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-rw-r--r--src/Registries/BlockStates.h60150
1 files changed, 34719 insertions, 25431 deletions
diff --git a/src/Registries/BlockStates.h b/src/Registries/BlockStates.h
index 4419fc896..e4fc25f4e 100644
--- a/src/Registries/BlockStates.h
+++ b/src/Registries/BlockStates.h
@@ -6,25480 +6,34768 @@
namespace Block
{
- namespace AcaciaButton
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState AcaciaButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6442;
- else return 6443;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6444;
- else return 6445;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6446;
- else return 6447;
- else
- if (Powered) return 6448;
- else return 6449;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6450;
- else return 6451;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6452;
- else return 6453;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6454;
- else return 6455;
- else
- if (Powered) return 6456;
- else return 6457;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6458;
- else return 6459;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6460;
- else return 6461;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6462;
- else return 6463;
- else
- if (Powered) return 6464;
- else return 6465;
- }
- BlockState AcaciaButton();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace AcaciaDoor
- {
- enum class Half
- {
- Upper,
- Lower
- };
- enum class Hinge
- {
- Left,
- Right
- };
- constexpr BlockState AcaciaDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8930;
- else return 8931;
- else
- if (Powered) return 8932;
- else return 8933;
- else
- if (Open)
- if (Powered) return 8934;
- else return 8935;
- else
- if (Powered) return 8936;
- else return 8937;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8938;
- else return 8939;
- else
- if (Powered) return 8940;
- else return 8941;
- else
- if (Open)
- if (Powered) return 8942;
- else return 8943;
- else
- if (Powered) return 8944;
- else return 8945;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8946;
- else return 8947;
- else
- if (Powered) return 8948;
- else return 8949;
- else
- if (Open)
- if (Powered) return 8950;
- else return 8951;
- else
- if (Powered) return 8952;
- else return 8953;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8954;
- else return 8955;
- else
- if (Powered) return 8956;
- else return 8957;
- else
- if (Open)
- if (Powered) return 8958;
- else return 8959;
- else
- if (Powered) return 8960;
- else return 8961;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8962;
- else return 8963;
- else
- if (Powered) return 8964;
- else return 8965;
- else
- if (Open)
- if (Powered) return 8966;
- else return 8967;
- else
- if (Powered) return 8968;
- else return 8969;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8970;
- else return 8971;
- else
- if (Powered) return 8972;
- else return 8973;
- else
- if (Open)
- if (Powered) return 8974;
- else return 8975;
- else
- if (Powered) return 8976;
- else return 8977;
- else
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8978;
- else return 8979;
- else
- if (Powered) return 8980;
- else return 8981;
- else
- if (Open)
- if (Powered) return 8982;
- else return 8983;
- else
- if (Powered) return 8984;
- else return 8985;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8986;
- else return 8987;
- else
- if (Powered) return 8988;
- else return 8989;
- else
- if (Open)
- if (Powered) return 8990;
- else return 8991;
- else
- if (Powered) return 8992;
- else return 8993;
- }
- BlockState AcaciaDoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Hinge Hinge(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace AcaciaFence
- {
- constexpr BlockState AcaciaFence(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 8676;
- else return 8677;
- else
- if (West) return 8680;
- else return 8681;
- else
- if (South)
- if (West) return 8684;
- else return 8685;
- else
- if (West) return 8688;
- else return 8689;
+namespace AcaciaButton
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState AcaciaButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6442;
else
- if (North)
- if (South)
- if (West) return 8692;
- else return 8693;
- else
- if (West) return 8696;
- else return 8697;
- else
- if (South)
- if (West) return 8700;
- else return 8701;
- else
- if (West) return 8704;
- else return 8705;
- }
- BlockState AcaciaFence();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace AcaciaFenceGate
- {
- constexpr BlockState AcaciaFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (InWall)
- if (Open)
- if (Powered) return 8514;
- else return 8515;
- else
- if (Powered) return 8516;
- else return 8517;
- else
- if (Open)
- if (Powered) return 8518;
- else return 8519;
- else
- if (Powered) return 8520;
- else return 8521;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (InWall)
- if (Open)
- if (Powered) return 8522;
- else return 8523;
- else
- if (Powered) return 8524;
- else return 8525;
- else
- if (Open)
- if (Powered) return 8526;
- else return 8527;
- else
- if (Powered) return 8528;
- else return 8529;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (InWall)
- if (Open)
- if (Powered) return 8530;
- else return 8531;
- else
- if (Powered) return 8532;
- else return 8533;
- else
- if (Open)
- if (Powered) return 8534;
- else return 8535;
- else
- if (Powered) return 8536;
- else return 8537;
- else
- if (InWall)
- if (Open)
- if (Powered) return 8538;
- else return 8539;
- else
- if (Powered) return 8540;
- else return 8541;
- else
- if (Open)
- if (Powered) return 8542;
- else return 8543;
- else
- if (Powered) return 8544;
- else return 8545;
- }
- BlockState AcaciaFenceGate();
- eBlockFace Facing(BlockState Block);
- bool InWall(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace AcaciaLeaves
- {
- constexpr BlockState AcaciaLeaves(const unsigned char Distance, const bool Persistent)
- {
- if (Distance == 1)
- if (Persistent) return 201;
- else return 202;
- else if (Distance == 2)
- if (Persistent) return 203;
- else return 204;
- else if (Distance == 3)
- if (Persistent) return 205;
- else return 206;
- else if (Distance == 4)
- if (Persistent) return 207;
- else return 208;
- else if (Distance == 5)
- if (Persistent) return 209;
- else return 210;
- else if (Distance == 6)
- if (Persistent) return 211;
- else return 212;
- else
- if (Persistent) return 213;
- else return 214;
- }
- BlockState AcaciaLeaves();
- unsigned char Distance(BlockState Block);
- bool Persistent(BlockState Block);
- }
- namespace AcaciaLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState AcaciaLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 85;
- else if (Axis == Axis::Y) return 86;
- else return 87;
- }
- BlockState AcaciaLog();
- enum Axis Axis(BlockState Block);
- }
- namespace AcaciaPlanks
- {
- constexpr BlockState AcaciaPlanks()
- {
- return 19;
- }
- }
- namespace AcaciaPressurePlate
- {
- constexpr BlockState AcaciaPressurePlate(const bool Powered)
- {
- if (Powered) return 3881;
- else return 3882;
- }
- BlockState AcaciaPressurePlate();
- bool Powered(BlockState Block);
- }
- namespace AcaciaSapling
- {
- constexpr BlockState AcaciaSapling(const unsigned char Stage)
- {
- if (Stage == 0) return 29;
- else return 30;
- }
- BlockState AcaciaSapling();
- unsigned char Stage(BlockState Block);
- }
- namespace AcaciaSign
- {
- constexpr BlockState AcaciaSign(const unsigned char Rotation)
- {
- if (Rotation == 0) return 3478;
- else if (Rotation == 1) return 3480;
- else if (Rotation == 2) return 3482;
- else if (Rotation == 3) return 3484;
- else if (Rotation == 4) return 3486;
- else if (Rotation == 5) return 3488;
- else if (Rotation == 6) return 3490;
- else if (Rotation == 7) return 3492;
- else if (Rotation == 8) return 3494;
- else if (Rotation == 9) return 3496;
- else if (Rotation == 10) return 3498;
- else if (Rotation == 11) return 3500;
- else if (Rotation == 12) return 3502;
- else if (Rotation == 13) return 3504;
- else if (Rotation == 14) return 3506;
- else return 3508;
- }
- BlockState AcaciaSign();
- unsigned char Rotation(BlockState Block);
- }
- namespace AcaciaSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState AcaciaSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8325;
- else if (Type == Type::Bottom) return 8327;
- else return 8329;
- }
- BlockState AcaciaSlab();
- enum Type Type(BlockState Block);
- }
- namespace AcaciaStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState AcaciaStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7376;
- else if (Shape == Shape::InnerLeft) return 7378;
- else if (Shape == Shape::InnerRight) return 7380;
- else if (Shape == Shape::OuterLeft) return 7382;
- else return 7384;
- else
- if (Shape == Shape::Straight) return 7386;
- else if (Shape == Shape::InnerLeft) return 7388;
- else if (Shape == Shape::InnerRight) return 7390;
- else if (Shape == Shape::OuterLeft) return 7392;
- else return 7394;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7396;
- else if (Shape == Shape::InnerLeft) return 7398;
- else if (Shape == Shape::InnerRight) return 7400;
- else if (Shape == Shape::OuterLeft) return 7402;
- else return 7404;
- else
- if (Shape == Shape::Straight) return 7406;
- else if (Shape == Shape::InnerLeft) return 7408;
- else if (Shape == Shape::InnerRight) return 7410;
- else if (Shape == Shape::OuterLeft) return 7412;
- else return 7414;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7416;
- else if (Shape == Shape::InnerLeft) return 7418;
- else if (Shape == Shape::InnerRight) return 7420;
- else if (Shape == Shape::OuterLeft) return 7422;
- else return 7424;
- else
- if (Shape == Shape::Straight) return 7426;
- else if (Shape == Shape::InnerLeft) return 7428;
- else if (Shape == Shape::InnerRight) return 7430;
- else if (Shape == Shape::OuterLeft) return 7432;
- else return 7434;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7436;
- else if (Shape == Shape::InnerLeft) return 7438;
- else if (Shape == Shape::InnerRight) return 7440;
- else if (Shape == Shape::OuterLeft) return 7442;
- else return 7444;
- else
- if (Shape == Shape::Straight) return 7446;
- else if (Shape == Shape::InnerLeft) return 7448;
- else if (Shape == Shape::InnerRight) return 7450;
- else if (Shape == Shape::OuterLeft) return 7452;
- else return 7454;
- }
- BlockState AcaciaStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace AcaciaTrapdoor
- {
- enum class Half
- {
- Top,
- Bottom
- };
- constexpr BlockState AcaciaTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4368;
- else return 4370;
- else
- if (Powered) return 4372;
- else return 4374;
- else
- if (Open)
- if (Powered) return 4376;
- else return 4378;
- else
- if (Powered) return 4380;
- else return 4382;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4384;
- else return 4386;
- else
- if (Powered) return 4388;
- else return 4390;
- else
- if (Open)
- if (Powered) return 4392;
- else return 4394;
- else
- if (Powered) return 4396;
- else return 4398;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4400;
- else return 4402;
- else
- if (Powered) return 4404;
- else return 4406;
- else
- if (Open)
- if (Powered) return 4408;
- else return 4410;
- else
- if (Powered) return 4412;
- else return 4414;
- else
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4416;
- else return 4418;
- else
- if (Powered) return 4420;
- else return 4422;
- else
- if (Open)
- if (Powered) return 4424;
- else return 4426;
- else
- if (Powered) return 4428;
- else return 4430;
- }
- BlockState AcaciaTrapdoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace AcaciaWallSign
- {
- constexpr BlockState AcaciaWallSign(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3760;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3762;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3764;
- else return 3766;
- }
- BlockState AcaciaWallSign();
- eBlockFace Facing(BlockState Block);
- }
- namespace AcaciaWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState AcaciaWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 121;
- else if (Axis == Axis::Y) return 122;
- else return 123;
- }
- BlockState AcaciaWood();
- enum Axis Axis(BlockState Block);
- }
- namespace ActivatorRail
- {
- enum class Shape
- {
- NorthSouth,
- EastWest,
- AscendingEast,
- AscendingWest,
- AscendingNorth,
- AscendingSouth
- };
- constexpr BlockState ActivatorRail(const bool Powered, const enum Shape Shape)
- {
- if (Powered)
- if (Shape == Shape::NorthSouth) return 6823;
- else if (Shape == Shape::EastWest) return 6824;
- else if (Shape == Shape::AscendingEast) return 6825;
- else if (Shape == Shape::AscendingWest) return 6826;
- else if (Shape == Shape::AscendingNorth) return 6827;
- else return 6828;
- else
- if (Shape == Shape::NorthSouth) return 6829;
- else if (Shape == Shape::EastWest) return 6830;
- else if (Shape == Shape::AscendingEast) return 6831;
- else if (Shape == Shape::AscendingWest) return 6832;
- else if (Shape == Shape::AscendingNorth) return 6833;
- else return 6834;
- }
- BlockState ActivatorRail();
- bool Powered(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace Air
- {
- constexpr BlockState Air()
- {
- return -0;
- }
- }
- namespace Allium
- {
- constexpr BlockState Allium()
- {
- return 1415;
- }
- }
- namespace AncientDebris
- {
- constexpr BlockState AncientDebris()
- {
- return 15827;
- }
- }
- namespace Andesite
- {
- constexpr BlockState Andesite()
- {
- return 6;
- }
- }
- namespace AndesiteSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState AndesiteSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10844;
- else if (Type == Type::Bottom) return 10846;
- else return 10848;
- }
- BlockState AndesiteSlab();
- enum Type Type(BlockState Block);
- }
- namespace AndesiteStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState AndesiteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10470;
- else if (Shape == Shape::InnerLeft) return 10472;
- else if (Shape == Shape::InnerRight) return 10474;
- else if (Shape == Shape::OuterLeft) return 10476;
- else return 10478;
- else
- if (Shape == Shape::Straight) return 10480;
- else if (Shape == Shape::InnerLeft) return 10482;
- else if (Shape == Shape::InnerRight) return 10484;
- else if (Shape == Shape::OuterLeft) return 10486;
- else return 10488;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10490;
- else if (Shape == Shape::InnerLeft) return 10492;
- else if (Shape == Shape::InnerRight) return 10494;
- else if (Shape == Shape::OuterLeft) return 10496;
- else return 10498;
- else
- if (Shape == Shape::Straight) return 10500;
- else if (Shape == Shape::InnerLeft) return 10502;
- else if (Shape == Shape::InnerRight) return 10504;
- else if (Shape == Shape::OuterLeft) return 10506;
- else return 10508;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10510;
- else if (Shape == Shape::InnerLeft) return 10512;
- else if (Shape == Shape::InnerRight) return 10514;
- else if (Shape == Shape::OuterLeft) return 10516;
- else return 10518;
- else
- if (Shape == Shape::Straight) return 10520;
- else if (Shape == Shape::InnerLeft) return 10522;
- else if (Shape == Shape::InnerRight) return 10524;
- else if (Shape == Shape::OuterLeft) return 10526;
- else return 10528;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10530;
- else if (Shape == Shape::InnerLeft) return 10532;
- else if (Shape == Shape::InnerRight) return 10534;
- else if (Shape == Shape::OuterLeft) return 10536;
- else return 10538;
- else
- if (Shape == Shape::Straight) return 10540;
- else if (Shape == Shape::InnerLeft) return 10542;
- else if (Shape == Shape::InnerRight) return 10544;
- else if (Shape == Shape::OuterLeft) return 10546;
- else return 10548;
- }
- BlockState AndesiteStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace AndesiteWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState AndesiteWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13138;
- else if (West == West::Low) return 13139;
- else return 13140;
- else
- if (West == West::None) return 13144;
- else if (West == West::Low) return 13145;
- else return 13146;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13150;
- else if (West == West::Low) return 13151;
- else return 13152;
- else
- if (West == West::None) return 13156;
- else if (West == West::Low) return 13157;
- else return 13158;
- else
- if (Up)
- if (West == West::None) return 13162;
- else if (West == West::Low) return 13163;
- else return 13164;
- else
- if (West == West::None) return 13168;
- else if (West == West::Low) return 13169;
- else return 13170;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13174;
- else if (West == West::Low) return 13175;
- else return 13176;
- else
- if (West == West::None) return 13180;
- else if (West == West::Low) return 13181;
- else return 13182;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13186;
- else if (West == West::Low) return 13187;
- else return 13188;
- else
- if (West == West::None) return 13192;
- else if (West == West::Low) return 13193;
- else return 13194;
- else
- if (Up)
- if (West == West::None) return 13198;
- else if (West == West::Low) return 13199;
- else return 13200;
- else
- if (West == West::None) return 13204;
- else if (West == West::Low) return 13205;
- else return 13206;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13210;
- else if (West == West::Low) return 13211;
- else return 13212;
- else
- if (West == West::None) return 13216;
- else if (West == West::Low) return 13217;
- else return 13218;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13222;
- else if (West == West::Low) return 13223;
- else return 13224;
- else
- if (West == West::None) return 13228;
- else if (West == West::Low) return 13229;
- else return 13230;
- else
- if (Up)
- if (West == West::None) return 13234;
- else if (West == West::Low) return 13235;
- else return 13236;
- else
- if (West == West::None) return 13240;
- else if (West == West::Low) return 13241;
- else return 13242;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13246;
- else if (West == West::Low) return 13247;
- else return 13248;
- else
- if (West == West::None) return 13252;
- else if (West == West::Low) return 13253;
- else return 13254;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13258;
- else if (West == West::Low) return 13259;
- else return 13260;
- else
- if (West == West::None) return 13264;
- else if (West == West::Low) return 13265;
- else return 13266;
- else
- if (Up)
- if (West == West::None) return 13270;
- else if (West == West::Low) return 13271;
- else return 13272;
- else
- if (West == West::None) return 13276;
- else if (West == West::Low) return 13277;
- else return 13278;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13282;
- else if (West == West::Low) return 13283;
- else return 13284;
- else
- if (West == West::None) return 13288;
- else if (West == West::Low) return 13289;
- else return 13290;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13294;
- else if (West == West::Low) return 13295;
- else return 13296;
- else
- if (West == West::None) return 13300;
- else if (West == West::Low) return 13301;
- else return 13302;
- else
- if (Up)
- if (West == West::None) return 13306;
- else if (West == West::Low) return 13307;
- else return 13308;
- else
- if (West == West::None) return 13312;
- else if (West == West::Low) return 13313;
- else return 13314;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13318;
- else if (West == West::Low) return 13319;
- else return 13320;
- else
- if (West == West::None) return 13324;
- else if (West == West::Low) return 13325;
- else return 13326;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13330;
- else if (West == West::Low) return 13331;
- else return 13332;
- else
- if (West == West::None) return 13336;
- else if (West == West::Low) return 13337;
- else return 13338;
- else
- if (Up)
- if (West == West::None) return 13342;
- else if (West == West::Low) return 13343;
- else return 13344;
- else
- if (West == West::None) return 13348;
- else if (West == West::Low) return 13349;
- else return 13350;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13354;
- else if (West == West::Low) return 13355;
- else return 13356;
- else
- if (West == West::None) return 13360;
- else if (West == West::Low) return 13361;
- else return 13362;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13366;
- else if (West == West::Low) return 13367;
- else return 13368;
- else
- if (West == West::None) return 13372;
- else if (West == West::Low) return 13373;
- else return 13374;
- else
- if (Up)
- if (West == West::None) return 13378;
- else if (West == West::Low) return 13379;
- else return 13380;
- else
- if (West == West::None) return 13384;
- else if (West == West::Low) return 13385;
- else return 13386;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13390;
- else if (West == West::Low) return 13391;
- else return 13392;
- else
- if (West == West::None) return 13396;
- else if (West == West::Low) return 13397;
- else return 13398;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13402;
- else if (West == West::Low) return 13403;
- else return 13404;
- else
- if (West == West::None) return 13408;
- else if (West == West::Low) return 13409;
- else return 13410;
- else
- if (Up)
- if (West == West::None) return 13414;
- else if (West == West::Low) return 13415;
- else return 13416;
- else
- if (West == West::None) return 13420;
- else if (West == West::Low) return 13421;
- else return 13422;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13426;
- else if (West == West::Low) return 13427;
- else return 13428;
- else
- if (West == West::None) return 13432;
- else if (West == West::Low) return 13433;
- else return 13434;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13438;
- else if (West == West::Low) return 13439;
- else return 13440;
- else
- if (West == West::None) return 13444;
- else if (West == West::Low) return 13445;
- else return 13446;
- else
- if (Up)
- if (West == West::None) return 13450;
- else if (West == West::Low) return 13451;
- else return 13452;
- else
- if (West == West::None) return 13456;
- else if (West == West::Low) return 13457;
- else return 13458;
- }
- BlockState AndesiteWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace Anvil
- {
- constexpr BlockState Anvil(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6610;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6611;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6612;
- else return 6613;
- }
- BlockState Anvil();
- eBlockFace Facing(BlockState Block);
- }
- namespace AttachedMelonStem
- {
- constexpr BlockState AttachedMelonStem(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 4768;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 4769;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 4770;
- else return 4771;
- }
- BlockState AttachedMelonStem();
- eBlockFace Facing(BlockState Block);
- }
- namespace AttachedPumpkinStem
- {
- constexpr BlockState AttachedPumpkinStem(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 4764;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 4765;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 4766;
- else return 4767;
- }
- BlockState AttachedPumpkinStem();
- eBlockFace Facing(BlockState Block);
- }
- namespace AzureBluet
- {
- constexpr BlockState AzureBluet()
- {
- return 1416;
- }
- }
- namespace Bamboo
- {
- enum class Leaves
- {
- None,
- Small,
- Large
- };
- constexpr BlockState Bamboo(const unsigned char Age, const enum Leaves Leaves, const unsigned char Stage)
- {
- if (Age == 0)
- if (Leaves == Leaves::None)
- if (Stage == 0) return 9652;
- else return 9653;
- else if (Leaves == Leaves::Small)
- if (Stage == 0) return 9654;
- else return 9655;
- else
- if (Stage == 0) return 9656;
- else return 9657;
- else
- if (Leaves == Leaves::None)
- if (Stage == 0) return 9658;
- else return 9659;
- else if (Leaves == Leaves::Small)
- if (Stage == 0) return 9660;
- else return 9661;
- else
- if (Stage == 0) return 9662;
- else return 9663;
- }
- BlockState Bamboo();
- unsigned char Age(BlockState Block);
- enum Leaves Leaves(BlockState Block);
- unsigned char Stage(BlockState Block);
- }
- namespace BambooSapling
- {
- constexpr BlockState BambooSapling()
- {
- return 9651;
- }
- }
- namespace Barrel
- {
- constexpr BlockState Barrel(const eBlockFace Facing, const bool Open)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Open) return 14791;
- else return 14792;
- else if (Facing == eBlockFace::BLOCK_FACE_XP)
- if (Open) return 14793;
- else return 14794;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Open) return 14795;
- else return 14796;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Open) return 14797;
- else return 14798;
- else if (Facing == eBlockFace::BLOCK_FACE_YP)
- if (Open) return 14799;
- else return 14800;
- else
- if (Open) return 14801;
- else return 14802;
- }
- BlockState Barrel();
- eBlockFace Facing(BlockState Block);
- bool Open(BlockState Block);
- }
- namespace Barrier
- {
- constexpr BlockState Barrier()
- {
- return 7536;
- }
- }
- namespace Basalt
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState Basalt(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 4002;
- else if (Axis == Axis::Y) return 4003;
- else return 4004;
- }
- BlockState Basalt();
- enum Axis Axis(BlockState Block);
- }
- namespace Beacon
- {
- constexpr BlockState Beacon()
- {
- return 5656;
- }
- }
- namespace Bedrock
- {
- constexpr BlockState Bedrock()
- {
- return 33;
- }
- }
- namespace BeeNest
- {
- constexpr BlockState BeeNest(const eBlockFace Facing, const unsigned char HoneyLevel)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (HoneyLevel == 0) return 15776;
- else if (HoneyLevel == 1) return 15777;
- else if (HoneyLevel == 2) return 15778;
- else if (HoneyLevel == 3) return 15779;
- else if (HoneyLevel == 4) return 15780;
- else return 15781;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (HoneyLevel == 0) return 15782;
- else if (HoneyLevel == 1) return 15783;
- else if (HoneyLevel == 2) return 15784;
- else if (HoneyLevel == 3) return 15785;
- else if (HoneyLevel == 4) return 15786;
- else return 15787;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (HoneyLevel == 0) return 15788;
- else if (HoneyLevel == 1) return 15789;
- else if (HoneyLevel == 2) return 15790;
- else if (HoneyLevel == 3) return 15791;
- else if (HoneyLevel == 4) return 15792;
- else return 15793;
- else
- if (HoneyLevel == 0) return 15794;
- else if (HoneyLevel == 1) return 15795;
- else if (HoneyLevel == 2) return 15796;
- else if (HoneyLevel == 3) return 15797;
- else if (HoneyLevel == 4) return 15798;
- else return 15799;
- }
- BlockState BeeNest();
- eBlockFace Facing(BlockState Block);
- unsigned char HoneyLevel(BlockState Block);
- }
- namespace Beehive
- {
- constexpr BlockState Beehive(const eBlockFace Facing, const unsigned char HoneyLevel)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (HoneyLevel == 0) return 15800;
- else if (HoneyLevel == 1) return 15801;
- else if (HoneyLevel == 2) return 15802;
- else if (HoneyLevel == 3) return 15803;
- else if (HoneyLevel == 4) return 15804;
- else return 15805;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (HoneyLevel == 0) return 15806;
- else if (HoneyLevel == 1) return 15807;
- else if (HoneyLevel == 2) return 15808;
- else if (HoneyLevel == 3) return 15809;
- else if (HoneyLevel == 4) return 15810;
- else return 15811;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (HoneyLevel == 0) return 15812;
- else if (HoneyLevel == 1) return 15813;
- else if (HoneyLevel == 2) return 15814;
- else if (HoneyLevel == 3) return 15815;
- else if (HoneyLevel == 4) return 15816;
- else return 15817;
- else
- if (HoneyLevel == 0) return 15818;
- else if (HoneyLevel == 1) return 15819;
- else if (HoneyLevel == 2) return 15820;
- else if (HoneyLevel == 3) return 15821;
- else if (HoneyLevel == 4) return 15822;
- else return 15823;
- }
- BlockState Beehive();
- eBlockFace Facing(BlockState Block);
- unsigned char HoneyLevel(BlockState Block);
- }
- namespace Beetroots
- {
- constexpr BlockState Beetroots(const unsigned char Age)
- {
- if (Age == 0) return 9219;
- else if (Age == 1) return 9220;
- else if (Age == 2) return 9221;
- else return 9222;
- }
- BlockState Beetroots();
- unsigned char Age(BlockState Block);
- }
- namespace Bell
- {
- enum class Attachment
- {
- Floor,
- Ceiling,
- SingleWall,
- DoubleWall
- };
- constexpr BlockState Bell(const enum Attachment Attachment, const eBlockFace Facing, const bool Powered)
- {
- if (Attachment == Attachment::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 14854;
- else return 14855;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 14856;
- else return 14857;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 14858;
- else return 14859;
- else
- if (Powered) return 14860;
- else return 14861;
- else if (Attachment == Attachment::Ceiling)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 14862;
- else return 14863;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 14864;
- else return 14865;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 14866;
- else return 14867;
- else
- if (Powered) return 14868;
- else return 14869;
- else if (Attachment == Attachment::SingleWall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 14870;
- else return 14871;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 14872;
- else return 14873;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 14874;
- else return 14875;
- else
- if (Powered) return 14876;
- else return 14877;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 14878;
- else return 14879;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 14880;
- else return 14881;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 14882;
- else return 14883;
- else
- if (Powered) return 14884;
- else return 14885;
- }
- BlockState Bell();
- enum Attachment Attachment(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace BirchButton
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState BirchButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6394;
- else return 6395;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6396;
- else return 6397;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6398;
- else return 6399;
- else
- if (Powered) return 6400;
- else return 6401;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6402;
- else return 6403;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6404;
- else return 6405;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6406;
- else return 6407;
- else
- if (Powered) return 6408;
- else return 6409;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6410;
- else return 6411;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6412;
- else return 6413;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6414;
- else return 6415;
- else
- if (Powered) return 6416;
- else return 6417;
- }
- BlockState BirchButton();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace BirchDoor
- {
- enum class Half
- {
- Upper,
- Lower
- };
- enum class Hinge
- {
- Left,
- Right
- };
- constexpr BlockState BirchDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8802;
- else return 8803;
- else
- if (Powered) return 8804;
- else return 8805;
- else
- if (Open)
- if (Powered) return 8806;
- else return 8807;
- else
- if (Powered) return 8808;
- else return 8809;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8810;
- else return 8811;
- else
- if (Powered) return 8812;
- else return 8813;
- else
- if (Open)
- if (Powered) return 8814;
- else return 8815;
- else
- if (Powered) return 8816;
- else return 8817;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8818;
- else return 8819;
- else
- if (Powered) return 8820;
- else return 8821;
- else
- if (Open)
- if (Powered) return 8822;
- else return 8823;
- else
- if (Powered) return 8824;
- else return 8825;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8826;
- else return 8827;
- else
- if (Powered) return 8828;
- else return 8829;
- else
- if (Open)
- if (Powered) return 8830;
- else return 8831;
- else
- if (Powered) return 8832;
- else return 8833;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8834;
- else return 8835;
- else
- if (Powered) return 8836;
- else return 8837;
- else
- if (Open)
- if (Powered) return 8838;
- else return 8839;
- else
- if (Powered) return 8840;
- else return 8841;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8842;
- else return 8843;
- else
- if (Powered) return 8844;
- else return 8845;
- else
- if (Open)
- if (Powered) return 8846;
- else return 8847;
- else
- if (Powered) return 8848;
- else return 8849;
- else
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8850;
- else return 8851;
- else
- if (Powered) return 8852;
- else return 8853;
- else
- if (Open)
- if (Powered) return 8854;
- else return 8855;
- else
- if (Powered) return 8856;
- else return 8857;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8858;
- else return 8859;
- else
- if (Powered) return 8860;
- else return 8861;
- else
- if (Open)
- if (Powered) return 8862;
- else return 8863;
- else
- if (Powered) return 8864;
- else return 8865;
- }
- BlockState BirchDoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Hinge Hinge(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace BirchFence
- {
- constexpr BlockState BirchFence(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 8612;
- else return 8613;
- else
- if (West) return 8616;
- else return 8617;
- else
- if (South)
- if (West) return 8620;
- else return 8621;
- else
- if (West) return 8624;
- else return 8625;
+ return 6443;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6444;
else
- if (North)
- if (South)
- if (West) return 8628;
- else return 8629;
- else
- if (West) return 8632;
- else return 8633;
- else
- if (South)
- if (West) return 8636;
- else return 8637;
- else
- if (West) return 8640;
- else return 8641;
- }
- BlockState BirchFence();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace BirchFenceGate
- {
- constexpr BlockState BirchFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (InWall)
- if (Open)
- if (Powered) return 8450;
- else return 8451;
- else
- if (Powered) return 8452;
- else return 8453;
- else
- if (Open)
- if (Powered) return 8454;
- else return 8455;
- else
- if (Powered) return 8456;
- else return 8457;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (InWall)
- if (Open)
- if (Powered) return 8458;
- else return 8459;
- else
- if (Powered) return 8460;
- else return 8461;
- else
- if (Open)
- if (Powered) return 8462;
- else return 8463;
- else
- if (Powered) return 8464;
- else return 8465;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (InWall)
- if (Open)
- if (Powered) return 8466;
- else return 8467;
- else
- if (Powered) return 8468;
- else return 8469;
- else
- if (Open)
- if (Powered) return 8470;
- else return 8471;
- else
- if (Powered) return 8472;
- else return 8473;
- else
- if (InWall)
- if (Open)
- if (Powered) return 8474;
- else return 8475;
- else
- if (Powered) return 8476;
- else return 8477;
- else
- if (Open)
- if (Powered) return 8478;
- else return 8479;
- else
- if (Powered) return 8480;
- else return 8481;
- }
- BlockState BirchFenceGate();
- eBlockFace Facing(BlockState Block);
- bool InWall(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace BirchLeaves
- {
- constexpr BlockState BirchLeaves(const unsigned char Distance, const bool Persistent)
- {
- if (Distance == 1)
- if (Persistent) return 173;
- else return 174;
- else if (Distance == 2)
- if (Persistent) return 175;
- else return 176;
- else if (Distance == 3)
- if (Persistent) return 177;
- else return 178;
- else if (Distance == 4)
- if (Persistent) return 179;
- else return 180;
- else if (Distance == 5)
- if (Persistent) return 181;
- else return 182;
- else if (Distance == 6)
- if (Persistent) return 183;
- else return 184;
- else
- if (Persistent) return 185;
- else return 186;
- }
- BlockState BirchLeaves();
- unsigned char Distance(BlockState Block);
- bool Persistent(BlockState Block);
- }
- namespace BirchLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState BirchLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 79;
- else if (Axis == Axis::Y) return 80;
- else return 81;
- }
- BlockState BirchLog();
- enum Axis Axis(BlockState Block);
- }
- namespace BirchPlanks
- {
- constexpr BlockState BirchPlanks()
- {
- return 17;
- }
- }
- namespace BirchPressurePlate
- {
- constexpr BlockState BirchPressurePlate(const bool Powered)
- {
- if (Powered) return 3877;
- else return 3878;
- }
- BlockState BirchPressurePlate();
- bool Powered(BlockState Block);
- }
- namespace BirchSapling
- {
- constexpr BlockState BirchSapling(const unsigned char Stage)
- {
- if (Stage == 0) return 25;
- else return 26;
- }
- BlockState BirchSapling();
- unsigned char Stage(BlockState Block);
- }
- namespace BirchSign
- {
- constexpr BlockState BirchSign(const unsigned char Rotation)
- {
- if (Rotation == 0) return 3446;
- else if (Rotation == 1) return 3448;
- else if (Rotation == 2) return 3450;
- else if (Rotation == 3) return 3452;
- else if (Rotation == 4) return 3454;
- else if (Rotation == 5) return 3456;
- else if (Rotation == 6) return 3458;
- else if (Rotation == 7) return 3460;
- else if (Rotation == 8) return 3462;
- else if (Rotation == 9) return 3464;
- else if (Rotation == 10) return 3466;
- else if (Rotation == 11) return 3468;
- else if (Rotation == 12) return 3470;
- else if (Rotation == 13) return 3472;
- else if (Rotation == 14) return 3474;
- else return 3476;
- }
- BlockState BirchSign();
- unsigned char Rotation(BlockState Block);
- }
- namespace BirchSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState BirchSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8313;
- else if (Type == Type::Bottom) return 8315;
- else return 8317;
- }
- BlockState BirchSlab();
- enum Type Type(BlockState Block);
- }
- namespace BirchStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState BirchStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5485;
- else if (Shape == Shape::InnerLeft) return 5487;
- else if (Shape == Shape::InnerRight) return 5489;
- else if (Shape == Shape::OuterLeft) return 5491;
- else return 5493;
- else
- if (Shape == Shape::Straight) return 5495;
- else if (Shape == Shape::InnerLeft) return 5497;
- else if (Shape == Shape::InnerRight) return 5499;
- else if (Shape == Shape::OuterLeft) return 5501;
- else return 5503;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5505;
- else if (Shape == Shape::InnerLeft) return 5507;
- else if (Shape == Shape::InnerRight) return 5509;
- else if (Shape == Shape::OuterLeft) return 5511;
- else return 5513;
- else
- if (Shape == Shape::Straight) return 5515;
- else if (Shape == Shape::InnerLeft) return 5517;
- else if (Shape == Shape::InnerRight) return 5519;
- else if (Shape == Shape::OuterLeft) return 5521;
- else return 5523;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5525;
- else if (Shape == Shape::InnerLeft) return 5527;
- else if (Shape == Shape::InnerRight) return 5529;
- else if (Shape == Shape::OuterLeft) return 5531;
- else return 5533;
- else
- if (Shape == Shape::Straight) return 5535;
- else if (Shape == Shape::InnerLeft) return 5537;
- else if (Shape == Shape::InnerRight) return 5539;
- else if (Shape == Shape::OuterLeft) return 5541;
- else return 5543;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5545;
- else if (Shape == Shape::InnerLeft) return 5547;
- else if (Shape == Shape::InnerRight) return 5549;
- else if (Shape == Shape::OuterLeft) return 5551;
- else return 5553;
- else
- if (Shape == Shape::Straight) return 5555;
- else if (Shape == Shape::InnerLeft) return 5557;
- else if (Shape == Shape::InnerRight) return 5559;
- else if (Shape == Shape::OuterLeft) return 5561;
- else return 5563;
- }
- BlockState BirchStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace BirchTrapdoor
- {
- enum class Half
- {
- Top,
- Bottom
- };
- constexpr BlockState BirchTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4240;
- else return 4242;
- else
- if (Powered) return 4244;
- else return 4246;
- else
- if (Open)
- if (Powered) return 4248;
- else return 4250;
- else
- if (Powered) return 4252;
- else return 4254;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4256;
- else return 4258;
- else
- if (Powered) return 4260;
- else return 4262;
- else
- if (Open)
- if (Powered) return 4264;
- else return 4266;
- else
- if (Powered) return 4268;
- else return 4270;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4272;
- else return 4274;
- else
- if (Powered) return 4276;
- else return 4278;
- else
- if (Open)
- if (Powered) return 4280;
- else return 4282;
- else
- if (Powered) return 4284;
- else return 4286;
- else
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4288;
- else return 4290;
- else
- if (Powered) return 4292;
- else return 4294;
- else
- if (Open)
- if (Powered) return 4296;
- else return 4298;
- else
- if (Powered) return 4300;
- else return 4302;
- }
- BlockState BirchTrapdoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace BirchWallSign
- {
- constexpr BlockState BirchWallSign(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3752;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3754;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3756;
- else return 3758;
- }
- BlockState BirchWallSign();
- eBlockFace Facing(BlockState Block);
- }
- namespace BirchWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState BirchWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 115;
- else if (Axis == Axis::Y) return 116;
- else return 117;
- }
- BlockState BirchWood();
- enum Axis Axis(BlockState Block);
- }
- namespace BlackBanner
- {
- constexpr BlockState BlackBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 8137;
- else if (Rotation == 1) return 8138;
- else if (Rotation == 2) return 8139;
- else if (Rotation == 3) return 8140;
- else if (Rotation == 4) return 8141;
- else if (Rotation == 5) return 8142;
- else if (Rotation == 6) return 8143;
- else if (Rotation == 7) return 8144;
- else if (Rotation == 8) return 8145;
- else if (Rotation == 9) return 8146;
- else if (Rotation == 10) return 8147;
- else if (Rotation == 11) return 8148;
- else if (Rotation == 12) return 8149;
- else if (Rotation == 13) return 8150;
- else if (Rotation == 14) return 8151;
- else return 8152;
- }
- BlockState BlackBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace BlackBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState BlackBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1289;
- else return 1290;
- else
- if (Part == Part::Head) return 1291;
- else return 1292;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1293;
- else return 1294;
- else
- if (Part == Part::Head) return 1295;
- else return 1296;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1297;
- else return 1298;
- else
- if (Part == Part::Head) return 1299;
- else return 1300;
- else
- if (Occupied)
- if (Part == Part::Head) return 1301;
- else return 1302;
- else
- if (Part == Part::Head) return 1303;
- else return 1304;
- }
- BlockState BlackBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace BlackCarpet
- {
- constexpr BlockState BlackCarpet()
- {
- return 7881;
- }
- }
- namespace BlackConcrete
- {
- constexpr BlockState BlackConcrete()
- {
- return 9453;
- }
- }
- namespace BlackConcretePowder
- {
- constexpr BlockState BlackConcretePowder()
- {
- return 9469;
- }
- }
- namespace BlackGlazedTerracotta
- {
- constexpr BlockState BlackGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9434;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9435;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9436;
- else return 9437;
- }
- BlockState BlackGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace BlackShulkerBox
- {
- constexpr BlockState BlackShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9368;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9369;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9370;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9371;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9372;
- else return 9373;
- }
- BlockState BlackShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace BlackStainedGlass
- {
- constexpr BlockState BlackStainedGlass()
- {
- return 4110;
- }
- }
- namespace BlackStainedGlassPane
- {
- constexpr BlockState BlackStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 7345;
- else return 7346;
- else
- if (West) return 7349;
- else return 7350;
- else
- if (South)
- if (West) return 7353;
- else return 7354;
- else
- if (West) return 7357;
- else return 7358;
+ return 6445;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6446;
else
- if (North)
- if (South)
- if (West) return 7361;
- else return 7362;
- else
- if (West) return 7365;
- else return 7366;
- else
- if (South)
- if (West) return 7369;
- else return 7370;
- else
- if (West) return 7373;
- else return 7374;
- }
- BlockState BlackStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace BlackTerracotta
- {
- constexpr BlockState BlackTerracotta()
- {
- return 6862;
- }
- }
- namespace BlackWallBanner
- {
- constexpr BlockState BlackWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8213;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8214;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8215;
- else return 8216;
- }
- BlockState BlackWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace BlackWool
- {
- constexpr BlockState BlackWool()
- {
- return 1399;
- }
- }
- namespace Blackstone
- {
- constexpr BlockState Blackstone()
- {
- return 15839;
- }
- }
- namespace BlackstoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState BlackstoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 16245;
- else if (Type == Type::Bottom) return 16247;
- else return 16249;
- }
- BlockState BlackstoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace BlackstoneStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState BlackstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15841;
- else if (Shape == Shape::InnerLeft) return 15843;
- else if (Shape == Shape::InnerRight) return 15845;
- else if (Shape == Shape::OuterLeft) return 15847;
- else return 15849;
- else
- if (Shape == Shape::Straight) return 15851;
- else if (Shape == Shape::InnerLeft) return 15853;
- else if (Shape == Shape::InnerRight) return 15855;
- else if (Shape == Shape::OuterLeft) return 15857;
- else return 15859;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15861;
- else if (Shape == Shape::InnerLeft) return 15863;
- else if (Shape == Shape::InnerRight) return 15865;
- else if (Shape == Shape::OuterLeft) return 15867;
- else return 15869;
- else
- if (Shape == Shape::Straight) return 15871;
- else if (Shape == Shape::InnerLeft) return 15873;
- else if (Shape == Shape::InnerRight) return 15875;
- else if (Shape == Shape::OuterLeft) return 15877;
- else return 15879;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15881;
- else if (Shape == Shape::InnerLeft) return 15883;
- else if (Shape == Shape::InnerRight) return 15885;
- else if (Shape == Shape::OuterLeft) return 15887;
- else return 15889;
- else
- if (Shape == Shape::Straight) return 15891;
- else if (Shape == Shape::InnerLeft) return 15893;
- else if (Shape == Shape::InnerRight) return 15895;
- else if (Shape == Shape::OuterLeft) return 15897;
- else return 15899;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15901;
- else if (Shape == Shape::InnerLeft) return 15903;
- else if (Shape == Shape::InnerRight) return 15905;
- else if (Shape == Shape::OuterLeft) return 15907;
- else return 15909;
- else
- if (Shape == Shape::Straight) return 15911;
- else if (Shape == Shape::InnerLeft) return 15913;
- else if (Shape == Shape::InnerRight) return 15915;
- else if (Shape == Shape::OuterLeft) return 15917;
- else return 15919;
- }
- BlockState BlackstoneStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace BlackstoneWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState BlackstoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 15923;
- else if (West == West::Low) return 15924;
- else return 15925;
- else
- if (West == West::None) return 15929;
- else if (West == West::Low) return 15930;
- else return 15931;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 15935;
- else if (West == West::Low) return 15936;
- else return 15937;
- else
- if (West == West::None) return 15941;
- else if (West == West::Low) return 15942;
- else return 15943;
- else
- if (Up)
- if (West == West::None) return 15947;
- else if (West == West::Low) return 15948;
- else return 15949;
- else
- if (West == West::None) return 15953;
- else if (West == West::Low) return 15954;
- else return 15955;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 15959;
- else if (West == West::Low) return 15960;
- else return 15961;
- else
- if (West == West::None) return 15965;
- else if (West == West::Low) return 15966;
- else return 15967;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 15971;
- else if (West == West::Low) return 15972;
- else return 15973;
- else
- if (West == West::None) return 15977;
- else if (West == West::Low) return 15978;
- else return 15979;
- else
- if (Up)
- if (West == West::None) return 15983;
- else if (West == West::Low) return 15984;
- else return 15985;
- else
- if (West == West::None) return 15989;
- else if (West == West::Low) return 15990;
- else return 15991;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 15995;
- else if (West == West::Low) return 15996;
- else return 15997;
- else
- if (West == West::None) return 16001;
- else if (West == West::Low) return 16002;
- else return 16003;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16007;
- else if (West == West::Low) return 16008;
- else return 16009;
- else
- if (West == West::None) return 16013;
- else if (West == West::Low) return 16014;
- else return 16015;
- else
- if (Up)
- if (West == West::None) return 16019;
- else if (West == West::Low) return 16020;
- else return 16021;
- else
- if (West == West::None) return 16025;
- else if (West == West::Low) return 16026;
- else return 16027;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16031;
- else if (West == West::Low) return 16032;
- else return 16033;
- else
- if (West == West::None) return 16037;
- else if (West == West::Low) return 16038;
- else return 16039;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16043;
- else if (West == West::Low) return 16044;
- else return 16045;
- else
- if (West == West::None) return 16049;
- else if (West == West::Low) return 16050;
- else return 16051;
- else
- if (Up)
- if (West == West::None) return 16055;
- else if (West == West::Low) return 16056;
- else return 16057;
- else
- if (West == West::None) return 16061;
- else if (West == West::Low) return 16062;
- else return 16063;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16067;
- else if (West == West::Low) return 16068;
- else return 16069;
- else
- if (West == West::None) return 16073;
- else if (West == West::Low) return 16074;
- else return 16075;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16079;
- else if (West == West::Low) return 16080;
- else return 16081;
- else
- if (West == West::None) return 16085;
- else if (West == West::Low) return 16086;
- else return 16087;
- else
- if (Up)
- if (West == West::None) return 16091;
- else if (West == West::Low) return 16092;
- else return 16093;
- else
- if (West == West::None) return 16097;
- else if (West == West::Low) return 16098;
- else return 16099;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16103;
- else if (West == West::Low) return 16104;
- else return 16105;
- else
- if (West == West::None) return 16109;
- else if (West == West::Low) return 16110;
- else return 16111;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16115;
- else if (West == West::Low) return 16116;
- else return 16117;
- else
- if (West == West::None) return 16121;
- else if (West == West::Low) return 16122;
- else return 16123;
- else
- if (Up)
- if (West == West::None) return 16127;
- else if (West == West::Low) return 16128;
- else return 16129;
- else
- if (West == West::None) return 16133;
- else if (West == West::Low) return 16134;
- else return 16135;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16139;
- else if (West == West::Low) return 16140;
- else return 16141;
- else
- if (West == West::None) return 16145;
- else if (West == West::Low) return 16146;
- else return 16147;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16151;
- else if (West == West::Low) return 16152;
- else return 16153;
- else
- if (West == West::None) return 16157;
- else if (West == West::Low) return 16158;
- else return 16159;
- else
- if (Up)
- if (West == West::None) return 16163;
- else if (West == West::Low) return 16164;
- else return 16165;
- else
- if (West == West::None) return 16169;
- else if (West == West::Low) return 16170;
- else return 16171;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16175;
- else if (West == West::Low) return 16176;
- else return 16177;
- else
- if (West == West::None) return 16181;
- else if (West == West::Low) return 16182;
- else return 16183;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16187;
- else if (West == West::Low) return 16188;
- else return 16189;
- else
- if (West == West::None) return 16193;
- else if (West == West::Low) return 16194;
- else return 16195;
- else
- if (Up)
- if (West == West::None) return 16199;
- else if (West == West::Low) return 16200;
- else return 16201;
- else
- if (West == West::None) return 16205;
- else if (West == West::Low) return 16206;
- else return 16207;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16211;
- else if (West == West::Low) return 16212;
- else return 16213;
- else
- if (West == West::None) return 16217;
- else if (West == West::Low) return 16218;
- else return 16219;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16223;
- else if (West == West::Low) return 16224;
- else return 16225;
- else
- if (West == West::None) return 16229;
- else if (West == West::Low) return 16230;
- else return 16231;
- else
- if (Up)
- if (West == West::None) return 16235;
- else if (West == West::Low) return 16236;
- else return 16237;
- else
- if (West == West::None) return 16241;
- else if (West == West::Low) return 16242;
- else return 16243;
- }
- BlockState BlackstoneWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace BlastFurnace
- {
- constexpr BlockState BlastFurnace(const eBlockFace Facing, const bool Lit)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Lit) return 14811;
- else return 14812;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Lit) return 14813;
- else return 14814;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Lit) return 14815;
- else return 14816;
- else
- if (Lit) return 14817;
- else return 14818;
- }
- BlockState BlastFurnace();
- eBlockFace Facing(BlockState Block);
- bool Lit(BlockState Block);
- }
- namespace BlueBanner
- {
- constexpr BlockState BlueBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 8073;
- else if (Rotation == 1) return 8074;
- else if (Rotation == 2) return 8075;
- else if (Rotation == 3) return 8076;
- else if (Rotation == 4) return 8077;
- else if (Rotation == 5) return 8078;
- else if (Rotation == 6) return 8079;
- else if (Rotation == 7) return 8080;
- else if (Rotation == 8) return 8081;
- else if (Rotation == 9) return 8082;
- else if (Rotation == 10) return 8083;
- else if (Rotation == 11) return 8084;
- else if (Rotation == 12) return 8085;
- else if (Rotation == 13) return 8086;
- else if (Rotation == 14) return 8087;
- else return 8088;
- }
- BlockState BlueBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace BlueBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState BlueBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1225;
- else return 1226;
- else
- if (Part == Part::Head) return 1227;
- else return 1228;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1229;
- else return 1230;
- else
- if (Part == Part::Head) return 1231;
- else return 1232;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1233;
- else return 1234;
- else
- if (Part == Part::Head) return 1235;
- else return 1236;
- else
- if (Occupied)
- if (Part == Part::Head) return 1237;
- else return 1238;
- else
- if (Part == Part::Head) return 1239;
- else return 1240;
- }
- BlockState BlueBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace BlueCarpet
- {
- constexpr BlockState BlueCarpet()
- {
- return 7877;
- }
- }
- namespace BlueConcrete
- {
- constexpr BlockState BlueConcrete()
- {
- return 9449;
- }
- }
- namespace BlueConcretePowder
- {
- constexpr BlockState BlueConcretePowder()
- {
- return 9465;
- }
- }
- namespace BlueGlazedTerracotta
- {
- constexpr BlockState BlueGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9418;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9419;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9420;
- else return 9421;
- }
- BlockState BlueGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace BlueIce
- {
- constexpr BlockState BlueIce()
- {
- return 9648;
- }
- }
- namespace BlueOrchid
- {
- constexpr BlockState BlueOrchid()
- {
- return 1414;
- }
- }
- namespace BlueShulkerBox
- {
- constexpr BlockState BlueShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9344;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9345;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9346;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9347;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9348;
- else return 9349;
- }
- BlockState BlueShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace BlueStainedGlass
- {
- constexpr BlockState BlueStainedGlass()
- {
- return 4106;
- }
- }
- namespace BlueStainedGlassPane
- {
- constexpr BlockState BlueStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 7217;
- else return 7218;
- else
- if (West) return 7221;
- else return 7222;
- else
- if (South)
- if (West) return 7225;
- else return 7226;
- else
- if (West) return 7229;
- else return 7230;
+ return 6447;
+ else if (Powered)
+ return 6448;
+ else
+ return 6449;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6450;
else
- if (North)
- if (South)
- if (West) return 7233;
- else return 7234;
- else
- if (West) return 7237;
- else return 7238;
- else
- if (South)
- if (West) return 7241;
- else return 7242;
- else
- if (West) return 7245;
- else return 7246;
- }
- BlockState BlueStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace BlueTerracotta
- {
- constexpr BlockState BlueTerracotta()
- {
- return 6858;
- }
- }
- namespace BlueWallBanner
- {
- constexpr BlockState BlueWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8197;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8198;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8199;
- else return 8200;
- }
- BlockState BlueWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace BlueWool
- {
- constexpr BlockState BlueWool()
- {
- return 1395;
- }
- }
- namespace BoneBlock
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState BoneBlock(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 9256;
- else if (Axis == Axis::Y) return 9257;
- else return 9258;
- }
- BlockState BoneBlock();
- enum Axis Axis(BlockState Block);
- }
- namespace Bookshelf
- {
- constexpr BlockState Bookshelf()
- {
- return 1432;
- }
- }
- namespace BrainCoral
- {
- constexpr BlockState BrainCoral()
- {
- return 9533;
- }
- }
- namespace BrainCoralBlock
- {
- constexpr BlockState BrainCoralBlock()
- {
- return 9516;
- }
- }
- namespace BrainCoralFan
- {
- constexpr BlockState BrainCoralFan()
- {
- return 9553;
- }
- }
- namespace BrainCoralWallFan
- {
- constexpr BlockState BrainCoralWallFan(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9609;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9611;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9613;
- else return 9615;
- }
- BlockState BrainCoralWallFan();
- eBlockFace Facing(BlockState Block);
- }
- namespace BrewingStand
- {
- constexpr BlockState BrewingStand(const bool HasBottle_0, const bool HasBottle_1, const bool HasBottle_2)
- {
- if (HasBottle_0)
- if (HasBottle_1)
- if (HasBottle_2) return 5133;
- else return 5134;
- else
- if (HasBottle_2) return 5135;
- else return 5136;
- else
- if (HasBottle_1)
- if (HasBottle_2) return 5137;
- else return 5138;
- else
- if (HasBottle_2) return 5139;
- else return 5140;
- }
- BlockState BrewingStand();
- bool HasBottle_0(BlockState Block);
- bool HasBottle_1(BlockState Block);
- bool HasBottle_2(BlockState Block);
- }
- namespace BrickSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState BrickSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8373;
- else if (Type == Type::Bottom) return 8375;
- else return 8377;
- }
- BlockState BrickSlab();
- enum Type Type(BlockState Block);
- }
- namespace BrickStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState BrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 4853;
- else if (Shape == Shape::InnerLeft) return 4855;
- else if (Shape == Shape::InnerRight) return 4857;
- else if (Shape == Shape::OuterLeft) return 4859;
- else return 4861;
- else
- if (Shape == Shape::Straight) return 4863;
- else if (Shape == Shape::InnerLeft) return 4865;
- else if (Shape == Shape::InnerRight) return 4867;
- else if (Shape == Shape::OuterLeft) return 4869;
- else return 4871;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 4873;
- else if (Shape == Shape::InnerLeft) return 4875;
- else if (Shape == Shape::InnerRight) return 4877;
- else if (Shape == Shape::OuterLeft) return 4879;
- else return 4881;
- else
- if (Shape == Shape::Straight) return 4883;
- else if (Shape == Shape::InnerLeft) return 4885;
- else if (Shape == Shape::InnerRight) return 4887;
- else if (Shape == Shape::OuterLeft) return 4889;
- else return 4891;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 4893;
- else if (Shape == Shape::InnerLeft) return 4895;
- else if (Shape == Shape::InnerRight) return 4897;
- else if (Shape == Shape::OuterLeft) return 4899;
- else return 4901;
- else
- if (Shape == Shape::Straight) return 4903;
- else if (Shape == Shape::InnerLeft) return 4905;
- else if (Shape == Shape::InnerRight) return 4907;
- else if (Shape == Shape::OuterLeft) return 4909;
- else return 4911;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 4913;
- else if (Shape == Shape::InnerLeft) return 4915;
- else if (Shape == Shape::InnerRight) return 4917;
- else if (Shape == Shape::OuterLeft) return 4919;
- else return 4921;
- else
- if (Shape == Shape::Straight) return 4923;
- else if (Shape == Shape::InnerLeft) return 4925;
- else if (Shape == Shape::InnerRight) return 4927;
- else if (Shape == Shape::OuterLeft) return 4929;
- else return 4931;
- }
- BlockState BrickStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace BrickWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState BrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 10870;
- else if (West == West::Low) return 10871;
- else return 10872;
- else
- if (West == West::None) return 10876;
- else if (West == West::Low) return 10877;
- else return 10878;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 10882;
- else if (West == West::Low) return 10883;
- else return 10884;
- else
- if (West == West::None) return 10888;
- else if (West == West::Low) return 10889;
- else return 10890;
- else
- if (Up)
- if (West == West::None) return 10894;
- else if (West == West::Low) return 10895;
- else return 10896;
- else
- if (West == West::None) return 10900;
- else if (West == West::Low) return 10901;
- else return 10902;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 10906;
- else if (West == West::Low) return 10907;
- else return 10908;
- else
- if (West == West::None) return 10912;
- else if (West == West::Low) return 10913;
- else return 10914;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 10918;
- else if (West == West::Low) return 10919;
- else return 10920;
- else
- if (West == West::None) return 10924;
- else if (West == West::Low) return 10925;
- else return 10926;
- else
- if (Up)
- if (West == West::None) return 10930;
- else if (West == West::Low) return 10931;
- else return 10932;
- else
- if (West == West::None) return 10936;
- else if (West == West::Low) return 10937;
- else return 10938;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 10942;
- else if (West == West::Low) return 10943;
- else return 10944;
- else
- if (West == West::None) return 10948;
- else if (West == West::Low) return 10949;
- else return 10950;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 10954;
- else if (West == West::Low) return 10955;
- else return 10956;
- else
- if (West == West::None) return 10960;
- else if (West == West::Low) return 10961;
- else return 10962;
- else
- if (Up)
- if (West == West::None) return 10966;
- else if (West == West::Low) return 10967;
- else return 10968;
- else
- if (West == West::None) return 10972;
- else if (West == West::Low) return 10973;
- else return 10974;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 10978;
- else if (West == West::Low) return 10979;
- else return 10980;
- else
- if (West == West::None) return 10984;
- else if (West == West::Low) return 10985;
- else return 10986;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 10990;
- else if (West == West::Low) return 10991;
- else return 10992;
- else
- if (West == West::None) return 10996;
- else if (West == West::Low) return 10997;
- else return 10998;
- else
- if (Up)
- if (West == West::None) return 11002;
- else if (West == West::Low) return 11003;
- else return 11004;
- else
- if (West == West::None) return 11008;
- else if (West == West::Low) return 11009;
- else return 11010;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11014;
- else if (West == West::Low) return 11015;
- else return 11016;
- else
- if (West == West::None) return 11020;
- else if (West == West::Low) return 11021;
- else return 11022;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11026;
- else if (West == West::Low) return 11027;
- else return 11028;
- else
- if (West == West::None) return 11032;
- else if (West == West::Low) return 11033;
- else return 11034;
- else
- if (Up)
- if (West == West::None) return 11038;
- else if (West == West::Low) return 11039;
- else return 11040;
- else
- if (West == West::None) return 11044;
- else if (West == West::Low) return 11045;
- else return 11046;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11050;
- else if (West == West::Low) return 11051;
- else return 11052;
- else
- if (West == West::None) return 11056;
- else if (West == West::Low) return 11057;
- else return 11058;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11062;
- else if (West == West::Low) return 11063;
- else return 11064;
- else
- if (West == West::None) return 11068;
- else if (West == West::Low) return 11069;
- else return 11070;
- else
- if (Up)
- if (West == West::None) return 11074;
- else if (West == West::Low) return 11075;
- else return 11076;
- else
- if (West == West::None) return 11080;
- else if (West == West::Low) return 11081;
- else return 11082;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11086;
- else if (West == West::Low) return 11087;
- else return 11088;
- else
- if (West == West::None) return 11092;
- else if (West == West::Low) return 11093;
- else return 11094;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11098;
- else if (West == West::Low) return 11099;
- else return 11100;
- else
- if (West == West::None) return 11104;
- else if (West == West::Low) return 11105;
- else return 11106;
- else
- if (Up)
- if (West == West::None) return 11110;
- else if (West == West::Low) return 11111;
- else return 11112;
- else
- if (West == West::None) return 11116;
- else if (West == West::Low) return 11117;
- else return 11118;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11122;
- else if (West == West::Low) return 11123;
- else return 11124;
- else
- if (West == West::None) return 11128;
- else if (West == West::Low) return 11129;
- else return 11130;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11134;
- else if (West == West::Low) return 11135;
- else return 11136;
- else
- if (West == West::None) return 11140;
- else if (West == West::Low) return 11141;
- else return 11142;
- else
- if (Up)
- if (West == West::None) return 11146;
- else if (West == West::Low) return 11147;
- else return 11148;
- else
- if (West == West::None) return 11152;
- else if (West == West::Low) return 11153;
- else return 11154;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11158;
- else if (West == West::Low) return 11159;
- else return 11160;
- else
- if (West == West::None) return 11164;
- else if (West == West::Low) return 11165;
- else return 11166;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11170;
- else if (West == West::Low) return 11171;
- else return 11172;
- else
- if (West == West::None) return 11176;
- else if (West == West::Low) return 11177;
- else return 11178;
- else
- if (Up)
- if (West == West::None) return 11182;
- else if (West == West::Low) return 11183;
- else return 11184;
- else
- if (West == West::None) return 11188;
- else if (West == West::Low) return 11189;
- else return 11190;
- }
- BlockState BrickWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace Bricks
- {
- constexpr BlockState Bricks()
- {
- return 1429;
- }
- }
- namespace BrownBanner
- {
- constexpr BlockState BrownBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 8089;
- else if (Rotation == 1) return 8090;
- else if (Rotation == 2) return 8091;
- else if (Rotation == 3) return 8092;
- else if (Rotation == 4) return 8093;
- else if (Rotation == 5) return 8094;
- else if (Rotation == 6) return 8095;
- else if (Rotation == 7) return 8096;
- else if (Rotation == 8) return 8097;
- else if (Rotation == 9) return 8098;
- else if (Rotation == 10) return 8099;
- else if (Rotation == 11) return 8100;
- else if (Rotation == 12) return 8101;
- else if (Rotation == 13) return 8102;
- else if (Rotation == 14) return 8103;
- else return 8104;
- }
- BlockState BrownBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace BrownBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState BrownBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1241;
- else return 1242;
- else
- if (Part == Part::Head) return 1243;
- else return 1244;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1245;
- else return 1246;
- else
- if (Part == Part::Head) return 1247;
- else return 1248;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1249;
- else return 1250;
- else
- if (Part == Part::Head) return 1251;
- else return 1252;
- else
- if (Occupied)
- if (Part == Part::Head) return 1253;
- else return 1254;
- else
- if (Part == Part::Head) return 1255;
- else return 1256;
- }
- BlockState BrownBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace BrownCarpet
- {
- constexpr BlockState BrownCarpet()
- {
- return 7878;
- }
- }
- namespace BrownConcrete
- {
- constexpr BlockState BrownConcrete()
- {
- return 9450;
- }
- }
- namespace BrownConcretePowder
- {
- constexpr BlockState BrownConcretePowder()
- {
- return 9466;
- }
- }
- namespace BrownGlazedTerracotta
- {
- constexpr BlockState BrownGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9422;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9423;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9424;
- else return 9425;
- }
- BlockState BrownGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace BrownMushroom
- {
- constexpr BlockState BrownMushroom()
- {
- return 1425;
- }
- }
- namespace BrownMushroomBlock
- {
- constexpr BlockState BrownMushroomBlock(const bool Down, const bool East, const bool North, const bool South, const bool Up, const bool West)
- {
- if (Down)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 4505;
- else return 4506;
- else
- if (West) return 4507;
- else return 4508;
- else
- if (Up)
- if (West) return 4509;
- else return 4510;
- else
- if (West) return 4511;
- else return 4512;
- else
- if (South)
- if (Up)
- if (West) return 4513;
- else return 4514;
- else
- if (West) return 4515;
- else return 4516;
- else
- if (Up)
- if (West) return 4517;
- else return 4518;
- else
- if (West) return 4519;
- else return 4520;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 4521;
- else return 4522;
- else
- if (West) return 4523;
- else return 4524;
- else
- if (Up)
- if (West) return 4525;
- else return 4526;
- else
- if (West) return 4527;
- else return 4528;
- else
- if (South)
- if (Up)
- if (West) return 4529;
- else return 4530;
- else
- if (West) return 4531;
- else return 4532;
- else
- if (Up)
- if (West) return 4533;
- else return 4534;
- else
- if (West) return 4535;
- else return 4536;
+ return 6451;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6452;
else
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 4537;
- else return 4538;
- else
- if (West) return 4539;
- else return 4540;
- else
- if (Up)
- if (West) return 4541;
- else return 4542;
- else
- if (West) return 4543;
- else return 4544;
- else
- if (South)
- if (Up)
- if (West) return 4545;
- else return 4546;
- else
- if (West) return 4547;
- else return 4548;
- else
- if (Up)
- if (West) return 4549;
- else return 4550;
- else
- if (West) return 4551;
- else return 4552;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 4553;
- else return 4554;
- else
- if (West) return 4555;
- else return 4556;
- else
- if (Up)
- if (West) return 4557;
- else return 4558;
- else
- if (West) return 4559;
- else return 4560;
- else
- if (South)
- if (Up)
- if (West) return 4561;
- else return 4562;
- else
- if (West) return 4563;
- else return 4564;
- else
- if (Up)
- if (West) return 4565;
- else return 4566;
- else
- if (West) return 4567;
- else return 4568;
- }
- BlockState BrownMushroomBlock();
- bool Down(BlockState Block);
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool Up(BlockState Block);
- bool West(BlockState Block);
- }
- namespace BrownShulkerBox
- {
- constexpr BlockState BrownShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9350;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9351;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9352;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9353;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9354;
- else return 9355;
- }
- BlockState BrownShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace BrownStainedGlass
- {
- constexpr BlockState BrownStainedGlass()
- {
- return 4107;
- }
- }
- namespace BrownStainedGlassPane
- {
- constexpr BlockState BrownStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 7249;
- else return 7250;
- else
- if (West) return 7253;
- else return 7254;
- else
- if (South)
- if (West) return 7257;
- else return 7258;
- else
- if (West) return 7261;
- else return 7262;
+ return 6453;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6454;
else
- if (North)
- if (South)
- if (West) return 7265;
- else return 7266;
- else
- if (West) return 7269;
- else return 7270;
- else
- if (South)
- if (West) return 7273;
- else return 7274;
- else
- if (West) return 7277;
- else return 7278;
- }
- BlockState BrownStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace BrownTerracotta
- {
- constexpr BlockState BrownTerracotta()
- {
- return 6859;
- }
- }
- namespace BrownWallBanner
- {
- constexpr BlockState BrownWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8201;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8202;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8203;
- else return 8204;
- }
- BlockState BrownWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace BrownWool
- {
- constexpr BlockState BrownWool()
- {
- return 1396;
- }
- }
- namespace BubbleColumn
- {
- constexpr BlockState BubbleColumn(const bool Drag)
- {
- if (Drag) return 9667;
- else return 9668;
- }
- BlockState BubbleColumn();
- bool Drag(BlockState Block);
- }
- namespace BubbleCoral
- {
- constexpr BlockState BubbleCoral()
- {
- return 9535;
- }
- }
- namespace BubbleCoralBlock
- {
- constexpr BlockState BubbleCoralBlock()
- {
- return 9517;
- }
- }
- namespace BubbleCoralFan
- {
- constexpr BlockState BubbleCoralFan()
- {
- return 9555;
- }
- }
- namespace BubbleCoralWallFan
- {
- constexpr BlockState BubbleCoralWallFan(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9617;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9619;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9621;
- else return 9623;
- }
- BlockState BubbleCoralWallFan();
- eBlockFace Facing(BlockState Block);
- }
- namespace Cactus
- {
- constexpr BlockState Cactus(const unsigned char Age)
- {
- if (Age == 0) return 3931;
- else if (Age == 1) return 3932;
- else if (Age == 2) return 3933;
- else if (Age == 3) return 3934;
- else if (Age == 4) return 3935;
- else if (Age == 5) return 3936;
- else if (Age == 6) return 3937;
- else if (Age == 7) return 3938;
- else if (Age == 8) return 3939;
- else if (Age == 9) return 3940;
- else if (Age == 10) return 3941;
- else if (Age == 11) return 3942;
- else if (Age == 12) return 3943;
- else if (Age == 13) return 3944;
- else if (Age == 14) return 3945;
- else return 3946;
- }
- BlockState Cactus();
- unsigned char Age(BlockState Block);
- }
- namespace Cake
- {
- constexpr BlockState Cake(const unsigned char Bites)
- {
- if (Bites == 0) return 4024;
- else if (Bites == 1) return 4025;
- else if (Bites == 2) return 4026;
- else if (Bites == 3) return 4027;
- else if (Bites == 4) return 4028;
- else if (Bites == 5) return 4029;
- else return 4030;
- }
- BlockState Cake();
- unsigned char Bites(BlockState Block);
- }
- namespace Campfire
- {
- constexpr BlockState Campfire(const eBlockFace Facing, const bool Lit, const bool SignalFire)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Lit)
- if (SignalFire) return 14891;
- else return 14893;
- else
- if (SignalFire) return 14895;
- else return 14897;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Lit)
- if (SignalFire) return 14899;
- else return 14901;
- else
- if (SignalFire) return 14903;
- else return 14905;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Lit)
- if (SignalFire) return 14907;
- else return 14909;
- else
- if (SignalFire) return 14911;
- else return 14913;
- else
- if (Lit)
- if (SignalFire) return 14915;
- else return 14917;
- else
- if (SignalFire) return 14919;
- else return 14921;
- }
- BlockState Campfire();
- eBlockFace Facing(BlockState Block);
- bool Lit(BlockState Block);
- bool SignalFire(BlockState Block);
- }
- namespace Carrots
- {
- constexpr BlockState Carrots(const unsigned char Age)
- {
- if (Age == 0) return 6330;
- else if (Age == 1) return 6331;
- else if (Age == 2) return 6332;
- else if (Age == 3) return 6333;
- else if (Age == 4) return 6334;
- else if (Age == 5) return 6335;
- else if (Age == 6) return 6336;
- else return 6337;
- }
- BlockState Carrots();
- unsigned char Age(BlockState Block);
- }
- namespace CartographyTable
- {
- constexpr BlockState CartographyTable()
- {
- return 14819;
- }
- }
- namespace CarvedPumpkin
- {
- constexpr BlockState CarvedPumpkin(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 4016;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 4017;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 4018;
- else return 4019;
- }
- BlockState CarvedPumpkin();
- eBlockFace Facing(BlockState Block);
- }
- namespace Cauldron
- {
- constexpr BlockState Cauldron(const unsigned char Level)
- {
- if (Level == 0) return 5141;
- else if (Level == 1) return 5142;
- else if (Level == 2) return 5143;
- else return 5144;
- }
- BlockState Cauldron();
- unsigned char Level(BlockState Block);
- }
- namespace CaveAir
- {
- constexpr BlockState CaveAir()
- {
- return 9666;
- }
- }
- namespace Chain
- {
- constexpr BlockState Chain()
- {
- return 4730;
- }
- }
- namespace ChainCommandBlock
- {
- constexpr BlockState ChainCommandBlock(const bool Conditional, const eBlockFace Facing)
- {
- if (Conditional)
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9237;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9238;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9239;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9240;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9241;
- else return 9242;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9243;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9244;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9245;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9246;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9247;
- else return 9248;
- }
- BlockState ChainCommandBlock();
- bool Conditional(BlockState Block);
- eBlockFace Facing(BlockState Block);
- }
- namespace Chest
- {
- enum class Type
- {
- Single,
- Left,
- Right
- };
- constexpr BlockState Chest(const eBlockFace Facing, const enum Type Type)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Type == Type::Single) return 2035;
- else if (Type == Type::Left) return 2037;
- else return 2039;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Type == Type::Single) return 2041;
- else if (Type == Type::Left) return 2043;
- else return 2045;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Type == Type::Single) return 2047;
- else if (Type == Type::Left) return 2049;
- else return 2051;
- else
- if (Type == Type::Single) return 2053;
- else if (Type == Type::Left) return 2055;
- else return 2057;
- }
- BlockState Chest();
- eBlockFace Facing(BlockState Block);
- enum Type Type(BlockState Block);
- }
- namespace ChippedAnvil
- {
- constexpr BlockState ChippedAnvil(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6614;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6615;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6616;
- else return 6617;
- }
- BlockState ChippedAnvil();
- eBlockFace Facing(BlockState Block);
- }
- namespace ChiseledNetherBricks
- {
- constexpr BlockState ChiseledNetherBricks()
- {
- return 17101;
- }
- }
- namespace ChiseledPolishedBlackstone
- {
- constexpr BlockState ChiseledPolishedBlackstone()
- {
- return 16253;
- }
- }
- namespace ChiseledQuartzBlock
- {
- constexpr BlockState ChiseledQuartzBlock()
- {
- return 6739;
- }
- }
- namespace ChiseledRedSandstone
- {
- constexpr BlockState ChiseledRedSandstone()
- {
- return 8218;
- }
- }
- namespace ChiseledSandstone
- {
- constexpr BlockState ChiseledSandstone()
- {
- return 247;
- }
- }
- namespace ChiseledStoneBricks
- {
- constexpr BlockState ChiseledStoneBricks()
- {
- return 4498;
- }
- }
- namespace ChorusFlower
- {
- constexpr BlockState ChorusFlower(const unsigned char Age)
- {
- if (Age == 0) return 9128;
- else if (Age == 1) return 9129;
- else if (Age == 2) return 9130;
- else if (Age == 3) return 9131;
- else if (Age == 4) return 9132;
- else return 9133;
- }
- BlockState ChorusFlower();
- unsigned char Age(BlockState Block);
- }
- namespace ChorusPlant
- {
- constexpr BlockState ChorusPlant(const bool Down, const bool East, const bool North, const bool South, const bool Up, const bool West)
- {
- if (Down)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 9064;
- else return 9065;
- else
- if (West) return 9066;
- else return 9067;
- else
- if (Up)
- if (West) return 9068;
- else return 9069;
- else
- if (West) return 9070;
- else return 9071;
- else
- if (South)
- if (Up)
- if (West) return 9072;
- else return 9073;
- else
- if (West) return 9074;
- else return 9075;
- else
- if (Up)
- if (West) return 9076;
- else return 9077;
- else
- if (West) return 9078;
- else return 9079;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 9080;
- else return 9081;
- else
- if (West) return 9082;
- else return 9083;
- else
- if (Up)
- if (West) return 9084;
- else return 9085;
- else
- if (West) return 9086;
- else return 9087;
- else
- if (South)
- if (Up)
- if (West) return 9088;
- else return 9089;
- else
- if (West) return 9090;
- else return 9091;
- else
- if (Up)
- if (West) return 9092;
- else return 9093;
- else
- if (West) return 9094;
- else return 9095;
+ return 6455;
+ else if (Powered)
+ return 6456;
+ else
+ return 6457;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6458;
+ else
+ return 6459;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6460;
+ else
+ return 6461;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6462;
+ else
+ return 6463;
+ else if (Powered)
+ return 6464;
+ else
+ return 6465;
+}
+BlockState AcaciaButton();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace AcaciaButton
+namespace AcaciaDoor
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+enum class Hinge
+{
+ Left,
+ Right
+};
+constexpr BlockState AcaciaDoor(
+ const eBlockFace Facing,
+ const enum Half Half,
+ const enum Hinge Hinge,
+ const bool Open,
+ const bool Powered
+)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8930;
+ else
+ return 8931;
+ else if (Powered)
+ return 8932;
+ else
+ return 8933;
+ else if (Open)
+ if (Powered)
+ return 8934;
+ else
+ return 8935;
+ else if (Powered)
+ return 8936;
else
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 9096;
- else return 9097;
- else
- if (West) return 9098;
- else return 9099;
- else
- if (Up)
- if (West) return 9100;
- else return 9101;
- else
- if (West) return 9102;
- else return 9103;
- else
- if (South)
- if (Up)
- if (West) return 9104;
- else return 9105;
- else
- if (West) return 9106;
- else return 9107;
- else
- if (Up)
- if (West) return 9108;
- else return 9109;
- else
- if (West) return 9110;
- else return 9111;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 9112;
- else return 9113;
- else
- if (West) return 9114;
- else return 9115;
- else
- if (Up)
- if (West) return 9116;
- else return 9117;
- else
- if (West) return 9118;
- else return 9119;
- else
- if (South)
- if (Up)
- if (West) return 9120;
- else return 9121;
- else
- if (West) return 9122;
- else return 9123;
- else
- if (Up)
- if (West) return 9124;
- else return 9125;
- else
- if (West) return 9126;
- else return 9127;
- }
- BlockState ChorusPlant();
- bool Down(BlockState Block);
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool Up(BlockState Block);
- bool West(BlockState Block);
- }
- namespace Clay
- {
- constexpr BlockState Clay()
- {
- return 3947;
- }
- }
- namespace CoalBlock
- {
- constexpr BlockState CoalBlock()
- {
- return 7883;
- }
- }
- namespace CoalOre
- {
- constexpr BlockState CoalOre()
- {
- return 71;
- }
- }
- namespace CoarseDirt
- {
- constexpr BlockState CoarseDirt()
- {
- return 11;
- }
- }
- namespace Cobblestone
- {
- constexpr BlockState Cobblestone()
- {
- return 14;
- }
- }
- namespace CobblestoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState CobblestoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8367;
- else if (Type == Type::Bottom) return 8369;
- else return 8371;
- }
- BlockState CobblestoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace CobblestoneStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState CobblestoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 3656;
- else if (Shape == Shape::InnerLeft) return 3658;
- else if (Shape == Shape::InnerRight) return 3660;
- else if (Shape == Shape::OuterLeft) return 3662;
- else return 3664;
- else
- if (Shape == Shape::Straight) return 3666;
- else if (Shape == Shape::InnerLeft) return 3668;
- else if (Shape == Shape::InnerRight) return 3670;
- else if (Shape == Shape::OuterLeft) return 3672;
- else return 3674;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 3676;
- else if (Shape == Shape::InnerLeft) return 3678;
- else if (Shape == Shape::InnerRight) return 3680;
- else if (Shape == Shape::OuterLeft) return 3682;
- else return 3684;
- else
- if (Shape == Shape::Straight) return 3686;
- else if (Shape == Shape::InnerLeft) return 3688;
- else if (Shape == Shape::InnerRight) return 3690;
- else if (Shape == Shape::OuterLeft) return 3692;
- else return 3694;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 3696;
- else if (Shape == Shape::InnerLeft) return 3698;
- else if (Shape == Shape::InnerRight) return 3700;
- else if (Shape == Shape::OuterLeft) return 3702;
- else return 3704;
- else
- if (Shape == Shape::Straight) return 3706;
- else if (Shape == Shape::InnerLeft) return 3708;
- else if (Shape == Shape::InnerRight) return 3710;
- else if (Shape == Shape::OuterLeft) return 3712;
- else return 3714;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 3716;
- else if (Shape == Shape::InnerLeft) return 3718;
- else if (Shape == Shape::InnerRight) return 3720;
- else if (Shape == Shape::OuterLeft) return 3722;
- else return 3724;
- else
- if (Shape == Shape::Straight) return 3726;
- else if (Shape == Shape::InnerLeft) return 3728;
- else if (Shape == Shape::InnerRight) return 3730;
- else if (Shape == Shape::OuterLeft) return 3732;
- else return 3734;
- }
- BlockState CobblestoneStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace CobblestoneWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState CobblestoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 5660;
- else if (West == West::Low) return 5661;
- else return 5662;
- else
- if (West == West::None) return 5666;
- else if (West == West::Low) return 5667;
- else return 5668;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 5672;
- else if (West == West::Low) return 5673;
- else return 5674;
- else
- if (West == West::None) return 5678;
- else if (West == West::Low) return 5679;
- else return 5680;
- else
- if (Up)
- if (West == West::None) return 5684;
- else if (West == West::Low) return 5685;
- else return 5686;
- else
- if (West == West::None) return 5690;
- else if (West == West::Low) return 5691;
- else return 5692;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 5696;
- else if (West == West::Low) return 5697;
- else return 5698;
- else
- if (West == West::None) return 5702;
- else if (West == West::Low) return 5703;
- else return 5704;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 5708;
- else if (West == West::Low) return 5709;
- else return 5710;
- else
- if (West == West::None) return 5714;
- else if (West == West::Low) return 5715;
- else return 5716;
- else
- if (Up)
- if (West == West::None) return 5720;
- else if (West == West::Low) return 5721;
- else return 5722;
- else
- if (West == West::None) return 5726;
- else if (West == West::Low) return 5727;
- else return 5728;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 5732;
- else if (West == West::Low) return 5733;
- else return 5734;
- else
- if (West == West::None) return 5738;
- else if (West == West::Low) return 5739;
- else return 5740;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 5744;
- else if (West == West::Low) return 5745;
- else return 5746;
- else
- if (West == West::None) return 5750;
- else if (West == West::Low) return 5751;
- else return 5752;
- else
- if (Up)
- if (West == West::None) return 5756;
- else if (West == West::Low) return 5757;
- else return 5758;
- else
- if (West == West::None) return 5762;
- else if (West == West::Low) return 5763;
- else return 5764;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 5768;
- else if (West == West::Low) return 5769;
- else return 5770;
- else
- if (West == West::None) return 5774;
- else if (West == West::Low) return 5775;
- else return 5776;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 5780;
- else if (West == West::Low) return 5781;
- else return 5782;
- else
- if (West == West::None) return 5786;
- else if (West == West::Low) return 5787;
- else return 5788;
- else
- if (Up)
- if (West == West::None) return 5792;
- else if (West == West::Low) return 5793;
- else return 5794;
- else
- if (West == West::None) return 5798;
- else if (West == West::Low) return 5799;
- else return 5800;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 5804;
- else if (West == West::Low) return 5805;
- else return 5806;
- else
- if (West == West::None) return 5810;
- else if (West == West::Low) return 5811;
- else return 5812;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 5816;
- else if (West == West::Low) return 5817;
- else return 5818;
- else
- if (West == West::None) return 5822;
- else if (West == West::Low) return 5823;
- else return 5824;
- else
- if (Up)
- if (West == West::None) return 5828;
- else if (West == West::Low) return 5829;
- else return 5830;
- else
- if (West == West::None) return 5834;
- else if (West == West::Low) return 5835;
- else return 5836;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 5840;
- else if (West == West::Low) return 5841;
- else return 5842;
- else
- if (West == West::None) return 5846;
- else if (West == West::Low) return 5847;
- else return 5848;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 5852;
- else if (West == West::Low) return 5853;
- else return 5854;
- else
- if (West == West::None) return 5858;
- else if (West == West::Low) return 5859;
- else return 5860;
- else
- if (Up)
- if (West == West::None) return 5864;
- else if (West == West::Low) return 5865;
- else return 5866;
- else
- if (West == West::None) return 5870;
- else if (West == West::Low) return 5871;
- else return 5872;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 5876;
- else if (West == West::Low) return 5877;
- else return 5878;
- else
- if (West == West::None) return 5882;
- else if (West == West::Low) return 5883;
- else return 5884;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 5888;
- else if (West == West::Low) return 5889;
- else return 5890;
- else
- if (West == West::None) return 5894;
- else if (West == West::Low) return 5895;
- else return 5896;
- else
- if (Up)
- if (West == West::None) return 5900;
- else if (West == West::Low) return 5901;
- else return 5902;
- else
- if (West == West::None) return 5906;
- else if (West == West::Low) return 5907;
- else return 5908;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 5912;
- else if (West == West::Low) return 5913;
- else return 5914;
- else
- if (West == West::None) return 5918;
- else if (West == West::Low) return 5919;
- else return 5920;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 5924;
- else if (West == West::Low) return 5925;
- else return 5926;
- else
- if (West == West::None) return 5930;
- else if (West == West::Low) return 5931;
- else return 5932;
- else
- if (Up)
- if (West == West::None) return 5936;
- else if (West == West::Low) return 5937;
- else return 5938;
- else
- if (West == West::None) return 5942;
- else if (West == West::Low) return 5943;
- else return 5944;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 5948;
- else if (West == West::Low) return 5949;
- else return 5950;
- else
- if (West == West::None) return 5954;
- else if (West == West::Low) return 5955;
- else return 5956;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 5960;
- else if (West == West::Low) return 5961;
- else return 5962;
- else
- if (West == West::None) return 5966;
- else if (West == West::Low) return 5967;
- else return 5968;
- else
- if (Up)
- if (West == West::None) return 5972;
- else if (West == West::Low) return 5973;
- else return 5974;
- else
- if (West == West::None) return 5978;
- else if (West == West::Low) return 5979;
- else return 5980;
- }
- BlockState CobblestoneWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace Cobweb
- {
- constexpr BlockState Cobweb()
- {
- return 1341;
- }
- }
- namespace Cocoa
- {
- constexpr BlockState Cocoa(const unsigned char Age, const eBlockFace Facing)
- {
- if (Age == 0)
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5158;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5159;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5160;
- else return 5161;
- else if (Age == 1)
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5162;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5163;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5164;
- else return 5165;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5166;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5167;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5168;
- else return 5169;
- }
- BlockState Cocoa();
- unsigned char Age(BlockState Block);
- eBlockFace Facing(BlockState Block);
- }
- namespace CommandBlock
- {
- constexpr BlockState CommandBlock(const bool Conditional, const eBlockFace Facing)
- {
- if (Conditional)
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5644;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 5645;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5646;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5647;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 5648;
- else return 5649;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5650;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 5651;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5652;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5653;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 5654;
- else return 5655;
- }
- BlockState CommandBlock();
- bool Conditional(BlockState Block);
- eBlockFace Facing(BlockState Block);
- }
- namespace Comparator
- {
- enum class Mode
- {
- Compare,
- Subtract
- };
- constexpr BlockState Comparator(const eBlockFace Facing, const enum Mode Mode, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Mode == Mode::Compare)
- if (Powered) return 6678;
- else return 6679;
- else
- if (Powered) return 6680;
- else return 6681;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Mode == Mode::Compare)
- if (Powered) return 6682;
- else return 6683;
- else
- if (Powered) return 6684;
- else return 6685;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Mode == Mode::Compare)
- if (Powered) return 6686;
- else return 6687;
- else
- if (Powered) return 6688;
- else return 6689;
- else
- if (Mode == Mode::Compare)
- if (Powered) return 6690;
- else return 6691;
- else
- if (Powered) return 6692;
- else return 6693;
- }
- BlockState Comparator();
- eBlockFace Facing(BlockState Block);
- enum Mode Mode(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace Composter
- {
- constexpr BlockState Composter(const unsigned char Level)
- {
- if (Level == 0) return 15751;
- else if (Level == 1) return 15752;
- else if (Level == 2) return 15753;
- else if (Level == 3) return 15754;
- else if (Level == 4) return 15755;
- else if (Level == 5) return 15756;
- else if (Level == 6) return 15757;
- else if (Level == 7) return 15758;
- else return 15759;
- }
- BlockState Composter();
- unsigned char Level(BlockState Block);
- }
- namespace Conduit
- {
- constexpr BlockState Conduit()
- {
- return 9650;
- }
- }
- namespace Cornflower
- {
- constexpr BlockState Cornflower()
- {
- return 1422;
- }
- }
- namespace CrackedNetherBricks
- {
- constexpr BlockState CrackedNetherBricks()
- {
- return 17102;
- }
- }
- namespace CrackedPolishedBlackstoneBricks
- {
- constexpr BlockState CrackedPolishedBlackstoneBricks()
- {
- return 16252;
- }
- }
- namespace CrackedStoneBricks
- {
