- cProtocol146: - - release 1.4.6 protocol (#51) -*/ - - - - - -#pragma once - -#include "Protocol132.h" - - - - - -class cProtocol142 : - public cProtocol132 -{ - typedef cProtocol132 super; - -public: - cProtocol142(cClientHandle * a_Client); - - // Sending commands (alphabetically sorted): - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; - - // Specific packet parsers: - virtual int ParseLocaleViewDistance(void) override; -} ; - - - - - -class cProtocol146 : - public cProtocol142 -{ - typedef cProtocol142 super; - -public: - cProtocol146(cClientHandle * a_Client); - - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; -} ; - - - - diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp deleted file mode 100644 index 089296fdf..000000000 --- a/src/Protocol/Protocol15x.cpp +++ /dev/null @@ -1,209 +0,0 @@ - -// Protocol15x.cpp - -/* -Implements the 1.5.x protocol classes: - - cProtocol150 - - release 1.5 protocol (#60) - - release 1.5.2 protocol (#61, no relevant changes found) -*/ - -#include "Globals.h" -#include "Protocol15x.h" -#include "../ClientHandle.h" -#include "../Item.h" -#include "../UI/Window.h" - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -enum -{ - PACKET_WINDOW_OPEN = 0x64, - PACKET_PARTICLE_EFFECT = 0x3F, - PACKET_SCOREBOARD_OBJECTIVE = 0xCE, - PACKET_SCORE_UPDATE = 0xCF, - PACKET_DISPLAY_OBJECTIVE = 0xD0 -} ; - - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol150: - -cProtocol150::cProtocol150(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol150::SendWindowOpen(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() < 0) - { - // Do not send for inventory windows - return; - } - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_OPEN); - WriteByte (a_Window.GetWindowID()); - WriteByte (a_Window.GetWindowType()); - WriteString(a_Window.GetWindowTitle()); - WriteByte (a_Window.GetNumNonInventorySlots()); - WriteByte (1); // Use title - Flush(); -} - - - - - -void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_PARTICLE_EFFECT); - WriteString(a_ParticleName); - WriteFloat(a_SrcX); - WriteFloat(a_SrcY); - WriteFloat(a_SrcZ); - WriteFloat(a_OffsetX); - WriteFloat(a_OffsetY); - WriteFloat(a_OffsetZ); - WriteFloat(a_ParticleData); - WriteInt(a_ParticleAmount); - Flush(); -} - - - - - -void cProtocol150::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SCOREBOARD_OBJECTIVE); - WriteString(a_Name); - WriteString(a_DisplayName); - WriteByte(a_Mode); - Flush(); -} - - - - - -void cProtocol150::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SCORE_UPDATE); - WriteString(a_Player); - WriteByte(a_Mode); - - if (a_Mode != 1) - { - WriteString(a_Objective); - WriteInt((int) a_Score); - } - - Flush(); -} - - - - - -void cProtocol150::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_DISPLAY_OBJECTIVE); - WriteByte((int) a_Display); - WriteString(a_Objective); - Flush(); -} - - - - - -int cProtocol150::ParseWindowClick(void) -{ - HANDLE_PACKET_READ(ReadChar, char, WindowID); - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - HANDLE_PACKET_READ(ReadByte, Byte, Button); - HANDLE_PACKET_READ(ReadBEShort, short, TransactionID); - HANDLE_PACKET_READ(ReadByte, Byte, Mode); - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - // Convert Button, Mode, SlotNum and HeldItem into eClickAction: - eClickAction Action = caUnknown; - switch ((Mode << 8) | Button) - { - case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break; - case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break; - case 0x0100: Action = caShiftLeftClick; break; - case 0x0101: Action = caShiftRightClick; break; - case 0x0200: Action = caNumber1; break; - case 0x0201: Action = caNumber2; break; - case 0x0202: Action = caNumber3; break; - case 0x0203: Action = caNumber4; break; - case 0x0204: Action = caNumber5; break; - case 0x0205: Action = caNumber6; break; - case 0x0206: Action = caNumber7; break; - case 0x0207: Action = caNumber8; break; - case 0x0208: Action = caNumber9; break; - case 0x0300: Action = caMiddleClick; break; - case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break; - case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; - case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break; - case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break; - case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break; - case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break; - case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break; - case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break; - case 0x0600: Action = caDblClick; break; - } - - if (Action == caUnknown) - { - LOGWARNING("Received an unknown click action combination: Mode = %d, Button = %d, Slot = %d, HeldItem = %s. Ignoring packet.", - Mode, Button, SlotNum, ItemToFullString(HeldItem).c_str() - ); - ASSERT(!"Unknown click action"); - return PARSE_OK; - } - - m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem); - return PARSE_OK; -} - - - - - diff --git a/src/Protocol/Protocol15x.h b/src/Protocol/Protocol15x.h deleted file mode 100644 index 968d5ebcf..000000000 --- a/src/Protocol/Protocol15x.h +++ /dev/null @@ -1,42 +0,0 @@ - -// Protocol15x.h - -/* -Declares the 1.5.x protocol classes: - - cProtocol150 - - release 1.5 and 1.5.1 protocol (#60) - - release 1.5.2 protocol (#61; no relevant changes found) -*/ - - - - - -#pragma once - -#include "Protocol14x.h" - - - - - -class cProtocol150 : - public cProtocol146 -{ - typedef cProtocol146 super; - -public: - cProtocol150(cClientHandle * a_Client); - - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; - - virtual int ParseWindowClick(void); -} ; - - - - diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp deleted file mode 100644 index 0d354a030..000000000 --- a/src/Protocol/Protocol16x.cpp +++ /dev/null @@ -1,312 +0,0 @@ - -// Protocol16x.cpp - -/* -Implements the 1.6.x protocol classes: - - cProtocol161 - - release 1.6.1 protocol (#73) - - cProtocol162 - - release 1.6.2 protocol (#74) - - release 1.6.3 protocol (#77) - no relevant changes - - release 1.6.4 protocol (#78) - no relevant changes -(others may be added later in the future for the 1.6 release series) -*/ - -#include "Globals.h" -#include "Protocol16x.h" -#include "../ClientHandle.h" -#include "../Entities/Entity.h" -#include "../Entities/Player.h" -#include "../UI/Window.h" -#include "../CompositeChat.h" - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -enum -{ - PACKET_CHAT = 0x03, - PACKET_UPDATE_HEALTH = 0x08, - PACKET_STEER_VEHICLE = 0x1b, - PACKET_ATTACH_ENTITY = 0x27, - PACKET_ENTITY_PROPERTIES = 0x2c, - PACKET_WINDOW_OPEN = 0x64, - PACKET_TILE_EDITOR_OPEN = 0x85, - PACKET_PLAYER_ABILITIES = 0xca, -} ; - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol161: - -cProtocol161::cProtocol161(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ATTACH_ENTITY); - WriteInt(a_Entity.GetUniqueID()); - WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID()); - WriteBool(false); // TODO: "Should use leash?" -> no - Flush(); -} - - - - - -void cProtocol161::SendChat(const AString & a_Message) -{ - super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); -} - - - - - -void cProtocol161::SendChat(const cCompositeChat & a_Message) -{ - // This protocol version doesn't support composite messages to the full - // Just extract each part's text and use it: - - super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message.ExtractText()).c_str())); -} - - - - - -void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_TILE_EDITOR_OPEN); - WriteByte(0); - WriteInt(a_BlockX); - WriteInt(a_BlockY); - WriteInt(a_BlockZ); - Flush(); -} - - - - - -void cProtocol161::SendGameMode(eGameMode a_GameMode) -{ - super::SendGameMode(a_GameMode); - SendPlayerMaxSpeed(); -} - - - - - -void cProtocol161::SendHealth(void) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_HEALTH); - cPlayer * Player = m_Client->GetPlayer(); - WriteFloat((float)Player->GetHealth()); - WriteShort((short)Player->GetFoodLevel()); - WriteFloat((float)Player->GetFoodSaturationLevel()); - Flush(); -} - - - - - -void