- constexpr BlockState CrackedStoneBricks()
- {
- return 4497;
- }
- }
- namespace CraftingTable
- {
- constexpr BlockState CraftingTable()
- {
- return 3356;
- }
- }
- namespace CreeperHead
- {
- constexpr BlockState CreeperHead(const unsigned char Rotation)
- {
- if (Rotation == 0) return 6570;
- else if (Rotation == 1) return 6571;
- else if (Rotation == 2) return 6572;
- else if (Rotation == 3) return 6573;
- else if (Rotation == 4) return 6574;
- else if (Rotation == 5) return 6575;
- else if (Rotation == 6) return 6576;
- else if (Rotation == 7) return 6577;
- else if (Rotation == 8) return 6578;
- else if (Rotation == 9) return 6579;
- else if (Rotation == 10) return 6580;
- else if (Rotation == 11) return 6581;
- else if (Rotation == 12) return 6582;
- else if (Rotation == 13) return 6583;
- else if (Rotation == 14) return 6584;
- else return 6585;
- }
- BlockState CreeperHead();
- unsigned char Rotation(BlockState Block);
- }
- namespace CreeperWallHead
- {
- constexpr BlockState CreeperWallHead(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6586;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6587;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6588;
- else return 6589;
- }
- BlockState CreeperWallHead();
- eBlockFace Facing(BlockState Block);
- }
- namespace CrimsonButton
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState CrimsonButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 15479;
- else return 15480;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 15481;
- else return 15482;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 15483;
- else return 15484;
- else
- if (Powered) return 15485;
- else return 15486;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 15487;
- else return 15488;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 15489;
- else return 15490;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 15491;
- else return 15492;
- else
- if (Powered) return 15493;
- else return 15494;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 15495;
- else return 15496;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 15497;
- else return 15498;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 15499;
- else return 15500;
- else
- if (Powered) return 15501;
- else return 15502;
- }
- BlockState CrimsonButton();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace CrimsonDoor
- {
- enum class Half
- {
- Upper,
- Lower
- };
- enum class Hinge
- {
- Left,
- Right
- };
- constexpr BlockState CrimsonDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15527;
- else return 15528;
- else
- if (Powered) return 15529;
- else return 15530;
- else
- if (Open)
- if (Powered) return 15531;
- else return 15532;
- else
- if (Powered) return 15533;
- else return 15534;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15535;
- else return 15536;
- else
- if (Powered) return 15537;
- else return 15538;
- else
- if (Open)
- if (Powered) return 15539;
- else return 15540;
- else
- if (Powered) return 15541;
- else return 15542;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15543;
- else return 15544;
- else
- if (Powered) return 15545;
- else return 15546;
- else
- if (Open)
- if (Powered) return 15547;
- else return 15548;
- else
- if (Powered) return 15549;
- else return 15550;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15551;
- else return 15552;
- else
- if (Powered) return 15553;
- else return 15554;
- else
- if (Open)
- if (Powered) return 15555;
- else return 15556;
- else
- if (Powered) return 15557;
- else return 15558;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15559;
- else return 15560;
- else
- if (Powered) return 15561;
- else return 15562;
- else
- if (Open)
- if (Powered) return 15563;
- else return 15564;
- else
- if (Powered) return 15565;
- else return 15566;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15567;
- else return 15568;
- else
- if (Powered) return 15569;
- else return 15570;
- else
- if (Open)
- if (Powered) return 15571;
- else return 15572;
- else
- if (Powered) return 15573;
- else return 15574;
- else
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15575;
- else return 15576;
- else
- if (Powered) return 15577;
- else return 15578;
- else
- if (Open)
- if (Powered) return 15579;
- else return 15580;
- else
- if (Powered) return 15581;
- else return 15582;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15583;
- else return 15584;
- else
- if (Powered) return 15585;
- else return 15586;
- else
- if (Open)
- if (Powered) return 15587;
- else return 15588;
- else
- if (Powered) return 15589;
- else return 15590;
- }
- BlockState CrimsonDoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Hinge Hinge(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace CrimsonFence
- {
- constexpr BlockState CrimsonFence(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 15065;
- else return 15066;
- else
- if (West) return 15069;
- else return 15070;
- else
- if (South)
- if (West) return 15073;
- else return 15074;
- else
- if (West) return 15077;
- else return 15078;
+ return 8937;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8938;
+ else
+ return 8939;
+ else if (Powered)
+ return 8940;
else
- if (North)
- if (South)
- if (West) return 15081;
- else return 15082;
- else
- if (West) return 15085;
- else return 15086;
- else
- if (South)
- if (West) return 15089;
- else return 15090;
- else
- if (West) return 15093;
- else return 15094;
- }
- BlockState CrimsonFence();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace CrimsonFenceGate
- {
- constexpr BlockState CrimsonFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (InWall)
- if (Open)
- if (Powered) return 15255;
- else return 15256;
- else
- if (Powered) return 15257;
- else return 15258;
- else
- if (Open)
- if (Powered) return 15259;
- else return 15260;
- else
- if (Powered) return 15261;
- else return 15262;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (InWall)
- if (Open)
- if (Powered) return 15263;
- else return 15264;
- else
- if (Powered) return 15265;
- else return 15266;
- else
- if (Open)
- if (Powered) return 15267;
- else return 15268;
- else
- if (Powered) return 15269;
- else return 15270;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (InWall)
- if (Open)
- if (Powered) return 15271;
- else return 15272;
- else
- if (Powered) return 15273;
- else return 15274;
- else
- if (Open)
- if (Powered) return 15275;
- else return 15276;
- else
- if (Powered) return 15277;
- else return 15278;
- else
- if (InWall)
- if (Open)
- if (Powered) return 15279;
- else return 15280;
- else
- if (Powered) return 15281;
- else return 15282;
- else
- if (Open)
- if (Powered) return 15283;
- else return 15284;
- else
- if (Powered) return 15285;
- else return 15286;
- }
- BlockState CrimsonFenceGate();
- eBlockFace Facing(BlockState Block);
- bool InWall(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace CrimsonFungus
- {
- constexpr BlockState CrimsonFungus()
- {
- return 14988;
- }
- }
- namespace CrimsonHyphae
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState CrimsonHyphae(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 14981;
- else if (Axis == Axis::Y) return 14982;
- else return 14983;
- }
- BlockState CrimsonHyphae();
- enum Axis Axis(BlockState Block);
- }
- namespace CrimsonNylium
- {
- constexpr BlockState CrimsonNylium()
- {
- return 14987;
- }
- }
- namespace CrimsonPlanks
- {
- constexpr BlockState CrimsonPlanks()
- {
- return 15045;
- }
- }
- namespace CrimsonPressurePlate
- {
- constexpr BlockState CrimsonPressurePlate(const bool Powered)
- {
- if (Powered) return 15059;
- else return 15060;
- }
- BlockState CrimsonPressurePlate();
- bool Powered(BlockState Block);
- }
- namespace CrimsonRoots
- {
- constexpr BlockState CrimsonRoots()
- {
- return 15044;
- }
- }
- namespace CrimsonSign
- {
- constexpr BlockState CrimsonSign(const unsigned char Rotation)
- {
- if (Rotation == 0) return 15656;
- else if (Rotation == 1) return 15658;
- else if (Rotation == 2) return 15660;
- else if (Rotation == 3) return 15662;
- else if (Rotation == 4) return 15664;
- else if (Rotation == 5) return 15666;
- else if (Rotation == 6) return 15668;
- else if (Rotation == 7) return 15670;
- else if (Rotation == 8) return 15672;
- else if (Rotation == 9) return 15674;
- else if (Rotation == 10) return 15676;
- else if (Rotation == 11) return 15678;
- else if (Rotation == 12) return 15680;
- else if (Rotation == 13) return 15682;
- else if (Rotation == 14) return 15684;
- else return 15686;
- }
- BlockState CrimsonSign();
- unsigned char Rotation(BlockState Block);
- }
- namespace CrimsonSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState CrimsonSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 15048;
- else if (Type == Type::Bottom) return 15050;
- else return 15052;
- }
- BlockState CrimsonSlab();
- enum Type Type(BlockState Block);
- }
- namespace CrimsonStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState CrimsonStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15320;
- else if (Shape == Shape::InnerLeft) return 15322;
- else if (Shape == Shape::InnerRight) return 15324;
- else if (Shape == Shape::OuterLeft) return 15326;
- else return 15328;
- else
- if (Shape == Shape::Straight) return 15330;
- else if (Shape == Shape::InnerLeft) return 15332;
- else if (Shape == Shape::InnerRight) return 15334;
- else if (Shape == Shape::OuterLeft) return 15336;
- else return 15338;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15340;
- else if (Shape == Shape::InnerLeft) return 15342;
- else if (Shape == Shape::InnerRight) return 15344;
- else if (Shape == Shape::OuterLeft) return 15346;
- else return 15348;
- else
- if (Shape == Shape::Straight) return 15350;
- else if (Shape == Shape::InnerLeft) return 15352;
- else if (Shape == Shape::InnerRight) return 15354;
- else if (Shape == Shape::OuterLeft) return 15356;
- else return 15358;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15360;
- else if (Shape == Shape::InnerLeft) return 15362;
- else if (Shape == Shape::InnerRight) return 15364;
- else if (Shape == Shape::OuterLeft) return 15366;
- else return 15368;
- else
- if (Shape == Shape::Straight) return 15370;
- else if (Shape == Shape::InnerLeft) return 15372;
- else if (Shape == Shape::InnerRight) return 15374;
- else if (Shape == Shape::OuterLeft) return 15376;
- else return 15378;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15380;
- else if (Shape == Shape::InnerLeft) return 15382;
- else if (Shape == Shape::InnerRight) return 15384;
- else if (Shape == Shape::OuterLeft) return 15386;
- else return 15388;
- else
- if (Shape == Shape::Straight) return 15390;
- else if (Shape == Shape::InnerLeft) return 15392;
- else if (Shape == Shape::InnerRight) return 15394;
- else if (Shape == Shape::OuterLeft) return 15396;
- else return 15398;
- }
- BlockState CrimsonStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace CrimsonStem
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState CrimsonStem(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 14975;
- else if (Axis == Axis::Y) return 14976;
- else return 14977;
- }
- BlockState CrimsonStem();
- enum Axis Axis(BlockState Block);
- }
- namespace CrimsonTrapdoor
- {
- enum class Half
- {
- Top,
- Bottom
- };
- constexpr BlockState CrimsonTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 15128;
- else return 15130;
- else
- if (Powered) return 15132;
- else return 15134;
- else
- if (Open)
- if (Powered) return 15136;
- else return 15138;
- else
- if (Powered) return 15140;
- else return 15142;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 15144;
- else return 15146;
- else
- if (Powered) return 15148;
- else return 15150;
- else
- if (Open)
- if (Powered) return 15152;
- else return 15154;
- else
- if (Powered) return 15156;
- else return 15158;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 15160;
- else return 15162;
- else
- if (Powered) return 15164;
- else return 15166;
- else
- if (Open)
- if (Powered) return 15168;
- else return 15170;
- else
- if (Powered) return 15172;
- else return 15174;
- else
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 15176;
- else return 15178;
- else
- if (Powered) return 15180;
- else return 15182;
- else
- if (Open)
- if (Powered) return 15184;
- else return 15186;
- else
- if (Powered) return 15188;
- else return 15190;
- }
- BlockState CrimsonTrapdoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace CrimsonWallSign
- {
- constexpr BlockState CrimsonWallSign(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 15720;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 15722;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 15724;
- else return 15726;
- }
- BlockState CrimsonWallSign();
- eBlockFace Facing(BlockState Block);
- }
- namespace CryingObsidian
- {
- constexpr BlockState CryingObsidian()
- {
- return 15828;
- }
- }
- namespace CutRedSandstone
- {
- constexpr BlockState CutRedSandstone()
- {
- return 8219;
- }
- }
- namespace CutRedSandstoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState CutRedSandstoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8403;
- else if (Type == Type::Bottom) return 8405;
- else return 8407;
- }
- BlockState CutRedSandstoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace CutSandstone
- {
- constexpr BlockState CutSandstone()
- {
- return 248;
- }
- }
- namespace CutSandstoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState CutSandstoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8355;
- else if (Type == Type::Bottom) return 8357;
- else return 8359;
- }
- BlockState CutSandstoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace CyanBanner
- {
- constexpr BlockState CyanBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 8041;
- else if (Rotation == 1) return 8042;
- else if (Rotation == 2) return 8043;
- else if (Rotation == 3) return 8044;
- else if (Rotation == 4) return 8045;
- else if (Rotation == 5) return 8046;
- else if (Rotation == 6) return 8047;
- else if (Rotation == 7) return 8048;
- else if (Rotation == 8) return 8049;
- else if (Rotation == 9) return 8050;
- else if (Rotation == 10) return 8051;
- else if (Rotation == 11) return 8052;
- else if (Rotation == 12) return 8053;
- else if (Rotation == 13) return 8054;
- else if (Rotation == 14) return 8055;
- else return 8056;
- }
- BlockState CyanBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace CyanBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState CyanBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1193;
- else return 1194;
- else
- if (Part == Part::Head) return 1195;
- else return 1196;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1197;
- else return 1198;
- else
- if (Part == Part::Head) return 1199;
- else return 1200;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1201;
- else return 1202;
- else
- if (Part == Part::Head) return 1203;
- else return 1204;
- else
- if (Occupied)
- if (Part == Part::Head) return 1205;
- else return 1206;
- else
- if (Part == Part::Head) return 1207;
- else return 1208;
- }
- BlockState CyanBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace CyanCarpet
- {
- constexpr BlockState CyanCarpet()
- {
- return 7875;
- }
- }
- namespace CyanConcrete
- {
- constexpr BlockState CyanConcrete()
- {
- return 9447;
- }
- }
- namespace CyanConcretePowder
- {
- constexpr BlockState CyanConcretePowder()
- {
- return 9463;
- }
- }
- namespace CyanGlazedTerracotta
- {
- constexpr BlockState CyanGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9410;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9411;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9412;
- else return 9413;
- }
- BlockState CyanGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace CyanShulkerBox
- {
- constexpr BlockState CyanShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9332;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9333;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9334;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9335;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9336;
- else return 9337;
- }
- BlockState CyanShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace CyanStainedGlass
- {
- constexpr BlockState CyanStainedGlass()
- {
- return 4104;
- }
- }
- namespace CyanStainedGlassPane
- {
- constexpr BlockState CyanStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 7153;
- else return 7154;
- else
- if (West) return 7157;
- else return 7158;
- else
- if (South)
- if (West) return 7161;
- else return 7162;
- else
- if (West) return 7165;
- else return 7166;
+ return 8941;
+ else if (Open)
+ if (Powered)
+ return 8942;
else
- if (North)
- if (South)
- if (West) return 7169;
- else return 7170;
- else
- if (West) return 7173;
- else return 7174;
- else
- if (South)
- if (West) return 7177;
- else return 7178;
- else
- if (West) return 7181;
- else return 7182;
- }
- BlockState CyanStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace CyanTerracotta
- {
- constexpr BlockState CyanTerracotta()
- {
- return 6856;
- }
- }
- namespace CyanWallBanner
- {
- constexpr BlockState CyanWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8189;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8190;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8191;
- else return 8192;
- }
- BlockState CyanWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace CyanWool
- {
- constexpr BlockState CyanWool()
- {
- return 1393;
- }
- }
- namespace DamagedAnvil
- {
- constexpr BlockState DamagedAnvil(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6618;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6619;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6620;
- else return 6621;
- }
- BlockState DamagedAnvil();
- eBlockFace Facing(BlockState Block);
- }
- namespace Dandelion
- {
- constexpr BlockState Dandelion()
- {
- return 1412;
- }
- }
- namespace DarkOakButton
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState DarkOakButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6466;
- else return 6467;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6468;
- else return 6469;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6470;
- else return 6471;
- else
- if (Powered) return 6472;
- else return 6473;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6474;
- else return 6475;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6476;
- else return 6477;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6478;
- else return 6479;
- else
- if (Powered) return 6480;
- else return 6481;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6482;
- else return 6483;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6484;
- else return 6485;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6486;
- else return 6487;
- else
- if (Powered) return 6488;
- else return 6489;
- }
- BlockState DarkOakButton();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace DarkOakDoor
- {
- enum class Half
- {
- Upper,
- Lower
- };
- enum class Hinge
- {
- Left,
- Right
- };
- constexpr BlockState DarkOakDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8994;
- else return 8995;
- else
- if (Powered) return 8996;
- else return 8997;
- else
- if (Open)
- if (Powered) return 8998;
- else return 8999;
- else
- if (Powered) return 9000;
- else return 9001;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 9002;
- else return 9003;
- else
- if (Powered) return 9004;
- else return 9005;
- else
- if (Open)
- if (Powered) return 9006;
- else return 9007;
- else
- if (Powered) return 9008;
- else return 9009;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 9010;
- else return 9011;
- else
- if (Powered) return 9012;
- else return 9013;
- else
- if (Open)
- if (Powered) return 9014;
- else return 9015;
- else
- if (Powered) return 9016;
- else return 9017;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 9018;
- else return 9019;
- else
- if (Powered) return 9020;
- else return 9021;
- else
- if (Open)
- if (Powered) return 9022;
- else return 9023;
- else
- if (Powered) return 9024;
- else return 9025;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 9026;
- else return 9027;
- else
- if (Powered) return 9028;
- else return 9029;
- else
- if (Open)
- if (Powered) return 9030;
- else return 9031;
- else
- if (Powered) return 9032;
- else return 9033;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 9034;
- else return 9035;
- else
- if (Powered) return 9036;
- else return 9037;
- else
- if (Open)
- if (Powered) return 9038;
- else return 9039;
- else
- if (Powered) return 9040;
- else return 9041;
- else
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 9042;
- else return 9043;
- else
- if (Powered) return 9044;
- else return 9045;
- else
- if (Open)
- if (Powered) return 9046;
- else return 9047;
- else
- if (Powered) return 9048;
- else return 9049;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 9050;
- else return 9051;
- else
- if (Powered) return 9052;
- else return 9053;
- else
- if (Open)
- if (Powered) return 9054;
- else return 9055;
- else
- if (Powered) return 9056;
- else return 9057;
- }
- BlockState DarkOakDoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Hinge Hinge(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace DarkOakFence
- {
- constexpr BlockState DarkOakFence(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 8708;
- else return 8709;
- else
- if (West) return 8712;
- else return 8713;
- else
- if (South)
- if (West) return 8716;
- else return 8717;
- else
- if (West) return 8720;
- else return 8721;
+ return 8943;
+ else if (Powered)
+ return 8944;
+ else
+ return 8945;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8946;
+ else
+ return 8947;
+ else if (Powered)
+ return 8948;
+ else
+ return 8949;
+ else if (Open)
+ if (Powered)
+ return 8950;
+ else
+ return 8951;
+ else if (Powered)
+ return 8952;
else
- if (North)
- if (South)
- if (West) return 8724;
- else return 8725;
- else
- if (West) return 8728;
- else return 8729;
- else
- if (South)
- if (West) return 8732;
- else return 8733;
- else
- if (West) return 8736;
- else return 8737;
- }
- BlockState DarkOakFence();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace DarkOakFenceGate
- {
- constexpr BlockState DarkOakFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (InWall)
- if (Open)
- if (Powered) return 8546;
- else return 8547;
- else
- if (Powered) return 8548;
- else return 8549;
- else
- if (Open)
- if (Powered) return 8550;
- else return 8551;
- else
- if (Powered) return 8552;
- else return 8553;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (InWall)
- if (Open)
- if (Powered) return 8554;
- else return 8555;
- else
- if (Powered) return 8556;
- else return 8557;
- else
- if (Open)
- if (Powered) return 8558;
- else return 8559;
- else
- if (Powered) return 8560;
- else return 8561;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (InWall)
- if (Open)
- if (Powered) return 8562;
- else return 8563;
- else
- if (Powered) return 8564;
- else return 8565;
- else
- if (Open)
- if (Powered) return 8566;
- else return 8567;
- else
- if (Powered) return 8568;
- else return 8569;
- else
- if (InWall)
- if (Open)
- if (Powered) return 8570;
- else return 8571;
- else
- if (Powered) return 8572;
- else return 8573;
- else
- if (Open)
- if (Powered) return 8574;
- else return 8575;
- else
- if (Powered) return 8576;
- else return 8577;
- }
- BlockState DarkOakFenceGate();
- eBlockFace Facing(BlockState Block);
- bool InWall(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace DarkOakLeaves
- {
- constexpr BlockState DarkOakLeaves(const unsigned char Distance, const bool Persistent)
- {
- if (Distance == 1)
- if (Persistent) return 215;
- else return 216;
- else if (Distance == 2)
- if (Persistent) return 217;
- else return 218;
- else if (Distance == 3)
- if (Persistent) return 219;
- else return 220;
- else if (Distance == 4)
- if (Persistent) return 221;
- else return 222;
- else if (Distance == 5)
- if (Persistent) return 223;
- else return 224;
- else if (Distance == 6)
- if (Persistent) return 225;
- else return 226;
- else
- if (Persistent) return 227;
- else return 228;
- }
- BlockState DarkOakLeaves();
- unsigned char Distance(BlockState Block);
- bool Persistent(BlockState Block);
- }
- namespace DarkOakLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState DarkOakLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 88;
- else if (Axis == Axis::Y) return 89;
- else return 90;
- }
- BlockState DarkOakLog();
- enum Axis Axis(BlockState Block);
- }
- namespace DarkOakPlanks
- {
- constexpr BlockState DarkOakPlanks()
- {
- return 20;
- }
- }
- namespace DarkOakPressurePlate
- {
- constexpr BlockState DarkOakPressurePlate(const bool Powered)
- {
- if (Powered) return 3883;
- else return 3884;
- }
- BlockState DarkOakPressurePlate();
- bool Powered(BlockState Block);
- }
- namespace DarkOakSapling
- {
- constexpr BlockState DarkOakSapling(const unsigned char Stage)
- {
- if (Stage == 0) return 31;
- else return 32;
- }
- BlockState DarkOakSapling();
- unsigned char Stage(BlockState Block);
- }
- namespace DarkOakSign
- {
- constexpr BlockState DarkOakSign(const unsigned char Rotation)
- {
- if (Rotation == 0) return 3542;
- else if (Rotation == 1) return 3544;
- else if (Rotation == 2) return 3546;
- else if (Rotation == 3) return 3548;
- else if (Rotation == 4) return 3550;
- else if (Rotation == 5) return 3552;
- else if (Rotation == 6) return 3554;
- else if (Rotation == 7) return 3556;
- else if (Rotation == 8) return 3558;
- else if (Rotation == 9) return 3560;
- else if (Rotation == 10) return 3562;
- else if (Rotation == 11) return 3564;
- else if (Rotation == 12) return 3566;
- else if (Rotation == 13) return 3568;
- else if (Rotation == 14) return 3570;
- else return 3572;
- }
- BlockState DarkOakSign();
- unsigned char Rotation(BlockState Block);
- }
- namespace DarkOakSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState DarkOakSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8331;
- else if (Type == Type::Bottom) return 8333;
- else return 8335;
- }
- BlockState DarkOakSlab();
- enum Type Type(BlockState Block);
- }
- namespace DarkOakStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState DarkOakStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7456;
- else if (Shape == Shape::InnerLeft) return 7458;
- else if (Shape == Shape::InnerRight) return 7460;
- else if (Shape == Shape::OuterLeft) return 7462;
- else return 7464;
- else
- if (Shape == Shape::Straight) return 7466;
- else if (Shape == Shape::InnerLeft) return 7468;
- else if (Shape == Shape::InnerRight) return 7470;
- else if (Shape == Shape::OuterLeft) return 7472;
- else return 7474;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7476;
- else if (Shape == Shape::InnerLeft) return 7478;
- else if (Shape == Shape::InnerRight) return 7480;
- else if (Shape == Shape::OuterLeft) return 7482;
- else return 7484;
- else
- if (Shape == Shape::Straight) return 7486;
- else if (Shape == Shape::InnerLeft) return 7488;
- else if (Shape == Shape::InnerRight) return 7490;
- else if (Shape == Shape::OuterLeft) return 7492;
- else return 7494;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7496;
- else if (Shape == Shape::InnerLeft) return 7498;
- else if (Shape == Shape::InnerRight) return 7500;
- else if (Shape == Shape::OuterLeft) return 7502;
- else return 7504;
- else
- if (Shape == Shape::Straight) return 7506;
- else if (Shape == Shape::InnerLeft) return 7508;
- else if (Shape == Shape::InnerRight) return 7510;
- else if (Shape == Shape::OuterLeft) return 7512;
- else return 7514;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7516;
- else if (Shape == Shape::InnerLeft) return 7518;
- else if (Shape == Shape::InnerRight) return 7520;
- else if (Shape == Shape::OuterLeft) return 7522;
- else return 7524;
- else
- if (Shape == Shape::Straight) return 7526;
- else if (Shape == Shape::InnerLeft) return 7528;
- else if (Shape == Shape::InnerRight) return 7530;
- else if (Shape == Shape::OuterLeft) return 7532;
- else return 7534;
- }
- BlockState DarkOakStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace DarkOakTrapdoor
- {
- enum class Half
- {
- Top,
- Bottom
- };
- constexpr BlockState DarkOakTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4432;
- else return 4434;
- else
- if (Powered) return 4436;
- else return 4438;
- else
- if (Open)
- if (Powered) return 4440;
- else return 4442;
- else
- if (Powered) return 4444;
- else return 4446;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4448;
- else return 4450;
- else
- if (Powered) return 4452;
- else return 4454;
- else
- if (Open)
- if (Powered) return 4456;
- else return 4458;
- else
- if (Powered) return 4460;
- else return 4462;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4464;
- else return 4466;
- else
- if (Powered) return 4468;
- else return 4470;
- else
- if (Open)
- if (Powered) return 4472;
- else return 4474;
- else
- if (Powered) return 4476;
- else return 4478;
- else
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4480;
- else return 4482;
- else
- if (Powered) return 4484;
- else return 4486;
- else
- if (Open)
- if (Powered) return 4488;
- else return 4490;
- else
- if (Powered) return 4492;
- else return 4494;
- }
- BlockState DarkOakTrapdoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace DarkOakWallSign
- {
- constexpr BlockState DarkOakWallSign(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3776;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3778;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3780;
- else return 3782;
- }
- BlockState DarkOakWallSign();
- eBlockFace Facing(BlockState Block);
- }
- namespace DarkOakWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState DarkOakWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 124;
- else if (Axis == Axis::Y) return 125;
- else return 126;
- }
- BlockState DarkOakWood();
- enum Axis Axis(BlockState Block);
- }
- namespace DarkPrismarine
- {
- constexpr BlockState DarkPrismarine()
- {
- return 7603;
- }
- }
- namespace DarkPrismarineSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState DarkPrismarineSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 7857;
- else if (Type == Type::Bottom) return 7859;
- else return 7861;
- }
- BlockState DarkPrismarineSlab();
- enum Type Type(BlockState Block);
- }
- namespace DarkPrismarineStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState DarkPrismarineStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7765;
- else if (Shape == Shape::InnerLeft) return 7767;
- else if (Shape == Shape::InnerRight) return 7769;
- else if (Shape == Shape::OuterLeft) return 7771;
- else return 7773;
- else
- if (Shape == Shape::Straight) return 7775;
- else if (Shape == Shape::InnerLeft) return 7777;
- else if (Shape == Shape::InnerRight) return 7779;
- else if (Shape == Shape::OuterLeft) return 7781;
- else return 7783;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7785;
- else if (Shape == Shape::InnerLeft) return 7787;
- else if (Shape == Shape::InnerRight) return 7789;
- else if (Shape == Shape::OuterLeft) return 7791;
- else return 7793;
- else
- if (Shape == Shape::Straight) return 7795;
- else if (Shape == Shape::InnerLeft) return 7797;
- else if (Shape == Shape::InnerRight) return 7799;
- else if (Shape == Shape::OuterLeft) return 7801;
- else return 7803;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7805;
- else if (Shape == Shape::InnerLeft) return 7807;
- else if (Shape == Shape::InnerRight) return 7809;
- else if (Shape == Shape::OuterLeft) return 7811;
- else return 7813;
- else
- if (Shape == Shape::Straight) return 7815;
- else if (Shape == Shape::InnerLeft) return 7817;
- else if (Shape == Shape::InnerRight) return 7819;
- else if (Shape == Shape::OuterLeft) return 7821;
- else return 7823;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7825;
- else if (Shape == Shape::InnerLeft) return 7827;
- else if (Shape == Shape::InnerRight) return 7829;
- else if (Shape == Shape::OuterLeft) return 7831;
- else return 7833;
- else
- if (Shape == Shape::Straight) return 7835;
- else if (Shape == Shape::InnerLeft) return 7837;
- else if (Shape == Shape::InnerRight) return 7839;
- else if (Shape == Shape::OuterLeft) return 7841;
- else return 7843;
- }
- BlockState DarkPrismarineStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace DaylightDetector
- {
- constexpr BlockState DaylightDetector(const bool Inverted, const unsigned char Power)
- {
- if (Inverted)
- if (Power == 0) return 6694;
- else if (Power == 1) return 6695;
- else if (Power == 2) return 6696;
- else if (Power == 3) return 6697;
- else if (Power == 4) return 6698;
- else if (Power == 5) return 6699;
- else if (Power == 6) return 6700;
- else if (Power == 7) return 6701;
- else if (Power == 8) return 6702;
- else if (Power == 9) return 6703;
- else if (Power == 10) return 6704;
- else if (Power == 11) return 6705;
- else if (Power == 12) return 6706;
- else if (Power == 13) return 6707;
- else if (Power == 14) return 6708;
- else return 6709;
- else
- if (Power == 0) return 6710;
- else if (Power == 1) return 6711;
- else if (Power == 2) return 6712;
- else if (Power == 3) return 6713;
- else if (Power == 4) return 6714;
- else if (Power == 5) return 6715;
- else if (Power == 6) return 6716;
- else if (Power == 7) return 6717;
- else if (Power == 8) return 6718;
- else if (Power == 9) return 6719;
- else if (Power == 10) return 6720;
- else if (Power == 11) return 6721;
- else if (Power == 12) return 6722;
- else if (Power == 13) return 6723;
- else if (Power == 14) return 6724;
- else return 6725;
- }
- BlockState DaylightDetector();
- bool Inverted(BlockState Block);
- unsigned char Power(BlockState Block);
- }
- namespace DeadBrainCoral
- {
- constexpr BlockState DeadBrainCoral()
- {
- return 9523;
- }
- }
- namespace DeadBrainCoralBlock
- {
- constexpr BlockState DeadBrainCoralBlock()
- {
- return 9511;
- }
- }
- namespace DeadBrainCoralFan
- {
- constexpr BlockState DeadBrainCoralFan()
- {
- return 9543;
- }
- }
- namespace DeadBrainCoralWallFan
- {
- constexpr BlockState DeadBrainCoralWallFan(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9569;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9571;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9573;
- else return 9575;
- }
- BlockState DeadBrainCoralWallFan();
- eBlockFace Facing(BlockState Block);
- }
- namespace DeadBubbleCoral
- {
- constexpr BlockState DeadBubbleCoral()
- {
- return 9525;
- }
- }
- namespace DeadBubbleCoralBlock
- {
- constexpr BlockState DeadBubbleCoralBlock()
- {
- return 9512;
- }
- }
- namespace DeadBubbleCoralFan
- {
- constexpr BlockState DeadBubbleCoralFan()
- {
- return 9545;
- }
- }
- namespace DeadBubbleCoralWallFan
- {
- constexpr BlockState DeadBubbleCoralWallFan(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9577;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9579;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9581;
- else return 9583;
- }
- BlockState DeadBubbleCoralWallFan();
- eBlockFace Facing(BlockState Block);
- }
- namespace DeadBush
- {
- constexpr BlockState DeadBush()
- {
- return 1344;
- }
- }
- namespace DeadFireCoral
- {
- constexpr BlockState DeadFireCoral()
- {
- return 9527;
- }
- }
- namespace DeadFireCoralBlock
- {
- constexpr BlockState DeadFireCoralBlock()
- {
- return 9513;
- }
- }
- namespace DeadFireCoralFan
- {
- constexpr BlockState DeadFireCoralFan()
- {
- return 9547;
- }
- }
- namespace DeadFireCoralWallFan
- {
- constexpr BlockState DeadFireCoralWallFan(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9585;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9587;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9589;
- else return 9591;
- }
- BlockState DeadFireCoralWallFan();
- eBlockFace Facing(BlockState Block);
- }
- namespace DeadHornCoral
- {
- constexpr BlockState DeadHornCoral()
- {
- return 9529;
- }
- }
- namespace DeadHornCoralBlock
- {
- constexpr BlockState DeadHornCoralBlock()
- {
- return 9514;
- }
- }
- namespace DeadHornCoralFan
- {
- constexpr BlockState DeadHornCoralFan()
- {
- return 9549;
- }
- }
- namespace DeadHornCoralWallFan
- {
- constexpr BlockState DeadHornCoralWallFan(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9593;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9595;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9597;
- else return 9599;
- }
- BlockState DeadHornCoralWallFan();
- eBlockFace Facing(BlockState Block);
- }
- namespace DeadTubeCoral
- {
- constexpr BlockState DeadTubeCoral()
- {
- return 9521;
- }
- }
- namespace DeadTubeCoralBlock
- {
- constexpr BlockState DeadTubeCoralBlock()
- {
- return 9510;
- }
- }
- namespace DeadTubeCoralFan
- {
- constexpr BlockState DeadTubeCoralFan()
- {
- return 9541;
- }
- }
- namespace DeadTubeCoralWallFan
- {
- constexpr BlockState DeadTubeCoralWallFan(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9561;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9563;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9565;
- else return 9567;
- }
- BlockState DeadTubeCoralWallFan();
- eBlockFace Facing(BlockState Block);
- }
- namespace DetectorRail
- {
- enum class Shape
- {
- NorthSouth,
- EastWest,
- AscendingEast,
- AscendingWest,
- AscendingNorth,
- AscendingSouth
- };
- constexpr BlockState DetectorRail(const bool Powered, const enum Shape Shape)
- {
- if (Powered)
- if (Shape == Shape::NorthSouth) return 1317;
- else if (Shape == Shape::EastWest) return 1318;
- else if (Shape == Shape::AscendingEast) return 1319;
- else if (Shape == Shape::AscendingWest) return 1320;
- else if (Shape == Shape::AscendingNorth) return 1321;
- else return 1322;
- else
- if (Shape == Shape::NorthSouth) return 1323;
- else if (Shape == Shape::EastWest) return 1324;
- else if (Shape == Shape::AscendingEast) return 1325;
- else if (Shape == Shape::AscendingWest) return 1326;
- else if (Shape == Shape::AscendingNorth) return 1327;
- else return 1328;
- }
- BlockState DetectorRail();
- bool Powered(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace DiamondBlock
- {
- constexpr BlockState DiamondBlock()
- {
- return 3355;
- }
- }
- namespace DiamondOre
- {
- constexpr BlockState DiamondOre()
- {
- return 3354;
- }
- }
- namespace Diorite
- {
- constexpr BlockState Diorite()
- {
- return 4;
- }
- }
- namespace DioriteSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState DioriteSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10862;
- else if (Type == Type::Bottom) return 10864;
- else return 10866;
- }
- BlockState DioriteSlab();
- enum Type Type(BlockState Block);
- }
- namespace DioriteStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState DioriteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10710;
- else if (Shape == Shape::InnerLeft) return 10712;
- else if (Shape == Shape::InnerRight) return 10714;
- else if (Shape == Shape::OuterLeft) return 10716;
- else return 10718;
- else
- if (Shape == Shape::Straight) return 10720;
- else if (Shape == Shape::InnerLeft) return 10722;
- else if (Shape == Shape::InnerRight) return 10724;
- else if (Shape == Shape::OuterLeft) return 10726;
- else return 10728;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10730;
- else if (Shape == Shape::InnerLeft) return 10732;
- else if (Shape == Shape::InnerRight) return 10734;
- else if (Shape == Shape::OuterLeft) return 10736;
- else return 10738;
- else
- if (Shape == Shape::Straight) return 10740;
- else if (Shape == Shape::InnerLeft) return 10742;
- else if (Shape == Shape::InnerRight) return 10744;
- else if (Shape == Shape::OuterLeft) return 10746;
- else return 10748;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10750;
- else if (Shape == Shape::InnerLeft) return 10752;
- else if (Shape == Shape::InnerRight) return 10754;
- else if (Shape == Shape::OuterLeft) return 10756;
- else return 10758;
- else
- if (Shape == Shape::Straight) return 10760;
- else if (Shape == Shape::InnerLeft) return 10762;
- else if (Shape == Shape::InnerRight) return 10764;
- else if (Shape == Shape::OuterLeft) return 10766;
- else return 10768;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10770;
- else if (Shape == Shape::InnerLeft) return 10772;
- else if (Shape == Shape::InnerRight) return 10774;
- else if (Shape == Shape::OuterLeft) return 10776;
- else return 10778;
- else
- if (Shape == Shape::Straight) return 10780;
- else if (Shape == Shape::InnerLeft) return 10782;
- else if (Shape == Shape::InnerRight) return 10784;
- else if (Shape == Shape::OuterLeft) return 10786;
- else return 10788;
- }
- BlockState DioriteStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace DioriteWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState DioriteWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14434;
- else if (West == West::Low) return 14435;
- else return 14436;
- else
- if (West == West::None) return 14440;
- else if (West == West::Low) return 14441;
- else return 14442;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14446;
- else if (West == West::Low) return 14447;
- else return 14448;
- else
- if (West == West::None) return 14452;
- else if (West == West::Low) return 14453;
- else return 14454;
- else
- if (Up)
- if (West == West::None) return 14458;
- else if (West == West::Low) return 14459;
- else return 14460;
- else
- if (West == West::None) return 14464;
- else if (West == West::Low) return 14465;
- else return 14466;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14470;
- else if (West == West::Low) return 14471;
- else return 14472;
- else
- if (West == West::None) return 14476;
- else if (West == West::Low) return 14477;
- else return 14478;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14482;
- else if (West == West::Low) return 14483;
- else return 14484;
- else
- if (West == West::None) return 14488;
- else if (West == West::Low) return 14489;
- else return 14490;
- else
- if (Up)
- if (West == West::None) return 14494;
- else if (West == West::Low) return 14495;
- else return 14496;
- else
- if (West == West::None) return 14500;
- else if (West == West::Low) return 14501;
- else return 14502;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14506;
- else if (West == West::Low) return 14507;
- else return 14508;
- else
- if (West == West::None) return 14512;
- else if (West == West::Low) return 14513;
- else return 14514;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14518;
- else if (West == West::Low) return 14519;
- else return 14520;
- else
- if (West == West::None) return 14524;
- else if (West == West::Low) return 14525;
- else return 14526;
- else
- if (Up)
- if (West == West::None) return 14530;
- else if (West == West::Low) return 14531;
- else return 14532;
- else
- if (West == West::None) return 14536;
- else if (West == West::Low) return 14537;
- else return 14538;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14542;
- else if (West == West::Low) return 14543;
- else return 14544;
- else
- if (West == West::None) return 14548;
- else if (West == West::Low) return 14549;
- else return 14550;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14554;
- else if (West == West::Low) return 14555;
- else return 14556;
- else
- if (West == West::None) return 14560;
- else if (West == West::Low) return 14561;
- else return 14562;
- else
- if (Up)
- if (West == West::None) return 14566;
- else if (West == West::Low) return 14567;
- else return 14568;
- else
- if (West == West::None) return 14572;
- else if (West == West::Low) return 14573;
- else return 14574;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14578;
- else if (West == West::Low) return 14579;
- else return 14580;
- else
- if (West == West::None) return 14584;
- else if (West == West::Low) return 14585;
- else return 14586;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14590;
- else if (West == West::Low) return 14591;
- else return 14592;
- else
- if (West == West::None) return 14596;
- else if (West == West::Low) return 14597;
- else return 14598;
- else
- if (Up)
- if (West == West::None) return 14602;
- else if (West == West::Low) return 14603;
- else return 14604;
- else
- if (West == West::None) return 14608;
- else if (West == West::Low) return 14609;
- else return 14610;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14614;
- else if (West == West::Low) return 14615;
- else return 14616;
- else
- if (West == West::None) return 14620;
- else if (West == West::Low) return 14621;
- else return 14622;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14626;
- else if (West == West::Low) return 14627;
- else return 14628;
- else
- if (West == West::None) return 14632;
- else if (West == West::Low) return 14633;
- else return 14634;
- else
- if (Up)
- if (West == West::None) return 14638;
- else if (West == West::Low) return 14639;
- else return 14640;
- else
- if (West == West::None) return 14644;
- else if (West == West::Low) return 14645;
- else return 14646;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14650;
- else if (West == West::Low) return 14651;
- else return 14652;
- else
- if (West == West::None) return 14656;
- else if (West == West::Low) return 14657;
- else return 14658;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14662;
- else if (West == West::Low) return 14663;
- else return 14664;
- else
- if (West == West::None) return 14668;
- else if (West == West::Low) return 14669;
- else return 14670;
- else
- if (Up)
- if (West == West::None) return 14674;
- else if (West == West::Low) return 14675;
- else return 14676;
- else
- if (West == West::None) return 14680;
- else if (West == West::Low) return 14681;
- else return 14682;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14686;
- else if (West == West::Low) return 14687;
- else return 14688;
- else
- if (West == West::None) return 14692;
- else if (West == West::Low) return 14693;
- else return 14694;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14698;
- else if (West == West::Low) return 14699;
- else return 14700;
- else
- if (West == West::None) return 14704;
- else if (West == West::Low) return 14705;
- else return 14706;
- else
- if (Up)
- if (West == West::None) return 14710;
- else if (West == West::Low) return 14711;
- else return 14712;
- else
- if (West == West::None) return 14716;
- else if (West == West::Low) return 14717;
- else return 14718;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14722;
- else if (West == West::Low) return 14723;
- else return 14724;
- else
- if (West == West::None) return 14728;
- else if (West == West::Low) return 14729;
- else return 14730;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14734;
- else if (West == West::Low) return 14735;
- else return 14736;
- else
- if (West == West::None) return 14740;
- else if (West == West::Low) return 14741;
- else return 14742;
- else
- if (Up)
- if (West == West::None) return 14746;
- else if (West == West::Low) return 14747;
- else return 14748;
- else
- if (West == West::None) return 14752;
- else if (West == West::Low) return 14753;
- else return 14754;
- }
- BlockState DioriteWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace Dirt
- {
- constexpr BlockState Dirt()
- {
- return 10;
- }
- }
- namespace Dispenser
- {
- constexpr BlockState Dispenser(const eBlockFace Facing, const bool Triggered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Triggered) return 234;
- else return 235;
- else if (Facing == eBlockFace::BLOCK_FACE_XP)
- if (Triggered) return 236;
- else return 237;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Triggered) return 238;
- else return 239;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Triggered) return 240;
- else return 241;
- else if (Facing == eBlockFace::BLOCK_FACE_YP)
- if (Triggered) return 242;
- else return 243;
- else
- if (Triggered) return 244;
- else return 245;
- }
- BlockState Dispenser();
- eBlockFace Facing(BlockState Block);
- bool Triggered(BlockState Block);
- }
- namespace DragonEgg
- {
- constexpr BlockState DragonEgg()
- {
- return 5155;
- }
- }
- namespace DragonHead
- {
- constexpr BlockState DragonHead(const unsigned char Rotation)
- {
- if (Rotation == 0) return 6590;
- else if (Rotation == 1) return 6591;
- else if (Rotation == 2) return 6592;
- else if (Rotation == 3) return 6593;
- else if (Rotation == 4) return 6594;
- else if (Rotation == 5) return 6595;
- else if (Rotation == 6) return 6596;
- else if (Rotation == 7) return 6597;
- else if (Rotation == 8) return 6598;
- else if (Rotation == 9) return 6599;
- else if (Rotation == 10) return 6600;
- else if (Rotation == 11) return 6601;
- else if (Rotation == 12) return 6602;
- else if (Rotation == 13) return 6603;
- else if (Rotation == 14) return 6604;
- else return 6605;
- }
- BlockState DragonHead();
- unsigned char Rotation(BlockState Block);
- }
- namespace DragonWallHead
- {
- constexpr BlockState DragonWallHead(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6606;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6607;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6608;
- else return 6609;
- }
- BlockState DragonWallHead();
- eBlockFace Facing(BlockState Block);
- }
- namespace DriedKelpBlock
- {
- constexpr BlockState DriedKelpBlock()
- {
- return 9497;
- }
- }
- namespace Dropper
- {
- constexpr BlockState Dropper(const eBlockFace Facing, const bool Triggered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Triggered) return 6835;
- else return 6836;
- else if (Facing == eBlockFace::BLOCK_FACE_XP)
- if (Triggered) return 6837;
- else return 6838;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Triggered) return 6839;
- else return 6840;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Triggered) return 6841;
- else return 6842;
- else if (Facing == eBlockFace::BLOCK_FACE_YP)
- if (Triggered) return 6843;
- else return 6844;
- else
- if (Triggered) return 6845;
- else return 6846;
- }
- BlockState Dropper();
- eBlockFace Facing(BlockState Block);
- bool Triggered(BlockState Block);
- }
- namespace EmeraldBlock
- {
- constexpr BlockState EmeraldBlock()
- {
- return 5403;
- }
- }
- namespace EmeraldOre
- {
- constexpr BlockState EmeraldOre()
- {
- return 5250;
- }
- }
- namespace EnchantingTable
- {
- constexpr BlockState EnchantingTable()
- {
- return 5132;
- }
- }
- namespace EndGateway
- {
- constexpr BlockState EndGateway()
- {
- return 9224;
- }
- }
- namespace EndPortal
- {
- constexpr BlockState EndPortal()
- {
- return 5145;
- }
- }
- namespace EndPortalFrame
- {
- constexpr BlockState EndPortalFrame(const bool Eye, const eBlockFace Facing)
- {
- if (Eye)
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5146;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5147;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5148;
- else return 5149;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5150;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5151;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5152;
- else return 5153;
- }
- BlockState EndPortalFrame();
- bool Eye(BlockState Block);
- eBlockFace Facing(BlockState Block);
- }
- namespace EndRod
- {
- constexpr BlockState EndRod(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9058;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9059;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9060;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9061;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9062;
- else return 9063;
- }
- BlockState EndRod();
- eBlockFace Facing(BlockState Block);
- }
- namespace EndStone
- {
- constexpr BlockState EndStone()
- {
- return 5154;
- }
- }
- namespace EndStoneBrickSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState EndStoneBrickSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10820;
- else if (Type == Type::Bottom) return 10822;
- else return 10824;
- }
- BlockState EndStoneBrickSlab();
- enum Type Type(BlockState Block);
- }
- namespace EndStoneBrickStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState EndStoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10070;
- else if (Shape == Shape::InnerLeft) return 10072;
- else if (Shape == Shape::InnerRight) return 10074;
- else if (Shape == Shape::OuterLeft) return 10076;
- else return 10078;
- else
- if (Shape == Shape::Straight) return 10080;
- else if (Shape == Shape::InnerLeft) return 10082;
- else if (Shape == Shape::InnerRight) return 10084;
- else if (Shape == Shape::OuterLeft) return 10086;
- else return 10088;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10090;
- else if (Shape == Shape::InnerLeft) return 10092;
- else if (Shape == Shape::InnerRight) return 10094;
- else if (Shape == Shape::OuterLeft) return 10096;
- else return 10098;
- else
- if (Shape == Shape::Straight) return 10100;
- else if (Shape == Shape::InnerLeft) return 10102;
- else if (Shape == Shape::InnerRight) return 10104;
- else if (Shape == Shape::OuterLeft) return 10106;
- else return 10108;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10110;
- else if (Shape == Shape::InnerLeft) return 10112;
- else if (Shape == Shape::InnerRight) return 10114;
- else if (Shape == Shape::OuterLeft) return 10116;
- else return 10118;
- else
- if (Shape == Shape::Straight) return 10120;
- else if (Shape == Shape::InnerLeft) return 10122;
- else if (Shape == Shape::InnerRight) return 10124;
- else if (Shape == Shape::OuterLeft) return 10126;
- else return 10128;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10130;
- else if (Shape == Shape::InnerLeft) return 10132;
- else if (Shape == Shape::InnerRight) return 10134;
- else if (Shape == Shape::OuterLeft) return 10136;
- else return 10138;
- else
- if (Shape == Shape::Straight) return 10140;
- else if (Shape == Shape::InnerLeft) return 10142;
- else if (Shape == Shape::InnerRight) return 10144;
- else if (Shape == Shape::OuterLeft) return 10146;
- else return 10148;
- }
- BlockState EndStoneBrickStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace EndStoneBrickWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState EndStoneBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14110;
- else if (West == West::Low) return 14111;
- else return 14112;
- else
- if (West == West::None) return 14116;
- else if (West == West::Low) return 14117;
- else return 14118;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14122;
- else if (West == West::Low) return 14123;
- else return 14124;
- else
- if (West == West::None) return 14128;
- else if (West == West::Low) return 14129;
- else return 14130;
- else
- if (Up)
- if (West == West::None) return 14134;
- else if (West == West::Low) return 14135;
- else return 14136;
- else
- if (West == West::None) return 14140;
- else if (West == West::Low) return 14141;
- else return 14142;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14146;
- else if (West == West::Low) return 14147;
- else return 14148;
- else
- if (West == West::None) return 14152;
- else if (West == West::Low) return 14153;
- else return 14154;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14158;
- else if (West == West::Low) return 14159;
- else return 14160;
- else
- if (West == West::None) return 14164;
- else if (West == West::Low) return 14165;
- else return 14166;
- else
- if (Up)
- if (West == West::None) return 14170;
- else if (West == West::Low) return 14171;
- else return 14172;
- else
- if (West == West::None) return 14176;
- else if (West == West::Low) return 14177;
- else return 14178;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14182;
- else if (West == West::Low) return 14183;
- else return 14184;
- else
- if (West == West::None) return 14188;
- else if (West == West::Low) return 14189;
- else return 14190;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14194;
- else if (West == West::Low) return 14195;
- else return 14196;
- else
- if (West == West::None) return 14200;
- else if (West == West::Low) return 14201;
- else return 14202;
- else
- if (Up)
- if (West == West::None) return 14206;
- else if (West == West::Low) return 14207;
- else return 14208;
- else
- if (West == West::None) return 14212;
- else if (West == West::Low) return 14213;
- else return 14214;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14218;
- else if (West == West::Low) return 14219;
- else return 14220;
- else
- if (West == West::None) return 14224;
- else if (West == West::Low) return 14225;
- else return 14226;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14230;
- else if (West == West::Low) return 14231;
- else return 14232;
- else
- if (West == West::None) return 14236;
- else if (West == West::Low) return 14237;
- else return 14238;
- else
- if (Up)
- if (West == West::None) return 14242;
- else if (West == West::Low) return 14243;
- else return 14244;
- else
- if (West == West::None) return 14248;
- else if (West == West::Low) return 14249;
- else return 14250;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14254;
- else if (West == West::Low) return 14255;
- else return 14256;
- else
- if (West == West::None) return 14260;
- else if (West == West::Low) return 14261;
- else return 14262;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14266;
- else if (West == West::Low) return 14267;
- else return 14268;
- else
- if (West == West::None) return 14272;
- else if (West == West::Low) return 14273;
- else return 14274;
- else
- if (Up)
- if (West == West::None) return 14278;
- else if (West == West::Low) return 14279;
- else return 14280;
- else
- if (West == West::None) return 14284;
- else if (West == West::Low) return 14285;
- else return 14286;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14290;
- else if (West == West::Low) return 14291;
- else return 14292;
- else
- if (West == West::None) return 14296;
- else if (West == West::Low) return 14297;
- else return 14298;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14302;
- else if (West == West::Low) return 14303;
- else return 14304;
- else
- if (West == West::None) return 14308;
- else if (West == West::Low) return 14309;
- else return 14310;
- else
- if (Up)
- if (West == West::None) return 14314;
- else if (West == West::Low) return 14315;
- else return 14316;
- else
- if (West == West::None) return 14320;
- else if (West == West::Low) return 14321;
- else return 14322;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14326;
- else if (West == West::Low) return 14327;
- else return 14328;
- else
- if (West == West::None) return 14332;
- else if (West == West::Low) return 14333;
- else return 14334;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14338;
- else if (West == West::Low) return 14339;
- else return 14340;
- else
- if (West == West::None) return 14344;
- else if (West == West::Low) return 14345;
- else return 14346;
- else
- if (Up)
- if (West == West::None) return 14350;
- else if (West == West::Low) return 14351;
- else return 14352;
- else
- if (West == West::None) return 14356;
- else if (West == West::Low) return 14357;
- else return 14358;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14362;
- else if (West == West::Low) return 14363;
- else return 14364;
- else
- if (West == West::None) return 14368;
- else if (West == West::Low) return 14369;
- else return 14370;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14374;
- else if (West == West::Low) return 14375;
- else return 14376;
- else
- if (West == West::None) return 14380;
- else if (West == West::Low) return 14381;
- else return 14382;
- else
- if (Up)
- if (West == West::None) return 14386;
- else if (West == West::Low) return 14387;
- else return 14388;
- else
- if (West == West::None) return 14392;
- else if (West == West::Low) return 14393;
- else return 14394;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14398;
- else if (West == West::Low) return 14399;
- else return 14400;
- else
- if (West == West::None) return 14404;
- else if (West == West::Low) return 14405;
- else return 14406;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14410;
- else if (West == West::Low) return 14411;
- else return 14412;
- else
- if (West == West::None) return 14416;
- else if (West == West::Low) return 14417;
- else return 14418;
- else
- if (Up)
- if (West == West::None) return 14422;
- else if (West == West::Low) return 14423;
- else return 14424;
- else
- if (West == West::None) return 14428;
- else if (West == West::Low) return 14429;
- else return 14430;
- }
- BlockState EndStoneBrickWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace EndStoneBricks
- {
- constexpr BlockState EndStoneBricks()
- {
- return 9218;
- }
- }
- namespace EnderChest
- {
- constexpr BlockState EnderChest(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 5252;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 5254;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 5256;
- else return 5258;
- }
- BlockState EnderChest();
- eBlockFace Facing(BlockState Block);
- }
- namespace Farmland
- {
- constexpr BlockState Farmland(const unsigned char Moisture)
- {
- if (Moisture == 0) return 3365;
- else if (Moisture == 1) return 3366;
- else if (Moisture == 2) return 3367;
- else if (Moisture == 3) return 3368;
- else if (Moisture == 4) return 3369;
- else if (Moisture == 5) return 3370;
- else if (Moisture == 6) return 3371;
- else return 3372;
- }
- BlockState Farmland();
- unsigned char Moisture(BlockState Block);
- }
- namespace Fern
- {
- constexpr BlockState Fern()
- {
- return 1343;
- }
- }
- namespace Fire
- {
- constexpr BlockState Fire(const unsigned char Age, const bool East, const bool North, const bool South, const bool Up, const bool West)
- {
- if (Age == 0)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1440;
- else return 1441;
- else
- if (West) return 1442;
- else return 1443;
- else
- if (Up)
- if (West) return 1444;
- else return 1445;
- else
- if (West) return 1446;
- else return 1447;
- else
- if (South)
- if (Up)
- if (West) return 1448;
- else return 1449;
- else
- if (West) return 1450;
- else return 1451;
- else
- if (Up)
- if (West) return 1452;
- else return 1453;
- else
- if (West) return 1454;
- else return 1455;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1456;
- else return 1457;
- else
- if (West) return 1458;
- else return 1459;
- else
- if (Up)
- if (West) return 1460;
- else return 1461;
- else
- if (West) return 1462;
- else return 1463;
- else
- if (South)
- if (Up)
- if (West) return 1464;
- else return 1465;
- else
- if (West) return 1466;
- else return 1467;
- else
- if (Up)
- if (West) return 1468;
- else return 1469;
- else
- if (West) return 1470;
- else return 1471;
- else if (Age == 1)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1472;
- else return 1473;
- else
- if (West) return 1474;
- else return 1475;
- else
- if (Up)
- if (West) return 1476;
- else return 1477;
- else
- if (West) return 1478;
- else return 1479;
- else
- if (South)
- if (Up)
- if (West) return 1480;
- else return 1481;
- else
- if (West) return 1482;
- else return 1483;
- else
- if (Up)
- if (West) return 1484;
- else return 1485;
- else
- if (West) return 1486;
- else return 1487;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1488;
- else return 1489;
- else
- if (West) return 1490;
- else return 1491;
- else
- if (Up)
- if (West) return 1492;
- else return 1493;
- else
- if (West) return 1494;
- else return 1495;
- else
- if (South)
- if (Up)
- if (West) return 1496;
- else return 1497;
- else
- if (West) return 1498;
- else return 1499;
- else
- if (Up)
- if (West) return 1500;
- else return 1501;
- else
- if (West) return 1502;
- else return 1503;
- else if (Age == 2)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1504;
- else return 1505;
- else
- if (West) return 1506;
- else return 1507;
- else
- if (Up)
- if (West) return 1508;
- else return 1509;
- else
- if (West) return 1510;
- else return 1511;
- else
- if (South)
- if (Up)
- if (West) return 1512;
- else return 1513;
- else
- if (West) return 1514;
- else return 1515;
- else
- if (Up)
- if (West) return 1516;
- else return 1517;
- else
- if (West) return 1518;
- else return 1519;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1520;
- else return 1521;
- else
- if (West) return 1522;
- else return 1523;
- else
- if (Up)
- if (West) return 1524;
- else return 1525;
- else
- if (West) return 1526;
- else return 1527;
- else
- if (South)
- if (Up)
- if (West) return 1528;
- else return 1529;
- else
- if (West) return 1530;
- else return 1531;
- else
- if (Up)
- if (West) return 1532;
- else return 1533;
- else
- if (West) return 1534;
- else return 1535;
- else if (Age == 3)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1536;
- else return 1537;
- else
- if (West) return 1538;
- else return 1539;
- else
- if (Up)
- if (West) return 1540;
- else return 1541;
- else
- if (West) return 1542;
- else return 1543;
- else
- if (South)
- if (Up)
- if (West) return 1544;
- else return 1545;
- else
- if (West) return 1546;
- else return 1547;
- else
- if (Up)
- if (West) return 1548;
- else return 1549;
- else
- if (West) return 1550;
- else return 1551;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1552;
- else return 1553;
- else
- if (West) return 1554;
- else return 1555;
- else
- if (Up)
- if (West) return 1556;
- else return 1557;
- else
- if (West) return 1558;
- else return 1559;
- else
- if (South)
- if (Up)
- if (West) return 1560;
- else return 1561;
- else
- if (West) return 1562;
- else return 1563;
- else
- if (Up)
- if (West) return 1564;
- else return 1565;
- else
- if (West) return 1566;
- else return 1567;
- else if (Age == 4)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1568;
- else return 1569;
- else
- if (West) return 1570;
- else return 1571;
- else
- if (Up)
- if (West) return 1572;
- else return 1573;
- else
- if (West) return 1574;
- else return 1575;
- else
- if (South)
- if (Up)
- if (West) return 1576;
- else return 1577;
- else
- if (West) return 1578;
- else return 1579;
- else
- if (Up)
- if (West) return 1580;
- else return 1581;
- else
- if (West) return 1582;
- else return 1583;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1584;
- else return 1585;
- else
- if (West) return 1586;
- else return 1587;
- else
- if (Up)
- if (West) return 1588;
- else return 1589;
- else
- if (West) return 1590;
- else return 1591;
- else
- if (South)
- if (Up)
- if (West) return 1592;
- else return 1593;
- else
- if (West) return 1594;
- else return 1595;
- else
- if (Up)
- if (West) return 1596;
- else return 1597;
- else
- if (West) return 1598;
- else return 1599;
- else if (Age == 5)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1600;
- else return 1601;
- else
- if (West) return 1602;
- else return 1603;
- else
- if (Up)
- if (West) return 1604;
- else return 1605;
- else
- if (West) return 1606;
- else return 1607;
- else
- if (South)
- if (Up)
- if (West) return 1608;
- else return 1609;
- else
- if (West) return 1610;
- else return 1611;
- else
- if (Up)
- if (West) return 1612;
- else return 1613;
- else
- if (West) return 1614;
- else return 1615;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1616;
- else return 1617;
- else
- if (West) return 1618;
- else return 1619;
- else
- if (Up)
- if (West) return 1620;
- else return 1621;
- else
- if (West) return 1622;
- else return 1623;
- else
- if (South)
- if (Up)
- if (West) return 1624;
- else return 1625;
- else
- if (West) return 1626;
- else return 1627;
- else
- if (Up)
- if (West) return 1628;
- else return 1629;
- else
- if (West) return 1630;
- else return 1631;
- else if (Age == 6)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1632;
- else return 1633;
- else
- if (West) return 1634;
- else return 1635;
- else
- if (Up)
- if (West) return 1636;
- else return 1637;
- else
- if (West) return 1638;
- else return 1639;
- else
- if (South)
- if (Up)
- if (West) return 1640;
- else return 1641;
- else
- if (West) return 1642;
- else return 1643;
- else
- if (Up)
- if (West) return 1644;
- else return 1645;
- else
- if (West) return 1646;
- else return 1647;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1648;
- else return 1649;
- else
- if (West) return 1650;
- else return 1651;
- else
- if (Up)
- if (West) return 1652;
- else return 1653;
- else
- if (West) return 1654;
- else return 1655;
- else
- if (South)
- if (Up)
- if (West) return 1656;
- else return 1657;
- else
- if (West) return 1658;
- else return 1659;
- else
- if (Up)
- if (West) return 1660;
- else return 1661;
- else
- if (West) return 1662;
- else return 1663;
- else if (Age == 7)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1664;
- else return 1665;
- else
- if (West) return 1666;
- else return 1667;
- else
- if (Up)
- if (West) return 1668;
- else return 1669;
- else
- if (West) return 1670;
- else return 1671;
- else
- if (South)
- if (Up)
- if (West) return 1672;
- else return 1673;
- else
- if (West) return 1674;
- else return 1675;
- else
- if (Up)
- if (West) return 1676;
- else return 1677;
- else
- if (West) return 1678;
- else return 1679;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1680;
- else return 1681;
- else
- if (West) return 1682;
- else return 1683;
- else
- if (Up)
- if (West) return 1684;
- else return 1685;
- else
- if (West) return 1686;
- else return 1687;
- else
- if (South)
- if (Up)
- if (West) return 1688;
- else return 1689;
- else
- if (West) return 1690;
- else return 1691;
- else
- if (Up)
- if (West) return 1692;
- else return 1693;
- else
- if (West) return 1694;
- else return 1695;
- else if (Age == 8)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1696;
- else return 1697;
- else
- if (West) return 1698;
- else return 1699;
- else
- if (Up)
- if (West) return 1700;
- else return 1701;
- else
- if (West) return 1702;
- else return 1703;
- else
- if (South)
- if (Up)
- if (West) return 1704;
- else return 1705;
- else
- if (West) return 1706;
- else return 1707;
- else
- if (Up)
- if (West) return 1708;
- else return 1709;
- else
- if (West) return 1710;
- else return 1711;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1712;
- else return 1713;
- else
- if (West) return 1714;
- else return 1715;
- else
- if (Up)
- if (West) return 1716;
- else return 1717;
- else
- if (West) return 1718;
- else return 1719;
- else
- if (South)
- if (Up)
- if (West) return 1720;
- else return 1721;
- else
- if (West) return 1722;
- else return 1723;
- else
- if (Up)
- if (West) return 1724;
- else return 1725;
- else
- if (West) return 1726;
- else return 1727;
- else if (Age == 9)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1728;
- else return 1729;
- else
- if (West) return 1730;
- else return 1731;
- else
- if (Up)
- if (West) return 1732;
- else return 1733;
- else
- if (West) return 1734;
- else return 1735;
- else
- if (South)
- if (Up)
- if (West) return 1736;
- else return 1737;
- else
- if (West) return 1738;
- else return 1739;
- else
- if (Up)
- if (West) return 1740;
- else return 1741;
- else
- if (West) return 1742;
- else return 1743;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1744;
- else return 1745;
- else
- if (West) return 1746;
- else return 1747;
- else
- if (Up)
- if (West) return 1748;
- else return 1749;
- else
- if (West) return 1750;
- else return 1751;
- else
- if (South)
- if (Up)
- if (West) return 1752;
- else return 1753;
- else
- if (West) return 1754;
- else return 1755;
- else
- if (Up)
- if (West) return 1756;
- else return 1757;
- else
- if (West) return 1758;
- else return 1759;
- else if (Age == 10)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1760;
- else return 1761;
- else
- if (West) return 1762;
- else return 1763;
- else
- if (Up)
- if (West) return 1764;
- else return 1765;
- else
- if (West) return 1766;
- else return 1767;
- else
- if (South)
- if (Up)
- if (West) return 1768;
- else return 1769;
- else
- if (West) return 1770;
- else return 1771;
- else
- if (Up)
- if (West) return 1772;
- else return 1773;
- else
- if (West) return 1774;
- else return 1775;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1776;
- else return 1777;
- else
- if (West) return 1778;
- else return 1779;
- else
- if (Up)
- if (West) return 1780;
- else return 1781;
- else
- if (West) return 1782;
- else return 1783;
- else
- if (South)
- if (Up)
- if (West) return 1784;
- else return 1785;
- else
- if (West) return 1786;
- else return 1787;
- else
- if (Up)
- if (West) return 1788;
- else return 1789;
- else
- if (West) return 1790;
- else return 1791;
- else if (Age == 11)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1792;
- else return 1793;
- else
- if (West) return 1794;
- else return 1795;
- else
- if (Up)
- if (West) return 1796;
- else return 1797;
- else
- if (West) return 1798;
- else return 1799;
- else
- if (South)
- if (Up)
- if (West) return 1800;
- else return 1801;
- else
- if (West) return 1802;
- else return 1803;
- else
- if (Up)
- if (West) return 1804;
- else return 1805;
- else
- if (West) return 1806;
- else return 1807;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1808;
- else return 1809;
- else
- if (West) return 1810;
- else return 1811;
- else
- if (Up)
- if (West) return 1812;
- else return 1813;
- else
- if (West) return 1814;
- else return 1815;
- else
- if (South)
- if (Up)
- if (West) return 1816;
- else return 1817;
- else
- if (West) return 1818;
- else return 1819;
- else
- if (Up)
- if (West) return 1820;
- else return 1821;
- else
- if (West) return 1822;
- else return 1823;
- else if (Age == 12)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1824;
- else return 1825;
- else
- if (West) return 1826;
- else return 1827;
- else
- if (Up)
- if (West) return 1828;
- else return 1829;
- else
- if (West) return 1830;
- else return 1831;
- else
- if (South)
- if (Up)
- if (West) return 1832;
- else return 1833;
- else
- if (West) return 1834;
- else return 1835;
- else
- if (Up)
- if (West) return 1836;
- else return 1837;
- else
- if (West) return 1838;
- else return 1839;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1840;
- else return 1841;
- else
- if (West) return 1842;
- else return 1843;
- else
- if (Up)
- if (West) return 1844;
- else return 1845;
- else
- if (West) return 1846;
- else return 1847;
- else
- if (South)
- if (Up)
- if (West) return 1848;
- else return 1849;
- else
- if (West) return 1850;
- else return 1851;
- else
- if (Up)
- if (West) return 1852;
- else return 1853;
- else
- if (West) return 1854;
- else return 1855;
- else if (Age == 13)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1856;
- else return 1857;
- else
- if (West) return 1858;
- else return 1859;
- else
- if (Up)
- if (West) return 1860;
- else return 1861;
- else
- if (West) return 1862;
- else return 1863;
- else
- if (South)
- if (Up)
- if (West) return 1864;
- else return 1865;
- else
- if (West) return 1866;
- else return 1867;
- else
- if (Up)
- if (West) return 1868;
- else return 1869;
- else
- if (West) return 1870;
- else return 1871;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1872;
- else return 1873;
- else
- if (West) return 1874;
- else return 1875;
- else
- if (Up)
- if (West) return 1876;
- else return 1877;
- else
- if (West) return 1878;
- else return 1879;
- else
- if (South)
- if (Up)
- if (West) return 1880;
- else return 1881;
- else
- if (West) return 1882;
- else return 1883;
- else
- if (Up)
- if (West) return 1884;
- else return 1885;
- else
- if (West) return 1886;
- else return 1887;
- else if (Age == 14)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1888;
- else return 1889;
- else
- if (West) return 1890;
- else return 1891;
- else
- if (Up)
- if (West) return 1892;
- else return 1893;
- else
- if (West) return 1894;
- else return 1895;
- else
- if (South)
- if (Up)
- if (West) return 1896;
- else return 1897;
- else
- if (West) return 1898;
- else return 1899;
- else
- if (Up)
- if (West) return 1900;
- else return 1901;
- else
- if (West) return 1902;
- else return 1903;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1904;
- else return 1905;
- else
- if (West) return 1906;
- else return 1907;
- else
- if (Up)
- if (West) return 1908;
- else return 1909;
- else
- if (West) return 1910;
- else return 1911;
- else
- if (South)
- if (Up)
- if (West) return 1912;
- else return 1913;
- else
- if (West) return 1914;
- else return 1915;
- else
- if (Up)
- if (West) return 1916;
- else return 1917;
- else
- if (West) return 1918;
- else return 1919;
+ return 8953;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8954;
+ else
+ return 8955;
+ else if (Powered)
+ return 8956;
else
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 1920;
- else return 1921;
- else
- if (West) return 1922;
- else return 1923;
- else
- if (Up)
- if (West) return 1924;
- else return 1925;
- else
- if (West) return 1926;
- else return 1927;
- else
- if (South)
- if (Up)
- if (West) return 1928;
- else return 1929;
- else
- if (West) return 1930;
- else return 1931;
- else
- if (Up)
- if (West) return 1932;
- else return 1933;
- else
- if (West) return 1934;
- else return 1935;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 1936;
- else return 1937;
- else
- if (West) return 1938;
- else return 1939;
- else
- if (Up)
- if (West) return 1940;
- else return 1941;
- else
- if (West) return 1942;
- else return 1943;
- else
- if (South)
- if (Up)
- if (West) return 1944;
- else return 1945;
- else
- if (West) return 1946;
- else return 1947;
- else
- if (Up)
- if (West) return 1948;
- else return 1949;
- else
- if (West) return 1950;
- else return 1951;
- }
- BlockState Fire();
- unsigned char Age(BlockState Block);
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool Up(BlockState Block);
- bool West(BlockState Block);
- }
- namespace FireCoral
- {
- constexpr BlockState FireCoral()
- {
- return 9537;
- }
- }
- namespace FireCoralBlock
- {
- constexpr BlockState FireCoralBlock()
- {
- return 9518;
- }
- }
- namespace FireCoralFan
- {
- constexpr BlockState FireCoralFan()
- {
- return 9557;
- }
- }
- namespace FireCoralWallFan
- {
- constexpr BlockState FireCoralWallFan(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9625;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9627;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9629;
- else return 9631;
- }
- BlockState FireCoralWallFan();
- eBlockFace Facing(BlockState Block);
- }
- namespace FletchingTable
- {
- constexpr BlockState FletchingTable()
- {
- return 14820;
- }
- }
- namespace FlowerPot
- {
- constexpr BlockState FlowerPot()
- {
- return 6305;
- }
- }
- namespace FrostedIce
- {
- constexpr BlockState FrostedIce(const unsigned char Age)
- {
- if (Age == 0) return 9249;
- else if (Age == 1) return 9250;
- else if (Age == 2) return 9251;
- else return 9252;
- }
- BlockState FrostedIce();
- unsigned char Age(BlockState Block);
- }
- namespace Furnace
- {
- constexpr BlockState Furnace(const eBlockFace Facing, const bool Lit)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Lit) return 3373;
- else return 3374;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Lit) return 3375;
- else return 3376;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Lit) return 3377;
- else return 3378;
- else
- if (Lit) return 3379;
- else return 3380;
- }
- BlockState Furnace();
- eBlockFace Facing(BlockState Block);
- bool Lit(BlockState Block);
- }
- namespace GildedBlackstone
- {
- constexpr BlockState GildedBlackstone()
- {
- return 16664;
- }
- }
- namespace Glass
- {
- constexpr BlockState Glass()
- {
- return 231;
- }
- }
- namespace GlassPane
- {
- constexpr BlockState GlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 4733;
- else return 4734;
- else
- if (West) return 4737;
- else return 4738;
- else
- if (South)
- if (West) return 4741;
- else return 4742;
- else
- if (West) return 4745;
- else return 4746;
+ return 8957;
+ else if (Open)
+ if (Powered)
+ return 8958;
else
- if (North)
- if (South)
- if (West) return 4749;
- else return 4750;
- else
- if (West) return 4753;
- else return 4754;
- else
- if (South)
- if (West) return 4757;
- else return 4758;
- else
- if (West) return 4761;
- else return 4762;
- }
- BlockState GlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace Glowstone
- {
- constexpr BlockState Glowstone()
- {
- return 4013;
- }
- }
- namespace GoldBlock
- {
- constexpr BlockState GoldBlock()
- {
- return 1427;
- }
- }
- namespace GoldOre
- {
- constexpr BlockState GoldOre()
- {
- return 69;
- }
- }
- namespace Granite
- {
- constexpr BlockState Granite()
- {
- return 2;
- }
- }
- namespace GraniteSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState GraniteSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10838;
- else if (Type == Type::Bottom) return 10840;
- else return 10842;
- }
- BlockState GraniteSlab();
- enum Type Type(BlockState Block);
- }
- namespace GraniteStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState GraniteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10390;
- else if (Shape == Shape::InnerLeft) return 10392;
- else if (Shape == Shape::InnerRight) return 10394;
- else if (Shape == Shape::OuterLeft) return 10396;
- else return 10398;
- else
- if (Shape == Shape::Straight) return 10400;
- else if (Shape == Shape::InnerLeft) return 10402;
- else if (Shape == Shape::InnerRight) return 10404;
- else if (Shape == Shape::OuterLeft) return 10406;
- else return 10408;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10410;
- else if (Shape == Shape::InnerLeft) return 10412;
- else if (Shape == Shape::InnerRight) return 10414;
- else if (Shape == Shape::OuterLeft) return 10416;
- else return 10418;
- else
- if (Shape == Shape::Straight) return 10420;
- else if (Shape == Shape::InnerLeft) return 10422;
- else if (Shape == Shape::InnerRight) return 10424;
- else if (Shape == Shape::OuterLeft) return 10426;
- else return 10428;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10430;
- else if (Shape == Shape::InnerLeft) return 10432;
- else if (Shape == Shape::InnerRight) return 10434;
- else if (Shape == Shape::OuterLeft) return 10436;
- else return 10438;
- else
- if (Shape == Shape::Straight) return 10440;
- else if (Shape == Shape::InnerLeft) return 10442;
- else if (Shape == Shape::InnerRight) return 10444;
- else if (Shape == Shape::OuterLeft) return 10446;
- else return 10448;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10450;
- else if (Shape == Shape::InnerLeft) return 10452;
- else if (Shape == Shape::InnerRight) return 10454;
- else if (Shape == Shape::OuterLeft) return 10456;
- else return 10458;
- else
- if (Shape == Shape::Straight) return 10460;
- else if (Shape == Shape::InnerLeft) return 10462;
- else if (Shape == Shape::InnerRight) return 10464;
- else if (Shape == Shape::OuterLeft) return 10466;
- else return 10468;
- }
- BlockState GraniteStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace GraniteWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState GraniteWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12166;
- else if (West == West::Low) return 12167;
- else return 12168;
- else
- if (West == West::None) return 12172;
- else if (West == West::Low) return 12173;
- else return 12174;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12178;
- else if (West == West::Low) return 12179;
- else return 12180;
- else
- if (West == West::None) return 12184;
- else if (West == West::Low) return 12185;
- else return 12186;
- else
- if (Up)
- if (West == West::None) return 12190;
- else if (West == West::Low) return 12191;
- else return 12192;
- else
- if (West == West::None) return 12196;
- else if (West == West::Low) return 12197;
- else return 12198;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12202;
- else if (West == West::Low) return 12203;
- else return 12204;
- else
- if (West == West::None) return 12208;
- else if (West == West::Low) return 12209;
- else return 12210;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12214;
- else if (West == West::Low) return 12215;
- else return 12216;
- else
- if (West == West::None) return 12220;
- else if (West == West::Low) return 12221;
- else return 12222;
- else
- if (Up)
- if (West == West::None) return 12226;
- else if (West == West::Low) return 12227;
- else return 12228;
- else
- if (West == West::None) return 12232;
- else if (West == West::Low) return 12233;
- else return 12234;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12238;
- else if (West == West::Low) return 12239;
- else return 12240;
- else
- if (West == West::None) return 12244;
- else if (West == West::Low) return 12245;
- else return 12246;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12250;
- else if (West == West::Low) return 12251;
- else return 12252;
- else
- if (West == West::None) return 12256;
- else if (West == West::Low) return 12257;
- else return 12258;
- else
- if (Up)
- if (West == West::None) return 12262;
- else if (West == West::Low) return 12263;
- else return 12264;
- else
- if (West == West::None) return 12268;
- else if (West == West::Low) return 12269;
- else return 12270;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12274;
- else if (West == West::Low) return 12275;
- else return 12276;
- else
- if (West == West::None) return 12280;
- else if (West == West::Low) return 12281;
- else return 12282;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12286;
- else if (West == West::Low) return 12287;
- else return 12288;
- else
- if (West == West::None) return 12292;
- else if (West == West::Low) return 12293;
- else return 12294;
- else
- if (Up)
- if (West == West::None) return 12298;
- else if (West == West::Low) return 12299;
- else return 12300;
- else
- if (West == West::None) return 12304;
- else if (West == West::Low) return 12305;
- else return 12306;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12310;
- else if (West == West::Low) return 12311;
- else return 12312;
- else
- if (West == West::None) return 12316;
- else if (West == West::Low) return 12317;
- else return 12318;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12322;
- else if (West == West::Low) return 12323;
- else return 12324;
- else
- if (West == West::None) return 12328;
- else if (West == West::Low) return 12329;
- else return 12330;
- else
- if (Up)
- if (West == West::None) return 12334;
- else if (West == West::Low) return 12335;
- else return 12336;
- else
- if (West == West::None) return 12340;
- else if (West == West::Low) return 12341;
- else return 12342;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12346;
- else if (West == West::Low) return 12347;
- else return 12348;
- else
- if (West == West::None) return 12352;
- else if (West == West::Low) return 12353;
- else return 12354;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12358;
- else if (West == West::Low) return 12359;
- else return 12360;
- else
- if (West == West::None) return 12364;
- else if (West == West::Low) return 12365;
- else return 12366;
- else
- if (Up)
- if (West == West::None) return 12370;
- else if (West == West::Low) return 12371;
- else return 12372;
- else
- if (West == West::None) return 12376;
- else if (West == West::Low) return 12377;
- else return 12378;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12382;
- else if (West == West::Low) return 12383;
- else return 12384;
- else
- if (West == West::None) return 12388;
- else if (West == West::Low) return 12389;
- else return 12390;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12394;
- else if (West == West::Low) return 12395;
- else return 12396;
- else
- if (West == West::None) return 12400;
- else if (West == West::Low) return 12401;
- else return 12402;
- else
- if (Up)
- if (West == West::None) return 12406;
- else if (West == West::Low) return 12407;
- else return 12408;
- else
- if (West == West::None) return 12412;
- else if (West == West::Low) return 12413;
- else return 12414;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12418;
- else if (West == West::Low) return 12419;
- else return 12420;
- else
- if (West == West::None) return 12424;
- else if (West == West::Low) return 12425;
- else return 12426;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12430;
- else if (West == West::Low) return 12431;
- else return 12432;
- else
- if (West == West::None) return 12436;
- else if (West == West::Low) return 12437;
- else return 12438;
- else
- if (Up)
- if (West == West::None) return 12442;
- else if (West == West::Low) return 12443;
- else return 12444;
- else
- if (West == West::None) return 12448;
- else if (West == West::Low) return 12449;
- else return 12450;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12454;
- else if (West == West::Low) return 12455;
- else return 12456;
- else
- if (West == West::None) return 12460;
- else if (West == West::Low) return 12461;
- else return 12462;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12466;
- else if (West == West::Low) return 12467;
- else return 12468;
- else
- if (West == West::None) return 12472;
- else if (West == West::Low) return 12473;
- else return 12474;
- else
- if (Up)
- if (West == West::None) return 12478;
- else if (West == West::Low) return 12479;
- else return 12480;
- else
- if (West == West::None) return 12484;
- else if (West == West::Low) return 12485;
- else return 12486;
- }
- BlockState GraniteWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace Grass
- {
- constexpr BlockState Grass()
- {
- return 1342;
- }
- }
- namespace GrassBlock
- {
- constexpr BlockState GrassBlock(const bool Snowy)
- {
- if (Snowy) return 8;
- else return 9;
- }
- BlockState GrassBlock();
- bool Snowy(BlockState Block);
- }
- namespace GrassPath
- {
- constexpr BlockState GrassPath()
- {
- return 9223;
- }
- }
- namespace Gravel
- {
- constexpr BlockState Gravel()
- {
- return 68;
- }
- }
- namespace GrayBanner
- {
- constexpr BlockState GrayBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 8009;
- else if (Rotation == 1) return 8010;
- else if (Rotation == 2) return 8011;
- else if (Rotation == 3) return 8012;
- else if (Rotation == 4) return 8013;
- else if (Rotation == 5) return 8014;
- else if (Rotation == 6) return 8015;
- else if (Rotation == 7) return 8016;
- else if (Rotation == 8) return 8017;
- else if (Rotation == 9) return 8018;
- else if (Rotation == 10) return 8019;
- else if (Rotation == 11) return 8020;
- else if (Rotation == 12) return 8021;
- else if (Rotation == 13) return 8022;
- else if (Rotation == 14) return 8023;
- else return 8024;
- }
- BlockState GrayBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace GrayBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState GrayBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1161;
- else return 1162;
- else
- if (Part == Part::Head) return 1163;
- else return 1164;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1165;
- else return 1166;
- else
- if (Part == Part::Head) return 1167;
- else return 1168;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1169;
- else return 1170;
- else
- if (Part == Part::Head) return 1171;
- else return 1172;
- else
- if (Occupied)
- if (Part == Part::Head) return 1173;
- else return 1174;
- else
- if (Part == Part::Head) return 1175;
- else return 1176;
- }
- BlockState GrayBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace GrayCarpet
- {
- constexpr BlockState GrayCarpet()
- {
- return 7873;
- }
- }
- namespace GrayConcrete
- {
- constexpr BlockState GrayConcrete()
- {
- return 9445;
- }
- }
- namespace GrayConcretePowder
- {
- constexpr BlockState GrayConcretePowder()
- {
- return 9461;
- }
- }
- namespace GrayGlazedTerracotta
- {
- constexpr BlockState GrayGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9402;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9403;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9404;
- else return 9405;
- }
- BlockState GrayGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace GrayShulkerBox
- {
- constexpr BlockState GrayShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9320;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9321;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9322;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9323;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9324;
- else return 9325;
- }
- BlockState GrayShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace GrayStainedGlass
- {
- constexpr BlockState GrayStainedGlass()
- {
- return 4102;
- }
- }
- namespace GrayStainedGlassPane
- {
- constexpr BlockState GrayStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 7089;
- else return 7090;
- else
- if (West) return 7093;
- else return 7094;
- else
- if (South)
- if (West) return 7097;
- else return 7098;
- else
- if (West) return 7101;
- else return 7102;
+ return 8959;
+ else if (Powered)
+ return 8960;
+ else
+ return 8961;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8962;
+ else
+ return 8963;
+ else if (Powered)
+ return 8964;
+ else
+ return 8965;
+ else if (Open)
+ if (Powered)
+ return 8966;
+ else
+ return 8967;
+ else if (Powered)
+ return 8968;
else
- if (North)
- if (South)
- if (West) return 7105;
- else return 7106;
- else
- if (West) return 7109;
- else return 7110;
- else
- if (South)
- if (West) return 7113;
- else return 7114;
- else
- if (West) return 7117;
- else return 7118;
- }
- BlockState GrayStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace GrayTerracotta
- {
- constexpr BlockState GrayTerracotta()
- {
- return 6854;
- }
- }
- namespace GrayWallBanner
- {
- constexpr BlockState GrayWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8181;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8182;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8183;
- else return 8184;
- }
- BlockState GrayWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace GrayWool
- {
- constexpr BlockState GrayWool()
- {
- return 1391;
- }
- }
- namespace GreenBanner
- {
- constexpr BlockState GreenBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 8105;
- else if (Rotation == 1) return 8106;
- else if (Rotation == 2) return 8107;
- else if (Rotation == 3) return 8108;
- else if (Rotation == 4) return 8109;
- else if (Rotation == 5) return 8110;
- else if (Rotation == 6) return 8111;
- else if (Rotation == 7) return 8112;
- else if (Rotation == 8) return 8113;
- else if (Rotation == 9) return 8114;
- else if (Rotation == 10) return 8115;
- else if (Rotation == 11) return 8116;
- else if (Rotation == 12) return 8117;
- else if (Rotation == 13) return 8118;
- else if (Rotation == 14) return 8119;
- else return 8120;
- }
- BlockState GreenBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace GreenBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState GreenBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1257;
- else return 1258;
- else
- if (Part == Part::Head) return 1259;
- else return 1260;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1261;
- else return 1262;
- else
- if (Part == Part::Head) return 1263;
- else return 1264;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1265;
- else return 1266;
- else
- if (Part == Part::Head) return 1267;
- else return 1268;
- else
- if (Occupied)
- if (Part == Part::Head) return 1269;
- else return 1270;
- else
- if (Part == Part::Head) return 1271;
- else return 1272;
- }
- BlockState GreenBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace GreenCarpet
- {
- constexpr BlockState GreenCarpet()
- {
- return 7879;
- }
- }
- namespace GreenConcrete
- {
- constexpr BlockState GreenConcrete()
- {
- return 9451;
- }
- }
- namespace GreenConcretePowder
- {
- constexpr BlockState GreenConcretePowder()
- {
- return 9467;
- }
- }
- namespace GreenGlazedTerracotta
- {
- constexpr BlockState GreenGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9426;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9427;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9428;
- else return 9429;
- }
- BlockState GreenGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace GreenShulkerBox
- {
- constexpr BlockState GreenShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9356;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9357;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9358;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9359;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9360;
- else return 9361;
- }
- BlockState GreenShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace GreenStainedGlass
- {
- constexpr BlockState GreenStainedGlass()
- {
- return 4108;
- }
- }
- namespace GreenStainedGlassPane
- {
- constexpr BlockState GreenStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 7281;
- else return 7282;
- else
- if (West) return 7285;
- else return 7286;
- else
- if (South)
- if (West) return 7289;
- else return 7290;
- else
- if (West) return 7293;
- else return 7294;
+ return 8969;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8970;
+ else
+ return 8971;
+ else if (Powered)
+ return 8972;
else
- if (North)
- if (South)
- if (West) return 7297;
- else return 7298;
- else
- if (West) return 7301;
- else return 7302;
- else
- if (South)
- if (West) return 7305;
- else return 7306;
- else
- if (West) return 7309;
- else return 7310;
- }
- BlockState GreenStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace GreenTerracotta
- {
- constexpr BlockState GreenTerracotta()
- {
- return 6860;
- }
- }
- namespace GreenWallBanner
- {
- constexpr BlockState GreenWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8205;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8206;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8207;
- else return 8208;
- }
- BlockState GreenWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace GreenWool
- {
- constexpr BlockState GreenWool()
- {
- return 1397;
- }
- }
- namespace Grindstone
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState Grindstone(const enum Face Face, const eBlockFace Facing)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 14821;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 14822;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 14823;
- else return 14824;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 14825;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 14826;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 14827;
- else return 14828;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 14829;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 14830;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 14831;
- else return 14832;
- }
- BlockState Grindstone();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- }
- namespace HayBale
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState HayBale(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 7863;
- else if (Axis == Axis::Y) return 7864;
- else return 7865;
- }
- BlockState HayBale();
- enum Axis Axis(BlockState Block);
- }
- namespace HeavyWeightedPressurePlate
- {
- constexpr BlockState HeavyWeightedPressurePlate(const unsigned char Power)
- {
- if (Power == 0) return 6662;
- else if (Power == 1) return 6663;
- else if (Power == 2) return 6664;
- else if (Power == 3) return 6665;
- else if (Power == 4) return 6666;
- else if (Power == 5) return 6667;
- else if (Power == 6) return 6668;
- else if (Power == 7) return 6669;
- else if (Power == 8) return 6670;
- else if (Power == 9) return 6671;
- else if (Power == 10) return 6672;
- else if (Power == 11) return 6673;
- else if (Power == 12) return 6674;
- else if (Power == 13) return 6675;
- else if (Power == 14) return 6676;
- else return 6677;
- }
- BlockState HeavyWeightedPressurePlate();
- unsigned char Power(BlockState Block);
- }
- namespace HoneyBlock
- {
- constexpr BlockState HoneyBlock()
- {
- return 15824;
- }
- }
- namespace HoneycombBlock
- {
- constexpr BlockState HoneycombBlock()
- {
- return 15825;
- }
- }
- namespace Hopper
- {
- constexpr BlockState Hopper(const bool Enabled, const eBlockFace Facing)
- {
- if (Enabled)
- if (Facing == eBlockFace::BLOCK_FACE_YM) return 6728;
- else if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6729;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6730;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6731;
- else return 6732;
- else
- if (Facing == eBlockFace::BLOCK_FACE_YM) return 6733;
- else if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6734;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6735;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6736;
- else return 6737;
- }
- BlockState Hopper();
- bool Enabled(BlockState Block);
- eBlockFace Facing(BlockState Block);
- }
- namespace HornCoral
- {
- constexpr BlockState HornCoral()
- {
- return 9539;
- }
- }
- namespace HornCoralBlock
- {
- constexpr BlockState HornCoralBlock()
- {
- return 9519;
- }
- }
- namespace HornCoralFan
- {
- constexpr BlockState HornCoralFan()
- {
- return 9559;
- }
- }
- namespace HornCoralWallFan
- {
- constexpr BlockState HornCoralWallFan(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9633;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9635;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9637;
- else return 9639;
- }
- BlockState HornCoralWallFan();
- eBlockFace Facing(BlockState Block);
- }
- namespace Ice
- {
- constexpr BlockState Ice()
- {
- return 3929;
- }
- }
- namespace InfestedChiseledStoneBricks
- {
- constexpr BlockState InfestedChiseledStoneBricks()
- {
- return 4504;
- }
- }
- namespace InfestedCobblestone
- {
- constexpr BlockState InfestedCobblestone()
- {
- return 4500;
- }
- }
- namespace InfestedCrackedStoneBricks
- {
- constexpr BlockState InfestedCrackedStoneBricks()
- {
- return 4503;
- }
- }
- namespace InfestedMossyStoneBricks
- {
- constexpr BlockState InfestedMossyStoneBricks()
- {
- return 4502;
- }
- }
- namespace InfestedStone
- {
- constexpr BlockState InfestedStone()
- {
- return 4499;
- }
- }
- namespace InfestedStoneBricks
- {
- constexpr BlockState InfestedStoneBricks()
- {
- return 4501;
- }
- }
- namespace IronBars
- {
- constexpr BlockState IronBars(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 4699;
- else return 4700;
- else
- if (West) return 4703;
- else return 4704;
- else
- if (South)
- if (West) return 4707;
- else return 4708;
- else
- if (West) return 4711;
- else return 4712;
+ return 8973;
+ else if (Open)
+ if (Powered)
+ return 8974;
else
- if (North)
- if (South)
- if (West) return 4715;
- else return 4716;
- else
- if (West) return 4719;
- else return 4720;
- else
- if (South)
- if (West) return 4723;
- else return 4724;
- else
- if (West) return 4727;
- else return 4728;
- }
- BlockState IronBars();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace IronBlock
- {
- constexpr BlockState IronBlock()
- {
- return 1428;
- }
- }
- namespace IronDoor
- {
- enum class Half
- {
- Upper,
- Lower
- };
- enum class Hinge
- {
- Left,
- Right
- };
- constexpr BlockState IronDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3809;
- else return 3810;
- else
- if (Powered) return 3811;
- else return 3812;
- else
- if (Open)
- if (Powered) return 3813;
- else return 3814;
- else
- if (Powered) return 3815;
- else return 3816;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3817;
- else return 3818;
- else
- if (Powered) return 3819;
- else return 3820;
- else
- if (Open)
- if (Powered) return 3821;
- else return 3822;
- else
- if (Powered) return 3823;
- else return 3824;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3825;
- else return 3826;
- else
- if (Powered) return 3827;
- else return 3828;
- else
- if (Open)
- if (Powered) return 3829;
- else return 3830;
- else
- if (Powered) return 3831;
- else return 3832;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3833;
- else return 3834;
- else
- if (Powered) return 3835;
- else return 3836;
- else
- if (Open)
- if (Powered) return 3837;
- else return 3838;
- else
- if (Powered) return 3839;
- else return 3840;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3841;
- else return 3842;
- else
- if (Powered) return 3843;
- else return 3844;
- else
- if (Open)
- if (Powered) return 3845;
- else return 3846;
- else
- if (Powered) return 3847;
- else return 3848;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3849;
- else return 3850;
- else
- if (Powered) return 3851;
- else return 3852;
- else
- if (Open)
- if (Powered) return 3853;
- else return 3854;
- else
- if (Powered) return 3855;
- else return 3856;
- else
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3857;
- else return 3858;
- else
- if (Powered) return 3859;
- else return 3860;
- else
- if (Open)
- if (Powered) return 3861;
- else return 3862;
- else
- if (Powered) return 3863;
- else return 3864;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3865;
- else return 3866;
- else
- if (Powered) return 3867;
- else return 3868;
- else
- if (Open)
- if (Powered) return 3869;
- else return 3870;
- else
- if (Powered) return 3871;
- else return 3872;
- }
- BlockState IronDoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Hinge Hinge(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace IronOre
- {
- constexpr BlockState IronOre()
- {
- return 70;
- }
- }
- namespace IronTrapdoor
- {
- enum class Half
- {
- Top,
- Bottom
- };
- constexpr BlockState IronTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 7538;
- else return 7540;
- else
- if (Powered) return 7542;
- else return 7544;
- else
- if (Open)
- if (Powered) return 7546;
- else return 7548;
- else
- if (Powered) return 7550;
- else return 7552;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 7554;
- else return 7556;
- else
- if (Powered) return 7558;
- else return 7560;
- else
- if (Open)
- if (Powered) return 7562;
- else return 7564;
- else
- if (Powered) return 7566;
- else return 7568;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 7570;
- else return 7572;
- else
- if (Powered) return 7574;
- else return 7576;
- else
- if (Open)
- if (Powered) return 7578;
- else return 7580;
- else
- if (Powered) return 7582;
- else return 7584;
- else
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 7586;
- else return 7588;
- else
- if (Powered) return 7590;
- else return 7592;
- else
- if (Open)
- if (Powered) return 7594;
- else return 7596;
- else
- if (Powered) return 7598;
- else return 7600;
- }
- BlockState IronTrapdoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace JackOLantern
- {
- constexpr BlockState JackOLantern(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 4020;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 4021;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 4022;
- else return 4023;
- }
- BlockState JackOLantern();
- eBlockFace Facing(BlockState Block);
- }
- namespace Jigsaw
- {
- enum class Orientation
- {
- DownEast,
- DownNorth,
- DownSouth,
- DownWest,
- UpEast,
- UpNorth,
- UpSouth,
- UpWest,
- WestUp,
- EastUp,
- NorthUp,
- SouthUp
- };
- constexpr BlockState Jigsaw(const enum Orientation Orientation)
- {
- if (Orientation == Orientation::DownEast) return 15739;
- else if (Orientation == Orientation::DownNorth) return 15740;
- else if (Orientation == Orientation::DownSouth) return 15741;
- else if (Orientation == Orientation::DownWest) return 15742;
- else if (Orientation == Orientation::UpEast) return 15743;
- else if (Orientation == Orientation::UpNorth) return 15744;
- else if (Orientation == Orientation::UpSouth) return 15745;
- else if (Orientation == Orientation::UpWest) return 15746;
- else if (Orientation == Orientation::WestUp) return 15747;
- else if (Orientation == Orientation::EastUp) return 15748;
- else if (Orientation == Orientation::NorthUp) return 15749;
- else return 15750;
- }
- BlockState Jigsaw();
- enum Orientation Orientation(BlockState Block);
- }
- namespace Jukebox
- {
- constexpr BlockState Jukebox(const bool HasRecord)
- {
- if (HasRecord) return 3964;
- else return 3965;
- }
- BlockState Jukebox();
- bool HasRecord(BlockState Block);
- }
- namespace JungleButton
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState JungleButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6418;
- else return 6419;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6420;
- else return 6421;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6422;
- else return 6423;
- else
- if (Powered) return 6424;
- else return 6425;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6426;
- else return 6427;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6428;
- else return 6429;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6430;
- else return 6431;
- else
- if (Powered) return 6432;
- else return 6433;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6434;
- else return 6435;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6436;
- else return 6437;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6438;
- else return 6439;
- else
- if (Powered) return 6440;
- else return 6441;
- }
- BlockState JungleButton();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace JungleDoor
- {
- enum class Half
- {
- Upper,
- Lower
- };
- enum class Hinge
- {
- Left,
- Right
- };
- constexpr BlockState JungleDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8866;
- else return 8867;
- else
- if (Powered) return 8868;
- else return 8869;
- else
- if (Open)
- if (Powered) return 8870;
- else return 8871;
- else
- if (Powered) return 8872;
- else return 8873;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8874;
- else return 8875;
- else
- if (Powered) return 8876;
- else return 8877;
- else
- if (Open)
- if (Powered) return 8878;
- else return 8879;
- else
- if (Powered) return 8880;
- else return 8881;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8882;
- else return 8883;
- else
- if (Powered) return 8884;
- else return 8885;
- else
- if (Open)
- if (Powered) return 8886;
- else return 8887;
- else
- if (Powered) return 8888;
- else return 8889;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8890;
- else return 8891;
- else
- if (Powered) return 8892;
- else return 8893;
- else
- if (Open)
- if (Powered) return 8894;
- else return 8895;
- else
- if (Powered) return 8896;
- else return 8897;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8898;
- else return 8899;
- else
- if (Powered) return 8900;
- else return 8901;
- else
- if (Open)
- if (Powered) return 8902;
- else return 8903;
- else
- if (Powered) return 8904;
- else return 8905;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8906;
- else return 8907;
- else
- if (Powered) return 8908;
- else return 8909;
- else
- if (Open)
- if (Powered) return 8910;
- else return 8911;
- else
- if (Powered) return 8912;
- else return 8913;
- else
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8914;
- else return 8915;
- else
- if (Powered) return 8916;
- else return 8917;
- else
- if (Open)
- if (Powered) return 8918;
- else return 8919;
- else
- if (Powered) return 8920;
- else return 8921;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8922;
- else return 8923;
- else
- if (Powered) return 8924;
- else return 8925;
- else
- if (Open)
- if (Powered) return 8926;
- else return 8927;
- else
- if (Powered) return 8928;
- else return 8929;
- }
- BlockState JungleDoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Hinge Hinge(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace JungleFence
- {
- constexpr BlockState JungleFence(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 8644;
- else return 8645;
- else
- if (West) return 8648;
- else return 8649;
- else
- if (South)
- if (West) return 8652;
- else return 8653;
- else
- if (West) return 8656;
- else return 8657;
+ return 8975;
+ else if (Powered)
+ return 8976;
+ else
+ return 8977;
+ else if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8978;
+ else
+ return 8979;
+ else if (Powered)
+ return 8980;
else
- if (North)
- if (South)
- if (West) return 8660;
- else return 8661;
- else
- if (West) return 8664;
- else return 8665;
- else
- if (South)
- if (West) return 8668;
- else return 8669;
- else
- if (West) return 8672;
- else return 8673;
- }
- BlockState JungleFence();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace JungleFenceGate
- {
- constexpr BlockState JungleFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (InWall)
- if (Open)
- if (Powered) return 8482;
- else return 8483;
- else
- if (Powered) return 8484;
- else return 8485;
- else
- if (Open)
- if (Powered) return 8486;
- else return 8487;
- else
- if (Powered) return 8488;
- else return 8489;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (InWall)
- if (Open)
- if (Powered) return 8490;
- else return 8491;
- else
- if (Powered) return 8492;
- else return 8493;
- else
- if (Open)
- if (Powered) return 8494;
- else return 8495;
- else
- if (Powered) return 8496;
- else return 8497;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (InWall)
- if (Open)
- if (Powered) return 8498;
- else return 8499;
- else
- if (Powered) return 8500;
- else return 8501;
- else
- if (Open)
- if (Powered) return 8502;
- else return 8503;
- else
- if (Powered) return 8504;
- else return 8505;
- else
- if (InWall)
- if (Open)
- if (Powered) return 8506;
- else return 8507;
- else
- if (Powered) return 8508;
- else return 8509;
- else
- if (Open)
- if (Powered) return 8510;
- else return 8511;
- else
- if (Powered) return 8512;
- else return 8513;
- }
- BlockState JungleFenceGate();
- eBlockFace Facing(BlockState Block);
- bool InWall(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace JungleLeaves
- {
- constexpr BlockState JungleLeaves(const unsigned char Distance, const bool Persistent)
- {
- if (Distance == 1)
- if (Persistent) return 187;
- else return 188;
- else if (Distance == 2)
- if (Persistent) return 189;
- else return 190;
- else if (Distance == 3)
- if (Persistent) return 191;
- else return 192;
- else if (Distance == 4)
- if (Persistent) return 193;
- else return 194;
- else if (Distance == 5)
- if (Persistent) return 195;
- else return 196;
- else if (Distance == 6)
- if (Persistent) return 197;
- else return 198;
- else
- if (Persistent) return 199;
- else return 200;
- }
- BlockState JungleLeaves();
- unsigned char Distance(BlockState Block);
- bool Persistent(BlockState Block);
- }
- namespace JungleLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState JungleLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 82;
- else if (Axis == Axis::Y) return 83;
- else return 84;
- }
- BlockState JungleLog();
- enum Axis Axis(BlockState Block);
- }
- namespace JunglePlanks
- {
- constexpr BlockState JunglePlanks()
- {
- return 18;
- }
- }
- namespace JunglePressurePlate
- {
- constexpr BlockState JunglePressurePlate(const bool Powered)
- {
- if (Powered) return 3879;
- else return 3880;
- }
- BlockState JunglePressurePlate();
- bool Powered(BlockState Block);
- }
- namespace JungleSapling
- {
- constexpr BlockState JungleSapling(const unsigned char Stage)
- {
- if (Stage == 0) return 27;
- else return 28;
- }
- BlockState JungleSapling();
- unsigned char Stage(BlockState Block);
- }
- namespace JungleSign
- {
- constexpr BlockState JungleSign(const unsigned char Rotation)
- {
- if (Rotation == 0) return 3510;
- else if (Rotation == 1) return 3512;
- else if (Rotation == 2) return 3514;
- else if (Rotation == 3) return 3516;
- else if (Rotation == 4) return 3518;
- else if (Rotation == 5) return 3520;
- else if (Rotation == 6) return 3522;
- else if (Rotation == 7) return 3524;
- else if (Rotation == 8) return 3526;
- else if (Rotation == 9) return 3528;
- else if (Rotation == 10) return 3530;
- else if (Rotation == 11) return 3532;
- else if (Rotation == 12) return 3534;
- else if (Rotation == 13) return 3536;
- else if (Rotation == 14) return 3538;
- else return 3540;
- }
- BlockState JungleSign();
- unsigned char Rotation(BlockState Block);
- }
- namespace JungleSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState JungleSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8319;
- else if (Type == Type::Bottom) return 8321;
- else return 8323;
- }
- BlockState JungleSlab();
- enum Type Type(BlockState Block);
- }
- namespace JungleStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState JungleStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5565;
- else if (Shape == Shape::InnerLeft) return 5567;
- else if (Shape == Shape::InnerRight) return 5569;
- else if (Shape == Shape::OuterLeft) return 5571;
- else return 5573;
- else
- if (Shape == Shape::Straight) return 5575;
- else if (Shape == Shape::InnerLeft) return 5577;
- else if (Shape == Shape::InnerRight) return 5579;
- else if (Shape == Shape::OuterLeft) return 5581;
- else return 5583;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5585;
- else if (Shape == Shape::InnerLeft) return 5587;
- else if (Shape == Shape::InnerRight) return 5589;
- else if (Shape == Shape::OuterLeft) return 5591;
- else return 5593;
- else
- if (Shape == Shape::Straight) return 5595;
- else if (Shape == Shape::InnerLeft) return 5597;
- else if (Shape == Shape::InnerRight) return 5599;
- else if (Shape == Shape::OuterLeft) return 5601;
- else return 5603;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5605;
- else if (Shape == Shape::InnerLeft) return 5607;
- else if (Shape == Shape::InnerRight) return 5609;
- else if (Shape == Shape::OuterLeft) return 5611;
- else return 5613;
- else
- if (Shape == Shape::Straight) return 5615;
- else if (Shape == Shape::InnerLeft) return 5617;
- else if (Shape == Shape::InnerRight) return 5619;
- else if (Shape == Shape::OuterLeft) return 5621;
- else return 5623;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5625;
- else if (Shape == Shape::InnerLeft) return 5627;
- else if (Shape == Shape::InnerRight) return 5629;
- else if (Shape == Shape::OuterLeft) return 5631;
- else return 5633;
- else
- if (Shape == Shape::Straight) return 5635;
- else if (Shape == Shape::InnerLeft) return 5637;
- else if (Shape == Shape::InnerRight) return 5639;
- else if (Shape == Shape::OuterLeft) return 5641;
- else return 5643;
- }
- BlockState JungleStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace JungleTrapdoor
- {
- enum class Half
- {
- Top,
- Bottom
- };
- constexpr BlockState JungleTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4304;
- else return 4306;
- else
- if (Powered) return 4308;
- else return 4310;
- else
- if (Open)
- if (Powered) return 4312;
- else return 4314;
- else
- if (Powered) return 4316;
- else return 4318;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4320;
- else return 4322;
- else
- if (Powered) return 4324;
- else return 4326;
- else
- if (Open)
- if (Powered) return 4328;
- else return 4330;
- else
- if (Powered) return 4332;
- else return 4334;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4336;
- else return 4338;
- else
- if (Powered) return 4340;
- else return 4342;
- else
- if (Open)
- if (Powered) return 4344;
- else return 4346;
- else
- if (Powered) return 4348;
- else return 4350;
- else
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4352;
- else return 4354;
- else
- if (Powered) return 4356;
- else return 4358;
- else
- if (Open)
- if (Powered) return 4360;
- else return 4362;
- else
- if (Powered) return 4364;
- else return 4366;
- }
- BlockState JungleTrapdoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace JungleWallSign
- {
- constexpr BlockState JungleWallSign(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3768;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3770;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3772;
- else return 3774;
- }
- BlockState JungleWallSign();
- eBlockFace Facing(BlockState Block);
- }
- namespace JungleWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState JungleWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 118;
- else if (Axis == Axis::Y) return 119;
- else return 120;
- }
- BlockState JungleWood();
- enum Axis Axis(BlockState Block);
- }
- namespace Kelp
- {
- constexpr BlockState Kelp(const unsigned char Age)
- {
- if (Age == 0) return 9470;
- else if (Age == 1) return 9471;
- else if (Age == 2) return 9472;
- else if (Age == 3) return 9473;
- else if (Age == 4) return 9474;
- else if (Age == 5) return 9475;
- else if (Age == 6) return 9476;
- else if (Age == 7) return 9477;
- else if (Age == 8) return 9478;
- else if (Age == 9) return 9479;
- else if (Age == 10) return 9480;
- else if (Age == 11) return 9481;
- else if (Age == 12) return 9482;
- else if (Age == 13) return 9483;
- else if (Age == 14) return 9484;
- else if (Age == 15) return 9485;
- else if (Age == 16) return 9486;
- else if (Age == 17) return 9487;
- else if (Age == 18) return 9488;
- else if (Age == 19) return 9489;
- else if (Age == 20) return 9490;
- else if (Age == 21) return 9491;
- else if (Age == 22) return 9492;
- else if (Age == 23) return 9493;
- else if (Age == 24) return 9494;
- else return 9495;
- }
- BlockState Kelp();
- unsigned char Age(BlockState Block);
- }
- namespace KelpPlant
- {
- constexpr BlockState KelpPlant()
- {
- return 9496;
- }
- }
- namespace Ladder
- {
- constexpr BlockState Ladder(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3638;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3640;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3642;
- else return 3644;
- }
- BlockState Ladder();
- eBlockFace Facing(BlockState Block);
- }
- namespace Lantern
- {
- constexpr BlockState Lantern(const bool Hanging)
- {
- if (Hanging) return 14886;
- else return 14887;
- }
- BlockState Lantern();
- bool Hanging(BlockState Block);
- }
- namespace LapisBlock
- {
- constexpr BlockState LapisBlock()
- {
- return 233;
- }
- }
- namespace LapisOre
- {
- constexpr BlockState LapisOre()
- {
- return 232;
- }
- }
- namespace LargeFern
- {
- enum class Half
- {
- Upper,
- Lower
- };
- constexpr BlockState LargeFern(const enum Half Half)
- {
- if (Half == Half::Upper) return 7895;
- else return 7896;
- }
- BlockState LargeFern();
- enum Half Half(BlockState Block);
- }
- namespace Lava
- {
- constexpr BlockState Lava(const unsigned char Level)
- {
- if (Level == 0) return 50;
- else if (Level == 1) return 51;
- else if (Level == 2) return 52;
- else if (Level == 3) return 53;
- else if (Level == 4) return 54;
- else if (Level == 5) return 55;
- else if (Level == 6) return 56;
- else if (Level == 7) return 57;
- else if (Level == 8) return 58;
- else if (Level == 9) return 59;
- else if (Level == 10) return 60;
- else if (Level == 11) return 61;
- else if (Level == 12) return 62;
- else if (Level == 13) return 63;
- else if (Level == 14) return 64;
- else return 65;
- }
- BlockState Lava();
- unsigned char Level(BlockState Block);
- }
- namespace Lectern
- {
- constexpr BlockState Lectern(const eBlockFace Facing, const bool HasBook, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (HasBook)
- if (Powered) return 14833;
- else return 14834;
- else
- if (Powered) return 14835;
- else return 14836;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (HasBook)
- if (Powered) return 14837;
- else return 14838;
- else
- if (Powered) return 14839;
- else return 14840;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (HasBook)
- if (Powered) return 14841;
- else return 14842;
- else
- if (Powered) return 14843;
- else return 14844;
- else
- if (HasBook)
- if (Powered) return 14845;
- else return 14846;
- else
- if (Powered) return 14847;
- else return 14848;
- }
- BlockState Lectern();
- eBlockFace Facing(BlockState Block);
- bool HasBook(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace Lever
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState Lever(const enum Face Face, const eBlockFace Facing, const bool Powered)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 3783;
- else return 3784;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 3785;
- else return 3786;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 3787;
- else return 3788;
- else
- if (Powered) return 3789;
- else return 3790;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 3791;
- else return 3792;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 3793;
- else return 3794;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 3795;
- else return 3796;
- else
- if (Powered) return 3797;
- else return 3798;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 3799;
- else return 3800;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 3801;
- else return 3802;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 3803;
- else return 3804;
- else
- if (Powered) return 3805;
- else return 3806;
- }
- BlockState Lever();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace LightBlueBanner
- {
- constexpr BlockState LightBlueBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 7945;
- else if (Rotation == 1) return 7946;
- else if (Rotation == 2) return 7947;
- else if (Rotation == 3) return 7948;
- else if (Rotation == 4) return 7949;
- else if (Rotation == 5) return 7950;
- else if (Rotation == 6) return 7951;
- else if (Rotation == 7) return 7952;
- else if (Rotation == 8) return 7953;
- else if (Rotation == 9) return 7954;
- else if (Rotation == 10) return 7955;
- else if (Rotation == 11) return 7956;
- else if (Rotation == 12) return 7957;
- else if (Rotation == 13) return 7958;
- else if (Rotation == 14) return 7959;
- else return 7960;
- }
- BlockState LightBlueBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace LightBlueBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState LightBlueBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1097;
- else return 1098;
- else
- if (Part == Part::Head) return 1099;
- else return 1100;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1101;
- else return 1102;
- else
- if (Part == Part::Head) return 1103;
- else return 1104;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1105;
- else return 1106;
- else
- if (Part == Part::Head) return 1107;
- else return 1108;
- else
- if (Occupied)
- if (Part == Part::Head) return 1109;
- else return 1110;
- else
- if (Part == Part::Head) return 1111;
- else return 1112;
- }
- BlockState LightBlueBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace LightBlueCarpet
- {
- constexpr BlockState LightBlueCarpet()
- {
- return 7869;
- }
- }
- namespace LightBlueConcrete
- {
- constexpr BlockState LightBlueConcrete()
- {
- return 9441;
- }
- }
- namespace LightBlueConcretePowder
- {
- constexpr BlockState LightBlueConcretePowder()
- {
- return 9457;
- }
- }
- namespace LightBlueGlazedTerracotta
- {
- constexpr BlockState LightBlueGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9386;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9387;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9388;
- else return 9389;
- }
- BlockState LightBlueGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace LightBlueShulkerBox
- {
- constexpr BlockState LightBlueShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9296;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9297;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9298;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9299;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9300;
- else return 9301;
- }
- BlockState LightBlueShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace LightBlueStainedGlass
- {
- constexpr BlockState LightBlueStainedGlass()
- {
- return 4098;
- }
- }
- namespace LightBlueStainedGlassPane
- {
- constexpr BlockState LightBlueStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 6961;
- else return 6962;
- else
- if (West) return 6965;
- else return 6966;
- else
- if (South)
- if (West) return 6969;
- else return 6970;
- else
- if (West) return 6973;
- else return 6974;
+ return 8981;
+ else if (Open)
+ if (Powered)
+ return 8982;
else
- if (North)
- if (South)
- if (West) return 6977;
- else return 6978;
- else
- if (West) return 6981;
- else return 6982;
- else
- if (South)
- if (West) return 6985;
- else return 6986;
- else
- if (West) return 6989;
- else return 6990;
- }
- BlockState LightBlueStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace LightBlueTerracotta
- {
- constexpr BlockState LightBlueTerracotta()
- {
- return 6850;
- }
- }
- namespace LightBlueWallBanner
- {
- constexpr BlockState LightBlueWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8165;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8166;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8167;
- else return 8168;
- }
- BlockState LightBlueWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace LightBlueWool
- {
- constexpr BlockState LightBlueWool()
- {
- return 1387;
- }
- }
- namespace LightGrayBanner
- {
- constexpr BlockState LightGrayBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 8025;
- else if (Rotation == 1) return 8026;
- else if (Rotation == 2) return 8027;
- else if (Rotation == 3) return 8028;
- else if (Rotation == 4) return 8029;
- else if (Rotation == 5) return 8030;
- else if (Rotation == 6) return 8031;
- else if (Rotation == 7) return 8032;
- else if (Rotation == 8) return 8033;
- else if (Rotation == 9) return 8034;
- else if (Rotation == 10) return 8035;
- else if (Rotation == 11) return 8036;
- else if (Rotation == 12) return 8037;
- else if (Rotation == 13) return 8038;
- else if (Rotation == 14) return 8039;
- else return 8040;
- }
- BlockState LightGrayBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace LightGrayBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState LightGrayBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1177;
- else return 1178;
- else
- if (Part == Part::Head) return 1179;
- else return 1180;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1181;
- else return 1182;
- else
- if (Part == Part::Head) return 1183;
- else return 1184;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1185;
- else return 1186;
- else
- if (Part == Part::Head) return 1187;
- else return 1188;
- else
- if (Occupied)
- if (Part == Part::Head) return 1189;
- else return 1190;
- else
- if (Part == Part::Head) return 1191;
- else return 1192;
- }
- BlockState LightGrayBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace LightGrayCarpet
- {
- constexpr BlockState LightGrayCarpet()
- {
- return 7874;
- }
- }
- namespace LightGrayConcrete
- {
- constexpr BlockState LightGrayConcrete()
- {
- return 9446;
- }
- }
- namespace LightGrayConcretePowder
- {
- constexpr BlockState LightGrayConcretePowder()
- {
- return 9462;
- }
- }
- namespace LightGrayGlazedTerracotta
- {
- constexpr BlockState LightGrayGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9406;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9407;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9408;
- else return 9409;
- }
- BlockState LightGrayGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace LightGrayShulkerBox
- {
- constexpr BlockState LightGrayShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9326;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9327;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9328;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9329;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9330;
- else return 9331;
- }
- BlockState LightGrayShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace LightGrayStainedGlass
- {
- constexpr BlockState LightGrayStainedGlass()
- {
- return 4103;
- }
- }
- namespace LightGrayStainedGlassPane
- {
- constexpr BlockState LightGrayStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 7121;
- else return 7122;
- else
- if (West) return 7125;
- else return 7126;
- else
- if (South)
- if (West) return 7129;
- else return 7130;
- else
- if (West) return 7133;
- else return 7134;
+ return 8983;
+ else if (Powered)
+ return 8984;
+ else
+ return 8985;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8986;
else
- if (North)
- if (South)
- if (West) return 7137;
- else return 7138;
- else
- if (West) return 7141;
- else return 7142;
- else
- if (South)
- if (West) return 7145;
- else return 7146;
- else
- if (West) return 7149;
- else return 7150;
- }
- BlockState LightGrayStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace LightGrayTerracotta
- {
- constexpr BlockState LightGrayTerracotta()
- {
- return 6855;
- }
- }
- namespace LightGrayWallBanner
- {
- constexpr BlockState LightGrayWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8185;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8186;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8187;
- else return 8188;
- }
- BlockState LightGrayWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace LightGrayWool
- {
- constexpr BlockState LightGrayWool()
- {
- return 1392;
- }
- }
- namespace LightWeightedPressurePlate
- {
- constexpr BlockState LightWeightedPressurePlate(const unsigned char Power)
- {
- if (Power == 0) return 6646;
- else if (Power == 1) return 6647;
- else if (Power == 2) return 6648;
- else if (Power == 3) return 6649;
- else if (Power == 4) return 6650;
- else if (Power == 5) return 6651;
- else if (Power == 6) return 6652;
- else if (Power == 7) return 6653;
- else if (Power == 8) return 6654;
- else if (Power == 9) return 6655;
- else if (Power == 10) return 6656;
- else if (Power == 11) return 6657;
- else if (Power == 12) return 6658;
- else if (Power == 13) return 6659;
- else if (Power == 14) return 6660;
- else return 6661;
- }
- BlockState LightWeightedPressurePlate();
- unsigned char Power(BlockState Block);
- }
- namespace Lilac
- {
- enum class Half
- {
- Upper,
- Lower
- };
- constexpr BlockState Lilac(const enum Half Half)
- {
- if (Half == Half::Upper) return 7887;
- else return 7888;
- }
- BlockState Lilac();
- enum Half Half(BlockState Block);
- }
- namespace LilyOfTheValley
- {
- constexpr BlockState LilyOfTheValley()
- {
- return 1424;
- }
- }
- namespace LilyPad
- {
- constexpr BlockState LilyPad()
- {
- return 5014;
- }
- }
- namespace LimeBanner
- {
- constexpr BlockState LimeBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 7977;
- else if (Rotation == 1) return 7978;
- else if (Rotation == 2) return 7979;
- else if (Rotation == 3) return 7980;
- else if (Rotation == 4) return 7981;
- else if (Rotation == 5) return 7982;
- else if (Rotation == 6) return 7983;
- else if (Rotation == 7) return 7984;
- else if (Rotation == 8) return 7985;
- else if (Rotation == 9) return 7986;
- else if (Rotation == 10) return 7987;
- else if (Rotation == 11) return 7988;
- else if (Rotation == 12) return 7989;
- else if (Rotation == 13) return 7990;
- else if (Rotation == 14) return 7991;
- else return 7992;
- }
- BlockState LimeBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace LimeBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState LimeBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1129;
- else return 1130;
- else
- if (Part == Part::Head) return 1131;
- else return 1132;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1133;
- else return 1134;
- else
- if (Part == Part::Head) return 1135;
- else return 1136;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1137;
- else return 1138;
- else
- if (Part == Part::Head) return 1139;
- else return 1140;
- else
- if (Occupied)
- if (Part == Part::Head) return 1141;
- else return 1142;
- else
- if (Part == Part::Head) return 1143;
- else return 1144;
- }
- BlockState LimeBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace LimeCarpet
- {
- constexpr BlockState LimeCarpet()
- {
- return 7871;
- }
- }
- namespace LimeConcrete
- {
- constexpr BlockState LimeConcrete()
- {
- return 9443;
- }
- }
- namespace LimeConcretePowder
- {
- constexpr BlockState LimeConcretePowder()
- {
- return 9459;
- }
- }
- namespace LimeGlazedTerracotta
- {
- constexpr BlockState LimeGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9394;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9395;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9396;
- else return 9397;
- }
- BlockState LimeGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace LimeShulkerBox
- {
- constexpr BlockState LimeShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9308;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9309;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9310;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9311;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9312;
- else return 9313;
- }
- BlockState LimeShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace LimeStainedGlass
- {
- constexpr BlockState LimeStainedGlass()
- {
- return 4100;
- }
- }
- namespace LimeStainedGlassPane
- {
- constexpr BlockState LimeStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 7025;
- else return 7026;
- else
- if (West) return 7029;
- else return 7030;
- else
- if (South)
- if (West) return 7033;
- else return 7034;
- else
- if (West) return 7037;
- else return 7038;
+ return 8987;
+ else if (Powered)
+ return 8988;
+ else
+ return 8989;
+ else if (Open)
+ if (Powered)
+ return 8990;
+ else
+ return 8991;
+ else if (Powered)
+ return 8992;
+ else
+ return 8993;
+}
+BlockState AcaciaDoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Hinge Hinge(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace AcaciaDoor
+namespace AcaciaFence
+{
+constexpr BlockState AcaciaFence(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 8676;
+ else
+ return 8677;
+ else if (West)
+ return 8680;
else
- if (North)
- if (South)
- if (West) return 7041;
- else return 7042;
- else
- if (West) return 7045;
- else return 7046;
- else
- if (South)
- if (West) return 7049;
- else return 7050;
- else
- if (West) return 7053;
- else return 7054;
- }
- BlockState LimeStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace LimeTerracotta
- {
- constexpr BlockState LimeTerracotta()
- {
- return 6852;
- }
- }
- namespace LimeWallBanner
- {
- constexpr BlockState LimeWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8173;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8174;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8175;
- else return 8176;
- }
- BlockState LimeWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace LimeWool
- {
- constexpr BlockState LimeWool()
- {
- return 1389;
- }
- }
- namespace Lodestone
- {
- constexpr BlockState Lodestone()
- {
- return 15838;
- }
- }
- namespace Loom
- {
- constexpr BlockState Loom(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 14787;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 14788;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 14789;
- else return 14790;
- }
- BlockState Loom();
- eBlockFace Facing(BlockState Block);
- }
- namespace MagentaBanner
- {
- constexpr BlockState MagentaBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 7929;
- else if (Rotation == 1) return 7930;
- else if (Rotation == 2) return 7931;
- else if (Rotation == 3) return 7932;
- else if (Rotation == 4) return 7933;
- else if (Rotation == 5) return 7934;
- else if (Rotation == 6) return 7935;
- else if (Rotation == 7) return 7936;
- else if (Rotation == 8) return 7937;
- else if (Rotation == 9) return 7938;
- else if (Rotation == 10) return 7939;
- else if (Rotation == 11) return 7940;
- else if (Rotation == 12) return 7941;
- else if (Rotation == 13) return 7942;
- else if (Rotation == 14) return 7943;
- else return 7944;
- }
- BlockState MagentaBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace MagentaBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState MagentaBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1081;
- else return 1082;
- else
- if (Part == Part::Head) return 1083;
- else return 1084;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1085;
- else return 1086;
- else
- if (Part == Part::Head) return 1087;
- else return 1088;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1089;
- else return 1090;
- else
- if (Part == Part::Head) return 1091;
- else return 1092;
- else
- if (Occupied)
- if (Part == Part::Head) return 1093;
- else return 1094;
- else
- if (Part == Part::Head) return 1095;
- else return 1096;
- }
- BlockState MagentaBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace MagentaCarpet
- {
- constexpr BlockState MagentaCarpet()
- {
- return 7868;
- }
- }
- namespace MagentaConcrete
- {
- constexpr BlockState MagentaConcrete()
- {
- return 9440;
- }
- }
- namespace MagentaConcretePowder
- {
- constexpr BlockState MagentaConcretePowder()
- {
- return 9456;
- }
- }
- namespace MagentaGlazedTerracotta
- {
- constexpr BlockState MagentaGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9382;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9383;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9384;
- else return 9385;
- }
- BlockState MagentaGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace MagentaShulkerBox
- {
- constexpr BlockState MagentaShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9290;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9291;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9292;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9293;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9294;
- else return 9295;
- }
- BlockState MagentaShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace MagentaStainedGlass
- {
- constexpr BlockState MagentaStainedGlass()
- {
- return 4097;
- }
- }
- namespace MagentaStainedGlassPane
- {
- constexpr BlockState MagentaStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 6929;
- else return 6930;
- else
- if (West) return 6933;
- else return 6934;
- else
- if (South)
- if (West) return 6937;
- else return 6938;
- else
- if (West) return 6941;
- else return 6942;
+ return 8681;
+ else if (South)
+ if (West)
+ return 8684;
else
- if (North)
- if (South)
- if (West) return 6945;
- else return 6946;
- else
- if (West) return 6949;
- else return 6950;
- else
- if (South)
- if (West) return 6953;
- else return 6954;
- else
- if (West) return 6957;
- else return 6958;
- }
- BlockState MagentaStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace MagentaTerracotta
- {
- constexpr BlockState MagentaTerracotta()
- {
- return 6849;
- }
- }
- namespace MagentaWallBanner
- {
- constexpr BlockState MagentaWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8161;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8162;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8163;
- else return 8164;
- }
- BlockState MagentaWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace MagentaWool
- {
- constexpr BlockState MagentaWool()
- {
- return 1386;
- }
- }
- namespace MagmaBlock
- {
- constexpr BlockState MagmaBlock()
- {
- return 9253;
- }
- }
- namespace Melon
- {
- constexpr BlockState Melon()
- {
- return 4763;
- }
- }
- namespace MelonStem
- {
- constexpr BlockState MelonStem(const unsigned char Age)
- {
- if (Age == 0) return 4780;
- else if (Age == 1) return 4781;
- else if (Age == 2) return 4782;
- else if (Age == 3) return 4783;
- else if (Age == 4) return 4784;
- else if (Age == 5) return 4785;
- else if (Age == 6) return 4786;
- else return 4787;
- }
- BlockState MelonStem();
- unsigned char Age(BlockState Block);
- }
- namespace MossyCobblestone
- {
- constexpr BlockState MossyCobblestone()
- {
- return 1433;
- }
- }
- namespace MossyCobblestoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState MossyCobblestoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10814;
- else if (Type == Type::Bottom) return 10816;
- else return 10818;
- }
- BlockState MossyCobblestoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace MossyCobblestoneStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState MossyCobblestoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9990;
- else if (Shape == Shape::InnerLeft) return 9992;
- else if (Shape == Shape::InnerRight) return 9994;
- else if (Shape == Shape::OuterLeft) return 9996;
- else return 9998;
- else
- if (Shape == Shape::Straight) return 10000;
- else if (Shape == Shape::InnerLeft) return 10002;
- else if (Shape == Shape::InnerRight) return 10004;
- else if (Shape == Shape::OuterLeft) return 10006;
- else return 10008;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10010;
- else if (Shape == Shape::InnerLeft) return 10012;
- else if (Shape == Shape::InnerRight) return 10014;
- else if (Shape == Shape::OuterLeft) return 10016;
- else return 10018;
- else
- if (Shape == Shape::Straight) return 10020;
- else if (Shape == Shape::InnerLeft) return 10022;
- else if (Shape == Shape::InnerRight) return 10024;
- else if (Shape == Shape::OuterLeft) return 10026;
- else return 10028;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10030;
- else if (Shape == Shape::InnerLeft) return 10032;
- else if (Shape == Shape::InnerRight) return 10034;
- else if (Shape == Shape::OuterLeft) return 10036;
- else return 10038;
- else
- if (Shape == Shape::Straight) return 10040;
- else if (Shape == Shape::InnerLeft) return 10042;
- else if (Shape == Shape::InnerRight) return 10044;
- else if (Shape == Shape::OuterLeft) return 10046;
- else return 10048;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10050;
- else if (Shape == Shape::InnerLeft) return 10052;
- else if (Shape == Shape::InnerRight) return 10054;
- else if (Shape == Shape::OuterLeft) return 10056;
- else return 10058;
- else
- if (Shape == Shape::Straight) return 10060;
- else if (Shape == Shape::InnerLeft) return 10062;
- else if (Shape == Shape::InnerRight) return 10064;
- else if (Shape == Shape::OuterLeft) return 10066;
- else return 10068;
- }
- BlockState MossyCobblestoneStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace MossyCobblestoneWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState MossyCobblestoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 5984;
- else if (West == West::Low) return 5985;
- else return 5986;
- else
- if (West == West::None) return 5990;
- else if (West == West::Low) return 5991;
- else return 5992;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 5996;
- else if (West == West::Low) return 5997;
- else return 5998;
- else
- if (West == West::None) return 6002;
- else if (West == West::Low) return 6003;
- else return 6004;
- else
- if (Up)
- if (West == West::None) return 6008;
- else if (West == West::Low) return 6009;
- else return 6010;
- else
- if (West == West::None) return 6014;
- else if (West == West::Low) return 6015;
- else return 6016;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 6020;
- else if (West == West::Low) return 6021;
- else return 6022;
- else
- if (West == West::None) return 6026;
- else if (West == West::Low) return 6027;
- else return 6028;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 6032;
- else if (West == West::Low) return 6033;
- else return 6034;
- else
- if (West == West::None) return 6038;
- else if (West == West::Low) return 6039;
- else return 6040;
- else
- if (Up)
- if (West == West::None) return 6044;
- else if (West == West::Low) return 6045;
- else return 6046;
- else
- if (West == West::None) return 6050;
- else if (West == West::Low) return 6051;
- else return 6052;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 6056;
- else if (West == West::Low) return 6057;
- else return 6058;
- else
- if (West == West::None) return 6062;
- else if (West == West::Low) return 6063;
- else return 6064;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 6068;
- else if (West == West::Low) return 6069;
- else return 6070;
- else
- if (West == West::None) return 6074;
- else if (West == West::Low) return 6075;
- else return 6076;
- else
- if (Up)
- if (West == West::None) return 6080;
- else if (West == West::Low) return 6081;
- else return 6082;
- else
- if (West == West::None) return 6086;
- else if (West == West::Low) return 6087;
- else return 6088;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 6092;
- else if (West == West::Low) return 6093;
- else return 6094;
- else
- if (West == West::None) return 6098;
- else if (West == West::Low) return 6099;
- else return 6100;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 6104;
- else if (West == West::Low) return 6105;
- else return 6106;
- else
- if (West == West::None) return 6110;
- else if (West == West::Low) return 6111;
- else return 6112;
- else
- if (Up)
- if (West == West::None) return 6116;
- else if (West == West::Low) return 6117;
- else return 6118;
- else
- if (West == West::None) return 6122;
- else if (West == West::Low) return 6123;
- else return 6124;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 6128;
- else if (West == West::Low) return 6129;
- else return 6130;
- else
- if (West == West::None) return 6134;
- else if (West == West::Low) return 6135;
- else return 6136;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 6140;
- else if (West == West::Low) return 6141;
- else return 6142;
- else
- if (West == West::None) return 6146;
- else if (West == West::Low) return 6147;
- else return 6148;
- else
- if (Up)
- if (West == West::None) return 6152;
- else if (West == West::Low) return 6153;
- else return 6154;
- else
- if (West == West::None) return 6158;
- else if (West == West::Low) return 6159;
- else return 6160;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 6164;
- else if (West == West::Low) return 6165;
- else return 6166;
- else
- if (West == West::None) return 6170;
- else if (West == West::Low) return 6171;
- else return 6172;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 6176;
- else if (West == West::Low) return 6177;
- else return 6178;
- else
- if (West == West::None) return 6182;
- else if (West == West::Low) return 6183;
- else return 6184;
- else
- if (Up)
- if (West == West::None) return 6188;
- else if (West == West::Low) return 6189;
- else return 6190;
- else
- if (West == West::None) return 6194;
- else if (West == West::Low) return 6195;
- else return 6196;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 6200;
- else if (West == West::Low) return 6201;
- else return 6202;
- else
- if (West == West::None) return 6206;
- else if (West == West::Low) return 6207;
- else return 6208;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 6212;
- else if (West == West::Low) return 6213;
- else return 6214;
- else
- if (West == West::None) return 6218;
- else if (West == West::Low) return 6219;
- else return 6220;
- else
- if (Up)
- if (West == West::None) return 6224;
- else if (West == West::Low) return 6225;
- else return 6226;
- else
- if (West == West::None) return 6230;
- else if (West == West::Low) return 6231;
- else return 6232;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 6236;
- else if (West == West::Low) return 6237;
- else return 6238;
- else
- if (West == West::None) return 6242;
- else if (West == West::Low) return 6243;
- else return 6244;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 6248;
- else if (West == West::Low) return 6249;
- else return 6250;
- else
- if (West == West::None) return 6254;
- else if (West == West::Low) return 6255;
- else return 6256;
- else
- if (Up)
- if (West == West::None) return 6260;
- else if (West == West::Low) return 6261;
- else return 6262;
- else
- if (West == West::None) return 6266;
- else if (West == West::Low) return 6267;
- else return 6268;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 6272;
- else if (West == West::Low) return 6273;
- else return 6274;
- else
- if (West == West::None) return 6278;
- else if (West == West::Low) return 6279;
- else return 6280;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 6284;
- else if (West == West::Low) return 6285;
- else return 6286;
- else
- if (West == West::None) return 6290;
- else if (West == West::Low) return 6291;
- else return 6292;
- else
- if (Up)
- if (West == West::None) return 6296;
- else if (West == West::Low) return 6297;
- else return 6298;
- else
- if (West == West::None) return 6302;
- else if (West == West::Low) return 6303;
- else return 6304;
- }
- BlockState MossyCobblestoneWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace MossyStoneBrickSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState MossyStoneBrickSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10802;
- else if (Type == Type::Bottom) return 10804;
- else return 10806;
- }
- BlockState MossyStoneBrickSlab();
- enum Type Type(BlockState Block);
- }
- namespace MossyStoneBrickStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState MossyStoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9830;
- else if (Shape == Shape::InnerLeft) return 9832;
- else if (Shape == Shape::InnerRight) return 9834;
- else if (Shape == Shape::OuterLeft) return 9836;
- else return 9838;
- else
- if (Shape == Shape::Straight) return 9840;
- else if (Shape == Shape::InnerLeft) return 9842;
- else if (Shape == Shape::InnerRight) return 9844;
- else if (Shape == Shape::OuterLeft) return 9846;
- else return 9848;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9850;
- else if (Shape == Shape::InnerLeft) return 9852;
- else if (Shape == Shape::InnerRight) return 9854;
- else if (Shape == Shape::OuterLeft) return 9856;
- else return 9858;
- else
- if (Shape == Shape::Straight) return 9860;
- else if (Shape == Shape::InnerLeft) return 9862;
- else if (Shape == Shape::InnerRight) return 9864;
- else if (Shape == Shape::OuterLeft) return 9866;
- else return 9868;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9870;
- else if (Shape == Shape::InnerLeft) return 9872;
- else if (Shape == Shape::InnerRight) return 9874;
- else if (Shape == Shape::OuterLeft) return 9876;
- else return 9878;
- else
- if (Shape == Shape::Straight) return 9880;
- else if (Shape == Shape::InnerLeft) return 9882;
- else if (Shape == Shape::InnerRight) return 9884;
- else if (Shape == Shape::OuterLeft) return 9886;
- else return 9888;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9890;
- else if (Shape == Shape::InnerLeft) return 9892;
- else if (Shape == Shape::InnerRight) return 9894;
- else if (Shape == Shape::OuterLeft) return 9896;
- else return 9898;
- else
- if (Shape == Shape::Straight) return 9900;
- else if (Shape == Shape::InnerLeft) return 9902;
- else if (Shape == Shape::InnerRight) return 9904;
- else if (Shape == Shape::OuterLeft) return 9906;
- else return 9908;
- }
- BlockState MossyStoneBrickStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace MossyStoneBrickWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState MossyStoneBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11842;
- else if (West == West::Low) return 11843;
- else return 11844;
- else
- if (West == West::None) return 11848;
- else if (West == West::Low) return 11849;
- else return 11850;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11854;
- else if (West == West::Low) return 11855;
- else return 11856;
- else
- if (West == West::None) return 11860;
- else if (West == West::Low) return 11861;
- else return 11862;
- else
- if (Up)
- if (West == West::None) return 11866;
- else if (West == West::Low) return 11867;
- else return 11868;
- else
- if (West == West::None) return 11872;
- else if (West == West::Low) return 11873;
- else return 11874;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11878;
- else if (West == West::Low) return 11879;
- else return 11880;
- else
- if (West == West::None) return 11884;
- else if (West == West::Low) return 11885;
- else return 11886;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11890;
- else if (West == West::Low) return 11891;
- else return 11892;
- else
- if (West == West::None) return 11896;
- else if (West == West::Low) return 11897;
- else return 11898;
- else
- if (Up)
- if (West == West::None) return 11902;
- else if (West == West::Low) return 11903;
- else return 11904;
- else
- if (West == West::None) return 11908;
- else if (West == West::Low) return 11909;
- else return 11910;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11914;
- else if (West == West::Low) return 11915;
- else return 11916;
- else
- if (West == West::None) return 11920;
- else if (West == West::Low) return 11921;
- else return 11922;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11926;
- else if (West == West::Low) return 11927;
- else return 11928;
- else
- if (West == West::None) return 11932;
- else if (West == West::Low) return 11933;
- else return 11934;
- else
- if (Up)
- if (West == West::None) return 11938;
- else if (West == West::Low) return 11939;
- else return 11940;
- else
- if (West == West::None) return 11944;
- else if (West == West::Low) return 11945;
- else return 11946;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11950;
- else if (West == West::Low) return 11951;
- else return 11952;
- else
- if (West == West::None) return 11956;
- else if (West == West::Low) return 11957;
- else return 11958;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11962;
- else if (West == West::Low) return 11963;
- else return 11964;
- else
- if (West == West::None) return 11968;
- else if (West == West::Low) return 11969;
- else return 11970;
- else
- if (Up)
- if (West == West::None) return 11974;
- else if (West == West::Low) return 11975;
- else return 11976;
- else
- if (West == West::None) return 11980;
- else if (West == West::Low) return 11981;
- else return 11982;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11986;
- else if (West == West::Low) return 11987;
- else return 11988;
- else
- if (West == West::None) return 11992;
- else if (West == West::Low) return 11993;
- else return 11994;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11998;
- else if (West == West::Low) return 11999;
- else return 12000;
- else
- if (West == West::None) return 12004;
- else if (West == West::Low) return 12005;
- else return 12006;
- else
- if (Up)
- if (West == West::None) return 12010;
- else if (West == West::Low) return 12011;
- else return 12012;
- else
- if (West == West::None) return 12016;
- else if (West == West::Low) return 12017;
- else return 12018;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12022;
- else if (West == West::Low) return 12023;
- else return 12024;
- else
- if (West == West::None) return 12028;
- else if (West == West::Low) return 12029;
- else return 12030;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12034;
- else if (West == West::Low) return 12035;
- else return 12036;
- else
- if (West == West::None) return 12040;
- else if (West == West::Low) return 12041;
- else return 12042;
- else
- if (Up)
- if (West == West::None) return 12046;
- else if (West == West::Low) return 12047;
- else return 12048;
- else
- if (West == West::None) return 12052;
- else if (West == West::Low) return 12053;
- else return 12054;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12058;
- else if (West == West::Low) return 12059;
- else return 12060;
- else
- if (West == West::None) return 12064;
- else if (West == West::Low) return 12065;
- else return 12066;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12070;
- else if (West == West::Low) return 12071;
- else return 12072;
- else
- if (West == West::None) return 12076;
- else if (West == West::Low) return 12077;
- else return 12078;
- else
- if (Up)
- if (West == West::None) return 12082;
- else if (West == West::Low) return 12083;
- else return 12084;
- else
- if (West == West::None) return 12088;
- else if (West == West::Low) return 12089;
- else return 12090;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12094;
- else if (West == West::Low) return 12095;
- else return 12096;
- else
- if (West == West::None) return 12100;
- else if (West == West::Low) return 12101;
- else return 12102;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12106;
- else if (West == West::Low) return 12107;
- else return 12108;
- else
- if (West == West::None) return 12112;
- else if (West == West::Low) return 12113;
- else return 12114;
- else
- if (Up)
- if (West == West::None) return 12118;
- else if (West == West::Low) return 12119;
- else return 12120;
- else
- if (West == West::None) return 12124;
- else if (West == West::Low) return 12125;
- else return 12126;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12130;
- else if (West == West::Low) return 12131;
- else return 12132;
- else
- if (West == West::None) return 12136;
- else if (West == West::Low) return 12137;
- else return 12138;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12142;
- else if (West == West::Low) return 12143;
- else return 12144;
- else
- if (West == West::None) return 12148;
- else if (West == West::Low) return 12149;
- else return 12150;
- else
- if (Up)
- if (West == West::None) return 12154;
- else if (West == West::Low) return 12155;
- else return 12156;
- else
- if (West == West::None) return 12160;
- else if (West == West::Low) return 12161;
- else return 12162;
- }
- BlockState MossyStoneBrickWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace MossyStoneBricks
- {
- constexpr BlockState MossyStoneBricks()
- {
- return 4496;
- }
- }
- namespace MovingPiston
- {
- enum class Type
- {
- Normal,
- Sticky
- };
- constexpr BlockState MovingPiston(const eBlockFace Facing, const enum Type Type)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Type == Type::Normal) return 1400;
- else return 1401;
- else if (Facing == eBlockFace::BLOCK_FACE_XP)
- if (Type == Type::Normal) return 1402;
- else return 1403;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Type == Type::Normal) return 1404;
- else return 1405;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Type == Type::Normal) return 1406;
- else return 1407;
- else if (Facing == eBlockFace::BLOCK_FACE_YP)
- if (Type == Type::Normal) return 1408;
- else return 1409;
- else
- if (Type == Type::Normal) return 1410;
- else return 1411;
- }
- BlockState MovingPiston();
- eBlockFace Facing(BlockState Block);
- enum Type Type(BlockState Block);
- }
- namespace MushroomStem
- {
- constexpr BlockState MushroomStem(const bool Down, const bool East, const bool North, const bool South, const bool Up, const bool West)
- {
- if (Down)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 4633;
- else return 4634;
- else
- if (West) return 4635;
- else return 4636;
- else
- if (Up)
- if (West) return 4637;
- else return 4638;
- else
- if (West) return 4639;
- else return 4640;
- else
- if (South)
- if (Up)
- if (West) return 4641;
- else return 4642;
- else
- if (West) return 4643;
- else return 4644;
- else
- if (Up)
- if (West) return 4645;
- else return 4646;
- else
- if (West) return 4647;
- else return 4648;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 4649;
- else return 4650;
- else
- if (West) return 4651;
- else return 4652;
- else
- if (Up)
- if (West) return 4653;
- else return 4654;
- else
- if (West) return 4655;
- else return 4656;
- else
- if (South)
- if (Up)
- if (West) return 4657;
- else return 4658;
- else
- if (West) return 4659;
- else return 4660;
- else
- if (Up)
- if (West) return 4661;
- else return 4662;
- else
- if (West) return 4663;
- else return 4664;
+ return 8685;
+ else if (West)
+ return 8688;
+ else
+ return 8689;
+ else if (North)
+ if (South)
+ if (West)
+ return 8692;
else
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 4665;
- else return 4666;
- else
- if (West) return 4667;
- else return 4668;
- else
- if (Up)
- if (West) return 4669;
- else return 4670;
- else
- if (West) return 4671;
- else return 4672;
- else
- if (South)
- if (Up)
- if (West) return 4673;
- else return 4674;
- else
- if (West) return 4675;
- else return 4676;
- else
- if (Up)
- if (West) return 4677;
- else return 4678;
- else
- if (West) return 4679;
- else return 4680;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 4681;
- else return 4682;
- else
- if (West) return 4683;
- else return 4684;
- else
- if (Up)
- if (West) return 4685;
- else return 4686;
- else
- if (West) return 4687;
- else return 4688;
- else
- if (South)
- if (Up)
- if (West) return 4689;
- else return 4690;
- else
- if (West) return 4691;
- else return 4692;
- else
- if (Up)
- if (West) return 4693;
- else return 4694;
- else
- if (West) return 4695;
- else return 4696;
- }
- BlockState MushroomStem();
- bool Down(BlockState Block);
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool Up(BlockState Block);
- bool West(BlockState Block);
- }
- namespace Mycelium
- {
- constexpr BlockState Mycelium(const bool Snowy)
- {
- if (Snowy) return 5012;
- else return 5013;
- }
- BlockState Mycelium();
- bool Snowy(BlockState Block);
- }
- namespace NetherBrickFence
- {
- constexpr BlockState NetherBrickFence(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 5018;
- else return 5019;
- else
- if (West) return 5022;
- else return 5023;
- else
- if (South)
- if (West) return 5026;
- else return 5027;
- else
- if (West) return 5030;
- else return 5031;
+ return 8693;
+ else if (West)
+ return 8696;
+ else
+ return 8697;
+ else if (South)
+ if (West)
+ return 8700;
+ else
+ return 8701;
+ else if (West)
+ return 8704;
+ else
+ return 8705;
+}
+BlockState AcaciaFence();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace AcaciaFence
+namespace AcaciaFenceGate
+{
+constexpr BlockState AcaciaFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8514;
+ else
+ return 8515;
+ else if (Powered)
+ return 8516;
else
- if (North)
- if (South)
- if (West) return 5034;
- else return 5035;
- else
- if (West) return 5038;
- else return 5039;
- else
- if (South)
- if (West) return 5042;
- else return 5043;
- else
- if (West) return 5046;
- else return 5047;
- }
- BlockState NetherBrickFence();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace NetherBrickSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState NetherBrickSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8385;
- else if (Type == Type::Bottom) return 8387;
- else return 8389;
- }
- BlockState NetherBrickSlab();
- enum Type Type(BlockState Block);
- }
- namespace NetherBrickStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState NetherBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5049;
- else if (Shape == Shape::InnerLeft) return 5051;
- else if (Shape == Shape::InnerRight) return 5053;
- else if (Shape == Shape::OuterLeft) return 5055;
- else return 5057;
- else
- if (Shape == Shape::Straight) return 5059;
- else if (Shape == Shape::InnerLeft) return 5061;
- else if (Shape == Shape::InnerRight) return 5063;
- else if (Shape == Shape::OuterLeft) return 5065;
- else return 5067;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5069;
- else if (Shape == Shape::InnerLeft) return 5071;
- else if (Shape == Shape::InnerRight) return 5073;
- else if (Shape == Shape::OuterLeft) return 5075;
- else return 5077;
- else
- if (Shape == Shape::Straight) return 5079;
- else if (Shape == Shape::InnerLeft) return 5081;
- else if (Shape == Shape::InnerRight) return 5083;
- else if (Shape == Shape::OuterLeft) return 5085;
- else return 5087;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5089;
- else if (Shape == Shape::InnerLeft) return 5091;
- else if (Shape == Shape::InnerRight) return 5093;
- else if (Shape == Shape::OuterLeft) return 5095;
- else return 5097;
- else
- if (Shape == Shape::Straight) return 5099;
- else if (Shape == Shape::InnerLeft) return 5101;
- else if (Shape == Shape::InnerRight) return 5103;
- else if (Shape == Shape::OuterLeft) return 5105;
- else return 5107;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5109;
- else if (Shape == Shape::InnerLeft) return 5111;
- else if (Shape == Shape::InnerRight) return 5113;
- else if (Shape == Shape::OuterLeft) return 5115;
- else return 5117;
- else
- if (Shape == Shape::Straight) return 5119;
- else if (Shape == Shape::InnerLeft) return 5121;
- else if (Shape == Shape::InnerRight) return 5123;
- else if (Shape == Shape::OuterLeft) return 5125;
- else return 5127;
- }
- BlockState NetherBrickStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace NetherBrickWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState NetherBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12814;
- else if (West == West::Low) return 12815;
- else return 12816;
- else
- if (West == West::None) return 12820;
- else if (West == West::Low) return 12821;
- else return 12822;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12826;
- else if (West == West::Low) return 12827;
- else return 12828;
- else
- if (West == West::None) return 12832;
- else if (West == West::Low) return 12833;
- else return 12834;
- else
- if (Up)
- if (West == West::None) return 12838;
- else if (West == West::Low) return 12839;
- else return 12840;
- else
- if (West == West::None) return 12844;
- else if (West == West::Low) return 12845;
- else return 12846;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12850;
- else if (West == West::Low) return 12851;
- else return 12852;
- else
- if (West == West::None) return 12856;
- else if (West == West::Low) return 12857;
- else return 12858;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12862;
- else if (West == West::Low) return 12863;
- else return 12864;
- else
- if (West == West::None) return 12868;
- else if (West == West::Low) return 12869;
- else return 12870;
- else
- if (Up)
- if (West == West::None) return 12874;
- else if (West == West::Low) return 12875;
- else return 12876;
- else
- if (West == West::None) return 12880;
- else if (West == West::Low) return 12881;
- else return 12882;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12886;
- else if (West == West::Low) return 12887;
- else return 12888;
- else
- if (West == West::None) return 12892;
- else if (West == West::Low) return 12893;
- else return 12894;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12898;
- else if (West == West::Low) return 12899;
- else return 12900;
- else
- if (West == West::None) return 12904;
- else if (West == West::Low) return 12905;
- else return 12906;
- else
- if (Up)
- if (West == West::None) return 12910;
- else if (West == West::Low) return 12911;
- else return 12912;
- else
- if (West == West::None) return 12916;
- else if (West == West::Low) return 12917;
- else return 12918;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12922;
- else if (West == West::Low) return 12923;
- else return 12924;
- else
- if (West == West::None) return 12928;
- else if (West == West::Low) return 12929;
- else return 12930;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12934;
- else if (West == West::Low) return 12935;
- else return 12936;
- else
- if (West == West::None) return 12940;
- else if (West == West::Low) return 12941;
- else return 12942;
- else
- if (Up)
- if (West == West::None) return 12946;
- else if (West == West::Low) return 12947;
- else return 12948;
- else
- if (West == West::None) return 12952;
- else if (West == West::Low) return 12953;
- else return 12954;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12958;
- else if (West == West::Low) return 12959;
- else return 12960;
- else
- if (West == West::None) return 12964;
- else if (West == West::Low) return 12965;
- else return 12966;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12970;
- else if (West == West::Low) return 12971;
- else return 12972;
- else
- if (West == West::None) return 12976;
- else if (West == West::Low) return 12977;
- else return 12978;
- else
- if (Up)
- if (West == West::None) return 12982;
- else if (West == West::Low) return 12983;
- else return 12984;
- else
- if (West == West::None) return 12988;
- else if (West == West::Low) return 12989;
- else return 12990;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12994;
- else if (West == West::Low) return 12995;
- else return 12996;
- else
- if (West == West::None) return 13000;
- else if (West == West::Low) return 13001;
- else return 13002;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13006;
- else if (West == West::Low) return 13007;
- else return 13008;
- else
- if (West == West::None) return 13012;
- else if (West == West::Low) return 13013;
- else return 13014;
- else
- if (Up)
- if (West == West::None) return 13018;
- else if (West == West::Low) return 13019;
- else return 13020;
- else
- if (West == West::None) return 13024;
- else if (West == West::Low) return 13025;
- else return 13026;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13030;
- else if (West == West::Low) return 13031;
- else return 13032;
- else
- if (West == West::None) return 13036;
- else if (West == West::Low) return 13037;
- else return 13038;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13042;
- else if (West == West::Low) return 13043;
- else return 13044;
- else
- if (West == West::None) return 13048;
- else if (West == West::Low) return 13049;
- else return 13050;
- else
- if (Up)
- if (West == West::None) return 13054;
- else if (West == West::Low) return 13055;
- else return 13056;
- else
- if (West == West::None) return 13060;
- else if (West == West::Low) return 13061;
- else return 13062;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13066;
- else if (West == West::Low) return 13067;
- else return 13068;
- else
- if (West == West::None) return 13072;
- else if (West == West::Low) return 13073;
- else return 13074;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13078;
- else if (West == West::Low) return 13079;
- else return 13080;
- else
- if (West == West::None) return 13084;
- else if (West == West::Low) return 13085;
- else return 13086;
- else
- if (Up)
- if (West == West::None) return 13090;
- else if (West == West::Low) return 13091;
- else return 13092;
- else
- if (West == West::None) return 13096;
- else if (West == West::Low) return 13097;
- else return 13098;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13102;
- else if (West == West::Low) return 13103;
- else return 13104;
- else
- if (West == West::None) return 13108;
- else if (West == West::Low) return 13109;
- else return 13110;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13114;
- else if (West == West::Low) return 13115;
- else return 13116;
- else
- if (West == West::None) return 13120;
- else if (West == West::Low) return 13121;
- else return 13122;
- else
- if (Up)
- if (West == West::None) return 13126;
- else if (West == West::Low) return 13127;
- else return 13128;
- else
- if (West == West::None) return 13132;
- else if (West == West::Low) return 13133;
- else return 13134;
- }
- BlockState NetherBrickWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace NetherBricks
- {
- constexpr BlockState NetherBricks()
- {
- return 5015;
- }
- }
- namespace NetherGoldOre
- {
- constexpr BlockState NetherGoldOre()
- {
- return 72;
- }
- }
- namespace NetherPortal
- {
- enum class Axis
- {
- X,
- Z
- };
- constexpr BlockState NetherPortal(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 4014;
- else return 4015;
- }
- BlockState NetherPortal();
- enum Axis Axis(BlockState Block);
- }
- namespace NetherQuartzOre
- {
- constexpr BlockState NetherQuartzOre()
- {
- return 6727;
- }
- }
- namespace NetherSprouts
- {
- constexpr BlockState NetherSprouts()
- {
- return 14974;
- }
- }
- namespace NetherWart
- {
- constexpr BlockState NetherWart(const unsigned char Age)
- {
- if (Age == 0) return 5128;
- else if (Age == 1) return 5129;
- else if (Age == 2) return 5130;
- else return 5131;
- }
- BlockState NetherWart();
- unsigned char Age(BlockState Block);
- }
- namespace NetherWartBlock
- {
- constexpr BlockState NetherWartBlock()
- {
- return 9254;
- }
- }
- namespace NetheriteBlock
- {
- constexpr BlockState NetheriteBlock()
- {
- return 15826;
- }
- }
- namespace Netherrack
- {
- constexpr BlockState Netherrack()
- {
- return 3999;
- }
- }
- namespace NoteBlock
- {
- enum class Instrument
- {
- Harp,
- Basedrum,
- Snare,
- Hat,
- Bass,
- Flute,
- Bell,
- Guitar,
- Chime,
- Xylophone,
- IronXylophone,
- CowBell,
- Didgeridoo,
- Bit,
- Banjo,
- Pling
- };
- constexpr BlockState NoteBlock(const enum Instrument Instrument, const unsigned char Note, const bool Powered)
- {
- if (Instrument == Instrument::Harp)
- if (Note == 0)
- if (Powered) return 249;
- else return 250;
- else if (Note == 1)
- if (Powered) return 251;
- else return 252;
- else if (Note == 2)
- if (Powered) return 253;
- else return 254;
- else if (Note == 3)
- if (Powered) return 255;
- else return 256;
- else if (Note == 4)
- if (Powered) return 257;
- else return 258;
- else if (Note == 5)
- if (Powered) return 259;
- else return 260;
- else if (Note == 6)
- if (Powered) return 261;
- else return 262;
- else if (Note == 7)
- if (Powered) return 263;
- else return 264;
- else if (Note == 8)
- if (Powered) return 265;
- else return 266;
- else if (Note == 9)
- if (Powered) return 267;
- else return 268;
- else if (Note == 10)
- if (Powered) return 269;
- else return 270;
- else if (Note == 11)
- if (Powered) return 271;
- else return 272;
- else if (Note == 12)
- if (Powered) return 273;
- else return 274;
- else if (Note == 13)
- if (Powered) return 275;
- else return 276;
- else if (Note == 14)
- if (Powered) return 277;
- else return 278;
- else if (Note == 15)
- if (Powered) return 279;
- else return 280;
- else if (Note == 16)
- if (Powered) return 281;
- else return 282;
- else if (Note == 17)
- if (Powered) return 283;
- else return 284;
- else if (Note == 18)
- if (Powered) return 285;
- else return 286;
- else if (Note == 19)
- if (Powered) return 287;
- else return 288;
- else if (Note == 20)
- if (Powered) return 289;
- else return 290;
- else if (Note == 21)
- if (Powered) return 291;
- else return 292;
- else if (Note == 22)
- if (Powered) return 293;
- else return 294;
- else if (Note == 23)
- if (Powered) return 295;
- else return 296;
- else
- if (Powered) return 297;
- else return 298;
- else if (Instrument == Instrument::Basedrum)
- if (Note == 0)
- if (Powered) return 299;
- else return 300;
- else if (Note == 1)
- if (Powered) return 301;
- else return 302;
- else if (Note == 2)
- if (Powered) return 303;
- else return 304;
- else if (Note == 3)
- if (Powered) return 305;
- else return 306;
- else if (Note == 4)
- if (Powered) return 307;
- else return 308;
- else if (Note == 5)
- if (Powered) return 309;
- else return 310;
- else if (Note == 6)
- if (Powered) return 311;
- else return 312;
- else if (Note == 7)
- if (Powered) return 313;
- else return 314;
- else if (Note == 8)
- if (Powered) return 315;
- else return 316;
- else if (Note == 9)
- if (Powered) return 317;
- else return 318;
- else if (Note == 10)
- if (Powered) return 319;
- else return 320;
- else if (Note == 11)
- if (Powered) return 321;
- else return 322;
- else if (Note == 12)
- if (Powered) return 323;
- else return 324;
- else if (Note == 13)
- if (Powered) return 325;
- else return 326;
- else if (Note == 14)
- if (Powered) return 327;
- else return 328;
- else if (Note == 15)
- if (Powered) return 329;
- else return 330;
- else if (Note == 16)
- if (Powered) return 331;
- else return 332;
- else if (Note == 17)
- if (Powered) return 333;
- else return 334;
- else if (Note == 18)
- if (Powered) return 335;
- else return 336;
- else if (Note == 19)
- if (Powered) return 337;
- else return 338;
- else if (Note == 20)
- if (Powered) return 339;
- else return 340;
- else if (Note == 21)
- if (Powered) return 341;
- else return 342;
- else if (Note == 22)
- if (Powered) return 343;
- else return 344;
- else if (Note == 23)
- if (Powered) return 345;
- else return 346;
- else
- if (Powered) return 347;
- else return 348;
- else if (Instrument == Instrument::Snare)
- if (Note == 0)
- if (Powered) return 349;
- else return 350;
- else if (Note == 1)
- if (Powered) return 351;
- else return 352;
- else if (Note == 2)
- if (Powered) return 353;
- else return 354;
- else if (Note == 3)
- if (Powered) return 355;
- else return 356;
- else if (Note == 4)
- if (Powered) return 357;
- else return 358;
- else if (Note == 5)
- if (Powered) return 359;
- else return 360;
- else if (Note == 6)
- if (Powered) return 361;
- else return 362;
- else if (Note == 7)
- if (Powered) return 363;
- else return 364;
- else if (Note == 8)
- if (Powered) return 365;
- else return 366;
- else if (Note == 9)
- if (Powered) return 367;
- else return 368;
- else if (Note == 10)
- if (Powered) return 369;
- else return 370;
- else if (Note == 11)
- if (Powered) return 371;
- else return 372;
- else if (Note == 12)
- if (Powered) return 373;
- else return 374;
- else if (Note == 13)
- if (Powered) return 375;
- else return 376;
- else if (Note == 14)
- if (Powered) return 377;
- else return 378;
- else if (Note == 15)
- if (Powered) return 379;
- else return 380;
- else if (Note == 16)
- if (Powered) return 381;
- else return 382;
- else if (Note == 17)
- if (Powered) return 383;
- else return 384;
- else if (Note == 18)
- if (Powered) return 385;
- else return 386;
- else if (Note == 19)
- if (Powered) return 387;
- else return 388;
- else if (Note == 20)
- if (Powered) return 389;
- else return 390;
- else if (Note == 21)
- if (Powered) return 391;
- else return 392;
- else if (Note == 22)
- if (Powered) return 393;
- else return 394;
- else if (Note == 23)
- if (Powered) return 395;
- else return 396;
- else
- if (Powered) return 397;
- else return 398;
- else if (Instrument == Instrument::Hat)
- if (Note == 0)
- if (Powered) return 399;
- else return 400;
- else if (Note == 1)
- if (Powered) return 401;
- else return 402;
- else if (Note == 2)
- if (Powered) return 403;
- else return 404;
- else if (Note == 3)
- if (Powered) return 405;
- else return 406;
- else if (Note == 4)
- if (Powered) return 407;
- else return 408;
- else if (Note == 5)
- if (Powered) return 409;
- else return 410;
- else if (Note == 6)
- if (Powered) return 411;
- else return 412;
- else if (Note == 7)
- if (Powered) return 413;
- else return 414;
- else if (Note == 8)
- if (Powered) return 415;
- else return 416;
- else if (Note == 9)
- if (Powered) return 417;
- else return 418;
- else if (Note == 10)
- if (Powered) return 419;
- else return 420;
- else if (Note == 11)
- if (Powered) return 421;
- else return 422;
- else if (Note == 12)
- if (Powered) return 423;
- else return 424;
- else if (Note == 13)
- if (Powered) return 425;
- else return 426;
- else if (Note == 14)
- if (Powered) return 427;
- else return 428;
- else if (Note == 15)
- if (Powered) return 429;
- else return 430;
- else if (Note == 16)
- if (Powered) return 431;
- else return 432;
- else if (Note == 17)
- if (Powered) return 433;
- else return 434;
- else if (Note == 18)
- if (Powered) return 435;
- else return 436;
- else if (Note == 19)
- if (Powered) return 437;
- else return 438;
- else if (Note == 20)
- if (Powered) return 439;
- else return 440;
- else if (Note == 21)
- if (Powered) return 441;
- else return 442;
- else if (Note == 22)
- if (Powered) return 443;
- else return 444;
- else if (Note == 23)
- if (Powered) return 445;
- else return 446;
- else
- if (Powered) return 447;
- else return 448;
- else if (Instrument == Instrument::Bass)
- if (Note == 0)
- if (Powered) return 449;
- else return 450;
- else if (Note == 1)
- if (Powered) return 451;
- else return 452;
- else if (Note == 2)
- if (Powered) return 453;
- else return 454;
- else if (Note == 3)
- if (Powered) return 455;
- else return 456;
- else if (Note == 4)
- if (Powered) return 457;
- else return 458;
- else if (Note == 5)
- if (Powered) return 459;
- else return 460;
- else if (Note == 6)
- if (Powered) return 461;
- else return 462;
- else if (Note == 7)
- if (Powered) return 463;
- else return 464;
- else if (Note == 8)
- if (Powered) return 465;
- else return 466;
- else if (Note == 9)
- if (Powered) return 467;
- else return 468;
- else if (Note == 10)
- if (Powered) return 469;
- else return 470;
- else if (Note == 11)
- if (Powered) return 471;
- else return 472;
- else if (Note == 12)
- if (Powered) return 473;
- else return 474;
- else if (Note == 13)
- if (Powered) return 475;
- else return 476;
- else if (Note == 14)
- if (Powered) return 477;
- else return 478;
- else if (Note == 15)
- if (Powered) return 479;
- else return 480;
- else if (Note == 16)
- if (Powered) return 481;
- else return 482;
- else if (Note == 17)
- if (Powered) return 483;
- else return 484;
- else if (Note == 18)
- if (Powered) return 485;
- else return 486;
- else if (Note == 19)
- if (Powered) return 487;
- else return 488;
- else if (Note == 20)
- if (Powered) return 489;
- else return 490;
- else if (Note == 21)
- if (Powered) return 491;
- else return 492;
- else if (Note == 22)
- if (Powered) return 493;
- else return 494;
- else if (Note == 23)
- if (Powered) return 495;
- else return 496;
- else
- if (Powered) return 497;
- else return 498;
- else if (Instrument == Instrument::Flute)
- if (Note == 0)
- if (Powered) return 499;
- else return 500;
- else if (Note == 1)
- if (Powered) return 501;
- else return 502;
- else if (Note == 2)
- if (Powered) return 503;
- else return 504;
- else if (Note == 3)
- if (Powered) return 505;
- else return 506;
- else if (Note == 4)
- if (Powered) return 507;
- else return 508;
- else if (Note == 5)
- if (Powered) return 509;
- else return 510;
- else if (Note == 6)
- if (Powered) return 511;
- else return 512;
- else if (Note == 7)
- if (Powered) return 513;
- else return 514;
- else if (Note == 8)
- if (Powered) return 515;
- else return 516;
- else if (Note == 9)
- if (Powered) return 517;
- else return 518;
- else if (Note == 10)
- if (Powered) return 519;
- else return 520;
- else if (Note == 11)
- if (Powered) return 521;
- else return 522;
- else if (Note == 12)
- if (Powered) return 523;
- else return 524;
- else if (Note == 13)
- if (Powered) return 525;
- else return 526;
- else if (Note == 14)
- if (Powered) return 527;
- else return 528;
- else if (Note == 15)
- if (Powered) return 529;
- else return 530;
- else if (Note == 16)
- if (Powered) return 531;
- else return 532;
- else if (Note == 17)
- if (Powered) return 533;
- else return 534;
- else if (Note == 18)
- if (Powered) return 535;
- else return 536;
- else if (Note == 19)
- if (Powered) return 537;
- else return 538;
- else if (Note == 20)
- if (Powered) return 539;
- else return 540;
- else if (Note == 21)
- if (Powered) return 541;
- else return 542;
- else if (Note == 22)
- if (Powered) return 543;
- else return 544;
- else if (Note == 23)
- if (Powered) return 545;
- else return 546;
- else
- if (Powered) return 547;
- else return 548;
- else if (Instrument == Instrument::Bell)
- if (Note == 0)
- if (Powered) return 549;
- else return 550;
- else if (Note == 1)
- if (Powered) return 551;
- else return 552;
- else if (Note == 2)
- if (Powered) return 553;
- else return 554;
- else if (Note == 3)
- if (Powered) return 555;
- else return 556;
- else if (Note == 4)
- if (Powered) return 557;
- else return 558;
- else if (Note == 5)
- if (Powered) return 559;
- else return 560;
- else if (Note == 6)
- if (Powered) return 561;
- else return 562;
- else if (Note == 7)
- if (Powered) return 563;
- else return 564;
- else if (Note == 8)
- if (Powered) return 565;
- else return 566;
- else if (Note == 9)
- if (Powered) return 567;
- else return 568;
- else if (Note == 10)
- if (Powered) return 569;
- else return 570;
- else if (Note == 11)
- if (Powered) return 571;
- else return 572;
- else if (Note == 12)
- if (Powered) return 573;
- else return 574;
- else if (Note == 13)
- if (Powered) return 575;
- else return 576;
- else if (Note == 14)
- if (Powered) return 577;
- else return 578;
- else if (Note == 15)
- if (Powered) return 579;
- else return 580;
- else if (Note == 16)
- if (Powered) return 581;
- else return 582;
- else if (Note == 17)
- if (Powered) return 583;
- else return 584;
- else if (Note == 18)
- if (Powered) return 585;
- else return 586;
- else if (Note == 19)
- if (Powered) return 587;
- else return 588;
- else if (Note == 20)
- if (Powered) return 589;
- else return 590;
- else if (Note == 21)
- if (Powered) return 591;
- else return 592;
- else if (Note == 22)
- if (Powered) return 593;
- else return 594;
- else if (Note == 23)
- if (Powered) return 595;
- else return 596;
- else
- if (Powered) return 597;
- else return 598;
- else if (Instrument == Instrument::Guitar)
- if (Note == 0)
- if (Powered) return 599;
- else return 600;
- else if (Note == 1)
- if (Powered) return 601;
- else return 602;
- else if (Note == 2)
- if (Powered) return 603;
- else return 604;
- else if (Note == 3)
- if (Powered) return 605;
- else return 606;
- else if (Note == 4)
- if (Powered) return 607;
- else return 608;
- else if (Note == 5)
- if (Powered) return 609;
- else return 610;
- else if (Note == 6)
- if (Powered) return 611;
- else return 612;
- else if (Note == 7)
- if (Powered) return 613;
- else return 614;
- else if (Note == 8)
- if (Powered) return 615;
- else return 616;
- else if (Note == 9)
- if (Powered) return 617;
- else return 618;
- else if (Note == 10)
- if (Powered) return 619;
- else return 620;
- else if (Note == 11)
- if (Powered) return 621;
- else return 622;
- else if (Note == 12)
- if (Powered) return 623;
- else return 624;
- else if (Note == 13)
- if (Powered) return 625;
- else return 626;
- else if (Note == 14)
- if (Powered) return 627;
- else return 628;
- else if (Note == 15)
- if (Powered) return 629;
- else return 630;
- else if (Note == 16)
- if (Powered) return 631;
- else return 632;
- else if (Note == 17)
- if (Powered) return 633;
- else return 634;
- else if (Note == 18)
- if (Powered) return 635;
- else return 636;
- else if (Note == 19)
- if (Powered) return 637;
- else return 638;
- else if (Note == 20)
- if (Powered) return 639;
- else return 640;
- else if (Note == 21)
- if (Powered) return 641;
- else return 642;
- else if (Note == 22)
- if (Powered) return 643;
- else return 644;
- else if (Note == 23)
- if (Powered) return 645;
- else return 646;
- else
- if (Powered) return 647;
- else return 648;
- else if (Instrument == Instrument::Chime)
- if (Note == 0)
- if (Powered) return 649;
- else return 650;
- else if (Note == 1)
- if (Powered) return 651;
- else return 652;
- else if (Note == 2)
- if (Powered) return 653;
- else return 654;
- else if (Note == 3)
- if (Powered) return 655;
- else return 656;
- else if (Note == 4)
- if (Powered) return 657;
- else return 658;
- else if (Note == 5)
- if (Powered) return 659;
- else return 660;
- else if (Note == 6)
- if (Powered) return 661;
- else return 662;
- else if (Note == 7)
- if (Powered) return 663;
- else return 664;
- else if (Note == 8)
- if (Powered) return 665;
- else return 666;
- else if (Note == 9)
- if (Powered) return 667;
- else return 668;
- else if (Note == 10)
- if (Powered) return 669;
- else return 670;
- else if (Note == 11)
- if (Powered) return 671;
- else return 672;
- else if (Note == 12)
- if (Powered) return 673;
- else return 674;
- else if (Note == 13)
- if (Powered) return 675;
- else return 676;
- else if (Note == 14)
- if (Powered) return 677;
- else return 678;
- else if (Note == 15)
- if (Powered) return 679;
- else return 680;
- else if (Note == 16)
- if (Powered) return 681;
- else return 682;
- else if (Note == 17)
- if (Powered) return 683;
- else return 684;
- else if (Note == 18)
- if (Powered) return 685;
- else return 686;
- else if (Note == 19)
- if (Powered) return 687;
- else return 688;
- else if (Note == 20)
- if (Powered) return 689;
- else return 690;
- else if (Note == 21)
- if (Powered) return 691;
- else return 692;
- else if (Note == 22)
- if (Powered) return 693;
- else return 694;
- else if (Note == 23)
- if (Powered) return 695;
- else return 696;
- else
- if (Powered) return 697;
- else return 698;
- else if (Instrument == Instrument::Xylophone)
- if (Note == 0)
- if (Powered) return 699;
- else return 700;
- else if (Note == 1)
- if (Powered) return 701;
- else return 702;
- else if (Note == 2)
- if (Powered) return 703;
- else return 704;
- else if (Note == 3)
- if (Powered) return 705;
- else return 706;
- else if (Note == 4)
- if (Powered) return 707;
- else return 708;
- else if (Note == 5)
- if (Powered) return 709;
- else return 710;
- else if (Note == 6)
- if (Powered) return 711;
- else return 712;
- else if (Note == 7)
- if (Powered) return 713;
- else return 714;
- else if (Note == 8)
- if (Powered) return 715;
- else return 716;
- else if (Note == 9)
- if (Powered) return 717;
- else return 718;
- else if (Note == 10)
- if (Powered) return 719;
- else return 720;
- else if (Note == 11)
- if (Powered) return 721;
- else return 722;
- else if (Note == 12)
- if (Powered) return 723;
- else return 724;
- else if (Note == 13)
- if (Powered) return 725;
- else return 726;
- else if (Note == 14)
- if (Powered) return 727;
- else return 728;
- else if (Note == 15)
- if (Powered) return 729;
- else return 730;
- else if (Note == 16)
- if (Powered) return 731;
- else return 732;
- else if (Note == 17)
- if (Powered) return 733;
- else return 734;
- else if (Note == 18)
- if (Powered) return 735;
- else return 736;
- else if (Note == 19)
- if (Powered) return 737;
- else return 738;
- else if (Note == 20)
- if (Powered) return 739;
- else return 740;
- else if (Note == 21)
- if (Powered) return 741;
- else return 742;
- else if (Note == 22)
- if (Powered) return 743;
- else return 744;
- else if (Note == 23)
- if (Powered) return 745;
- else return 746;
- else
- if (Powered) return 747;
- else return 748;
- else if (Instrument == Instrument::IronXylophone)
- if (Note == 0)
- if (Powered) return 749;
- else return 750;
- else if (Note == 1)
- if (Powered) return 751;
- else return 752;
- else if (Note == 2)
- if (Powered) return 753;
- else return 754;
- else if (Note == 3)
- if (Powered) return 755;
- else return 756;
- else if (Note == 4)
- if (Powered) return 757;
- else return 758;
- else if (Note == 5)
- if (Powered) return 759;
- else return 760;
- else if (Note == 6)
- if (Powered) return 761;
- else return 762;
- else if (Note == 7)
- if (Powered) return 763;
- else return 764;
- else if (Note == 8)
- if (Powered) return 765;
- else return 766;
- else if (Note == 9)
- if (Powered) return 767;
- else return 768;
- else if (Note == 10)
- if (Powered) return 769;
- else return 770;
- else if (Note == 11)
- if (Powered) return 771;
- else return 772;
- else if (Note == 12)
- if (Powered) return 773;
- else return 774;
- else if (Note == 13)
- if (Powered) return 775;
- else return 776;
- else if (Note == 14)
- if (Powered) return 777;
- else return 778;
- else if (Note == 15)
- if (Powered) return 779;
- else return 780;
- else if (Note == 16)
- if (Powered) return 781;
- else return 782;
- else if (Note == 17)
- if (Powered) return 783;
- else return 784;
- else if (Note == 18)
- if (Powered) return 785;
- else return 786;
- else if (Note == 19)
- if (Powered) return 787;
- else return 788;
- else if (Note == 20)
- if (Powered) return 789;
- else return 790;
- else if (Note == 21)
- if (Powered) return 791;
- else return 792;
- else if (Note == 22)
- if (Powered) return 793;
- else return 794;
- else if (Note == 23)
- if (Powered) return 795;
- else return 796;
- else
- if (Powered) return 797;
- else return 798;
- else if (Instrument == Instrument::CowBell)
- if (Note == 0)
- if (Powered) return 799;
- else return 800;
- else if (Note == 1)
- if (Powered) return 801;
- else return 802;
- else if (Note == 2)
- if (Powered) return 803;
- else return 804;
- else if (Note == 3)
- if (Powered) return 805;
- else return 806;
- else if (Note == 4)
- if (Powered) return 807;
- else return 808;
- else if (Note == 5)
- if (Powered) return 809;
- else return 810;
- else if (Note == 6)
- if (Powered) return 811;
- else return 812;
- else if (Note == 7)
- if (Powered) return 813;
- else return 814;
- else if (Note == 8)
- if (Powered) return 815;
- else return 816;
- else if (Note == 9)
- if (Powered) return 817;
- else return 818;
- else if (Note == 10)
- if (Powered) return 819;
- else return 820;
- else if (Note == 11)
- if (Powered) return 821;
- else return 822;
- else if (Note == 12)
- if (Powered) return 823;
- else return 824;
- else if (Note == 13)
- if (Powered) return 825;
- else return 826;
- else if (Note == 14)
- if (Powered) return 827;
- else return 828;
- else if (Note == 15)
- if (Powered) return 829;
- else return 830;
- else if (Note == 16)
- if (Powered) return 831;
- else return 832;
- else if (Note == 17)
- if (Powered) return 833;
- else return 834;
- else if (Note == 18)
- if (Powered) return 835;
- else return 836;
- else if (Note == 19)
- if (Powered) return 837;
- else return 838;
- else if (Note == 20)
- if (Powered) return 839;
- else return 840;
- else if (Note == 21)
- if (Powered) return 841;
- else return 842;
- else if (Note == 22)
- if (Powered) return 843;
- else return 844;
- else if (Note == 23)
- if (Powered) return 845;
- else return 846;
- else
- if (Powered) return 847;
- else return 848;
- else if (Instrument == Instrument::Didgeridoo)
- if (Note == 0)
- if (Powered) return 849;
- else return 850;
- else if (Note == 1)
- if (Powered) return 851;
- else return 852;
- else if (Note == 2)
- if (Powered) return 853;
- else return 854;
- else if (Note == 3)
- if (Powered) return 855;
- else return 856;
- else if (Note == 4)
- if (Powered) return 857;
- else return 858;
- else if (Note == 5)
- if (Powered) return 859;
- else return 860;
- else if (Note == 6)
- if (Powered) return 861;
- else return 862;
- else if (Note == 7)
- if (Powered) return 863;
- else return 864;
- else if (Note == 8)
- if (Powered) return 865;
- else return 866;
- else if (Note == 9)
- if (Powered) return 867;
- else return 868;
- else if (Note == 10)
- if (Powered) return 869;
- else return 870;
- else if (Note == 11)
- if (Powered) return 871;
- else return 872;
- else if (Note == 12)
- if (Powered) return 873;
- else return 874;
- else if (Note == 13)
- if (Powered) return 875;
- else return 876;
- else if (Note == 14)
- if (Powered) return 877;
- else return 878;
- else if (Note == 15)
- if (Powered) return 879;
- else return 880;
- else if (Note == 16)
- if (Powered) return 881;
- else return 882;
- else if (Note == 17)
- if (Powered) return 883;
- else return 884;
- else if (Note == 18)
- if (Powered) return 885;
- else return 886;
- else if (Note == 19)
- if (Powered) return 887;
- else return 888;
- else if (Note == 20)
- if (Powered) return 889;
- else return 890;
- else if (Note == 21)
- if (Powered) return 891;
- else return 892;
- else if (Note == 22)
- if (Powered) return 893;
- else return 894;
- else if (Note == 23)
- if (Powered) return 895;
- else return 896;
- else
- if (Powered) return 897;
- else return 898;
- else if (Instrument == Instrument::Bit)
- if (Note == 0)
- if (Powered) return 899;
- else return 900;