cProtocol161::SendPlayerMaxSpeed(void) -{ - cCSLock Lock(m_CSPacket); - cPlayer * Player = m_Client->GetPlayer(); - WriteByte(PACKET_ENTITY_PROPERTIES); - WriteInt(Player->GetUniqueID()); - WriteInt(1); - WriteString("generic.movementSpeed"); - WriteDouble(0.1 * Player->GetMaxSpeed()); - Flush(); -} - - - - - -void cProtocol161::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) -{ - // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast - super::SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks); - SendPlayerMaxSpeed(); -} - - - - - -void cProtocol161::SendWindowOpen(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() < 0) - { - // Do not send for inventory windows - return; - } - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_OPEN); - WriteChar (a_Window.GetWindowID()); - WriteByte ((Byte)a_Window.GetWindowType()); - WriteString(a_Window.GetWindowTitle()); - WriteByte ((Byte)a_Window.GetNumNonInventorySlots()); - WriteByte (1); // Use title - if (a_Window.GetWindowType() == cWindow::wtAnimalChest) - { - WriteInt(0); // TODO: The animal's EntityID - } - Flush(); -} - - - - - -int cProtocol161::ParseEntityAction(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_PACKET_READ(ReadChar, char, ActionID); - HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal); - - switch (ActionID) - { - case 1: m_Client->HandleEntityCrouch(EntityID, true); break; // Crouch - case 2: m_Client->HandleEntityCrouch(EntityID, false); break; // Uncrouch - case 3: m_Client->HandleEntityLeaveBed(EntityID); break; // Leave Bed - case 4: m_Client->HandleEntitySprinting(EntityID, true); break; // Start sprinting - case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting - } - - return PARSE_OK; -} - - - - - -int cProtocol161::ParseLogin(void) -{ - // The login packet is sent by Forge clients only - // Only parse the packet, do no extra processing - // Note that the types and the names have been only guessed and are not verified at all! - HANDLE_PACKET_READ(ReadBEInt, int, Int1); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, String1); - HANDLE_PACKET_READ(ReadChar, char, Char1); - HANDLE_PACKET_READ(ReadChar, char, Char2); - HANDLE_PACKET_READ(ReadChar, char, Char3); - HANDLE_PACKET_READ(ReadByte, Byte, Byte1); - HANDLE_PACKET_READ(ReadByte, Byte, Byte2); - return PARSE_OK; -} - - - - - -int cProtocol161::ParsePlayerAbilities(void) -{ - HANDLE_PACKET_READ(ReadByte, Byte, Flags); - HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed); - HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed); - // TODO: m_Client->HandlePlayerAbilities(...); - return PARSE_OK; -} - - - - - -int cProtocol161::ParseSteerVehicle(void) -{ - HANDLE_PACKET_READ(ReadBEFloat, float, Sideways); - HANDLE_PACKET_READ(ReadBEFloat, float, Forward); - HANDLE_PACKET_READ(ReadBool, bool, Jump); - HANDLE_PACKET_READ(ReadBool, bool, Unmount); - if (Unmount) - { - m_Client->HandleUnmount(); - } - else - { - m_Client->HandleSteerVehicle(Forward, Sideways); - } - return PARSE_OK; -} - - - - - -int cProtocol161::ParsePacket(unsigned char a_PacketType) -{ - switch (a_PacketType) - { - case PACKET_STEER_VEHICLE: return ParseSteerVehicle(); - default: return super::ParsePacket(a_PacketType); - } -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cProtocol162: - -cProtocol162::cProtocol162(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol162::SendPlayerMaxSpeed(void) -{ - cCSLock Lock(m_CSPacket); - cPlayer * Player = m_Client->GetPlayer(); - WriteByte(PACKET_ENTITY_PROPERTIES); - WriteInt(Player->GetUniqueID()); - WriteInt(1); - WriteString("generic.movementSpeed"); - WriteDouble(0.1 * Player->GetMaxSpeed()); - WriteShort(0); - Flush(); -} - - - - diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h deleted file mode 100644 index add761d1e..000000000 --- a/src/Protocol/Protocol16x.h +++ /dev/null @@ -1,78 +0,0 @@ - -// Protocol16x.h - -/* -Declares the 1.6.x protocol classes: - - cProtocol161 - - release 1.6.1 protocol (#73) - - cProtocol162 - - release 1.6.2 protocol (#74) - - release 1.6.3 protocol (#77) - no relevant changes - - release 1.6.4 protocol (#78) - no relevant changes -(others may be added later in the future for the 1.6 release series) -*/ - - - - - -#pragma once - -#include "Protocol15x.h" - - - - - -class cProtocol161 : - public cProtocol150 -{ - typedef cProtocol150 super; - -public: - cProtocol161(cClientHandle * a_Client); - -protected: - - // cProtocol150 overrides: - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChat (const cCompositeChat & a_Message) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendPlayerMaxSpeed(void) override; - virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - - virtual int ParseEntityAction (void) override; - virtual int ParseLogin (void) override; - virtual int ParsePlayerAbilities(void) override; - - // New packets: - virtual int ParseSteerVehicle(void); - - // Enable new packets' handling - virtual int ParsePacket(unsigned char a_PacketType) override; -} ; - - - - - -class cProtocol162 : - public cProtocol161 -{ - typedef cProtocol161 super; - -public: - cProtocol162(cClientHandle * a_Client); - -protected: - // cProtocol161 overrides: - virtual void SendPlayerMaxSpeed(void) override; -} ; - - - - diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index ac58ef28b..e4c33908a 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -2217,20 +2217,6 @@ void cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) -void cProtocol172::WritePacket(cByteBuffer & a_Packet) -{ - cCSLock Lock(m_CSPacket); - AString Pkt; - a_Packet.ReadAll(Pkt); - WriteVarInt((UInt32)Pkt.size()); - SendData(Pkt.data(), Pkt.size()); - Flush(); -} - - - - - void cProtocol172::SendData(const char * a_Data, size_t a_Size) { if (m_IsEncrypted) diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 8f537f5d7..0bc86a72a 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -296,9 +296,6 @@ protected: void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); - /** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */ - void WritePacket(cByteBuffer & a_Packet); - /** Sends the data to the client, encrypting them if needed. */ virtual void SendData(const char * a_Data, size_t a_Size) override; diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 4ec447401..7a6eb5f28 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -2508,20 +2508,6 @@ void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) -void cProtocol180::WritePacket(cByteBuffer & a_Packet) -{ - cCSLock Lock(m_CSPacket); - AString Pkt; - a_Packet.ReadAll(Pkt); - WriteVarInt((UInt32)Pkt.size()); - SendData(Pkt.data(), Pkt.size()); - Flush(); -} - - - - - void cProtocol180::SendData(const char * a_Data, size_t a_Size) { if (m_IsEncrypted) diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 554edecc8..acc167a6d 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -313,9 +313,6 @@ protected: void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); - /** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */ - void WritePacket(cByteBuffer & a_Packet); - /** Sends the data to the client, encrypting them if needed. */ virtual void SendData(const char * a_Data, size_t a_Size) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index fe53aede1..ef6802d2b 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -7,11 +7,6 @@ #include "Globals.h" #include "ProtocolRecognizer.h" -#include "Protocol125.h" -#include "Protocol132.h" -#include "Protocol14x.h" -#include "Protocol15x.h" -#include "Protocol16x.h" #include "Protocol17x.h" #include "Protocol18x.h" #include "../ClientHandle.h" @@ -50,17 +45,6 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) { switch (a_ProtocolVersion) { - case PROTO_VERSION_1_2_5: return "1.2.5"; - case PROTO_VERSION_1_3_2: return "1.3.2"; - // case PROTO_VERSION_1_4_2: return "1.4.2"; - case PROTO_VERSION_1_4_4: return "1.4.4"; - case PROTO_VERSION_1_4_6: return "1.4.6"; - case PROTO_VERSION_1_5_0: return "1.5"; - case PROTO_VERSION_1_5_2: return "1.5.2"; - case PROTO_VERSION_1_6_1: return "1.6.1"; - case PROTO_VERSION_1_6_2: return "1.6.2"; - case PROTO_VERSION_1_6_3: return "1.6.3"; - case PROTO_VERSION_1_6_4: return "1.6.4"; case PROTO_VERSION_1_7_2: return "1.7.2"; case PROTO_VERSION_1_7_6: return "1.7.6"; case PROTO_VERSION_1_8_0: return "1.8"; @@ -213,8 +197,13 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) else { // This is used when the client sends a server-ping, respond with the default packet: - WriteByte (0xff); // PACKET_DISCONNECT - WriteString(a_Reason); + static const int Packet = 0xff; // PACKET_DISCONNECT + SendData((const char *)&Packet, 1); // WriteByte() + + AString UTF16 = UTF8ToRawBEUTF16(a_Reason.c_str(), a_Reason.length()); + static const short Size = htons((short)(UTF16.size() / 2)); + SendData((const char *)&Size, 2); // WriteShort() + SendData(UTF16.data(), UTF16.size()); // WriteString() } } @@ -873,51 +862,8 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void) { // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro - - // The first packet should be a Handshake, 0x02: - unsigned char PacketType; - if (!m_Buffer.ReadByte(PacketType)) - { - return false; - } - switch (PacketType) - { - case 0x02: return TryRecognizeLengthlessProtocol(); // Handshake, continue recognizing - case 0xfe: - { - // This may be either a packet length or the length-less Ping packet - Byte NextByte; - if (!m_Buffer.ReadByte(NextByte)) - { - // Not enough data for either protocol - // This could actually happen with the 1.2 / 1.3 client, but their support is fading out anyway - return false; - } - if (NextByte != 0x01) - { - // This is definitely NOT a length-less Ping packet, handle as lengthed protocol: - break; - } - if (!m_Buffer.ReadByte(NextByte)) - { - // There is no more data. Although this *could* mean TCP fragmentation, it is highly unlikely - // and rather this is a 1.4 client sending a regular Ping packet (without the following Plugin message) - SendLengthlessServerPing(); - return false; - } - if (NextByte == 0xfa) - { - // Definitely a length-less Ping followed by a Plugin message - SendLengthlessServerPing(); - return false; - } - // Definitely a lengthed Initial handshake, handle below: - break; - } - } // switch (PacketType) - // This must be a lengthed protocol, try if it has the entire initial handshake packet: - m_Buffer.ResetRead(); + // Lengthed protocol, try if it has the entire initial handshake packet: UInt32 PacketLen; UInt32 ReadSoFar = (UInt32)m_Buffer.GetReadableSpace(); if (!m_Buffer.ReadVarInt(PacketLen)) @@ -938,61 +884,6 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void) -bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void) -{ - // The comm started with 0x02, which is a Handshake packet in the length-less protocol family - // 1.3.2 starts with 0x02 0x39 <name-length-short> - // 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :) - char ch; - if (!m_Buffer.ReadChar(ch)) - { - return false; - } - switch (ch) - { - case PROTO_VERSION_1_3_2: - { - m_Protocol = new cProtocol132(m_Client); - return true; - } - case PROTO_VERSION_1_4_2: - case PROTO_VERSION_1_4_4: - { - m_Protocol = new cProtocol142(m_Client); - return true; - } - case PROTO_VERSION_1_4_6: - { - m_Protocol = new cProtocol146(m_Client); - return true; - } - case PROTO_VERSION_1_5_0: - case PROTO_VERSION_1_5_2: - { - m_Protocol = new cProtocol150(m_Client); - return true; - } - case PROTO_VERSION_1_6_1: - { - m_Protocol = new cProtocol161(m_Client); - return true; - } - case PROTO_VERSION_1_6_2: - case PROTO_VERSION_1_6_3: - case PROTO_VERSION_1_6_4: - { - m_Protocol = new cProtocol162(m_Client); - return true; - } - } - m_Protocol = new cProtocol125(m_Client); - return true; -} - - - - - bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining) { UInt32 PacketType; @@ -1090,80 +981,3 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema - -void cProtocolRecognizer::SendLengthlessServerPing(void) -{ - AString Reply; - cServer * Server = cRoot::Get()->GetServer(); - - AString ServerDescription = Server->GetDescription(); - int