- else if (Note == 1)
- if (Powered) return 901;
- else return 902;
- else if (Note == 2)
- if (Powered) return 903;
- else return 904;
- else if (Note == 3)
- if (Powered) return 905;
- else return 906;
- else if (Note == 4)
- if (Powered) return 907;
- else return 908;
- else if (Note == 5)
- if (Powered) return 909;
- else return 910;
- else if (Note == 6)
- if (Powered) return 911;
- else return 912;
- else if (Note == 7)
- if (Powered) return 913;
- else return 914;
- else if (Note == 8)
- if (Powered) return 915;
- else return 916;
- else if (Note == 9)
- if (Powered) return 917;
- else return 918;
- else if (Note == 10)
- if (Powered) return 919;
- else return 920;
- else if (Note == 11)
- if (Powered) return 921;
- else return 922;
- else if (Note == 12)
- if (Powered) return 923;
- else return 924;
- else if (Note == 13)
- if (Powered) return 925;
- else return 926;
- else if (Note == 14)
- if (Powered) return 927;
- else return 928;
- else if (Note == 15)
- if (Powered) return 929;
- else return 930;
- else if (Note == 16)
- if (Powered) return 931;
- else return 932;
- else if (Note == 17)
- if (Powered) return 933;
- else return 934;
- else if (Note == 18)
- if (Powered) return 935;
- else return 936;
- else if (Note == 19)
- if (Powered) return 937;
- else return 938;
- else if (Note == 20)
- if (Powered) return 939;
- else return 940;
- else if (Note == 21)
- if (Powered) return 941;
- else return 942;
- else if (Note == 22)
- if (Powered) return 943;
- else return 944;
- else if (Note == 23)
- if (Powered) return 945;
- else return 946;
- else
- if (Powered) return 947;
- else return 948;
- else if (Instrument == Instrument::Banjo)
- if (Note == 0)
- if (Powered) return 949;
- else return 950;
- else if (Note == 1)
- if (Powered) return 951;
- else return 952;
- else if (Note == 2)
- if (Powered) return 953;
- else return 954;
- else if (Note == 3)
- if (Powered) return 955;
- else return 956;
- else if (Note == 4)
- if (Powered) return 957;
- else return 958;
- else if (Note == 5)
- if (Powered) return 959;
- else return 960;
- else if (Note == 6)
- if (Powered) return 961;
- else return 962;
- else if (Note == 7)
- if (Powered) return 963;
- else return 964;
- else if (Note == 8)
- if (Powered) return 965;
- else return 966;
- else if (Note == 9)
- if (Powered) return 967;
- else return 968;
- else if (Note == 10)
- if (Powered) return 969;
- else return 970;
- else if (Note == 11)
- if (Powered) return 971;
- else return 972;
- else if (Note == 12)
- if (Powered) return 973;
- else return 974;
- else if (Note == 13)
- if (Powered) return 975;
- else return 976;
- else if (Note == 14)
- if (Powered) return 977;
- else return 978;
- else if (Note == 15)
- if (Powered) return 979;
- else return 980;
- else if (Note == 16)
- if (Powered) return 981;
- else return 982;
- else if (Note == 17)
- if (Powered) return 983;
- else return 984;
- else if (Note == 18)
- if (Powered) return 985;
- else return 986;
- else if (Note == 19)
- if (Powered) return 987;
- else return 988;
- else if (Note == 20)
- if (Powered) return 989;
- else return 990;
- else if (Note == 21)
- if (Powered) return 991;
- else return 992;
- else if (Note == 22)
- if (Powered) return 993;
- else return 994;
- else if (Note == 23)
- if (Powered) return 995;
- else return 996;
- else
- if (Powered) return 997;
- else return 998;
- else
- if (Note == 0)
- if (Powered) return 999;
- else return 1000;
- else if (Note == 1)
- if (Powered) return 1001;
- else return 1002;
- else if (Note == 2)
- if (Powered) return 1003;
- else return 1004;
- else if (Note == 3)
- if (Powered) return 1005;
- else return 1006;
- else if (Note == 4)
- if (Powered) return 1007;
- else return 1008;
- else if (Note == 5)
- if (Powered) return 1009;
- else return 1010;
- else if (Note == 6)
- if (Powered) return 1011;
- else return 1012;
- else if (Note == 7)
- if (Powered) return 1013;
- else return 1014;
- else if (Note == 8)
- if (Powered) return 1015;
- else return 1016;
- else if (Note == 9)
- if (Powered) return 1017;
- else return 1018;
- else if (Note == 10)
- if (Powered) return 1019;
- else return 1020;
- else if (Note == 11)
- if (Powered) return 1021;
- else return 1022;
- else if (Note == 12)
- if (Powered) return 1023;
- else return 1024;
- else if (Note == 13)
- if (Powered) return 1025;
- else return 1026;
- else if (Note == 14)
- if (Powered) return 1027;
- else return 1028;
- else if (Note == 15)
- if (Powered) return 1029;
- else return 1030;
- else if (Note == 16)
- if (Powered) return 1031;
- else return 1032;
- else if (Note == 17)
- if (Powered) return 1033;
- else return 1034;
- else if (Note == 18)
- if (Powered) return 1035;
- else return 1036;
- else if (Note == 19)
- if (Powered) return 1037;
- else return 1038;
- else if (Note == 20)
- if (Powered) return 1039;
- else return 1040;
- else if (Note == 21)
- if (Powered) return 1041;
- else return 1042;
- else if (Note == 22)
- if (Powered) return 1043;
- else return 1044;
- else if (Note == 23)
- if (Powered) return 1045;
- else return 1046;
- else
- if (Powered) return 1047;
- else return 1048;
- }
- BlockState NoteBlock();
- enum Instrument Instrument(BlockState Block);
- unsigned char Note(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace OakButton
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState OakButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6346;
- else return 6347;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6348;
- else return 6349;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6350;
- else return 6351;
- else
- if (Powered) return 6352;
- else return 6353;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6354;
- else return 6355;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6356;
- else return 6357;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6358;
- else return 6359;
- else
- if (Powered) return 6360;
- else return 6361;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6362;
- else return 6363;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6364;
- else return 6365;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6366;
- else return 6367;
- else
- if (Powered) return 6368;
- else return 6369;
- }
- BlockState OakButton();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace OakDoor
- {
- enum class Half
- {
- Upper,
- Lower
- };
- enum class Hinge
- {
- Left,
- Right
- };
- constexpr BlockState OakDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3573;
- else return 3574;
- else
- if (Powered) return 3575;
- else return 3576;
- else
- if (Open)
- if (Powered) return 3577;
- else return 3578;
- else
- if (Powered) return 3579;
- else return 3580;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3581;
- else return 3582;
- else
- if (Powered) return 3583;
- else return 3584;
- else
- if (Open)
- if (Powered) return 3585;
- else return 3586;
- else
- if (Powered) return 3587;
- else return 3588;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3589;
- else return 3590;
- else
- if (Powered) return 3591;
- else return 3592;
- else
- if (Open)
- if (Powered) return 3593;
- else return 3594;
- else
- if (Powered) return 3595;
- else return 3596;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3597;
- else return 3598;
- else
- if (Powered) return 3599;
- else return 3600;
- else
- if (Open)
- if (Powered) return 3601;
- else return 3602;
- else
- if (Powered) return 3603;
- else return 3604;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3605;
- else return 3606;
- else
- if (Powered) return 3607;
- else return 3608;
- else
- if (Open)
- if (Powered) return 3609;
- else return 3610;
- else
- if (Powered) return 3611;
- else return 3612;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3613;
- else return 3614;
- else
- if (Powered) return 3615;
- else return 3616;
- else
- if (Open)
- if (Powered) return 3617;
- else return 3618;
- else
- if (Powered) return 3619;
- else return 3620;
- else
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3621;
- else return 3622;
- else
- if (Powered) return 3623;
- else return 3624;
- else
- if (Open)
- if (Powered) return 3625;
- else return 3626;
- else
- if (Powered) return 3627;
- else return 3628;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 3629;
- else return 3630;
- else
- if (Powered) return 3631;
- else return 3632;
- else
- if (Open)
- if (Powered) return 3633;
- else return 3634;
- else
- if (Powered) return 3635;
- else return 3636;
- }
- BlockState OakDoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Hinge Hinge(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace OakFence
- {
- constexpr BlockState OakFence(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 3968;
- else return 3969;
- else
- if (West) return 3972;
- else return 3973;
- else
- if (South)
- if (West) return 3976;
- else return 3977;
- else
- if (West) return 3980;
- else return 3981;
+ return 8517;
+ else if (Open)
+ if (Powered)
+ return 8518;
else
- if (North)
- if (South)
- if (West) return 3984;
- else return 3985;
- else
- if (West) return 3988;
- else return 3989;
- else
- if (South)
- if (West) return 3992;
- else return 3993;
- else
- if (West) return 3996;
- else return 3997;
- }
- BlockState OakFence();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace OakFenceGate
- {
- constexpr BlockState OakFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (InWall)
- if (Open)
- if (Powered) return 4820;
- else return 4821;
- else
- if (Powered) return 4822;
- else return 4823;
- else
- if (Open)
- if (Powered) return 4824;
- else return 4825;
- else
- if (Powered) return 4826;
- else return 4827;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (InWall)
- if (Open)
- if (Powered) return 4828;
- else return 4829;
- else
- if (Powered) return 4830;
- else return 4831;
- else
- if (Open)
- if (Powered) return 4832;
- else return 4833;
- else
- if (Powered) return 4834;
- else return 4835;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (InWall)
- if (Open)
- if (Powered) return 4836;
- else return 4837;
- else
- if (Powered) return 4838;
- else return 4839;
- else
- if (Open)
- if (Powered) return 4840;
- else return 4841;
- else
- if (Powered) return 4842;
- else return 4843;
- else
- if (InWall)
- if (Open)
- if (Powered) return 4844;
- else return 4845;
- else
- if (Powered) return 4846;
- else return 4847;
- else
- if (Open)
- if (Powered) return 4848;
- else return 4849;
- else
- if (Powered) return 4850;
- else return 4851;
- }
- BlockState OakFenceGate();
- eBlockFace Facing(BlockState Block);
- bool InWall(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace OakLeaves
- {
- constexpr BlockState OakLeaves(const unsigned char Distance, const bool Persistent)
- {
- if (Distance == 1)
- if (Persistent) return 145;
- else return 146;
- else if (Distance == 2)
- if (Persistent) return 147;
- else return 148;
- else if (Distance == 3)
- if (Persistent) return 149;
- else return 150;
- else if (Distance == 4)
- if (Persistent) return 151;
- else return 152;
- else if (Distance == 5)
- if (Persistent) return 153;
- else return 154;
- else if (Distance == 6)
- if (Persistent) return 155;
- else return 156;
- else
- if (Persistent) return 157;
- else return 158;
- }
- BlockState OakLeaves();
- unsigned char Distance(BlockState Block);
- bool Persistent(BlockState Block);
- }
- namespace OakLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState OakLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 73;
- else if (Axis == Axis::Y) return 74;
- else return 75;
- }
- BlockState OakLog();
- enum Axis Axis(BlockState Block);
- }
- namespace OakPlanks
- {
- constexpr BlockState OakPlanks()
- {
- return 15;
- }
- }
- namespace OakPressurePlate
- {
- constexpr BlockState OakPressurePlate(const bool Powered)
- {
- if (Powered) return 3873;
- else return 3874;
- }
- BlockState OakPressurePlate();
- bool Powered(BlockState Block);
- }
- namespace OakSapling
- {
- constexpr BlockState OakSapling(const unsigned char Stage)
- {
- if (Stage == 0) return 21;
- else return 22;
- }
- BlockState OakSapling();
- unsigned char Stage(BlockState Block);
- }
- namespace OakSign
- {
- constexpr BlockState OakSign(const unsigned char Rotation)
- {
- if (Rotation == 0) return 3382;
- else if (Rotation == 1) return 3384;
- else if (Rotation == 2) return 3386;
- else if (Rotation == 3) return 3388;
- else if (Rotation == 4) return 3390;
- else if (Rotation == 5) return 3392;
- else if (Rotation == 6) return 3394;
- else if (Rotation == 7) return 3396;
- else if (Rotation == 8) return 3398;
- else if (Rotation == 9) return 3400;
- else if (Rotation == 10) return 3402;
- else if (Rotation == 11) return 3404;
- else if (Rotation == 12) return 3406;
- else if (Rotation == 13) return 3408;
- else if (Rotation == 14) return 3410;
- else return 3412;
- }
- BlockState OakSign();
- unsigned char Rotation(BlockState Block);
- }
- namespace OakSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState OakSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8301;
- else if (Type == Type::Bottom) return 8303;
- else return 8305;
- }
- BlockState OakSlab();
- enum Type Type(BlockState Block);
- }
- namespace OakStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState OakStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 1955;
- else if (Shape == Shape::InnerLeft) return 1957;
- else if (Shape == Shape::InnerRight) return 1959;
- else if (Shape == Shape::OuterLeft) return 1961;
- else return 1963;
- else
- if (Shape == Shape::Straight) return 1965;
- else if (Shape == Shape::InnerLeft) return 1967;
- else if (Shape == Shape::InnerRight) return 1969;
- else if (Shape == Shape::OuterLeft) return 1971;
- else return 1973;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 1975;
- else if (Shape == Shape::InnerLeft) return 1977;
- else if (Shape == Shape::InnerRight) return 1979;
- else if (Shape == Shape::OuterLeft) return 1981;
- else return 1983;
- else
- if (Shape == Shape::Straight) return 1985;
- else if (Shape == Shape::InnerLeft) return 1987;
- else if (Shape == Shape::InnerRight) return 1989;
- else if (Shape == Shape::OuterLeft) return 1991;
- else return 1993;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 1995;
- else if (Shape == Shape::InnerLeft) return 1997;
- else if (Shape == Shape::InnerRight) return 1999;
- else if (Shape == Shape::OuterLeft) return 2001;
- else return 2003;
- else
- if (Shape == Shape::Straight) return 2005;
- else if (Shape == Shape::InnerLeft) return 2007;
- else if (Shape == Shape::InnerRight) return 2009;
- else if (Shape == Shape::OuterLeft) return 2011;
- else return 2013;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 2015;
- else if (Shape == Shape::InnerLeft) return 2017;
- else if (Shape == Shape::InnerRight) return 2019;
- else if (Shape == Shape::OuterLeft) return 2021;
- else return 2023;
- else
- if (Shape == Shape::Straight) return 2025;
- else if (Shape == Shape::InnerLeft) return 2027;
- else if (Shape == Shape::InnerRight) return 2029;
- else if (Shape == Shape::OuterLeft) return 2031;
- else return 2033;
- }
- BlockState OakStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace OakTrapdoor
- {
- enum class Half
- {
- Top,
- Bottom
- };
- constexpr BlockState OakTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4112;
- else return 4114;
- else
- if (Powered) return 4116;
- else return 4118;
- else
- if (Open)
- if (Powered) return 4120;
- else return 4122;
- else
- if (Powered) return 4124;
- else return 4126;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4128;
- else return 4130;
- else
- if (Powered) return 4132;
- else return 4134;
- else
- if (Open)
- if (Powered) return 4136;
- else return 4138;
- else
- if (Powered) return 4140;
- else return 4142;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4144;
- else return 4146;
- else
- if (Powered) return 4148;
- else return 4150;
- else
- if (Open)
- if (Powered) return 4152;
- else return 4154;
- else
- if (Powered) return 4156;
- else return 4158;
- else
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4160;
- else return 4162;
- else
- if (Powered) return 4164;
- else return 4166;
- else
- if (Open)
- if (Powered) return 4168;
- else return 4170;
- else
- if (Powered) return 4172;
- else return 4174;
- }
- BlockState OakTrapdoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace OakWallSign
- {
- constexpr BlockState OakWallSign(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3736;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3738;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3740;
- else return 3742;
- }
- BlockState OakWallSign();
- eBlockFace Facing(BlockState Block);
- }
- namespace OakWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState OakWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 109;
- else if (Axis == Axis::Y) return 110;
- else return 111;
- }
- BlockState OakWood();
- enum Axis Axis(BlockState Block);
- }
- namespace Observer
- {
- constexpr BlockState Observer(const eBlockFace Facing, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 9260;
- else return 9261;
- else if (Facing == eBlockFace::BLOCK_FACE_XP)
- if (Powered) return 9262;
- else return 9263;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 9264;
- else return 9265;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 9266;
- else return 9267;
- else if (Facing == eBlockFace::BLOCK_FACE_YP)
- if (Powered) return 9268;
- else return 9269;
- else
- if (Powered) return 9270;
- else return 9271;
- }
- BlockState Observer();
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace Obsidian
- {
- constexpr BlockState Obsidian()
- {
- return 1434;
- }
- }
- namespace OrangeBanner
- {
- constexpr BlockState OrangeBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 7913;
- else if (Rotation == 1) return 7914;
- else if (Rotation == 2) return 7915;
- else if (Rotation == 3) return 7916;
- else if (Rotation == 4) return 7917;
- else if (Rotation == 5) return 7918;
- else if (Rotation == 6) return 7919;
- else if (Rotation == 7) return 7920;
- else if (Rotation == 8) return 7921;
- else if (Rotation == 9) return 7922;
- else if (Rotation == 10) return 7923;
- else if (Rotation == 11) return 7924;
- else if (Rotation == 12) return 7925;
- else if (Rotation == 13) return 7926;
- else if (Rotation == 14) return 7927;
- else return 7928;
- }
- BlockState OrangeBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace OrangeBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState OrangeBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1065;
- else return 1066;
- else
- if (Part == Part::Head) return 1067;
- else return 1068;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1069;
- else return 1070;
- else
- if (Part == Part::Head) return 1071;
- else return 1072;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1073;
- else return 1074;
- else
- if (Part == Part::Head) return 1075;
- else return 1076;
- else
- if (Occupied)
- if (Part == Part::Head) return 1077;
- else return 1078;
- else
- if (Part == Part::Head) return 1079;
- else return 1080;
- }
- BlockState OrangeBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace OrangeCarpet
- {
- constexpr BlockState OrangeCarpet()
- {
- return 7867;
- }
- }
- namespace OrangeConcrete
- {
- constexpr BlockState OrangeConcrete()
- {
- return 9439;
- }
- }
- namespace OrangeConcretePowder
- {
- constexpr BlockState OrangeConcretePowder()
- {
- return 9455;
- }
- }
- namespace OrangeGlazedTerracotta
- {
- constexpr BlockState OrangeGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9378;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9379;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9380;
- else return 9381;
- }
- BlockState OrangeGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace OrangeShulkerBox
- {
- constexpr BlockState OrangeShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9284;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9285;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9286;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9287;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9288;
- else return 9289;
- }
- BlockState OrangeShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace OrangeStainedGlass
- {
- constexpr BlockState OrangeStainedGlass()
- {
- return 4096;
- }
- }
- namespace OrangeStainedGlassPane
- {
- constexpr BlockState OrangeStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 6897;
- else return 6898;
- else
- if (West) return 6901;
- else return 6902;
- else
- if (South)
- if (West) return 6905;
- else return 6906;
- else
- if (West) return 6909;
- else return 6910;
+ return 8519;
+ else if (Powered)
+ return 8520;
+ else
+ return 8521;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8522;
+ else
+ return 8523;
+ else if (Powered)
+ return 8524;
else
- if (North)
- if (South)
- if (West) return 6913;
- else return 6914;
- else
- if (West) return 6917;
- else return 6918;
- else
- if (South)
- if (West) return 6921;
- else return 6922;
- else
- if (West) return 6925;
- else return 6926;
- }
- BlockState OrangeStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace OrangeTerracotta
- {
- constexpr BlockState OrangeTerracotta()
- {
- return 6848;
- }
- }
- namespace OrangeTulip
- {
- constexpr BlockState OrangeTulip()
- {
- return 1418;
- }
- }
- namespace OrangeWallBanner
- {
- constexpr BlockState OrangeWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8157;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8158;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8159;
- else return 8160;
- }
- BlockState OrangeWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace OrangeWool
- {
- constexpr BlockState OrangeWool()
- {
- return 1385;
- }
- }
- namespace OxeyeDaisy
- {
- constexpr BlockState OxeyeDaisy()
- {
- return 1421;
- }
- }
- namespace PackedIce
- {
- constexpr BlockState PackedIce()
- {
- return 7884;
- }
- }
- namespace Peony
- {
- enum class Half
- {
- Upper,
- Lower
- };
- constexpr BlockState Peony(const enum Half Half)
- {
- if (Half == Half::Upper) return 7891;
- else return 7892;
- }
- BlockState Peony();
- enum Half Half(BlockState Block);
- }
- namespace PetrifiedOakSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState PetrifiedOakSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8361;
- else if (Type == Type::Bottom) return 8363;
- else return 8365;
- }
- BlockState PetrifiedOakSlab();
- enum Type Type(BlockState Block);
- }
- namespace PinkBanner
- {
- constexpr BlockState PinkBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 7993;
- else if (Rotation == 1) return 7994;
- else if (Rotation == 2) return 7995;
- else if (Rotation == 3) return 7996;
- else if (Rotation == 4) return 7997;
- else if (Rotation == 5) return 7998;
- else if (Rotation == 6) return 7999;
- else if (Rotation == 7) return 8000;
- else if (Rotation == 8) return 8001;
- else if (Rotation == 9) return 8002;
- else if (Rotation == 10) return 8003;
- else if (Rotation == 11) return 8004;
- else if (Rotation == 12) return 8005;
- else if (Rotation == 13) return 8006;
- else if (Rotation == 14) return 8007;
- else return 8008;
- }
- BlockState PinkBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace PinkBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState PinkBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1145;
- else return 1146;
- else
- if (Part == Part::Head) return 1147;
- else return 1148;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1149;
- else return 1150;
- else
- if (Part == Part::Head) return 1151;
- else return 1152;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1153;
- else return 1154;
- else
- if (Part == Part::Head) return 1155;
- else return 1156;
- else
- if (Occupied)
- if (Part == Part::Head) return 1157;
- else return 1158;
- else
- if (Part == Part::Head) return 1159;
- else return 1160;
- }
- BlockState PinkBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace PinkCarpet
- {
- constexpr BlockState PinkCarpet()
- {
- return 7872;
- }
- }
- namespace PinkConcrete
- {
- constexpr BlockState PinkConcrete()
- {
- return 9444;
- }
- }
- namespace PinkConcretePowder
- {
- constexpr BlockState PinkConcretePowder()
- {
- return 9460;
- }
- }
- namespace PinkGlazedTerracotta
- {
- constexpr BlockState PinkGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9398;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9399;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9400;
- else return 9401;
- }
- BlockState PinkGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace PinkShulkerBox
- {
- constexpr BlockState PinkShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9314;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9315;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9316;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9317;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9318;
- else return 9319;
- }
- BlockState PinkShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace PinkStainedGlass
- {
- constexpr BlockState PinkStainedGlass()
- {
- return 4101;
- }
- }
- namespace PinkStainedGlassPane
- {
- constexpr BlockState PinkStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 7057;
- else return 7058;
- else
- if (West) return 7061;
- else return 7062;
- else
- if (South)
- if (West) return 7065;
- else return 7066;
- else
- if (West) return 7069;
- else return 7070;
+ return 8525;
+ else if (Open)
+ if (Powered)
+ return 8526;
else
- if (North)
- if (South)
- if (West) return 7073;
- else return 7074;
- else
- if (West) return 7077;
- else return 7078;
- else
- if (South)
- if (West) return 7081;
- else return 7082;
- else
- if (West) return 7085;
- else return 7086;
- }
- BlockState PinkStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace PinkTerracotta
- {
- constexpr BlockState PinkTerracotta()
- {
- return 6853;
- }
- }
- namespace PinkTulip
- {
- constexpr BlockState PinkTulip()
- {
- return 1420;
- }
- }
- namespace PinkWallBanner
- {
- constexpr BlockState PinkWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8177;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8178;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8179;
- else return 8180;
- }
- BlockState PinkWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace PinkWool
- {
- constexpr BlockState PinkWool()
- {
- return 1390;
- }
- }
- namespace Piston
- {
- constexpr BlockState Piston(const bool Extended, const eBlockFace Facing)
- {
- if (Extended)
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 1348;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 1349;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 1350;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 1351;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 1352;
- else return 1353;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 1354;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 1355;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 1356;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 1357;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 1358;
- else return 1359;
- }
- BlockState Piston();
- bool Extended(BlockState Block);
- eBlockFace Facing(BlockState Block);
- }
- namespace PistonHead
- {
- enum class Type
- {
- Normal,
- Sticky
- };
- constexpr BlockState PistonHead(const eBlockFace Facing, const bool Short, const enum Type Type)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Short)
- if (Type == Type::Normal) return 1360;
- else return 1361;
- else
- if (Type == Type::Normal) return 1362;
- else return 1363;
- else if (Facing == eBlockFace::BLOCK_FACE_XP)
- if (Short)
- if (Type == Type::Normal) return 1364;
- else return 1365;
- else
- if (Type == Type::Normal) return 1366;
- else return 1367;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Short)
- if (Type == Type::Normal) return 1368;
- else return 1369;
- else
- if (Type == Type::Normal) return 1370;
- else return 1371;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Short)
- if (Type == Type::Normal) return 1372;
- else return 1373;
- else
- if (Type == Type::Normal) return 1374;
- else return 1375;
- else if (Facing == eBlockFace::BLOCK_FACE_YP)
- if (Short)
- if (Type == Type::Normal) return 1376;
- else return 1377;
- else
- if (Type == Type::Normal) return 1378;
- else return 1379;
- else
- if (Short)
- if (Type == Type::Normal) return 1380;
- else return 1381;
- else
- if (Type == Type::Normal) return 1382;
- else return 1383;
- }
- BlockState PistonHead();
- eBlockFace Facing(BlockState Block);
- bool Short(BlockState Block);
- enum Type Type(BlockState Block);
- }
- namespace PlayerHead
- {
- constexpr BlockState PlayerHead(const unsigned char Rotation)
- {
- if (Rotation == 0) return 6550;
- else if (Rotation == 1) return 6551;
- else if (Rotation == 2) return 6552;
- else if (Rotation == 3) return 6553;
- else if (Rotation == 4) return 6554;
- else if (Rotation == 5) return 6555;
- else if (Rotation == 6) return 6556;
- else if (Rotation == 7) return 6557;
- else if (Rotation == 8) return 6558;
- else if (Rotation == 9) return 6559;
- else if (Rotation == 10) return 6560;
- else if (Rotation == 11) return 6561;
- else if (Rotation == 12) return 6562;
- else if (Rotation == 13) return 6563;
- else if (Rotation == 14) return 6564;
- else return 6565;
- }
- BlockState PlayerHead();
- unsigned char Rotation(BlockState Block);
- }
- namespace PlayerWallHead
- {
- constexpr BlockState PlayerWallHead(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6566;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6567;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6568;
- else return 6569;
- }
- BlockState PlayerWallHead();
- eBlockFace Facing(BlockState Block);
- }
- namespace Podzol
- {
- constexpr BlockState Podzol(const bool Snowy)
- {
- if (Snowy) return 12;
- else return 13;
- }
- BlockState Podzol();
- bool Snowy(BlockState Block);
- }
- namespace PolishedAndesite
- {
- constexpr BlockState PolishedAndesite()
- {
- return 7;
- }
- }
- namespace PolishedAndesiteSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState PolishedAndesiteSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10856;
- else if (Type == Type::Bottom) return 10858;
- else return 10860;
- }
- BlockState PolishedAndesiteSlab();
- enum Type Type(BlockState Block);
- }
- namespace PolishedAndesiteStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState PolishedAndesiteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10630;
- else if (Shape == Shape::InnerLeft) return 10632;
- else if (Shape == Shape::InnerRight) return 10634;
- else if (Shape == Shape::OuterLeft) return 10636;
- else return 10638;
- else
- if (Shape == Shape::Straight) return 10640;
- else if (Shape == Shape::InnerLeft) return 10642;
- else if (Shape == Shape::InnerRight) return 10644;
- else if (Shape == Shape::OuterLeft) return 10646;
- else return 10648;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10650;
- else if (Shape == Shape::InnerLeft) return 10652;
- else if (Shape == Shape::InnerRight) return 10654;
- else if (Shape == Shape::OuterLeft) return 10656;
- else return 10658;
- else
- if (Shape == Shape::Straight) return 10660;
- else if (Shape == Shape::InnerLeft) return 10662;
- else if (Shape == Shape::InnerRight) return 10664;
- else if (Shape == Shape::OuterLeft) return 10666;
- else return 10668;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10670;
- else if (Shape == Shape::InnerLeft) return 10672;
- else if (Shape == Shape::InnerRight) return 10674;
- else if (Shape == Shape::OuterLeft) return 10676;
- else return 10678;
- else
- if (Shape == Shape::Straight) return 10680;
- else if (Shape == Shape::InnerLeft) return 10682;
- else if (Shape == Shape::InnerRight) return 10684;
- else if (Shape == Shape::OuterLeft) return 10686;
- else return 10688;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10690;
- else if (Shape == Shape::InnerLeft) return 10692;
- else if (Shape == Shape::InnerRight) return 10694;
- else if (Shape == Shape::OuterLeft) return 10696;
- else return 10698;
- else
- if (Shape == Shape::Straight) return 10700;
- else if (Shape == Shape::InnerLeft) return 10702;
- else if (Shape == Shape::InnerRight) return 10704;
- else if (Shape == Shape::OuterLeft) return 10706;
- else return 10708;
- }
- BlockState PolishedAndesiteStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace PolishedBasalt
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState PolishedBasalt(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 4005;
- else if (Axis == Axis::Y) return 4006;
- else return 4007;
- }
- BlockState PolishedBasalt();
- enum Axis Axis(BlockState Block);
- }
- namespace PolishedBlackstone
- {
- constexpr BlockState PolishedBlackstone()
- {
- return 16250;
- }
- }
- namespace PolishedBlackstoneBrickSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState PolishedBlackstoneBrickSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 16255;
- else if (Type == Type::Bottom) return 16257;
- else return 16259;
- }
- BlockState PolishedBlackstoneBrickSlab();
- enum Type Type(BlockState Block);
- }
- namespace PolishedBlackstoneBrickStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState PolishedBlackstoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 16261;
- else if (Shape == Shape::InnerLeft) return 16263;
- else if (Shape == Shape::InnerRight) return 16265;
- else if (Shape == Shape::OuterLeft) return 16267;
- else return 16269;
- else
- if (Shape == Shape::Straight) return 16271;
- else if (Shape == Shape::InnerLeft) return 16273;
- else if (Shape == Shape::InnerRight) return 16275;
- else if (Shape == Shape::OuterLeft) return 16277;
- else return 16279;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 16281;
- else if (Shape == Shape::InnerLeft) return 16283;
- else if (Shape == Shape::InnerRight) return 16285;
- else if (Shape == Shape::OuterLeft) return 16287;
- else return 16289;
- else
- if (Shape == Shape::Straight) return 16291;
- else if (Shape == Shape::InnerLeft) return 16293;
- else if (Shape == Shape::InnerRight) return 16295;
- else if (Shape == Shape::OuterLeft) return 16297;
- else return 16299;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 16301;
- else if (Shape == Shape::InnerLeft) return 16303;
- else if (Shape == Shape::InnerRight) return 16305;
- else if (Shape == Shape::OuterLeft) return 16307;
- else return 16309;
- else
- if (Shape == Shape::Straight) return 16311;
- else if (Shape == Shape::InnerLeft) return 16313;
- else if (Shape == Shape::InnerRight) return 16315;
- else if (Shape == Shape::OuterLeft) return 16317;
- else return 16319;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 16321;
- else if (Shape == Shape::InnerLeft) return 16323;
- else if (Shape == Shape::InnerRight) return 16325;
- else if (Shape == Shape::OuterLeft) return 16327;
- else return 16329;
- else
- if (Shape == Shape::Straight) return 16331;
- else if (Shape == Shape::InnerLeft) return 16333;
- else if (Shape == Shape::InnerRight) return 16335;
- else if (Shape == Shape::OuterLeft) return 16337;
- else return 16339;
- }
- BlockState PolishedBlackstoneBrickStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace PolishedBlackstoneBrickWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState PolishedBlackstoneBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16343;
- else if (West == West::Low) return 16344;
- else return 16345;
- else
- if (West == West::None) return 16349;
- else if (West == West::Low) return 16350;
- else return 16351;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16355;
- else if (West == West::Low) return 16356;
- else return 16357;
- else
- if (West == West::None) return 16361;
- else if (West == West::Low) return 16362;
- else return 16363;
- else
- if (Up)
- if (West == West::None) return 16367;
- else if (West == West::Low) return 16368;
- else return 16369;
- else
- if (West == West::None) return 16373;
- else if (West == West::Low) return 16374;
- else return 16375;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16379;
- else if (West == West::Low) return 16380;
- else return 16381;
- else
- if (West == West::None) return 16385;
- else if (West == West::Low) return 16386;
- else return 16387;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16391;
- else if (West == West::Low) return 16392;
- else return 16393;
- else
- if (West == West::None) return 16397;
- else if (West == West::Low) return 16398;
- else return 16399;
- else
- if (Up)
- if (West == West::None) return 16403;
- else if (West == West::Low) return 16404;
- else return 16405;
- else
- if (West == West::None) return 16409;
- else if (West == West::Low) return 16410;
- else return 16411;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16415;
- else if (West == West::Low) return 16416;
- else return 16417;
- else
- if (West == West::None) return 16421;
- else if (West == West::Low) return 16422;
- else return 16423;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16427;
- else if (West == West::Low) return 16428;
- else return 16429;
- else
- if (West == West::None) return 16433;
- else if (West == West::Low) return 16434;
- else return 16435;
- else
- if (Up)
- if (West == West::None) return 16439;
- else if (West == West::Low) return 16440;
- else return 16441;
- else
- if (West == West::None) return 16445;
- else if (West == West::Low) return 16446;
- else return 16447;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16451;
- else if (West == West::Low) return 16452;
- else return 16453;
- else
- if (West == West::None) return 16457;
- else if (West == West::Low) return 16458;
- else return 16459;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16463;
- else if (West == West::Low) return 16464;
- else return 16465;
- else
- if (West == West::None) return 16469;
- else if (West == West::Low) return 16470;
- else return 16471;
- else
- if (Up)
- if (West == West::None) return 16475;
- else if (West == West::Low) return 16476;
- else return 16477;
- else
- if (West == West::None) return 16481;
- else if (West == West::Low) return 16482;
- else return 16483;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16487;
- else if (West == West::Low) return 16488;
- else return 16489;
- else
- if (West == West::None) return 16493;
- else if (West == West::Low) return 16494;
- else return 16495;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16499;
- else if (West == West::Low) return 16500;
- else return 16501;
- else
- if (West == West::None) return 16505;
- else if (West == West::Low) return 16506;
- else return 16507;
- else
- if (Up)
- if (West == West::None) return 16511;
- else if (West == West::Low) return 16512;
- else return 16513;
- else
- if (West == West::None) return 16517;
- else if (West == West::Low) return 16518;
- else return 16519;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16523;
- else if (West == West::Low) return 16524;
- else return 16525;
- else
- if (West == West::None) return 16529;
- else if (West == West::Low) return 16530;
- else return 16531;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16535;
- else if (West == West::Low) return 16536;
- else return 16537;
- else
- if (West == West::None) return 16541;
- else if (West == West::Low) return 16542;
- else return 16543;
- else
- if (Up)
- if (West == West::None) return 16547;
- else if (West == West::Low) return 16548;
- else return 16549;
- else
- if (West == West::None) return 16553;
- else if (West == West::Low) return 16554;
- else return 16555;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16559;
- else if (West == West::Low) return 16560;
- else return 16561;
- else
- if (West == West::None) return 16565;
- else if (West == West::Low) return 16566;
- else return 16567;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16571;
- else if (West == West::Low) return 16572;
- else return 16573;
- else
- if (West == West::None) return 16577;
- else if (West == West::Low) return 16578;
- else return 16579;
- else
- if (Up)
- if (West == West::None) return 16583;
- else if (West == West::Low) return 16584;
- else return 16585;
- else
- if (West == West::None) return 16589;
- else if (West == West::Low) return 16590;
- else return 16591;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16595;
- else if (West == West::Low) return 16596;
- else return 16597;
- else
- if (West == West::None) return 16601;
- else if (West == West::Low) return 16602;
- else return 16603;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16607;
- else if (West == West::Low) return 16608;
- else return 16609;
- else
- if (West == West::None) return 16613;
- else if (West == West::Low) return 16614;
- else return 16615;
- else
- if (Up)
- if (West == West::None) return 16619;
- else if (West == West::Low) return 16620;
- else return 16621;
- else
- if (West == West::None) return 16625;
- else if (West == West::Low) return 16626;
- else return 16627;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16631;
- else if (West == West::Low) return 16632;
- else return 16633;
- else
- if (West == West::None) return 16637;
- else if (West == West::Low) return 16638;
- else return 16639;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16643;
- else if (West == West::Low) return 16644;
- else return 16645;
- else
- if (West == West::None) return 16649;
- else if (West == West::Low) return 16650;
- else return 16651;
- else
- if (Up)
- if (West == West::None) return 16655;
- else if (West == West::Low) return 16656;
- else return 16657;
- else
- if (West == West::None) return 16661;
- else if (West == West::Low) return 16662;
- else return 16663;
- }
- BlockState PolishedBlackstoneBrickWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace PolishedBlackstoneBricks
- {
- constexpr BlockState PolishedBlackstoneBricks()
- {
- return 16251;
- }
- }
- namespace PolishedBlackstoneButton
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState PolishedBlackstoneButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 16753;
- else return 16754;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 16755;
- else return 16756;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 16757;
- else return 16758;
- else
- if (Powered) return 16759;
- else return 16760;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 16761;
- else return 16762;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 16763;
- else return 16764;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 16765;
- else return 16766;
- else
- if (Powered) return 16767;
- else return 16768;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 16769;
- else return 16770;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 16771;
- else return 16772;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 16773;
- else return 16774;
- else
- if (Powered) return 16775;
- else return 16776;
- }
- BlockState PolishedBlackstoneButton();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace PolishedBlackstonePressurePlate
- {
- constexpr BlockState PolishedBlackstonePressurePlate(const bool Powered)
- {
- if (Powered) return 16751;
- else return 16752;
- }
- BlockState PolishedBlackstonePressurePlate();
- bool Powered(BlockState Block);
- }
- namespace PolishedBlackstoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState PolishedBlackstoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 16746;
- else if (Type == Type::Bottom) return 16748;
- else return 16750;
- }
- BlockState PolishedBlackstoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace PolishedBlackstoneStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState PolishedBlackstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 16666;
- else if (Shape == Shape::InnerLeft) return 16668;
- else if (Shape == Shape::InnerRight) return 16670;
- else if (Shape == Shape::OuterLeft) return 16672;
- else return 16674;
- else
- if (Shape == Shape::Straight) return 16676;
- else if (Shape == Shape::InnerLeft) return 16678;
- else if (Shape == Shape::InnerRight) return 16680;
- else if (Shape == Shape::OuterLeft) return 16682;
- else return 16684;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 16686;
- else if (Shape == Shape::InnerLeft) return 16688;
- else if (Shape == Shape::InnerRight) return 16690;
- else if (Shape == Shape::OuterLeft) return 16692;
- else return 16694;
- else
- if (Shape == Shape::Straight) return 16696;
- else if (Shape == Shape::InnerLeft) return 16698;
- else if (Shape == Shape::InnerRight) return 16700;
- else if (Shape == Shape::OuterLeft) return 16702;
- else return 16704;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 16706;
- else if (Shape == Shape::InnerLeft) return 16708;
- else if (Shape == Shape::InnerRight) return 16710;
- else if (Shape == Shape::OuterLeft) return 16712;
- else return 16714;
- else
- if (Shape == Shape::Straight) return 16716;
- else if (Shape == Shape::InnerLeft) return 16718;
- else if (Shape == Shape::InnerRight) return 16720;
- else if (Shape == Shape::OuterLeft) return 16722;
- else return 16724;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 16726;
- else if (Shape == Shape::InnerLeft) return 16728;
- else if (Shape == Shape::InnerRight) return 16730;
- else if (Shape == Shape::OuterLeft) return 16732;
- else return 16734;
- else
- if (Shape == Shape::Straight) return 16736;
- else if (Shape == Shape::InnerLeft) return 16738;
- else if (Shape == Shape::InnerRight) return 16740;
- else if (Shape == Shape::OuterLeft) return 16742;
- else return 16744;
- }
- BlockState PolishedBlackstoneStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace PolishedBlackstoneWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState PolishedBlackstoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16780;
- else if (West == West::Low) return 16781;
- else return 16782;
- else
- if (West == West::None) return 16786;
- else if (West == West::Low) return 16787;
- else return 16788;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16792;
- else if (West == West::Low) return 16793;
- else return 16794;
- else
- if (West == West::None) return 16798;
- else if (West == West::Low) return 16799;
- else return 16800;
- else
- if (Up)
- if (West == West::None) return 16804;
- else if (West == West::Low) return 16805;
- else return 16806;
- else
- if (West == West::None) return 16810;
- else if (West == West::Low) return 16811;
- else return 16812;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16816;
- else if (West == West::Low) return 16817;
- else return 16818;
- else
- if (West == West::None) return 16822;
- else if (West == West::Low) return 16823;
- else return 16824;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16828;
- else if (West == West::Low) return 16829;
- else return 16830;
- else
- if (West == West::None) return 16834;
- else if (West == West::Low) return 16835;
- else return 16836;
- else
- if (Up)
- if (West == West::None) return 16840;
- else if (West == West::Low) return 16841;
- else return 16842;
- else
- if (West == West::None) return 16846;
- else if (West == West::Low) return 16847;
- else return 16848;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16852;
- else if (West == West::Low) return 16853;
- else return 16854;
- else
- if (West == West::None) return 16858;
- else if (West == West::Low) return 16859;
- else return 16860;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16864;
- else if (West == West::Low) return 16865;
- else return 16866;
- else
- if (West == West::None) return 16870;
- else if (West == West::Low) return 16871;
- else return 16872;
- else
- if (Up)
- if (West == West::None) return 16876;
- else if (West == West::Low) return 16877;
- else return 16878;
- else
- if (West == West::None) return 16882;
- else if (West == West::Low) return 16883;
- else return 16884;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16888;
- else if (West == West::Low) return 16889;
- else return 16890;
- else
- if (West == West::None) return 16894;
- else if (West == West::Low) return 16895;
- else return 16896;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16900;
- else if (West == West::Low) return 16901;
- else return 16902;
- else
- if (West == West::None) return 16906;
- else if (West == West::Low) return 16907;
- else return 16908;
- else
- if (Up)
- if (West == West::None) return 16912;
- else if (West == West::Low) return 16913;
- else return 16914;
- else
- if (West == West::None) return 16918;
- else if (West == West::Low) return 16919;
- else return 16920;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16924;
- else if (West == West::Low) return 16925;
- else return 16926;
- else
- if (West == West::None) return 16930;
- else if (West == West::Low) return 16931;
- else return 16932;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16936;
- else if (West == West::Low) return 16937;
- else return 16938;
- else
- if (West == West::None) return 16942;
- else if (West == West::Low) return 16943;
- else return 16944;
- else
- if (Up)
- if (West == West::None) return 16948;
- else if (West == West::Low) return 16949;
- else return 16950;
- else
- if (West == West::None) return 16954;
- else if (West == West::Low) return 16955;
- else return 16956;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16960;
- else if (West == West::Low) return 16961;
- else return 16962;
- else
- if (West == West::None) return 16966;
- else if (West == West::Low) return 16967;
- else return 16968;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 16972;
- else if (West == West::Low) return 16973;
- else return 16974;
- else
- if (West == West::None) return 16978;
- else if (West == West::Low) return 16979;
- else return 16980;
- else
- if (Up)
- if (West == West::None) return 16984;
- else if (West == West::Low) return 16985;
- else return 16986;
- else
- if (West == West::None) return 16990;
- else if (West == West::Low) return 16991;
- else return 16992;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 16996;
- else if (West == West::Low) return 16997;
- else return 16998;
- else
- if (West == West::None) return 17002;
- else if (West == West::Low) return 17003;
- else return 17004;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 17008;
- else if (West == West::Low) return 17009;
- else return 17010;
- else
- if (West == West::None) return 17014;
- else if (West == West::Low) return 17015;
- else return 17016;
- else
- if (Up)
- if (West == West::None) return 17020;
- else if (West == West::Low) return 17021;
- else return 17022;
- else
- if (West == West::None) return 17026;
- else if (West == West::Low) return 17027;
- else return 17028;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 17032;
- else if (West == West::Low) return 17033;
- else return 17034;
- else
- if (West == West::None) return 17038;
- else if (West == West::Low) return 17039;
- else return 17040;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 17044;
- else if (West == West::Low) return 17045;
- else return 17046;
- else
- if (West == West::None) return 17050;
- else if (West == West::Low) return 17051;
- else return 17052;
- else
- if (Up)
- if (West == West::None) return 17056;
- else if (West == West::Low) return 17057;
- else return 17058;
- else
- if (West == West::None) return 17062;
- else if (West == West::Low) return 17063;
- else return 17064;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 17068;
- else if (West == West::Low) return 17069;
- else return 17070;
- else
- if (West == West::None) return 17074;
- else if (West == West::Low) return 17075;
- else return 17076;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 17080;
- else if (West == West::Low) return 17081;
- else return 17082;
- else
- if (West == West::None) return 17086;
- else if (West == West::Low) return 17087;
- else return 17088;
- else
- if (Up)
- if (West == West::None) return 17092;
- else if (West == West::Low) return 17093;
- else return 17094;
- else
- if (West == West::None) return 17098;
- else if (West == West::Low) return 17099;
- else return 17100;
- }
- BlockState PolishedBlackstoneWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace PolishedDiorite
- {
- constexpr BlockState PolishedDiorite()
- {
- return 5;
- }
- }
- namespace PolishedDioriteSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState PolishedDioriteSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10808;
- else if (Type == Type::Bottom) return 10810;
- else return 10812;
- }
- BlockState PolishedDioriteSlab();
- enum Type Type(BlockState Block);
- }
- namespace PolishedDioriteStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState PolishedDioriteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9910;
- else if (Shape == Shape::InnerLeft) return 9912;
- else if (Shape == Shape::InnerRight) return 9914;
- else if (Shape == Shape::OuterLeft) return 9916;
- else return 9918;
- else
- if (Shape == Shape::Straight) return 9920;
- else if (Shape == Shape::InnerLeft) return 9922;
- else if (Shape == Shape::InnerRight) return 9924;
- else if (Shape == Shape::OuterLeft) return 9926;
- else return 9928;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9930;
- else if (Shape == Shape::InnerLeft) return 9932;
- else if (Shape == Shape::InnerRight) return 9934;
- else if (Shape == Shape::OuterLeft) return 9936;
- else return 9938;
- else
- if (Shape == Shape::Straight) return 9940;
- else if (Shape == Shape::InnerLeft) return 9942;
- else if (Shape == Shape::InnerRight) return 9944;
- else if (Shape == Shape::OuterLeft) return 9946;
- else return 9948;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9950;
- else if (Shape == Shape::InnerLeft) return 9952;
- else if (Shape == Shape::InnerRight) return 9954;
- else if (Shape == Shape::OuterLeft) return 9956;
- else return 9958;
- else
- if (Shape == Shape::Straight) return 9960;
- else if (Shape == Shape::InnerLeft) return 9962;
- else if (Shape == Shape::InnerRight) return 9964;
- else if (Shape == Shape::OuterLeft) return 9966;
- else return 9968;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9970;
- else if (Shape == Shape::InnerLeft) return 9972;
- else if (Shape == Shape::InnerRight) return 9974;
- else if (Shape == Shape::OuterLeft) return 9976;
- else return 9978;
- else
- if (Shape == Shape::Straight) return 9980;
- else if (Shape == Shape::InnerLeft) return 9982;
- else if (Shape == Shape::InnerRight) return 9984;
- else if (Shape == Shape::OuterLeft) return 9986;
- else return 9988;
- }
- BlockState PolishedDioriteStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace PolishedGranite
- {
- constexpr BlockState PolishedGranite()
- {
- return 3;
- }
- }
- namespace PolishedGraniteSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState PolishedGraniteSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10790;
- else if (Type == Type::Bottom) return 10792;
- else return 10794;
- }
- BlockState PolishedGraniteSlab();
- enum Type Type(BlockState Block);
- }
- namespace PolishedGraniteStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState PolishedGraniteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9670;
- else if (Shape == Shape::InnerLeft) return 9672;
- else if (Shape == Shape::InnerRight) return 9674;
- else if (Shape == Shape::OuterLeft) return 9676;
- else return 9678;
- else
- if (Shape == Shape::Straight) return 9680;
- else if (Shape == Shape::InnerLeft) return 9682;
- else if (Shape == Shape::InnerRight) return 9684;
- else if (Shape == Shape::OuterLeft) return 9686;
- else return 9688;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9690;
- else if (Shape == Shape::InnerLeft) return 9692;
- else if (Shape == Shape::InnerRight) return 9694;
- else if (Shape == Shape::OuterLeft) return 9696;
- else return 9698;
- else
- if (Shape == Shape::Straight) return 9700;
- else if (Shape == Shape::InnerLeft) return 9702;
- else if (Shape == Shape::InnerRight) return 9704;
- else if (Shape == Shape::OuterLeft) return 9706;
- else return 9708;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9710;
- else if (Shape == Shape::InnerLeft) return 9712;
- else if (Shape == Shape::InnerRight) return 9714;
- else if (Shape == Shape::OuterLeft) return 9716;
- else return 9718;
- else
- if (Shape == Shape::Straight) return 9720;
- else if (Shape == Shape::InnerLeft) return 9722;
- else if (Shape == Shape::InnerRight) return 9724;
- else if (Shape == Shape::OuterLeft) return 9726;
- else return 9728;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9730;
- else if (Shape == Shape::InnerLeft) return 9732;
- else if (Shape == Shape::InnerRight) return 9734;
- else if (Shape == Shape::OuterLeft) return 9736;
- else return 9738;
- else
- if (Shape == Shape::Straight) return 9740;
- else if (Shape == Shape::InnerLeft) return 9742;
- else if (Shape == Shape::InnerRight) return 9744;
- else if (Shape == Shape::OuterLeft) return 9746;
- else return 9748;
- }
- BlockState PolishedGraniteStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace Poppy
- {
- constexpr BlockState Poppy()
- {
- return 1413;
- }
- }
- namespace Potatoes
- {
- constexpr BlockState Potatoes(const unsigned char Age)
- {
- if (Age == 0) return 6338;
- else if (Age == 1) return 6339;
- else if (Age == 2) return 6340;
- else if (Age == 3) return 6341;
- else if (Age == 4) return 6342;
- else if (Age == 5) return 6343;
- else if (Age == 6) return 6344;
- else return 6345;
- }
- BlockState Potatoes();
- unsigned char Age(BlockState Block);
- }
- namespace PottedAcaciaSapling
- {
- constexpr BlockState PottedAcaciaSapling()
- {
- return 6310;
- }
- }
- namespace PottedAllium
- {
- constexpr BlockState PottedAllium()
- {
- return 6316;
- }
- }
- namespace PottedAzureBluet
- {
- constexpr BlockState PottedAzureBluet()
- {
- return 6317;
- }
- }
- namespace PottedBamboo
- {
- constexpr BlockState PottedBamboo()
- {
- return 9664;
- }
- }
- namespace PottedBirchSapling
- {
- constexpr BlockState PottedBirchSapling()
- {
- return 6308;
- }
- }
- namespace PottedBlueOrchid
- {
- constexpr BlockState PottedBlueOrchid()
- {
- return 6315;
- }
- }
- namespace PottedBrownMushroom
- {
- constexpr BlockState PottedBrownMushroom()
- {
- return 6327;
- }
- }
- namespace PottedCactus
- {
- constexpr BlockState PottedCactus()
- {
- return 6329;
- }
- }
- namespace PottedCornflower
- {
- constexpr BlockState PottedCornflower()
- {
- return 6323;
- }
- }
- namespace PottedCrimsonFungus
- {
- constexpr BlockState PottedCrimsonFungus()
- {
- return 15834;
- }
- }
- namespace PottedCrimsonRoots
- {
- constexpr BlockState PottedCrimsonRoots()
- {
- return 15836;
- }
- }
- namespace PottedDandelion
- {
- constexpr BlockState PottedDandelion()
- {
- return 6313;
- }
- }
- namespace PottedDarkOakSapling
- {
- constexpr BlockState PottedDarkOakSapling()
- {
- return 6311;
- }
- }
- namespace PottedDeadBush
- {
- constexpr BlockState PottedDeadBush()
- {
- return 6328;
- }
- }
- namespace PottedFern
- {
- constexpr BlockState PottedFern()
- {
- return 6312;
- }
- }
- namespace PottedJungleSapling
- {
- constexpr BlockState PottedJungleSapling()
- {
- return 6309;
- }
- }
- namespace PottedLilyOfTheValley
- {
- constexpr BlockState PottedLilyOfTheValley()
- {
- return 6324;
- }
- }
- namespace PottedOakSapling
- {
- constexpr BlockState PottedOakSapling()
- {
- return 6306;
- }
- }
- namespace PottedOrangeTulip
- {
- constexpr BlockState PottedOrangeTulip()
- {
- return 6319;
- }
- }
- namespace PottedOxeyeDaisy
- {
- constexpr BlockState PottedOxeyeDaisy()
- {
- return 6322;
- }
- }
- namespace PottedPinkTulip
- {
- constexpr BlockState PottedPinkTulip()
- {
- return 6321;
- }
- }
- namespace PottedPoppy
- {
- constexpr BlockState PottedPoppy()
- {
- return 6314;
- }
- }
- namespace PottedRedMushroom
- {
- constexpr BlockState PottedRedMushroom()
- {
- return 6326;
- }
- }
- namespace PottedRedTulip
- {
- constexpr BlockState PottedRedTulip()
- {
- return 6318;
- }
- }
- namespace PottedSpruceSapling
- {
- constexpr BlockState PottedSpruceSapling()
- {
- return 6307;
- }
- }
- namespace PottedWarpedFungus
- {
- constexpr BlockState PottedWarpedFungus()
- {
- return 15835;
- }
- }
- namespace PottedWarpedRoots
- {
- constexpr BlockState PottedWarpedRoots()
- {
- return 15837;
- }
- }
- namespace PottedWhiteTulip
- {
- constexpr BlockState PottedWhiteTulip()
- {
- return 6320;
- }
- }
- namespace PottedWitherRose
- {
- constexpr BlockState PottedWitherRose()
- {
- return 6325;
- }
- }
- namespace PoweredRail
- {
- enum class Shape
- {
- NorthSouth,
- EastWest,
- AscendingEast,
- AscendingWest,
- AscendingNorth,
- AscendingSouth
- };
- constexpr BlockState PoweredRail(const bool Powered, const enum Shape Shape)
- {
- if (Powered)
- if (Shape == Shape::NorthSouth) return 1305;
- else if (Shape == Shape::EastWest) return 1306;
- else if (Shape == Shape::AscendingEast) return 1307;
- else if (Shape == Shape::AscendingWest) return 1308;
- else if (Shape == Shape::AscendingNorth) return 1309;
- else return 1310;
- else
- if (Shape == Shape::NorthSouth) return 1311;
- else if (Shape == Shape::EastWest) return 1312;
- else if (Shape == Shape::AscendingEast) return 1313;
- else if (Shape == Shape::AscendingWest) return 1314;
- else if (Shape == Shape::AscendingNorth) return 1315;
- else return 1316;
- }
- BlockState PoweredRail();
- bool Powered(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace Prismarine
- {
- constexpr BlockState Prismarine()
- {
- return 7601;
- }
- }
- namespace PrismarineBrickSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState PrismarineBrickSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 7851;
- else if (Type == Type::Bottom) return 7853;
- else return 7855;
- }
- BlockState PrismarineBrickSlab();
- enum Type Type(BlockState Block);
- }
- namespace PrismarineBrickStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState PrismarineBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7685;
- else if (Shape == Shape::InnerLeft) return 7687;
- else if (Shape == Shape::InnerRight) return 7689;
- else if (Shape == Shape::OuterLeft) return 7691;
- else return 7693;
- else
- if (Shape == Shape::Straight) return 7695;
- else if (Shape == Shape::InnerLeft) return 7697;
- else if (Shape == Shape::InnerRight) return 7699;
- else if (Shape == Shape::OuterLeft) return 7701;
- else return 7703;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7705;
- else if (Shape == Shape::InnerLeft) return 7707;
- else if (Shape == Shape::InnerRight) return 7709;
- else if (Shape == Shape::OuterLeft) return 7711;
- else return 7713;
- else
- if (Shape == Shape::Straight) return 7715;
- else if (Shape == Shape::InnerLeft) return 7717;
- else if (Shape == Shape::InnerRight) return 7719;
- else if (Shape == Shape::OuterLeft) return 7721;
- else return 7723;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7725;
- else if (Shape == Shape::InnerLeft) return 7727;
- else if (Shape == Shape::InnerRight) return 7729;
- else if (Shape == Shape::OuterLeft) return 7731;
- else return 7733;
- else
- if (Shape == Shape::Straight) return 7735;
- else if (Shape == Shape::InnerLeft) return 7737;
- else if (Shape == Shape::InnerRight) return 7739;
- else if (Shape == Shape::OuterLeft) return 7741;
- else return 7743;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7745;
- else if (Shape == Shape::InnerLeft) return 7747;
- else if (Shape == Shape::InnerRight) return 7749;
- else if (Shape == Shape::OuterLeft) return 7751;
- else return 7753;
- else
- if (Shape == Shape::Straight) return 7755;
- else if (Shape == Shape::InnerLeft) return 7757;
- else if (Shape == Shape::InnerRight) return 7759;
- else if (Shape == Shape::OuterLeft) return 7761;
- else return 7763;
- }
- BlockState PrismarineBrickStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace PrismarineBricks
- {
- constexpr BlockState PrismarineBricks()
- {
- return 7602;
- }
- }
- namespace PrismarineSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState PrismarineSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 7845;
- else if (Type == Type::Bottom) return 7847;
- else return 7849;
- }
- BlockState PrismarineSlab();
- enum Type Type(BlockState Block);
- }
- namespace PrismarineStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState PrismarineStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7605;
- else if (Shape == Shape::InnerLeft) return 7607;
- else if (Shape == Shape::InnerRight) return 7609;
- else if (Shape == Shape::OuterLeft) return 7611;
- else return 7613;
- else
- if (Shape == Shape::Straight) return 7615;
- else if (Shape == Shape::InnerLeft) return 7617;
- else if (Shape == Shape::InnerRight) return 7619;
- else if (Shape == Shape::OuterLeft) return 7621;
- else return 7623;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7625;
- else if (Shape == Shape::InnerLeft) return 7627;
- else if (Shape == Shape::InnerRight) return 7629;
- else if (Shape == Shape::OuterLeft) return 7631;
- else return 7633;
- else
- if (Shape == Shape::Straight) return 7635;
- else if (Shape == Shape::InnerLeft) return 7637;
- else if (Shape == Shape::InnerRight) return 7639;
- else if (Shape == Shape::OuterLeft) return 7641;
- else return 7643;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7645;
- else if (Shape == Shape::InnerLeft) return 7647;
- else if (Shape == Shape::InnerRight) return 7649;
- else if (Shape == Shape::OuterLeft) return 7651;
- else return 7653;
- else
- if (Shape == Shape::Straight) return 7655;
- else if (Shape == Shape::InnerLeft) return 7657;
- else if (Shape == Shape::InnerRight) return 7659;
- else if (Shape == Shape::OuterLeft) return 7661;
- else return 7663;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 7665;
- else if (Shape == Shape::InnerLeft) return 7667;
- else if (Shape == Shape::InnerRight) return 7669;
- else if (Shape == Shape::OuterLeft) return 7671;
- else return 7673;
- else
- if (Shape == Shape::Straight) return 7675;
- else if (Shape == Shape::InnerLeft) return 7677;
- else if (Shape == Shape::InnerRight) return 7679;
- else if (Shape == Shape::OuterLeft) return 7681;
- else return 7683;
- }
- BlockState PrismarineStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace PrismarineWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState PrismarineWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11194;
- else if (West == West::Low) return 11195;
- else return 11196;
- else
- if (West == West::None) return 11200;
- else if (West == West::Low) return 11201;
- else return 11202;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11206;
- else if (West == West::Low) return 11207;
- else return 11208;
- else
- if (West == West::None) return 11212;
- else if (West == West::Low) return 11213;
- else return 11214;
- else
- if (Up)
- if (West == West::None) return 11218;
- else if (West == West::Low) return 11219;
- else return 11220;
- else
- if (West == West::None) return 11224;
- else if (West == West::Low) return 11225;
- else return 11226;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11230;
- else if (West == West::Low) return 11231;
- else return 11232;
- else
- if (West == West::None) return 11236;
- else if (West == West::Low) return 11237;
- else return 11238;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11242;
- else if (West == West::Low) return 11243;
- else return 11244;
- else
- if (West == West::None) return 11248;
- else if (West == West::Low) return 11249;
- else return 11250;
- else
- if (Up)
- if (West == West::None) return 11254;
- else if (West == West::Low) return 11255;
- else return 11256;
- else
- if (West == West::None) return 11260;
- else if (West == West::Low) return 11261;
- else return 11262;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11266;
- else if (West == West::Low) return 11267;
- else return 11268;
- else
- if (West == West::None) return 11272;
- else if (West == West::Low) return 11273;
- else return 11274;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11278;
- else if (West == West::Low) return 11279;
- else return 11280;
- else
- if (West == West::None) return 11284;
- else if (West == West::Low) return 11285;
- else return 11286;
- else
- if (Up)
- if (West == West::None) return 11290;
- else if (West == West::Low) return 11291;
- else return 11292;
- else
- if (West == West::None) return 11296;
- else if (West == West::Low) return 11297;
- else return 11298;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11302;
- else if (West == West::Low) return 11303;
- else return 11304;
- else
- if (West == West::None) return 11308;
- else if (West == West::Low) return 11309;
- else return 11310;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11314;
- else if (West == West::Low) return 11315;
- else return 11316;
- else
- if (West == West::None) return 11320;
- else if (West == West::Low) return 11321;
- else return 11322;
- else
- if (Up)
- if (West == West::None) return 11326;
- else if (West == West::Low) return 11327;
- else return 11328;
- else
- if (West == West::None) return 11332;
- else if (West == West::Low) return 11333;
- else return 11334;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11338;
- else if (West == West::Low) return 11339;
- else return 11340;
- else
- if (West == West::None) return 11344;
- else if (West == West::Low) return 11345;
- else return 11346;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11350;
- else if (West == West::Low) return 11351;
- else return 11352;
- else
- if (West == West::None) return 11356;
- else if (West == West::Low) return 11357;
- else return 11358;
- else
- if (Up)
- if (West == West::None) return 11362;
- else if (West == West::Low) return 11363;
- else return 11364;
- else
- if (West == West::None) return 11368;
- else if (West == West::Low) return 11369;
- else return 11370;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11374;
- else if (West == West::Low) return 11375;
- else return 11376;
- else
- if (West == West::None) return 11380;
- else if (West == West::Low) return 11381;
- else return 11382;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11386;
- else if (West == West::Low) return 11387;
- else return 11388;
- else
- if (West == West::None) return 11392;
- else if (West == West::Low) return 11393;
- else return 11394;
- else
- if (Up)
- if (West == West::None) return 11398;
- else if (West == West::Low) return 11399;
- else return 11400;
- else
- if (West == West::None) return 11404;
- else if (West == West::Low) return 11405;
- else return 11406;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11410;
- else if (West == West::Low) return 11411;
- else return 11412;
- else
- if (West == West::None) return 11416;
- else if (West == West::Low) return 11417;
- else return 11418;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11422;
- else if (West == West::Low) return 11423;
- else return 11424;
- else
- if (West == West::None) return 11428;
- else if (West == West::Low) return 11429;
- else return 11430;
- else
- if (Up)
- if (West == West::None) return 11434;
- else if (West == West::Low) return 11435;
- else return 11436;
- else
- if (West == West::None) return 11440;
- else if (West == West::Low) return 11441;
- else return 11442;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11446;
- else if (West == West::Low) return 11447;
- else return 11448;
- else
- if (West == West::None) return 11452;
- else if (West == West::Low) return 11453;
- else return 11454;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11458;
- else if (West == West::Low) return 11459;
- else return 11460;
- else
- if (West == West::None) return 11464;
- else if (West == West::Low) return 11465;
- else return 11466;
- else
- if (Up)
- if (West == West::None) return 11470;
- else if (West == West::Low) return 11471;
- else return 11472;
- else
- if (West == West::None) return 11476;
- else if (West == West::Low) return 11477;
- else return 11478;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11482;
- else if (West == West::Low) return 11483;
- else return 11484;
- else
- if (West == West::None) return 11488;
- else if (West == West::Low) return 11489;
- else return 11490;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11494;
- else if (West == West::Low) return 11495;
- else return 11496;
- else
- if (West == West::None) return 11500;
- else if (West == West::Low) return 11501;
- else return 11502;
- else
- if (Up)
- if (West == West::None) return 11506;
- else if (West == West::Low) return 11507;
- else return 11508;
- else
- if (West == West::None) return 11512;
- else if (West == West::Low) return 11513;
- else return 11514;
- }
- BlockState PrismarineWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace Pumpkin
- {
- constexpr BlockState Pumpkin()
- {
- return 3998;
- }
- }
- namespace PumpkinStem
- {
- constexpr BlockState PumpkinStem(const unsigned char Age)
- {
- if (Age == 0) return 4772;
- else if (Age == 1) return 4773;
- else if (Age == 2) return 4774;
- else if (Age == 3) return 4775;
- else if (Age == 4) return 4776;
- else if (Age == 5) return 4777;
- else if (Age == 6) return 4778;
- else return 4779;
- }
- BlockState PumpkinStem();
- unsigned char Age(BlockState Block);
- }
- namespace PurpleBanner
- {
- constexpr BlockState PurpleBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 8057;
- else if (Rotation == 1) return 8058;
- else if (Rotation == 2) return 8059;
- else if (Rotation == 3) return 8060;
- else if (Rotation == 4) return 8061;
- else if (Rotation == 5) return 8062;
- else if (Rotation == 6) return 8063;
- else if (Rotation == 7) return 8064;
- else if (Rotation == 8) return 8065;
- else if (Rotation == 9) return 8066;
- else if (Rotation == 10) return 8067;
- else if (Rotation == 11) return 8068;
- else if (Rotation == 12) return 8069;
- else if (Rotation == 13) return 8070;
- else if (Rotation == 14) return 8071;
- else return 8072;
- }
- BlockState PurpleBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace PurpleBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState PurpleBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1209;
- else return 1210;
- else
- if (Part == Part::Head) return 1211;
- else return 1212;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1213;
- else return 1214;
- else
- if (Part == Part::Head) return 1215;
- else return 1216;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1217;
- else return 1218;
- else
- if (Part == Part::Head) return 1219;
- else return 1220;
- else
- if (Occupied)
- if (Part == Part::Head) return 1221;
- else return 1222;
- else
- if (Part == Part::Head) return 1223;
- else return 1224;
- }
- BlockState PurpleBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace PurpleCarpet
- {
- constexpr BlockState PurpleCarpet()
- {
- return 7876;
- }
- }
- namespace PurpleConcrete
- {
- constexpr BlockState PurpleConcrete()
- {
- return 9448;
- }
- }
- namespace PurpleConcretePowder
- {
- constexpr BlockState PurpleConcretePowder()
- {
- return 9464;
- }
- }
- namespace PurpleGlazedTerracotta
- {
- constexpr BlockState PurpleGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9414;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9415;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9416;
- else return 9417;
- }
- BlockState PurpleGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace PurpleShulkerBox
- {
- constexpr BlockState PurpleShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9338;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9339;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9340;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9341;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9342;
- else return 9343;
- }
- BlockState PurpleShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace PurpleStainedGlass
- {
- constexpr BlockState PurpleStainedGlass()
- {
- return 4105;
- }
- }
- namespace PurpleStainedGlassPane
- {
- constexpr BlockState PurpleStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 7185;
- else return 7186;
- else
- if (West) return 7189;
- else return 7190;
- else
- if (South)
- if (West) return 7193;
- else return 7194;
- else
- if (West) return 7197;
- else return 7198;
+ return 8527;
+ else if (Powered)
+ return 8528;
+ else
+ return 8529;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8530;
+ else
+ return 8531;
+ else if (Powered)
+ return 8532;
else
- if (North)
- if (South)
- if (West) return 7201;
- else return 7202;
- else
- if (West) return 7205;
- else return 7206;
- else
- if (South)
- if (West) return 7209;
- else return 7210;
- else
- if (West) return 7213;
- else return 7214;
- }
- BlockState PurpleStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace PurpleTerracotta
- {
- constexpr BlockState PurpleTerracotta()
- {
- return 6857;
- }
- }
- namespace PurpleWallBanner
- {
- constexpr BlockState PurpleWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8193;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8194;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8195;
- else return 8196;
- }
- BlockState PurpleWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace PurpleWool
- {
- constexpr BlockState PurpleWool()
- {
- return 1394;
- }
- }
- namespace PurpurBlock
- {
- constexpr BlockState PurpurBlock()
- {
- return 9134;
- }
- }
- namespace PurpurPillar
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState PurpurPillar(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 9135;
- else if (Axis == Axis::Y) return 9136;
- else return 9137;
- }
- BlockState PurpurPillar();
- enum Axis Axis(BlockState Block);
- }
- namespace PurpurSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState PurpurSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8409;
- else if (Type == Type::Bottom) return 8411;
- else return 8413;
- }
- BlockState PurpurSlab();
- enum Type Type(BlockState Block);
- }
- namespace PurpurStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState PurpurStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9139;
- else if (Shape == Shape::InnerLeft) return 9141;
- else if (Shape == Shape::InnerRight) return 9143;
- else if (Shape == Shape::OuterLeft) return 9145;
- else return 9147;
- else
- if (Shape == Shape::Straight) return 9149;
- else if (Shape == Shape::InnerLeft) return 9151;
- else if (Shape == Shape::InnerRight) return 9153;
- else if (Shape == Shape::OuterLeft) return 9155;
- else return 9157;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9159;
- else if (Shape == Shape::InnerLeft) return 9161;
- else if (Shape == Shape::InnerRight) return 9163;
- else if (Shape == Shape::OuterLeft) return 9165;
- else return 9167;
- else
- if (Shape == Shape::Straight) return 9169;
- else if (Shape == Shape::InnerLeft) return 9171;
- else if (Shape == Shape::InnerRight) return 9173;
- else if (Shape == Shape::OuterLeft) return 9175;
- else return 9177;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9179;
- else if (Shape == Shape::InnerLeft) return 9181;
- else if (Shape == Shape::InnerRight) return 9183;
- else if (Shape == Shape::OuterLeft) return 9185;
- else return 9187;
- else
- if (Shape == Shape::Straight) return 9189;
- else if (Shape == Shape::InnerLeft) return 9191;
- else if (Shape == Shape::InnerRight) return 9193;
- else if (Shape == Shape::OuterLeft) return 9195;
- else return 9197;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9199;
- else if (Shape == Shape::InnerLeft) return 9201;
- else if (Shape == Shape::InnerRight) return 9203;
- else if (Shape == Shape::OuterLeft) return 9205;
- else return 9207;
- else
- if (Shape == Shape::Straight) return 9209;
- else if (Shape == Shape::InnerLeft) return 9211;
- else if (Shape == Shape::InnerRight) return 9213;
- else if (Shape == Shape::OuterLeft) return 9215;
- else return 9217;
- }
- BlockState PurpurStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace QuartzBlock
- {
- constexpr BlockState QuartzBlock()
- {
- return 6738;
- }
- }
- namespace QuartzBricks
- {
- constexpr BlockState QuartzBricks()
- {
- return 17103;
- }
- }
- namespace QuartzPillar
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState QuartzPillar(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 6740;
- else if (Axis == Axis::Y) return 6741;
- else return 6742;
- }
- BlockState QuartzPillar();
- enum Axis Axis(BlockState Block);
- }
- namespace QuartzSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState QuartzSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8391;
- else if (Type == Type::Bottom) return 8393;
- else return 8395;
- }
- BlockState QuartzSlab();
- enum Type Type(BlockState Block);
- }
- namespace QuartzStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState QuartzStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 6744;
- else if (Shape == Shape::InnerLeft) return 6746;
- else if (Shape == Shape::InnerRight) return 6748;
- else if (Shape == Shape::OuterLeft) return 6750;
- else return 6752;
- else
- if (Shape == Shape::Straight) return 6754;
- else if (Shape == Shape::InnerLeft) return 6756;
- else if (Shape == Shape::InnerRight) return 6758;
- else if (Shape == Shape::OuterLeft) return 6760;
- else return 6762;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 6764;
- else if (Shape == Shape::InnerLeft) return 6766;
- else if (Shape == Shape::InnerRight) return 6768;
- else if (Shape == Shape::OuterLeft) return 6770;
- else return 6772;
- else
- if (Shape == Shape::Straight) return 6774;
- else if (Shape == Shape::InnerLeft) return 6776;
- else if (Shape == Shape::InnerRight) return 6778;
- else if (Shape == Shape::OuterLeft) return 6780;
- else return 6782;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 6784;
- else if (Shape == Shape::InnerLeft) return 6786;
- else if (Shape == Shape::InnerRight) return 6788;
- else if (Shape == Shape::OuterLeft) return 6790;
- else return 6792;
- else
- if (Shape == Shape::Straight) return 6794;
- else if (Shape == Shape::InnerLeft) return 6796;
- else if (Shape == Shape::InnerRight) return 6798;
- else if (Shape == Shape::OuterLeft) return 6800;
- else return 6802;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 6804;
- else if (Shape == Shape::InnerLeft) return 6806;
- else if (Shape == Shape::InnerRight) return 6808;
- else if (Shape == Shape::OuterLeft) return 6810;
- else return 6812;
- else
- if (Shape == Shape::Straight) return 6814;
- else if (Shape == Shape::InnerLeft) return 6816;
- else if (Shape == Shape::InnerRight) return 6818;
- else if (Shape == Shape::OuterLeft) return 6820;
- else return 6822;
- }
- BlockState QuartzStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace Rail
- {
- enum class Shape
- {
- NorthSouth,
- EastWest,
- AscendingEast,
- AscendingWest,
- AscendingNorth,
- AscendingSouth,
- SouthEast,
- SouthWest,
- NorthWest,
- NorthEast
- };
- constexpr BlockState Rail(const enum Shape Shape)
- {
- if (Shape == Shape::NorthSouth) return 3645;
- else if (Shape == Shape::EastWest) return 3646;
- else if (Shape == Shape::AscendingEast) return 3647;
- else if (Shape == Shape::AscendingWest) return 3648;
- else if (Shape == Shape::AscendingNorth) return 3649;
- else if (Shape == Shape::AscendingSouth) return 3650;
- else if (Shape == Shape::SouthEast) return 3651;
- else if (Shape == Shape::SouthWest) return 3652;
- else if (Shape == Shape::NorthWest) return 3653;
- else return 3654;
- }
- BlockState Rail();
- enum Shape Shape(BlockState Block);
- }
- namespace RedBanner
- {
- constexpr BlockState RedBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 8121;
- else if (Rotation == 1) return 8122;
- else if (Rotation == 2) return 8123;
- else if (Rotation == 3) return 8124;
- else if (Rotation == 4) return 8125;
- else if (Rotation == 5) return 8126;
- else if (Rotation == 6) return 8127;
- else if (Rotation == 7) return 8128;
- else if (Rotation == 8) return 8129;
- else if (Rotation == 9) return 8130;
- else if (Rotation == 10) return 8131;
- else if (Rotation == 11) return 8132;
- else if (Rotation == 12) return 8133;
- else if (Rotation == 13) return 8134;
- else if (Rotation == 14) return 8135;
- else return 8136;
- }
- BlockState RedBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace RedBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState RedBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1273;
- else return 1274;
- else
- if (Part == Part::Head) return 1275;
- else return 1276;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1277;
- else return 1278;
- else
- if (Part == Part::Head) return 1279;
- else return 1280;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1281;
- else return 1282;
- else
- if (Part == Part::Head) return 1283;
- else return 1284;
- else
- if (Occupied)
- if (Part == Part::Head) return 1285;
- else return 1286;
- else
- if (Part == Part::Head) return 1287;
- else return 1288;
- }
- BlockState RedBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace RedCarpet
- {
- constexpr BlockState RedCarpet()
- {
- return 7880;
- }
- }
- namespace RedConcrete
- {
- constexpr BlockState RedConcrete()
- {
- return 9452;
- }
- }
- namespace RedConcretePowder
- {
- constexpr BlockState RedConcretePowder()
- {
- return 9468;
- }
- }
- namespace RedGlazedTerracotta
- {
- constexpr BlockState RedGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9430;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9431;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9432;
- else return 9433;
- }
- BlockState RedGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace RedMushroom
- {
- constexpr BlockState RedMushroom()
- {
- return 1426;
- }
- }
- namespace RedMushroomBlock
- {
- constexpr BlockState RedMushroomBlock(const bool Down, const bool East, const bool North, const bool South, const bool Up, const bool West)
- {
- if (Down)
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 4569;
- else return 4570;
- else
- if (West) return 4571;
- else return 4572;
- else
- if (Up)
- if (West) return 4573;
- else return 4574;
- else
- if (West) return 4575;
- else return 4576;
- else
- if (South)
- if (Up)
- if (West) return 4577;
- else return 4578;
- else
- if (West) return 4579;
- else return 4580;
- else
- if (Up)
- if (West) return 4581;
- else return 4582;
- else
- if (West) return 4583;
- else return 4584;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 4585;
- else return 4586;
- else
- if (West) return 4587;
- else return 4588;
- else
- if (Up)
- if (West) return 4589;
- else return 4590;
- else
- if (West) return 4591;
- else return 4592;
- else
- if (South)
- if (Up)
- if (West) return 4593;
- else return 4594;
- else
- if (West) return 4595;
- else return 4596;
- else
- if (Up)
- if (West) return 4597;
- else return 4598;
- else
- if (West) return 4599;
- else return 4600;
+ return 8533;
+ else if (Open)
+ if (Powered)
+ return 8534;
else
- if (East)
- if (North)
- if (South)
- if (Up)
- if (West) return 4601;
- else return 4602;
- else
- if (West) return 4603;
- else return 4604;
- else
- if (Up)
- if (West) return 4605;
- else return 4606;
- else
- if (West) return 4607;
- else return 4608;
- else
- if (South)
- if (Up)
- if (West) return 4609;
- else return 4610;
- else
- if (West) return 4611;
- else return 4612;
- else
- if (Up)
- if (West) return 4613;
- else return 4614;
- else
- if (West) return 4615;
- else return 4616;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 4617;
- else return 4618;
- else
- if (West) return 4619;
- else return 4620;
- else
- if (Up)
- if (West) return 4621;
- else return 4622;
- else
- if (West) return 4623;
- else return 4624;
- else
- if (South)
- if (Up)
- if (West) return 4625;
- else return 4626;
- else
- if (West) return 4627;
- else return 4628;
- else
- if (Up)
- if (West) return 4629;
- else return 4630;
- else
- if (West) return 4631;
- else return 4632;
- }
- BlockState RedMushroomBlock();
- bool Down(BlockState Block);
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool Up(BlockState Block);
- bool West(BlockState Block);
- }
- namespace RedNetherBrickSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState RedNetherBrickSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10850;
- else if (Type == Type::Bottom) return 10852;
- else return 10854;
- }
- BlockState RedNetherBrickSlab();
- enum Type Type(BlockState Block);
- }
- namespace RedNetherBrickStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState RedNetherBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10550;
- else if (Shape == Shape::InnerLeft) return 10552;
- else if (Shape == Shape::InnerRight) return 10554;
- else if (Shape == Shape::OuterLeft) return 10556;
- else return 10558;
- else
- if (Shape == Shape::Straight) return 10560;
- else if (Shape == Shape::InnerLeft) return 10562;
- else if (Shape == Shape::InnerRight) return 10564;
- else if (Shape == Shape::OuterLeft) return 10566;
- else return 10568;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10570;
- else if (Shape == Shape::InnerLeft) return 10572;
- else if (Shape == Shape::InnerRight) return 10574;
- else if (Shape == Shape::OuterLeft) return 10576;
- else return 10578;
- else
- if (Shape == Shape::Straight) return 10580;
- else if (Shape == Shape::InnerLeft) return 10582;
- else if (Shape == Shape::InnerRight) return 10584;
- else if (Shape == Shape::OuterLeft) return 10586;
- else return 10588;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10590;
- else if (Shape == Shape::InnerLeft) return 10592;
- else if (Shape == Shape::InnerRight) return 10594;
- else if (Shape == Shape::OuterLeft) return 10596;
- else return 10598;
- else
- if (Shape == Shape::Straight) return 10600;
- else if (Shape == Shape::InnerLeft) return 10602;
- else if (Shape == Shape::InnerRight) return 10604;
- else if (Shape == Shape::OuterLeft) return 10606;
- else return 10608;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10610;
- else if (Shape == Shape::InnerLeft) return 10612;
- else if (Shape == Shape::InnerRight) return 10614;
- else if (Shape == Shape::OuterLeft) return 10616;
- else return 10618;
- else
- if (Shape == Shape::Straight) return 10620;
- else if (Shape == Shape::InnerLeft) return 10622;
- else if (Shape == Shape::InnerRight) return 10624;
- else if (Shape == Shape::OuterLeft) return 10626;
- else return 10628;
- }
- BlockState RedNetherBrickStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace RedNetherBrickWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState RedNetherBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13462;
- else if (West == West::Low) return 13463;
- else return 13464;
- else
- if (West == West::None) return 13468;
- else if (West == West::Low) return 13469;
- else return 13470;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13474;
- else if (West == West::Low) return 13475;
- else return 13476;
- else
- if (West == West::None) return 13480;
- else if (West == West::Low) return 13481;
- else return 13482;
- else
- if (Up)
- if (West == West::None) return 13486;
- else if (West == West::Low) return 13487;
- else return 13488;
- else
- if (West == West::None) return 13492;
- else if (West == West::Low) return 13493;
- else return 13494;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13498;
- else if (West == West::Low) return 13499;
- else return 13500;
- else
- if (West == West::None) return 13504;
- else if (West == West::Low) return 13505;
- else return 13506;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13510;
- else if (West == West::Low) return 13511;
- else return 13512;
- else
- if (West == West::None) return 13516;
- else if (West == West::Low) return 13517;
- else return 13518;
- else
- if (Up)
- if (West == West::None) return 13522;
- else if (West == West::Low) return 13523;
- else return 13524;
- else
- if (West == West::None) return 13528;
- else if (West == West::Low) return 13529;
- else return 13530;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13534;
- else if (West == West::Low) return 13535;
- else return 13536;
- else
- if (West == West::None) return 13540;
- else if (West == West::Low) return 13541;
- else return 13542;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13546;
- else if (West == West::Low) return 13547;
- else return 13548;
- else
- if (West == West::None) return 13552;
- else if (West == West::Low) return 13553;
- else return 13554;
- else
- if (Up)
- if (West == West::None) return 13558;
- else if (West == West::Low) return 13559;
- else return 13560;
- else
- if (West == West::None) return 13564;
- else if (West == West::Low) return 13565;
- else return 13566;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13570;
- else if (West == West::Low) return 13571;
- else return 13572;
- else
- if (West == West::None) return 13576;
- else if (West == West::Low) return 13577;
- else return 13578;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13582;
- else if (West == West::Low) return 13583;
- else return 13584;
- else
- if (West == West::None) return 13588;
- else if (West == West::Low) return 13589;
- else return 13590;
- else
- if (Up)
- if (West == West::None) return 13594;
- else if (West == West::Low) return 13595;
- else return 13596;
- else
- if (West == West::None) return 13600;
- else if (West == West::Low) return 13601;
- else return 13602;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13606;
- else if (West == West::Low) return 13607;
- else return 13608;
- else
- if (West == West::None) return 13612;
- else if (West == West::Low) return 13613;
- else return 13614;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13618;
- else if (West == West::Low) return 13619;
- else return 13620;
- else
- if (West == West::None) return 13624;
- else if (West == West::Low) return 13625;
- else return 13626;
- else
- if (Up)
- if (West == West::None) return 13630;
- else if (West == West::Low) return 13631;
- else return 13632;
- else
- if (West == West::None) return 13636;
- else if (West == West::Low) return 13637;
- else return 13638;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13642;
- else if (West == West::Low) return 13643;
- else return 13644;
- else
- if (West == West::None) return 13648;
- else if (West == West::Low) return 13649;
- else return 13650;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13654;
- else if (West == West::Low) return 13655;
- else return 13656;
- else
- if (West == West::None) return 13660;
- else if (West == West::Low) return 13661;
- else return 13662;
- else
- if (Up)
- if (West == West::None) return 13666;
- else if (West == West::Low) return 13667;
- else return 13668;
- else
- if (West == West::None) return 13672;
- else if (West == West::Low) return 13673;
- else return 13674;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13678;
- else if (West == West::Low) return 13679;
- else return 13680;
- else
- if (West == West::None) return 13684;
- else if (West == West::Low) return 13685;
- else return 13686;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13690;
- else if (West == West::Low) return 13691;
- else return 13692;
- else
- if (West == West::None) return 13696;
- else if (West == West::Low) return 13697;
- else return 13698;
- else
- if (Up)
- if (West == West::None) return 13702;
- else if (West == West::Low) return 13703;
- else return 13704;
- else
- if (West == West::None) return 13708;
- else if (West == West::Low) return 13709;
- else return 13710;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13714;
- else if (West == West::Low) return 13715;
- else return 13716;
- else
- if (West == West::None) return 13720;
- else if (West == West::Low) return 13721;
- else return 13722;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13726;
- else if (West == West::Low) return 13727;
- else return 13728;
- else
- if (West == West::None) return 13732;
- else if (West == West::Low) return 13733;
- else return 13734;
- else
- if (Up)
- if (West == West::None) return 13738;
- else if (West == West::Low) return 13739;
- else return 13740;
- else
- if (West == West::None) return 13744;
- else if (West == West::Low) return 13745;
- else return 13746;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13750;
- else if (West == West::Low) return 13751;
- else return 13752;
- else
- if (West == West::None) return 13756;
- else if (West == West::Low) return 13757;
- else return 13758;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13762;
- else if (West == West::Low) return 13763;
- else return 13764;
- else
- if (West == West::None) return 13768;
- else if (West == West::Low) return 13769;
- else return 13770;
- else
- if (Up)
- if (West == West::None) return 13774;
- else if (West == West::Low) return 13775;
- else return 13776;
- else
- if (West == West::None) return 13780;
- else if (West == West::Low) return 13781;
- else return 13782;
- }
- BlockState RedNetherBrickWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace RedNetherBricks
- {
- constexpr BlockState RedNetherBricks()
- {
- return 9255;
- }
- }
- namespace RedSand
- {
- constexpr BlockState RedSand()
- {
- return 67;
- }
- }
- namespace RedSandstone
- {
- constexpr BlockState RedSandstone()
- {
- return 8217;
- }
- }
- namespace RedSandstoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState RedSandstoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8397;
- else if (Type == Type::Bottom) return 8399;
- else return 8401;
- }
- BlockState RedSandstoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace RedSandstoneStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState RedSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 8221;
- else if (Shape == Shape::InnerLeft) return 8223;
- else if (Shape == Shape::InnerRight) return 8225;
- else if (Shape == Shape::OuterLeft) return 8227;
- else return 8229;
- else
- if (Shape == Shape::Straight) return 8231;
- else if (Shape == Shape::InnerLeft) return 8233;
- else if (Shape == Shape::InnerRight) return 8235;
- else if (Shape == Shape::OuterLeft) return 8237;
- else return 8239;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 8241;
- else if (Shape == Shape::InnerLeft) return 8243;
- else if (Shape == Shape::InnerRight) return 8245;
- else if (Shape == Shape::OuterLeft) return 8247;
- else return 8249;
- else
- if (Shape == Shape::Straight) return 8251;
- else if (Shape == Shape::InnerLeft) return 8253;
- else if (Shape == Shape::InnerRight) return 8255;
- else if (Shape == Shape::OuterLeft) return 8257;
- else return 8259;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 8261;
- else if (Shape == Shape::InnerLeft) return 8263;
- else if (Shape == Shape::InnerRight) return 8265;
- else if (Shape == Shape::OuterLeft) return 8267;
- else return 8269;
- else
- if (Shape == Shape::Straight) return 8271;
- else if (Shape == Shape::InnerLeft) return 8273;
- else if (Shape == Shape::InnerRight) return 8275;
- else if (Shape == Shape::OuterLeft) return 8277;
- else return 8279;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 8281;
- else if (Shape == Shape::InnerLeft) return 8283;
- else if (Shape == Shape::InnerRight) return 8285;
- else if (Shape == Shape::OuterLeft) return 8287;
- else return 8289;
- else
- if (Shape == Shape::Straight) return 8291;
- else if (Shape == Shape::InnerLeft) return 8293;
- else if (Shape == Shape::InnerRight) return 8295;
- else if (Shape == Shape::OuterLeft) return 8297;
- else return 8299;
- }
- BlockState RedSandstoneStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace RedSandstoneWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState RedSandstoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11518;
- else if (West == West::Low) return 11519;
- else return 11520;
- else
- if (West == West::None) return 11524;
- else if (West == West::Low) return 11525;
- else return 11526;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11530;
- else if (West == West::Low) return 11531;
- else return 11532;
- else
- if (West == West::None) return 11536;
- else if (West == West::Low) return 11537;
- else return 11538;
- else
- if (Up)
- if (West == West::None) return 11542;
- else if (West == West::Low) return 11543;
- else return 11544;
- else
- if (West == West::None) return 11548;
- else if (West == West::Low) return 11549;
- else return 11550;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11554;
- else if (West == West::Low) return 11555;
- else return 11556;
- else
- if (West == West::None) return 11560;
- else if (West == West::Low) return 11561;
- else return 11562;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11566;
- else if (West == West::Low) return 11567;
- else return 11568;
- else
- if (West == West::None) return 11572;
- else if (West == West::Low) return 11573;
- else return 11574;
- else
- if (Up)
- if (West == West::None) return 11578;
- else if (West == West::Low) return 11579;
- else return 11580;
- else
- if (West == West::None) return 11584;
- else if (West == West::Low) return 11585;
- else return 11586;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11590;
- else if (West == West::Low) return 11591;
- else return 11592;
- else
- if (West == West::None) return 11596;
- else if (West == West::Low) return 11597;
- else return 11598;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11602;
- else if (West == West::Low) return 11603;
- else return 11604;
- else
- if (West == West::None) return 11608;
- else if (West == West::Low) return 11609;
- else return 11610;
- else
- if (Up)
- if (West == West::None) return 11614;
- else if (West == West::Low) return 11615;
- else return 11616;
- else
- if (West == West::None) return 11620;
- else if (West == West::Low) return 11621;
- else return 11622;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11626;
- else if (West == West::Low) return 11627;
- else return 11628;
- else
- if (West == West::None) return 11632;
- else if (West == West::Low) return 11633;
- else return 11634;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11638;
- else if (West == West::Low) return 11639;
- else return 11640;
- else
- if (West == West::None) return 11644;
- else if (West == West::Low) return 11645;
- else return 11646;
- else
- if (Up)
- if (West == West::None) return 11650;
- else if (West == West::Low) return 11651;
- else return 11652;
- else
- if (West == West::None) return 11656;
- else if (West == West::Low) return 11657;
- else return 11658;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11662;
- else if (West == West::Low) return 11663;
- else return 11664;
- else
- if (West == West::None) return 11668;
- else if (West == West::Low) return 11669;
- else return 11670;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11674;
- else if (West == West::Low) return 11675;
- else return 11676;
- else
- if (West == West::None) return 11680;
- else if (West == West::Low) return 11681;
- else return 11682;
- else
- if (Up)
- if (West == West::None) return 11686;
- else if (West == West::Low) return 11687;
- else return 11688;
- else
- if (West == West::None) return 11692;
- else if (West == West::Low) return 11693;
- else return 11694;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11698;
- else if (West == West::Low) return 11699;
- else return 11700;
- else
- if (West == West::None) return 11704;
- else if (West == West::Low) return 11705;
- else return 11706;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11710;
- else if (West == West::Low) return 11711;
- else return 11712;
- else
- if (West == West::None) return 11716;
- else if (West == West::Low) return 11717;
- else return 11718;
- else
- if (Up)
- if (West == West::None) return 11722;
- else if (West == West::Low) return 11723;
- else return 11724;
- else
- if (West == West::None) return 11728;
- else if (West == West::Low) return 11729;
- else return 11730;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11734;
- else if (West == West::Low) return 11735;
- else return 11736;
- else
- if (West == West::None) return 11740;
- else if (West == West::Low) return 11741;
- else return 11742;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11746;
- else if (West == West::Low) return 11747;
- else return 11748;
- else
- if (West == West::None) return 11752;
- else if (West == West::Low) return 11753;
- else return 11754;
- else
- if (Up)
- if (West == West::None) return 11758;
- else if (West == West::Low) return 11759;
- else return 11760;
- else
- if (West == West::None) return 11764;
- else if (West == West::Low) return 11765;
- else return 11766;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11770;
- else if (West == West::Low) return 11771;
- else return 11772;
- else
- if (West == West::None) return 11776;
- else if (West == West::Low) return 11777;
- else return 11778;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11782;
- else if (West == West::Low) return 11783;
- else return 11784;
- else
- if (West == West::None) return 11788;
- else if (West == West::Low) return 11789;
- else return 11790;
- else
- if (Up)
- if (West == West::None) return 11794;
- else if (West == West::Low) return 11795;
- else return 11796;
- else
- if (West == West::None) return 11800;
- else if (West == West::Low) return 11801;
- else return 11802;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 11806;
- else if (West == West::Low) return 11807;
- else return 11808;
- else
- if (West == West::None) return 11812;
- else if (West == West::Low) return 11813;
- else return 11814;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 11818;
- else if (West == West::Low) return 11819;
- else return 11820;
- else
- if (West == West::None) return 11824;
- else if (West == West::Low) return 11825;
- else return 11826;
- else
- if (Up)
- if (West == West::None) return 11830;
- else if (West == West::Low) return 11831;
- else return 11832;
- else
- if (West == West::None) return 11836;
- else if (West == West::Low) return 11837;
- else return 11838;
- }
- BlockState RedSandstoneWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace RedShulkerBox
- {
- constexpr BlockState RedShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9362;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9363;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9364;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9365;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9366;
- else return 9367;
- }
- BlockState RedShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace RedStainedGlass
- {
- constexpr BlockState RedStainedGlass()
- {
- return 4109;
- }
- }
- namespace RedStainedGlassPane
- {
- constexpr BlockState RedStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 7313;
- else return 7314;
- else
- if (West) return 7317;
- else return 7318;
- else
- if (South)
- if (West) return 7321;
- else return 7322;
- else
- if (West) return 7325;
- else return 7326;
+ return 8535;
+ else if (Powered)
+ return 8536;
+ else
+ return 8537;
+ else if (InWall)
+ if (Open)
+ if (Powered)
+ return 8538;
else
- if (North)
- if (South)
- if (West) return 7329;
- else return 7330;
- else
- if (West) return 7333;
- else return 7334;
- else
- if (South)
- if (West) return 7337;
- else return 7338;
- else
- if (West) return 7341;
- else return 7342;
- }
- BlockState RedStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace RedTerracotta
- {
- constexpr BlockState RedTerracotta()
- {
- return 6861;
- }
- }
- namespace RedTulip
- {
- constexpr BlockState RedTulip()
- {
- return 1417;
- }
- }
- namespace RedWallBanner
- {
- constexpr BlockState RedWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8209;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8210;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8211;
- else return 8212;
- }
- BlockState RedWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace RedWool
- {
- constexpr BlockState RedWool()
- {
- return 1398;
- }
- }
- namespace RedstoneBlock
- {
- constexpr BlockState RedstoneBlock()
- {
- return 6726;
- }
- }
- namespace RedstoneLamp
- {
- constexpr BlockState RedstoneLamp(const bool Lit)
- {
- if (Lit) return 5156;
- else return 5157;
- }
- BlockState RedstoneLamp();
- bool Lit(BlockState Block);
- }
- namespace RedstoneOre
- {
- constexpr BlockState RedstoneOre(const bool Lit)
- {
- if (Lit) return 3885;
- else return 3886;
- }
- BlockState RedstoneOre();
- bool Lit(BlockState Block);
- }
- namespace RedstoneTorch
- {
- constexpr BlockState RedstoneTorch(const bool Lit)
- {
- if (Lit) return 3887;
- else return 3888;
- }
- BlockState RedstoneTorch();
- bool Lit(BlockState Block);
- }
- namespace RedstoneWallTorch
- {
- constexpr BlockState RedstoneWallTorch(const eBlockFace Facing, const bool Lit)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Lit) return 3889;
- else return 3890;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Lit) return 3891;
- else return 3892;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Lit) return 3893;
- else return 3894;
- else
- if (Lit) return 3895;
- else return 3896;
- }
- BlockState RedstoneWallTorch();
- eBlockFace Facing(BlockState Block);
- bool Lit(BlockState Block);
- }
- namespace RedstoneWire
- {
- enum class East
- {
- Up,
- Side,
- None
- };
- enum class North
- {
- Up,
- Side,
- None
- };
- enum class South
- {
- Up,
- Side,
- None
- };
- enum class West
- {
- Up,
- Side,
- None
- };
- constexpr BlockState RedstoneWire(const enum East East, const enum North North, const unsigned char Power, const enum South South, const enum West West)
- {
- if (East == East::Up)
- if (North == North::Up)
- if (Power == 0)
- if (South == South::Up)
- if (West == West::Up) return 2058;
- else if (West == West::Side) return 2059;
- else return 2060;
- else if (South == South::Side)
- if (West == West::Up) return 2061;
- else if (West == West::Side) return 2062;
- else return 2063;
- else
- if (West == West::Up) return 2064;
- else if (West == West::Side) return 2065;
- else return 2066;
- else if (Power == 1)
- if (South == South::Up)
- if (West == West::Up) return 2067;
- else if (West == West::Side) return 2068;
- else return 2069;
- else if (South == South::Side)
- if (West == West::Up) return 2070;
- else if (West == West::Side) return 2071;
- else return 2072;
- else
- if (West == West::Up) return 2073;
- else if (West == West::Side) return 2074;
- else return 2075;
- else if (Power == 2)
- if (South == South::Up)
- if (West == West::Up) return 2076;
- else if (West == West::Side) return 2077;
- else return 2078;
- else if (South == South::Side)
- if (West == West::Up) return 2079;
- else if (West == West::Side) return 2080;
- else return 2081;
- else
- if (West == West::Up) return 2082;
- else if (West == West::Side) return 2083;
- else return 2084;
- else if (Power == 3)
- if (South == South::Up)
- if (West == West::Up) return 2085;
- else if (West == West::Side) return 2086;
- else return 2087;
- else if (South == South::Side)
- if (West == West::Up) return 2088;
- else if (West == West::Side) return 2089;
- else return 2090;
- else
- if (West == West::Up) return 2091;
- else if (West == West::Side) return 2092;
- else return 2093;
- else if (Power == 4)
- if (South == South::Up)
- if (West == West::Up) return 2094;
- else if (West == West::Side) return 2095;
- else return 2096;
- else if (South == South::Side)
- if (West == West::Up) return 2097;
- else if (West == West::Side) return 2098;
- else return 2099;
- else
- if (West == West::Up) return 2100;
- else if (West == West::Side) return 2101;
- else return 2102;
- else if (Power == 5)
- if (South == South::Up)
- if (West == West::Up) return 2103;
- else if (West == West::Side) return 2104;
- else return 2105;
- else if (South == South::Side)
- if (West == West::Up) return 2106;
- else if (West == West::Side) return 2107;
- else return 2108;
- else
- if (West == West::Up) return 2109;
- else if (West == West::Side) return 2110;
- else return 2111;
- else if (Power == 6)
- if (South == South::Up)
- if (West == West::Up) return 2112;
- else if (West == West::Side) return 2113;
- else return 2114;
- else if (South == South::Side)
- if (West == West::Up) return 2115;
- else if (West == West::Side) return 2116;
- else return 2117;
- else
- if (West == West::Up) return 2118;
- else if (West == West::Side) return 2119;
- else return 2120;
- else if (Power == 7)
- if (South == South::Up)
- if (West == West::Up) return 2121;
- else if (West == West::Side) return 2122;
- else return 2123;
- else if (South == South::Side)
- if (West == West::Up) return 2124;
- else if (West == West::Side) return 2125;
- else return 2126;
- else
- if (West == West::Up) return 2127;
- else if (West == West::Side) return 2128;
- else return 2129;
- else if (Power == 8)
- if (South == South::Up)
- if (West == West::Up) return 2130;
- else if (West == West::Side) return 2131;
- else return 2132;
- else if (South == South::Side)
- if (West == West::Up) return 2133;
- else if (West == West::Side) return 2134;
- else return 2135;
- else
- if (West == West::Up) return 2136;
- else if (West == West::Side) return 2137;
- else return 2138;
- else if (Power == 9)
- if (South == South::Up)
- if (West == West::Up) return 2139;
- else if (West == West::Side) return 2140;
- else return 2141;
- else if (South == South::Side)
- if (West == West::Up) return 2142;
- else if (West == West::Side) return 2143;
- else return 2144;
- else
- if (West == West::Up) return 2145;
- else if (West == West::Side) return 2146;
- else return 2147;
- else if (Power == 10)
- if (South == South::Up)
- if (West == West::Up) return 2148;
- else if (West == West::Side) return 2149;
- else return 2150;
- else if (South == South::Side)
- if (West == West::Up) return 2151;
- else if (West == West::Side) return 2152;
- else return 2153;
- else
- if (West == West::Up) return 2154;
- else if (West == West::Side) return 2155;
- else return 2156;
- else if (Power == 11)
- if (South == South::Up)
- if (West == West::Up) return 2157;
- else if (West == West::Side) return 2158;
- else return 2159;
- else if (South == South::Side)
- if (West == West::Up) return 2160;
- else if (West == West::Side) return 2161;
- else return 2162;
- else
- if (West == West::Up) return 2163;
- else if (West == West::Side) return 2164;
- else return 2165;
- else if (Power == 12)
- if (South == South::Up)
- if (West == West::Up) return 2166;
- else if (West == West::Side) return 2167;
- else return 2168;
- else if (South == South::Side)
- if (West == West::Up) return 2169;
- else if (West == West::Side) return 2170;
- else return 2171;
- else
- if (West == West::Up) return 2172;
- else if (West == West::Side) return 2173;
- else return 2174;
- else if (Power == 13)
- if (South == South::Up)
- if (West == West::Up) return 2175;
- else if (West == West::Side) return 2176;
- else return 2177;
- else if (South == South::Side)
- if (West == West::Up) return 2178;
- else if (West == West::Side) return 2179;
- else return 2180;
- else
- if (West == West::Up) return 2181;
- else if (West == West::Side) return 2182;
- else return 2183;
- else if (Power == 14)
- if (South == South::Up)
- if (West == West::Up) return 2184;
- else if (West == West::Side) return 2185;
- else return 2186;
- else if (South == South::Side)
- if (West == West::Up) return 2187;
- else if (West == West::Side) return 2188;
- else return 2189;
- else
- if (West == West::Up) return 2190;
- else if (West == West::Side) return 2191;
- else return 2192;
- else
- if (South == South::Up)
- if (West == West::Up) return 2193;
- else if (West == West::Side) return 2194;
- else return 2195;
- else if (South == South::Side)
- if (West == West::Up) return 2196;
- else if (West == West::Side) return 2197;
- else return 2198;
- else
- if (West == West::Up) return 2199;
- else if (West == West::Side) return 2200;
- else return 2201;
- else if (North == North::Side)
- if (Power == 0)
- if (South == South::Up)
- if (West == West::Up) return 2202;
- else if (West == West::Side) return 2203;
- else return 2204;
- else if (South == South::Side)
- if (West == West::Up) return 2205;
- else if (West == West::Side) return 2206;
- else return 2207;
- else
- if (West == West::Up) return 2208;
- else if (West == West::Side) return 2209;
- else return 2210;
- else if (Power == 1)
- if (South == South::Up)
- if (West == West::Up) return 2211;
- else if (West == West::Side) return 2212;
- else return 2213;
- else if (South == South::Side)
- if (West == West::Up) return 2214;
- else if (West == West::Side) return 2215;
- else return 2216;
- else
- if (West == West::Up) return 2217;
- else if (West == West::Side) return 2218;
- else return 2219;
- else if (Power == 2)
- if (South == South::Up)
- if (West == West::Up) return 2220;
- else if (West == West::Side) return 2221;
- else return 2222;
- else if (South == South::Side)
- if (West == West::Up) return 2223;
- else if (West == West::Side) return 2224;
- else return 2225;
- else
- if (West == West::Up) return 2226;
- else if (West == West::Side) return 2227;
- else return 2228;
- else if (Power == 3)
- if (South == South::Up)
- if (West == West::Up) return 2229;
- else if (West == West::Side) return 2230;
- else return 2231;
- else if (South == South::Side)
- if (West == West::Up) return 2232;
- else if (West == West::Side) return 2233;
- else return 2234;
- else
- if (West == West::Up) return 2235;
- else if (West == West::Side) return 2236;
- else return 2237;
- else if (Power == 4)
- if (South == South::Up)
- if (West == West::Up) return 2238;
- else if (West == West::Side) return 2239;
- else return 2240;
- else if (South == South::Side)
- if (West == West::Up) return 2241;
- else if (West == West::Side) return 2242;
- else return 2243;
- else
- if (West == West::Up) return 2244;
- else if (West == West::Side) return 2245;
- else return 2246;
- else if (Power == 5)
- if (South == South::Up)
- if (West == West::Up) return 2247;
- else if (West == West::Side) return 2248;
- else return 2249;
- else if (South == South::Side)
- if (West == West::Up) return 2250;
- else if (West == West::Side) return 2251;
- else return 2252;
- else
- if (West == West::Up) return 2253;
- else if (West == West::Side) return 2254;
- else return 2255;
- else if (Power == 6)
- if (South == South::Up)
- if (West == West::Up) return 2256;
- else if (West == West::Side) return 2257;
- else return 2258;
- else if (South == South::Side)
- if (West == West::Up) return 2259;
- else if (West == West::Side) return 2260;
- else return 2261;
- else
- if (West == West::Up) return 2262;
- else if (West == West::Side) return 2263;
- else return 2264;
- else if (Power == 7)
- if (South == South::Up)
- if (West == West::Up) return 2265;
- else if (West == West::Side) return 2266;
- else return 2267;
- else if (South == South::Side)
- if (West == West::Up) return 2268;
- else if (West == West::Side) return 2269;
- else return 2270;
- else
- if (West == West::Up) return 2271;
- else if (West == West::Side) return 2272;
- else return 2273;
- else if (Power == 8)
- if (South == South::Up)
- if (West == West::Up) return 2274;
- else if (West == West::Side) return 2275;
- else return 2276;
- else if (South == South::Side)
- if (West == West::Up) return 2277;
- else if (West == West::Side) return 2278;
- else return 2279;
- else
- if (West == West::Up) return 2280;
- else if (West == West::Side) return 2281;
- else return 2282;
- else if (Power == 9)
- if (South == South::Up)
- if (West == West::Up) return 2283;
- else if (West == West::Side) return 2284;
- else return 2285;
- else if (South == South::Side)
- if (West == West::Up) return 2286;
- else if (West == West::Side) return 2287;
- else return 2288;
- else
- if (West == West::Up) return 2289;
- else if (West == West::Side) return 2290;
- else return 2291;
- else if (Power == 10)
- if (South == South::Up)
- if (West == West::Up) return 2292;
- else if (West == West::Side) return 2293;
- else return 2294;
- else if (South == South::Side)
- if (West == West::Up) return 2295;
- else if (West == West::Side) return 2296;
- else return 2297;
- else
- if (West == West::Up) return 2298;
- else if (West == West::Side) return 2299;
- else return 2300;
- else if (Power == 11)
- if (South == South::Up)
- if (West == West::Up) return 2301;
- else if (West == West::Side) return 2302;
- else return 2303;
- else if (South == South::Side)
- if (West == West::Up) return 2304;
- else if (West == West::Side) return 2305;
- else return 2306;
- else
- if (West == West::Up) return 2307;
- else if (West == West::Side) return 2308;
- else return 2309;
- else if (Power == 12)
- if (South == South::Up)
- if (West == West::Up) return 2310;
- else if (West == West::Side) return 2311;
- else return 2312;
- else if (South == South::Side)
- if (West == West::Up) return 2313;
- else if (West == West::Side) return 2314;
- else return 2315;
- else
- if (West == West::Up) return 2316;
- else if (West == West::Side) return 2317;
- else return 2318;
- else if (Power == 13)
- if (South == South::Up)
- if (West == West::Up) return 2319;
- else if (West == West::Side) return 2320;
- else return 2321;
- else if (South == South::Side)
- if (West == West::Up) return 2322;
- else if (West == West::Side) return 2323;
- else return 2324;
- else
- if (West == West::Up) return 2325;
- else if (West == West::Side) return 2326;
- else return 2327;
- else if (Power == 14)
- if (South == South::Up)
- if (West == West::Up) return 2328;
- else if (West == West::Side) return 2329;
- else return 2330;
- else if (South == South::Side)
- if (West == West::Up) return 2331;
- else if (West == West::Side) return 2332;
- else return 2333;
- else
- if (West == West::Up) return 2334;
- else if (West == West::Side) return 2335;
- else return 2336;
- else
- if (South == South::Up)
- if (West == West::Up) return 2337;
- else if (West == West::Side) return 2338;
- else return 2339;
- else if (South == South::Side)
- if (West == West::Up) return 2340;
- else if (West == West::Side) return 2341;
- else return 2342;
- else
- if (West == West::Up) return 2343;
- else if (West == West::Side) return 2344;
- else return 2345;
- else
- if (Power == 0)
- if (South == South::Up)
- if (West == West::Up) return 2346;
- else if (West == West::Side) return 2347;
- else return 2348;
- else if (South == South::Side)
- if (West == West::Up) return 2349;
- else if (West == West::Side) return 2350;
- else return 2351;
- else
- if (West == West::Up) return 2352;
- else if (West == West::Side) return 2353;
- else return 2354;
- else if (Power == 1)
- if (South == South::Up)
- if (West == West::Up) return 2355;
- else if (West == West::Side) return 2356;
- else return 2357;
- else if (South == South::Side)
- if (West == West::Up) return 2358;
- else if (West == West::Side) return 2359;
- else return 2360;
- else
- if (West == West::Up) return 2361;
- else if (West == West::Side) return 2362;
- else return 2363;
- else if (Power == 2)
- if (South == South::Up)
- if (West == West::Up) return 2364;
- else if (West == West::Side) return 2365;
- else return 2366;
- else if (South == South::Side)
- if (West == West::Up) return 2367;
- else if (West == West::Side) return 2368;
- else return 2369;
- else
- if (West == West::Up) return 2370;
- else if (West == West::Side) return 2371;
- else return 2372;
- else if (Power == 3)
- if (South == South::Up)
- if (West == West::Up) return 2373;
- else if (West == West::Side) return 2374;
- else return 2375;
- else if (South == South::Side)
- if (West == West::Up) return 2376;
- else if (West == West::Side) return 2377;
- else return 2378;
- else
- if (West == West::Up) return 2379;
- else if (West == West::Side) return 2380;
- else return 2381;
- else if (Power == 4)
- if (South == South::Up)
- if (West == West::Up) return 2382;
- else if (West == West::Side) return 2383;
- else return 2384;
- else if (South == South::Side)
- if (West == West::Up) return 2385;
- else if (West == West::Side) return 2386;
- else return 2387;
- else
- if (West == West::Up) return 2388;
- else if (West == West::Side) return 2389;
- else return 2390;
- else if (Power == 5)
- if (South == South::Up)
- if (West == West::Up) return 2391;
- else if (West == West::Side) return 2392;
- else return 2393;
- else if (South == South::Side)
- if (West == West::Up) return 2394;
- else if (West == West::Side) return 2395;
- else return 2396;
- else
- if (West == West::Up) return 2397;
- else if (West == West::Side) return 2398;
- else return 2399;
- else if (Power == 6)
- if (South == South::Up)
- if (West == West::Up) return 2400;
- else if (West == West::Side) return 2401;
- else return 2402;
- else if (South == South::Side)
- if (West == West::Up) return 2403;
- else if (West == West::Side) return 2404;
- else return 2405;
- else
- if (West == West::Up) return 2406;
- else if (West == West::Side) return 2407;
- else return 2408;
- else if (Power == 7)
- if (South == South::Up)
- if (West == West::Up) return 2409;
- else if (West == West::Side) return 2410;
- else return 2411;
- else if (South == South::Side)
- if (West == West::Up) return 2412;
- else if (West == West::Side) return 2413;
- else return 2414;
- else
- if (West == West::Up) return 2415;
- else if (West == West::Side) return 2416;
- else return 2417;
- else if (Power == 8)
- if (South == South::Up)
- if (West == West::Up) return 2418;
- else if (West == West::Side) return 2419;
- else return 2420;
- else if (South == South::Side)
- if (West == West::Up) return 2421;
- else if (West == West::Side) return 2422;
- else return 2423;
- else
- if (West == West::Up) return 2424;
- else if (West == West::Side) return 2425;
- else return 2426;
- else if (Power == 9)
- if (South == South::Up)
- if (West == West::Up) return 2427;
- else if (West == West::Side) return 2428;
- else return 2429;
- else if (South == South::Side)
- if (West == West::Up) return 2430;
- else if (West == West::Side) return 2431;
- else return 2432;
- else
- if (West == West::Up) return 2433;
- else if (West == West::Side) return 2434;
- else return 2435;
- else if (Power == 10)
- if (South == South::Up)
- if (West == West::Up) return 2436;
- else if (West == West::Side) return 2437;
- else return 2438;
- else if (South == South::Side)
- if (West == West::Up) return 2439;
- else if (West == West::Side) return 2440;
- else return 2441;
- else
- if (West == West::Up) return 2442;
- else if (West == West::Side) return 2443;
- else return 2444;
- else if (Power == 11)
- if (South == South::Up)
- if (West == West::Up) return 2445;
- else if (West == West::Side) return 2446;
- else return 2447;
- else if (South == South::Side)
- if (West == West::Up) return 2448;
- else if (West == West::Side) return 2449;
- else return 2450;
- else
- if (West == West::Up) return 2451;
- else if (West == West::Side) return 2452;
- else return 2453;
- else if (Power == 12)
- if (South == South::Up)
- if (West == West::Up) return 2454;
- else if (West == West::Side) return 2455;
- else return 2456;
- else if (South == South::Side)
- if (West == West::Up) return 2457;
- else if (West == West::Side) return 2458;
- else return 2459;
- else
- if (West == West::Up) return 2460;
- else if (West == West::Side) return 2461;
- else return 2462;
- else if (Power == 13)
- if (South == South::Up)
- if (West == West::Up) return 2463;
- else if (West == West::Side) return 2464;
- else return 2465;
- else if (South == South::Side)
- if (West == West::Up) return 2466;
- else if (West == West::Side) return 2467;
- else return 2468;
- else
- if (West == West::Up) return 2469;
- else if (West == West::Side) return 2470;
- else return 2471;
- else if (Power == 14)
- if (South == South::Up)
- if (West == West::Up) return 2472;
- else if (West == West::Side) return 2473;
- else return 2474;
- else if (South == South::Side)
- if (West == West::Up) return 2475;
- else if (West == West::Side) return 2476;
- else return 2477;
- else
- if (West == West::Up) return 2478;
- else if (West == West::Side) return 2479;
- else return 2480;
- else
- if (South == South::Up)
- if (West == West::Up) return 2481;
- else if (West == West::Side) return 2482;
- else return 2483;
- else if (South == South::Side)
- if (West == West::Up) return 2484;
- else if (West == West::Side) return 2485;
- else return 2486;
- else
- if (West == West::Up) return 2487;
- else if (West == West::Side) return 2488;
- else return 2489;
- else if (East == East::Side)
- if (North == North::Up)
- if (Power == 0)
- if (South == South::Up)
- if (West == West::Up) return 2490;
- else if (West == West::Side) return 2491;
- else return 2492;
- else if (South == South::Side)
- if (West == West::Up) return 2493;
- else if (West == West::Side) return 2494;
- else return 2495;
- else
- if (West == West::Up) return 2496;
- else if (West == West::Side) return 2497;
- else return 2498;
- else if (Power == 1)
- if (South == South::Up)
- if (West == West::Up) return 2499;
- else if (West == West::Side) return 2500;
- else return 2501;
- else if (South == South::Side)
- if (West == West::Up) return 2502;
- else if (West == West::Side) return 2503;
- else return 2504;
- else
- if (West == West::Up) return 2505;
- else if (West == West::Side) return 2506;
- else return 2507;
- else if (Power == 2)
- if (South == South::Up)
- if (West == West::Up) return 2508;
- else if (West == West::Side) return 2509;
- else return 2510;
- else if (South == South::Side)
- if (West == West::Up) return 2511;
- else if (West == West::Side) return 2512;
- else return 2513;
- else
- if (West == West::Up) return 2514;
- else if (West == West::Side) return 2515;
- else return 2516;
- else if (Power == 3)
- if (South == South::Up)
- if (West == West::Up) return 2517;
- else if (West == West::Side) return 2518;
- else return 2519;
- else if (South == South::Side)
- if (West == West::Up) return 2520;
- else if (West == West::Side) return 2521;
- else return 2522;
- else
- if (West == West::Up) return 2523;
- else if (West == West::Side) return 2524;
- else return 2525;
- else if (Power == 4)
- if (South == South::Up)
- if (West == West::Up) return 2526;
- else if (West == West::Side) return 2527;
- else return 2528;
- else if (South == South::Side)
- if (West == West::Up) return 2529;
- else if (West == West::Side) return 2530;
- else return 2531;
- else
- if (West == West::Up) return 2532;
- else if (West == West::Side) return 2533;
- else return 2534;
- else if (Power == 5)
- if (South == South::Up)
- if (West == West::Up) return 2535;
- else if (West == West::Side) return 2536;
- else return 2537;
- else if (South == South::Side)
- if (West == West::Up) return 2538;
- else if (West == West::Side) return 2539;
- else return 2540;
- else
- if (West == West::Up) return 2541;
- else if (West == West::Side) return 2542;
- else return 2543;
- else if (Power == 6)
- if (South == South::Up)
- if (West == West::Up) return 2544;
- else if (West == West::Side) return 2545;
- else return 2546;
- else if (South == South::Side)
- if (West == West::Up) return 2547;
- else if (West == West::Side) return 2548;
- else return 2549;
- else
- if (West == West::Up) return 2550;
- else if (West == West::Side) return 2551;
- else return 2552;
- else if (Power == 7)
- if (South == South::Up)
- if (West == West::Up) return 2553;
- else if (West == West::Side) return 2554;
- else return 2555;
- else if (South == South::Side)
- if (West == West::Up) return 2556;
- else if (West == West::Side) return 2557;
- else return 2558;
- else
- if (West == West::Up) return 2559;
- else if (West == West::Side) return 2560;
- else return 2561;
- else if (Power == 8)
- if (South == South::Up)
- if (West == West::Up) return 2562;
- else if (West == West::Side) return 2563;
- else return 2564;
- else if (South == South::Side)
- if (West == West::Up) return 2565;
- else if (West == West::Side) return 2566;
- else return 2567;
- else
- if (West == West::Up) return 2568;
- else if (West == West::Side) return 2569;
- else return 2570;
- else if (Power == 9)
- if (South == South::Up)
- if (West == West::Up) return 2571;
- else if (West == West::Side) return 2572;
- else return 2573;
- else if (South == South::Side)
- if (West == West::Up) return 2574;
- else if (West == West::Side) return 2575;
- else return 2576;
- else
- if (West == West::Up) return 2577;
- else if (West == West::Side) return 2578;
- else return 2579;
- else if (Power == 10)
- if (South == South::Up)
- if (West == West::Up) return 2580;
- else if (West == West::Side) return 2581;
- else return 2582;
- else if (South == South::Side)
- if (West == West::Up) return 2583;
- else if (West == West::Side) return 2584;
- else return 2585;
- else
- if (West == West::Up) return 2586;
- else if (West == West::Side) return 2587;
- else return 2588;
- else if (Power == 11)
- if (South == South::Up)
- if (West == West::Up) return 2589;
- else if (West == West::Side) return 2590;
- else return 2591;
- else if (South == South::Side)
- if (West == West::Up) return 2592;
- else if (West == West::Side) return 2593;
- else return 2594;
- else
- if (West == West::Up) return 2595;
- else if (West == West::Side) return 2596;
- else return 2597;
- else if (Power == 12)
- if (South == South::Up)
- if (West == West::Up) return 2598;
- else if (West == West::Side) return 2599;
- else return 2600;
- else if (South == South::Side)
- if (West == West::Up) return 2601;
- else if (West == West::Side) return 2602;
- else return 2603;
- else
- if (West == West::Up) return 2604;
- else if (West == West::Side) return 2605;
- else return 2606;
- else if (Power == 13)
- if (South == South::Up)
- if (West == West::Up) return 2607;
- else if (West == West::Side) return 2608;
- else return 2609;
- else if (South == South::Side)
- if (West == West::Up) return 2610;
- else if (West == West::Side) return 2611;
- else return 2612;
- else
- if (West == West::Up) return 2613;
- else if (West == West::Side) return 2614;
- else return 2615;
- else if (Power == 14)
- if (South == South::Up)
- if (West == West::Up) return 2616;
- else if (West == West::Side) return 2617;
- else return 2618;
- else if (South == South::Side)
- if (West == West::Up) return 2619;
- else if (West == West::Side) return 2620;
- else return 2621;
- else
- if (West == West::Up) return 2622;
- else if (West == West::Side) return 2623;
- else return 2624;
- else
- if (South == South::Up)
- if (West == West::Up) return 2625;
- else if (West == West::Side) return 2626;
- else return 2627;
- else if (South == South::Side)
- if (West == West::Up) return 2628;
- else if (West == West::Side) return 2629;
- else return 2630;
- else
- if (West == West::Up) return 2631;
- else if (West == West::Side) return 2632;
- else return 2633;
- else if (North == North::Side)
- if (Power == 0)
- if (South == South::Up)
- if (West == West::Up) return 2634;
- else if (West == West::Side) return 2635;
- else return 2636;
- else if (South == South::Side)
- if (West == West::Up) return 2637;
- else if (West == West::Side) return 2638;
- else return 2639;
- else
- if (West == West::Up) return 2640;
- else if (West == West::Side) return 2641;
- else return 2642;
- else if (Power == 1)
- if (South == South::Up)
- if (West == West::Up) return 2643;
- else if (West == West::Side) return 2644;
- else return 2645;
- else if (South == South::Side)
- if (West == West::Up) return 2646;
- else if (West == West::Side) return 2647;
- else return 2648;
- else
- if (West == West::Up) return 2649;
- else if (West == West::Side) return 2650;
- else return 2651;
- else if (Power == 2)
- if (South == South::Up)
- if (West == West::Up) return 2652;
- else if (West == West::Side) return 2653;
- else return 2654;
- else if (South == South::Side)
- if (West == West::Up) return 2655;
- else if (West == West::Side) return 2656;
- else return 2657;
- else
- if (West == West::Up) return 2658;
- else if (West == West::Side) return 2659;
- else return 2660;
- else if (Power == 3)
- if (South == South::Up)
- if (West == West::Up) return 2661;
- else if (West == West::Side) return 2662;
- else return 2663;
- else if (South == South::Side)
- if (West == West::Up) return 2664;
- else if (West == West::Side) return 2665;
- else return 2666;
- else
- if (West == West::Up) return 2667;
- else if (West == West::Side) return 2668;
- else return 2669;
- else if (Power == 4)
- if (South == South::Up)
- if (West == West::Up) return 2670;
- else if (West == West::Side) return 2671;
- else return 2672;
- else if (South == South::Side)
- if (West == West::Up) return 2673;
- else if (West == West::Side) return 2674;
- else return 2675;
- else
- if (West == West::Up) return 2676;
- else if (West == West::Side) return 2677;
- else return 2678;
- else if (Power == 5)
- if (South == South::Up)
- if (West == West::Up) return 2679;
- else if (West == West::Side) return 2680;
- else return 2681;
- else if (South == South::Side)
- if (West == West::Up) return 2682;
- else if (West == West::Side) return 2683;
- else return 2684;
- else
- if (West == West::Up) return 2685;
- else if (West == West::Side) return 2686;
- else return 2687;
- else if (Power == 6)
- if (South == South::Up)
- if (West == West::Up) return 2688;
- else if (West == West::Side) return 2689;
- else return 2690;
- else if (South == South::Side)
- if (West == West::Up) return 2691;
- else if (West == West::Side) return 2692;
- else return 2693;
- else
- if (West == West::Up) return 2694;
- else if (West == West::Side) return 2695;
- else return 2696;
- else if (Power == 7)
- if (South == South::Up)
- if (West == West::Up) return 2697;
- else if (West == West::Side) return 2698;
- else return 2699;
- else if (South == South::Side)
- if (West == West::Up) return 2700;
- else if (West == West::Side) return 2701;
- else return 2702;
- else
- if (West == West::Up) return 2703;
- else if (West == West::Side) return 2704;
- else return 2705;
- else if (Power == 8)
- if (South == South::Up)
- if (West == West::Up) return 2706;
- else if (West == West::Side) return 2707;
- else return 2708;
- else if (South == South::Side)
- if (West == West::Up) return 2709;
- else if (West == West::Side) return 2710;
- else return 2711;
- else
- if (West == West::Up) return 2712;
- else if (West == West::Side) return 2713;
- else return 2714;
- else if (Power == 9)
- if (South == South::Up)
- if (West == West::Up) return 2715;
- else if (West == West::Side) return 2716;
- else return 2717;
- else if (South == South::Side)
- if (West == West::Up) return 2718;
- else if (West == West::Side) return 2719;
- else return 2720;
- else
- if (West == West::Up) return 2721;
- else if (West == West::Side) return 2722;
- else return 2723;
- else if (Power == 10)
- if (South == South::Up)
- if (West == West::Up) return 2724;
- else if (West == West::Side) return 2725;
- else return 2726;
- else if (South == South::Side)
- if (West == West::Up) return 2727;
- else if (West == West::Side) return 2728;
- else return 2729;
- else
- if (West == West::Up) return 2730;
- else if (West == West::Side) return 2731;
- else return 2732;
- else if (Power == 11)
- if (South == South::Up)
- if (West == West::Up) return 2733;
- else if (West == West::Side) return 2734;
- else return 2735;
- else if (South == South::Side)
- if (West == West::Up) return 2736;
- else if (West == West::Side) return 2737;
- else return 2738;
- else
- if (West == West::Up) return 2739;
- else if (West == West::Side) return 2740;
- else return 2741;
- else if (Power == 12)
- if (South == South::Up)
- if (West == West::Up) return 2742;
- else if (West == West::Side) return 2743;
- else return 2744;
- else if (South == South::Side)
- if (West == West::Up) return 2745;
- else if (West == West::Side) return 2746;
- else return 2747;
- else
- if (West == West::Up) return 2748;
- else if (West == West::Side) return 2749;
- else return 2750;
- else if (Power == 13)
- if (South == South::Up)
- if (West == West::Up) return 2751;
- else if (West == West::Side) return 2752;
- else return 2753;
- else if (South == South::Side)
- if (West == West::Up) return 2754;
- else if (West == West::Side) return 2755;
- else return 2756;
- else
- if (West == West::Up) return 2757;
- else if (West == West::Side) return 2758;
- else return 2759;
- else if (Power == 14)
- if (South == South::Up)
- if (West == West::Up) return 2760;
- else if (West == West::Side) return 2761;
- else return 2762;
- else if (South == South::Side)
- if (West == West::Up) return 2763;
- else if (West == West::Side) return 2764;
- else return 2765;
- else
- if (West == West::Up) return 2766;
- else if (West == West::Side) return 2767;
- else return 2768;
- else
- if (South == South::Up)
- if (West == West::Up) return 2769;
- else if (West == West::Side) return 2770;
- else return 2771;
- else if (South == South::Side)
- if (West == West::Up) return 2772;
- else if (West == West::Side) return 2773;
- else return 2774;
- else
- if (West == West::Up) return 2775;
- else if (West == West::Side) return 2776;
- else return 2777;
- else
- if (Power == 0)
- if (South == South::Up)
- if (West == West::Up) return 2778;
- else if (West == West::Side) return 2779;
- else return 2780;
- else if (South == South::Side)
- if (West == West::Up) return 2781;
- else if (West == West::Side) return 2782;
- else return 2783;
- else
- if (West == West::Up) return 2784;
- else if (West == West::Side) return 2785;
- else return 2786;
- else if (Power == 1)
- if (South == South::Up)
- if (West == West::Up) return 2787;
- else if (West == West::Side) return 2788;
- else return 2789;
- else if (South == South::Side)
- if (West == West::Up) return 2790;
- else if (West == West::Side) return 2791;
- else return 2792;
- else
- if (West == West::Up) return 2793;
- else if (West == West::Side) return 2794;
- else return 2795;
- else if (Power == 2)
- if (South == South::Up)
- if (West == West::Up) return 2796;
- else if (West == West::Side) return 2797;
- else return 2798;
- else if (South == South::Side)
- if (West == West::Up) return 2799;
- else if (West == West::Side) return 2800;
- else return 2801;
- else
- if (West == West::Up) return 2802;
- else if (West == West::Side) return 2803;
- else return 2804;
- else if (Power == 3)
- if (South == South::Up)
- if (West == West::Up) return 2805;
- else if (West == West::Side) return 2806;
- else return 2807;
- else if (South == South::Side)
- if (West == West::Up) return 2808;
- else if (West == West::Side) return 2809;
- else return 2810;
- else
- if (West == West::Up) return 2811;
- else if (West == West::Side) return 2812;
- else return 2813;
- else if (Power == 4)
- if (South == South::Up)
- if (West == West::Up) return 2814;
- else if (West == West::Side) return 2815;
- else return 2816;
- else if (South == South::Side)
- if (West == West::Up) return 2817;
- else if (West == West::Side) return 2818;
- else return 2819;
- else
- if (West == West::Up) return 2820;
- else if (West == West::Side) return 2821;
- else return 2822;
- else if (Power == 5)
- if (South == South::Up)
- if (West == West::Up) return 2823;
- else if (West == West::Side) return 2824;
- else return 2825;
- else if (South == South::Side)
- if (West == West::Up) return 2826;
- else if (West == West::Side) return 2827;
- else return 2828;
- else
- if (West == West::Up) return 2829;
- else if (West == West::Side) return 2830;
- else return 2831;
- else if (Power == 6)
- if (South == South::Up)
- if (West == West::Up) return 2832;
- else if (West == West::Side) return 2833;
- else return 2834;
- else if (South == South::Side)
- if (West == West::Up) return 2835;
- else if (West == West::Side) return 2836;
- else return 2837;
- else
- if (West == West::Up) return 2838;
- else if (West == West::Side) return 2839;
- else return 2840;
- else if (Power == 7)
- if (South == South::Up)
- if (West == West::Up) return 2841;
- else if (West == West::Side) return 2842;
- else return 2843;
- else if (South == South::Side)
- if (West == West::Up) return 2844;
- else if (West == West::Side) return 2845;
- else return 2846;
- else
- if (West == West::Up) return 2847;
- else if (West == West::Side) return 2848;
- else return 2849;
- else if (Power == 8)
- if (South == South::Up)
- if (West == West::Up) return 2850;
- else if (West == West::Side) return 2851;
- else return 2852;
- else if (South == South::Side)
- if (West == West::Up) return 2853;
- else if (West == West::Side) return 2854;
- else return 2855;
- else
- if (West == West::Up) return 2856;
- else if (West == West::Side) return 2857;
- else return 2858;
- else if (Power == 9)
- if (South == South::Up)
- if (West == West::Up) return 2859;
- else if (West == West::Side) return 2860;
- else return 2861;
- else if (South == South::Side)
- if (West == West::Up) return 2862;
- else if (West == West::Side) return 2863;
- else return 2864;
- else
- if (West == West::Up) return 2865;
- else if (West == West::Side) return 2866;
- else return 2867;
- else if (Power == 10)
- if (South == South::Up)
- if (West == West::Up) return 2868;
- else if (West == West::Side) return 2869;
- else return 2870;
- else if (South == South::Side)
- if (West == West::Up) return 2871;
- else if (West == West::Side) return 2872;
- else return 2873;
- else
- if (West == West::Up) return 2874;
- else if (West == West::Side) return 2875;
- else return 2876;
- else if (Power == 11)
- if (South == South::Up)
- if (West == West::Up) return 2877;
- else if (West == West::Side) return 2878;
- else return 2879;
- else if (South == South::Side)
- if (West == West::Up) return 2880;
- else if (West == West::Side) return 2881;
- else return 2882;
- else
- if (West == West::Up) return 2883;
- else if (West == West::Side) return 2884;
- else return 2885;
- else if (Power == 12)
- if (South == South::Up)
- if (West == West::Up) return 2886;
- else if (West == West::Side) return 2887;
- else return 2888;
- else if (South == South::Side)
- if (West == West::Up) return 2889;
- else if (West == West::Side) return 2890;
- else return 2891;
- else
- if (West == West::Up) return 2892;
- else if (West == West::Side) return 2893;
- else return 2894;
- else if (Power == 13)
- if (South == South::Up)
- if (West == West::Up) return 2895;
- else if (West == West::Side) return 2896;
- else return 2897;
- else if (South == South::Side)
- if (West == West::Up) return 2898;
- else if (West == West::Side) return 2899;
- else return 2900;
- else
- if (West == West::Up) return 2901;
- else if (West == West::Side) return 2902;
- else return 2903;
- else if (Power == 14)
- if (South == South::Up)
- if (West == West::Up) return 2904;
- else if (West == West::Side) return 2905;
- else return 2906;
- else if (South == South::Side)
- if (West == West::Up) return 2907;
- else if (West == West::Side) return 2908;
- else return 2909;
- else
- if (West == West::Up) return 2910;
- else if (West == West::Side) return 2911;
- else return 2912;
- else
- if (South == South::Up)
- if (West == West::Up) return 2913;
- else if (West == West::Side) return 2914;
- else return 2915;
- else if (South == South::Side)
- if (West == West::Up) return 2916;
- else if (West == West::Side) return 2917;
- else return 2918;
- else
- if (West == West::Up) return 2919;
- else if (West == West::Side) return 2920;
- else return 2921;
- else
- if (North == North::Up)
- if (Power == 0)
- if (South == South::Up)
- if (West == West::Up) return 2922;
- else if (West == West::Side) return 2923;
- else return 2924;
- else if (South == South::Side)
- if (West == West::Up) return 2925;
- else if (West == West::Side) return 2926;
- else return 2927;
- else
- if (West == West::Up) return 2928;
- else if (West == West::Side) return 2929;
- else return 2930;
- else if (Power == 1)
- if (South == South::Up)
- if (West == West::Up) return 2931;
- else if (West == West::Side) return 2932;
- else return 2933;
- else if (South == South::Side)
- if (West == West::Up) return 2934;
- else if (West == West::Side) return 2935;
- else return 2936;
- else
- if (West == West::Up) return 2937;
- else if (West == West::Side) return 2938;
- else return 2939;
- else if (Power == 2)
- if (South == South::Up)
- if (West == West::Up) return 2940;
- else if (West == West::Side) return 2941;
- else return 2942;
- else if (South == South::Side)
- if (West == West::Up) return 2943;
- else if (West == West::Side) return 2944;
- else return 2945;
- else
- if (West == West::Up) return 2946;
- else if (West == West::Side) return 2947;
- else return 2948;
- else if (Power == 3)
- if (South == South::Up)
- if (West == West::Up) return 2949;
- else if (West == West::Side) return 2950;
- else return 2951;
- else if (South == South::Side)
- if (West == West::Up) return 2952;
- else if (West == West::Side) return 2953;
- else return 2954;
- else
- if (West == West::Up) return 2955;
- else if (West == West::Side) return 2956;
- else return 2957;
- else if (Power == 4)
- if (South == South::Up)
- if (West == West::Up) return 2958;
- else if (West == West::Side) return 2959;
- else return 2960;
- else if (South == South::Side)
- if (West == West::Up) return 2961;
- else if (West == West::Side) return 2962;
- else return 2963;
- else
- if (West == West::Up) return 2964;
- else if (West == West::Side) return 2965;
- else return 2966;
- else if (Power == 5)
- if (South == South::Up)
- if (West == West::Up) return 2967;
- else if (West == West::Side) return 2968;
- else return 2969;
- else if (South == South::Side)
- if (West == West::Up) return 2970;
- else if (West == West::Side) return 2971;
- else return 2972;
- else
- if (West == West::Up) return 2973;
- else if (West == West::Side) return 2974;
- else return 2975;
- else if (Power == 6)
- if (South == South::Up)
- if (West == West::Up) return 2976;
- else if (West == West::Side) return 2977;
- else return 2978;
- else if (South == South::Side)
- if (West == West::Up) return 2979;
- else if (West == West::Side) return 2980;
- else return 2981;
- else
- if (West == West::Up) return 2982;
- else if (West == West::Side) return 2983;
- else return 2984;
- else if (Power == 7)
- if (South == South::Up)
- if (West == West::Up) return 2985;
- else if (West == West::Side) return 2986;
- else return 2987;
- else if (South == South::Side)
- if (West == West::Up) return 2988;
- else if (West == West::Side) return 2989;
- else return 2990;
- else
- if (West == West::Up) return 2991;
- else if (West == West::Side) return 2992;
- else return 2993;
- else if (Power == 8)
- if (South == South::Up)
- if (West == West::Up) return 2994;
- else if (West == West::Side) return 2995;
- else return 2996;
- else if (South == South::Side)
- if (West == West::Up) return 2997;
- else if (West == West::Side) return 2998;
- else return 2999;
- else
- if (West == West::Up) return 3000;
- else if (West == West::Side) return 3001;
- else return 3002;
- else if (Power == 9)
- if (South == South::Up)
- if (West == West::Up) return 3003;
- else if (West == West::Side) return 3004;
- else return 3005;
- else if (South == South::Side)
- if (West == West::Up) return 3006;
- else if (West == West::Side) return 3007;
- else return 3008;
- else
- if (West == West::Up) return 3009;
- else if (West == West::Side) return 3010;
- else return 3011;
- else if (Power == 10)
- if (South == South::Up)
- if (West == West::Up) return 3012;
- else if (West == West::Side) return 3013;
- else return 3014;
- else if (South == South::Side)
- if (West == West::Up) return 3015;
- else if (West == West::Side) return 3016;
- else return 3017;
- else
- if (West == West::Up) return 3018;
- else if (West == West::Side) return 3019;
- else return 3020;
- else if (Power == 11)
- if (South == South::Up)
- if (West == West::Up) return 3021;
- else if (West == West::Side) return 3022;
- else return 3023;
- else if (South == South::Side)
- if (West == West::Up) return 3024;
- else if (West == West::Side) return 3025;
- else return 3026;
- else
- if (West == West::Up) return 3027;
- else if (West == West::Side) return 3028;
- else return 3029;
- else if (Power == 12)
- if (South == South::Up)
- if (West == West::Up) return 3030;
- else if (West == West::Side) return 3031;
- else return 3032;
- else if (South == South::Side)
- if (West == West::Up) return 3033;
- else if (West == West::Side) return 3034;
- else return 3035;
- else
- if (West == West::Up) return 3036;
- else if (West == West::Side) return 3037;
- else return 3038;
- else if (Power == 13)
- if (South == South::Up)
- if (West == West::Up) return 3039;
- else if (West == West::Side) return 3040;
- else return 3041;
- else if (South == South::Side)
- if (West == West::Up) return 3042;
- else if (West == West::Side) return 3043;
- else return 3044;
- else
- if (West == West::Up) return 3045;
- else if (West == West::Side) return 3046;
- else return 3047;
- else if (Power == 14)
- if (South == South::Up)
- if (West == West::Up) return 3048;
- else if (West == West::Side) return 3049;
- else return 3050;
- else if (South == South::Side)
- if (West == West::Up) return 3051;
- else if (West == West::Side) return 3052;
- else return 3053;
- else
- if (West == West::Up) return 3054;
- else if (West == West::Side) return 3055;
- else return 3056;
- else
- if (South == South::Up)
- if (West == West::Up) return 3057;
- else if (West == West::Side) return 3058;
- else return 3059;
- else if (South == South::Side)
- if (West == West::Up) return 3060;
- else if (West == West::Side) return 3061;
- else return 3062;
- else
- if (West == West::Up) return 3063;
- else if (West == West::Side) return 3064;
- else return 3065;
- else if (North == North::Side)
- if (Power == 0)
- if (South == South::Up)
- if (West == West::Up) return 3066;
- else if (West == West::Side) return 3067;
- else return 3068;
- else if (South == South::Side)
- if (West == West::Up) return 3069;
- else if (West == West::Side) return 3070;
- else return 3071;
- else
- if (West == West::Up) return 3072;
- else if (West == West::Side) return 3073;
- else return 3074;
- else if (Power == 1)
- if (South == South::Up)
- if (West == West::Up) return 3075;
- else if (West == West::Side) return 3076;
- else return 3077;
- else if (South == South::Side)
- if (West == West::Up) return 3078;
- else if (West == West::Side) return 3079;
- else return 3080;
- else
- if (West == West::Up) return 3081;
- else if (West == West::Side) return 3082;
- else return 3083;
- else if (Power == 2)
- if (South == South::Up)
- if (West == West::Up) return 3084;
- else if (West == West::Side) return 3085;
- else return 3086;
- else if (South == South::Side)
- if (West == West::Up) return 3087;
- else if (West == West::Side) return 3088;
- else return 3089;
- else
- if (West == West::Up) return 3090;
- else if (West == West::Side) return 3091;
- else return 3092;
- else if (Power == 3)
- if (South == South::Up)
- if (West == West::Up) return 3093;
- else if (West == West::Side) return 3094;
- else return 3095;
- else if (South == South::Side)
- if (West == West::Up) return 3096;
- else if (West == West::Side) return 3097;
- else return 3098;
- else
- if (West == West::Up) return 3099;
- else if (West == West::Side) return 3100;
- else return 3101;
- else if (Power == 4)
- if (South == South::Up)
- if (West == West::Up) return 3102;
- else if (West == West::Side) return 3103;
- else return 3104;
- else if (South == South::Side)
- if (West == West::Up) return 3105;
- else if (West == West::Side) return 3106;
- else return 3107;
- else
- if (West == West::Up) return 3108;
- else if (West == West::Side) return 3109;
- else return 3110;
- else if (Power == 5)
- if (South == South::Up)
- if (West == West::Up) return 3111;
- else if (West == West::Side) return 3112;
- else return 3113;
- else if (South == South::Side)
- if (West == West::Up) return 3114;
- else if (West == West::Side) return 3115;
- else return 3116;
- else
- if (West == West::Up) return 3117;
- else if (West == West::Side) return 3118;
- else return 3119;
- else if (Power == 6)
- if (South == South::Up)
- if (West == West::Up) return 3120;
- else if (West == West::Side) return 3121;
- else return 3122;
- else if (South == South::Side)
- if (West == West::Up) return 3123;
- else if (West == West::Side) return 3124;
- else return 3125;
- else
- if (West == West::Up) return 3126;
- else if (West == West::Side) return 3127;
- else return 3128;
- else if (Power == 7)
- if (South == South::Up)
- if (West == West::Up) return 3129;
- else if (West == West::Side) return 3130;
- else return 3131;
- else if (South == South::Side)
- if (West == West::Up) return 3132;
- else if (West == West::Side) return 3133;
- else return 3134;
- else
- if (West == West::Up) return 3135;
- else if (West == West::Side) return 3136;
- else return 3137;
- else if (Power == 8)
- if (South == South::Up)
- if (West == West::Up) return 3138;
- else if (West == West::Side) return 3139;
- else return 3140;
- else if (South == South::Side)
- if (West == West::Up) return 3141;
- else if (West == West::Side) return 3142;
- else return 3143;
- else
- if (West == West::Up) return 3144;
- else if (West == West::Side) return 3145;
- else return 3146;
- else if (Power == 9)
- if (South == South::Up)
- if (West == West::Up) return 3147;
- else if (West == West::Side) return 3148;
- else return 3149;
- else if (South == South::Side)
- if (West == West::Up) return 3150;
- else if (West == West::Side) return 3151;
- else return 3152;
- else
- if (West == West::Up) return 3153;
- else if (West == West::Side) return 3154;
- else return 3155;
- else if (Power == 10)
- if (South == South::Up)
- if (West == West::Up) return 3156;
- else if (West == West::Side) return 3157;
- else return 3158;
- else if (South == South::Side)
- if (West == West::Up) return 3159;
- else if (West == West::Side) return 3160;
- else return 3161;
- else
- if (West == West::Up) return 3162;
- else if (West == West::Side) return 3163;
- else return 3164;
- else if (Power == 11)
- if (South == South::Up)
- if (West == West::Up) return 3165;
- else if (West == West::Side) return 3166;
- else return 3167;
- else if (South == South::Side)
- if (West == West::Up) return 3168;
- else if (West == West::Side) return 3169;
- else return 3170;
- else
- if (West == West::Up) return 3171;
- else if (West == West::Side) return 3172;
- else return 3173;
- else if (Power == 12)
- if (South == South::Up)
- if (West == West::Up) return 3174;
- else if (West == West::Side) return 3175;
- else return 3176;
- else if (South == South::Side)
- if (West == West::Up) return 3177;
- else if (West == West::Side) return 3178;
- else return 3179;
- else
- if (West == West::Up) return 3180;
- else if (West == West::Side) return 3181;
- else return 3182;
- else if (Power == 13)
- if (South == South::Up)
- if (West == West::Up) return 3183;
- else if (West == West::Side) return 3184;
- else return 3185;
- else if (South == South::Side)
- if (West == West::Up) return 3186;
- else if (West == West::Side) return 3187;
- else return 3188;
- else
- if (West == West::Up) return 3189;
- else if (West == West::Side) return 3190;
- else return 3191;
- else if (Power == 14)
- if (South == South::Up)
- if (West == West::Up) return 3192;
- else if (West == West::Side) return 3193;
- else return 3194;
- else if (South == South::Side)
- if (West == West::Up) return 3195;
- else if (West == West::Side) return 3196;
- else return 3197;
- else
- if (West == West::Up) return 3198;
- else if (West == West::Side) return 3199;
- else return 3200;
- else
- if (South == South::Up)
- if (West == West::Up) return 3201;
- else if (West == West::Side) return 3202;
- else return 3203;
- else if (South == South::Side)
- if (West == West::Up) return 3204;
- else if (West == West::Side) return 3205;
- else return 3206;
- else
- if (West == West::Up) return 3207;
- else if (West == West::Side) return 3208;
- else return 3209;
- else
- if (Power == 0)
- if (South == South::Up)
- if (West == West::Up) return 3210;
- else if (West == West::Side) return 3211;
- else return 3212;
- else if (South == South::Side)
- if (West == West::Up) return 3213;
- else if (West == West::Side) return 3214;
- else return 3215;
- else
- if (West == West::Up) return 3216;
- else if (West == West::Side) return 3217;
- else return 3218;
- else if (Power == 1)
- if (South == South::Up)
- if (West == West::Up) return 3219;
- else if (West == West::Side) return 3220;
- else return 3221;
- else if (South == South::Side)
- if (West == West::Up) return 3222;
- else if (West == West::Side) return 3223;
- else return 3224;
- else
- if (West == West::Up) return 3225;
- else if (West == West::Side) return 3226;
- else return 3227;
- else if (Power == 2)
- if (South == South::Up)
- if (West == West::Up) return 3228;
- else if (West == West::Side) return 3229;
- else return 3230;
- else if (South == South::Side)
- if (West == West::Up) return 3231;
- else if (West == West::Side) return 3232;
- else return 3233;
- else
- if (West == West::Up) return 3234;
- else if (West == West::Side) return 3235;
- else return 3236;
- else if (Power == 3)
- if (South == South::Up)
- if (West == West::Up) return 3237;
- else if (West == West::Side) return 3238;
- else return 3239;
- else if (South == South::Side)
- if (West == West::Up) return 3240;
- else if (West == West::Side) return 3241;
- else return 3242;
- else
- if (West == West::Up) return 3243;
- else if (West == West::Side) return 3244;
- else return 3245;
- else if (Power == 4)
- if (South == South::Up)
- if (West == West::Up) return 3246;
- else if (West == West::Side) return 3247;
- else return 3248;
- else if (South == South::Side)
- if (West == West::Up) return 3249;
- else if (West == West::Side) return 3250;
- else return 3251;
- else
- if (West == West::Up) return 3252;
- else if (West == West::Side) return 3253;
- else return 3254;
- else if (Power == 5)
- if (South == South::Up)
- if (West == West::Up) return 3255;
- else if (West == West::Side) return 3256;
- else return 3257;
- else if (South == South::Side)
- if (West == West::Up) return 3258;
- else if (West == West::Side) return 3259;
- else return 3260;
- else
- if (West == West::Up) return 3261;
- else if (West == West::Side) return 3262;
- else return 3263;
- else if (Power == 6)
- if (South == South::Up)
- if (West == West::Up) return 3264;
- else if (West == West::Side) return 3265;
- else return 3266;
- else if (South == South::Side)
- if (West == West::Up) return 3267;
- else if (West == West::Side) return 3268;
- else return 3269;
- else
- if (West == West::Up) return 3270;
- else if (West == West::Side) return 3271;
- else return 3272;
- else if (Power == 7)
- if (South == South::Up)
- if (West == West::Up) return 3273;
- else if (West == West::Side) return 3274;
- else return 3275;
- else if (South == South::Side)
- if (West == West::Up) return 3276;
- else if (West == West::Side) return 3277;
- else return 3278;
- else
- if (West == West::Up) return 3279;
- else if (West == West::Side) return 3280;
- else return 3281;
- else if (Power == 8)
- if (South == South::Up)
- if (West == West::Up) return 3282;
- else if (West == West::Side) return 3283;
- else return 3284;
- else if (South == South::Side)
- if (West == West::Up) return 3285;
- else if (West == West::Side) return 3286;
- else return 3287;
- else
- if (West == West::Up) return 3288;
- else if (West == West::Side) return 3289;
- else return 3290;
- else if (Power == 9)
- if (South == South::Up)
- if (West == West::Up) return 3291;
- else if (West == West::Side) return 3292;
- else return 3293;
- else if (South == South::Side)
- if (West == West::Up) return 3294;
- else if (West == West::Side) return 3295;
- else return 3296;
- else
- if (West == West::Up) return 3297;
- else if (West == West::Side) return 3298;
- else return 3299;
- else if (Power == 10)
- if (South == South::Up)
- if (West == West::Up) return 3300;
- else if (West == West::Side) return 3301;
- else return 3302;
- else if (South == South::Side)
- if (West == West::Up) return 3303;
- else if (West == West::Side) return 3304;
- else return 3305;
- else
- if (West == West::Up) return 3306;
- else if (West == West::Side) return 3307;
- else return 3308;
- else if (Power == 11)
- if (South == South::Up)
- if (West == West::Up) return 3309;
- else if (West == West::Side) return 3310;
- else return 3311;
- else if (South == South::Side)
- if (West == West::Up) return 3312;
- else if (West == West::Side) return 3313;
- else return 3314;
- else
- if (West == West::Up) return 3315;
- else if (West == West::Side) return 3316;
- else return 3317;
- else if (Power == 12)
- if (South == South::Up)
- if (West == West::Up) return 3318;
- else if (West == West::Side) return 3319;
- else return 3320;
- else if (South == South::Side)
- if (West == West::Up) return 3321;
- else if (West == West::Side) return 3322;
- else return 3323;
- else
- if (West == West::Up) return 3324;
- else if (West == West::Side) return 3325;
- else return 3326;
- else if (Power == 13)
- if (South == South::Up)
- if (West == West::Up) return 3327;
- else if (West == West::Side) return 3328;
- else return 3329;
- else if (South == South::Side)
- if (West == West::Up) return 3330;
- else if (West == West::Side) return 3331;
- else return 3332;
- else
- if (West == West::Up) return 3333;
- else if (West == West::Side) return 3334;
- else return 3335;
- else if (Power == 14)
- if (South == South::Up)
- if (West == West::Up) return 3336;
- else if (West == West::Side) return 3337;
- else return 3338;
- else if (South == South::Side)
- if (West == West::Up) return 3339;
- else if (West == West::Side) return 3340;
- else return 3341;
- else
- if (West == West::Up) return 3342;
- else if (West == West::Side) return 3343;
- else return 3344;
- else
- if (South == South::Up)
- if (West == West::Up) return 3345;
- else if (West == West::Side) return 3346;
- else return 3347;
- else if (South == South::Side)
- if (West == West::Up) return 3348;
- else if (West == West::Side) return 3349;
- else return 3350;
- else
- if (West == West::Up) return 3351;
- else if (West == West::Side) return 3352;
- else return 3353;
- }
- BlockState RedstoneWire();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- unsigned char Power(BlockState Block);
- enum South South(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace Repeater
- {
- constexpr BlockState Repeater(const unsigned char Delay, const eBlockFace Facing, const bool Locked, const bool Powered)
- {
- if (Delay == 1)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Locked)
- if (Powered) return 4031;
- else return 4032;
- else
- if (Powered) return 4033;
- else return 4034;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Locked)
- if (Powered) return 4035;
- else return 4036;
- else
- if (Powered) return 4037;
- else return 4038;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Locked)
- if (Powered) return 4039;
- else return 4040;
- else
- if (Powered) return 4041;
- else return 4042;
- else
- if (Locked)
- if (Powered) return 4043;
- else return 4044;
- else
- if (Powered) return 4045;
- else return 4046;
- else if (Delay == 2)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Locked)
- if (Powered) return 4047;
- else return 4048;
- else
- if (Powered) return 4049;
- else return 4050;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Locked)
- if (Powered) return 4051;
- else return 4052;
- else
- if (Powered) return 4053;
- else return 4054;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Locked)
- if (Powered) return 4055;
- else return 4056;
- else
- if (Powered) return 4057;
- else return 4058;
- else
- if (Locked)
- if (Powered) return 4059;
- else return 4060;
- else
- if (Powered) return 4061;
- else return 4062;
- else if (Delay == 3)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Locked)
- if (Powered) return 4063;
- else return 4064;
- else
- if (Powered) return 4065;
- else return 4066;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Locked)
- if (Powered) return 4067;
- else return 4068;
- else
- if (Powered) return 4069;
- else return 4070;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Locked)
- if (Powered) return 4071;
- else return 4072;
- else
- if (Powered) return 4073;
- else return 4074;
- else
- if (Locked)
- if (Powered) return 4075;
- else return 4076;
- else
- if (Powered) return 4077;
- else return 4078;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Locked)
- if (Powered) return 4079;
- else return 4080;
- else
- if (Powered) return 4081;
- else return 4082;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Locked)
- if (Powered) return 4083;
- else return 4084;
- else
- if (Powered) return 4085;
- else return 4086;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Locked)
- if (Powered) return 4087;
- else return 4088;
- else
- if (Powered) return 4089;
- else return 4090;
- else
- if (Locked)
- if (Powered) return 4091;
- else return 4092;
- else
- if (Powered) return 4093;
- else return 4094;
- }
- BlockState Repeater();
- unsigned char Delay(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Locked(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace RepeatingCommandBlock
- {
- constexpr BlockState RepeatingCommandBlock(const bool Conditional, const eBlockFace Facing)
- {
- if (Conditional)
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9225;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9226;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9227;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9228;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9229;
- else return 9230;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9231;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9232;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9233;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9234;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9235;
- else return 9236;
- }
- BlockState RepeatingCommandBlock();
- bool Conditional(BlockState Block);
- eBlockFace Facing(BlockState Block);
- }
- namespace RespawnAnchor
- {
- constexpr BlockState RespawnAnchor(const unsigned char Charges)
- {
- if (Charges == 0) return 15829;
- else if (Charges == 1) return 15830;
- else if (Charges == 2) return 15831;
- else if (Charges == 3) return 15832;
- else return 15833;
- }
- BlockState RespawnAnchor();
- unsigned char Charges(BlockState Block);
- }
- namespace RoseBush
- {
- enum class Half
- {
- Upper,
- Lower
- };
- constexpr BlockState RoseBush(const enum Half Half)
- {
- if (Half == Half::Upper) return 7889;
- else return 7890;
- }
- BlockState RoseBush();
- enum Half Half(BlockState Block);
- }
- namespace Sand
- {
- constexpr BlockState Sand()
- {
- return 66;
- }
- }
- namespace Sandstone
- {
- constexpr BlockState Sandstone()
- {
- return 246;
- }
- }
- namespace SandstoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState SandstoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8349;
- else if (Type == Type::Bottom) return 8351;
- else return 8353;
- }
- BlockState SandstoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace SandstoneStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState SandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5171;
- else if (Shape == Shape::InnerLeft) return 5173;
- else if (Shape == Shape::InnerRight) return 5175;
- else if (Shape == Shape::OuterLeft) return 5177;
- else return 5179;
- else
- if (Shape == Shape::Straight) return 5181;
- else if (Shape == Shape::InnerLeft) return 5183;
- else if (Shape == Shape::InnerRight) return 5185;
- else if (Shape == Shape::OuterLeft) return 5187;
- else return 5189;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5191;
- else if (Shape == Shape::InnerLeft) return 5193;
- else if (Shape == Shape::InnerRight) return 5195;
- else if (Shape == Shape::OuterLeft) return 5197;
- else return 5199;
- else
- if (Shape == Shape::Straight) return 5201;
- else if (Shape == Shape::InnerLeft) return 5203;
- else if (Shape == Shape::InnerRight) return 5205;
- else if (Shape == Shape::OuterLeft) return 5207;
- else return 5209;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5211;
- else if (Shape == Shape::InnerLeft) return 5213;
- else if (Shape == Shape::InnerRight) return 5215;
- else if (Shape == Shape::OuterLeft) return 5217;
- else return 5219;
- else
- if (Shape == Shape::Straight) return 5221;
- else if (Shape == Shape::InnerLeft) return 5223;
- else if (Shape == Shape::InnerRight) return 5225;
- else if (Shape == Shape::OuterLeft) return 5227;
- else return 5229;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5231;
- else if (Shape == Shape::InnerLeft) return 5233;
- else if (Shape == Shape::InnerRight) return 5235;
- else if (Shape == Shape::OuterLeft) return 5237;
- else return 5239;
- else
- if (Shape == Shape::Straight) return 5241;
- else if (Shape == Shape::InnerLeft) return 5243;
- else if (Shape == Shape::InnerRight) return 5245;
- else if (Shape == Shape::OuterLeft) return 5247;
- else return 5249;
- }
- BlockState SandstoneStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace SandstoneWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState SandstoneWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13786;
- else if (West == West::Low) return 13787;
- else return 13788;
- else
- if (West == West::None) return 13792;
- else if (West == West::Low) return 13793;
- else return 13794;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13798;
- else if (West == West::Low) return 13799;
- else return 13800;
- else
- if (West == West::None) return 13804;
- else if (West == West::Low) return 13805;
- else return 13806;
- else
- if (Up)
- if (West == West::None) return 13810;
- else if (West == West::Low) return 13811;
- else return 13812;
- else
- if (West == West::None) return 13816;
- else if (West == West::Low) return 13817;
- else return 13818;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13822;
- else if (West == West::Low) return 13823;
- else return 13824;
- else
- if (West == West::None) return 13828;
- else if (West == West::Low) return 13829;
- else return 13830;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13834;
- else if (West == West::Low) return 13835;
- else return 13836;
- else
- if (West == West::None) return 13840;
- else if (West == West::Low) return 13841;
- else return 13842;
- else
- if (Up)
- if (West == West::None) return 13846;
- else if (West == West::Low) return 13847;
- else return 13848;
- else
- if (West == West::None) return 13852;
- else if (West == West::Low) return 13853;
- else return 13854;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13858;
- else if (West == West::Low) return 13859;
- else return 13860;
- else
- if (West == West::None) return 13864;
- else if (West == West::Low) return 13865;
- else return 13866;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13870;
- else if (West == West::Low) return 13871;
- else return 13872;
- else
- if (West == West::None) return 13876;
- else if (West == West::Low) return 13877;
- else return 13878;
- else
- if (Up)
- if (West == West::None) return 13882;
- else if (West == West::Low) return 13883;
- else return 13884;
- else
- if (West == West::None) return 13888;
- else if (West == West::Low) return 13889;
- else return 13890;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13894;
- else if (West == West::Low) return 13895;
- else return 13896;
- else
- if (West == West::None) return 13900;
- else if (West == West::Low) return 13901;
- else return 13902;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13906;
- else if (West == West::Low) return 13907;
- else return 13908;
- else
- if (West == West::None) return 13912;
- else if (West == West::Low) return 13913;
- else return 13914;
- else
- if (Up)
- if (West == West::None) return 13918;
- else if (West == West::Low) return 13919;
- else return 13920;
- else
- if (West == West::None) return 13924;
- else if (West == West::Low) return 13925;
- else return 13926;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13930;
- else if (West == West::Low) return 13931;
- else return 13932;
- else
- if (West == West::None) return 13936;
- else if (West == West::Low) return 13937;
- else return 13938;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13942;
- else if (West == West::Low) return 13943;
- else return 13944;
- else
- if (West == West::None) return 13948;
- else if (West == West::Low) return 13949;
- else return 13950;
- else
- if (Up)
- if (West == West::None) return 13954;
- else if (West == West::Low) return 13955;
- else return 13956;
- else
- if (West == West::None) return 13960;
- else if (West == West::Low) return 13961;
- else return 13962;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 13966;
- else if (West == West::Low) return 13967;
- else return 13968;
- else
- if (West == West::None) return 13972;
- else if (West == West::Low) return 13973;
- else return 13974;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 13978;
- else if (West == West::Low) return 13979;
- else return 13980;
- else
- if (West == West::None) return 13984;
- else if (West == West::Low) return 13985;
- else return 13986;
- else
- if (Up)
- if (West == West::None) return 13990;
- else if (West == West::Low) return 13991;
- else return 13992;
- else
- if (West == West::None) return 13996;
- else if (West == West::Low) return 13997;
- else return 13998;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14002;
- else if (West == West::Low) return 14003;
- else return 14004;
- else
- if (West == West::None) return 14008;
- else if (West == West::Low) return 14009;
- else return 14010;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14014;
- else if (West == West::Low) return 14015;
- else return 14016;
- else
- if (West == West::None) return 14020;
- else if (West == West::Low) return 14021;
- else return 14022;
- else
- if (Up)
- if (West == West::None) return 14026;
- else if (West == West::Low) return 14027;
- else return 14028;
- else
- if (West == West::None) return 14032;
- else if (West == West::Low) return 14033;
- else return 14034;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14038;
- else if (West == West::Low) return 14039;
- else return 14040;
- else
- if (West == West::None) return 14044;
- else if (West == West::Low) return 14045;
- else return 14046;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14050;
- else if (West == West::Low) return 14051;
- else return 14052;
- else
- if (West == West::None) return 14056;
- else if (West == West::Low) return 14057;
- else return 14058;
- else
- if (Up)
- if (West == West::None) return 14062;
- else if (West == West::Low) return 14063;
- else return 14064;
- else
- if (West == West::None) return 14068;
- else if (West == West::Low) return 14069;
- else return 14070;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 14074;
- else if (West == West::Low) return 14075;
- else return 14076;
- else
- if (West == West::None) return 14080;
- else if (West == West::Low) return 14081;
- else return 14082;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 14086;
- else if (West == West::Low) return 14087;
- else return 14088;
- else
- if (West == West::None) return 14092;
- else if (West == West::Low) return 14093;
- else return 14094;
- else
- if (Up)
- if (West == West::None) return 14098;
- else if (West == West::Low) return 14099;
- else return 14100;
- else
- if (West == West::None) return 14104;
- else if (West == West::Low) return 14105;
- else return 14106;
- }
- BlockState SandstoneWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace Scaffolding
- {
- constexpr BlockState Scaffolding(const bool Bottom, const unsigned char Distance)
- {
- if (Bottom)
- if (Distance == 0) return 14756;
- else if (Distance == 1) return 14758;
- else if (Distance == 2) return 14760;
- else if (Distance == 3) return 14762;
- else if (Distance == 4) return 14764;
- else if (Distance == 5) return 14766;
- else if (Distance == 6) return 14768;
- else return 14770;
- else
- if (Distance == 0) return 14772;
- else if (Distance == 1) return 14774;
- else if (Distance == 2) return 14776;
- else if (Distance == 3) return 14778;
- else if (Distance == 4) return 14780;
- else if (Distance == 5) return 14782;
- else if (Distance == 6) return 14784;
- else return 14786;
- }
- BlockState Scaffolding();
- bool Bottom(BlockState Block);
- unsigned char Distance(BlockState Block);
- }
- namespace SeaLantern
- {
- constexpr BlockState SeaLantern()
- {
- return 7862;
- }
- }
- namespace SeaPickle
- {
- constexpr BlockState SeaPickle(const unsigned char Pickles)
- {
- if (Pickles == 1) return 9641;
- else if (Pickles == 2) return 9643;
- else if (Pickles == 3) return 9645;
- else return 9647;
- }
- BlockState SeaPickle();
- unsigned char Pickles(BlockState Block);
- }
- namespace Seagrass
- {
- constexpr BlockState Seagrass()
- {
- return 1345;
- }
- }
- namespace Shroomlight
- {
- constexpr BlockState Shroomlight()
- {
- return 14989;
- }
- }
- namespace ShulkerBox
- {
- constexpr BlockState ShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9272;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9273;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9274;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9275;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9276;
- else return 9277;
- }
- BlockState ShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace SkeletonSkull
- {
- constexpr BlockState SkeletonSkull(const unsigned char Rotation)
- {
- if (Rotation == 0) return 6490;
- else if (Rotation == 1) return 6491;
- else if (Rotation == 2) return 6492;
- else if (Rotation == 3) return 6493;
- else if (Rotation == 4) return 6494;
- else if (Rotation == 5) return 6495;
- else if (Rotation == 6) return 6496;
- else if (Rotation == 7) return 6497;
- else if (Rotation == 8) return 6498;
- else if (Rotation == 9) return 6499;
- else if (Rotation == 10) return 6500;
- else if (Rotation == 11) return 6501;
- else if (Rotation == 12) return 6502;
- else if (Rotation == 13) return 6503;
- else if (Rotation == 14) return 6504;
- else return 6505;
- }
- BlockState SkeletonSkull();
- unsigned char Rotation(BlockState Block);
- }
- namespace SkeletonWallSkull
- {
- constexpr BlockState SkeletonWallSkull(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6506;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6507;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6508;
- else return 6509;
- }
- BlockState SkeletonWallSkull();
- eBlockFace Facing(BlockState Block);
- }
- namespace SlimeBlock
- {
- constexpr BlockState SlimeBlock()
- {
- return 7535;
- }
- }
- namespace SmithingTable
- {
- constexpr BlockState SmithingTable()
- {
- return 14849;
- }
- }
- namespace Smoker
- {
- constexpr BlockState Smoker(const eBlockFace Facing, const bool Lit)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Lit) return 14803;
- else return 14804;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Lit) return 14805;
- else return 14806;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Lit) return 14807;
- else return 14808;
- else
- if (Lit) return 14809;
- else return 14810;
- }
- BlockState Smoker();
- eBlockFace Facing(BlockState Block);
- bool Lit(BlockState Block);
- }
- namespace SmoothQuartz
- {
- constexpr BlockState SmoothQuartz()
- {
- return 8416;
- }
- }
- namespace SmoothQuartzSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState SmoothQuartzSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10832;
- else if (Type == Type::Bottom) return 10834;
- else return 10836;
- }
- BlockState SmoothQuartzSlab();
- enum Type Type(BlockState Block);
- }
- namespace SmoothQuartzStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState SmoothQuartzStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10310;
- else if (Shape == Shape::InnerLeft) return 10312;
- else if (Shape == Shape::InnerRight) return 10314;
- else if (Shape == Shape::OuterLeft) return 10316;
- else return 10318;
- else
- if (Shape == Shape::Straight) return 10320;
- else if (Shape == Shape::InnerLeft) return 10322;
- else if (Shape == Shape::InnerRight) return 10324;
- else if (Shape == Shape::OuterLeft) return 10326;
- else return 10328;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10330;
- else if (Shape == Shape::InnerLeft) return 10332;
- else if (Shape == Shape::InnerRight) return 10334;
- else if (Shape == Shape::OuterLeft) return 10336;
- else return 10338;
- else
- if (Shape == Shape::Straight) return 10340;
- else if (Shape == Shape::InnerLeft) return 10342;
- else if (Shape == Shape::InnerRight) return 10344;
- else if (Shape == Shape::OuterLeft) return 10346;
- else return 10348;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10350;
- else if (Shape == Shape::InnerLeft) return 10352;
- else if (Shape == Shape::InnerRight) return 10354;
- else if (Shape == Shape::OuterLeft) return 10356;
- else return 10358;
- else
- if (Shape == Shape::Straight) return 10360;
- else if (Shape == Shape::InnerLeft) return 10362;
- else if (Shape == Shape::InnerRight) return 10364;
- else if (Shape == Shape::OuterLeft) return 10366;
- else return 10368;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10370;
- else if (Shape == Shape::InnerLeft) return 10372;
- else if (Shape == Shape::InnerRight) return 10374;
- else if (Shape == Shape::OuterLeft) return 10376;
- else return 10378;
- else
- if (Shape == Shape::Straight) return 10380;
- else if (Shape == Shape::InnerLeft) return 10382;
- else if (Shape == Shape::InnerRight) return 10384;
- else if (Shape == Shape::OuterLeft) return 10386;
- else return 10388;
- }
- BlockState SmoothQuartzStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace SmoothRedSandstone
- {
- constexpr BlockState SmoothRedSandstone()
- {
- return 8417;
- }
- }
- namespace SmoothRedSandstoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState SmoothRedSandstoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10796;
- else if (Type == Type::Bottom) return 10798;
- else return 10800;
- }
- BlockState SmoothRedSandstoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace SmoothRedSandstoneStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState SmoothRedSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9750;
- else if (Shape == Shape::InnerLeft) return 9752;
- else if (Shape == Shape::InnerRight) return 9754;
- else if (Shape == Shape::OuterLeft) return 9756;
- else return 9758;
- else
- if (Shape == Shape::Straight) return 9760;
- else if (Shape == Shape::InnerLeft) return 9762;
- else if (Shape == Shape::InnerRight) return 9764;
- else if (Shape == Shape::OuterLeft) return 9766;
- else return 9768;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9770;
- else if (Shape == Shape::InnerLeft) return 9772;
- else if (Shape == Shape::InnerRight) return 9774;
- else if (Shape == Shape::OuterLeft) return 9776;
- else return 9778;
- else
- if (Shape == Shape::Straight) return 9780;
- else if (Shape == Shape::InnerLeft) return 9782;
- else if (Shape == Shape::InnerRight) return 9784;
- else if (Shape == Shape::OuterLeft) return 9786;
- else return 9788;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9790;
- else if (Shape == Shape::InnerLeft) return 9792;
- else if (Shape == Shape::InnerRight) return 9794;
- else if (Shape == Shape::OuterLeft) return 9796;
- else return 9798;
- else
- if (Shape == Shape::Straight) return 9800;
- else if (Shape == Shape::InnerLeft) return 9802;
- else if (Shape == Shape::InnerRight) return 9804;
- else if (Shape == Shape::OuterLeft) return 9806;
- else return 9808;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 9810;
- else if (Shape == Shape::InnerLeft) return 9812;
- else if (Shape == Shape::InnerRight) return 9814;
- else if (Shape == Shape::OuterLeft) return 9816;
- else return 9818;
- else
- if (Shape == Shape::Straight) return 9820;
- else if (Shape == Shape::InnerLeft) return 9822;
- else if (Shape == Shape::InnerRight) return 9824;
- else if (Shape == Shape::OuterLeft) return 9826;
- else return 9828;
- }
- BlockState SmoothRedSandstoneStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace SmoothSandstone
- {
- constexpr BlockState SmoothSandstone()
- {
- return 8415;
- }
- }
- namespace SmoothSandstoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState SmoothSandstoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 10826;
- else if (Type == Type::Bottom) return 10828;
- else return 10830;
- }
- BlockState SmoothSandstoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace SmoothSandstoneStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState SmoothSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10230;
- else if (Shape == Shape::InnerLeft) return 10232;
- else if (Shape == Shape::InnerRight) return 10234;
- else if (Shape == Shape::OuterLeft) return 10236;
- else return 10238;
- else
- if (Shape == Shape::Straight) return 10240;
- else if (Shape == Shape::InnerLeft) return 10242;
- else if (Shape == Shape::InnerRight) return 10244;
- else if (Shape == Shape::OuterLeft) return 10246;
- else return 10248;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10250;
- else if (Shape == Shape::InnerLeft) return 10252;
- else if (Shape == Shape::InnerRight) return 10254;
- else if (Shape == Shape::OuterLeft) return 10256;
- else return 10258;
- else
- if (Shape == Shape::Straight) return 10260;
- else if (Shape == Shape::InnerLeft) return 10262;
- else if (Shape == Shape::InnerRight) return 10264;
- else if (Shape == Shape::OuterLeft) return 10266;
- else return 10268;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10270;
- else if (Shape == Shape::InnerLeft) return 10272;
- else if (Shape == Shape::InnerRight) return 10274;
- else if (Shape == Shape::OuterLeft) return 10276;
- else return 10278;
- else
- if (Shape == Shape::Straight) return 10280;
- else if (Shape == Shape::InnerLeft) return 10282;
- else if (Shape == Shape::InnerRight) return 10284;
- else if (Shape == Shape::OuterLeft) return 10286;
- else return 10288;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10290;
- else if (Shape == Shape::InnerLeft) return 10292;
- else if (Shape == Shape::InnerRight) return 10294;
- else if (Shape == Shape::OuterLeft) return 10296;
- else return 10298;
- else
- if (Shape == Shape::Straight) return 10300;
- else if (Shape == Shape::InnerLeft) return 10302;
- else if (Shape == Shape::InnerRight) return 10304;
- else if (Shape == Shape::OuterLeft) return 10306;
- else return 10308;
- }
- BlockState SmoothSandstoneStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace SmoothStone
- {
- constexpr BlockState SmoothStone()
- {
- return 8414;
- }
- }
- namespace SmoothStoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState SmoothStoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8343;
- else if (Type == Type::Bottom) return 8345;
- else return 8347;
- }
- BlockState SmoothStoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace Snow
- {
- constexpr BlockState Snow(const unsigned char Layers)
- {
- if (Layers == 1) return 3921;
- else if (Layers == 2) return 3922;
- else if (Layers == 3) return 3923;
- else if (Layers == 4) return 3924;
- else if (Layers == 5) return 3925;
- else if (Layers == 6) return 3926;
- else if (Layers == 7) return 3927;
- else return 3928;
- }
- BlockState Snow();
- unsigned char Layers(BlockState Block);
- }
- namespace SnowBlock
- {
- constexpr BlockState SnowBlock()
- {
- return 3930;
- }
- }
- namespace SoulCampfire
- {
- constexpr BlockState SoulCampfire(const eBlockFace Facing, const bool Lit, const bool SignalFire)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Lit)
- if (SignalFire) return 14923;
- else return 14925;
- else
- if (SignalFire) return 14927;
- else return 14929;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Lit)
- if (SignalFire) return 14931;
- else return 14933;
- else
- if (SignalFire) return 14935;
- else return 14937;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Lit)
- if (SignalFire) return 14939;
- else return 14941;
- else
- if (SignalFire) return 14943;
- else return 14945;
- else
- if (Lit)
- if (SignalFire) return 14947;
- else return 14949;
- else
- if (SignalFire) return 14951;
- else return 14953;
- }
- BlockState SoulCampfire();
- eBlockFace Facing(BlockState Block);
- bool Lit(BlockState Block);
- bool SignalFire(BlockState Block);
- }
- namespace SoulFire
- {
- constexpr BlockState SoulFire()
- {
- return 1952;
- }
- }
- namespace SoulLantern
- {
- constexpr BlockState SoulLantern(const bool Hanging)
- {
- if (Hanging) return 14888;
- else return 14889;
- }
- BlockState SoulLantern();
- bool Hanging(BlockState Block);
- }
- namespace SoulSand
- {
- constexpr BlockState SoulSand()
- {
- return 4000;
- }
- }
- namespace SoulSoil
- {
- constexpr BlockState SoulSoil()
- {
- return 4001;
- }
- }
- namespace SoulTorch
- {
- constexpr BlockState SoulTorch()
- {
- return 4008;
- }
- }
- namespace SoulWallTorch
- {
- constexpr BlockState SoulWallTorch(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 4009;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 4010;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 4011;
- else return 4012;
- }
- BlockState SoulWallTorch();
- eBlockFace Facing(BlockState Block);
- }
- namespace Spawner
- {
- constexpr BlockState Spawner()
- {
- return 1953;
- }
- }
- namespace Sponge
- {
- constexpr BlockState Sponge()
- {
- return 229;
- }
- }
- namespace SpruceButton
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState SpruceButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6370;
- else return 6371;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6372;
- else return 6373;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6374;
- else return 6375;
- else
- if (Powered) return 6376;
- else return 6377;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6378;
- else return 6379;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6380;
- else return 6381;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6382;
- else return 6383;
- else
- if (Powered) return 6384;
- else return 6385;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 6386;
- else return 6387;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 6388;
- else return 6389;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 6390;
- else return 6391;
- else
- if (Powered) return 6392;
- else return 6393;
- }
- BlockState SpruceButton();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace SpruceDoor
- {
- enum class Half
- {
- Upper,
- Lower
- };
- enum class Hinge
- {
- Left,
- Right
- };
- constexpr BlockState SpruceDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8738;
- else return 8739;
- else
- if (Powered) return 8740;
- else return 8741;
- else
- if (Open)
- if (Powered) return 8742;
- else return 8743;
- else
- if (Powered) return 8744;
- else return 8745;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8746;
- else return 8747;
- else
- if (Powered) return 8748;
- else return 8749;
- else
- if (Open)
- if (Powered) return 8750;
- else return 8751;
- else
- if (Powered) return 8752;
- else return 8753;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8754;
- else return 8755;
- else
- if (Powered) return 8756;
- else return 8757;
- else
- if (Open)
- if (Powered) return 8758;
- else return 8759;
- else
- if (Powered) return 8760;
- else return 8761;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8762;
- else return 8763;
- else
- if (Powered) return 8764;
- else return 8765;
- else
- if (Open)
- if (Powered) return 8766;
- else return 8767;
- else
- if (Powered) return 8768;
- else return 8769;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8770;
- else return 8771;
- else
- if (Powered) return 8772;
- else return 8773;
- else
- if (Open)
- if (Powered) return 8774;
- else return 8775;
- else
- if (Powered) return 8776;
- else return 8777;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8778;
- else return 8779;
- else
- if (Powered) return 8780;
- else return 8781;
- else
- if (Open)
- if (Powered) return 8782;
- else return 8783;
- else
- if (Powered) return 8784;
- else return 8785;
- else
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8786;
- else return 8787;
- else
- if (Powered) return 8788;
- else return 8789;
- else
- if (Open)
- if (Powered) return 8790;
- else return 8791;
- else
- if (Powered) return 8792;
- else return 8793;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 8794;
- else return 8795;
- else
- if (Powered) return 8796;
- else return 8797;
- else
- if (Open)
- if (Powered) return 8798;
- else return 8799;
- else
- if (Powered) return 8800;
- else return 8801;
- }
- BlockState SpruceDoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Hinge Hinge(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace SpruceFence
- {
- constexpr BlockState SpruceFence(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 8580;
- else return 8581;
- else
- if (West) return 8584;
- else return 8585;
- else
- if (South)
- if (West) return 8588;
- else return 8589;
- else
- if (West) return 8592;
- else return 8593;
+ return 8539;
+ else if (Powered)
+ return 8540;
+ else
+ return 8541;
+ else if (Open)
+ if (Powered)
+ return 8542;
+ else
+ return 8543;
+ else if (Powered)
+ return 8544;
+ else
+ return 8545;
+}
+BlockState AcaciaFenceGate();
+eBlockFace Facing(BlockState Block);
+bool InWall(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace AcaciaFenceGate
+namespace AcaciaLeaves
+{
+constexpr BlockState AcaciaLeaves(const unsigned char Distance, const bool Persistent)
+{
+ if (Distance == 1)
+ if (Persistent)
+ return 201;
+ else
+ return 202;
+ else if (Distance == 2)
+ if (Persistent)
+ return 203;
+ else
+ return 204;
+ else if (Distance == 3)
+ if (Persistent)
+ return 205;
+ else
+ return 206;
+ else if (Distance == 4)
+ if (Persistent)
+ return 207;
+ else
+ return 208;
+ else if (Distance == 5)
+ if (Persistent)
+ return 209;
+ else
+ return 210;
+ else if (Distance == 6)
+ if (Persistent)
+ return 211;
+ else
+ return 212;
+ else if (Persistent)
+ return 213;
+ else
+ return 214;
+}
+BlockState AcaciaLeaves();
+unsigned char Distance(BlockState Block);
+bool Persistent(BlockState Block);
+} // namespace AcaciaLeaves
+namespace AcaciaLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState AcaciaLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 85;
+ else if (Axis == Axis::Y)
+ return 86;
+ else
+ return 87;
+}
+BlockState AcaciaLog();
+enum Axis Axis(BlockState Block);
+} // namespace AcaciaLog
+namespace AcaciaPlanks
+{
+constexpr BlockState AcaciaPlanks()
+{
+ return 19;
+}
+} // namespace AcaciaPlanks
+namespace AcaciaPressurePlate
+{
+constexpr BlockState AcaciaPressurePlate(const bool Powered)
+{
+ if (Powered)