NumPlayers = Server->GetNumPlayers(); - int MaxPlayers = Server->GetMaxPlayers(); - AString Favicon = Server->GetFaviconData(); - cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); - - switch (cRoot::Get()->GetPrimaryServerVersion()) - { - case PROTO_VERSION_1_2_5: - case PROTO_VERSION_1_3_2: - { - // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 - Printf(Reply, "%s%s%i%s%i", - ServerDescription.c_str(), - cChatColor::Delimiter, - NumPlayers, - cChatColor::Delimiter, - MaxPlayers - ); - break; - } - - case PROTO_VERSION_1_4_2: - case PROTO_VERSION_1_4_4: - case PROTO_VERSION_1_4_6: - case PROTO_VERSION_1_5_0: - case PROTO_VERSION_1_5_2: - case PROTO_VERSION_1_6_1: - case PROTO_VERSION_1_6_2: - case PROTO_VERSION_1_6_3: - case PROTO_VERSION_1_6_4: - { - // The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff. - // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29 - // _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit. - // Who cares? We're disconnecting anyway. - m_Buffer.ResetRead(); - if (m_Buffer.CanReadBytes(2)) - { - Byte val; - m_Buffer.ReadByte(val); // Packet type - Serverlist ping - m_Buffer.ReadByte(val); // 0x01 magic value - ASSERT(val == 0x01); - } - - AString ProtocolVersionNum; - Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion()); - AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->GetPrimaryServerVersion())); - - // Cannot use Printf() because of in-string NUL bytes. - Reply = cChatColor::Delimiter; - Reply.append("1"); - Reply.push_back(0); - Reply.append(ProtocolVersionNum); - Reply.push_back(0); - Reply.append(ProtocolVersionTxt); - Reply.push_back(0); - Reply.append(ServerDescription); - Reply.push_back(0); - Reply.append(Printf("%d", NumPlayers)); - Reply.push_back(0); - Reply.append(Printf("%d", MaxPlayers)); - break; - } - } // switch (m_PrimaryServerVersion) - m_Client->Kick(Reply); -} - - - - diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index e4419f6ae..96a7e17d2 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -18,8 +18,8 @@ // Adjust these if a new protocol is added or an old one is removed: -#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10, 1.8" -#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5" +#define MCS_CLIENT_VERSIONS "1.7.x, 1.8" +#define MCS_PROTOCOL_VERSIONS "4, 5, 47" @@ -33,22 +33,6 @@ class cProtocolRecognizer : public: enum { - PROTO_VERSION_1_2_5 = 29, - PROTO_VERSION_1_3_2 = 39, - PROTO_VERSION_1_4_2 = 47, - PROTO_VERSION_1_4_4 = 49, - PROTO_VERSION_1_4_6 = 51, - PROTO_VERSION_1_5_0 = 60, - PROTO_VERSION_1_5_2 = 61, - PROTO_VERSION_1_6_1 = 73, - PROTO_VERSION_1_6_2 = 74, - PROTO_VERSION_1_6_3 = 77, - PROTO_VERSION_1_6_4 = 78, - - PROTO_VERSION_NEXT, - PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion - - // These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols PROTO_VERSION_1_7_2 = 4, PROTO_VERSION_1_7_6 = 5, PROTO_VERSION_1_8_0 = 47, @@ -150,23 +134,11 @@ protected: /// Tries to recognize protocol based on m_Buffer contents; returns true if recognized bool TryRecognizeProtocol(void); - /** Tries to recognize a protocol in the length-less family, based on m_Buffer; returns true if recognized. - Handles protocols before release 1.7, that didn't include packet lengths, and started with a 0x02 handshake packet - Note that length-less server ping is handled directly in TryRecognizeProtocol(), this function is called only - when the 0x02 Handshake packet has been received - */ - bool TryRecognizeLengthlessProtocol(void); - /** Tries to recognize a protocol in the leghted family (1.7+), based on m_Buffer; returns true if recognized. The packet length and type have already been read, type is 0 The number of bytes remaining in the packet is passed as a_PacketLengthRemaining **/ bool TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining); - - /** Called when the recognizer gets a length-less protocol's server ping packet - Responds with server stats and destroys the client. - */ - void SendLengthlessServerPing(void); } ; |