+ return 3881;
+ else
+ return 3882;
+}
+BlockState AcaciaPressurePlate();
+bool Powered(BlockState Block);
+} // namespace AcaciaPressurePlate
+namespace AcaciaSapling
+{
+constexpr BlockState AcaciaSapling(const unsigned char Stage)
+{
+ if (Stage == 0)
+ return 29;
+ else
+ return 30;
+}
+BlockState AcaciaSapling();
+unsigned char Stage(BlockState Block);
+} // namespace AcaciaSapling
+namespace AcaciaSign
+{
+constexpr BlockState AcaciaSign(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 3478;
+ else if (Rotation == 1)
+ return 3480;
+ else if (Rotation == 2)
+ return 3482;
+ else if (Rotation == 3)
+ return 3484;
+ else if (Rotation == 4)
+ return 3486;
+ else if (Rotation == 5)
+ return 3488;
+ else if (Rotation == 6)
+ return 3490;
+ else if (Rotation == 7)
+ return 3492;
+ else if (Rotation == 8)
+ return 3494;
+ else if (Rotation == 9)
+ return 3496;
+ else if (Rotation == 10)
+ return 3498;
+ else if (Rotation == 11)
+ return 3500;
+ else if (Rotation == 12)
+ return 3502;
+ else if (Rotation == 13)
+ return 3504;
+ else if (Rotation == 14)
+ return 3506;
+ else
+ return 3508;
+}
+BlockState AcaciaSign();
+unsigned char Rotation(BlockState Block);
+} // namespace AcaciaSign
+namespace AcaciaSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState AcaciaSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8325;
+ else if (Type == Type::Bottom)
+ return 8327;
+ else
+ return 8329;
+}
+BlockState AcaciaSlab();
+enum Type Type(BlockState Block);
+} // namespace AcaciaSlab
+namespace AcaciaStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState AcaciaStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7376;
+ else if (Shape == Shape::InnerLeft)
+ return 7378;
+ else if (Shape == Shape::InnerRight)
+ return 7380;
+ else if (Shape == Shape::OuterLeft)
+ return 7382;
else
- if (North)
- if (South)
- if (West) return 8596;
- else return 8597;
- else
- if (West) return 8600;
- else return 8601;
- else
- if (South)
- if (West) return 8604;
- else return 8605;
- else
- if (West) return 8608;
- else return 8609;
- }
- BlockState SpruceFence();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace SpruceFenceGate
- {
- constexpr BlockState SpruceFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (InWall)
- if (Open)
- if (Powered) return 8418;
- else return 8419;
- else
- if (Powered) return 8420;
- else return 8421;
- else
- if (Open)
- if (Powered) return 8422;
- else return 8423;
- else
- if (Powered) return 8424;
- else return 8425;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (InWall)
- if (Open)
- if (Powered) return 8426;
- else return 8427;
- else
- if (Powered) return 8428;
- else return 8429;
- else
- if (Open)
- if (Powered) return 8430;
- else return 8431;
- else
- if (Powered) return 8432;
- else return 8433;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (InWall)
- if (Open)
- if (Powered) return 8434;
- else return 8435;
- else
- if (Powered) return 8436;
- else return 8437;
- else
- if (Open)
- if (Powered) return 8438;
- else return 8439;
- else
- if (Powered) return 8440;
- else return 8441;
- else
- if (InWall)
- if (Open)
- if (Powered) return 8442;
- else return 8443;
- else
- if (Powered) return 8444;
- else return 8445;
- else
- if (Open)
- if (Powered) return 8446;
- else return 8447;
- else
- if (Powered) return 8448;
- else return 8449;
- }
- BlockState SpruceFenceGate();
- eBlockFace Facing(BlockState Block);
- bool InWall(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace SpruceLeaves
- {
- constexpr BlockState SpruceLeaves(const unsigned char Distance, const bool Persistent)
- {
- if (Distance == 1)
- if (Persistent) return 159;
- else return 160;
- else if (Distance == 2)
- if (Persistent) return 161;
- else return 162;
- else if (Distance == 3)
- if (Persistent) return 163;
- else return 164;
- else if (Distance == 4)
- if (Persistent) return 165;
- else return 166;
- else if (Distance == 5)
- if (Persistent) return 167;
- else return 168;
- else if (Distance == 6)
- if (Persistent) return 169;
- else return 170;
- else
- if (Persistent) return 171;
- else return 172;
- }
- BlockState SpruceLeaves();
- unsigned char Distance(BlockState Block);
- bool Persistent(BlockState Block);
- }
- namespace SpruceLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState SpruceLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 76;
- else if (Axis == Axis::Y) return 77;
- else return 78;
- }
- BlockState SpruceLog();
- enum Axis Axis(BlockState Block);
- }
- namespace SprucePlanks
- {
- constexpr BlockState SprucePlanks()
- {
- return 16;
- }
- }
- namespace SprucePressurePlate
- {
- constexpr BlockState SprucePressurePlate(const bool Powered)
- {
- if (Powered) return 3875;
- else return 3876;
- }
- BlockState SprucePressurePlate();
- bool Powered(BlockState Block);
- }
- namespace SpruceSapling
- {
- constexpr BlockState SpruceSapling(const unsigned char Stage)
- {
- if (Stage == 0) return 23;
- else return 24;
- }
- BlockState SpruceSapling();
- unsigned char Stage(BlockState Block);
- }
- namespace SpruceSign
- {
- constexpr BlockState SpruceSign(const unsigned char Rotation)
- {
- if (Rotation == 0) return 3414;
- else if (Rotation == 1) return 3416;
- else if (Rotation == 2) return 3418;
- else if (Rotation == 3) return 3420;
- else if (Rotation == 4) return 3422;
- else if (Rotation == 5) return 3424;
- else if (Rotation == 6) return 3426;
- else if (Rotation == 7) return 3428;
- else if (Rotation == 8) return 3430;
- else if (Rotation == 9) return 3432;
- else if (Rotation == 10) return 3434;
- else if (Rotation == 11) return 3436;
- else if (Rotation == 12) return 3438;
- else if (Rotation == 13) return 3440;
- else if (Rotation == 14) return 3442;
- else return 3444;
- }
- BlockState SpruceSign();
- unsigned char Rotation(BlockState Block);
- }
- namespace SpruceSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState SpruceSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8307;
- else if (Type == Type::Bottom) return 8309;
- else return 8311;
- }
- BlockState SpruceSlab();
- enum Type Type(BlockState Block);
- }
- namespace SpruceStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState SpruceStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5405;
- else if (Shape == Shape::InnerLeft) return 5407;
- else if (Shape == Shape::InnerRight) return 5409;
- else if (Shape == Shape::OuterLeft) return 5411;
- else return 5413;
- else
- if (Shape == Shape::Straight) return 5415;
- else if (Shape == Shape::InnerLeft) return 5417;
- else if (Shape == Shape::InnerRight) return 5419;
- else if (Shape == Shape::OuterLeft) return 5421;
- else return 5423;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5425;
- else if (Shape == Shape::InnerLeft) return 5427;
- else if (Shape == Shape::InnerRight) return 5429;
- else if (Shape == Shape::OuterLeft) return 5431;
- else return 5433;
- else
- if (Shape == Shape::Straight) return 5435;
- else if (Shape == Shape::InnerLeft) return 5437;
- else if (Shape == Shape::InnerRight) return 5439;
- else if (Shape == Shape::OuterLeft) return 5441;
- else return 5443;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5445;
- else if (Shape == Shape::InnerLeft) return 5447;
- else if (Shape == Shape::InnerRight) return 5449;
- else if (Shape == Shape::OuterLeft) return 5451;
- else return 5453;
- else
- if (Shape == Shape::Straight) return 5455;
- else if (Shape == Shape::InnerLeft) return 5457;
- else if (Shape == Shape::InnerRight) return 5459;
- else if (Shape == Shape::OuterLeft) return 5461;
- else return 5463;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 5465;
- else if (Shape == Shape::InnerLeft) return 5467;
- else if (Shape == Shape::InnerRight) return 5469;
- else if (Shape == Shape::OuterLeft) return 5471;
- else return 5473;
- else
- if (Shape == Shape::Straight) return 5475;
- else if (Shape == Shape::InnerLeft) return 5477;
- else if (Shape == Shape::InnerRight) return 5479;
- else if (Shape == Shape::OuterLeft) return 5481;
- else return 5483;
- }
- BlockState SpruceStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace SpruceTrapdoor
- {
- enum class Half
- {
- Top,
- Bottom
- };
- constexpr BlockState SpruceTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4176;
- else return 4178;
- else
- if (Powered) return 4180;
- else return 4182;
- else
- if (Open)
- if (Powered) return 4184;
- else return 4186;
- else
- if (Powered) return 4188;
- else return 4190;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4192;
- else return 4194;
- else
- if (Powered) return 4196;
- else return 4198;
- else
- if (Open)
- if (Powered) return 4200;
- else return 4202;
- else
- if (Powered) return 4204;
- else return 4206;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4208;
- else return 4210;
- else
- if (Powered) return 4212;
- else return 4214;
- else
- if (Open)
- if (Powered) return 4216;
- else return 4218;
- else
- if (Powered) return 4220;
- else return 4222;
- else
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 4224;
- else return 4226;
- else
- if (Powered) return 4228;
- else return 4230;
- else
- if (Open)
- if (Powered) return 4232;
- else return 4234;
- else
- if (Powered) return 4236;
- else return 4238;
- }
- BlockState SpruceTrapdoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace SpruceWallSign
- {
- constexpr BlockState SpruceWallSign(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 3744;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 3746;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 3748;
- else return 3750;
- }
- BlockState SpruceWallSign();
- eBlockFace Facing(BlockState Block);
- }
- namespace SpruceWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState SpruceWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 112;
- else if (Axis == Axis::Y) return 113;
- else return 114;
- }
- BlockState SpruceWood();
- enum Axis Axis(BlockState Block);
- }
- namespace StickyPiston
- {
- constexpr BlockState StickyPiston(const bool Extended, const eBlockFace Facing)
- {
- if (Extended)
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 1329;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 1330;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 1331;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 1332;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 1333;
- else return 1334;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 1335;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 1336;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 1337;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 1338;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 1339;
- else return 1340;
- }
- BlockState StickyPiston();
- bool Extended(BlockState Block);
- eBlockFace Facing(BlockState Block);
- }
- namespace Stone
- {
- constexpr BlockState Stone()
- {
- return 1;
- }
- }
- namespace StoneBrickSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState StoneBrickSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8379;
- else if (Type == Type::Bottom) return 8381;
- else return 8383;
- }
- BlockState StoneBrickSlab();
- enum Type Type(BlockState Block);
- }
- namespace StoneBrickStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState StoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 4933;
- else if (Shape == Shape::InnerLeft) return 4935;
- else if (Shape == Shape::InnerRight) return 4937;
- else if (Shape == Shape::OuterLeft) return 4939;
- else return 4941;
- else
- if (Shape == Shape::Straight) return 4943;
- else if (Shape == Shape::InnerLeft) return 4945;
- else if (Shape == Shape::InnerRight) return 4947;
- else if (Shape == Shape::OuterLeft) return 4949;
- else return 4951;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 4953;
- else if (Shape == Shape::InnerLeft) return 4955;
- else if (Shape == Shape::InnerRight) return 4957;
- else if (Shape == Shape::OuterLeft) return 4959;
- else return 4961;
- else
- if (Shape == Shape::Straight) return 4963;
- else if (Shape == Shape::InnerLeft) return 4965;
- else if (Shape == Shape::InnerRight) return 4967;
- else if (Shape == Shape::OuterLeft) return 4969;
- else return 4971;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 4973;
- else if (Shape == Shape::InnerLeft) return 4975;
- else if (Shape == Shape::InnerRight) return 4977;
- else if (Shape == Shape::OuterLeft) return 4979;
- else return 4981;
- else
- if (Shape == Shape::Straight) return 4983;
- else if (Shape == Shape::InnerLeft) return 4985;
- else if (Shape == Shape::InnerRight) return 4987;
- else if (Shape == Shape::OuterLeft) return 4989;
- else return 4991;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 4993;
- else if (Shape == Shape::InnerLeft) return 4995;
- else if (Shape == Shape::InnerRight) return 4997;
- else if (Shape == Shape::OuterLeft) return 4999;
- else return 5001;
- else
- if (Shape == Shape::Straight) return 5003;
- else if (Shape == Shape::InnerLeft) return 5005;
- else if (Shape == Shape::InnerRight) return 5007;
- else if (Shape == Shape::OuterLeft) return 5009;
- else return 5011;
- }
- BlockState StoneBrickStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace StoneBrickWall
- {
- enum class East
- {
- None,
- Low,
- Tall
- };
- enum class North
- {
- None,
- Low,
- Tall
- };
- enum class South
- {
- None,
- Low,
- Tall
- };
- enum class West
- {
- None,
- Low,
- Tall
- };
- constexpr BlockState StoneBrickWall(const enum East East, const enum North North, const enum South South, const bool Up, const enum West West)
- {
- if (East == East::None)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12490;
- else if (West == West::Low) return 12491;
- else return 12492;
- else
- if (West == West::None) return 12496;
- else if (West == West::Low) return 12497;
- else return 12498;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12502;
- else if (West == West::Low) return 12503;
- else return 12504;
- else
- if (West == West::None) return 12508;
- else if (West == West::Low) return 12509;
- else return 12510;
- else
- if (Up)
- if (West == West::None) return 12514;
- else if (West == West::Low) return 12515;
- else return 12516;
- else
- if (West == West::None) return 12520;
- else if (West == West::Low) return 12521;
- else return 12522;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12526;
- else if (West == West::Low) return 12527;
- else return 12528;
- else
- if (West == West::None) return 12532;
- else if (West == West::Low) return 12533;
- else return 12534;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12538;
- else if (West == West::Low) return 12539;
- else return 12540;
- else
- if (West == West::None) return 12544;
- else if (West == West::Low) return 12545;
- else return 12546;
- else
- if (Up)
- if (West == West::None) return 12550;
- else if (West == West::Low) return 12551;
- else return 12552;
- else
- if (West == West::None) return 12556;
- else if (West == West::Low) return 12557;
- else return 12558;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12562;
- else if (West == West::Low) return 12563;
- else return 12564;
- else
- if (West == West::None) return 12568;
- else if (West == West::Low) return 12569;
- else return 12570;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12574;
- else if (West == West::Low) return 12575;
- else return 12576;
- else
- if (West == West::None) return 12580;
- else if (West == West::Low) return 12581;
- else return 12582;
- else
- if (Up)
- if (West == West::None) return 12586;
- else if (West == West::Low) return 12587;
- else return 12588;
- else
- if (West == West::None) return 12592;
- else if (West == West::Low) return 12593;
- else return 12594;
- else if (East == East::Low)
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12598;
- else if (West == West::Low) return 12599;
- else return 12600;
- else
- if (West == West::None) return 12604;
- else if (West == West::Low) return 12605;
- else return 12606;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12610;
- else if (West == West::Low) return 12611;
- else return 12612;
- else
- if (West == West::None) return 12616;
- else if (West == West::Low) return 12617;
- else return 12618;
- else
- if (Up)
- if (West == West::None) return 12622;
- else if (West == West::Low) return 12623;
- else return 12624;
- else
- if (West == West::None) return 12628;
- else if (West == West::Low) return 12629;
- else return 12630;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12634;
- else if (West == West::Low) return 12635;
- else return 12636;
- else
- if (West == West::None) return 12640;
- else if (West == West::Low) return 12641;
- else return 12642;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12646;
- else if (West == West::Low) return 12647;
- else return 12648;
- else
- if (West == West::None) return 12652;
- else if (West == West::Low) return 12653;
- else return 12654;
- else
- if (Up)
- if (West == West::None) return 12658;
- else if (West == West::Low) return 12659;
- else return 12660;
- else
- if (West == West::None) return 12664;
- else if (West == West::Low) return 12665;
- else return 12666;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12670;
- else if (West == West::Low) return 12671;
- else return 12672;
- else
- if (West == West::None) return 12676;
- else if (West == West::Low) return 12677;
- else return 12678;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12682;
- else if (West == West::Low) return 12683;
- else return 12684;
- else
- if (West == West::None) return 12688;
- else if (West == West::Low) return 12689;
- else return 12690;
- else
- if (Up)
- if (West == West::None) return 12694;
- else if (West == West::Low) return 12695;
- else return 12696;
- else
- if (West == West::None) return 12700;
- else if (West == West::Low) return 12701;
- else return 12702;
- else
- if (North == North::None)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12706;
- else if (West == West::Low) return 12707;
- else return 12708;
- else
- if (West == West::None) return 12712;
- else if (West == West::Low) return 12713;
- else return 12714;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12718;
- else if (West == West::Low) return 12719;
- else return 12720;
- else
- if (West == West::None) return 12724;
- else if (West == West::Low) return 12725;
- else return 12726;
- else
- if (Up)
- if (West == West::None) return 12730;
- else if (West == West::Low) return 12731;
- else return 12732;
- else
- if (West == West::None) return 12736;
- else if (West == West::Low) return 12737;
- else return 12738;
- else if (North == North::Low)
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12742;
- else if (West == West::Low) return 12743;
- else return 12744;
- else
- if (West == West::None) return 12748;
- else if (West == West::Low) return 12749;
- else return 12750;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12754;
- else if (West == West::Low) return 12755;
- else return 12756;
- else
- if (West == West::None) return 12760;
- else if (West == West::Low) return 12761;
- else return 12762;
- else
- if (Up)
- if (West == West::None) return 12766;
- else if (West == West::Low) return 12767;
- else return 12768;
- else
- if (West == West::None) return 12772;
- else if (West == West::Low) return 12773;
- else return 12774;
- else
- if (South == South::None)
- if (Up)
- if (West == West::None) return 12778;
- else if (West == West::Low) return 12779;
- else return 12780;
- else
- if (West == West::None) return 12784;
- else if (West == West::Low) return 12785;
- else return 12786;
- else if (South == South::Low)
- if (Up)
- if (West == West::None) return 12790;
- else if (West == West::Low) return 12791;
- else return 12792;
- else
- if (West == West::None) return 12796;
- else if (West == West::Low) return 12797;
- else return 12798;
- else
- if (Up)
- if (West == West::None) return 12802;
- else if (West == West::Low) return 12803;
- else return 12804;
- else
- if (West == West::None) return 12808;
- else if (West == West::Low) return 12809;
- else return 12810;
- }
- BlockState StoneBrickWall();
- enum East East(BlockState Block);
- enum North North(BlockState Block);
- enum South South(BlockState Block);
- bool Up(BlockState Block);
- enum West West(BlockState Block);
- }
- namespace StoneBricks
- {
- constexpr BlockState StoneBricks()
- {
- return 4495;
- }
- }
- namespace StoneButton
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState StoneButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 3897;
- else return 3898;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 3899;
- else return 3900;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 3901;
- else return 3902;
- else
- if (Powered) return 3903;
- else return 3904;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 3905;
- else return 3906;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 3907;
- else return 3908;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 3909;
- else return 3910;
- else
- if (Powered) return 3911;
- else return 3912;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 3913;
- else return 3914;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 3915;
- else return 3916;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 3917;
- else return 3918;
- else
- if (Powered) return 3919;
- else return 3920;
- }
- BlockState StoneButton();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace StonePressurePlate
- {
- constexpr BlockState StonePressurePlate(const bool Powered)
- {
- if (Powered) return 3807;
- else return 3808;
- }
- BlockState StonePressurePlate();
- bool Powered(BlockState Block);
- }
- namespace StoneSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState StoneSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 8337;
- else if (Type == Type::Bottom) return 8339;
- else return 8341;
- }
- BlockState StoneSlab();
- enum Type Type(BlockState Block);
- }
- namespace StoneStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState StoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10150;
- else if (Shape == Shape::InnerLeft) return 10152;
- else if (Shape == Shape::InnerRight) return 10154;
- else if (Shape == Shape::OuterLeft) return 10156;
- else return 10158;
- else
- if (Shape == Shape::Straight) return 10160;
- else if (Shape == Shape::InnerLeft) return 10162;
- else if (Shape == Shape::InnerRight) return 10164;
- else if (Shape == Shape::OuterLeft) return 10166;
- else return 10168;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10170;
- else if (Shape == Shape::InnerLeft) return 10172;
- else if (Shape == Shape::InnerRight) return 10174;
- else if (Shape == Shape::OuterLeft) return 10176;
- else return 10178;
- else
- if (Shape == Shape::Straight) return 10180;
- else if (Shape == Shape::InnerLeft) return 10182;
- else if (Shape == Shape::InnerRight) return 10184;
- else if (Shape == Shape::OuterLeft) return 10186;
- else return 10188;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10190;
- else if (Shape == Shape::InnerLeft) return 10192;
- else if (Shape == Shape::InnerRight) return 10194;
- else if (Shape == Shape::OuterLeft) return 10196;
- else return 10198;
- else
- if (Shape == Shape::Straight) return 10200;
- else if (Shape == Shape::InnerLeft) return 10202;
- else if (Shape == Shape::InnerRight) return 10204;
- else if (Shape == Shape::OuterLeft) return 10206;
- else return 10208;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 10210;
- else if (Shape == Shape::InnerLeft) return 10212;
- else if (Shape == Shape::InnerRight) return 10214;
- else if (Shape == Shape::OuterLeft) return 10216;
- else return 10218;
- else
- if (Shape == Shape::Straight) return 10220;
- else if (Shape == Shape::InnerLeft) return 10222;
- else if (Shape == Shape::InnerRight) return 10224;
- else if (Shape == Shape::OuterLeft) return 10226;
- else return 10228;
- }
- BlockState StoneStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace Stonecutter
- {
- constexpr BlockState Stonecutter(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 14850;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 14851;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 14852;
- else return 14853;
- }
- BlockState Stonecutter();
- eBlockFace Facing(BlockState Block);
- }
- namespace StrippedAcaciaLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedAcaciaLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 100;
- else if (Axis == Axis::Y) return 101;
- else return 102;
- }
- BlockState StrippedAcaciaLog();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedAcaciaWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedAcaciaWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 139;
- else if (Axis == Axis::Y) return 140;
- else return 141;
- }
- BlockState StrippedAcaciaWood();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedBirchLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedBirchLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 94;
- else if (Axis == Axis::Y) return 95;
- else return 96;
- }
- BlockState StrippedBirchLog();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedBirchWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedBirchWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 133;
- else if (Axis == Axis::Y) return 134;
- else return 135;
- }
- BlockState StrippedBirchWood();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedCrimsonHyphae
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedCrimsonHyphae(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 14984;
- else if (Axis == Axis::Y) return 14985;
- else return 14986;
- }
- BlockState StrippedCrimsonHyphae();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedCrimsonStem
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedCrimsonStem(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 14978;
- else if (Axis == Axis::Y) return 14979;
- else return 14980;
- }
- BlockState StrippedCrimsonStem();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedDarkOakLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedDarkOakLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 103;
- else if (Axis == Axis::Y) return 104;
- else return 105;
- }
- BlockState StrippedDarkOakLog();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedDarkOakWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedDarkOakWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 142;
- else if (Axis == Axis::Y) return 143;
- else return 144;
- }
- BlockState StrippedDarkOakWood();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedJungleLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedJungleLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 97;
- else if (Axis == Axis::Y) return 98;
- else return 99;
- }
- BlockState StrippedJungleLog();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedJungleWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedJungleWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 136;
- else if (Axis == Axis::Y) return 137;
- else return 138;
- }
- BlockState StrippedJungleWood();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedOakLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedOakLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 106;
- else if (Axis == Axis::Y) return 107;
- else return 108;
- }
- BlockState StrippedOakLog();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedOakWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedOakWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 127;
- else if (Axis == Axis::Y) return 128;
- else return 129;
- }
- BlockState StrippedOakWood();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedSpruceLog
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedSpruceLog(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 91;
- else if (Axis == Axis::Y) return 92;
- else return 93;
- }
- BlockState StrippedSpruceLog();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedSpruceWood
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedSpruceWood(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 130;
- else if (Axis == Axis::Y) return 131;
- else return 132;
- }
- BlockState StrippedSpruceWood();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedWarpedHyphae
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedWarpedHyphae(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 14967;
- else if (Axis == Axis::Y) return 14968;
- else return 14969;
- }
- BlockState StrippedWarpedHyphae();
- enum Axis Axis(BlockState Block);
- }
- namespace StrippedWarpedStem
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState StrippedWarpedStem(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 14961;
- else if (Axis == Axis::Y) return 14962;
- else return 14963;
- }
- BlockState StrippedWarpedStem();
- enum Axis Axis(BlockState Block);
- }
- namespace StructureBlock
- {
- enum class Mode
- {
- Save,
- Load,
- Corner,
- Data
- };
- constexpr BlockState StructureBlock(const enum Mode Mode)
- {
- if (Mode == Mode::Save) return 15735;
- else if (Mode == Mode::Load) return 15736;
- else if (Mode == Mode::Corner) return 15737;
- else return 15738;
- }
- BlockState StructureBlock();
- enum Mode Mode(BlockState Block);
- }
- namespace StructureVoid
- {
- constexpr BlockState StructureVoid()
- {
- return 9259;
- }
- }
- namespace SugarCane
- {
- constexpr BlockState SugarCane(const unsigned char Age)
- {
- if (Age == 0) return 3948;
- else if (Age == 1) return 3949;
- else if (Age == 2) return 3950;
- else if (Age == 3) return 3951;
- else if (Age == 4) return 3952;
- else if (Age == 5) return 3953;
- else if (Age == 6) return 3954;
- else if (Age == 7) return 3955;
- else if (Age == 8) return 3956;
- else if (Age == 9) return 3957;
- else if (Age == 10) return 3958;
- else if (Age == 11) return 3959;
- else if (Age == 12) return 3960;
- else if (Age == 13) return 3961;
- else if (Age == 14) return 3962;
- else return 3963;
- }
- BlockState SugarCane();
- unsigned char Age(BlockState Block);
- }
- namespace Sunflower
- {
- enum class Half
- {
- Upper,
- Lower
- };
- constexpr BlockState Sunflower(const enum Half Half)
- {
- if (Half == Half::Upper) return 7885;
- else return 7886;
- }
- BlockState Sunflower();
- enum Half Half(BlockState Block);
- }
- namespace SweetBerryBush
- {
- constexpr BlockState SweetBerryBush(const unsigned char Age)
- {
- if (Age == 0) return 14954;
- else if (Age == 1) return 14955;
- else if (Age == 2) return 14956;
- else return 14957;
- }
- BlockState SweetBerryBush();
- unsigned char Age(BlockState Block);
- }
- namespace TNT
- {
- constexpr BlockState TNT(const bool Unstable)
- {
- if (Unstable) return 1430;
- else return 1431;
- }
- BlockState TNT();
- bool Unstable(BlockState Block);
- }
- namespace TallGrass
- {
- enum class Half
- {
- Upper,
- Lower
- };
- constexpr BlockState TallGrass(const enum Half Half)
- {
- if (Half == Half::Upper) return 7893;
- else return 7894;
- }
- BlockState TallGrass();
- enum Half Half(BlockState Block);
- }
- namespace TallSeagrass
- {
- enum class Half
- {
- Upper,
- Lower
- };
- constexpr BlockState TallSeagrass(const enum Half Half)
- {
- if (Half == Half::Upper) return 1346;
- else return 1347;
- }
- BlockState TallSeagrass();
- enum Half Half(BlockState Block);
- }
- namespace Target
- {
- constexpr BlockState Target(const unsigned char Power)
- {
- if (Power == 0) return 15760;
- else if (Power == 1) return 15761;
- else if (Power == 2) return 15762;
- else if (Power == 3) return 15763;
- else if (Power == 4) return 15764;
- else if (Power == 5) return 15765;
- else if (Power == 6) return 15766;
- else if (Power == 7) return 15767;
- else if (Power == 8) return 15768;
- else if (Power == 9) return 15769;
- else if (Power == 10) return 15770;
- else if (Power == 11) return 15771;
- else if (Power == 12) return 15772;
- else if (Power == 13) return 15773;
- else if (Power == 14) return 15774;
- else return 15775;
- }
- BlockState Target();
- unsigned char Power(BlockState Block);
- }
- namespace Terracotta
- {
- constexpr BlockState Terracotta()
- {
- return 7882;
- }
- }
- namespace Torch
- {
- constexpr BlockState Torch()
- {
- return 1435;
- }
- }
- namespace TrappedChest
- {
- enum class Type
- {
- Single,
- Left,
- Right
- };
- constexpr BlockState TrappedChest(const eBlockFace Facing, const enum Type Type)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Type == Type::Single) return 6623;
- else if (Type == Type::Left) return 6625;
- else return 6627;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Type == Type::Single) return 6629;
- else if (Type == Type::Left) return 6631;
- else return 6633;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Type == Type::Single) return 6635;
- else if (Type == Type::Left) return 6637;
- else return 6639;
- else
- if (Type == Type::Single) return 6641;
- else if (Type == Type::Left) return 6643;
- else return 6645;
- }
- BlockState TrappedChest();
- eBlockFace Facing(BlockState Block);
- enum Type Type(BlockState Block);
- }
- namespace Tripwire
- {
- constexpr BlockState Tripwire(const bool Attached, const bool Disarmed, const bool East, const bool North, const bool Powered, const bool South, const bool West)
- {
- if (Attached)
- if (Disarmed)
- if (East)
- if (North)
- if (Powered)
- if (South)
- if (West) return 5275;
- else return 5276;
- else
- if (West) return 5277;
- else return 5278;
- else
- if (South)
- if (West) return 5279;
- else return 5280;
- else
- if (West) return 5281;
- else return 5282;
- else
- if (Powered)
- if (South)
- if (West) return 5283;
- else return 5284;
- else
- if (West) return 5285;
- else return 5286;
- else
- if (South)
- if (West) return 5287;
- else return 5288;
- else
- if (West) return 5289;
- else return 5290;
- else
- if (North)
- if (Powered)
- if (South)
- if (West) return 5291;
- else return 5292;
- else
- if (West) return 5293;
- else return 5294;
- else
- if (South)
- if (West) return 5295;
- else return 5296;
- else
- if (West) return 5297;
- else return 5298;
- else
- if (Powered)
- if (South)
- if (West) return 5299;
- else return 5300;
- else
- if (West) return 5301;
- else return 5302;
- else
- if (South)
- if (West) return 5303;
- else return 5304;
- else
- if (West) return 5305;
- else return 5306;
- else
- if (East)
- if (North)
- if (Powered)
- if (South)
- if (West) return 5307;
- else return 5308;
- else
- if (West) return 5309;
- else return 5310;
- else
- if (South)
- if (West) return 5311;
- else return 5312;
- else
- if (West) return 5313;
- else return 5314;
- else
- if (Powered)
- if (South)
- if (West) return 5315;
- else return 5316;
- else
- if (West) return 5317;
- else return 5318;
- else
- if (South)
- if (West) return 5319;
- else return 5320;
- else
- if (West) return 5321;
- else return 5322;
- else
- if (North)
- if (Powered)
- if (South)
- if (West) return 5323;
- else return 5324;
- else
- if (West) return 5325;
- else return 5326;
- else
- if (South)
- if (West) return 5327;
- else return 5328;
- else
- if (West) return 5329;
- else return 5330;
- else
- if (Powered)
- if (South)
- if (West) return 5331;
- else return 5332;
- else
- if (West) return 5333;
- else return 5334;
- else
- if (South)
- if (West) return 5335;
- else return 5336;
- else
- if (West) return 5337;
- else return 5338;
- else
- if (Disarmed)
- if (East)
- if (North)
- if (Powered)
- if (South)
- if (West) return 5339;
- else return 5340;
- else
- if (West) return 5341;
- else return 5342;
- else
- if (South)
- if (West) return 5343;
- else return 5344;
- else
- if (West) return 5345;
- else return 5346;
- else
- if (Powered)
- if (South)
- if (West) return 5347;
- else return 5348;
- else
- if (West) return 5349;
- else return 5350;
- else
- if (South)
- if (West) return 5351;
- else return 5352;
- else
- if (West) return 5353;
- else return 5354;
- else
- if (North)
- if (Powered)
- if (South)
- if (West) return 5355;
- else return 5356;
- else
- if (West) return 5357;
- else return 5358;
- else
- if (South)
- if (West) return 5359;
- else return 5360;
- else
- if (West) return 5361;
- else return 5362;
- else
- if (Powered)
- if (South)
- if (West) return 5363;
- else return 5364;
- else
- if (West) return 5365;
- else return 5366;
- else
- if (South)
- if (West) return 5367;
- else return 5368;
- else
- if (West) return 5369;
- else return 5370;
- else
- if (East)
- if (North)
- if (Powered)
- if (South)
- if (West) return 5371;
- else return 5372;
- else
- if (West) return 5373;
- else return 5374;
- else
- if (South)
- if (West) return 5375;
- else return 5376;
- else
- if (West) return 5377;
- else return 5378;
- else
- if (Powered)
- if (South)
- if (West) return 5379;
- else return 5380;
- else
- if (West) return 5381;
- else return 5382;
- else
- if (South)
- if (West) return 5383;
- else return 5384;
- else
- if (West) return 5385;
- else return 5386;
- else
- if (North)
- if (Powered)
- if (South)
- if (West) return 5387;
- else return 5388;
- else
- if (West) return 5389;
- else return 5390;
- else
- if (South)
- if (West) return 5391;
- else return 5392;
- else
- if (West) return 5393;
- else return 5394;
- else
- if (Powered)
- if (South)
- if (West) return 5395;
- else return 5396;
- else
- if (West) return 5397;
- else return 5398;
- else
- if (South)
- if (West) return 5399;
- else return 5400;
- else
- if (West) return 5401;
- else return 5402;
- }
- BlockState Tripwire();
- bool Attached(BlockState Block);
- bool Disarmed(BlockState Block);
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool Powered(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace TripwireHook
- {
- constexpr BlockState TripwireHook(const bool Attached, const eBlockFace Facing, const bool Powered)
- {
- if (Attached)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 5259;
- else return 5260;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 5261;
- else return 5262;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 5263;
- else return 5264;
- else
- if (Powered) return 5265;
- else return 5266;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 5267;
- else return 5268;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 5269;
- else return 5270;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 5271;
- else return 5272;
- else
- if (Powered) return 5273;
- else return 5274;
- }
- BlockState TripwireHook();
- bool Attached(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace TubeCoral
- {
- constexpr BlockState TubeCoral()
- {
- return 9531;
- }
- }
- namespace TubeCoralBlock
- {
- constexpr BlockState TubeCoralBlock()
- {
- return 9515;
- }
- }
- namespace TubeCoralFan
- {
- constexpr BlockState TubeCoralFan()
- {
- return 9551;
- }
- }
- namespace TubeCoralWallFan
- {
- constexpr BlockState TubeCoralWallFan(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9601;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9603;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9605;
- else return 9607;
- }
- BlockState TubeCoralWallFan();
- eBlockFace Facing(BlockState Block);
- }
- namespace TurtleEgg
- {
- constexpr BlockState TurtleEgg(const unsigned char Eggs, const unsigned char Hatch)
- {
- if (Eggs == 1)
- if (Hatch == 0) return 9498;
- else if (Hatch == 1) return 9499;
- else return 9500;
- else if (Eggs == 2)
- if (Hatch == 0) return 9501;
- else if (Hatch == 1) return 9502;
- else return 9503;
- else if (Eggs == 3)
- if (Hatch == 0) return 9504;
- else if (Hatch == 1) return 9505;
- else return 9506;
- else
- if (Hatch == 0) return 9507;
- else if (Hatch == 1) return 9508;
- else return 9509;
- }
- BlockState TurtleEgg();
- unsigned char Eggs(BlockState Block);
- unsigned char Hatch(BlockState Block);
- }
- namespace TwistingVines
- {
- constexpr BlockState TwistingVines(const unsigned char Age)
- {
- if (Age == 0) return 15017;
- else if (Age == 1) return 15018;
- else if (Age == 2) return 15019;
- else if (Age == 3) return 15020;
- else if (Age == 4) return 15021;
- else if (Age == 5) return 15022;
- else if (Age == 6) return 15023;
- else if (Age == 7) return 15024;
- else if (Age == 8) return 15025;
- else if (Age == 9) return 15026;
- else if (Age == 10) return 15027;
- else if (Age == 11) return 15028;
- else if (Age == 12) return 15029;
- else if (Age == 13) return 15030;
- else if (Age == 14) return 15031;
- else if (Age == 15) return 15032;
- else if (Age == 16) return 15033;
- else if (Age == 17) return 15034;
- else if (Age == 18) return 15035;
- else if (Age == 19) return 15036;
- else if (Age == 20) return 15037;
- else if (Age == 21) return 15038;
- else if (Age == 22) return 15039;
- else if (Age == 23) return 15040;
- else if (Age == 24) return 15041;
- else return 15042;
- }
- BlockState TwistingVines();
- unsigned char Age(BlockState Block);
- }
- namespace TwistingVinesPlant
- {
- constexpr BlockState TwistingVinesPlant()
- {
- return 15043;
- }
- }
- namespace Vine
- {
- constexpr BlockState Vine(const bool East, const bool North, const bool South, const bool Up, const bool West)
- {
+ return 7384;
+ else if (Shape == Shape::Straight)
+ return 7386;
+ else if (Shape == Shape::InnerLeft)
+ return 7388;
+ else if (Shape == Shape::InnerRight)
+ return 7390;
+ else if (Shape == Shape::OuterLeft)
+ return 7392;
+ else
+ return 7394;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7396;
+ else if (Shape == Shape::InnerLeft)
+ return 7398;
+ else if (Shape == Shape::InnerRight)
+ return 7400;
+ else if (Shape == Shape::OuterLeft)
+ return 7402;
+ else
+ return 7404;
+ else if (Shape == Shape::Straight)
+ return 7406;
+ else if (Shape == Shape::InnerLeft)
+ return 7408;
+ else if (Shape == Shape::InnerRight)
+ return 7410;
+ else if (Shape == Shape::OuterLeft)
+ return 7412;
+ else
+ return 7414;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7416;
+ else if (Shape == Shape::InnerLeft)
+ return 7418;
+ else if (Shape == Shape::InnerRight)
+ return 7420;
+ else if (Shape == Shape::OuterLeft)
+ return 7422;
+ else
+ return 7424;
+ else if (Shape == Shape::Straight)
+ return 7426;
+ else if (Shape == Shape::InnerLeft)
+ return 7428;
+ else if (Shape == Shape::InnerRight)
+ return 7430;
+ else if (Shape == Shape::OuterLeft)
+ return 7432;
+ else
+ return 7434;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7436;
+ else if (Shape == Shape::InnerLeft)
+ return 7438;
+ else if (Shape == Shape::InnerRight)
+ return 7440;
+ else if (Shape == Shape::OuterLeft)
+ return 7442;
+ else
+ return 7444;
+ else if (Shape == Shape::Straight)
+ return 7446;
+ else if (Shape == Shape::InnerLeft)
+ return 7448;
+ else if (Shape == Shape::InnerRight)
+ return 7450;
+ else if (Shape == Shape::OuterLeft)
+ return 7452;
+ else
+ return 7454;
+}
+BlockState AcaciaStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace AcaciaStairs
+namespace AcaciaTrapdoor
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+constexpr BlockState AcaciaTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4368;
+ else
+ return 4370;
+ else if (Powered)
+ return 4372;
+ else
+ return 4374;
+ else if (Open)
+ if (Powered)
+ return 4376;
+ else
+ return 4378;
+ else if (Powered)
+ return 4380;
+ else
+ return 4382;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4384;
+ else
+ return 4386;
+ else if (Powered)
+ return 4388;
+ else
+ return 4390;
+ else if (Open)
+ if (Powered)
+ return 4392;
+ else
+ return 4394;
+ else if (Powered)
+ return 4396;
+ else
+ return 4398;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4400;
+ else
+ return 4402;
+ else if (Powered)
+ return 4404;
+ else
+ return 4406;
+ else if (Open)
+ if (Powered)
+ return 4408;
+ else
+ return 4410;
+ else if (Powered)
+ return 4412;
+ else
+ return 4414;
+ else if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4416;
+ else
+ return 4418;
+ else if (Powered)
+ return 4420;
+ else
+ return 4422;
+ else if (Open)
+ if (Powered)
+ return 4424;
+ else
+ return 4426;
+ else if (Powered)
+ return 4428;
+ else
+ return 4430;
+}
+BlockState AcaciaTrapdoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace AcaciaTrapdoor
+namespace AcaciaWallSign
+{
+constexpr BlockState AcaciaWallSign(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 3760;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 3762;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 3764;
+ else
+ return 3766;
+}
+BlockState AcaciaWallSign();
+eBlockFace Facing(BlockState Block);
+} // namespace AcaciaWallSign
+namespace AcaciaWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState AcaciaWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 121;
+ else if (Axis == Axis::Y)
+ return 122;
+ else
+ return 123;
+}
+BlockState AcaciaWood();
+enum Axis Axis(BlockState Block);
+} // namespace AcaciaWood
+namespace ActivatorRail
+{
+enum class Shape
+{
+ NorthSouth,
+ EastWest,
+ AscendingEast,
+ AscendingWest,
+ AscendingNorth,
+ AscendingSouth
+};
+constexpr BlockState ActivatorRail(const bool Powered, const enum Shape Shape)
+{
+ if (Powered)
+ if (Shape == Shape::NorthSouth)
+ return 6823;
+ else if (Shape == Shape::EastWest)
+ return 6824;
+ else if (Shape == Shape::AscendingEast)
+ return 6825;
+ else if (Shape == Shape::AscendingWest)
+ return 6826;
+ else if (Shape == Shape::AscendingNorth)
+ return 6827;
+ else
+ return 6828;
+ else if (Shape == Shape::NorthSouth)
+ return 6829;
+ else if (Shape == Shape::EastWest)
+ return 6830;
+ else if (Shape == Shape::AscendingEast)
+ return 6831;
+ else if (Shape == Shape::AscendingWest)
+ return 6832;
+ else if (Shape == Shape::AscendingNorth)
+ return 6833;
+ else
+ return 6834;
+}
+BlockState ActivatorRail();
+bool Powered(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace ActivatorRail
+namespace Air
+{
+constexpr BlockState Air()
+{
+ return -0;
+}
+} // namespace Air
+namespace Allium
+{
+constexpr BlockState Allium()
+{
+ return 1415;
+}
+} // namespace Allium
+namespace AncientDebris
+{
+constexpr BlockState AncientDebris()
+{
+ return 15827;
+}
+} // namespace AncientDebris
+namespace Andesite
+{
+constexpr BlockState Andesite()
+{
+ return 6;
+}
+} // namespace Andesite
+namespace AndesiteSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState AndesiteSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10844;
+ else if (Type == Type::Bottom)
+ return 10846;
+ else
+ return 10848;
+}
+BlockState AndesiteSlab();
+enum Type Type(BlockState Block);
+} // namespace AndesiteSlab
+namespace AndesiteStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState AndesiteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10470;
+ else if (Shape == Shape::InnerLeft)
+ return 10472;
+ else if (Shape == Shape::InnerRight)
+ return 10474;
+ else if (Shape == Shape::OuterLeft)
+ return 10476;
+ else
+ return 10478;
+ else if (Shape == Shape::Straight)
+ return 10480;
+ else if (Shape == Shape::InnerLeft)
+ return 10482;
+ else if (Shape == Shape::InnerRight)
+ return 10484;
+ else if (Shape == Shape::OuterLeft)
+ return 10486;
+ else
+ return 10488;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10490;
+ else if (Shape == Shape::InnerLeft)
+ return 10492;
+ else if (Shape == Shape::InnerRight)
+ return 10494;
+ else if (Shape == Shape::OuterLeft)
+ return 10496;
+ else
+ return 10498;
+ else if (Shape == Shape::Straight)
+ return 10500;
+ else if (Shape == Shape::InnerLeft)
+ return 10502;
+ else if (Shape == Shape::InnerRight)
+ return 10504;
+ else if (Shape == Shape::OuterLeft)
+ return 10506;
+ else
+ return 10508;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10510;
+ else if (Shape == Shape::InnerLeft)
+ return 10512;
+ else if (Shape == Shape::InnerRight)
+ return 10514;
+ else if (Shape == Shape::OuterLeft)
+ return 10516;
+ else
+ return 10518;
+ else if (Shape == Shape::Straight)
+ return 10520;
+ else if (Shape == Shape::InnerLeft)
+ return 10522;
+ else if (Shape == Shape::InnerRight)
+ return 10524;
+ else if (Shape == Shape::OuterLeft)
+ return 10526;
+ else
+ return 10528;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10530;
+ else if (Shape == Shape::InnerLeft)
+ return 10532;
+ else if (Shape == Shape::InnerRight)
+ return 10534;
+ else if (Shape == Shape::OuterLeft)
+ return 10536;
+ else
+ return 10538;
+ else if (Shape == Shape::Straight)
+ return 10540;
+ else if (Shape == Shape::InnerLeft)
+ return 10542;
+ else if (Shape == Shape::InnerRight)
+ return 10544;
+ else if (Shape == Shape::OuterLeft)
+ return 10546;
+ else
+ return 10548;
+}
+BlockState AndesiteStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace AndesiteStairs
+namespace AndesiteWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState AndesiteWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13138;
+ else if (West == West::Low)
+ return 13139;
+ else
+ return 13140;
+ else if (West == West::None)
+ return 13144;
+ else if (West == West::Low)
+ return 13145;
+ else
+ return 13146;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13150;
+ else if (West == West::Low)
+ return 13151;
+ else
+ return 13152;
+ else if (West == West::None)
+ return 13156;
+ else if (West == West::Low)
+ return 13157;
+ else
+ return 13158;
+ else if (Up)
+ if (West == West::None)
+ return 13162;
+ else if (West == West::Low)
+ return 13163;
+ else
+ return 13164;
+ else if (West == West::None)
+ return 13168;
+ else if (West == West::Low)
+ return 13169;
+ else
+ return 13170;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13174;
+ else if (West == West::Low)
+ return 13175;
+ else
+ return 13176;
+ else if (West == West::None)
+ return 13180;
+ else if (West == West::Low)
+ return 13181;
+ else
+ return 13182;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13186;
+ else if (West == West::Low)
+ return 13187;
+ else
+ return 13188;
+ else if (West == West::None)
+ return 13192;
+ else if (West == West::Low)
+ return 13193;
+ else
+ return 13194;
+ else if (Up)
+ if (West == West::None)
+ return 13198;
+ else if (West == West::Low)
+ return 13199;
+ else
+ return 13200;
+ else if (West == West::None)
+ return 13204;
+ else if (West == West::Low)
+ return 13205;
+ else
+ return 13206;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13210;
+ else if (West == West::Low)
+ return 13211;
+ else
+ return 13212;
+ else if (West == West::None)
+ return 13216;
+ else if (West == West::Low)
+ return 13217;
+ else
+ return 13218;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13222;
+ else if (West == West::Low)
+ return 13223;
+ else
+ return 13224;
+ else if (West == West::None)
+ return 13228;
+ else if (West == West::Low)
+ return 13229;
+ else
+ return 13230;
+ else if (Up)
+ if (West == West::None)
+ return 13234;
+ else if (West == West::Low)
+ return 13235;
+ else
+ return 13236;
+ else if (West == West::None)
+ return 13240;
+ else if (West == West::Low)
+ return 13241;
+ else
+ return 13242;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13246;
+ else if (West == West::Low)
+ return 13247;
+ else
+ return 13248;
+ else if (West == West::None)
+ return 13252;
+ else if (West == West::Low)
+ return 13253;
+ else
+ return 13254;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13258;
+ else if (West == West::Low)
+ return 13259;
+ else
+ return 13260;
+ else if (West == West::None)
+ return 13264;
+ else if (West == West::Low)
+ return 13265;
+ else
+ return 13266;
+ else if (Up)
+ if (West == West::None)
+ return 13270;
+ else if (West == West::Low)
+ return 13271;
+ else
+ return 13272;
+ else if (West == West::None)
+ return 13276;
+ else if (West == West::Low)
+ return 13277;
+ else
+ return 13278;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13282;
+ else if (West == West::Low)
+ return 13283;
+ else
+ return 13284;
+ else if (West == West::None)
+ return 13288;
+ else if (West == West::Low)
+ return 13289;
+ else
+ return 13290;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13294;
+ else if (West == West::Low)
+ return 13295;
+ else
+ return 13296;
+ else if (West == West::None)
+ return 13300;
+ else if (West == West::Low)
+ return 13301;
+ else
+ return 13302;
+ else if (Up)
+ if (West == West::None)
+ return 13306;
+ else if (West == West::Low)
+ return 13307;
+ else
+ return 13308;
+ else if (West == West::None)
+ return 13312;
+ else if (West == West::Low)
+ return 13313;
+ else
+ return 13314;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13318;
+ else if (West == West::Low)
+ return 13319;
+ else
+ return 13320;
+ else if (West == West::None)
+ return 13324;
+ else if (West == West::Low)
+ return 13325;
+ else
+ return 13326;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13330;
+ else if (West == West::Low)
+ return 13331;
+ else
+ return 13332;
+ else if (West == West::None)
+ return 13336;
+ else if (West == West::Low)
+ return 13337;
+ else
+ return 13338;
+ else if (Up)
+ if (West == West::None)
+ return 13342;
+ else if (West == West::Low)
+ return 13343;
+ else
+ return 13344;
+ else if (West == West::None)
+ return 13348;
+ else if (West == West::Low)
+ return 13349;
+ else
+ return 13350;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13354;
+ else if (West == West::Low)
+ return 13355;
+ else
+ return 13356;
+ else if (West == West::None)
+ return 13360;
+ else if (West == West::Low)
+ return 13361;
+ else
+ return 13362;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13366;
+ else if (West == West::Low)
+ return 13367;
+ else
+ return 13368;
+ else if (West == West::None)
+ return 13372;
+ else if (West == West::Low)
+ return 13373;
+ else
+ return 13374;
+ else if (Up)
+ if (West == West::None)
+ return 13378;
+ else if (West == West::Low)
+ return 13379;
+ else
+ return 13380;
+ else if (West == West::None)
+ return 13384;
+ else if (West == West::Low)
+ return 13385;
+ else
+ return 13386;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13390;
+ else if (West == West::Low)
+ return 13391;
+ else
+ return 13392;
+ else if (West == West::None)
+ return 13396;
+ else if (West == West::Low)
+ return 13397;
+ else
+ return 13398;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13402;
+ else if (West == West::Low)
+ return 13403;
+ else
+ return 13404;
+ else if (West == West::None)
+ return 13408;
+ else if (West == West::Low)
+ return 13409;
+ else
+ return 13410;
+ else if (Up)
+ if (West == West::None)
+ return 13414;
+ else if (West == West::Low)
+ return 13415;
+ else
+ return 13416;
+ else if (West == West::None)
+ return 13420;
+ else if (West == West::Low)
+ return 13421;
+ else
+ return 13422;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13426;
+ else if (West == West::Low)
+ return 13427;
+ else
+ return 13428;
+ else if (West == West::None)
+ return 13432;
+ else if (West == West::Low)
+ return 13433;
+ else
+ return 13434;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13438;
+ else if (West == West::Low)
+ return 13439;
+ else
+ return 13440;
+ else if (West == West::None)
+ return 13444;
+ else if (West == West::Low)
+ return 13445;
+ else
+ return 13446;
+ else if (Up)
+ if (West == West::None)
+ return 13450;
+ else if (West == West::Low)
+ return 13451;
+ else
+ return 13452;
+ else if (West == West::None)
+ return 13456;
+ else if (West == West::Low)
+ return 13457;
+ else
+ return 13458;
+}
+BlockState AndesiteWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace AndesiteWall
+namespace Anvil
+{
+constexpr BlockState Anvil(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 6610;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 6611;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 6612;
+ else
+ return 6613;
+}
+BlockState Anvil();
+eBlockFace Facing(BlockState Block);
+} // namespace Anvil
+namespace AttachedMelonStem
+{
+constexpr BlockState AttachedMelonStem(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 4768;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 4769;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 4770;
+ else
+ return 4771;
+}
+BlockState AttachedMelonStem();
+eBlockFace Facing(BlockState Block);
+} // namespace AttachedMelonStem
+namespace AttachedPumpkinStem
+{
+constexpr BlockState AttachedPumpkinStem(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 4764;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 4765;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 4766;
+ else
+ return 4767;
+}
+BlockState AttachedPumpkinStem();
+eBlockFace Facing(BlockState Block);
+} // namespace AttachedPumpkinStem
+namespace AzureBluet
+{
+constexpr BlockState AzureBluet()
+{
+ return 1416;
+}
+} // namespace AzureBluet
+namespace Bamboo
+{
+enum class Leaves
+{
+ None,
+ Small,
+ Large
+};
+constexpr BlockState Bamboo(const unsigned char Age, const enum Leaves Leaves, const unsigned char Stage)
+{
+ if (Age == 0)
+ if (Leaves == Leaves::None)
+ if (Stage == 0)
+ return 9652;
+ else
+ return 9653;
+ else if (Leaves == Leaves::Small)
+ if (Stage == 0)
+ return 9654;
+ else
+ return 9655;
+ else if (Stage == 0)
+ return 9656;
+ else
+ return 9657;
+ else if (Leaves == Leaves::None)
+ if (Stage == 0)
+ return 9658;
+ else
+ return 9659;
+ else if (Leaves == Leaves::Small)
+ if (Stage == 0)
+ return 9660;
+ else
+ return 9661;
+ else if (Stage == 0)
+ return 9662;
+ else
+ return 9663;
+}
+BlockState Bamboo();
+unsigned char Age(BlockState Block);
+enum Leaves Leaves(BlockState Block);
+unsigned char Stage(BlockState Block);
+} // namespace Bamboo
+namespace BambooSapling
+{
+constexpr BlockState BambooSapling()
+{
+ return 9651;
+}
+} // namespace BambooSapling
+namespace Barrel
+{
+constexpr BlockState Barrel(const eBlockFace Facing, const bool Open)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Open)
+ return 14791;
+ else
+ return 14792;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ if (Open)
+ return 14793;
+ else
+ return 14794;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Open)
+ return 14795;
+ else
+ return 14796;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Open)
+ return 14797;
+ else
+ return 14798;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ if (Open)
+ return 14799;
+ else
+ return 14800;
+ else if (Open)
+ return 14801;
+ else
+ return 14802;
+}
+BlockState Barrel();
+eBlockFace Facing(BlockState Block);
+bool Open(BlockState Block);
+} // namespace Barrel
+namespace Barrier
+{
+constexpr BlockState Barrier()
+{
+ return 7536;
+}
+} // namespace Barrier
+namespace Basalt
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState Basalt(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 4002;
+ else if (Axis == Axis::Y)
+ return 4003;
+ else
+ return 4004;
+}
+BlockState Basalt();
+enum Axis Axis(BlockState Block);
+} // namespace Basalt
+namespace Beacon
+{
+constexpr BlockState Beacon()
+{
+ return 5656;
+}
+} // namespace Beacon
+namespace Bedrock
+{
+constexpr BlockState Bedrock()
+{
+ return 33;
+}
+} // namespace Bedrock
+namespace BeeNest
+{
+constexpr BlockState BeeNest(const eBlockFace Facing, const unsigned char HoneyLevel)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (HoneyLevel == 0)
+ return 15776;
+ else if (HoneyLevel == 1)
+ return 15777;
+ else if (HoneyLevel == 2)
+ return 15778;
+ else if (HoneyLevel == 3)
+ return 15779;
+ else if (HoneyLevel == 4)
+ return 15780;
+ else
+ return 15781;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (HoneyLevel == 0)
+ return 15782;
+ else if (HoneyLevel == 1)
+ return 15783;
+ else if (HoneyLevel == 2)
+ return 15784;
+ else if (HoneyLevel == 3)
+ return 15785;
+ else if (HoneyLevel == 4)
+ return 15786;
+ else
+ return 15787;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (HoneyLevel == 0)
+ return 15788;
+ else if (HoneyLevel == 1)
+ return 15789;
+ else if (HoneyLevel == 2)
+ return 15790;
+ else if (HoneyLevel == 3)
+ return 15791;
+ else if (HoneyLevel == 4)
+ return 15792;
+ else
+ return 15793;
+ else if (HoneyLevel == 0)
+ return 15794;
+ else if (HoneyLevel == 1)
+ return 15795;
+ else if (HoneyLevel == 2)
+ return 15796;
+ else if (HoneyLevel == 3)
+ return 15797;
+ else if (HoneyLevel == 4)
+ return 15798;
+ else
+ return 15799;
+}
+BlockState BeeNest();
+eBlockFace Facing(BlockState Block);
+unsigned char HoneyLevel(BlockState Block);
+} // namespace BeeNest
+namespace Beehive
+{
+constexpr BlockState Beehive(const eBlockFace Facing, const unsigned char HoneyLevel)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (HoneyLevel == 0)
+ return 15800;
+ else if (HoneyLevel == 1)
+ return 15801;
+ else if (HoneyLevel == 2)
+ return 15802;
+ else if (HoneyLevel == 3)
+ return 15803;
+ else if (HoneyLevel == 4)
+ return 15804;
+ else
+ return 15805;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (HoneyLevel == 0)
+ return 15806;
+ else if (HoneyLevel == 1)
+ return 15807;
+ else if (HoneyLevel == 2)
+ return 15808;
+ else if (HoneyLevel == 3)
+ return 15809;
+ else if (HoneyLevel == 4)
+ return 15810;
+ else
+ return 15811;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (HoneyLevel == 0)
+ return 15812;
+ else if (HoneyLevel == 1)
+ return 15813;
+ else if (HoneyLevel == 2)
+ return 15814;
+ else if (HoneyLevel == 3)
+ return 15815;
+ else if (HoneyLevel == 4)
+ return 15816;
+ else
+ return 15817;
+ else if (HoneyLevel == 0)
+ return 15818;
+ else if (HoneyLevel == 1)
+ return 15819;
+ else if (HoneyLevel == 2)
+ return 15820;
+ else if (HoneyLevel == 3)
+ return 15821;
+ else if (HoneyLevel == 4)
+ return 15822;
+ else
+ return 15823;
+}
+BlockState Beehive();
+eBlockFace Facing(BlockState Block);
+unsigned char HoneyLevel(BlockState Block);
+} // namespace Beehive
+namespace Beetroots
+{
+constexpr BlockState Beetroots(const unsigned char Age)
+{
+ if (Age == 0)
+ return 9219;
+ else if (Age == 1)
+ return 9220;
+ else if (Age == 2)
+ return 9221;
+ else
+ return 9222;
+}
+BlockState Beetroots();
+unsigned char Age(BlockState Block);
+} // namespace Beetroots
+namespace Bell
+{
+enum class Attachment
+{
+ Floor,
+ Ceiling,
+ SingleWall,
+ DoubleWall
+};
+constexpr BlockState Bell(const enum Attachment Attachment, const eBlockFace Facing, const bool Powered)
+{
+ if (Attachment == Attachment::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 14854;
+ else
+ return 14855;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 14856;
+ else
+ return 14857;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 14858;
+ else
+ return 14859;
+ else if (Powered)
+ return 14860;
+ else
+ return 14861;
+ else if (Attachment == Attachment::Ceiling)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 14862;
+ else
+ return 14863;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 14864;
+ else
+ return 14865;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 14866;
+ else
+ return 14867;
+ else if (Powered)
+ return 14868;
+ else
+ return 14869;
+ else if (Attachment == Attachment::SingleWall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 14870;
+ else
+ return 14871;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 14872;
+ else
+ return 14873;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 14874;
+ else
+ return 14875;
+ else if (Powered)
+ return 14876;
+ else
+ return 14877;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 14878;
+ else
+ return 14879;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 14880;
+ else
+ return 14881;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 14882;
+ else
+ return 14883;
+ else if (Powered)
+ return 14884;
+ else
+ return 14885;
+}
+BlockState Bell();
+enum Attachment Attachment(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace Bell
+namespace BirchButton
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState BirchButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6394;
+ else
+ return 6395;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6396;
+ else
+ return 6397;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6398;
+ else
+ return 6399;
+ else if (Powered)
+ return 6400;
+ else
+ return 6401;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6402;
+ else
+ return 6403;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6404;
+ else
+ return 6405;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6406;
+ else
+ return 6407;
+ else if (Powered)
+ return 6408;
+ else
+ return 6409;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6410;
+ else
+ return 6411;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6412;
+ else
+ return 6413;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6414;
+ else
+ return 6415;
+ else if (Powered)
+ return 6416;
+ else
+ return 6417;
+}
+BlockState BirchButton();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace BirchButton
+namespace BirchDoor
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+enum class Hinge
+{
+ Left,
+ Right
+};
+constexpr BlockState BirchDoor(
+ const eBlockFace Facing,
+ const enum Half Half,
+ const enum Hinge Hinge,
+ const bool Open,
+ const bool Powered
+)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8802;
+ else
+ return 8803;
+ else if (Powered)
+ return 8804;
+ else
+ return 8805;
+ else if (Open)
+ if (Powered)
+ return 8806;
+ else
+ return 8807;
+ else if (Powered)
+ return 8808;
+ else
+ return 8809;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8810;
+ else
+ return 8811;
+ else if (Powered)
+ return 8812;
+ else
+ return 8813;
+ else if (Open)
+ if (Powered)
+ return 8814;
+ else
+ return 8815;
+ else if (Powered)
+ return 8816;
+ else
+ return 8817;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8818;
+ else
+ return 8819;
+ else if (Powered)
+ return 8820;
+ else
+ return 8821;
+ else if (Open)
+ if (Powered)
+ return 8822;
+ else
+ return 8823;
+ else if (Powered)
+ return 8824;
+ else
+ return 8825;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8826;
+ else
+ return 8827;
+ else if (Powered)
+ return 8828;
+ else
+ return 8829;
+ else if (Open)
+ if (Powered)
+ return 8830;
+ else
+ return 8831;
+ else if (Powered)
+ return 8832;
+ else
+ return 8833;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8834;
+ else
+ return 8835;
+ else if (Powered)
+ return 8836;
+ else
+ return 8837;
+ else if (Open)
+ if (Powered)
+ return 8838;
+ else
+ return 8839;
+ else if (Powered)
+ return 8840;
+ else
+ return 8841;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8842;
+ else
+ return 8843;
+ else if (Powered)
+ return 8844;
+ else
+ return 8845;
+ else if (Open)
+ if (Powered)
+ return 8846;
+ else
+ return 8847;
+ else if (Powered)
+ return 8848;
+ else
+ return 8849;
+ else if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8850;
+ else
+ return 8851;
+ else if (Powered)
+ return 8852;
+ else
+ return 8853;
+ else if (Open)
+ if (Powered)
+ return 8854;
+ else
+ return 8855;
+ else if (Powered)
+ return 8856;
+ else
+ return 8857;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8858;
+ else
+ return 8859;
+ else if (Powered)
+ return 8860;
+ else
+ return 8861;
+ else if (Open)
+ if (Powered)
+ return 8862;
+ else
+ return 8863;
+ else if (Powered)
+ return 8864;
+ else
+ return 8865;
+}
+BlockState BirchDoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Hinge Hinge(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace BirchDoor
+namespace BirchFence
+{
+constexpr BlockState BirchFence(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 8612;
+ else
+ return 8613;
+ else if (West)
+ return 8616;
+ else
+ return 8617;
+ else if (South)
+ if (West)
+ return 8620;
+ else
+ return 8621;
+ else if (West)
+ return 8624;
+ else
+ return 8625;
+ else if (North)
+ if (South)
+ if (West)
+ return 8628;
+ else
+ return 8629;
+ else if (West)
+ return 8632;
+ else
+ return 8633;
+ else if (South)
+ if (West)
+ return 8636;
+ else
+ return 8637;
+ else if (West)
+ return 8640;
+ else
+ return 8641;
+}
+BlockState BirchFence();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace BirchFence
+namespace BirchFenceGate
+{
+constexpr BlockState BirchFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8450;
+ else
+ return 8451;
+ else if (Powered)
+ return 8452;
+ else
+ return 8453;
+ else if (Open)
+ if (Powered)
+ return 8454;
+ else
+ return 8455;
+ else if (Powered)
+ return 8456;
+ else
+ return 8457;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8458;
+ else
+ return 8459;
+ else if (Powered)
+ return 8460;
+ else
+ return 8461;
+ else if (Open)
+ if (Powered)
+ return 8462;
+ else
+ return 8463;
+ else if (Powered)
+ return 8464;
+ else
+ return 8465;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8466;
+ else
+ return 8467;
+ else if (Powered)
+ return 8468;
+ else
+ return 8469;
+ else if (Open)
+ if (Powered)
+ return 8470;
+ else
+ return 8471;
+ else if (Powered)
+ return 8472;
+ else
+ return 8473;
+ else if (InWall)
+ if (Open)
+ if (Powered)
+ return 8474;
+ else
+ return 8475;
+ else if (Powered)
+ return 8476;
+ else
+ return 8477;
+ else if (Open)
+ if (Powered)
+ return 8478;
+ else
+ return 8479;
+ else if (Powered)
+ return 8480;
+ else
+ return 8481;
+}
+BlockState BirchFenceGate();
+eBlockFace Facing(BlockState Block);
+bool InWall(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace BirchFenceGate
+namespace BirchLeaves
+{
+constexpr BlockState BirchLeaves(const unsigned char Distance, const bool Persistent)
+{
+ if (Distance == 1)
+ if (Persistent)
+ return 173;
+ else
+ return 174;
+ else if (Distance == 2)
+ if (Persistent)
+ return 175;
+ else
+ return 176;
+ else if (Distance == 3)
+ if (Persistent)
+ return 177;
+ else
+ return 178;
+ else if (Distance == 4)
+ if (Persistent)
+ return 179;
+ else
+ return 180;
+ else if (Distance == 5)
+ if (Persistent)
+ return 181;
+ else
+ return 182;
+ else if (Distance == 6)
+ if (Persistent)
+ return 183;
+ else
+ return 184;
+ else if (Persistent)
+ return 185;
+ else
+ return 186;
+}
+BlockState BirchLeaves();
+unsigned char Distance(BlockState Block);
+bool Persistent(BlockState Block);
+} // namespace BirchLeaves
+namespace BirchLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState BirchLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 79;
+ else if (Axis == Axis::Y)
+ return 80;
+ else
+ return 81;
+}
+BlockState BirchLog();
+enum Axis Axis(BlockState Block);
+} // namespace BirchLog
+namespace BirchPlanks
+{
+constexpr BlockState BirchPlanks()
+{
+ return 17;
+}
+} // namespace BirchPlanks
+namespace BirchPressurePlate
+{
+constexpr BlockState BirchPressurePlate(const bool Powered)
+{
+ if (Powered)
+ return 3877;
+ else
+ return 3878;
+}
+BlockState BirchPressurePlate();
+bool Powered(BlockState Block);
+} // namespace BirchPressurePlate
+namespace BirchSapling
+{
+constexpr BlockState BirchSapling(const unsigned char Stage)
+{
+ if (Stage == 0)
+ return 25;
+ else
+ return 26;
+}
+BlockState BirchSapling();
+unsigned char Stage(BlockState Block);
+} // namespace BirchSapling
+namespace BirchSign
+{
+constexpr BlockState BirchSign(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 3446;
+ else if (Rotation == 1)
+ return 3448;
+ else if (Rotation == 2)
+ return 3450;
+ else if (Rotation == 3)
+ return 3452;
+ else if (Rotation == 4)
+ return 3454;
+ else if (Rotation == 5)
+ return 3456;
+ else if (Rotation == 6)
+ return 3458;
+ else if (Rotation == 7)
+ return 3460;
+ else if (Rotation == 8)
+ return 3462;
+ else if (Rotation == 9)
+ return 3464;
+ else if (Rotation == 10)
+ return 3466;
+ else if (Rotation == 11)
+ return 3468;
+ else if (Rotation == 12)
+ return 3470;
+ else if (Rotation == 13)
+ return 3472;
+ else if (Rotation == 14)
+ return 3474;
+ else
+ return 3476;
+}
+BlockState BirchSign();
+unsigned char Rotation(BlockState Block);
+} // namespace BirchSign
+namespace BirchSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState BirchSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8313;
+ else if (Type == Type::Bottom)
+ return 8315;
+ else
+ return 8317;
+}
+BlockState BirchSlab();
+enum Type Type(BlockState Block);
+} // namespace BirchSlab
+namespace BirchStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState BirchStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5485;
+ else if (Shape == Shape::InnerLeft)
+ return 5487;
+ else if (Shape == Shape::InnerRight)
+ return 5489;
+ else if (Shape == Shape::OuterLeft)
+ return 5491;
+ else
+ return 5493;
+ else if (Shape == Shape::Straight)
+ return 5495;
+ else if (Shape == Shape::InnerLeft)
+ return 5497;
+ else if (Shape == Shape::InnerRight)
+ return 5499;
+ else if (Shape == Shape::OuterLeft)
+ return 5501;
+ else
+ return 5503;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5505;
+ else if (Shape == Shape::InnerLeft)
+ return 5507;
+ else if (Shape == Shape::InnerRight)
+ return 5509;
+ else if (Shape == Shape::OuterLeft)
+ return 5511;
+ else
+ return 5513;
+ else if (Shape == Shape::Straight)
+ return 5515;
+ else if (Shape == Shape::InnerLeft)
+ return 5517;
+ else if (Shape == Shape::InnerRight)
+ return 5519;
+ else if (Shape == Shape::OuterLeft)
+ return 5521;
+ else
+ return 5523;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5525;
+ else if (Shape == Shape::InnerLeft)
+ return 5527;
+ else if (Shape == Shape::InnerRight)
+ return 5529;
+ else if (Shape == Shape::OuterLeft)
+ return 5531;
+ else
+ return 5533;
+ else if (Shape == Shape::Straight)
+ return 5535;
+ else if (Shape == Shape::InnerLeft)
+ return 5537;
+ else if (Shape == Shape::InnerRight)
+ return 5539;
+ else if (Shape == Shape::OuterLeft)
+ return 5541;
+ else
+ return 5543;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5545;
+ else if (Shape == Shape::InnerLeft)
+ return 5547;
+ else if (Shape == Shape::InnerRight)
+ return 5549;
+ else if (Shape == Shape::OuterLeft)
+ return 5551;
+ else
+ return 5553;
+ else if (Shape == Shape::Straight)
+ return 5555;
+ else if (Shape == Shape::InnerLeft)
+ return 5557;
+ else if (Shape == Shape::InnerRight)
+ return 5559;
+ else if (Shape == Shape::OuterLeft)
+ return 5561;
+ else
+ return 5563;
+}
+BlockState BirchStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace BirchStairs
+namespace BirchTrapdoor
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+constexpr BlockState BirchTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4240;
+ else
+ return 4242;
+ else if (Powered)
+ return 4244;
+ else
+ return 4246;
+ else if (Open)
+ if (Powered)
+ return 4248;
+ else
+ return 4250;
+ else if (Powered)
+ return 4252;
+ else
+ return 4254;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4256;
+ else
+ return 4258;
+ else if (Powered)
+ return 4260;
+ else
+ return 4262;
+ else if (Open)
+ if (Powered)
+ return 4264;
+ else
+ return 4266;
+ else if (Powered)
+ return 4268;
+ else
+ return 4270;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4272;
+ else
+ return 4274;
+ else if (Powered)
+ return 4276;
+ else
+ return 4278;
+ else if (Open)
+ if (Powered)
+ return 4280;
+ else
+ return 4282;
+ else if (Powered)
+ return 4284;
+ else
+ return 4286;
+ else if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4288;
+ else
+ return 4290;
+ else if (Powered)
+ return 4292;
+ else
+ return 4294;
+ else if (Open)
+ if (Powered)
+ return 4296;
+ else
+ return 4298;
+ else if (Powered)
+ return 4300;
+ else
+ return 4302;
+}
+BlockState BirchTrapdoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace BirchTrapdoor
+namespace BirchWallSign
+{
+constexpr BlockState BirchWallSign(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 3752;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 3754;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 3756;
+ else
+ return 3758;
+}
+BlockState BirchWallSign();
+eBlockFace Facing(BlockState Block);
+} // namespace BirchWallSign
+namespace BirchWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState BirchWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 115;
+ else if (Axis == Axis::Y)
+ return 116;
+ else
+ return 117;
+}
+BlockState BirchWood();
+enum Axis Axis(BlockState Block);
+} // namespace BirchWood
+namespace BlackBanner
+{
+constexpr BlockState BlackBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 8137;
+ else if (Rotation == 1)
+ return 8138;
+ else if (Rotation == 2)
+ return 8139;
+ else if (Rotation == 3)
+ return 8140;
+ else if (Rotation == 4)
+ return 8141;
+ else if (Rotation == 5)
+ return 8142;
+ else if (Rotation == 6)
+ return 8143;
+ else if (Rotation == 7)
+ return 8144;
+ else if (Rotation == 8)
+ return 8145;
+ else if (Rotation == 9)
+ return 8146;
+ else if (Rotation == 10)
+ return 8147;
+ else if (Rotation == 11)
+ return 8148;
+ else if (Rotation == 12)
+ return 8149;
+ else if (Rotation == 13)
+ return 8150;
+ else if (Rotation == 14)
+ return 8151;
+ else
+ return 8152;
+}
+BlockState BlackBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace BlackBanner
+namespace BlackBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState BlackBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1289;
+ else
+ return 1290;
+ else if (Part == Part::Head)
+ return 1291;
+ else
+ return 1292;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1293;
+ else
+ return 1294;
+ else if (Part == Part::Head)
+ return 1295;
+ else
+ return 1296;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1297;
+ else
+ return 1298;
+ else if (Part == Part::Head)
+ return 1299;
+ else
+ return 1300;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1301;
+ else
+ return 1302;
+ else if (Part == Part::Head)
+ return 1303;
+ else
+ return 1304;
+}
+BlockState BlackBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace BlackBed
+namespace BlackCarpet
+{
+constexpr BlockState BlackCarpet()
+{
+ return 7881;
+}
+} // namespace BlackCarpet
+namespace BlackConcrete
+{
+constexpr BlockState BlackConcrete()
+{
+ return 9453;
+}
+} // namespace BlackConcrete
+namespace BlackConcretePowder
+{
+constexpr BlockState BlackConcretePowder()
+{
+ return 9469;
+}
+} // namespace BlackConcretePowder
+namespace BlackGlazedTerracotta
+{
+constexpr BlockState BlackGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9434;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9435;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9436;
+ else
+ return 9437;
+}
+BlockState BlackGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace BlackGlazedTerracotta
+namespace BlackShulkerBox
+{
+constexpr BlockState BlackShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9368;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9369;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9370;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9371;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9372;
+ else
+ return 9373;
+}
+BlockState BlackShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace BlackShulkerBox
+namespace BlackStainedGlass
+{
+constexpr BlockState BlackStainedGlass()
+{
+ return 4110;
+}
+} // namespace BlackStainedGlass
+namespace BlackStainedGlassPane
+{
+constexpr BlockState BlackStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 7345;
+ else
+ return 7346;
+ else if (West)
+ return 7349;
+ else
+ return 7350;
+ else if (South)
+ if (West)
+ return 7353;
+ else
+ return 7354;
+ else if (West)
+ return 7357;
+ else
+ return 7358;
+ else if (North)
+ if (South)
+ if (West)
+ return 7361;
+ else
+ return 7362;
+ else if (West)
+ return 7365;
+ else
+ return 7366;
+ else if (South)
+ if (West)
+ return 7369;
+ else
+ return 7370;
+ else if (West)
+ return 7373;
+ else
+ return 7374;
+}
+BlockState BlackStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace BlackStainedGlassPane
+namespace BlackTerracotta
+{
+constexpr BlockState BlackTerracotta()
+{
+ return 6862;
+}
+} // namespace BlackTerracotta
+namespace BlackWallBanner
+{
+constexpr BlockState BlackWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8213;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8214;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8215;
+ else
+ return 8216;
+}
+BlockState BlackWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace BlackWallBanner
+namespace BlackWool
+{
+constexpr BlockState BlackWool()
+{
+ return 1399;
+}
+} // namespace BlackWool
+namespace Blackstone
+{
+constexpr BlockState Blackstone()
+{
+ return 15839;
+}
+} // namespace Blackstone
+namespace BlackstoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState BlackstoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 16245;
+ else if (Type == Type::Bottom)
+ return 16247;
+ else
+ return 16249;
+}
+BlockState BlackstoneSlab();
+enum Type Type(BlockState Block);
+} // namespace BlackstoneSlab
+namespace BlackstoneStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState BlackstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15841;
+ else if (Shape == Shape::InnerLeft)
+ return 15843;
+ else if (Shape == Shape::InnerRight)
+ return 15845;
+ else if (Shape == Shape::OuterLeft)
+ return 15847;
+ else
+ return 15849;
+ else if (Shape == Shape::Straight)
+ return 15851;
+ else if (Shape == Shape::InnerLeft)
+ return 15853;
+ else if (Shape == Shape::InnerRight)
+ return 15855;
+ else if (Shape == Shape::OuterLeft)
+ return 15857;
+ else
+ return 15859;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15861;
+ else if (Shape == Shape::InnerLeft)
+ return 15863;
+ else if (Shape == Shape::InnerRight)
+ return 15865;
+ else if (Shape == Shape::OuterLeft)
+ return 15867;
+ else
+ return 15869;
+ else if (Shape == Shape::Straight)
+ return 15871;
+ else if (Shape == Shape::InnerLeft)
+ return 15873;
+ else if (Shape == Shape::InnerRight)
+ return 15875;
+ else if (Shape == Shape::OuterLeft)
+ return 15877;
+ else
+ return 15879;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15881;
+ else if (Shape == Shape::InnerLeft)
+ return 15883;
+ else if (Shape == Shape::InnerRight)
+ return 15885;
+ else if (Shape == Shape::OuterLeft)
+ return 15887;
+ else
+ return 15889;
+ else if (Shape == Shape::Straight)
+ return 15891;
+ else if (Shape == Shape::InnerLeft)
+ return 15893;
+ else if (Shape == Shape::InnerRight)
+ return 15895;
+ else if (Shape == Shape::OuterLeft)
+ return 15897;
+ else
+ return 15899;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15901;
+ else if (Shape == Shape::InnerLeft)
+ return 15903;
+ else if (Shape == Shape::InnerRight)
+ return 15905;
+ else if (Shape == Shape::OuterLeft)
+ return 15907;
+ else
+ return 15909;
+ else if (Shape == Shape::Straight)
+ return 15911;
+ else if (Shape == Shape::InnerLeft)
+ return 15913;
+ else if (Shape == Shape::InnerRight)
+ return 15915;
+ else if (Shape == Shape::OuterLeft)
+ return 15917;
+ else
+ return 15919;
+}
+BlockState BlackstoneStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace BlackstoneStairs
+namespace BlackstoneWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState BlackstoneWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 15923;
+ else if (West == West::Low)
+ return 15924;
+ else
+ return 15925;
+ else if (West == West::None)
+ return 15929;
+ else if (West == West::Low)
+ return 15930;
+ else
+ return 15931;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 15935;
+ else if (West == West::Low)
+ return 15936;
+ else
+ return 15937;
+ else if (West == West::None)
+ return 15941;
+ else if (West == West::Low)
+ return 15942;
+ else
+ return 15943;
+ else if (Up)
+ if (West == West::None)
+ return 15947;
+ else if (West == West::Low)
+ return 15948;
+ else
+ return 15949;
+ else if (West == West::None)
+ return 15953;
+ else if (West == West::Low)
+ return 15954;
+ else
+ return 15955;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 15959;
+ else if (West == West::Low)
+ return 15960;
+ else
+ return 15961;
+ else if (West == West::None)
+ return 15965;
+ else if (West == West::Low)
+ return 15966;
+ else
+ return 15967;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 15971;
+ else if (West == West::Low)
+ return 15972;
+ else
+ return 15973;
+ else if (West == West::None)
+ return 15977;
+ else if (West == West::Low)
+ return 15978;
+ else
+ return 15979;
+ else if (Up)
+ if (West == West::None)
+ return 15983;
+ else if (West == West::Low)
+ return 15984;
+ else
+ return 15985;
+ else if (West == West::None)
+ return 15989;
+ else if (West == West::Low)
+ return 15990;
+ else
+ return 15991;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 15995;
+ else if (West == West::Low)
+ return 15996;
+ else
+ return 15997;
+ else if (West == West::None)
+ return 16001;
+ else if (West == West::Low)
+ return 16002;
+ else
+ return 16003;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16007;
+ else if (West == West::Low)
+ return 16008;
+ else
+ return 16009;
+ else if (West == West::None)
+ return 16013;
+ else if (West == West::Low)
+ return 16014;
+ else
+ return 16015;
+ else if (Up)
+ if (West == West::None)
+ return 16019;
+ else if (West == West::Low)
+ return 16020;
+ else
+ return 16021;
+ else if (West == West::None)
+ return 16025;
+ else if (West == West::Low)
+ return 16026;
+ else
+ return 16027;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16031;
+ else if (West == West::Low)
+ return 16032;
+ else
+ return 16033;
+ else if (West == West::None)
+ return 16037;
+ else if (West == West::Low)
+ return 16038;
+ else
+ return 16039;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16043;
+ else if (West == West::Low)
+ return 16044;
+ else
+ return 16045;
+ else if (West == West::None)
+ return 16049;
+ else if (West == West::Low)
+ return 16050;
+ else
+ return 16051;
+ else if (Up)
+ if (West == West::None)
+ return 16055;
+ else if (West == West::Low)
+ return 16056;
+ else
+ return 16057;
+ else if (West == West::None)
+ return 16061;
+ else if (West == West::Low)
+ return 16062;
+ else
+ return 16063;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16067;
+ else if (West == West::Low)
+ return 16068;
+ else
+ return 16069;
+ else if (West == West::None)
+ return 16073;
+ else if (West == West::Low)
+ return 16074;
+ else
+ return 16075;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16079;
+ else if (West == West::Low)
+ return 16080;
+ else
+ return 16081;
+ else if (West == West::None)
+ return 16085;
+ else if (West == West::Low)
+ return 16086;
+ else
+ return 16087;
+ else if (Up)
+ if (West == West::None)
+ return 16091;
+ else if (West == West::Low)
+ return 16092;
+ else
+ return 16093;
+ else if (West == West::None)
+ return 16097;
+ else if (West == West::Low)
+ return 16098;
+ else
+ return 16099;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16103;
+ else if (West == West::Low)
+ return 16104;
+ else
+ return 16105;
+ else if (West == West::None)
+ return 16109;
+ else if (West == West::Low)
+ return 16110;
+ else
+ return 16111;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16115;
+ else if (West == West::Low)
+ return 16116;
+ else
+ return 16117;
+ else if (West == West::None)
+ return 16121;
+ else if (West == West::Low)
+ return 16122;
+ else
+ return 16123;
+ else if (Up)
+ if (West == West::None)
+ return 16127;
+ else if (West == West::Low)
+ return 16128;
+ else
+ return 16129;
+ else if (West == West::None)
+ return 16133;
+ else if (West == West::Low)
+ return 16134;
+ else
+ return 16135;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16139;
+ else if (West == West::Low)
+ return 16140;
+ else
+ return 16141;
+ else if (West == West::None)
+ return 16145;
+ else if (West == West::Low)
+ return 16146;
+ else
+ return 16147;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16151;
+ else if (West == West::Low)
+ return 16152;
+ else
+ return 16153;
+ else if (West == West::None)
+ return 16157;
+ else if (West == West::Low)
+ return 16158;
+ else
+ return 16159;
+ else if (Up)
+ if (West == West::None)
+ return 16163;
+ else if (West == West::Low)
+ return 16164;
+ else
+ return 16165;
+ else if (West == West::None)
+ return 16169;
+ else if (West == West::Low)
+ return 16170;
+ else
+ return 16171;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16175;
+ else if (West == West::Low)
+ return 16176;
+ else
+ return 16177;
+ else if (West == West::None)
+ return 16181;
+ else if (West == West::Low)
+ return 16182;
+ else
+ return 16183;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16187;
+ else if (West == West::Low)
+ return 16188;
+ else
+ return 16189;
+ else if (West == West::None)
+ return 16193;
+ else if (West == West::Low)
+ return 16194;
+ else
+ return 16195;
+ else if (Up)
+ if (West == West::None)
+ return 16199;
+ else if (West == West::Low)
+ return 16200;
+ else
+ return 16201;
+ else if (West == West::None)
+ return 16205;
+ else if (West == West::Low)
+ return 16206;
+ else
+ return 16207;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16211;
+ else if (West == West::Low)
+ return 16212;
+ else
+ return 16213;
+ else if (West == West::None)
+ return 16217;
+ else if (West == West::Low)
+ return 16218;
+ else
+ return 16219;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16223;
+ else if (West == West::Low)
+ return 16224;
+ else
+ return 16225;
+ else if (West == West::None)
+ return 16229;
+ else if (West == West::Low)
+ return 16230;
+ else
+ return 16231;
+ else if (Up)
+ if (West == West::None)
+ return 16235;
+ else if (West == West::Low)
+ return 16236;
+ else
+ return 16237;
+ else if (West == West::None)
+ return 16241;
+ else if (West == West::Low)
+ return 16242;
+ else
+ return 16243;
+}
+BlockState BlackstoneWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace BlackstoneWall
+namespace BlastFurnace
+{
+constexpr BlockState BlastFurnace(const eBlockFace Facing, const bool Lit)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Lit)
+ return 14811;
+ else
+ return 14812;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Lit)
+ return 14813;
+ else
+ return 14814;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Lit)
+ return 14815;
+ else
+ return 14816;
+ else if (Lit)
+ return 14817;
+ else
+ return 14818;
+}
+BlockState BlastFurnace();
+eBlockFace Facing(BlockState Block);
+bool Lit(BlockState Block);
+} // namespace BlastFurnace
+namespace BlueBanner
+{
+constexpr BlockState BlueBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 8073;
+ else if (Rotation == 1)
+ return 8074;
+ else if (Rotation == 2)
+ return 8075;
+ else if (Rotation == 3)
+ return 8076;
+ else if (Rotation == 4)
+ return 8077;
+ else if (Rotation == 5)
+ return 8078;
+ else if (Rotation == 6)
+ return 8079;
+ else if (Rotation == 7)
+ return 8080;
+ else if (Rotation == 8)
+ return 8081;
+ else if (Rotation == 9)
+ return 8082;
+ else if (Rotation == 10)
+ return 8083;
+ else if (Rotation == 11)
+ return 8084;
+ else if (Rotation == 12)
+ return 8085;
+ else if (Rotation == 13)
+ return 8086;
+ else if (Rotation == 14)
+ return 8087;
+ else
+ return 8088;
+}
+BlockState BlueBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace BlueBanner
+namespace BlueBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState BlueBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1225;
+ else
+ return 1226;
+ else if (Part == Part::Head)
+ return 1227;
+ else
+ return 1228;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1229;
+ else
+ return 1230;
+ else if (Part == Part::Head)
+ return 1231;
+ else
+ return 1232;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1233;
+ else
+ return 1234;
+ else if (Part == Part::Head)
+ return 1235;
+ else
+ return 1236;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1237;
+ else
+ return 1238;
+ else if (Part == Part::Head)
+ return 1239;
+ else
+ return 1240;
+}
+BlockState BlueBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace BlueBed
+namespace BlueCarpet
+{
+constexpr BlockState BlueCarpet()
+{
+ return 7877;
+}
+} // namespace BlueCarpet
+namespace BlueConcrete
+{
+constexpr BlockState BlueConcrete()
+{
+ return 9449;
+}
+} // namespace BlueConcrete
+namespace BlueConcretePowder
+{
+constexpr BlockState BlueConcretePowder()
+{
+ return 9465;
+}
+} // namespace BlueConcretePowder
+namespace BlueGlazedTerracotta
+{
+constexpr BlockState BlueGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9418;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9419;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9420;
+ else
+ return 9421;
+}
+BlockState BlueGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace BlueGlazedTerracotta
+namespace BlueIce
+{
+constexpr BlockState BlueIce()
+{
+ return 9648;
+}
+} // namespace BlueIce
+namespace BlueOrchid
+{
+constexpr BlockState BlueOrchid()
+{
+ return 1414;
+}
+} // namespace BlueOrchid
+namespace BlueShulkerBox
+{
+constexpr BlockState BlueShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9344;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9345;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9346;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9347;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9348;
+ else
+ return 9349;
+}
+BlockState BlueShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace BlueShulkerBox
+namespace BlueStainedGlass
+{
+constexpr BlockState BlueStainedGlass()
+{
+ return 4106;
+}
+} // namespace BlueStainedGlass
+namespace BlueStainedGlassPane
+{
+constexpr BlockState BlueStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 7217;
+ else
+ return 7218;
+ else if (West)
+ return 7221;
+ else
+ return 7222;
+ else if (South)
+ if (West)
+ return 7225;
+ else
+ return 7226;
+ else if (West)
+ return 7229;
+ else
+ return 7230;
+ else if (North)
+ if (South)
+ if (West)
+ return 7233;
+ else
+ return 7234;
+ else if (West)
+ return 7237;
+ else
+ return 7238;
+ else if (South)
+ if (West)
+ return 7241;
+ else
+ return 7242;
+ else if (West)
+ return 7245;
+ else
+ return 7246;
+}
+BlockState BlueStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace BlueStainedGlassPane
+namespace BlueTerracotta
+{
+constexpr BlockState BlueTerracotta()
+{
+ return 6858;
+}
+} // namespace BlueTerracotta
+namespace BlueWallBanner
+{
+constexpr BlockState BlueWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8197;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8198;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8199;
+ else
+ return 8200;
+}
+BlockState BlueWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace BlueWallBanner
+namespace BlueWool
+{
+constexpr BlockState BlueWool()
+{
+ return 1395;
+}
+} // namespace BlueWool
+namespace BoneBlock
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState BoneBlock(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 9256;
+ else if (Axis == Axis::Y)
+ return 9257;
+ else
+ return 9258;
+}
+BlockState BoneBlock();
+enum Axis Axis(BlockState Block);
+} // namespace BoneBlock
+namespace Bookshelf
+{
+constexpr BlockState Bookshelf()
+{
+ return 1432;
+}
+} // namespace Bookshelf
+namespace BrainCoral
+{
+constexpr BlockState BrainCoral()
+{
+ return 9533;
+}
+} // namespace BrainCoral
+namespace BrainCoralBlock
+{
+constexpr BlockState BrainCoralBlock()
+{
+ return 9516;
+}
+} // namespace BrainCoralBlock
+namespace BrainCoralFan
+{
+constexpr BlockState BrainCoralFan()
+{
+ return 9553;
+}
+} // namespace BrainCoralFan
+namespace BrainCoralWallFan
+{
+constexpr BlockState BrainCoralWallFan(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9609;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9611;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9613;
+ else
+ return 9615;
+}
+BlockState BrainCoralWallFan();
+eBlockFace Facing(BlockState Block);
+} // namespace BrainCoralWallFan
+namespace BrewingStand
+{
+constexpr BlockState BrewingStand(const bool HasBottle_0, const bool HasBottle_1, const bool HasBottle_2)
+{
+ if (HasBottle_0)
+ if (HasBottle_1)
+ if (HasBottle_2)
+ return 5133;
+ else
+ return 5134;
+ else if (HasBottle_2)
+ return 5135;
+ else
+ return 5136;
+ else if (HasBottle_1)
+ if (HasBottle_2)
+ return 5137;
+ else
+ return 5138;
+ else if (HasBottle_2)
+ return 5139;
+ else
+ return 5140;
+}
+BlockState BrewingStand();
+bool HasBottle_0(BlockState Block);
+bool HasBottle_1(BlockState Block);
+bool HasBottle_2(BlockState Block);
+} // namespace BrewingStand
+namespace BrickSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState BrickSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8373;
+ else if (Type == Type::Bottom)
+ return 8375;
+ else
+ return 8377;
+}
+BlockState BrickSlab();
+enum Type Type(BlockState Block);
+} // namespace BrickSlab
+namespace BrickStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState BrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 4853;
+ else if (Shape == Shape::InnerLeft)
+ return 4855;
+ else if (Shape == Shape::InnerRight)
+ return 4857;
+ else if (Shape == Shape::OuterLeft)
+ return 4859;
+ else
+ return 4861;
+ else if (Shape == Shape::Straight)
+ return 4863;
+ else if (Shape == Shape::InnerLeft)
+ return 4865;
+ else if (Shape == Shape::InnerRight)
+ return 4867;
+ else if (Shape == Shape::OuterLeft)
+ return 4869;
+ else
+ return 4871;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 4873;
+ else if (Shape == Shape::InnerLeft)
+ return 4875;
+ else if (Shape == Shape::InnerRight)
+ return 4877;
+ else if (Shape == Shape::OuterLeft)
+ return 4879;
+ else
+ return 4881;
+ else if (Shape == Shape::Straight)
+ return 4883;
+ else if (Shape == Shape::InnerLeft)
+ return 4885;
+ else if (Shape == Shape::InnerRight)
+ return 4887;
+ else if (Shape == Shape::OuterLeft)
+ return 4889;
+ else
+ return 4891;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 4893;
+ else if (Shape == Shape::InnerLeft)
+ return 4895;
+ else if (Shape == Shape::InnerRight)
+ return 4897;
+ else if (Shape == Shape::OuterLeft)
+ return 4899;
+ else
+ return 4901;
+ else if (Shape == Shape::Straight)
+ return 4903;
+ else if (Shape == Shape::InnerLeft)
+ return 4905;
+ else if (Shape == Shape::InnerRight)
+ return 4907;
+ else if (Shape == Shape::OuterLeft)
+ return 4909;
+ else
+ return 4911;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 4913;
+ else if (Shape == Shape::InnerLeft)
+ return 4915;
+ else if (Shape == Shape::InnerRight)
+ return 4917;
+ else if (Shape == Shape::OuterLeft)
+ return 4919;
+ else
+ return 4921;
+ else if (Shape == Shape::Straight)
+ return 4923;
+ else if (Shape == Shape::InnerLeft)
+ return 4925;
+ else if (Shape == Shape::InnerRight)
+ return 4927;
+ else if (Shape == Shape::OuterLeft)
+ return 4929;
+ else
+ return 4931;
+}
+BlockState BrickStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace BrickStairs
+namespace BrickWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState BrickWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 10870;
+ else if (West == West::Low)
+ return 10871;
+ else
+ return 10872;
+ else if (West == West::None)
+ return 10876;
+ else if (West == West::Low)
+ return 10877;
+ else
+ return 10878;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 10882;
+ else if (West == West::Low)
+ return 10883;
+ else
+ return 10884;
+ else if (West == West::None)
+ return 10888;
+ else if (West == West::Low)
+ return 10889;
+ else
+ return 10890;
+ else if (Up)
+ if (West == West::None)
+ return 10894;
+ else if (West == West::Low)
+ return 10895;
+ else
+ return 10896;
+ else if (West == West::None)
+ return 10900;
+ else if (West == West::Low)
+ return 10901;
+ else
+ return 10902;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 10906;
+ else if (West == West::Low)
+ return 10907;
+ else
+ return 10908;
+ else if (West == West::None)
+ return 10912;
+ else if (West == West::Low)
+ return 10913;
+ else
+ return 10914;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 10918;
+ else if (West == West::Low)
+ return 10919;
+ else
+ return 10920;
+ else if (West == West::None)
+ return 10924;
+ else if (West == West::Low)
+ return 10925;
+ else
+ return 10926;
+ else if (Up)
+ if (West == West::None)
+ return 10930;
+ else if (West == West::Low)
+ return 10931;
+ else
+ return 10932;
+ else if (West == West::None)
+ return 10936;
+ else if (West == West::Low)
+ return 10937;
+ else
+ return 10938;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 10942;
+ else if (West == West::Low)
+ return 10943;
+ else
+ return 10944;
+ else if (West == West::None)
+ return 10948;
+ else if (West == West::Low)
+ return 10949;
+ else
+ return 10950;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 10954;
+ else if (West == West::Low)
+ return 10955;
+ else
+ return 10956;
+ else if (West == West::None)
+ return 10960;
+ else if (West == West::Low)
+ return 10961;
+ else
+ return 10962;
+ else if (Up)
+ if (West == West::None)
+ return 10966;
+ else if (West == West::Low)
+ return 10967;
+ else
+ return 10968;
+ else if (West == West::None)
+ return 10972;
+ else if (West == West::Low)
+ return 10973;
+ else
+ return 10974;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 10978;
+ else if (West == West::Low)
+ return 10979;
+ else
+ return 10980;
+ else if (West == West::None)
+ return 10984;
+ else if (West == West::Low)
+ return 10985;
+ else
+ return 10986;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 10990;
+ else if (West == West::Low)
+ return 10991;
+ else
+ return 10992;
+ else if (West == West::None)
+ return 10996;
+ else if (West == West::Low)
+ return 10997;
+ else
+ return 10998;
+ else if (Up)
+ if (West == West::None)
+ return 11002;
+ else if (West == West::Low)
+ return 11003;
+ else
+ return 11004;
+ else if (West == West::None)
+ return 11008;
+ else if (West == West::Low)
+ return 11009;
+ else
+ return 11010;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11014;
+ else if (West == West::Low)
+ return 11015;
+ else
+ return 11016;
+ else if (West == West::None)
+ return 11020;
+ else if (West == West::Low)
+ return 11021;
+ else
+ return 11022;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11026;
+ else if (West == West::Low)
+ return 11027;
+ else
+ return 11028;
+ else if (West == West::None)
+ return 11032;
+ else if (West == West::Low)
+ return 11033;
+ else
+ return 11034;
+ else if (Up)
+ if (West == West::None)
+ return 11038;
+ else if (West == West::Low)
+ return 11039;
+ else
+ return 11040;
+ else if (West == West::None)
+ return 11044;
+ else if (West == West::Low)
+ return 11045;
+ else
+ return 11046;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11050;
+ else if (West == West::Low)
+ return 11051;
+ else
+ return 11052;
+ else if (West == West::None)
+ return 11056;
+ else if (West == West::Low)
+ return 11057;
+ else
+ return 11058;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11062;
+ else if (West == West::Low)
+ return 11063;
+ else
+ return 11064;
+ else if (West == West::None)
+ return 11068;
+ else if (West == West::Low)
+ return 11069;
+ else
+ return 11070;
+ else if (Up)
+ if (West == West::None)
+ return 11074;
+ else if (West == West::Low)
+ return 11075;
+ else
+ return 11076;
+ else if (West == West::None)
+ return 11080;
+ else if (West == West::Low)
+ return 11081;
+ else
+ return 11082;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11086;
+ else if (West == West::Low)
+ return 11087;
+ else
+ return 11088;
+ else if (West == West::None)
+ return 11092;
+ else if (West == West::Low)
+ return 11093;
+ else
+ return 11094;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11098;
+ else if (West == West::Low)
+ return 11099;
+ else
+ return 11100;
+ else if (West == West::None)
+ return 11104;
+ else if (West == West::Low)
+ return 11105;
+ else
+ return 11106;
+ else if (Up)
+ if (West == West::None)
+ return 11110;
+ else if (West == West::Low)
+ return 11111;
+ else
+ return 11112;
+ else if (West == West::None)
+ return 11116;
+ else if (West == West::Low)
+ return 11117;
+ else
+ return 11118;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11122;
+ else if (West == West::Low)
+ return 11123;
+ else
+ return 11124;
+ else if (West == West::None)
+ return 11128;
+ else if (West == West::Low)
+ return 11129;
+ else
+ return 11130;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11134;
+ else if (West == West::Low)
+ return 11135;
+ else
+ return 11136;
+ else if (West == West::None)
+ return 11140;
+ else if (West == West::Low)
+ return 11141;
+ else
+ return 11142;
+ else if (Up)
+ if (West == West::None)
+ return 11146;
+ else if (West == West::Low)
+ return 11147;
+ else
+ return 11148;
+ else if (West == West::None)
+ return 11152;
+ else if (West == West::Low)
+ return 11153;
+ else
+ return 11154;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11158;
+ else if (West == West::Low)
+ return 11159;
+ else
+ return 11160;
+ else if (West == West::None)
+ return 11164;
+ else if (West == West::Low)
+ return 11165;
+ else
+ return 11166;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11170;
+ else if (West == West::Low)
+ return 11171;
+ else
+ return 11172;
+ else if (West == West::None)
+ return 11176;
+ else if (West == West::Low)
+ return 11177;
+ else
+ return 11178;
+ else if (Up)
+ if (West == West::None)
+ return 11182;
+ else if (West == West::Low)
+ return 11183;
+ else
+ return 11184;
+ else if (West == West::None)
+ return 11188;
+ else if (West == West::Low)
+ return 11189;
+ else
+ return 11190;
+}
+BlockState BrickWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace BrickWall
+namespace Bricks
+{
+constexpr BlockState Bricks()
+{
+ return 1429;
+}
+} // namespace Bricks
+namespace BrownBanner
+{
+constexpr BlockState BrownBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 8089;
+ else if (Rotation == 1)
+ return 8090;
+ else if (Rotation == 2)
+ return 8091;
+ else if (Rotation == 3)
+ return 8092;
+ else if (Rotation == 4)
+ return 8093;
+ else if (Rotation == 5)
+ return 8094;
+ else if (Rotation == 6)
+ return 8095;
+ else if (Rotation == 7)
+ return 8096;
+ else if (Rotation == 8)
+ return 8097;
+ else if (Rotation == 9)
+ return 8098;
+ else if (Rotation == 10)
+ return 8099;
+ else if (Rotation == 11)
+ return 8100;
+ else if (Rotation == 12)
+ return 8101;
+ else if (Rotation == 13)
+ return 8102;
+ else if (Rotation == 14)
+ return 8103;
+ else
+ return 8104;
+}
+BlockState BrownBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace BrownBanner
+namespace BrownBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState BrownBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1241;
+ else
+ return 1242;
+ else if (Part == Part::Head)
+ return 1243;
+ else
+ return 1244;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1245;
+ else
+ return 1246;
+ else if (Part == Part::Head)
+ return 1247;
+ else
+ return 1248;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1249;
+ else
+ return 1250;
+ else if (Part == Part::Head)
+ return 1251;
+ else
+ return 1252;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1253;
+ else
+ return 1254;
+ else if (Part == Part::Head)
+ return 1255;
+ else
+ return 1256;
+}
+BlockState BrownBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace BrownBed
+namespace BrownCarpet
+{
+constexpr BlockState BrownCarpet()
+{
+ return 7878;
+}
+} // namespace BrownCarpet
+namespace BrownConcrete
+{
+constexpr BlockState BrownConcrete()
+{
+ return 9450;
+}
+} // namespace BrownConcrete
+namespace BrownConcretePowder
+{
+constexpr BlockState BrownConcretePowder()
+{
+ return 9466;
+}
+} // namespace BrownConcretePowder
+namespace BrownGlazedTerracotta
+{
+constexpr BlockState BrownGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9422;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9423;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9424;
+ else
+ return 9425;
+}
+BlockState BrownGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace BrownGlazedTerracotta
+namespace BrownMushroom
+{
+constexpr BlockState BrownMushroom()
+{
+ return 1425;
+}
+} // namespace BrownMushroom
+namespace BrownMushroomBlock
+{
+constexpr BlockState BrownMushroomBlock(
+ const bool Down,
+ const bool East,
+ const bool North,
+ const bool South,
+ const bool Up,
+ const bool West
+)
+{
+ if (Down)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4505;
+ else
+ return 4506;
+ else if (West)
+ return 4507;
+ else
+ return 4508;
+ else if (Up)
+ if (West)
+ return 4509;
+ else
+ return 4510;
+ else if (West)
+ return 4511;
+ else
+ return 4512;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4513;
+ else
+ return 4514;
+ else if (West)
+ return 4515;
+ else
+ return 4516;
+ else if (Up)
+ if (West)
+ return 4517;
+ else
+ return 4518;
+ else if (West)
+ return 4519;
+ else
+ return 4520;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4521;
+ else
+ return 4522;
+ else if (West)
+ return 4523;
+ else
+ return 4524;
+ else if (Up)
+ if (West)
+ return 4525;
+ else
+ return 4526;
+ else if (West)
+ return 4527;
+ else
+ return 4528;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4529;
+ else
+ return 4530;
+ else if (West)
+ return 4531;
+ else
+ return 4532;
+ else if (Up)
+ if (West)
+ return 4533;
+ else
+ return 4534;
+ else if (West)
+ return 4535;
+ else
+ return 4536;
+ else if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4537;
+ else
+ return 4538;
+ else if (West)
+ return 4539;
+ else
+ return 4540;
+ else if (Up)
+ if (West)
+ return 4541;
+ else
+ return 4542;
+ else if (West)
+ return 4543;
+ else
+ return 4544;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4545;
+ else
+ return 4546;
+ else if (West)
+ return 4547;
+ else
+ return 4548;
+ else if (Up)
+ if (West)
+ return 4549;
+ else
+ return 4550;
+ else if (West)
+ return 4551;
+ else
+ return 4552;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4553;
+ else
+ return 4554;
+ else if (West)
+ return 4555;
+ else
+ return 4556;
+ else if (Up)
+ if (West)
+ return 4557;
+ else
+ return 4558;
+ else if (West)
+ return 4559;
+ else
+ return 4560;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4561;
+ else
+ return 4562;
+ else if (West)
+ return 4563;
+ else
+ return 4564;
+ else if (Up)
+ if (West)
+ return 4565;
+ else
+ return 4566;
+ else if (West)
+ return 4567;
+ else
+ return 4568;
+}
+BlockState BrownMushroomBlock();
+bool Down(BlockState Block);
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool Up(BlockState Block);
+bool West(BlockState Block);
+} // namespace BrownMushroomBlock
+namespace BrownShulkerBox
+{
+constexpr BlockState BrownShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9350;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9351;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9352;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9353;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9354;
+ else
+ return 9355;
+}
+BlockState BrownShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace BrownShulkerBox
+namespace BrownStainedGlass
+{
+constexpr BlockState BrownStainedGlass()
+{
+ return 4107;
+}
+} // namespace BrownStainedGlass
+namespace BrownStainedGlassPane
+{
+constexpr BlockState BrownStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 7249;
+ else
+ return 7250;
+ else if (West)
+ return 7253;
+ else
+ return 7254;
+ else if (South)
+ if (West)
+ return 7257;
+ else
+ return 7258;
+ else if (West)
+ return 7261;
+ else
+ return 7262;
+ else if (North)
+ if (South)
+ if (West)
+ return 7265;
+ else
+ return 7266;
+ else if (West)
+ return 7269;
+ else
+ return 7270;
+ else if (South)
+ if (West)
+ return 7273;
+ else
+ return 7274;
+ else if (West)
+ return 7277;
+ else
+ return 7278;
+}
+BlockState BrownStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace BrownStainedGlassPane
+namespace BrownTerracotta
+{
+constexpr BlockState BrownTerracotta()
+{
+ return 6859;
+}
+} // namespace BrownTerracotta
+namespace BrownWallBanner
+{
+constexpr BlockState BrownWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8201;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8202;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8203;
+ else
+ return 8204;
+}
+BlockState BrownWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace BrownWallBanner
+namespace BrownWool
+{
+constexpr BlockState BrownWool()
+{
+ return 1396;
+}
+} // namespace BrownWool
+namespace BubbleColumn
+{
+constexpr BlockState BubbleColumn(const bool Drag)
+{
+ if (Drag)
+ return 9667;
+ else
+ return 9668;
+}
+BlockState BubbleColumn();
+bool Drag(BlockState Block);
+} // namespace BubbleColumn
+namespace BubbleCoral
+{
+constexpr BlockState BubbleCoral()
+{
+ return 9535;
+}
+} // namespace BubbleCoral
+namespace BubbleCoralBlock
+{
+constexpr BlockState BubbleCoralBlock()
+{
+ return 9517;
+}
+} // namespace BubbleCoralBlock
+namespace BubbleCoralFan
+{
+constexpr BlockState BubbleCoralFan()
+{
+ return 9555;
+}
+} // namespace BubbleCoralFan
+namespace BubbleCoralWallFan
+{
+constexpr BlockState BubbleCoralWallFan(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9617;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9619;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9621;
+ else
+ return 9623;
+}
+BlockState BubbleCoralWallFan();
+eBlockFace Facing(BlockState Block);
+} // namespace BubbleCoralWallFan
+namespace Cactus
+{
+constexpr BlockState Cactus(const unsigned char Age)
+{
+ if (Age == 0)
+ return 3931;
+ else if (Age == 1)
+ return 3932;
+ else if (Age == 2)
+ return 3933;
+ else if (Age == 3)
+ return 3934;
+ else if (Age == 4)
+ return 3935;
+ else if (Age == 5)
+ return 3936;
+ else if (Age == 6)
+ return 3937;
+ else if (Age == 7)
+ return 3938;
+ else if (Age == 8)
+ return 3939;
+ else if (Age == 9)
+ return 3940;
+ else if (Age == 10)
+ return 3941;
+ else if (Age == 11)
+ return 3942;
+ else if (Age == 12)
+ return 3943;
+ else if (Age == 13)
+ return 3944;
+ else if (Age == 14)
+ return 3945;
+ else
+ return 3946;
+}
+BlockState Cactus();
+unsigned char Age(BlockState Block);
+} // namespace Cactus
+namespace Cake
+{
+constexpr BlockState Cake(const unsigned char Bites)
+{
+ if (Bites == 0)
+ return 4024;
+ else if (Bites == 1)
+ return 4025;
+ else if (Bites == 2)
+ return 4026;
+ else if (Bites == 3)
+ return 4027;
+ else if (Bites == 4)
+ return 4028;
+ else if (Bites == 5)
+ return 4029;
+ else
+ return 4030;
+}
+BlockState Cake();
+unsigned char Bites(BlockState Block);
+} // namespace Cake
+namespace Campfire
+{
+constexpr BlockState Campfire(const eBlockFace Facing, const bool Lit, const bool SignalFire)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Lit)
+ if (SignalFire)
+ return 14891;
+ else
+ return 14893;
+ else if (SignalFire)
+ return 14895;
+ else
+ return 14897;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Lit)
+ if (SignalFire)
+ return 14899;
+ else
+ return 14901;
+ else if (SignalFire)
+ return 14903;
+ else
+ return 14905;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Lit)
+ if (SignalFire)
+ return 14907;
+ else
+ return 14909;
+ else if (SignalFire)
+ return 14911;
+ else
+ return 14913;
+ else if (Lit)
+ if (SignalFire)
+ return 14915;
+ else
+ return 14917;
+ else if (SignalFire)
+ return 14919;
+ else
+ return 14921;
+}
+BlockState Campfire();
+eBlockFace Facing(BlockState Block);
+bool Lit(BlockState Block);
+bool SignalFire(BlockState Block);
+} // namespace Campfire
+namespace Carrots
+{
+constexpr BlockState Carrots(const unsigned char Age)
+{
+ if (Age == 0)
+ return 6330;
+ else if (Age == 1)
+ return 6331;
+ else if (Age == 2)
+ return 6332;
+ else if (Age == 3)
+ return 6333;
+ else if (Age == 4)
+ return 6334;
+ else if (Age == 5)
+ return 6335;
+ else if (Age == 6)
+ return 6336;
+ else
+ return 6337;
+}
+BlockState Carrots();
+unsigned char Age(BlockState Block);
+} // namespace Carrots
+namespace CartographyTable
+{
+constexpr BlockState CartographyTable()
+{
+ return 14819;
+}
+} // namespace CartographyTable
+namespace CarvedPumpkin
+{
+constexpr BlockState CarvedPumpkin(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 4016;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 4017;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 4018;
+ else
+ return 4019;
+}
+BlockState CarvedPumpkin();
+eBlockFace Facing(BlockState Block);
+} // namespace CarvedPumpkin
+namespace Cauldron
+{
+constexpr BlockState Cauldron(const unsigned char Level)
+{
+ if (Level == 0)
+ return 5141;
+ else if (Level == 1)
+ return 5142;
+ else if (Level == 2)
+ return 5143;
+ else
+ return 5144;
+}
+BlockState Cauldron();
+unsigned char Level(BlockState Block);
+} // namespace Cauldron
+namespace CaveAir
+{
+constexpr BlockState CaveAir()
+{
+ return 9666;
+}
+} // namespace CaveAir
+namespace Chain
+{
+constexpr BlockState Chain()
+{
+ return 4730;
+}
+} // namespace Chain
+namespace ChainCommandBlock
+{
+constexpr BlockState ChainCommandBlock(const bool Conditional, const eBlockFace Facing)
+{
+ if (Conditional)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9237;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9238;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9239;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9240;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9241;
+ else
+ return 9242;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9243;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9244;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9245;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9246;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9247;
+ else
+ return 9248;
+}
+BlockState ChainCommandBlock();
+bool Conditional(BlockState Block);
+eBlockFace Facing(BlockState Block);
+} // namespace ChainCommandBlock
+namespace Chest
+{
+enum class Type
+{
+ Single,
+ Left,
+ Right
+};
+constexpr BlockState Chest(const eBlockFace Facing, const enum Type Type)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Type == Type::Single)
+ return 2035;
+ else if (Type == Type::Left)
+ return 2037;
+ else
+ return 2039;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Type == Type::Single)
+ return 2041;
+ else if (Type == Type::Left)
+ return 2043;
+ else
+ return 2045;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Type == Type::Single)
+ return 2047;
+ else if (Type == Type::Left)
+ return 2049;
+ else
+ return 2051;
+ else if (Type == Type::Single)
+ return 2053;
+ else if (Type == Type::Left)
+ return 2055;
+ else
+ return 2057;
+}
+BlockState Chest();
+eBlockFace Facing(BlockState Block);
+enum Type Type(BlockState Block);
+} // namespace Chest
+namespace ChippedAnvil
+{
+constexpr BlockState ChippedAnvil(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 6614;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 6615;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 6616;
+ else
+ return 6617;
+}
+BlockState ChippedAnvil();
+eBlockFace Facing(BlockState Block);
+} // namespace ChippedAnvil
+namespace ChiseledNetherBricks
+{
+constexpr BlockState ChiseledNetherBricks()
+{
+ return 17101;
+}
+} // namespace ChiseledNetherBricks
+namespace ChiseledPolishedBlackstone
+{
+constexpr BlockState ChiseledPolishedBlackstone()
+{
+ return 16253;
+}
+} // namespace ChiseledPolishedBlackstone
+namespace ChiseledQuartzBlock
+{
+constexpr BlockState ChiseledQuartzBlock()
+{
+ return 6739;
+}
+} // namespace ChiseledQuartzBlock
+namespace ChiseledRedSandstone
+{
+constexpr BlockState ChiseledRedSandstone()
+{
+ return 8218;
+}
+} // namespace ChiseledRedSandstone
+namespace ChiseledSandstone
+{
+constexpr BlockState ChiseledSandstone()
+{
+ return 247;
+}
+} // namespace ChiseledSandstone
+namespace ChiseledStoneBricks
+{
+constexpr BlockState ChiseledStoneBricks()
+{
+ return 4498;
+}
+} // namespace ChiseledStoneBricks
+namespace ChorusFlower
+{
+constexpr BlockState ChorusFlower(const unsigned char Age)
+{
+ if (Age == 0)
+ return 9128;
+ else if (Age == 1)
+ return 9129;
+ else if (Age == 2)
+ return 9130;
+ else if (Age == 3)
+ return 9131;
+ else if (Age == 4)
+ return 9132;
+ else
+ return 9133;
+}
+BlockState ChorusFlower();
+unsigned char Age(BlockState Block);
+} // namespace ChorusFlower
+namespace ChorusPlant
+{
+constexpr BlockState ChorusPlant(
+ const bool Down,
+ const bool East,
+ const bool North,
+ const bool South,
+ const bool Up,
+ const bool West
+)
+{
+ if (Down)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 9064;
+ else
+ return 9065;
+ else if (West)
+ return 9066;
+ else
+ return 9067;
+ else if (Up)
+ if (West)
+ return 9068;
+ else
+ return 9069;
+ else if (West)
+ return 9070;
+ else
+ return 9071;
+ else if (South)
+ if (Up)
+ if (West)
+ return 9072;
+ else
+ return 9073;
+ else if (West)
+ return 9074;
+ else
+ return 9075;
+ else if (Up)
+ if (West)
+ return 9076;
+ else
+ return 9077;
+ else if (West)
+ return 9078;
+ else
+ return 9079;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 9080;
+ else
+ return 9081;
+ else if (West)
+ return 9082;
+ else
+ return 9083;
+ else if (Up)
+ if (West)
+ return 9084;
+ else
+ return 9085;
+ else if (West)
+ return 9086;
+ else
+ return 9087;
+ else if (South)
+ if (Up)
+ if (West)
+ return 9088;
+ else
+ return 9089;
+ else if (West)
+ return 9090;
+ else
+ return 9091;
+ else if (Up)
+ if (West)
+ return 9092;
+ else
+ return 9093;
+ else if (West)
+ return 9094;
+ else
+ return 9095;
+ else if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 9096;
+ else
+ return 9097;
+ else if (West)
+ return 9098;
+ else
+ return 9099;
+ else if (Up)
+ if (West)
+ return 9100;
+ else
+ return 9101;
+ else if (West)
+ return 9102;
+ else
+ return 9103;
+ else if (South)
+ if (Up)
+ if (West)
+ return 9104;
+ else
+ return 9105;
+ else if (West)
+ return 9106;
+ else
+ return 9107;
+ else if (Up)
+ if (West)
+ return 9108;
+ else
+ return 9109;
+ else if (West)
+ return 9110;
+ else
+ return 9111;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 9112;
+ else
+ return 9113;
+ else if (West)
+ return 9114;
+ else
+ return 9115;
+ else if (Up)
+ if (West)
+ return 9116;
+ else
+ return 9117;
+ else if (West)
+ return 9118;
+ else
+ return 9119;
+ else if (South)
+ if (Up)
+ if (West)
+ return 9120;
+ else
+ return 9121;
+ else if (West)
+ return 9122;
+ else
+ return 9123;
+ else if (Up)
+ if (West)
+ return 9124;
+ else
+ return 9125;
+ else if (West)
+ return 9126;
+ else
+ return 9127;
+}
+BlockState ChorusPlant();
+bool Down(BlockState Block);
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool Up(BlockState Block);
+bool West(BlockState Block);
+} // namespace ChorusPlant
+namespace Clay
+{
+constexpr BlockState Clay()
+{
+ return 3947;
+}
+} // namespace Clay
+namespace CoalBlock
+{
+constexpr BlockState CoalBlock()
+{
+ return 7883;
+}
+} // namespace CoalBlock
+namespace CoalOre
+{
+constexpr BlockState CoalOre()
+{
+ return 71;
+}
+} // namespace CoalOre
+namespace CoarseDirt
+{
+constexpr BlockState CoarseDirt()
+{
+ return 11;
+}
+} // namespace CoarseDirt
+namespace Cobblestone
+{
+constexpr BlockState Cobblestone()
+{
+ return 14;
+}
+} // namespace Cobblestone
+namespace CobblestoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState CobblestoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8367;
+ else if (Type == Type::Bottom)
+ return 8369;
+ else
+ return 8371;
+}
+BlockState CobblestoneSlab();
+enum Type Type(BlockState Block);
+} // namespace CobblestoneSlab
+namespace CobblestoneStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState CobblestoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 3656;
+ else if (Shape == Shape::InnerLeft)
+ return 3658;
+ else if (Shape == Shape::InnerRight)
+ return 3660;
+ else if (Shape == Shape::OuterLeft)
+ return 3662;
+ else
+ return 3664;
+ else if (Shape == Shape::Straight)
+ return 3666;
+ else if (Shape == Shape::InnerLeft)
+ return 3668;
+ else if (Shape == Shape::InnerRight)
+ return 3670;
+ else if (Shape == Shape::OuterLeft)
+ return 3672;
+ else
+ return 3674;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 3676;
+ else if (Shape == Shape::InnerLeft)
+ return 3678;
+ else if (Shape == Shape::InnerRight)
+ return 3680;
+ else if (Shape == Shape::OuterLeft)
+ return 3682;
+ else
+ return 3684;
+ else if (Shape == Shape::Straight)
+ return 3686;
+ else if (Shape == Shape::InnerLeft)
+ return 3688;
+ else if (Shape == Shape::InnerRight)
+ return 3690;
+ else if (Shape == Shape::OuterLeft)
+ return 3692;
+ else
+ return 3694;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 3696;
+ else if (Shape == Shape::InnerLeft)
+ return 3698;
+ else if (Shape == Shape::InnerRight)
+ return 3700;
+ else if (Shape == Shape::OuterLeft)
+ return 3702;
+ else
+ return 3704;
+ else if (Shape == Shape::Straight)
+ return 3706;
+ else if (Shape == Shape::InnerLeft)
+ return 3708;
+ else if (Shape == Shape::InnerRight)
+ return 3710;
+ else if (Shape == Shape::OuterLeft)
+ return 3712;
+ else
+ return 3714;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 3716;
+ else if (Shape == Shape::InnerLeft)
+ return 3718;
+ else if (Shape == Shape::InnerRight)
+ return 3720;
+ else if (Shape == Shape::OuterLeft)
+ return 3722;
+ else
+ return 3724;
+ else if (Shape == Shape::Straight)
+ return 3726;
+ else if (Shape == Shape::InnerLeft)
+ return 3728;
+ else if (Shape == Shape::InnerRight)
+ return 3730;
+ else if (Shape == Shape::OuterLeft)
+ return 3732;
+ else
+ return 3734;
+}
+BlockState CobblestoneStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace CobblestoneStairs
+namespace CobblestoneWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState CobblestoneWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 5660;
+ else if (West == West::Low)
+ return 5661;
+ else
+ return 5662;
+ else if (West == West::None)
+ return 5666;
+ else if (West == West::Low)
+ return 5667;
+ else
+ return 5668;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 5672;
+ else if (West == West::Low)
+ return 5673;
+ else
+ return 5674;
+ else if (West == West::None)
+ return 5678;
+ else if (West == West::Low)
+ return 5679;
+ else
+ return 5680;
+ else if (Up)
+ if (West == West::None)
+ return 5684;
+ else if (West == West::Low)
+ return 5685;
+ else
+ return 5686;
+ else if (West == West::None)
+ return 5690;
+ else if (West == West::Low)
+ return 5691;
+ else
+ return 5692;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 5696;
+ else if (West == West::Low)
+ return 5697;
+ else
+ return 5698;
+ else if (West == West::None)
+ return 5702;
+ else if (West == West::Low)
+ return 5703;
+ else
+ return 5704;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 5708;
+ else if (West == West::Low)
+ return 5709;
+ else
+ return 5710;
+ else if (West == West::None)
+ return 5714;
+ else if (West == West::Low)
+ return 5715;
+ else
+ return 5716;
+ else if (Up)
+ if (West == West::None)
+ return 5720;
+ else if (West == West::Low)
+ return 5721;
+ else
+ return 5722;
+ else if (West == West::None)
+ return 5726;
+ else if (West == West::Low)
+ return 5727;
+ else
+ return 5728;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 5732;
+ else if (West == West::Low)
+ return 5733;
+ else
+ return 5734;
+ else if (West == West::None)
+ return 5738;
+ else if (West == West::Low)
+ return 5739;
+ else
+ return 5740;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 5744;
+ else if (West == West::Low)
+ return 5745;
+ else
+ return 5746;
+ else if (West == West::None)
+ return 5750;
+ else if (West == West::Low)
+ return 5751;
+ else
+ return 5752;
+ else if (Up)
+ if (West == West::None)
+ return 5756;
+ else if (West == West::Low)
+ return 5757;
+ else
+ return 5758;
+ else if (West == West::None)
+ return 5762;
+ else if (West == West::Low)
+ return 5763;
+ else
+ return 5764;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 5768;
+ else if (West == West::Low)
+ return 5769;
+ else
+ return 5770;
+ else if (West == West::None)
+ return 5774;
+ else if (West == West::Low)
+ return 5775;
+ else
+ return 5776;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 5780;
+ else if (West == West::Low)
+ return 5781;
+ else
+ return 5782;
+ else if (West == West::None)
+ return 5786;
+ else if (West == West::Low)
+ return 5787;
+ else
+ return 5788;
+ else if (Up)
+ if (West == West::None)
+ return 5792;
+ else if (West == West::Low)
+ return 5793;
+ else
+ return 5794;
+ else if (West == West::None)
+ return 5798;
+ else if (West == West::Low)
+ return 5799;
+ else
+ return 5800;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 5804;
+ else if (West == West::Low)
+ return 5805;
+ else
+ return 5806;
+ else if (West == West::None)
+ return 5810;
+ else if (West == West::Low)
+ return 5811;
+ else
+ return 5812;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 5816;
+ else if (West == West::Low)
+ return 5817;
+ else
+ return 5818;
+ else if (West == West::None)
+ return 5822;
+ else if (West == West::Low)
+ return 5823;
+ else
+ return 5824;
+ else if (Up)
+ if (West == West::None)
+ return 5828;
+ else if (West == West::Low)
+ return 5829;
+ else
+ return 5830;
+ else if (West == West::None)
+ return 5834;
+ else if (West == West::Low)
+ return 5835;
+ else
+ return 5836;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 5840;
+ else if (West == West::Low)
+ return 5841;
+ else
+ return 5842;
+ else if (West == West::None)
+ return 5846;
+ else if (West == West::Low)
+ return 5847;
+ else
+ return 5848;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 5852;
+ else if (West == West::Low)
+ return 5853;
+ else
+ return 5854;
+ else if (West == West::None)
+ return 5858;
+ else if (West == West::Low)
+ return 5859;
+ else
+ return 5860;
+ else if (Up)
+ if (West == West::None)
+ return 5864;
+ else if (West == West::Low)
+ return 5865;
+ else
+ return 5866;
+ else if (West == West::None)
+ return 5870;
+ else if (West == West::Low)
+ return 5871;
+ else
+ return 5872;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 5876;
+ else if (West == West::Low)
+ return 5877;
+ else
+ return 5878;
+ else if (West == West::None)
+ return 5882;
+ else if (West == West::Low)
+ return 5883;
+ else
+ return 5884;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 5888;
+ else if (West == West::Low)
+ return 5889;
+ else
+ return 5890;
+ else if (West == West::None)
+ return 5894;
+ else if (West == West::Low)
+ return 5895;
+ else
+ return 5896;
+ else if (Up)
+ if (West == West::None)
+ return 5900;
+ else if (West == West::Low)
+ return 5901;
+ else
+ return 5902;
+ else if (West == West::None)
+ return 5906;
+ else if (West == West::Low)
+ return 5907;
+ else
+ return 5908;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 5912;
+ else if (West == West::Low)
+ return 5913;
+ else
+ return 5914;
+ else if (West == West::None)
+ return 5918;
+ else if (West == West::Low)
+ return 5919;
+ else
+ return 5920;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 5924;
+ else if (West == West::Low)
+ return 5925;
+ else
+ return 5926;
+ else if (West == West::None)
+ return 5930;
+ else if (West == West::Low)
+ return 5931;
+ else
+ return 5932;
+ else if (Up)
+ if (West == West::None)
+ return 5936;
+ else if (West == West::Low)
+ return 5937;
+ else
+ return 5938;
+ else if (West == West::None)
+ return 5942;
+ else if (West == West::Low)
+ return 5943;
+ else
+ return 5944;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 5948;
+ else if (West == West::Low)
+ return 5949;
+ else
+ return 5950;
+ else if (West == West::None)
+ return 5954;
+ else if (West == West::Low)
+ return 5955;
+ else
+ return 5956;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 5960;
+ else if (West == West::Low)
+ return 5961;
+ else
+ return 5962;
+ else if (West == West::None)
+ return 5966;
+ else if (West == West::Low)
+ return 5967;
+ else
+ return 5968;
+ else if (Up)
+ if (West == West::None)
+ return 5972;
+ else if (West == West::Low)
+ return 5973;
+ else
+ return 5974;
+ else if (West == West::None)
+ return 5978;
+ else if (West == West::Low)
+ return 5979;
+ else
+ return 5980;
+}
+BlockState CobblestoneWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace CobblestoneWall
+namespace Cobweb
+{
+constexpr BlockState Cobweb()
+{
+ return 1341;
+}
+} // namespace Cobweb
+namespace Cocoa
+{
+constexpr BlockState Cocoa(const unsigned char Age, const eBlockFace Facing)
+{
+ if (Age == 0)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 5158;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 5159;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 5160;
+ else
+ return 5161;
+ else if (Age == 1)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 5162;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 5163;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 5164;
+ else
+ return 5165;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 5166;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 5167;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 5168;
+ else
+ return 5169;
+}
+BlockState Cocoa();
+unsigned char Age(BlockState Block);
+eBlockFace Facing(BlockState Block);
+} // namespace Cocoa
+namespace CommandBlock
+{
+constexpr BlockState CommandBlock(const bool Conditional, const eBlockFace Facing)
+{
+ if (Conditional)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 5644;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 5645;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 5646;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 5647;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 5648;
+ else
+ return 5649;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 5650;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 5651;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 5652;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 5653;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 5654;
+ else
+ return 5655;
+}
+BlockState CommandBlock();
+bool Conditional(BlockState Block);
+eBlockFace Facing(BlockState Block);
+} // namespace CommandBlock
+namespace Comparator
+{
+enum class Mode
+{
+ Compare,
+ Subtract
+};
+constexpr BlockState Comparator(const eBlockFace Facing, const enum Mode Mode, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Mode == Mode::Compare)
+ if (Powered)
+ return 6678;
+ else
+ return 6679;
+ else if (Powered)
+ return 6680;
+ else
+ return 6681;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Mode == Mode::Compare)
+ if (Powered)
+ return 6682;
+ else
+ return 6683;
+ else if (Powered)
+ return 6684;
+ else
+ return 6685;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Mode == Mode::Compare)
+ if (Powered)
+ return 6686;
+ else
+ return 6687;
+ else if (Powered)
+ return 6688;
+ else
+ return 6689;
+ else if (Mode == Mode::Compare)
+ if (Powered)
+ return 6690;
+ else
+ return 6691;
+ else if (Powered)
+ return 6692;
+ else
+ return 6693;
+}
+BlockState Comparator();
+eBlockFace Facing(BlockState Block);
+enum Mode Mode(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace Comparator
+namespace Composter
+{
+constexpr BlockState Composter(const unsigned char Level)
+{
+ if (Level == 0)
+ return 15751;
+ else if (Level == 1)
+ return 15752;
+ else if (Level == 2)
+ return 15753;
+ else if (Level == 3)
+ return 15754;
+ else if (Level == 4)
+ return 15755;
+ else if (Level == 5)
+ return 15756;
+ else if (Level == 6)
+ return 15757;
+ else if (Level == 7)
+ return 15758;
+ else
+ return 15759;
+}
+BlockState Composter();
+unsigned char Level(BlockState Block);
+} // namespace Composter
+namespace Conduit
+{
+constexpr BlockState Conduit()
+{
+ return 9650;
+}
+} // namespace Conduit
+namespace Cornflower
+{
+constexpr BlockState Cornflower()
+{
+ return 1422;
+}
+} // namespace Cornflower
+namespace CrackedNetherBricks
+{
+constexpr BlockState CrackedNetherBricks()
+{
+ return 17102;
+}
+} // namespace CrackedNetherBricks
+namespace CrackedPolishedBlackstoneBricks
+{
+constexpr BlockState CrackedPolishedBlackstoneBricks()
+{
+ return 16252;
+}
+} // namespace CrackedPolishedBlackstoneBricks
+namespace CrackedStoneBricks
+{
+constexpr BlockState CrackedStoneBricks()
+{
+ return 4497;
+}
+} // namespace CrackedStoneBricks
+namespace CraftingTable
+{
+constexpr BlockState CraftingTable()
+{
+ return 3356;
+}
+} // namespace CraftingTable
+namespace CreeperHead
+{
+constexpr BlockState CreeperHead(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 6570;
+ else if (Rotation == 1)
+ return 6571;
+ else if (Rotation == 2)
+ return 6572;
+ else if (Rotation == 3)
+ return 6573;
+ else if (Rotation == 4)
+ return 6574;
+ else if (Rotation == 5)
+ return 6575;
+ else if (Rotation == 6)
+ return 6576;
+ else if (Rotation == 7)
+ return 6577;
+ else if (Rotation == 8)
+ return 6578;
+ else if (Rotation == 9)
+ return 6579;
+ else if (Rotation == 10)
+ return 6580;
+ else if (Rotation == 11)
+ return 6581;
+ else if (Rotation == 12)
+ return 6582;
+ else if (Rotation == 13)
+ return 6583;
+ else if (Rotation == 14)
+ return 6584;
+ else
+ return 6585;
+}
+BlockState CreeperHead();
+unsigned char Rotation(BlockState Block);
+} // namespace CreeperHead
+namespace CreeperWallHead
+{
+constexpr BlockState CreeperWallHead(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 6586;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 6587;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 6588;
+ else
+ return 6589;
+}
+BlockState CreeperWallHead();
+eBlockFace Facing(BlockState Block);
+} // namespace CreeperWallHead
+namespace CrimsonButton
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState CrimsonButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 15479;
+ else
+ return 15480;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 15481;
+ else
+ return 15482;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 15483;
+ else
+ return 15484;
+ else if (Powered)
+ return 15485;
+ else
+ return 15486;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 15487;
+ else
+ return 15488;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 15489;
+ else
+ return 15490;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 15491;
+ else
+ return 15492;
+ else if (Powered)
+ return 15493;
+ else
+ return 15494;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 15495;
+ else
+ return 15496;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 15497;
+ else
+ return 15498;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 15499;
+ else
+ return 15500;
+ else if (Powered)
+ return 15501;
+ else
+ return 15502;
+}
+BlockState CrimsonButton();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace CrimsonButton
+namespace CrimsonDoor
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+enum class Hinge
+{
+ Left,
+ Right
+};
+constexpr BlockState CrimsonDoor(
+ const eBlockFace Facing,
+ const enum Half Half,
+ const enum Hinge Hinge,
+ const bool Open,
+ const bool Powered
+)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15527;
+ else
+ return 15528;
+ else if (Powered)
+ return 15529;
+ else
+ return 15530;
+ else if (Open)
+ if (Powered)
+ return 15531;
+ else
+ return 15532;
+ else if (Powered)
+ return 15533;
+ else
+ return 15534;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15535;
+ else
+ return 15536;
+ else if (Powered)
+ return 15537;
+ else
+ return 15538;
+ else if (Open)
+ if (Powered)
+ return 15539;
+ else
+ return 15540;
+ else if (Powered)
+ return 15541;
+ else
+ return 15542;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15543;
+ else
+ return 15544;
+ else if (Powered)
+ return 15545;
+ else
+ return 15546;
+ else if (Open)
+ if (Powered)
+ return 15547;
+ else
+ return 15548;
+ else if (Powered)
+ return 15549;
+ else
+ return 15550;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15551;
+ else
+ return 15552;
+ else if (Powered)
+ return 15553;
+ else
+ return 15554;
+ else if (Open)
+ if (Powered)
+ return 15555;
+ else
+ return 15556;
+ else if (Powered)
+ return 15557;
+ else
+ return 15558;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15559;
+ else
+ return 15560;
+ else if (Powered)
+ return 15561;
+ else
+ return 15562;
+ else if (Open)
+ if (Powered)
+ return 15563;
+ else
+ return 15564;
+ else if (Powered)
+ return 15565;
+ else
+ return 15566;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15567;
+ else
+ return 15568;
+ else if (Powered)
+ return 15569;
+ else
+ return 15570;
+ else if (Open)
+ if (Powered)
+ return 15571;
+ else
+ return 15572;
+ else if (Powered)
+ return 15573;
+ else
+ return 15574;
+ else if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15575;
+ else
+ return 15576;
+ else if (Powered)
+ return 15577;
+ else
+ return 15578;
+ else if (Open)
+ if (Powered)
+ return 15579;
+ else
+ return 15580;
+ else if (Powered)
+ return 15581;
+ else
+ return 15582;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15583;
+ else
+ return 15584;
+ else if (Powered)
+ return 15585;
+ else
+ return 15586;
+ else if (Open)
+ if (Powered)
+ return 15587;
+ else
+ return 15588;
+ else if (Powered)
+ return 15589;
+ else
+ return 15590;
+}
+BlockState CrimsonDoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Hinge Hinge(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace CrimsonDoor
+namespace CrimsonFence
+{
+constexpr BlockState CrimsonFence(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 15065;
+ else
+ return 15066;
+ else if (West)
+ return 15069;
+ else
+ return 15070;
+ else if (South)
+ if (West)
+ return 15073;
+ else
+ return 15074;
+ else if (West)
+ return 15077;
+ else
+ return 15078;
+ else if (North)
+ if (South)
+ if (West)
+ return 15081;
+ else
+ return 15082;
+ else if (West)
+ return 15085;
+ else
+ return 15086;
+ else if (South)
+ if (West)
+ return 15089;
+ else
+ return 15090;
+ else if (West)
+ return 15093;
+ else
+ return 15094;
+}
+BlockState CrimsonFence();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace CrimsonFence
+namespace CrimsonFenceGate
+{
+constexpr BlockState CrimsonFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 15255;
+ else
+ return 15256;
+ else if (Powered)
+ return 15257;
+ else
+ return 15258;
+ else if (Open)
+ if (Powered)
+ return 15259;
+ else
+ return 15260;
+ else if (Powered)
+ return 15261;
+ else
+ return 15262;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 15263;
+ else
+ return 15264;
+ else if (Powered)
+ return 15265;
+ else
+ return 15266;
+ else if (Open)
+ if (Powered)
+ return 15267;
+ else
+ return 15268;
+ else if (Powered)
+ return 15269;
+ else
+ return 15270;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 15271;
+ else
+ return 15272;
+ else if (Powered)
+ return 15273;
+ else
+ return 15274;
+ else if (Open)
+ if (Powered)
+ return 15275;
+ else
+ return 15276;
+ else if (Powered)
+ return 15277;
+ else
+ return 15278;
+ else if (InWall)
+ if (Open)
+ if (Powered)
+ return 15279;
+ else
+ return 15280;
+ else if (Powered)
+ return 15281;
+ else
+ return 15282;
+ else if (Open)
+ if (Powered)
+ return 15283;
+ else
+ return 15284;
+ else if (Powered)
+ return 15285;
+ else
+ return 15286;
+}
+BlockState CrimsonFenceGate();
+eBlockFace Facing(BlockState Block);
+bool InWall(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace CrimsonFenceGate
+namespace CrimsonFungus
+{
+constexpr BlockState CrimsonFungus()
+{
+ return 14988;
+}
+} // namespace CrimsonFungus
+namespace CrimsonHyphae
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState CrimsonHyphae(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 14981;
+ else if (Axis == Axis::Y)
+ return 14982;
+ else
+ return 14983;
+}
+BlockState CrimsonHyphae();
+enum Axis Axis(BlockState Block);
+} // namespace CrimsonHyphae
+namespace CrimsonNylium
+{
+constexpr BlockState CrimsonNylium()
+{
+ return 14987;
+}
+} // namespace CrimsonNylium
+namespace CrimsonPlanks
+{
+constexpr BlockState CrimsonPlanks()
+{
+ return 15045;
+}
+} // namespace CrimsonPlanks
+namespace CrimsonPressurePlate
+{
+constexpr BlockState CrimsonPressurePlate(const bool Powered)
+{
+ if (Powered)
+ return 15059;
+ else
+ return 15060;
+}
+BlockState CrimsonPressurePlate();
+bool Powered(BlockState Block);
+} // namespace CrimsonPressurePlate
+namespace CrimsonRoots
+{
+constexpr BlockState CrimsonRoots()
+{
+ return 15044;
+}
+} // namespace CrimsonRoots
+namespace CrimsonSign
+{
+constexpr BlockState CrimsonSign(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 15656;
+ else if (Rotation == 1)
+ return 15658;
+ else if (Rotation == 2)
+ return 15660;
+ else if (Rotation == 3)
+ return 15662;
+ else if (Rotation == 4)
+ return 15664;
+ else if (Rotation == 5)
+ return 15666;
+ else if (Rotation == 6)
+ return 15668;
+ else if (Rotation == 7)
+ return 15670;
+ else if (Rotation == 8)
+ return 15672;
+ else if (Rotation == 9)
+ return 15674;
+ else if (Rotation == 10)
+ return 15676;
+ else if (Rotation == 11)
+ return 15678;
+ else if (Rotation == 12)
+ return 15680;
+ else if (Rotation == 13)
+ return 15682;
+ else if (Rotation == 14)
+ return 15684;
+ else
+ return 15686;
+}
+BlockState CrimsonSign();
+unsigned char Rotation(BlockState Block);
+} // namespace CrimsonSign
+namespace CrimsonSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState CrimsonSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 15048;
+ else if (Type == Type::Bottom)
+ return 15050;
+ else
+ return 15052;
+}
+BlockState CrimsonSlab();
+enum Type Type(BlockState Block);
+} // namespace CrimsonSlab
+namespace CrimsonStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState CrimsonStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15320;
+ else if (Shape == Shape::InnerLeft)
+ return 15322;
+ else if (Shape == Shape::InnerRight)
+ return 15324;
+ else if (Shape == Shape::OuterLeft)
+ return 15326;
+ else
+ return 15328;
+ else if (Shape == Shape::Straight)
+ return 15330;
+ else if (Shape == Shape::InnerLeft)
+ return 15332;
+ else if (Shape == Shape::InnerRight)
+ return 15334;
+ else if (Shape == Shape::OuterLeft)
+ return 15336;
+ else
+ return 15338;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15340;
+ else if (Shape == Shape::InnerLeft)
+ return 15342;
+ else if (Shape == Shape::InnerRight)
+ return 15344;
+ else if (Shape == Shape::OuterLeft)
+ return 15346;
+ else
+ return 15348;
+ else if (Shape == Shape::Straight)
+ return 15350;
+ else if (Shape == Shape::InnerLeft)
+ return 15352;
+ else if (Shape == Shape::InnerRight)
+ return 15354;
+ else if (Shape == Shape::OuterLeft)
+ return 15356;
+ else
+ return 15358;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15360;
+ else if (Shape == Shape::InnerLeft)
+ return 15362;
+ else if (Shape == Shape::InnerRight)
+ return 15364;
+ else if (Shape == Shape::OuterLeft)
+ return 15366;
+ else
+ return 15368;
+ else if (Shape == Shape::Straight)
+ return 15370;
+ else if (Shape == Shape::InnerLeft)
+ return 15372;
+ else if (Shape == Shape::InnerRight)
+ return 15374;
+ else if (Shape == Shape::OuterLeft)
+ return 15376;
+ else
+ return 15378;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15380;
+ else if (Shape == Shape::InnerLeft)
+ return 15382;
+ else if (Shape == Shape::InnerRight)
+ return 15384;
+ else if (Shape == Shape::OuterLeft)
+ return 15386;
+ else
+ return 15388;
+ else if (Shape == Shape::Straight)
+ return 15390;
+ else if (Shape == Shape::InnerLeft)
+ return 15392;
+ else if (Shape == Shape::InnerRight)
+ return 15394;
+ else if (Shape == Shape::OuterLeft)
+ return 15396;
+ else
+ return 15398;
+}
+BlockState CrimsonStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace CrimsonStairs
+namespace CrimsonStem
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState CrimsonStem(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 14975;
+ else if (Axis == Axis::Y)
+ return 14976;
+ else
+ return 14977;
+}
+BlockState CrimsonStem();
+enum Axis Axis(BlockState Block);
+} // namespace CrimsonStem
+namespace CrimsonTrapdoor
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+constexpr BlockState CrimsonTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 15128;
+ else
+ return 15130;
+ else if (Powered)
+ return 15132;
+ else
+ return 15134;
+ else if (Open)
+ if (Powered)
+ return 15136;
+ else
+ return 15138;
+ else if (Powered)
+ return 15140;
+ else
+ return 15142;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 15144;
+ else
+ return 15146;
+ else if (Powered)
+ return 15148;
+ else
+ return 15150;
+ else if (Open)
+ if (Powered)
+ return 15152;
+ else
+ return 15154;
+ else if (Powered)
+ return 15156;
+ else
+ return 15158;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 15160;
+ else
+ return 15162;
+ else if (Powered)
+ return 15164;
+ else
+ return 15166;
+ else if (Open)
+ if (Powered)
+ return 15168;
+ else
+ return 15170;
+ else if (Powered)
+ return 15172;
+ else
+ return 15174;
+ else if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 15176;
+ else
+ return 15178;
+ else if (Powered)
+ return 15180;
+ else
+ return 15182;
+ else if (Open)
+ if (Powered)
+ return 15184;
+ else
+ return 15186;
+ else if (Powered)
+ return 15188;
+ else
+ return 15190;
+}
+BlockState CrimsonTrapdoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace CrimsonTrapdoor
+namespace CrimsonWallSign
+{
+constexpr BlockState CrimsonWallSign(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 15720;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 15722;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 15724;
+ else
+ return 15726;
+}
+BlockState CrimsonWallSign();
+eBlockFace Facing(BlockState Block);
+} // namespace CrimsonWallSign
+namespace CryingObsidian
+{
+constexpr BlockState CryingObsidian()
+{
+ return 15828;
+}
+} // namespace CryingObsidian
+namespace CutRedSandstone
+{
+constexpr BlockState CutRedSandstone()
+{
+ return 8219;
+}
+} // namespace CutRedSandstone
+namespace CutRedSandstoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState CutRedSandstoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8403;
+ else if (Type == Type::Bottom)
+ return 8405;
+ else
+ return 8407;
+}
+BlockState CutRedSandstoneSlab();
+enum Type Type(BlockState Block);
+} // namespace CutRedSandstoneSlab
+namespace CutSandstone
+{
+constexpr BlockState CutSandstone()
+{
+ return 248;
+}
+} // namespace CutSandstone
+namespace CutSandstoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState CutSandstoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8355;
+ else if (Type == Type::Bottom)
+ return 8357;
+ else
+ return 8359;
+}
+BlockState CutSandstoneSlab();
+enum Type Type(BlockState Block);
+} // namespace CutSandstoneSlab
+namespace CyanBanner
+{
+constexpr BlockState CyanBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 8041;
+ else if (Rotation == 1)
+ return 8042;
+ else if (Rotation == 2)
+ return 8043;
+ else if (Rotation == 3)
+ return 8044;
+ else if (Rotation == 4)
+ return 8045;
+ else if (Rotation == 5)
+ return 8046;
+ else if (Rotation == 6)
+ return 8047;
+ else if (Rotation == 7)
+ return 8048;
+ else if (Rotation == 8)
+ return 8049;
+ else if (Rotation == 9)
+ return 8050;
+ else if (Rotation == 10)
+ return 8051;
+ else if (Rotation == 11)
+ return 8052;
+ else if (Rotation == 12)
+ return 8053;
+ else if (Rotation == 13)
+ return 8054;
+ else if (Rotation == 14)
+ return 8055;
+ else
+ return 8056;
+}
+BlockState CyanBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace CyanBanner
+namespace CyanBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState CyanBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1193;
+ else
+ return 1194;
+ else if (Part == Part::Head)
+ return 1195;
+ else
+ return 1196;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1197;
+ else
+ return 1198;
+ else if (Part == Part::Head)
+ return 1199;
+ else
+ return 1200;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1201;
+ else
+ return 1202;
+ else if (Part == Part::Head)
+ return 1203;
+ else
+ return 1204;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1205;
+ else
+ return 1206;
+ else if (Part == Part::Head)
+ return 1207;
+ else
+ return 1208;
+}
+BlockState CyanBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace CyanBed
+namespace CyanCarpet
+{
+constexpr BlockState CyanCarpet()
+{
+ return 7875;
+}
+} // namespace CyanCarpet
+namespace CyanConcrete
+{
+constexpr BlockState CyanConcrete()
+{
+ return 9447;
+}
+} // namespace CyanConcrete
+namespace CyanConcretePowder
+{
+constexpr BlockState CyanConcretePowder()
+{
+ return 9463;
+}
+} // namespace CyanConcretePowder
+namespace CyanGlazedTerracotta
+{
+constexpr BlockState CyanGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9410;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9411;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9412;
+ else
+ return 9413;
+}
+BlockState CyanGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace CyanGlazedTerracotta
+namespace CyanShulkerBox
+{
+constexpr BlockState CyanShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9332;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9333;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9334;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9335;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9336;
+ else
+ return 9337;
+}
+BlockState CyanShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace CyanShulkerBox
+namespace CyanStainedGlass
+{
+constexpr BlockState CyanStainedGlass()
+{
+ return 4104;
+}
+} // namespace CyanStainedGlass
+namespace CyanStainedGlassPane
+{
+constexpr BlockState CyanStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 7153;
+ else
+ return 7154;
+ else if (West)
+ return 7157;
+ else
+ return 7158;
+ else if (South)
+ if (West)
+ return 7161;
+ else
+ return 7162;
+ else if (West)
+ return 7165;
+ else
+ return 7166;
+ else if (North)
+ if (South)
+ if (West)
+ return 7169;
+ else
+ return 7170;
+ else if (West)
+ return 7173;
+ else
+ return 7174;
+ else if (South)
+ if (West)
+ return 7177;
+ else
+ return 7178;
+ else if (West)
+ return 7181;
+ else
+ return 7182;
+}
+BlockState CyanStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace CyanStainedGlassPane
+namespace CyanTerracotta
+{
+constexpr BlockState CyanTerracotta()
+{
+ return 6856;
+}
+} // namespace CyanTerracotta
+namespace CyanWallBanner
+{
+constexpr BlockState CyanWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8189;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8190;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8191;
+ else
+ return 8192;
+}
+BlockState CyanWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace CyanWallBanner
+namespace CyanWool
+{
+constexpr BlockState CyanWool()
+{
+ return 1393;
+}
+} // namespace CyanWool
+namespace DamagedAnvil
+{
+constexpr BlockState DamagedAnvil(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 6618;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 6619;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 6620;
+ else
+ return 6621;
+}
+BlockState DamagedAnvil();
+eBlockFace Facing(BlockState Block);
+} // namespace DamagedAnvil
+namespace Dandelion
+{
+constexpr BlockState Dandelion()
+{
+ return 1412;
+}
+} // namespace Dandelion
+namespace DarkOakButton
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState DarkOakButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6466;
+ else
+ return 6467;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6468;
+ else
+ return 6469;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6470;
+ else
+ return 6471;
+ else if (Powered)
+ return 6472;
+ else
+ return 6473;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6474;
+ else
+ return 6475;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6476;
+ else
+ return 6477;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6478;
+ else
+ return 6479;
+ else if (Powered)
+ return 6480;
+ else
+ return 6481;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6482;
+ else
+ return 6483;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6484;
+ else
+ return 6485;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6486;
+ else
+ return 6487;
+ else if (Powered)
+ return 6488;
+ else
+ return 6489;
+}
+BlockState DarkOakButton();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace DarkOakButton
+namespace DarkOakDoor
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+enum class Hinge
+{
+ Left,
+ Right
+};
+constexpr BlockState DarkOakDoor(
+ const eBlockFace Facing,
+ const enum Half Half,
+ const enum Hinge Hinge,
+ const bool Open,
+ const bool Powered
+)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8994;
+ else
+ return 8995;
+ else if (Powered)
+ return 8996;
+ else
+ return 8997;
+ else if (Open)
+ if (Powered)
+ return 8998;
+ else
+ return 8999;
+ else if (Powered)
+ return 9000;
+ else
+ return 9001;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 9002;
+ else
+ return 9003;
+ else if (Powered)
+ return 9004;
+ else
+ return 9005;
+ else if (Open)
+ if (Powered)
+ return 9006;
+ else
+ return 9007;
+ else if (Powered)
+ return 9008;
+ else
+ return 9009;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 9010;
+ else
+ return 9011;
+ else if (Powered)
+ return 9012;
+ else
+ return 9013;
+ else if (Open)
+ if (Powered)
+ return 9014;
+ else
+ return 9015;
+ else if (Powered)
+ return 9016;
+ else
+ return 9017;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 9018;
+ else
+ return 9019;
+ else if (Powered)
+ return 9020;
+ else
+ return 9021;
+ else if (Open)
+ if (Powered)
+ return 9022;
+ else
+ return 9023;
+ else if (Powered)
+ return 9024;
+ else
+ return 9025;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 9026;
+ else
+ return 9027;
+ else if (Powered)
+ return 9028;
+ else
+ return 9029;
+ else if (Open)
+ if (Powered)
+ return 9030;
+ else
+ return 9031;
+ else if (Powered)
+ return 9032;
+ else
+ return 9033;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 9034;
+ else
+ return 9035;
+ else if (Powered)
+ return 9036;
+ else
+ return 9037;
+ else if (Open)
+ if (Powered)
+ return 9038;
+ else
+ return 9039;
+ else if (Powered)
+ return 9040;
+ else
+ return 9041;
+ else if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 9042;
+ else
+ return 9043;
+ else if (Powered)
+ return 9044;
+ else
+ return 9045;
+ else if (Open)
+ if (Powered)
+ return 9046;
+ else
+ return 9047;
+ else if (Powered)
+ return 9048;
+ else
+ return 9049;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 9050;
+ else
+ return 9051;
+ else if (Powered)
+ return 9052;
+ else
+ return 9053;
+ else if (Open)
+ if (Powered)
+ return 9054;
+ else
+ return 9055;
+ else if (Powered)
+ return 9056;
+ else
+ return 9057;
+}
+BlockState DarkOakDoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Hinge Hinge(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace DarkOakDoor
+namespace DarkOakFence
+{
+constexpr BlockState DarkOakFence(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 8708;
+ else
+ return 8709;
+ else if (West)
+ return 8712;
+ else
+ return 8713;
+ else if (South)
+ if (West)
+ return 8716;
+ else
+ return 8717;
+ else if (West)
+ return 8720;
+ else
+ return 8721;
+ else if (North)
+ if (South)
+ if (West)
+ return 8724;
+ else
+ return 8725;
+ else if (West)
+ return 8728;
+ else
+ return 8729;
+ else if (South)
+ if (West)
+ return 8732;
+ else
+ return 8733;
+ else if (West)
+ return 8736;
+ else
+ return 8737;
+}
+BlockState DarkOakFence();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace DarkOakFence
+namespace DarkOakFenceGate
+{
+constexpr BlockState DarkOakFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8546;
+ else
+ return 8547;
+ else if (Powered)
+ return 8548;
+ else
+ return 8549;
+ else if (Open)
+ if (Powered)
+ return 8550;
+ else
+ return 8551;
+ else if (Powered)
+ return 8552;
+ else
+ return 8553;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8554;
+ else
+ return 8555;
+ else if (Powered)
+ return 8556;
+ else
+ return 8557;
+ else if (Open)
+ if (Powered)
+ return 8558;
+ else
+ return 8559;
+ else if (Powered)
+ return 8560;
+ else
+ return 8561;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8562;
+ else
+ return 8563;
+ else if (Powered)
+ return 8564;
+ else
+ return 8565;
+ else if (Open)
+ if (Powered)
+ return 8566;
+ else
+ return 8567;
+ else if (Powered)
+ return 8568;
+ else
+ return 8569;
+ else if (InWall)
+ if (Open)
+ if (Powered)
+ return 8570;
+ else
+ return 8571;
+ else if (Powered)
+ return 8572;
+ else
+ return 8573;
+ else if (Open)
+ if (Powered)
+ return 8574;
+ else
+ return 8575;
+ else if (Powered)
+ return 8576;
+ else
+ return 8577;
+}
+BlockState DarkOakFenceGate();
+eBlockFace Facing(BlockState Block);
+bool InWall(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace DarkOakFenceGate
+namespace DarkOakLeaves
+{
+constexpr BlockState DarkOakLeaves(const unsigned char Distance, const bool Persistent)
+{
+ if (Distance == 1)
+ if (Persistent)
+ return 215;
+ else
+ return 216;
+ else if (Distance == 2)
+ if (Persistent)
+ return 217;
+ else
+ return 218;
+ else if (Distance == 3)
+ if (Persistent)
+ return 219;
+ else
+ return 220;
+ else if (Distance == 4)
+ if (Persistent)
+ return 221;
+ else
+ return 222;
+ else if (Distance == 5)
+ if (Persistent)
+ return 223;
+ else
+ return 224;
+ else if (Distance == 6)
+ if (Persistent)
+ return 225;
+ else
+ return 226;
+ else if (Persistent)
+ return 227;
+ else
+ return 228;
+}
+BlockState DarkOakLeaves();
+unsigned char Distance(BlockState Block);
+bool Persistent(BlockState Block);
+} // namespace DarkOakLeaves
+namespace DarkOakLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState DarkOakLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 88;
+ else if (Axis == Axis::Y)
+ return 89;
+ else
+ return 90;
+}
+BlockState DarkOakLog();
+enum Axis Axis(BlockState Block);
+} // namespace DarkOakLog
+namespace DarkOakPlanks
+{
+constexpr BlockState DarkOakPlanks()
+{
+ return 20;
+}
+} // namespace DarkOakPlanks
+namespace DarkOakPressurePlate
+{
+constexpr BlockState DarkOakPressurePlate(const bool Powered)
+{
+ if (Powered)
+ return 3883;
+ else
+ return 3884;
+}
+BlockState DarkOakPressurePlate();
+bool Powered(BlockState Block);
+} // namespace DarkOakPressurePlate
+namespace DarkOakSapling
+{
+constexpr BlockState DarkOakSapling(const unsigned char Stage)
+{
+ if (Stage == 0)
+ return 31;
+ else
+ return 32;
+}
+BlockState DarkOakSapling();
+unsigned char Stage(BlockState Block);
+} // namespace DarkOakSapling
+namespace DarkOakSign
+{
+constexpr BlockState DarkOakSign(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 3542;
+ else if (Rotation == 1)
+ return 3544;
+ else if (Rotation == 2)
+ return 3546;
+ else if (Rotation == 3)
+ return 3548;
+ else if (Rotation == 4)
+ return 3550;
+ else if (Rotation == 5)
+ return 3552;
+ else if (Rotation == 6)
+ return 3554;
+ else if (Rotation == 7)
+ return 3556;
+ else if (Rotation == 8)
+ return 3558;
+ else if (Rotation == 9)
+ return 3560;
+ else if (Rotation == 10)
+ return 3562;
+ else if (Rotation == 11)
+ return 3564;
+ else if (Rotation == 12)
+ return 3566;
+ else if (Rotation == 13)
+ return 3568;
+ else if (Rotation == 14)
+ return 3570;
+ else
+ return 3572;
+}
+BlockState DarkOakSign();
+unsigned char Rotation(BlockState Block);
+} // namespace DarkOakSign
+namespace DarkOakSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState DarkOakSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8331;
+ else if (Type == Type::Bottom)
+ return 8333;
+ else
+ return 8335;
+}
+BlockState DarkOakSlab();
+enum Type Type(BlockState Block);
+} // namespace DarkOakSlab
+namespace DarkOakStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState DarkOakStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7456;
+ else if (Shape == Shape::InnerLeft)
+ return 7458;
+ else if (Shape == Shape::InnerRight)
+ return 7460;
+ else if (Shape == Shape::OuterLeft)
+ return 7462;
+ else
+ return 7464;
+ else if (Shape == Shape::Straight)
+ return 7466;
+ else if (Shape == Shape::InnerLeft)
+ return 7468;
+ else if (Shape == Shape::InnerRight)
+ return 7470;
+ else if (Shape == Shape::OuterLeft)
+ return 7472;
+ else
+ return 7474;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7476;
+ else if (Shape == Shape::InnerLeft)
+ return 7478;
+ else if (Shape == Shape::InnerRight)
+ return 7480;
+ else if (Shape == Shape::OuterLeft)
+ return 7482;
+ else
+ return 7484;
+ else if (Shape == Shape::Straight)
+ return 7486;
+ else if (Shape == Shape::InnerLeft)
+ return 7488;
+ else if (Shape == Shape::InnerRight)
+ return 7490;
+ else if (Shape == Shape::OuterLeft)
+ return 7492;
+ else
+ return 7494;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7496;
+ else if (Shape == Shape::InnerLeft)
+ return 7498;
+ else if (Shape == Shape::InnerRight)
+ return 7500;
+ else if (Shape == Shape::OuterLeft)
+ return 7502;
+ else
+ return 7504;
+ else if (Shape == Shape::Straight)
+ return 7506;
+ else if (Shape == Shape::InnerLeft)
+ return 7508;
+ else if (Shape == Shape::InnerRight)
+ return 7510;
+ else if (Shape == Shape::OuterLeft)
+ return 7512;
+ else
+ return 7514;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7516;
+ else if (Shape == Shape::InnerLeft)
+ return 7518;
+ else if (Shape == Shape::InnerRight)
+ return 7520;
+ else if (Shape == Shape::OuterLeft)
+ return 7522;
+ else
+ return 7524;
+ else if (Shape == Shape::Straight)
+ return 7526;
+ else if (Shape == Shape::InnerLeft)
+ return 7528;
+ else if (Shape == Shape::InnerRight)
+ return 7530;
+ else if (Shape == Shape::OuterLeft)
+ return 7532;
+ else
+ return 7534;
+}
+BlockState DarkOakStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace DarkOakStairs
+namespace DarkOakTrapdoor
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+constexpr BlockState DarkOakTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4432;
+ else
+ return 4434;
+ else if (Powered)
+ return 4436;
+ else
+ return 4438;
+ else if (Open)
+ if (Powered)
+ return 4440;
+ else
+ return 4442;
+ else if (Powered)
+ return 4444;
+ else
+ return 4446;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4448;
+ else
+ return 4450;
+ else if (Powered)
+ return 4452;
+ else
+ return 4454;
+ else if (Open)
+ if (Powered)
+ return 4456;
+ else
+ return 4458;
+ else if (Powered)
+ return 4460;
+ else
+ return 4462;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4464;
+ else
+ return 4466;
+ else if (Powered)
+ return 4468;
+ else
+ return 4470;
+ else if (Open)
+ if (Powered)
+ return 4472;
+ else
+ return 4474;
+ else if (Powered)
+ return 4476;
+ else
+ return 4478;
+ else if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4480;
+ else
+ return 4482;
+ else if (Powered)
+ return 4484;
+ else
+ return 4486;
+ else if (Open)
+ if (Powered)
+ return 4488;
+ else
+ return 4490;
+ else if (Powered)
+ return 4492;
+ else
+ return 4494;
+}
+BlockState DarkOakTrapdoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace DarkOakTrapdoor
+namespace DarkOakWallSign
+{
+constexpr BlockState DarkOakWallSign(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 3776;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 3778;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 3780;
+ else
+ return 3782;
+}
+BlockState DarkOakWallSign();
+eBlockFace Facing(BlockState Block);
+} // namespace DarkOakWallSign
+namespace DarkOakWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState DarkOakWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 124;
+ else if (Axis == Axis::Y)
+ return 125;
+ else
+ return 126;
+}
+BlockState DarkOakWood();
+enum Axis Axis(BlockState Block);
+} // namespace DarkOakWood
+namespace DarkPrismarine
+{
+constexpr BlockState DarkPrismarine()
+{
+ return 7603;
+}
+} // namespace DarkPrismarine
+namespace DarkPrismarineSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState DarkPrismarineSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 7857;
+ else if (Type == Type::Bottom)
+ return 7859;
+ else
+ return 7861;
+}
+BlockState DarkPrismarineSlab();
+enum Type Type(BlockState Block);
+} // namespace DarkPrismarineSlab
+namespace DarkPrismarineStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState DarkPrismarineStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7765;
+ else if (Shape == Shape::InnerLeft)
+ return 7767;
+ else if (Shape == Shape::InnerRight)
+ return 7769;
+ else if (Shape == Shape::OuterLeft)
+ return 7771;
+ else
+ return 7773;
+ else if (Shape == Shape::Straight)
+ return 7775;
+ else if (Shape == Shape::InnerLeft)
+ return 7777;
+ else if (Shape == Shape::InnerRight)
+ return 7779;
+ else if (Shape == Shape::OuterLeft)
+ return 7781;
+ else
+ return 7783;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7785;
+ else if (Shape == Shape::InnerLeft)
+ return 7787;
+ else if (Shape == Shape::InnerRight)
+ return 7789;
+ else if (Shape == Shape::OuterLeft)
+ return 7791;
+ else
+ return 7793;
+ else if (Shape == Shape::Straight)
+ return 7795;
+ else if (Shape == Shape::InnerLeft)
+ return 7797;
+ else if (Shape == Shape::InnerRight)
+ return 7799;
+ else if (Shape == Shape::OuterLeft)
+ return 7801;
+ else
+ return 7803;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7805;
+ else if (Shape == Shape::InnerLeft)
+ return 7807;
+ else if (Shape == Shape::InnerRight)
+ return 7809;
+ else if (Shape == Shape::OuterLeft)
+ return 7811;
+ else
+ return 7813;
+ else if (Shape == Shape::Straight)
+ return 7815;
+ else if (Shape == Shape::InnerLeft)
+ return 7817;
+ else if (Shape == Shape::InnerRight)
+ return 7819;
+ else if (Shape == Shape::OuterLeft)
+ return 7821;
+ else
+ return 7823;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7825;
+ else if (Shape == Shape::InnerLeft)
+ return 7827;
+ else if (Shape == Shape::InnerRight)
+ return 7829;
+ else if (Shape == Shape::OuterLeft)
+ return 7831;
+ else
+ return 7833;
+ else if (Shape == Shape::Straight)
+ return 7835;
+ else if (Shape == Shape::InnerLeft)
+ return 7837;
+ else if (Shape == Shape::InnerRight)
+ return 7839;
+ else if (Shape == Shape::OuterLeft)
+ return 7841;
+ else
+ return 7843;
+}
+BlockState DarkPrismarineStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace DarkPrismarineStairs
+namespace DaylightDetector
+{
+constexpr BlockState DaylightDetector(const bool Inverted, const unsigned char Power)
+{
+ if (Inverted)
+ if (Power == 0)
+ return 6694;
+ else if (Power == 1)
+ return 6695;
+ else if (Power == 2)
+ return 6696;
+ else if (Power == 3)
+ return 6697;
+ else if (Power == 4)
+ return 6698;
+ else if (Power == 5)
+ return 6699;
+ else if (Power == 6)
+ return 6700;
+ else if (Power == 7)
+ return 6701;
+ else if (Power == 8)
+ return 6702;
+ else if (Power == 9)
+ return 6703;
+ else if (Power == 10)
+ return 6704;
+ else if (Power == 11)
+ return 6705;
+ else if (Power == 12)
+ return 6706;
+ else if (Power == 13)
+ return 6707;
+ else if (Power == 14)
+ return 6708;
+ else
+ return 6709;
+ else if (Power == 0)
+ return 6710;
+ else if (Power == 1)
+ return 6711;
+ else if (Power == 2)
+ return 6712;
+ else if (Power == 3)
+ return 6713;
+ else if (Power == 4)
+ return 6714;
+ else if (Power == 5)
+ return 6715;
+ else if (Power == 6)
+ return 6716;
+ else if (Power == 7)
+ return 6717;
+ else if (Power == 8)
+ return 6718;
+ else if (Power == 9)
+ return 6719;
+ else if (Power == 10)
+ return 6720;
+ else if (Power == 11)
+ return 6721;
+ else if (Power == 12)
+ return 6722;
+ else if (Power == 13)
+ return 6723;
+ else if (Power == 14)
+ return 6724;
+ else
+ return 6725;
+}
+BlockState DaylightDetector();
+bool Inverted(BlockState Block);
+unsigned char Power(BlockState Block);
+} // namespace DaylightDetector
+namespace DeadBrainCoral
+{
+constexpr BlockState DeadBrainCoral()
+{
+ return 9523;
+}
+} // namespace DeadBrainCoral
+namespace DeadBrainCoralBlock
+{
+constexpr BlockState DeadBrainCoralBlock()
+{
+ return 9511;
+}
+} // namespace DeadBrainCoralBlock
+namespace DeadBrainCoralFan
+{
+constexpr BlockState DeadBrainCoralFan()
+{
+ return 9543;
+}
+} // namespace DeadBrainCoralFan
+namespace DeadBrainCoralWallFan
+{
+constexpr BlockState DeadBrainCoralWallFan(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9569;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9571;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9573;
+ else
+ return 9575;
+}
+BlockState DeadBrainCoralWallFan();
+eBlockFace Facing(BlockState Block);
+} // namespace DeadBrainCoralWallFan
+namespace DeadBubbleCoral
+{
+constexpr BlockState DeadBubbleCoral()
+{
+ return 9525;
+}
+} // namespace DeadBubbleCoral
+namespace DeadBubbleCoralBlock
+{
+constexpr BlockState DeadBubbleCoralBlock()
+{
+ return 9512;
+}
+} // namespace DeadBubbleCoralBlock
+namespace DeadBubbleCoralFan
+{
+constexpr BlockState DeadBubbleCoralFan()
+{
+ return 9545;
+}
+} // namespace DeadBubbleCoralFan
+namespace DeadBubbleCoralWallFan
+{
+constexpr BlockState DeadBubbleCoralWallFan(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9577;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9579;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9581;
+ else
+ return 9583;
+}
+BlockState DeadBubbleCoralWallFan();
+eBlockFace Facing(BlockState Block);
+} // namespace DeadBubbleCoralWallFan
+namespace DeadBush
+{
+constexpr BlockState DeadBush()
+{
+ return 1344;
+}
+} // namespace DeadBush
+namespace DeadFireCoral
+{
+constexpr BlockState DeadFireCoral()
+{
+ return 9527;
+}
+} // namespace DeadFireCoral
+namespace DeadFireCoralBlock
+{
+constexpr BlockState DeadFireCoralBlock()
+{
+ return 9513;
+}
+} // namespace DeadFireCoralBlock
+namespace DeadFireCoralFan
+{
+constexpr BlockState DeadFireCoralFan()
+{
+ return 9547;
+}
+} // namespace DeadFireCoralFan
+namespace DeadFireCoralWallFan
+{
+constexpr BlockState DeadFireCoralWallFan(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9585;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9587;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9589;
+ else
+ return 9591;
+}
+BlockState DeadFireCoralWallFan();
+eBlockFace Facing(BlockState Block);
+} // namespace DeadFireCoralWallFan
+namespace DeadHornCoral
+{
+constexpr BlockState DeadHornCoral()
+{
+ return 9529;
+}
+} // namespace DeadHornCoral
+namespace DeadHornCoralBlock
+{
+constexpr BlockState DeadHornCoralBlock()
+{
+ return 9514;
+}
+} // namespace DeadHornCoralBlock
+namespace DeadHornCoralFan
+{
+constexpr BlockState DeadHornCoralFan()
+{
+ return 9549;
+}
+} // namespace DeadHornCoralFan
+namespace DeadHornCoralWallFan
+{
+constexpr BlockState DeadHornCoralWallFan(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9593;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9595;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9597;
+ else
+ return 9599;
+}
+BlockState DeadHornCoralWallFan();
+eBlockFace Facing(BlockState Block);
+} // namespace DeadHornCoralWallFan
+namespace DeadTubeCoral
+{
+constexpr BlockState DeadTubeCoral()
+{
+ return 9521;
+}
+} // namespace DeadTubeCoral
+namespace DeadTubeCoralBlock
+{
+constexpr BlockState DeadTubeCoralBlock()
+{
+ return 9510;
+}
+} // namespace DeadTubeCoralBlock
+namespace DeadTubeCoralFan
+{
+constexpr BlockState DeadTubeCoralFan()
+{
+ return 9541;
+}
+} // namespace DeadTubeCoralFan
+namespace DeadTubeCoralWallFan
+{
+constexpr BlockState DeadTubeCoralWallFan(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9561;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9563;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9565;
+ else
+ return 9567;
+}
+BlockState DeadTubeCoralWallFan();
+eBlockFace Facing(BlockState Block);
+} // namespace DeadTubeCoralWallFan
+namespace DetectorRail
+{
+enum class Shape
+{
+ NorthSouth,
+ EastWest,
+ AscendingEast,
+ AscendingWest,
+ AscendingNorth,
+ AscendingSouth
+};
+constexpr BlockState DetectorRail(const bool Powered, const enum Shape Shape)
+{
+ if (Powered)
+ if (Shape == Shape::NorthSouth)
+ return 1317;
+ else if (Shape == Shape::EastWest)
+ return 1318;
+ else if (Shape == Shape::AscendingEast)
+ return 1319;
+ else if (Shape == Shape::AscendingWest)
+ return 1320;
+ else if (Shape == Shape::AscendingNorth)
+ return 1321;
+ else
+ return 1322;
+ else if (Shape == Shape::NorthSouth)
+ return 1323;
+ else if (Shape == Shape::EastWest)
+ return 1324;
+ else if (Shape == Shape::AscendingEast)
+ return 1325;
+ else if (Shape == Shape::AscendingWest)
+ return 1326;
+ else if (Shape == Shape::AscendingNorth)
+ return 1327;
+ else
+ return 1328;
+}
+BlockState DetectorRail();
+bool Powered(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace DetectorRail
+namespace DiamondBlock
+{
+constexpr BlockState DiamondBlock()
+{
+ return 3355;
+}
+} // namespace DiamondBlock
+namespace DiamondOre
+{
+constexpr BlockState DiamondOre()
+{
+ return 3354;
+}
+} // namespace DiamondOre
+namespace Diorite
+{
+constexpr BlockState Diorite()
+{
+ return 4;
+}
+} // namespace Diorite
+namespace DioriteSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState DioriteSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10862;
+ else if (Type == Type::Bottom)
+ return 10864;
+ else
+ return 10866;
+}
+BlockState DioriteSlab();
+enum Type Type(BlockState Block);
+} // namespace DioriteSlab
+namespace DioriteStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState DioriteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10710;
+ else if (Shape == Shape::InnerLeft)
+ return 10712;
+ else if (Shape == Shape::InnerRight)
+ return 10714;
+ else if (Shape == Shape::OuterLeft)
+ return 10716;
+ else
+ return 10718;
+ else if (Shape == Shape::Straight)
+ return 10720;
+ else if (Shape == Shape::InnerLeft)
+ return 10722;
+ else if (Shape == Shape::InnerRight)
+ return 10724;
+ else if (Shape == Shape::OuterLeft)
+ return 10726;
+ else
+ return 10728;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10730;
+ else if (Shape == Shape::InnerLeft)
+ return 10732;
+ else if (Shape == Shape::InnerRight)
+ return 10734;
+ else if (Shape == Shape::OuterLeft)
+ return 10736;
+ else
+ return 10738;
+ else if (Shape == Shape::Straight)
+ return 10740;
+ else if (Shape == Shape::InnerLeft)
+ return 10742;
+ else if (Shape == Shape::InnerRight)
+ return 10744;
+ else if (Shape == Shape::OuterLeft)
+ return 10746;
+ else
+ return 10748;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10750;
+ else if (Shape == Shape::InnerLeft)
+ return 10752;
+ else if (Shape == Shape::InnerRight)
+ return 10754;
+ else if (Shape == Shape::OuterLeft)
+ return 10756;
+ else
+ return 10758;
+ else if (Shape == Shape::Straight)
+ return 10760;
+ else if (Shape == Shape::InnerLeft)
+ return 10762;
+ else if (Shape == Shape::InnerRight)
+ return 10764;
+ else if (Shape == Shape::OuterLeft)
+ return 10766;
+ else
+ return 10768;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10770;
+ else if (Shape == Shape::InnerLeft)
+ return 10772;
+ else if (Shape == Shape::InnerRight)
+ return 10774;
+ else if (Shape == Shape::OuterLeft)
+ return 10776;
+ else
+ return 10778;
+ else if (Shape == Shape::Straight)
+ return 10780;
+ else if (Shape == Shape::InnerLeft)
+ return 10782;
+ else if (Shape == Shape::InnerRight)
+ return 10784;
+ else if (Shape == Shape::OuterLeft)
+ return 10786;
+ else
+ return 10788;
+}
+BlockState DioriteStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace DioriteStairs
+namespace DioriteWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState DioriteWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14434;
+ else if (West == West::Low)
+ return 14435;
+ else
+ return 14436;
+ else if (West == West::None)
+ return 14440;
+ else if (West == West::Low)
+ return 14441;
+ else
+ return 14442;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14446;
+ else if (West == West::Low)
+ return 14447;
+ else
+ return 14448;
+ else if (West == West::None)
+ return 14452;
+ else if (West == West::Low)
+ return 14453;
+ else
+ return 14454;
+ else if (Up)
+ if (West == West::None)
+ return 14458;
+ else if (West == West::Low)
+ return 14459;
+ else
+ return 14460;
+ else if (West == West::None)
+ return 14464;
+ else if (West == West::Low)
+ return 14465;
+ else
+ return 14466;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14470;
+ else if (West == West::Low)
+ return 14471;
+ else
+ return 14472;
+ else if (West == West::None)
+ return 14476;
+ else if (West == West::Low)
+ return 14477;
+ else
+ return 14478;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14482;
+ else if (West == West::Low)
+ return 14483;
+ else
+ return 14484;
+ else if (West == West::None)
+ return 14488;
+ else if (West == West::Low)
+ return 14489;
+ else
+ return 14490;
+ else if (Up)
+ if (West == West::None)
+ return 14494;
+ else if (West == West::Low)
+ return 14495;
+ else
+ return 14496;
+ else if (West == West::None)
+ return 14500;
+ else if (West == West::Low)
+ return 14501;
+ else
+ return 14502;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14506;
+ else if (West == West::Low)
+ return 14507;
+ else
+ return 14508;
+ else if (West == West::None)
+ return 14512;
+ else if (West == West::Low)
+ return 14513;
+ else
+ return 14514;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14518;
+ else if (West == West::Low)
+ return 14519;
+ else
+ return 14520;
+ else if (West == West::None)
+ return 14524;
+ else if (West == West::Low)
+ return 14525;
+ else
+ return 14526;
+ else if (Up)
+ if (West == West::None)
+ return 14530;
+ else if (West == West::Low)
+ return 14531;
+ else
+ return 14532;
+ else if (West == West::None)
+ return 14536;
+ else if (West == West::Low)
+ return 14537;
+ else
+ return 14538;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14542;
+ else if (West == West::Low)
+ return 14543;
+ else
+ return 14544;
+ else if (West == West::None)
+ return 14548;
+ else if (West == West::Low)
+ return 14549;
+ else
+ return 14550;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14554;
+ else if (West == West::Low)
+ return 14555;
+ else
+ return 14556;
+ else if (West == West::None)
+ return 14560;
+ else if (West == West::Low)
+ return 14561;
+ else
+ return 14562;
+ else if (Up)
+ if (West == West::None)
+ return 14566;
+ else if (West == West::Low)
+ return 14567;
+ else
+ return 14568;
+ else if (West == West::None)
+ return 14572;
+ else if (West == West::Low)
+ return 14573;
+ else
+ return 14574;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14578;
+ else if (West == West::Low)
+ return 14579;
+ else
+ return 14580;
+ else if (West == West::None)
+ return 14584;
+ else if (West == West::Low)
+ return 14585;
+ else
+ return 14586;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14590;
+ else if (West == West::Low)
+ return 14591;
+ else
+ return 14592;
+ else if (West == West::None)
+ return 14596;
+ else if (West == West::Low)
+ return 14597;
+ else
+ return 14598;
+ else if (Up)
+ if (West == West::None)
+ return 14602;
+ else if (West == West::Low)
+ return 14603;
+ else
+ return 14604;
+ else if (West == West::None)
+ return 14608;
+ else if (West == West::Low)
+ return 14609;
+ else
+ return 14610;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14614;
+ else if (West == West::Low)
+ return 14615;
+ else
+ return 14616;
+ else if (West == West::None)
+ return 14620;
+ else if (West == West::Low)
+ return 14621;
+ else
+ return 14622;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14626;
+ else if (West == West::Low)
+ return 14627;
+ else
+ return 14628;
+ else if (West == West::None)
+ return 14632;
+ else if (West == West::Low)
+ return 14633;
+ else
+ return 14634;
+ else if (Up)
+ if (West == West::None)
+ return 14638;
+ else if (West == West::Low)
+ return 14639;
+ else
+ return 14640;
+ else if (West == West::None)
+ return 14644;
+ else if (West == West::Low)
+ return 14645;
+ else
+ return 14646;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14650;
+ else if (West == West::Low)
+ return 14651;
+ else
+ return 14652;
+ else if (West == West::None)
+ return 14656;
+ else if (West == West::Low)
+ return 14657;
+ else
+ return 14658;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14662;
+ else if (West == West::Low)
+ return 14663;
+ else
+ return 14664;
+ else if (West == West::None)
+ return 14668;
+ else if (West == West::Low)
+ return 14669;
+ else
+ return 14670;
+ else if (Up)
+ if (West == West::None)
+ return 14674;
+ else if (West == West::Low)
+ return 14675;
+ else
+ return 14676;
+ else if (West == West::None)
+ return 14680;
+ else if (West == West::Low)
+ return 14681;
+ else
+ return 14682;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14686;
+ else if (West == West::Low)
+ return 14687;
+ else
+ return 14688;
+ else if (West == West::None)
+ return 14692;
+ else if (West == West::Low)
+ return 14693;
+ else
+ return 14694;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14698;
+ else if (West == West::Low)
+ return 14699;
+ else
+ return 14700;
+ else if (West == West::None)
+ return 14704;
+ else if (West == West::Low)
+ return 14705;
+ else
+ return 14706;
+ else if (Up)
+ if (West == West::None)
+ return 14710;
+ else if (West == West::Low)
+ return 14711;
+ else
+ return 14712;
+ else if (West == West::None)
+ return 14716;
+ else if (West == West::Low)
+ return 14717;
+ else
+ return 14718;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14722;
+ else if (West == West::Low)
+ return 14723;
+ else
+ return 14724;
+ else if (West == West::None)
+ return 14728;
+ else if (West == West::Low)
+ return 14729;
+ else
+ return 14730;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14734;
+ else if (West == West::Low)
+ return 14735;
+ else
+ return 14736;
+ else if (West == West::None)
+ return 14740;
+ else if (West == West::Low)
+ return 14741;
+ else
+ return 14742;
+ else if (Up)
+ if (West == West::None)
+ return 14746;
+ else if (West == West::Low)
+ return 14747;
+ else
+ return 14748;
+ else if (West == West::None)
+ return 14752;
+ else if (West == West::Low)
+ return 14753;
+ else
+ return 14754;
+}
+BlockState DioriteWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace DioriteWall
+namespace Dirt
+{
+constexpr BlockState Dirt()
+{
+ return 10;
+}
+} // namespace Dirt
+namespace Dispenser
+{
+constexpr BlockState Dispenser(const eBlockFace Facing, const bool Triggered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Triggered)
+ return 234;
+ else
+ return 235;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ if (Triggered)
+ return 236;
+ else
+ return 237;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Triggered)
+ return 238;
+ else
+ return 239;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Triggered)
+ return 240;
+ else
+ return 241;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ if (Triggered)
+ return 242;
+ else
+ return 243;
+ else if (Triggered)
+ return 244;
+ else
+ return 245;
+}
+BlockState Dispenser();
+eBlockFace Facing(BlockState Block);
+bool Triggered(BlockState Block);
+} // namespace Dispenser
+namespace DragonEgg
+{
+constexpr BlockState DragonEgg()
+{
+ return 5155;
+}
+} // namespace DragonEgg
+namespace DragonHead
+{
+constexpr BlockState DragonHead(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 6590;
+ else if (Rotation == 1)
+ return 6591;
+ else if (Rotation == 2)
+ return 6592;
+ else if (Rotation == 3)
+ return 6593;
+ else if (Rotation == 4)
+ return 6594;
+ else if (Rotation == 5)
+ return 6595;
+ else if (Rotation == 6)
+ return 6596;
+ else if (Rotation == 7)
+ return 6597;
+ else if (Rotation == 8)
+ return 6598;
+ else if (Rotation == 9)
+ return 6599;
+ else if (Rotation == 10)
+ return 6600;
+ else if (Rotation == 11)
+ return 6601;
+ else if (Rotation == 12)
+ return 6602;
+ else if (Rotation == 13)
+ return 6603;
+ else if (Rotation == 14)
+ return 6604;
+ else
+ return 6605;
+}
+BlockState DragonHead();
+unsigned char Rotation(BlockState Block);
+} // namespace DragonHead
+namespace DragonWallHead
+{
+constexpr BlockState DragonWallHead(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 6606;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 6607;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 6608;
+ else
+ return 6609;
+}
+BlockState DragonWallHead();
+eBlockFace Facing(BlockState Block);
+} // namespace DragonWallHead
+namespace DriedKelpBlock
+{
+constexpr BlockState DriedKelpBlock()
+{
+ return 9497;
+}
+} // namespace DriedKelpBlock
+namespace Dropper
+{
+constexpr BlockState Dropper(const eBlockFace Facing, const bool Triggered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Triggered)
+ return 6835;
+ else
+ return 6836;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ if (Triggered)
+ return 6837;
+ else
+ return 6838;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Triggered)
+ return 6839;
+ else
+ return 6840;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Triggered)
+ return 6841;
+ else
+ return 6842;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ if (Triggered)
+ return 6843;
+ else
+ return 6844;
+ else if (Triggered)
+ return 6845;
+ else
+ return 6846;
+}
+BlockState Dropper();
+eBlockFace Facing(BlockState Block);
+bool Triggered(BlockState Block);
+} // namespace Dropper
+namespace EmeraldBlock
+{
+constexpr BlockState EmeraldBlock()
+{
+ return 5403;
+}
+} // namespace EmeraldBlock
+namespace EmeraldOre
+{
+constexpr BlockState EmeraldOre()
+{
+ return 5250;
+}
+} // namespace EmeraldOre
+namespace EnchantingTable
+{
+constexpr BlockState EnchantingTable()
+{
+ return 5132;
+}
+} // namespace EnchantingTable
+namespace EndGateway
+{
+constexpr BlockState EndGateway()
+{
+ return 9224;
+}
+} // namespace EndGateway
+namespace EndPortal
+{
+constexpr BlockState EndPortal()
+{
+ return 5145;
+}
+} // namespace EndPortal
+namespace EndPortalFrame
+{
+constexpr BlockState EndPortalFrame(const bool Eye, const eBlockFace Facing)
+{
+ if (Eye)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 5146;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 5147;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 5148;
+ else
+ return 5149;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 5150;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 5151;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 5152;
+ else
+ return 5153;
+}
+BlockState EndPortalFrame();
+bool Eye(BlockState Block);
+eBlockFace Facing(BlockState Block);
+} // namespace EndPortalFrame
+namespace EndRod
+{
+constexpr BlockState EndRod(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9058;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9059;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9060;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9061;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9062;
+ else
+ return 9063;
+}
+BlockState EndRod();
+eBlockFace Facing(BlockState Block);
+} // namespace EndRod
+namespace EndStone
+{
+constexpr BlockState EndStone()
+{
+ return 5154;
+}
+} // namespace EndStone
+namespace EndStoneBrickSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState EndStoneBrickSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10820;
+ else if (Type == Type::Bottom)
+ return 10822;
+ else
+ return 10824;
+}
+BlockState EndStoneBrickSlab();
+enum Type Type(BlockState Block);
+} // namespace EndStoneBrickSlab
+namespace EndStoneBrickStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState EndStoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10070;
+ else if (Shape == Shape::InnerLeft)
+ return 10072;
+ else if (Shape == Shape::InnerRight)
+ return 10074;
+ else if (Shape == Shape::OuterLeft)
+ return 10076;
+ else
+ return 10078;
+ else if (Shape == Shape::Straight)
+ return 10080;
+ else if (Shape == Shape::InnerLeft)
+ return 10082;
+ else if (Shape == Shape::InnerRight)
+ return 10084;
+ else if (Shape == Shape::OuterLeft)
+ return 10086;
+ else
+ return 10088;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10090;
+ else if (Shape == Shape::InnerLeft)
+ return 10092;
+ else if (Shape == Shape::InnerRight)
+ return 10094;
+ else if (Shape == Shape::OuterLeft)
+ return 10096;
+ else
+ return 10098;
+ else if (Shape == Shape::Straight)
+ return 10100;
+ else if (Shape == Shape::InnerLeft)
+ return 10102;
+ else if (Shape == Shape::InnerRight)
+ return 10104;
+ else if (Shape == Shape::OuterLeft)
+ return 10106;
+ else
+ return 10108;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10110;
+ else if (Shape == Shape::InnerLeft)
+ return 10112;
+ else if (Shape == Shape::InnerRight)
+ return 10114;
+ else if (Shape == Shape::OuterLeft)
+ return 10116;
+ else
+ return 10118;
+ else if (Shape == Shape::Straight)
+ return 10120;
+ else if (Shape == Shape::InnerLeft)
+ return 10122;
+ else if (Shape == Shape::InnerRight)
+ return 10124;
+ else if (Shape == Shape::OuterLeft)
+ return 10126;
+ else
+ return 10128;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10130;
+ else if (Shape == Shape::InnerLeft)
+ return 10132;
+ else if (Shape == Shape::InnerRight)
+ return 10134;
+ else if (Shape == Shape::OuterLeft)
+ return 10136;
+ else
+ return 10138;
+ else if (Shape == Shape::Straight)
+ return 10140;
+ else if (Shape == Shape::InnerLeft)
+ return 10142;
+ else if (Shape == Shape::InnerRight)
+ return 10144;
+ else if (Shape == Shape::OuterLeft)
+ return 10146;
+ else
+ return 10148;
+}
+BlockState EndStoneBrickStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace EndStoneBrickStairs
+namespace EndStoneBrickWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState EndStoneBrickWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14110;
+ else if (West == West::Low)
+ return 14111;
+ else
+ return 14112;
+ else if (West == West::None)
+ return 14116;
+ else if (West == West::Low)
+ return 14117;
+ else
+ return 14118;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14122;
+ else if (West == West::Low)
+ return 14123;
+ else
+ return 14124;
+ else if (West == West::None)
+ return 14128;
+ else if (West == West::Low)
+ return 14129;
+ else
+ return 14130;
+ else if (Up)
+ if (West == West::None)
+ return 14134;
+ else if (West == West::Low)
+ return 14135;
+ else
+ return 14136;
+ else if (West == West::None)
+ return 14140;
+ else if (West == West::Low)
+ return 14141;
+ else
+ return 14142;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14146;
+ else if (West == West::Low)
+ return 14147;
+ else
+ return 14148;
+ else if (West == West::None)
+ return 14152;
+ else if (West == West::Low)
+ return 14153;
+ else
+ return 14154;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14158;
+ else if (West == West::Low)
+ return 14159;
+ else
+ return 14160;
+ else if (West == West::None)
+ return 14164;
+ else if (West == West::Low)
+ return 14165;
+ else
+ return 14166;
+ else if (Up)
+ if (West == West::None)
+ return 14170;
+ else if (West == West::Low)
+ return 14171;
+ else
+ return 14172;
+ else if (West == West::None)
+ return 14176;
+ else if (West == West::Low)
+ return 14177;
+ else
+ return 14178;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14182;
+ else if (West == West::Low)
+ return 14183;
+ else
+ return 14184;
+ else if (West == West::None)
+ return 14188;
+ else if (West == West::Low)
+ return 14189;
+ else
+ return 14190;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14194;
+ else if (West == West::Low)
+ return 14195;
+ else
+ return 14196;
+ else if (West == West::None)
+ return 14200;
+ else if (West == West::Low)
+ return 14201;
+ else
+ return 14202;
+ else if (Up)
+ if (West == West::None)
+ return 14206;
+ else if (West == West::Low)
+ return 14207;
+ else
+ return 14208;
+ else if (West == West::None)
+ return 14212;
+ else if (West == West::Low)
+ return 14213;
+ else
+ return 14214;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14218;
+ else if (West == West::Low)
+ return 14219;
+ else
+ return 14220;
+ else if (West == West::None)
+ return 14224;
+ else if (West == West::Low)
+ return 14225;
+ else
+ return 14226;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14230;
+ else if (West == West::Low)
+ return 14231;
+ else
+ return 14232;
+ else if (West == West::None)
+ return 14236;
+ else if (West == West::Low)
+ return 14237;
+ else
+ return 14238;
+ else if (Up)
+ if (West == West::None)
+ return 14242;
+ else if (West == West::Low)
+ return 14243;
+ else
+ return 14244;
+ else if (West == West::None)
+ return 14248;
+ else if (West == West::Low)
+ return 14249;
+ else
+ return 14250;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14254;
+ else if (West == West::Low)
+ return 14255;
+ else
+ return 14256;
+ else if (West == West::None)
+ return 14260;
+ else if (West == West::Low)
+ return 14261;
+ else
+ return 14262;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14266;
+ else if (West == West::Low)
+ return 14267;
+ else
+ return 14268;
+ else if (West == West::None)
+ return 14272;
+ else if (West == West::Low)
+ return 14273;
+ else
+ return 14274;
+ else if (Up)
+ if (West == West::None)
+ return 14278;
+ else if (West == West::Low)
+ return 14279;
+ else
+ return 14280;
+ else if (West == West::None)
+ return 14284;
+ else if (West == West::Low)
+ return 14285;
+ else
+ return 14286;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14290;
+ else if (West == West::Low)
+ return 14291;
+ else
+ return 14292;
+ else if (West == West::None)
+ return 14296;
+ else if (West == West::Low)
+ return 14297;
+ else
+ return 14298;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14302;
+ else if (West == West::Low)
+ return 14303;
+ else
+ return 14304;
+ else if (West == West::None)
+ return 14308;
+ else if (West == West::Low)
+ return 14309;
+ else
+ return 14310;
+ else if (Up)
+ if (West == West::None)
+ return 14314;
+ else if (West == West::Low)
+ return 14315;
+ else
+ return 14316;
+ else if (West == West::None)
+ return 14320;
+ else if (West == West::Low)
+ return 14321;
+ else
+ return 14322;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14326;
+ else if (West == West::Low)
+ return 14327;
+ else
+ return 14328;
+ else if (West == West::None)
+ return 14332;
+ else if (West == West::Low)
+ return 14333;
+ else
+ return 14334;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14338;
+ else if (West == West::Low)
+ return 14339;
+ else
+ return 14340;
+ else if (West == West::None)
+ return 14344;
+ else if (West == West::Low)
+ return 14345;
+ else
+ return 14346;
+ else if (Up)
+ if (West == West::None)
+ return 14350;
+ else if (West == West::Low)
+ return 14351;
+ else
+ return 14352;
+ else if (West == West::None)
+ return 14356;
+ else if (West == West::Low)
+ return 14357;
+ else
+ return 14358;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14362;
+ else if (West == West::Low)
+ return 14363;
+ else
+ return 14364;
+ else if (West == West::None)
+ return 14368;
+ else if (West == West::Low)
+ return 14369;
+ else
+ return 14370;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14374;
+ else if (West == West::Low)
+ return 14375;
+ else
+ return 14376;
+ else if (West == West::None)
+ return 14380;
+ else if (West == West::Low)
+ return 14381;
+ else
+ return 14382;
+ else if (Up)
+ if (West == West::None)
+ return 14386;
+ else if (West == West::Low)
+ return 14387;
+ else
+ return 14388;
+ else if (West == West::None)
+ return 14392;
+ else if (West == West::Low)
+ return 14393;
+ else
+ return 14394;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14398;
+ else if (West == West::Low)
+ return 14399;
+ else
+ return 14400;
+ else if (West == West::None)
+ return 14404;
+ else if (West == West::Low)
+ return 14405;
+ else
+ return 14406;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14410;
+ else if (West == West::Low)
+ return 14411;
+ else
+ return 14412;
+ else if (West == West::None)
+ return 14416;
+ else if (West == West::Low)
+ return 14417;
+ else
+ return 14418;
+ else if (Up)
+ if (West == West::None)
+ return 14422;
+ else if (West == West::Low)
+ return 14423;
+ else
+ return 14424;
+ else if (West == West::None)
+ return 14428;
+ else if (West == West::Low)
+ return 14429;
+ else
+ return 14430;
+}
+BlockState EndStoneBrickWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace EndStoneBrickWall
+namespace EndStoneBricks
+{
+constexpr BlockState EndStoneBricks()
+{
+ return 9218;
+}
+} // namespace EndStoneBricks
+namespace EnderChest
+{
+constexpr BlockState EnderChest(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 5252;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 5254;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 5256;
+ else
+ return 5258;
+}
+BlockState EnderChest();
+eBlockFace Facing(BlockState Block);
+} // namespace EnderChest
+namespace Farmland
+{
+constexpr BlockState Farmland(const unsigned char Moisture)
+{
+ if (Moisture == 0)
+ return 3365;
+ else if (Moisture == 1)
+ return 3366;
+ else if (Moisture == 2)
+ return 3367;
+ else if (Moisture == 3)
+ return 3368;
+ else if (Moisture == 4)
+ return 3369;
+ else if (Moisture == 5)
+ return 3370;
+ else if (Moisture == 6)
+ return 3371;
+ else
+ return 3372;
+}
+BlockState Farmland();
+unsigned char Moisture(BlockState Block);
+} // namespace Farmland
+namespace Fern
+{
+constexpr BlockState Fern()
+{
+ return 1343;
+}
+} // namespace Fern
+namespace Fire
+{
+constexpr BlockState Fire(
+ const unsigned char Age,
+ const bool East,
+ const bool North,
+ const bool South,
+ const bool Up,
+ const bool West
+)
+{
+ if (Age == 0)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1440;
+ else
+ return 1441;
+ else if (West)
+ return 1442;
+ else
+ return 1443;
+ else if (Up)
+ if (West)
+ return 1444;
+ else
+ return 1445;
+ else if (West)
+ return 1446;
+ else
+ return 1447;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1448;
+ else
+ return 1449;
+ else if (West)
+ return 1450;
+ else
+ return 1451;
+ else if (Up)
+ if (West)
+ return 1452;
+ else
+ return 1453;
+ else if (West)
+ return 1454;
+ else
+ return 1455;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1456;
+ else
+ return 1457;
+ else if (West)
+ return 1458;
+ else
+ return 1459;
+ else if (Up)
+ if (West)
+ return 1460;
+ else
+ return 1461;
+ else if (West)
+ return 1462;
+ else
+ return 1463;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1464;
+ else
+ return 1465;
+ else if (West)
+ return 1466;
+ else
+ return 1467;
+ else if (Up)
+ if (West)
+ return 1468;
+ else
+ return 1469;
+ else if (West)
+ return 1470;
+ else
+ return 1471;
+ else if (Age == 1)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1472;
+ else
+ return 1473;
+ else if (West)
+ return 1474;
+ else
+ return 1475;
+ else if (Up)
+ if (West)
+ return 1476;
+ else
+ return 1477;
+ else if (West)
+ return 1478;
+ else
+ return 1479;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1480;
+ else
+ return 1481;
+ else if (West)
+ return 1482;
+ else
+ return 1483;
+ else if (Up)
+ if (West)
+ return 1484;
+ else
+ return 1485;
+ else if (West)
+ return 1486;
+ else
+ return 1487;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1488;
+ else
+ return 1489;
+ else if (West)
+ return 1490;
+ else
+ return 1491;
+ else if (Up)
+ if (West)
+ return 1492;
+ else
+ return 1493;
+ else if (West)
+ return 1494;
+ else
+ return 1495;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1496;
+ else
+ return 1497;
+ else if (West)
+ return 1498;
+ else
+ return 1499;
+ else if (Up)
+ if (West)
+ return 1500;
+ else
+ return 1501;
+ else if (West)
+ return 1502;
+ else
+ return 1503;
+ else if (Age == 2)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1504;
+ else
+ return 1505;
+ else if (West)
+ return 1506;
+ else
+ return 1507;
+ else if (Up)
+ if (West)
+ return 1508;
+ else
+ return 1509;
+ else if (West)
+ return 1510;
+ else
+ return 1511;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1512;
+ else
+ return 1513;
+ else if (West)
+ return 1514;
+ else
+ return 1515;
+ else if (Up)
+ if (West)
+ return 1516;
+ else
+ return 1517;
+ else if (West)
+ return 1518;
+ else
+ return 1519;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1520;
+ else
+ return 1521;
+ else if (West)
+ return 1522;
+ else
+ return 1523;
+ else if (Up)
+ if (West)
+ return 1524;
+ else
+ return 1525;
+ else if (West)
+ return 1526;
+ else
+ return 1527;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1528;
+ else
+ return 1529;
+ else if (West)
+ return 1530;
+ else
+ return 1531;
+ else if (Up)
+ if (West)
+ return 1532;
+ else
+ return 1533;
+ else if (West)
+ return 1534;
+ else
+ return 1535;
+ else if (Age == 3)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1536;
+ else
+ return 1537;
+ else if (West)
+ return 1538;
+ else
+ return 1539;
+ else if (Up)
+ if (West)
+ return 1540;
+ else
+ return 1541;
+ else if (West)
+ return 1542;
+ else
+ return 1543;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1544;
+ else
+ return 1545;
+ else if (West)
+ return 1546;
+ else
+ return 1547;
+ else if (Up)
+ if (West)
+ return 1548;
+ else
+ return 1549;
+ else if (West)
+ return 1550;
+ else
+ return 1551;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1552;
+ else
+ return 1553;
+ else if (West)
+ return 1554;
+ else
+ return 1555;
+ else if (Up)
+ if (West)
+ return 1556;
+ else
+ return 1557;
+ else if (West)
+ return 1558;
+ else
+ return 1559;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1560;
+ else
+ return 1561;
+ else if (West)
+ return 1562;
+ else
+ return 1563;
+ else if (Up)
+ if (West)
+ return 1564;
+ else
+ return 1565;
+ else if (West)
+ return 1566;
+ else
+ return 1567;
+ else if (Age == 4)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1568;
+ else
+ return 1569;
+ else if (West)
+ return 1570;
+ else
+ return 1571;
+ else if (Up)
+ if (West)
+ return 1572;
+ else
+ return 1573;
+ else if (West)
+ return 1574;
+ else
+ return 1575;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1576;
+ else
+ return 1577;
+ else if (West)
+ return 1578;
+ else
+ return 1579;
+ else if (Up)
+ if (West)
+ return 1580;
+ else
+ return 1581;
+ else if (West)
+ return 1582;
+ else
+ return 1583;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1584;
+ else
+ return 1585;
+ else if (West)
+ return 1586;
+ else
+ return 1587;
+ else if (Up)
+ if (West)
+ return 1588;
+ else
+ return 1589;
+ else if (West)
+ return 1590;
+ else
+ return 1591;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1592;
+ else
+ return 1593;
+ else if (West)
+ return 1594;
+ else
+ return 1595;
+ else if (Up)
+ if (West)
+ return 1596;
+ else
+ return 1597;
+ else if (West)
+ return 1598;
+ else
+ return 1599;
+ else if (Age == 5)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1600;
+ else
+ return 1601;
+ else if (West)
+ return 1602;
+ else
+ return 1603;
+ else if (Up)
+ if (West)
+ return 1604;
+ else
+ return 1605;
+ else if (West)
+ return 1606;
+ else
+ return 1607;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1608;
+ else
+ return 1609;
+ else if (West)
+ return 1610;
+ else
+ return 1611;
+ else if (Up)
+ if (West)
+ return 1612;
+ else
+ return 1613;
+ else if (West)
+ return 1614;
+ else
+ return 1615;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1616;
+ else
+ return 1617;
+ else if (West)
+ return 1618;
+ else
+ return 1619;
+ else if (Up)
+ if (West)
+ return 1620;
+ else
+ return 1621;
+ else if (West)
+ return 1622;
+ else
+ return 1623;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1624;
+ else
+ return 1625;
+ else if (West)
+ return 1626;
+ else
+ return 1627;
+ else if (Up)
+ if (West)
+ return 1628;
+ else
+ return 1629;
+ else if (West)
+ return 1630;
+ else
+ return 1631;
+ else if (Age == 6)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1632;
+ else
+ return 1633;
+ else if (West)
+ return 1634;
+ else
+ return 1635;
+ else if (Up)
+ if (West)
+ return 1636;
+ else
+ return 1637;
+ else if (West)
+ return 1638;
+ else
+ return 1639;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1640;
+ else
+ return 1641;
+ else if (West)
+ return 1642;
+ else
+ return 1643;
+ else if (Up)
+ if (West)
+ return 1644;
+ else
+ return 1645;
+ else if (West)
+ return 1646;
+ else
+ return 1647;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1648;
+ else
+ return 1649;
+ else if (West)
+ return 1650;
+ else
+ return 1651;
+ else if (Up)
+ if (West)
+ return 1652;
+ else
+ return 1653;
+ else if (West)
+ return 1654;
+ else
+ return 1655;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1656;
+ else
+ return 1657;
+ else if (West)
+ return 1658;
+ else
+ return 1659;
+ else if (Up)
+ if (West)
+ return 1660;
+ else
+ return 1661;
+ else if (West)
+ return 1662;
+ else
+ return 1663;
+ else if (Age == 7)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1664;
+ else
+ return 1665;
+ else if (West)
+ return 1666;
+ else
+ return 1667;
+ else if (Up)
+ if (West)
+ return 1668;
+ else
+ return 1669;
+ else if (West)
+ return 1670;
+ else
+ return 1671;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1672;
+ else
+ return 1673;
+ else if (West)
+ return 1674;
+ else
+ return 1675;
+ else if (Up)
+ if (West)
+ return 1676;
+ else
+ return 1677;
+ else if (West)
+ return 1678;
+ else
+ return 1679;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1680;
+ else
+ return 1681;
+ else if (West)
+ return 1682;
+ else
+ return 1683;
+ else if (Up)
+ if (West)
+ return 1684;
+ else
+ return 1685;
+ else if (West)
+ return 1686;
+ else
+ return 1687;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1688;
+ else
+ return 1689;
+ else if (West)
+ return 1690;
+ else
+ return 1691;
+ else if (Up)
+ if (West)
+ return 1692;
+ else
+ return 1693;
+ else if (West)
+ return 1694;
+ else
+ return 1695;
+ else if (Age == 8)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1696;
+ else
+ return 1697;
+ else if (West)
+ return 1698;
+ else
+ return 1699;
+ else if (Up)
+ if (West)
+ return 1700;
+ else
+ return 1701;
+ else if (West)
+ return 1702;
+ else
+ return 1703;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1704;
+ else
+ return 1705;
+ else if (West)
+ return 1706;
+ else
+ return 1707;
+ else if (Up)
+ if (West)
+ return 1708;
+ else
+ return 1709;
+ else if (West)
+ return 1710;
+ else
+ return 1711;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1712;
+ else
+ return 1713;
+ else if (West)
+ return 1714;
+ else
+ return 1715;
+ else if (Up)
+ if (West)
+ return 1716;
+ else
+ return 1717;
+ else if (West)
+ return 1718;
+ else
+ return 1719;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1720;
+ else
+ return 1721;
+ else if (West)
+ return 1722;
+ else
+ return 1723;
+ else if (Up)
+ if (West)
+ return 1724;
+ else
+ return 1725;
+ else if (West)
+ return 1726;
+ else
+ return 1727;
+ else if (Age == 9)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1728;
+ else
+ return 1729;
+ else if (West)
+ return 1730;
+ else
+ return 1731;
+ else if (Up)
+ if (West)
+ return 1732;
+ else
+ return 1733;
+ else if (West)
+ return 1734;
+ else
+ return 1735;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1736;
+ else
+ return 1737;
+ else if (West)
+ return 1738;
+ else
+ return 1739;
+ else if (Up)
+ if (West)
+ return 1740;
+ else
+ return 1741;
+ else if (West)
+ return 1742;
+ else
+ return 1743;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1744;
+ else
+ return 1745;
+ else if (West)
+ return 1746;
+ else
+ return 1747;
+ else if (Up)
+ if (West)
+ return 1748;
+ else
+ return 1749;
+ else if (West)
+ return 1750;
+ else
+ return 1751;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1752;
+ else
+ return 1753;
+ else if (West)
+ return 1754;
+ else
+ return 1755;
+ else if (Up)
+ if (West)
+ return 1756;
+ else
+ return 1757;
+ else if (West)
+ return 1758;
+ else
+ return 1759;
+ else if (Age == 10)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1760;
+ else
+ return 1761;
+ else if (West)
+ return 1762;
+ else
+ return 1763;
+ else if (Up)
+ if (West)
+ return 1764;
+ else
+ return 1765;
+ else if (West)
+ return 1766;
+ else
+ return 1767;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1768;
+ else
+ return 1769;
+ else if (West)
+ return 1770;
+ else
+ return 1771;
+ else if (Up)
+ if (West)
+ return 1772;
+ else
+ return 1773;
+ else if (West)
+ return 1774;
+ else
+ return 1775;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1776;
+ else
+ return 1777;
+ else if (West)
+ return 1778;
+ else
+ return 1779;
+ else if (Up)
+ if (West)
+ return 1780;
+ else
+ return 1781;
+ else if (West)
+ return 1782;
+ else
+ return 1783;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1784;
+ else
+ return 1785;
+ else if (West)
+ return 1786;
+ else
+ return 1787;
+ else if (Up)
+ if (West)
+ return 1788;
+ else
+ return 1789;
+ else if (West)
+ return 1790;
+ else
+ return 1791;
+ else if (Age == 11)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1792;
+ else
+ return 1793;
+ else if (West)
+ return 1794;
+ else
+ return 1795;
+ else if (Up)
+ if (West)
+ return 1796;
+ else
+ return 1797;
+ else if (West)
+ return 1798;
+ else
+ return 1799;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1800;
+ else
+ return 1801;
+ else if (West)
+ return 1802;
+ else
+ return 1803;
+ else if (Up)
+ if (West)
+ return 1804;
+ else
+ return 1805;
+ else if (West)
+ return 1806;
+ else
+ return 1807;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1808;
+ else
+ return 1809;
+ else if (West)
+ return 1810;
+ else
+ return 1811;
+ else if (Up)
+ if (West)
+ return 1812;
+ else
+ return 1813;
+ else if (West)
+ return 1814;
+ else
+ return 1815;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1816;
+ else
+ return 1817;
+ else if (West)
+ return 1818;
+ else
+ return 1819;
+ else if (Up)
+ if (West)
+ return 1820;
+ else
+ return 1821;
+ else if (West)
+ return 1822;
+ else
+ return 1823;
+ else if (Age == 12)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1824;
+ else
+ return 1825;
+ else if (West)
+ return 1826;
+ else
+ return 1827;
+ else if (Up)
+ if (West)
+ return 1828;
+ else
+ return 1829;
+ else if (West)
+ return 1830;
+ else
+ return 1831;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1832;
+ else
+ return 1833;
+ else if (West)
+ return 1834;
+ else
+ return 1835;
+ else if (Up)
+ if (West)
+ return 1836;
+ else
+ return 1837;
+ else if (West)
+ return 1838;
+ else
+ return 1839;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1840;
+ else
+ return 1841;
+ else if (West)
+ return 1842;
+ else
+ return 1843;
+ else if (Up)
+ if (West)
+ return 1844;
+ else
+ return 1845;
+ else if (West)
+ return 1846;
+ else
+ return 1847;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1848;
+ else
+ return 1849;
+ else if (West)
+ return 1850;
+ else
+ return 1851;
+ else if (Up)
+ if (West)
+ return 1852;
+ else
+ return 1853;
+ else if (West)
+ return 1854;
+ else
+ return 1855;
+ else if (Age == 13)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1856;
+ else
+ return 1857;
+ else if (West)
+ return 1858;
+ else
+ return 1859;
+ else if (Up)
+ if (West)
+ return 1860;
+ else
+ return 1861;
+ else if (West)
+ return 1862;
+ else
+ return 1863;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1864;
+ else
+ return 1865;
+ else if (West)
+ return 1866;
+ else
+ return 1867;
+ else if (Up)
+ if (West)
+ return 1868;
+ else
+ return 1869;
+ else if (West)
+ return 1870;
+ else
+ return 1871;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1872;
+ else
+ return 1873;
+ else if (West)
+ return 1874;
+ else
+ return 1875;
+ else if (Up)
+ if (West)
+ return 1876;
+ else
+ return 1877;
+ else if (West)
+ return 1878;
+ else
+ return 1879;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1880;
+ else
+ return 1881;
+ else if (West)
+ return 1882;
+ else
+ return 1883;
+ else if (Up)
+ if (West)
+ return 1884;
+ else
+ return 1885;
+ else if (West)
+ return 1886;
+ else
+ return 1887;
+ else if (Age == 14)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1888;
+ else
+ return 1889;
+ else if (West)
+ return 1890;
+ else
+ return 1891;
+ else if (Up)
+ if (West)
+ return 1892;
+ else
+ return 1893;
+ else if (West)
+ return 1894;
+ else
+ return 1895;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1896;
+ else
+ return 1897;
+ else if (West)
+ return 1898;
+ else
+ return 1899;
+ else if (Up)
+ if (West)
+ return 1900;
+ else
+ return 1901;
+ else if (West)
+ return 1902;
+ else
+ return 1903;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1904;
+ else
+ return 1905;
+ else if (West)
+ return 1906;
+ else
+ return 1907;
+ else if (Up)
+ if (West)
+ return 1908;
+ else
+ return 1909;
+ else if (West)
+ return 1910;
+ else
+ return 1911;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1912;
+ else
+ return 1913;
+ else if (West)
+ return 1914;
+ else
+ return 1915;
+ else if (Up)
+ if (West)
+ return 1916;
+ else
+ return 1917;
+ else if (West)
+ return 1918;
+ else
+ return 1919;
+ else if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1920;
+ else
+ return 1921;
+ else if (West)
+ return 1922;
+ else
+ return 1923;
+ else if (Up)
+ if (West)
+ return 1924;
+ else
+ return 1925;
+ else if (West)
+ return 1926;
+ else
+ return 1927;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1928;
+ else
+ return 1929;
+ else if (West)
+ return 1930;
+ else
+ return 1931;
+ else if (Up)
+ if (West)
+ return 1932;
+ else
+ return 1933;
+ else if (West)
+ return 1934;
+ else
+ return 1935;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 1936;
+ else
+ return 1937;
+ else if (West)
+ return 1938;
+ else
+ return 1939;
+ else if (Up)
+ if (West)
+ return 1940;
+ else
+ return 1941;
+ else if (West)
+ return 1942;
+ else
+ return 1943;
+ else if (South)
+ if (Up)
+ if (West)
+ return 1944;
+ else
+ return 1945;
+ else if (West)
+ return 1946;
+ else
+ return 1947;
+ else if (Up)
+ if (West)
+ return 1948;
+ else
+ return 1949;
+ else if (West)
+ return 1950;
+ else
+ return 1951;
+}
+BlockState Fire();
+unsigned char Age(BlockState Block);
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool Up(BlockState Block);
+bool West(BlockState Block);
+} // namespace Fire
+namespace FireCoral
+{
+constexpr BlockState FireCoral()
+{
+ return 9537;
+}
+} // namespace FireCoral
+namespace FireCoralBlock
+{
+constexpr BlockState FireCoralBlock()
+{
+ return 9518;
+}
+} // namespace FireCoralBlock
+namespace FireCoralFan
+{
+constexpr BlockState FireCoralFan()
+{
+ return 9557;
+}
+} // namespace FireCoralFan
+namespace FireCoralWallFan
+{
+constexpr BlockState FireCoralWallFan(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9625;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9627;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9629;
+ else
+ return 9631;
+}
+BlockState FireCoralWallFan();
+eBlockFace Facing(BlockState Block);
+} // namespace FireCoralWallFan
+namespace FletchingTable
+{
+constexpr BlockState FletchingTable()
+{
+ return 14820;
+}
+} // namespace FletchingTable
+namespace FlowerPot
+{
+constexpr BlockState FlowerPot()
+{
+ return 6305;
+}
+} // namespace FlowerPot
+namespace FrostedIce
+{
+constexpr BlockState FrostedIce(const unsigned char Age)
+{
+ if (Age == 0)
+ return 9249;
+ else if (Age == 1)
+ return 9250;
+ else if (Age == 2)
+ return 9251;
+ else
+ return 9252;
+}
+BlockState FrostedIce();
+unsigned char Age(BlockState Block);
+} // namespace FrostedIce
+namespace Furnace
+{
+constexpr BlockState Furnace(const eBlockFace Facing, const bool Lit)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Lit)
+ return 3373;
+ else
+ return 3374;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Lit)
+ return 3375;
+ else
+ return 3376;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Lit)
+ return 3377;
+ else
+ return 3378;
+ else if (Lit)
+ return 3379;
+ else
+ return 3380;
+}
+BlockState Furnace();
+eBlockFace Facing(BlockState Block);
+bool Lit(BlockState Block);
+} // namespace Furnace
+namespace GildedBlackstone
+{
+constexpr BlockState GildedBlackstone()
+{
+ return 16664;
+}
+} // namespace GildedBlackstone
+namespace Glass
+{
+constexpr BlockState Glass()
+{
+ return 231;
+}
+} // namespace Glass
+namespace GlassPane
+{
+constexpr BlockState GlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 4733;
+ else
+ return 4734;
+ else if (West)
+ return 4737;
+ else
+ return 4738;
+ else if (South)
+ if (West)
+ return 4741;
+ else
+ return 4742;
+ else if (West)
+ return 4745;
+ else
+ return 4746;
+ else if (North)
+ if (South)
+ if (West)
+ return 4749;
+ else
+ return 4750;
+ else if (West)
+ return 4753;
+ else
+ return 4754;
+ else if (South)
+ if (West)
+ return 4757;
+ else
+ return 4758;
+ else if (West)
+ return 4761;
+ else
+ return 4762;
+}
+BlockState GlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace GlassPane
+namespace Glowstone
+{
+constexpr BlockState Glowstone()
+{
+ return 4013;
+}
+} // namespace Glowstone
+namespace GoldBlock
+{
+constexpr BlockState GoldBlock()
+{
+ return 1427;
+}
+} // namespace GoldBlock
+namespace GoldOre
+{
+constexpr BlockState GoldOre()
+{
+ return 69;
+}
+} // namespace GoldOre
+namespace Granite
+{
+constexpr BlockState Granite()
+{
+ return 2;
+}
+} // namespace Granite
+namespace GraniteSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState GraniteSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10838;
+ else if (Type == Type::Bottom)
+ return 10840;
+ else
+ return 10842;
+}
+BlockState GraniteSlab();
+enum Type Type(BlockState Block);
+} // namespace GraniteSlab
+namespace GraniteStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState GraniteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10390;
+ else if (Shape == Shape::InnerLeft)
+ return 10392;
+ else if (Shape == Shape::InnerRight)
+ return 10394;
+ else if (Shape == Shape::OuterLeft)
+ return 10396;
+ else
+ return 10398;
+ else if (Shape == Shape::Straight)
+ return 10400;
+ else if (Shape == Shape::InnerLeft)
+ return 10402;
+ else if (Shape == Shape::InnerRight)
+ return 10404;
+ else if (Shape == Shape::OuterLeft)
+ return 10406;
+ else
+ return 10408;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10410;
+ else if (Shape == Shape::InnerLeft)
+ return 10412;
+ else if (Shape == Shape::InnerRight)
+ return 10414;
+ else if (Shape == Shape::OuterLeft)
+ return 10416;
+ else
+ return 10418;
+ else if (Shape == Shape::Straight)
+ return 10420;
+ else if (Shape == Shape::InnerLeft)
+ return 10422;
+ else if (Shape == Shape::InnerRight)
+ return 10424;
+ else if (Shape == Shape::OuterLeft)
+ return 10426;
+ else
+ return 10428;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10430;
+ else if (Shape == Shape::InnerLeft)
+ return 10432;
+ else if (Shape == Shape::InnerRight)
+ return 10434;
+ else if (Shape == Shape::OuterLeft)
+ return 10436;
+ else
+ return 10438;
+ else if (Shape == Shape::Straight)
+ return 10440;
+ else if (Shape == Shape::InnerLeft)
+ return 10442;
+ else if (Shape == Shape::InnerRight)
+ return 10444;
+ else if (Shape == Shape::OuterLeft)
+ return 10446;
+ else
+ return 10448;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10450;
+ else if (Shape == Shape::InnerLeft)
+ return 10452;
+ else if (Shape == Shape::InnerRight)
+ return 10454;
+ else if (Shape == Shape::OuterLeft)
+ return 10456;
+ else
+ return 10458;
+ else if (Shape == Shape::Straight)
+ return 10460;
+ else if (Shape == Shape::InnerLeft)
+ return 10462;
+ else if (Shape == Shape::InnerRight)
+ return 10464;
+ else if (Shape == Shape::OuterLeft)
+ return 10466;
+ else
+ return 10468;
+}
+BlockState GraniteStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace GraniteStairs
+namespace GraniteWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState GraniteWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12166;
+ else if (West == West::Low)
+ return 12167;
+ else
+ return 12168;
+ else if (West == West::None)
+ return 12172;
+ else if (West == West::Low)
+ return 12173;
+ else
+ return 12174;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12178;
+ else if (West == West::Low)
+ return 12179;
+ else
+ return 12180;
+ else if (West == West::None)
+ return 12184;
+ else if (West == West::Low)
+ return 12185;
+ else
+ return 12186;
+ else if (Up)
+ if (West == West::None)
+ return 12190;
+ else if (West == West::Low)
+ return 12191;
+ else
+ return 12192;
+ else if (West == West::None)
+ return 12196;
+ else if (West == West::Low)
+ return 12197;
+ else
+ return 12198;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12202;
+ else if (West == West::Low)
+ return 12203;
+ else
+ return 12204;
+ else if (West == West::None)
+ return 12208;
+ else if (West == West::Low)
+ return 12209;
+ else
+ return 12210;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12214;
+ else if (West == West::Low)
+ return 12215;
+ else
+ return 12216;
+ else if (West == West::None)
+ return 12220;
+ else if (West == West::Low)
+ return 12221;
+ else
+ return 12222;
+ else if (Up)
+ if (West == West::None)
+ return 12226;
+ else if (West == West::Low)
+ return 12227;
+ else
+ return 12228;
+ else if (West == West::None)
+ return 12232;
+ else if (West == West::Low)
+ return 12233;
+ else
+ return 12234;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12238;
+ else if (West == West::Low)
+ return 12239;
+ else
+ return 12240;
+ else if (West == West::None)
+ return 12244;
+ else if (West == West::Low)
+ return 12245;
+ else
+ return 12246;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12250;
+ else if (West == West::Low)
+ return 12251;
+ else
+ return 12252;
+ else if (West == West::None)
+ return 12256;
+ else if (West == West::Low)
+ return 12257;
+ else
+ return 12258;
+ else if (Up)
+ if (West == West::None)
+ return 12262;
+ else if (West == West::Low)
+ return 12263;
+ else
+ return 12264;
+ else if (West == West::None)
+ return 12268;
+ else if (West == West::Low)
+ return 12269;
+ else
+ return 12270;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12274;
+ else if (West == West::Low)
+ return 12275;
+ else
+ return 12276;
+ else if (West == West::None)
+ return 12280;
+ else if (West == West::Low)
+ return 12281;
+ else
+ return 12282;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12286;
+ else if (West == West::Low)
+ return 12287;
+ else
+ return 12288;
+ else if (West == West::None)
+ return 12292;
+ else if (West == West::Low)
+ return 12293;
+ else
+ return 12294;
+ else if (Up)
+ if (West == West::None)
+ return 12298;
+ else if (West == West::Low)
+ return 12299;
+ else
+ return 12300;
+ else if (West == West::None)
+ return 12304;
+ else if (West == West::Low)
+ return 12305;
+ else
+ return 12306;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12310;
+ else if (West == West::Low)
+ return 12311;
+ else
+ return 12312;
+ else if (West == West::None)
+ return 12316;
+ else if (West == West::Low)
+ return 12317;
+ else
+ return 12318;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12322;
+ else if (West == West::Low)
+ return 12323;
+ else
+ return 12324;
+ else if (West == West::None)
+ return 12328;
+ else if (West == West::Low)
+ return 12329;
+ else
+ return 12330;
+ else if (Up)
+ if (West == West::None)
+ return 12334;
+ else if (West == West::Low)
+ return 12335;
+ else
+ return 12336;
+ else if (West == West::None)
+ return 12340;
+ else if (West == West::Low)
+ return 12341;
+ else
+ return 12342;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12346;
+ else if (West == West::Low)
+ return 12347;
+ else
+ return 12348;
+ else if (West == West::None)
+ return 12352;
+ else if (West == West::Low)
+ return 12353;
+ else
+ return 12354;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12358;
+ else if (West == West::Low)
+ return 12359;
+ else
+ return 12360;
+ else if (West == West::None)
+ return 12364;
+ else if (West == West::Low)
+ return 12365;
+ else
+ return 12366;
+ else if (Up)
+ if (West == West::None)
+ return 12370;
+ else if (West == West::Low)
+ return 12371;
+ else
+ return 12372;
+ else if (West == West::None)
+ return 12376;
+ else if (West == West::Low)
+ return 12377;
+ else
+ return 12378;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12382;
+ else if (West == West::Low)
+ return 12383;
+ else
+ return 12384;
+ else if (West == West::None)
+ return 12388;
+ else if (West == West::Low)
+ return 12389;
+ else
+ return 12390;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12394;
+ else if (West == West::Low)
+ return 12395;
+ else
+ return 12396;
+ else if (West == West::None)
+ return 12400;
+ else if (West == West::Low)
+ return 12401;
+ else
+ return 12402;
+ else if (Up)
+ if (West == West::None)
+ return 12406;
+ else if (West == West::Low)
+ return 12407;
+ else
+ return 12408;
+ else if (West == West::None)
+ return 12412;
+ else if (West == West::Low)
+ return 12413;
+ else
+ return 12414;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12418;
+ else if (West == West::Low)
+ return 12419;
+ else
+ return 12420;
+ else if (West == West::None)
+ return 12424;
+ else if (West == West::Low)
+ return 12425;
+ else
+ return 12426;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12430;
+ else if (West == West::Low)
+ return 12431;
+ else
+ return 12432;
+ else if (West == West::None)
+ return 12436;
+ else if (West == West::Low)
+ return 12437;
+ else
+ return 12438;
+ else if (Up)
+ if (West == West::None)
+ return 12442;
+ else if (West == West::Low)
+ return 12443;
+ else
+ return 12444;
+ else if (West == West::None)
+ return 12448;
+ else if (West == West::Low)
+ return 12449;
+ else
+ return 12450;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12454;
+ else if (West == West::Low)
+ return 12455;
+ else
+ return 12456;
+ else if (West == West::None)
+ return 12460;
+ else if (West == West::Low)
+ return 12461;
+ else
+ return 12462;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12466;
+ else if (West == West::Low)
+ return 12467;
+ else
+ return 12468;
+ else if (West == West::None)
+ return 12472;
+ else if (West == West::Low)
+ return 12473;
+ else
+ return 12474;
+ else if (Up)
+ if (West == West::None)
+ return 12478;
+ else if (West == West::Low)
+ return 12479;
+ else
+ return 12480;
+ else if (West == West::None)
+ return 12484;
+ else if (West == West::Low)
+ return 12485;
+ else
+ return 12486;
+}
+BlockState GraniteWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace GraniteWall
+namespace Grass
+{
+constexpr BlockState Grass()
+{
+ return 1342;
+}
+} // namespace Grass
+namespace GrassBlock
+{
+constexpr BlockState GrassBlock(const bool Snowy)
+{
+ if (Snowy)
+ return 8;
+ else
+ return 9;
+}
+BlockState GrassBlock();
+bool Snowy(BlockState Block);
+} // namespace GrassBlock
+namespace GrassPath
+{
+constexpr BlockState GrassPath()
+{
+ return 9223;
+}
+} // namespace GrassPath
+namespace Gravel
+{
+constexpr BlockState Gravel()
+{
+ return 68;
+}
+} // namespace Gravel
+namespace GrayBanner
+{
+constexpr BlockState GrayBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 8009;
+ else if (Rotation == 1)
+ return 8010;
+ else if (Rotation == 2)
+ return 8011;
+ else if (Rotation == 3)
+ return 8012;
+ else if (Rotation == 4)
+ return 8013;
+ else if (Rotation == 5)
+ return 8014;
+ else if (Rotation == 6)
+ return 8015;
+ else if (Rotation == 7)
+ return 8016;
+ else if (Rotation == 8)
+ return 8017;
+ else if (Rotation == 9)
+ return 8018;
+ else if (Rotation == 10)
+ return 8019;
+ else if (Rotation == 11)
+ return 8020;
+ else if (Rotation == 12)
+ return 8021;
+ else if (Rotation == 13)
+ return 8022;
+ else if (Rotation == 14)
+ return 8023;
+ else
+ return 8024;
+}
+BlockState GrayBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace GrayBanner
+namespace GrayBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState GrayBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1161;
+ else
+ return 1162;
+ else if (Part == Part::Head)
+ return 1163;
+ else
+ return 1164;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1165;
+ else
+ return 1166;
+ else if (Part == Part::Head)
+ return 1167;
+ else
+ return 1168;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1169;
+ else
+ return 1170;
+ else if (Part == Part::Head)
+ return 1171;
+ else
+ return 1172;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1173;
+ else
+ return 1174;
+ else if (Part == Part::Head)
+ return 1175;
+ else
+ return 1176;
+}
+BlockState GrayBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace GrayBed
+namespace GrayCarpet
+{
+constexpr BlockState GrayCarpet()
+{
+ return 7873;
+}
+} // namespace GrayCarpet
+namespace GrayConcrete
+{
+constexpr BlockState GrayConcrete()
+{
+ return 9445;
+}
+} // namespace GrayConcrete
+namespace GrayConcretePowder
+{
+constexpr BlockState GrayConcretePowder()
+{
+ return 9461;
+}
+} // namespace GrayConcretePowder
+namespace GrayGlazedTerracotta
+{
+constexpr BlockState GrayGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9402;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9403;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9404;
+ else
+ return 9405;
+}
+BlockState GrayGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace GrayGlazedTerracotta
+namespace GrayShulkerBox
+{
+constexpr BlockState GrayShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9320;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9321;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9322;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9323;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9324;
+ else
+ return 9325;
+}
+BlockState GrayShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace GrayShulkerBox
+namespace GrayStainedGlass
+{
+constexpr BlockState GrayStainedGlass()
+{
+ return 4102;
+}
+} // namespace GrayStainedGlass
+namespace GrayStainedGlassPane
+{
+constexpr BlockState GrayStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 7089;
+ else
+ return 7090;
+ else if (West)
+ return 7093;
+ else
+ return 7094;
+ else if (South)
+ if (West)
+ return 7097;
+ else
+ return 7098;
+ else if (West)
+ return 7101;
+ else
+ return 7102;
+ else if (North)
+ if (South)
+ if (West)
+ return 7105;
+ else
+ return 7106;
+ else if (West)
+ return 7109;
+ else
+ return 7110;
+ else if (South)
+ if (West)
+ return 7113;
+ else
+ return 7114;
+ else if (West)
+ return 7117;
+ else
+ return 7118;
+}
+BlockState GrayStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace GrayStainedGlassPane
+namespace GrayTerracotta
+{
+constexpr BlockState GrayTerracotta()
+{
+ return 6854;
+}
+} // namespace GrayTerracotta
+namespace GrayWallBanner
+{
+constexpr BlockState GrayWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8181;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8182;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8183;
+ else
+ return 8184;
+}
+BlockState GrayWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace GrayWallBanner
+namespace GrayWool
+{
+constexpr BlockState GrayWool()
+{
+ return 1391;
+}
+} // namespace GrayWool
+namespace GreenBanner
+{
+constexpr BlockState GreenBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 8105;
+ else if (Rotation == 1)
+ return 8106;
+ else if (Rotation == 2)
+ return 8107;
+ else if (Rotation == 3)
+ return 8108;
+ else if (Rotation == 4)
+ return 8109;
+ else if (Rotation == 5)
+ return 8110;
+ else if (Rotation == 6)
+ return 8111;
+ else if (Rotation == 7)
+ return 8112;
+ else if (Rotation == 8)
+ return 8113;
+ else if (Rotation == 9)
+ return 8114;
+ else if (Rotation == 10)
+ return 8115;
+ else if (Rotation == 11)
+ return 8116;
+ else if (Rotation == 12)
+ return 8117;
+ else if (Rotation == 13)
+ return 8118;
+ else if (Rotation == 14)
+ return 8119;
+ else
+ return 8120;
+}
+BlockState GreenBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace GreenBanner
+namespace GreenBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState GreenBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1257;
+ else
+ return 1258;
+ else if (Part == Part::Head)
+ return 1259;
+ else
+ return 1260;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1261;
+ else
+ return 1262;
+ else if (Part == Part::Head)
+ return 1263;
+ else
+ return 1264;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1265;
+ else
+ return 1266;
+ else if (Part == Part::Head)
+ return 1267;
+ else
+ return 1268;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1269;
+ else
+ return 1270;
+ else if (Part == Part::Head)
+ return 1271;
+ else
+ return 1272;
+}
+BlockState GreenBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace GreenBed
+namespace GreenCarpet
+{
+constexpr BlockState GreenCarpet()
+{
+ return 7879;
+}
+} // namespace GreenCarpet
+namespace GreenConcrete
+{
+constexpr BlockState GreenConcrete()
+{
+ return 9451;
+}
+} // namespace GreenConcrete
+namespace GreenConcretePowder
+{
+constexpr BlockState GreenConcretePowder()
+{
+ return 9467;
+}
+} // namespace GreenConcretePowder
+namespace GreenGlazedTerracotta
+{
+constexpr BlockState GreenGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9426;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9427;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9428;
+ else
+ return 9429;
+}
+BlockState GreenGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace GreenGlazedTerracotta
+namespace GreenShulkerBox
+{
+constexpr BlockState GreenShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9356;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9357;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9358;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9359;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9360;
+ else
+ return 9361;
+}
+BlockState GreenShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace GreenShulkerBox
+namespace GreenStainedGlass
+{
+constexpr BlockState GreenStainedGlass()
+{
+ return 4108;
+}
+} // namespace GreenStainedGlass
+namespace GreenStainedGlassPane
+{
+constexpr BlockState GreenStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 7281;
+ else
+ return 7282;
+ else if (West)
+ return 7285;
+ else
+ return 7286;
+ else if (South)
+ if (West)
+ return 7289;
+ else
+ return 7290;
+ else if (West)
+ return 7293;
+ else
+ return 7294;
+ else if (North)
+ if (South)
+ if (West)
+ return 7297;
+ else
+ return 7298;
+ else if (West)
+ return 7301;
+ else
+ return 7302;
+ else if (South)
+ if (West)
+ return 7305;
+ else
+ return 7306;
+ else if (West)
+ return 7309;
+ else
+ return 7310;
+}
+BlockState GreenStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace GreenStainedGlassPane
+namespace GreenTerracotta
+{
+constexpr BlockState GreenTerracotta()
+{
+ return 6860;
+}
+} // namespace GreenTerracotta
+namespace GreenWallBanner
+{
+constexpr BlockState GreenWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8205;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8206;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8207;
+ else
+ return 8208;
+}
+BlockState GreenWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace GreenWallBanner
+namespace GreenWool
+{
+constexpr BlockState GreenWool()
+{
+ return 1397;
+}
+} // namespace GreenWool
+namespace Grindstone
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState Grindstone(const enum Face Face, const eBlockFace Facing)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 14821;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 14822;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 14823;
+ else
+ return 14824;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 14825;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 14826;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 14827;
+ else
+ return 14828;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 14829;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 14830;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 14831;
+ else
+ return 14832;
+}
+BlockState Grindstone();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+} // namespace Grindstone
+namespace HayBale
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState HayBale(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 7863;
+ else if (Axis == Axis::Y)
+ return 7864;
+ else
+ return 7865;
+}
+BlockState HayBale();
+enum Axis Axis(BlockState Block);
+} // namespace HayBale
+namespace HeavyWeightedPressurePlate
+{
+constexpr BlockState HeavyWeightedPressurePlate(const unsigned char Power)
+{
+ if (Power == 0)
+ return 6662;
+ else if (Power == 1)
+ return 6663;
+ else if (Power == 2)
+ return 6664;
+ else if (Power == 3)
+ return 6665;
+ else if (Power == 4)
+ return 6666;
+ else if (Power == 5)
+ return 6667;
+ else if (Power == 6)
+ return 6668;
+ else if (Power == 7)
+ return 6669;
+ else if (Power == 8)
+ return 6670;
+ else if (Power == 9)
+ return 6671;
+ else if (Power == 10)
+ return 6672;
+ else if (Power == 11)
+ return 6673;
+ else if (Power == 12)
+ return 6674;
+ else if (Power == 13)
+ return 6675;
+ else if (Power == 14)
+ return 6676;
+ else
+ return 6677;
+}
+BlockState HeavyWeightedPressurePlate();
+unsigned char Power(BlockState Block);
+} // namespace HeavyWeightedPressurePlate
+namespace HoneyBlock
+{
+constexpr BlockState HoneyBlock()
+{
+ return 15824;
+}
+} // namespace HoneyBlock
+namespace HoneycombBlock
+{
+constexpr BlockState HoneycombBlock()
+{
+ return 15825;
+}
+} // namespace HoneycombBlock
+namespace Hopper
+{
+constexpr BlockState Hopper(const bool Enabled, const eBlockFace Facing)
+{
+ if (Enabled)
+ if (Facing == eBlockFace::BLOCK_FACE_YM)
+ return 6728;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 6729;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 6730;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 6731;
+ else
+ return 6732;
+ else if (Facing == eBlockFace::BLOCK_FACE_YM)
+ return 6733;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 6734;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 6735;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 6736;
+ else
+ return 6737;
+}
+BlockState Hopper();
+bool Enabled(BlockState Block);
+eBlockFace Facing(BlockState Block);
+} // namespace Hopper
+namespace HornCoral
+{
+constexpr BlockState HornCoral()
+{
+ return 9539;
+}
+} // namespace HornCoral
+namespace HornCoralBlock
+{
+constexpr BlockState HornCoralBlock()
+{
+ return 9519;
+}
+} // namespace HornCoralBlock
+namespace HornCoralFan
+{
+constexpr BlockState HornCoralFan()
+{
+ return 9559;
+}
+} // namespace HornCoralFan
+namespace HornCoralWallFan
+{
+constexpr BlockState HornCoralWallFan(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9633;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9635;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9637;
+ else
+ return 9639;
+}
+BlockState HornCoralWallFan();
+eBlockFace Facing(BlockState Block);
+} // namespace HornCoralWallFan
+namespace Ice
+{
+constexpr BlockState Ice()
+{
+ return 3929;
+}
+} // namespace Ice
+namespace InfestedChiseledStoneBricks
+{
+constexpr BlockState InfestedChiseledStoneBricks()
+{
+ return 4504;
+}
+} // namespace InfestedChiseledStoneBricks
+namespace InfestedCobblestone
+{
+constexpr BlockState InfestedCobblestone()
+{
+ return 4500;
+}
+} // namespace InfestedCobblestone
+namespace InfestedCrackedStoneBricks
+{
+constexpr BlockState InfestedCrackedStoneBricks()
+{
+ return 4503;
+}
+} // namespace InfestedCrackedStoneBricks
+namespace InfestedMossyStoneBricks
+{
+constexpr BlockState InfestedMossyStoneBricks()
+{
+ return 4502;
+}
+} // namespace InfestedMossyStoneBricks
+namespace InfestedStone
+{
+constexpr BlockState InfestedStone()
+{
+ return 4499;
+}
+} // namespace InfestedStone
+namespace InfestedStoneBricks
+{
+constexpr BlockState InfestedStoneBricks()
+{
+ return 4501;
+}
+} // namespace InfestedStoneBricks
+namespace IronBars
+{
+constexpr BlockState IronBars(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 4699;
+ else
+ return 4700;
+ else if (West)
+ return 4703;
+ else
+ return 4704;
+ else if (South)
+ if (West)
+ return 4707;
+ else
+ return 4708;
+ else if (West)
+ return 4711;
+ else
+ return 4712;
+ else if (North)
+ if (South)
+ if (West)
+ return 4715;
+ else
+ return 4716;
+ else if (West)
+ return 4719;
+ else
+ return 4720;
+ else if (South)
+ if (West)
+ return 4723;
+ else
+ return 4724;
+ else if (West)
+ return 4727;
+ else
+ return 4728;
+}
+BlockState IronBars();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace IronBars
+namespace IronBlock
+{
+constexpr BlockState IronBlock()
+{
+ return 1428;
+}
+} // namespace IronBlock
+namespace IronDoor
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+enum class Hinge
+{
+ Left,
+ Right
+};
+constexpr BlockState IronDoor(
+ const eBlockFace Facing,
+ const enum Half Half,
+ const enum Hinge Hinge,
+ const bool Open,
+ const bool Powered
+)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3809;
+ else
+ return 3810;
+ else if (Powered)
+ return 3811;
+ else
+ return 3812;
+ else if (Open)
+ if (Powered)
+ return 3813;
+ else
+ return 3814;
+ else if (Powered)
+ return 3815;
+ else
+ return 3816;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3817;
+ else
+ return 3818;
+ else if (Powered)
+ return 3819;
+ else
+ return 3820;
+ else if (Open)
+ if (Powered)
+ return 3821;
+ else
+ return 3822;
+ else if (Powered)
+ return 3823;
+ else
+ return 3824;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3825;
+ else
+ return 3826;
+ else if (Powered)
+ return 3827;
+ else
+ return 3828;
+ else if (Open)
+ if (Powered)
+ return 3829;
+ else
+ return 3830;
+ else if (Powered)
+ return 3831;
+ else
+ return 3832;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3833;
+ else
+ return 3834;
+ else if (Powered)
+ return 3835;
+ else
+ return 3836;
+ else if (Open)
+ if (Powered)
+ return 3837;
+ else
+ return 3838;
+ else if (Powered)
+ return 3839;
+ else
+ return 3840;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3841;
+ else
+ return 3842;
+ else if (Powered)
+ return 3843;
+ else
+ return 3844;
+ else if (Open)
+ if (Powered)
+ return 3845;
+ else
+ return 3846;
+ else if (Powered)
+ return 3847;
+ else
+ return 3848;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3849;
+ else
+ return 3850;
+ else if (Powered)
+ return 3851;
+ else
+ return 3852;
+ else if (Open)
+ if (Powered)
+ return 3853;
+ else
+ return 3854;
+ else if (Powered)
+ return 3855;
+ else
+ return 3856;
+ else if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3857;
+ else
+ return 3858;
+ else if (Powered)
+ return 3859;
+ else
+ return 3860;
+ else if (Open)
+ if (Powered)
+ return 3861;
+ else
+ return 3862;
+ else if (Powered)
+ return 3863;
+ else
+ return 3864;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3865;
+ else
+ return 3866;
+ else if (Powered)
+ return 3867;
+ else
+ return 3868;
+ else if (Open)
+ if (Powered)
+ return 3869;
+ else
+ return 3870;
+ else if (Powered)
+ return 3871;
+ else
+ return 3872;
+}
+BlockState IronDoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Hinge Hinge(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace IronDoor
+namespace IronOre
+{
+constexpr BlockState IronOre()
+{
+ return 70;
+}
+} // namespace IronOre
+namespace IronTrapdoor
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+constexpr BlockState IronTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 7538;
+ else
+ return 7540;
+ else if (Powered)
+ return 7542;
+ else
+ return 7544;
+ else if (Open)
+ if (Powered)
+ return 7546;
+ else
+ return 7548;
+ else if (Powered)
+ return 7550;
+ else
+ return 7552;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 7554;
+ else
+ return 7556;
+ else if (Powered)
+ return 7558;
+ else
+ return 7560;
+ else if (Open)
+ if (Powered)
+ return 7562;
+ else
+ return 7564;
+ else if (Powered)
+ return 7566;
+ else
+ return 7568;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 7570;
+ else
+ return 7572;
+ else if (Powered)
+ return 7574;
+ else
+ return 7576;
+ else if (Open)
+ if (Powered)
+ return 7578;
+ else
+ return 7580;
+ else if (Powered)
+ return 7582;
+ else
+ return 7584;
+ else if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 7586;
+ else
+ return 7588;
+ else if (Powered)
+ return 7590;
+ else
+ return 7592;
+ else if (Open)
+ if (Powered)
+ return 7594;
+ else
+ return 7596;
+ else if (Powered)
+ return 7598;
+ else
+ return 7600;
+}
+BlockState IronTrapdoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace IronTrapdoor
+namespace JackOLantern
+{
+constexpr BlockState JackOLantern(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 4020;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 4021;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 4022;
+ else
+ return 4023;
+}
+BlockState JackOLantern();
+eBlockFace Facing(BlockState Block);
+} // namespace JackOLantern
+namespace Jigsaw
+{
+enum class Orientation
+{
+ DownEast,
+ DownNorth,
+ DownSouth,
+ DownWest,
+ UpEast,
+ UpNorth,
+ UpSouth,
+ UpWest,
+ WestUp,
+ EastUp,
+ NorthUp,
+ SouthUp
+};
+constexpr BlockState Jigsaw(const enum Orientation Orientation)
+{
+ if (Orientation == Orientation::DownEast)
+ return 15739;
+ else if (Orientation == Orientation::DownNorth)
+ return 15740;
+ else if (Orientation == Orientation::DownSouth)
+ return 15741;
+ else if (Orientation == Orientation::DownWest)
+ return 15742;
+ else if (Orientation == Orientation::UpEast)
+ return 15743;
+ else if (Orientation == Orientation::UpNorth)
+ return 15744;
+ else if (Orientation == Orientation::UpSouth)
+ return 15745;
+ else if (Orientation == Orientation::UpWest)
+ return 15746;
+ else if (Orientation == Orientation::WestUp)
+ return 15747;
+ else if (Orientation == Orientation::EastUp)
+ return 15748;
+ else if (Orientation == Orientation::NorthUp)
+ return 15749;
+ else
+ return 15750;
+}
+BlockState Jigsaw();
+enum Orientation Orientation(BlockState Block);
+} // namespace Jigsaw
+namespace Jukebox
+{
+constexpr BlockState Jukebox(const bool HasRecord)
+{
+ if (HasRecord)
+ return 3964;
+ else
+ return 3965;
+}
+BlockState Jukebox();
+bool HasRecord(BlockState Block);
+} // namespace Jukebox
+namespace JungleButton
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState JungleButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6418;
+ else
+ return 6419;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6420;
+ else
+ return 6421;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6422;
+ else
+ return 6423;
+ else if (Powered)
+ return 6424;
+ else
+ return 6425;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6426;
+ else
+ return 6427;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6428;
+ else
+ return 6429;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6430;
+ else
+ return 6431;
+ else if (Powered)
+ return 6432;
+ else
+ return 6433;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6434;
+ else
+ return 6435;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6436;
+ else
+ return 6437;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6438;
+ else
+ return 6439;
+ else if (Powered)
+ return 6440;
+ else
+ return 6441;
+}
+BlockState JungleButton();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace JungleButton
+namespace JungleDoor
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+enum class Hinge
+{
+ Left,
+ Right
+};
+constexpr BlockState JungleDoor(
+ const eBlockFace Facing,
+ const enum Half Half,
+ const enum Hinge Hinge,
+ const bool Open,
+ const bool Powered
+)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8866;
+ else
+ return 8867;
+ else if (Powered)
+ return 8868;
+ else
+ return 8869;
+ else if (Open)
+ if (Powered)
+ return 8870;
+ else
+ return 8871;
+ else if (Powered)
+ return 8872;
+ else
+ return 8873;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8874;
+ else
+ return 8875;
+ else if (Powered)
+ return 8876;
+ else
+ return 8877;
+ else if (Open)
+ if (Powered)
+ return 8878;
+ else
+ return 8879;
+ else if (Powered)
+ return 8880;
+ else
+ return 8881;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8882;
+ else
+ return 8883;
+ else if (Powered)
+ return 8884;
+ else
+ return 8885;
+ else if (Open)
+ if (Powered)
+ return 8886;
+ else
+ return 8887;
+ else if (Powered)
+ return 8888;
+ else
+ return 8889;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8890;
+ else
+ return 8891;
+ else if (Powered)
+ return 8892;
+ else
+ return 8893;
+ else if (Open)
+ if (Powered)
+ return 8894;
+ else
+ return 8895;
+ else if (Powered)
+ return 8896;
+ else
+ return 8897;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8898;
+ else
+ return 8899;
+ else if (Powered)
+ return 8900;
+ else
+ return 8901;
+ else if (Open)
+ if (Powered)
+ return 8902;
+ else
+ return 8903;
+ else if (Powered)
+ return 8904;
+ else
+ return 8905;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8906;
+ else
+ return 8907;
+ else if (Powered)
+ return 8908;
+ else
+ return 8909;
+ else if (Open)
+ if (Powered)
+ return 8910;
+ else
+ return 8911;
+ else if (Powered)
+ return 8912;
+ else
+ return 8913;
+ else if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8914;
+ else
+ return 8915;
+ else if (Powered)
+ return 8916;
+ else
+ return 8917;
+ else if (Open)
+ if (Powered)
+ return 8918;
+ else
+ return 8919;
+ else if (Powered)
+ return 8920;
+ else
+ return 8921;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8922;
+ else
+ return 8923;
+ else if (Powered)
+ return 8924;
+ else
+ return 8925;
+ else if (Open)
+ if (Powered)
+ return 8926;
+ else
+ return 8927;
+ else if (Powered)
+ return 8928;
+ else
+ return 8929;
+}
+BlockState JungleDoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Hinge Hinge(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace JungleDoor
+namespace JungleFence
+{
+constexpr BlockState JungleFence(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 8644;
+ else
+ return 8645;
+ else if (West)
+ return 8648;
+ else
+ return 8649;
+ else if (South)
+ if (West)
+ return 8652;
+ else
+ return 8653;
+ else if (West)
+ return 8656;
+ else
+ return 8657;
+ else if (North)
+ if (South)
+ if (West)
+ return 8660;
+ else
+ return 8661;
+ else if (West)
+ return 8664;
+ else
+ return 8665;
+ else if (South)
+ if (West)
+ return 8668;
+ else
+ return 8669;
+ else if (West)
+ return 8672;
+ else
+ return 8673;
+}
+BlockState JungleFence();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace JungleFence
+namespace JungleFenceGate
+{
+constexpr BlockState JungleFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8482;
+ else
+ return 8483;
+ else if (Powered)
+ return 8484;
+ else
+ return 8485;
+ else if (Open)
+ if (Powered)
+ return 8486;
+ else
+ return 8487;
+ else if (Powered)
+ return 8488;
+ else
+ return 8489;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8490;
+ else
+ return 8491;
+ else if (Powered)
+ return 8492;
+ else
+ return 8493;
+ else if (Open)
+ if (Powered)
+ return 8494;
+ else
+ return 8495;
+ else if (Powered)
+ return 8496;
+ else
+ return 8497;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8498;
+ else
+ return 8499;
+ else if (Powered)
+ return 8500;
+ else
+ return 8501;
+ else if (Open)
+ if (Powered)
+ return 8502;
+ else
+ return 8503;
+ else if (Powered)
+ return 8504;
+ else
+ return 8505;
+ else if (InWall)
+ if (Open)
+ if (Powered)
+ return 8506;
+ else
+ return 8507;
+ else if (Powered)
+ return 8508;
+ else
+ return 8509;
+ else if (Open)
+ if (Powered)
+ return 8510;
+ else
+ return 8511;
+ else if (Powered)
+ return 8512;
+ else
+ return 8513;
+}
+BlockState JungleFenceGate();
+eBlockFace Facing(BlockState Block);
+bool InWall(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace JungleFenceGate
+namespace JungleLeaves
+{
+constexpr BlockState JungleLeaves(const unsigned char Distance, const bool Persistent)
+{
+ if (Distance == 1)
+ if (Persistent)
+ return 187;
+ else
+ return 188;
+ else if (Distance == 2)
+ if (Persistent)
+ return 189;
+ else
+ return 190;
+ else if (Distance == 3)
+ if (Persistent)
+ return 191;
+ else
+ return 192;
+ else if (Distance == 4)
+ if (Persistent)
+ return 193;
+ else
+ return 194;
+ else if (Distance == 5)
+ if (Persistent)
+ return 195;
+ else
+ return 196;
+ else if (Distance == 6)
+ if (Persistent)
+ return 197;
+ else
+ return 198;
+ else if (Persistent)
+ return 199;
+ else
+ return 200;
+}
+BlockState JungleLeaves();
+unsigned char Distance(BlockState Block);
+bool Persistent(BlockState Block);
+} // namespace JungleLeaves
+namespace JungleLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState JungleLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 82;
+ else if (Axis == Axis::Y)
+ return 83;
+ else
+ return 84;
+}
+BlockState JungleLog();
+enum Axis Axis(BlockState Block);
+} // namespace JungleLog
+namespace JunglePlanks
+{
+constexpr BlockState JunglePlanks()
+{
+ return 18;
+}
+} // namespace JunglePlanks
+namespace JunglePressurePlate
+{
+constexpr BlockState JunglePressurePlate(const bool Powered)
+{
+ if (Powered)
+ return 3879;
+ else
+ return 3880;
+}
+BlockState JunglePressurePlate();
+bool Powered(BlockState Block);
+} // namespace JunglePressurePlate
+namespace JungleSapling
+{
+constexpr BlockState JungleSapling(const unsigned char Stage)
+{
+ if (Stage == 0)
+ return 27;
+ else
+ return 28;
+}
+BlockState JungleSapling();
+unsigned char Stage(BlockState Block);
+} // namespace JungleSapling
+namespace JungleSign
+{
+constexpr BlockState JungleSign(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 3510;
+ else if (Rotation == 1)
+ return 3512;
+ else if (Rotation == 2)
+ return 3514;
+ else if (Rotation == 3)
+ return 3516;
+ else if (Rotation == 4)
+ return 3518;
+ else if (Rotation == 5)
+ return 3520;
+ else if (Rotation == 6)
+ return 3522;
+ else if (Rotation == 7)
+ return 3524;
+ else if (Rotation == 8)
+ return 3526;
+ else if (Rotation == 9)
+ return 3528;
+ else if (Rotation == 10)
+ return 3530;
+ else if (Rotation == 11)
+ return 3532;
+ else if (Rotation == 12)
+ return 3534;
+ else if (Rotation == 13)
+ return 3536;
+ else if (Rotation == 14)
+ return 3538;
+ else
+ return 3540;
+}
+BlockState JungleSign();
+unsigned char Rotation(BlockState Block);
+} // namespace JungleSign
+namespace JungleSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState JungleSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8319;
+ else if (Type == Type::Bottom)
+ return 8321;
+ else
+ return 8323;
+}
+BlockState JungleSlab();
+enum Type Type(BlockState Block);
+} // namespace JungleSlab
+namespace JungleStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState JungleStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5565;
+ else if (Shape == Shape::InnerLeft)
+ return 5567;
+ else if (Shape == Shape::InnerRight)
+ return 5569;
+ else if (Shape == Shape::OuterLeft)
+ return 5571;
+ else
+ return 5573;
+ else if (Shape == Shape::Straight)
+ return 5575;
+ else if (Shape == Shape::InnerLeft)
+ return 5577;
+ else if (Shape == Shape::InnerRight)
+ return 5579;
+ else if (Shape == Shape::OuterLeft)
+ return 5581;
+ else
+ return 5583;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5585;
+ else if (Shape == Shape::InnerLeft)
+ return 5587;
+ else if (Shape == Shape::InnerRight)
+ return 5589;
+ else if (Shape == Shape::OuterLeft)
+ return 5591;
+ else
+ return 5593;
+ else if (Shape == Shape::Straight)
+ return 5595;
+ else if (Shape == Shape::InnerLeft)
+ return 5597;
+ else if (Shape == Shape::InnerRight)
+ return 5599;
+ else if (Shape == Shape::OuterLeft)
+ return 5601;
+ else
+ return 5603;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5605;
+ else if (Shape == Shape::InnerLeft)
+ return 5607;
+ else if (Shape == Shape::InnerRight)
+ return 5609;
+ else if (Shape == Shape::OuterLeft)
+ return 5611;
+ else
+ return 5613;
+ else if (Shape == Shape::Straight)
+ return 5615;
+ else if (Shape == Shape::InnerLeft)
+ return 5617;
+ else if (Shape == Shape::InnerRight)
+ return 5619;
+ else if (Shape == Shape::OuterLeft)
+ return 5621;
+ else
+ return 5623;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5625;
+ else if (Shape == Shape::InnerLeft)
+ return 5627;
+ else if (Shape == Shape::InnerRight)
+ return 5629;
+ else if (Shape == Shape::OuterLeft)
+ return 5631;
+ else
+ return 5633;
+ else if (Shape == Shape::Straight)
+ return 5635;
+ else if (Shape == Shape::InnerLeft)
+ return 5637;
+ else if (Shape == Shape::InnerRight)
+ return 5639;
+ else if (Shape == Shape::OuterLeft)
+ return 5641;
+ else
+ return 5643;
+}
+BlockState JungleStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace JungleStairs
+namespace JungleTrapdoor
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+constexpr BlockState JungleTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4304;
+ else
+ return 4306;
+ else if (Powered)
+ return 4308;
+ else
+ return 4310;
+ else if (Open)
+ if (Powered)
+ return 4312;
+ else
+ return 4314;
+ else if (Powered)
+ return 4316;
+ else
+ return 4318;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4320;
+ else
+ return 4322;
+ else if (Powered)
+ return 4324;
+ else
+ return 4326;
+ else if (Open)
+ if (Powered)
+ return 4328;
+ else
+ return 4330;
+ else if (Powered)
+ return 4332;
+ else
+ return 4334;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4336;
+ else
+ return 4338;
+ else if (Powered)
+ return 4340;
+ else
+ return 4342;
+ else if (Open)
+ if (Powered)
+ return 4344;
+ else
+ return 4346;
+ else if (Powered)
+ return 4348;
+ else
+ return 4350;
+ else if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4352;
+ else
+ return 4354;
+ else if (Powered)
+ return 4356;
+ else
+ return 4358;
+ else if (Open)
+ if (Powered)
+ return 4360;
+ else
+ return 4362;
+ else if (Powered)
+ return 4364;
+ else
+ return 4366;
+}
+BlockState JungleTrapdoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace JungleTrapdoor
+namespace JungleWallSign
+{
+constexpr BlockState JungleWallSign(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 3768;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 3770;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 3772;
+ else
+ return 3774;
+}
+BlockState JungleWallSign();
+eBlockFace Facing(BlockState Block);
+} // namespace JungleWallSign
+namespace JungleWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState JungleWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 118;
+ else if (Axis == Axis::Y)
+ return 119;
+ else
+ return 120;
+}
+BlockState JungleWood();
+enum Axis Axis(BlockState Block);
+} // namespace JungleWood
+namespace Kelp
+{
+constexpr BlockState Kelp(const unsigned char Age)
+{
+ if (Age == 0)
+ return 9470;
+ else if (Age == 1)
+ return 9471;
+ else if (Age == 2)
+ return 9472;
+ else if (Age == 3)
+ return 9473;
+ else if (Age == 4)
+ return 9474;
+ else if (Age == 5)
+ return 9475;
+ else if (Age == 6)
+ return 9476;
+ else if (Age == 7)
+ return 9477;
+ else if (Age == 8)
+ return 9478;
+ else if (Age == 9)
+ return 9479;
+ else if (Age == 10)
+ return 9480;
+ else if (Age == 11)
+ return 9481;
+ else if (Age == 12)
+ return 9482;
+ else if (Age == 13)
+ return 9483;
+ else if (Age == 14)
+ return 9484;
+ else if (Age == 15)
+ return 9485;
+ else if (Age == 16)
+ return 9486;
+ else if (Age == 17)
+ return 9487;
+ else if (Age == 18)
+ return 9488;
+ else if (Age == 19)
+ return 9489;
+ else if (Age == 20)
+ return 9490;
+ else if (Age == 21)
+ return 9491;
+ else if (Age == 22)
+ return 9492;
+ else if (Age == 23)
+ return 9493;
+ else if (Age == 24)
+ return 9494;
+ else
+ return 9495;
+}
+BlockState Kelp();
+unsigned char Age(BlockState Block);
+} // namespace Kelp
+namespace KelpPlant
+{
+constexpr BlockState KelpPlant()
+{
+ return 9496;
+}
+} // namespace KelpPlant
+namespace Ladder
+{
+constexpr BlockState Ladder(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 3638;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 3640;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 3642;
+ else
+ return 3644;
+}
+BlockState Ladder();
+eBlockFace Facing(BlockState Block);
+} // namespace Ladder
+namespace Lantern
+{
+constexpr BlockState Lantern(const bool Hanging)
+{
+ if (Hanging)
+ return 14886;
+ else
+ return 14887;
+}
+BlockState Lantern();
+bool Hanging(BlockState Block);
+} // namespace Lantern
+namespace LapisBlock
+{
+constexpr BlockState LapisBlock()
+{
+ return 233;
+}
+} // namespace LapisBlock
+namespace LapisOre
+{
+constexpr BlockState LapisOre()
+{
+ return 232;
+}
+} // namespace LapisOre
+namespace LargeFern
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+constexpr BlockState LargeFern(const enum Half Half)
+{
+ if (Half == Half::Upper)
+ return 7895;
+ else
+ return 7896;
+}
+BlockState LargeFern();
+enum Half Half(BlockState Block);
+} // namespace LargeFern
+namespace Lava
+{
+constexpr BlockState Lava(const unsigned char Level)
+{
+ if (Level == 0)
+ return 50;
+ else if (Level == 1)
+ return 51;
+ else if (Level == 2)
+ return 52;
+ else if (Level == 3)
+ return 53;
+ else if (Level == 4)
+ return 54;
+ else if (Level == 5)
+ return 55;
+ else if (Level == 6)
+ return 56;
+ else if (Level == 7)
+ return 57;
+ else if (Level == 8)
+ return 58;
+ else if (Level == 9)
+ return 59;
+ else if (Level == 10)
+ return 60;
+ else if (Level == 11)
+ return 61;
+ else if (Level == 12)
+ return 62;
+ else if (Level == 13)
+ return 63;
+ else if (Level == 14)
+ return 64;
+ else
+ return 65;
+}
+BlockState Lava();
+unsigned char Level(BlockState Block);
+} // namespace Lava
+namespace Lectern
+{
+constexpr BlockState Lectern(const eBlockFace Facing, const bool HasBook, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (HasBook)
+ if (Powered)
+ return 14833;
+ else
+ return 14834;
+ else if (Powered)
+ return 14835;
+ else
+ return 14836;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (HasBook)
+ if (Powered)
+ return 14837;
+ else
+ return 14838;
+ else if (Powered)
+ return 14839;
+ else
+ return 14840;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (HasBook)
+ if (Powered)
+ return 14841;
+ else
+ return 14842;
+ else if (Powered)
+ return 14843;
+ else
+ return 14844;
+ else if (HasBook)
+ if (Powered)
+ return 14845;
+ else
+ return 14846;
+ else if (Powered)
+ return 14847;
+ else
+ return 14848;
+}
+BlockState Lectern();
+eBlockFace Facing(BlockState Block);
+bool HasBook(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace Lectern
+namespace Lever
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState Lever(const enum Face Face, const eBlockFace Facing, const bool Powered)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 3783;
+ else
+ return 3784;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 3785;
+ else
+ return 3786;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 3787;
+ else
+ return 3788;
+ else if (Powered)
+ return 3789;
+ else
+ return 3790;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 3791;
+ else
+ return 3792;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 3793;
+ else
+ return 3794;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 3795;
+ else
+ return 3796;
+ else if (Powered)
+ return 3797;
+ else
+ return 3798;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 3799;
+ else
+ return 3800;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 3801;
+ else
+ return 3802;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 3803;
+ else
+ return 3804;
+ else if (Powered)
+ return 3805;
+ else
+ return 3806;
+}
+BlockState Lever();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace Lever
+namespace LightBlueBanner
+{
+constexpr BlockState LightBlueBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 7945;
+ else if (Rotation == 1)
+ return 7946;
+ else if (Rotation == 2)
+ return 7947;
+ else if (Rotation == 3)
+ return 7948;
+ else if (Rotation == 4)
+ return 7949;
+ else if (Rotation == 5)
+ return 7950;
+ else if (Rotation == 6)
+ return 7951;
+ else if (Rotation == 7)
+ return 7952;
+ else if (Rotation == 8)
+ return 7953;
+ else if (Rotation == 9)
+ return 7954;
+ else if (Rotation == 10)
+ return 7955;
+ else if (Rotation == 11)
+ return 7956;
+ else if (Rotation == 12)
+ return 7957;
+ else if (Rotation == 13)
+ return 7958;
+ else if (Rotation == 14)
+ return 7959;
+ else
+ return 7960;
+}
+BlockState LightBlueBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace LightBlueBanner
+namespace LightBlueBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState LightBlueBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1097;
+ else
+ return 1098;
+ else if (Part == Part::Head)
+ return 1099;
+ else
+ return 1100;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1101;
+ else
+ return 1102;
+ else if (Part == Part::Head)
+ return 1103;
+ else
+ return 1104;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1105;
+ else
+ return 1106;
+ else if (Part == Part::Head)
+ return 1107;
+ else
+ return 1108;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1109;
+ else
+ return 1110;
+ else if (Part == Part::Head)
+ return 1111;
+ else
+ return 1112;
+}
+BlockState LightBlueBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace LightBlueBed
+namespace LightBlueCarpet
+{
+constexpr BlockState LightBlueCarpet()
+{
+ return 7869;
+}
+} // namespace LightBlueCarpet
+namespace LightBlueConcrete
+{
+constexpr BlockState LightBlueConcrete()
+{
+ return 9441;
+}
+} // namespace LightBlueConcrete
+namespace LightBlueConcretePowder
+{
+constexpr BlockState LightBlueConcretePowder()
+{
+ return 9457;
+}
+} // namespace LightBlueConcretePowder
+namespace LightBlueGlazedTerracotta
+{
+constexpr BlockState LightBlueGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9386;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9387;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9388;
+ else
+ return 9389;
+}
+BlockState LightBlueGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace LightBlueGlazedTerracotta
+namespace LightBlueShulkerBox
+{
+constexpr BlockState LightBlueShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9296;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9297;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9298;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9299;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9300;
+ else
+ return 9301;
+}
+BlockState LightBlueShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace LightBlueShulkerBox
+namespace LightBlueStainedGlass
+{
+constexpr BlockState LightBlueStainedGlass()
+{
+ return 4098;
+}
+} // namespace LightBlueStainedGlass
+namespace LightBlueStainedGlassPane
+{
+constexpr BlockState LightBlueStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 6961;
+ else
+ return 6962;
+ else if (West)
+ return 6965;
+ else
+ return 6966;
+ else if (South)
+ if (West)
+ return 6969;
+ else
+ return 6970;
+ else if (West)
+ return 6973;
+ else
+ return 6974;
+ else if (North)
+ if (South)
+ if (West)
+ return 6977;
+ else
+ return 6978;
+ else if (West)
+ return 6981;
+ else
+ return 6982;
+ else if (South)
+ if (West)
+ return 6985;
+ else
+ return 6986;
+ else if (West)
+ return 6989;
+ else
+ return 6990;
+}
+BlockState LightBlueStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace LightBlueStainedGlassPane
+namespace LightBlueTerracotta
+{
+constexpr BlockState LightBlueTerracotta()
+{
+ return 6850;
+}
+} // namespace LightBlueTerracotta
+namespace LightBlueWallBanner
+{
+constexpr BlockState LightBlueWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8165;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8166;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8167;
+ else
+ return 8168;
+}
+BlockState LightBlueWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace LightBlueWallBanner
+namespace LightBlueWool
+{
+constexpr BlockState LightBlueWool()
+{
+ return 1387;
+}
+} // namespace LightBlueWool
+namespace LightGrayBanner
+{
+constexpr BlockState LightGrayBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 8025;
+ else if (Rotation == 1)
+ return 8026;
+ else if (Rotation == 2)
+ return 8027;
+ else if (Rotation == 3)
+ return 8028;
+ else if (Rotation == 4)
+ return 8029;
+ else if (Rotation == 5)
+ return 8030;
+ else if (Rotation == 6)
+ return 8031;
+ else if (Rotation == 7)
+ return 8032;
+ else if (Rotation == 8)
+ return 8033;
+ else if (Rotation == 9)
+ return 8034;
+ else if (Rotation == 10)
+ return 8035;
+ else if (Rotation == 11)
+ return 8036;
+ else if (Rotation == 12)
+ return 8037;
+ else if (Rotation == 13)
+ return 8038;
+ else if (Rotation == 14)
+ return 8039;
+ else
+ return 8040;
+}
+BlockState LightGrayBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace LightGrayBanner
+namespace LightGrayBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState LightGrayBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1177;
+ else
+ return 1178;
+ else if (Part == Part::Head)
+ return 1179;
+ else
+ return 1180;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1181;
+ else
+ return 1182;
+ else if (Part == Part::Head)
+ return 1183;
+ else
+ return 1184;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1185;
+ else
+ return 1186;
+ else if (Part == Part::Head)
+ return 1187;
+ else
+ return 1188;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1189;
+ else
+ return 1190;
+ else if (Part == Part::Head)
+ return 1191;
+ else
+ return 1192;
+}
+BlockState LightGrayBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace LightGrayBed
+namespace LightGrayCarpet
+{
+constexpr BlockState LightGrayCarpet()
+{
+ return 7874;
+}
+} // namespace LightGrayCarpet
+namespace LightGrayConcrete
+{
+constexpr BlockState LightGrayConcrete()
+{
+ return 9446;
+}
+} // namespace LightGrayConcrete
+namespace LightGrayConcretePowder
+{
+constexpr BlockState LightGrayConcretePowder()
+{
+ return 9462;
+}
+} // namespace LightGrayConcretePowder
+namespace LightGrayGlazedTerracotta
+{
+constexpr BlockState LightGrayGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9406;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9407;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9408;
+ else
+ return 9409;
+}
+BlockState LightGrayGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace LightGrayGlazedTerracotta
+namespace LightGrayShulkerBox
+{
+constexpr BlockState LightGrayShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9326;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9327;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9328;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9329;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9330;
+ else
+ return 9331;
+}
+BlockState LightGrayShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace LightGrayShulkerBox
+namespace LightGrayStainedGlass
+{
+constexpr BlockState LightGrayStainedGlass()
+{
+ return 4103;
+}
+} // namespace LightGrayStainedGlass
+namespace LightGrayStainedGlassPane
+{
+constexpr BlockState LightGrayStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 7121;
+ else
+ return 7122;
+ else if (West)
+ return 7125;
+ else
+ return 7126;
+ else if (South)
+ if (West)
+ return 7129;
+ else
+ return 7130;
+ else if (West)
+ return 7133;
+ else
+ return 7134;
+ else if (North)
+ if (South)
+ if (West)
+ return 7137;
+ else
+ return 7138;
+ else if (West)
+ return 7141;
+ else
+ return 7142;
+ else if (South)
+ if (West)
+ return 7145;
+ else
+ return 7146;
+ else if (West)
+ return 7149;
+ else
+ return 7150;
+}
+BlockState LightGrayStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace LightGrayStainedGlassPane
+namespace LightGrayTerracotta
+{
+constexpr BlockState LightGrayTerracotta()
+{
+ return 6855;
+}
+} // namespace LightGrayTerracotta
+namespace LightGrayWallBanner
+{
+constexpr BlockState LightGrayWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8185;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8186;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8187;
+ else
+ return 8188;
+}
+BlockState LightGrayWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace LightGrayWallBanner
+namespace LightGrayWool
+{
+constexpr BlockState LightGrayWool()
+{
+ return 1392;
+}
+} // namespace LightGrayWool
+namespace LightWeightedPressurePlate
+{
+constexpr BlockState LightWeightedPressurePlate(const unsigned char Power)
+{
+ if (Power == 0)
+ return 6646;
+ else if (Power == 1)
+ return 6647;
+ else if (Power == 2)
+ return 6648;
+ else if (Power == 3)
+ return 6649;
+ else if (Power == 4)
+ return 6650;
+ else if (Power == 5)
+ return 6651;
+ else if (Power == 6)
+ return 6652;
+ else if (Power == 7)
+ return 6653;
+ else if (Power == 8)
+ return 6654;
+ else if (Power == 9)
+ return 6655;
+ else if (Power == 10)
+ return 6656;
+ else if (Power == 11)
+ return 6657;
+ else if (Power == 12)
+ return 6658;
+ else if (Power == 13)
+ return 6659;
+ else if (Power == 14)
+ return 6660;
+ else
+ return 6661;
+}
+BlockState LightWeightedPressurePlate();
+unsigned char Power(BlockState Block);
+} // namespace LightWeightedPressurePlate
+namespace Lilac
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+constexpr BlockState Lilac(const enum Half Half)
+{
+ if (Half == Half::Upper)
+ return 7887;
+ else
+ return 7888;
+}
+BlockState Lilac();
+enum Half Half(BlockState Block);
+} // namespace Lilac
+namespace LilyOfTheValley
+{
+constexpr BlockState LilyOfTheValley()
+{
+ return 1424;
+}
+} // namespace LilyOfTheValley
+namespace LilyPad
+{
+constexpr BlockState LilyPad()
+{
+ return 5014;
+}
+} // namespace LilyPad
+namespace LimeBanner
+{
+constexpr BlockState LimeBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 7977;
+ else if (Rotation == 1)
+ return 7978;
+ else if (Rotation == 2)
+ return 7979;
+ else if (Rotation == 3)
+ return 7980;
+ else if (Rotation == 4)
+ return 7981;
+ else if (Rotation == 5)
+ return 7982;
+ else if (Rotation == 6)
+ return 7983;
+ else if (Rotation == 7)
+ return 7984;
+ else if (Rotation == 8)
+ return 7985;
+ else if (Rotation == 9)
+ return 7986;
+ else if (Rotation == 10)
+ return 7987;
+ else if (Rotation == 11)
+ return 7988;
+ else if (Rotation == 12)
+ return 7989;
+ else if (Rotation == 13)
+ return 7990;
+ else if (Rotation == 14)
+ return 7991;
+ else
+ return 7992;
+}
+BlockState LimeBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace LimeBanner
+namespace LimeBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState LimeBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1129;
+ else
+ return 1130;
+ else if (Part == Part::Head)
+ return 1131;
+ else
+ return 1132;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1133;
+ else
+ return 1134;
+ else if (Part == Part::Head)
+ return 1135;
+ else
+ return 1136;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1137;
+ else
+ return 1138;
+ else if (Part == Part::Head)
+ return 1139;
+ else
+ return 1140;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1141;
+ else
+ return 1142;
+ else if (Part == Part::Head)
+ return 1143;
+ else
+ return 1144;
+}
+BlockState LimeBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace LimeBed
+namespace LimeCarpet
+{
+constexpr BlockState LimeCarpet()
+{
+ return 7871;
+}
+} // namespace LimeCarpet
+namespace LimeConcrete
+{
+constexpr BlockState LimeConcrete()
+{
+ return 9443;
+}
+} // namespace LimeConcrete
+namespace LimeConcretePowder
+{
+constexpr BlockState LimeConcretePowder()
+{
+ return 9459;
+}
+} // namespace LimeConcretePowder
+namespace LimeGlazedTerracotta
+{
+constexpr BlockState LimeGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9394;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9395;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9396;
+ else
+ return 9397;
+}
+BlockState LimeGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace LimeGlazedTerracotta
+namespace LimeShulkerBox
+{
+constexpr BlockState LimeShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9308;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9309;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9310;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9311;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9312;
+ else
+ return 9313;
+}
+BlockState LimeShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace LimeShulkerBox
+namespace LimeStainedGlass
+{
+constexpr BlockState LimeStainedGlass()
+{
+ return 4100;
+}
+} // namespace LimeStainedGlass
+namespace LimeStainedGlassPane
+{
+constexpr BlockState LimeStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 7025;
+ else
+ return 7026;
+ else if (West)
+ return 7029;
+ else
+ return 7030;
+ else if (South)
+ if (West)
+ return 7033;
+ else
+ return 7034;
+ else if (West)
+ return 7037;
+ else
+ return 7038;
+ else if (North)
+ if (South)
+ if (West)
+ return 7041;
+ else
+ return 7042;
+ else if (West)
+ return 7045;
+ else
+ return 7046;
+ else if (South)
+ if (West)
+ return 7049;
+ else
+ return 7050;
+ else if (West)
+ return 7053;
+ else
+ return 7054;
+}
+BlockState LimeStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace LimeStainedGlassPane
+namespace LimeTerracotta
+{
+constexpr BlockState LimeTerracotta()
+{
+ return 6852;
+}
+} // namespace LimeTerracotta
+namespace LimeWallBanner
+{
+constexpr BlockState LimeWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8173;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8174;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8175;
+ else
+ return 8176;
+}
+BlockState LimeWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace LimeWallBanner
+namespace LimeWool
+{
+constexpr BlockState LimeWool()
+{
+ return 1389;
+}
+} // namespace LimeWool
+namespace Lodestone
+{
+constexpr BlockState Lodestone()
+{
+ return 15838;
+}
+} // namespace Lodestone
+namespace Loom
+{
+constexpr BlockState Loom(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 14787;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 14788;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 14789;
+ else
+ return 14790;
+}
+BlockState Loom();
+eBlockFace Facing(BlockState Block);
+} // namespace Loom
+namespace MagentaBanner
+{
+constexpr BlockState MagentaBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 7929;
+ else if (Rotation == 1)
+ return 7930;
+ else if (Rotation == 2)
+ return 7931;
+ else if (Rotation == 3)
+ return 7932;
+ else if (Rotation == 4)
+ return 7933;
+ else if (Rotation == 5)
+ return 7934;
+ else if (Rotation == 6)
+ return 7935;
+ else if (Rotation == 7)
+ return 7936;
+ else if (Rotation == 8)
+ return 7937;
+ else if (Rotation == 9)
+ return 7938;
+ else if (Rotation == 10)
+ return 7939;
+ else if (Rotation == 11)
+ return 7940;
+ else if (Rotation == 12)
+ return 7941;
+ else if (Rotation == 13)
+ return 7942;
+ else if (Rotation == 14)
+ return 7943;
+ else
+ return 7944;
+}
+BlockState MagentaBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace MagentaBanner
+namespace MagentaBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState MagentaBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1081;
+ else
+ return 1082;
+ else if (Part == Part::Head)
+ return 1083;
+ else
+ return 1084;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1085;
+ else
+ return 1086;
+ else if (Part == Part::Head)
+ return 1087;
+ else
+ return 1088;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1089;
+ else
+ return 1090;
+ else if (Part == Part::Head)
+ return 1091;
+ else
+ return 1092;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1093;
+ else
+ return 1094;
+ else if (Part == Part::Head)
+ return 1095;
+ else
+ return 1096;
+}
+BlockState MagentaBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace MagentaBed
+namespace MagentaCarpet
+{
+constexpr BlockState MagentaCarpet()
+{
+ return 7868;
+}
+} // namespace MagentaCarpet
+namespace MagentaConcrete
+{
+constexpr BlockState MagentaConcrete()
+{
+ return 9440;
+}
+} // namespace MagentaConcrete
+namespace MagentaConcretePowder
+{
+constexpr BlockState MagentaConcretePowder()
+{
+ return 9456;
+}
+} // namespace MagentaConcretePowder
+namespace MagentaGlazedTerracotta
+{
+constexpr BlockState MagentaGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9382;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9383;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9384;
+ else
+ return 9385;
+}
+BlockState MagentaGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace MagentaGlazedTerracotta
+namespace MagentaShulkerBox
+{
+constexpr BlockState MagentaShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9290;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9291;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9292;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9293;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9294;
+ else
+ return 9295;
+}
+BlockState MagentaShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace MagentaShulkerBox
+namespace MagentaStainedGlass
+{
+constexpr BlockState MagentaStainedGlass()
+{
+ return 4097;
+}
+} // namespace MagentaStainedGlass
+namespace MagentaStainedGlassPane
+{
+constexpr BlockState MagentaStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 6929;
+ else
+ return 6930;
+ else if (West)
+ return 6933;
+ else
+ return 6934;
+ else if (South)
+ if (West)
+ return 6937;
+ else
+ return 6938;
+ else if (West)
+ return 6941;
+ else
+ return 6942;
+ else if (North)
+ if (South)
+ if (West)
+ return 6945;
+ else
+ return 6946;
+ else if (West)
+ return 6949;
+ else
+ return 6950;
+ else if (South)
+ if (West)
+ return 6953;
+ else
+ return 6954;
+ else if (West)
+ return 6957;
+ else
+ return 6958;
+}
+BlockState MagentaStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace MagentaStainedGlassPane
+namespace MagentaTerracotta
+{
+constexpr BlockState MagentaTerracotta()
+{
+ return 6849;
+}
+} // namespace MagentaTerracotta
+namespace MagentaWallBanner
+{
+constexpr BlockState MagentaWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8161;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8162;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8163;
+ else
+ return 8164;
+}
+BlockState MagentaWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace MagentaWallBanner
+namespace MagentaWool
+{
+constexpr BlockState MagentaWool()
+{
+ return 1386;
+}
+} // namespace MagentaWool
+namespace MagmaBlock
+{
+constexpr BlockState MagmaBlock()
+{
+ return 9253;
+}
+} // namespace MagmaBlock
+namespace Melon
+{
+constexpr BlockState Melon()
+{
+ return 4763;
+}
+} // namespace Melon
+namespace MelonStem
+{
+constexpr BlockState MelonStem(const unsigned char Age)
+{
+ if (Age == 0)
+ return 4780;
+ else if (Age == 1)
+ return 4781;
+ else if (Age == 2)
+ return 4782;
+ else if (Age == 3)
+ return 4783;
+ else if (Age == 4)
+ return 4784;
+ else if (Age == 5)
+ return 4785;
+ else if (Age == 6)
+ return 4786;
+ else
+ return 4787;
+}
+BlockState MelonStem();
+unsigned char Age(BlockState Block);
+} // namespace MelonStem
+namespace MossyCobblestone
+{
+constexpr BlockState MossyCobblestone()
+{
+ return 1433;
+}
+} // namespace MossyCobblestone
+namespace MossyCobblestoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState MossyCobblestoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10814;
+ else if (Type == Type::Bottom)
+ return 10816;
+ else
+ return 10818;
+}
+BlockState MossyCobblestoneSlab();
+enum Type Type(BlockState Block);
+} // namespace MossyCobblestoneSlab
+namespace MossyCobblestoneStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState MossyCobblestoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9990;
+ else if (Shape == Shape::InnerLeft)
+ return 9992;
+ else if (Shape == Shape::InnerRight)
+ return 9994;
+ else if (Shape == Shape::OuterLeft)
+ return 9996;
+ else
+ return 9998;
+ else if (Shape == Shape::Straight)
+ return 10000;
+ else if (Shape == Shape::InnerLeft)
+ return 10002;
+ else if (Shape == Shape::InnerRight)
+ return 10004;
+ else if (Shape == Shape::OuterLeft)
+ return 10006;
+ else
+ return 10008;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10010;
+ else if (Shape == Shape::InnerLeft)
+ return 10012;
+ else if (Shape == Shape::InnerRight)
+ return 10014;
+ else if (Shape == Shape::OuterLeft)
+ return 10016;
+ else
+ return 10018;
+ else if (Shape == Shape::Straight)
+ return 10020;
+ else if (Shape == Shape::InnerLeft)
+ return 10022;
+ else if (Shape == Shape::InnerRight)
+ return 10024;
+ else if (Shape == Shape::OuterLeft)
+ return 10026;
+ else
+ return 10028;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10030;
+ else if (Shape == Shape::InnerLeft)
+ return 10032;
+ else if (Shape == Shape::InnerRight)
+ return 10034;
+ else if (Shape == Shape::OuterLeft)
+ return 10036;
+ else
+ return 10038;
+ else if (Shape == Shape::Straight)
+ return 10040;
+ else if (Shape == Shape::InnerLeft)
+ return 10042;
+ else if (Shape == Shape::InnerRight)
+ return 10044;
+ else if (Shape == Shape::OuterLeft)
+ return 10046;
+ else
+ return 10048;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10050;
+ else if (Shape == Shape::InnerLeft)
+ return 10052;
+ else if (Shape == Shape::InnerRight)
+ return 10054;
+ else if (Shape == Shape::OuterLeft)
+ return 10056;
+ else
+ return 10058;
+ else if (Shape == Shape::Straight)
+ return 10060;
+ else if (Shape == Shape::InnerLeft)
+ return 10062;
+ else if (Shape == Shape::InnerRight)
+ return 10064;
+ else if (Shape == Shape::OuterLeft)
+ return 10066;
+ else
+ return 10068;
+}
+BlockState MossyCobblestoneStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace MossyCobblestoneStairs
+namespace MossyCobblestoneWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState MossyCobblestoneWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 5984;
+ else if (West == West::Low)
+ return 5985;
+ else
+ return 5986;
+ else if (West == West::None)
+ return 5990;
+ else if (West == West::Low)
+ return 5991;
+ else
+ return 5992;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 5996;
+ else if (West == West::Low)
+ return 5997;
+ else
+ return 5998;
+ else if (West == West::None)
+ return 6002;
+ else if (West == West::Low)
+ return 6003;
+ else
+ return 6004;
+ else if (Up)
+ if (West == West::None)
+ return 6008;
+ else if (West == West::Low)
+ return 6009;
+ else
+ return 6010;
+ else if (West == West::None)
+ return 6014;
+ else if (West == West::Low)
+ return 6015;
+ else
+ return 6016;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 6020;
+ else if (West == West::Low)
+ return 6021;
+ else
+ return 6022;
+ else if (West == West::None)
+ return 6026;
+ else if (West == West::Low)
+ return 6027;
+ else
+ return 6028;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 6032;
+ else if (West == West::Low)
+ return 6033;
+ else
+ return 6034;
+ else if (West == West::None)
+ return 6038;
+ else if (West == West::Low)
+ return 6039;
+ else
+ return 6040;
+ else if (Up)
+ if (West == West::None)
+ return 6044;
+ else if (West == West::Low)
+ return 6045;
+ else
+ return 6046;
+ else if (West == West::None)
+ return 6050;
+ else if (West == West::Low)
+ return 6051;
+ else
+ return 6052;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 6056;
+ else if (West == West::Low)
+ return 6057;
+ else
+ return 6058;
+ else if (West == West::None)
+ return 6062;
+ else if (West == West::Low)
+ return 6063;
+ else
+ return 6064;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 6068;
+ else if (West == West::Low)
+ return 6069;
+ else
+ return 6070;
+ else if (West == West::None)
+ return 6074;
+ else if (West == West::Low)
+ return 6075;
+ else
+ return 6076;
+ else if (Up)
+ if (West == West::None)
+ return 6080;
+ else if (West == West::Low)
+ return 6081;
+ else
+ return 6082;
+ else if (West == West::None)
+ return 6086;
+ else if (West == West::Low)
+ return 6087;
+ else
+ return 6088;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 6092;
+ else if (West == West::Low)
+ return 6093;
+ else
+ return 6094;
+ else if (West == West::None)
+ return 6098;
+ else if (West == West::Low)
+ return 6099;
+ else
+ return 6100;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 6104;
+ else if (West == West::Low)
+ return 6105;
+ else
+ return 6106;
+ else if (West == West::None)
+ return 6110;
+ else if (West == West::Low)
+ return 6111;
+ else
+ return 6112;
+ else if (Up)
+ if (West == West::None)
+ return 6116;
+ else if (West == West::Low)
+ return 6117;
+ else
+ return 6118;
+ else if (West == West::None)
+ return 6122;
+ else if (West == West::Low)
+ return 6123;
+ else
+ return 6124;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 6128;
+ else if (West == West::Low)
+ return 6129;
+ else
+ return 6130;
+ else if (West == West::None)
+ return 6134;
+ else if (West == West::Low)
+ return 6135;
+ else
+ return 6136;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 6140;
+ else if (West == West::Low)
+ return 6141;
+ else
+ return 6142;
+ else if (West == West::None)
+ return 6146;
+ else if (West == West::Low)
+ return 6147;
+ else
+ return 6148;
+ else if (Up)
+ if (West == West::None)
+ return 6152;
+ else if (West == West::Low)
+ return 6153;
+ else
+ return 6154;
+ else if (West == West::None)
+ return 6158;
+ else if (West == West::Low)
+ return 6159;
+ else
+ return 6160;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 6164;
+ else if (West == West::Low)
+ return 6165;
+ else
+ return 6166;
+ else if (West == West::None)
+ return 6170;
+ else if (West == West::Low)
+ return 6171;
+ else
+ return 6172;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 6176;
+ else if (West == West::Low)
+ return 6177;
+ else
+ return 6178;
+ else if (West == West::None)
+ return 6182;
+ else if (West == West::Low)
+ return 6183;
+ else
+ return 6184;
+ else if (Up)
+ if (West == West::None)
+ return 6188;
+ else if (West == West::Low)
+ return 6189;
+ else
+ return 6190;
+ else if (West == West::None)
+ return 6194;
+ else if (West == West::Low)
+ return 6195;
+ else
+ return 6196;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 6200;
+ else if (West == West::Low)
+ return 6201;
+ else
+ return 6202;
+ else if (West == West::None)
+ return 6206;
+ else if (West == West::Low)
+ return 6207;
+ else
+ return 6208;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 6212;
+ else if (West == West::Low)
+ return 6213;
+ else
+ return 6214;
+ else if (West == West::None)
+ return 6218;
+ else if (West == West::Low)
+ return 6219;
+ else
+ return 6220;
+ else if (Up)
+ if (West == West::None)
+ return 6224;
+ else if (West == West::Low)
+ return 6225;
+ else
+ return 6226;
+ else if (West == West::None)
+ return 6230;
+ else if (West == West::Low)
+ return 6231;
+ else
+ return 6232;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 6236;
+ else if (West == West::Low)
+ return 6237;
+ else
+ return 6238;
+ else if (West == West::None)
+ return 6242;
+ else if (West == West::Low)
+ return 6243;
+ else
+ return 6244;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 6248;
+ else if (West == West::Low)
+ return 6249;
+ else
+ return 6250;
+ else if (West == West::None)
+ return 6254;
+ else if (West == West::Low)
+ return 6255;
+ else
+ return 6256;
+ else if (Up)
+ if (West == West::None)
+ return 6260;
+ else if (West == West::Low)
+ return 6261;
+ else
+ return 6262;
+ else if (West == West::None)
+ return 6266;
+ else if (West == West::Low)
+ return 6267;
+ else
+ return 6268;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 6272;
+ else if (West == West::Low)
+ return 6273;
+ else
+ return 6274;
+ else if (West == West::None)
+ return 6278;
+ else if (West == West::Low)
+ return 6279;
+ else
+ return 6280;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 6284;
+ else if (West == West::Low)
+ return 6285;
+ else
+ return 6286;
+ else if (West == West::None)
+ return 6290;
+ else if (West == West::Low)
+ return 6291;
+ else
+ return 6292;
+ else if (Up)
+ if (West == West::None)
+ return 6296;
+ else if (West == West::Low)
+ return 6297;
+ else
+ return 6298;
+ else if (West == West::None)
+ return 6302;
+ else if (West == West::Low)
+ return 6303;
+ else
+ return 6304;
+}
+BlockState MossyCobblestoneWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace MossyCobblestoneWall
+namespace MossyStoneBrickSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState MossyStoneBrickSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10802;
+ else if (Type == Type::Bottom)
+ return 10804;
+ else
+ return 10806;
+}
+BlockState MossyStoneBrickSlab();
+enum Type Type(BlockState Block);
+} // namespace MossyStoneBrickSlab
+namespace MossyStoneBrickStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState MossyStoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9830;
+ else if (Shape == Shape::InnerLeft)
+ return 9832;
+ else if (Shape == Shape::InnerRight)
+ return 9834;
+ else if (Shape == Shape::OuterLeft)
+ return 9836;
+ else
+ return 9838;
+ else if (Shape == Shape::Straight)
+ return 9840;
+ else if (Shape == Shape::InnerLeft)
+ return 9842;
+ else if (Shape == Shape::InnerRight)
+ return 9844;
+ else if (Shape == Shape::OuterLeft)
+ return 9846;
+ else
+ return 9848;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9850;
+ else if (Shape == Shape::InnerLeft)
+ return 9852;
+ else if (Shape == Shape::InnerRight)
+ return 9854;
+ else if (Shape == Shape::OuterLeft)
+ return 9856;
+ else
+ return 9858;
+ else if (Shape == Shape::Straight)
+ return 9860;
+ else if (Shape == Shape::InnerLeft)
+ return 9862;
+ else if (Shape == Shape::InnerRight)
+ return 9864;
+ else if (Shape == Shape::OuterLeft)
+ return 9866;
+ else
+ return 9868;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9870;
+ else if (Shape == Shape::InnerLeft)
+ return 9872;
+ else if (Shape == Shape::InnerRight)
+ return 9874;
+ else if (Shape == Shape::OuterLeft)
+ return 9876;
+ else
+ return 9878;
+ else if (Shape == Shape::Straight)
+ return 9880;
+ else if (Shape == Shape::InnerLeft)
+ return 9882;
+ else if (Shape == Shape::InnerRight)
+ return 9884;
+ else if (Shape == Shape::OuterLeft)
+ return 9886;
+ else
+ return 9888;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9890;
+ else if (Shape == Shape::InnerLeft)
+ return 9892;
+ else if (Shape == Shape::InnerRight)
+ return 9894;
+ else if (Shape == Shape::OuterLeft)
+ return 9896;
+ else
+ return 9898;
+ else if (Shape == Shape::Straight)
+ return 9900;
+ else if (Shape == Shape::InnerLeft)
+ return 9902;
+ else if (Shape == Shape::InnerRight)
+ return 9904;
+ else if (Shape == Shape::OuterLeft)
+ return 9906;
+ else
+ return 9908;
+}
+BlockState MossyStoneBrickStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace MossyStoneBrickStairs
+namespace MossyStoneBrickWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState MossyStoneBrickWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11842;
+ else if (West == West::Low)
+ return 11843;
+ else
+ return 11844;
+ else if (West == West::None)
+ return 11848;
+ else if (West == West::Low)
+ return 11849;
+ else
+ return 11850;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11854;
+ else if (West == West::Low)
+ return 11855;
+ else
+ return 11856;
+ else if (West == West::None)
+ return 11860;
+ else if (West == West::Low)
+ return 11861;
+ else
+ return 11862;
+ else if (Up)
+ if (West == West::None)
+ return 11866;
+ else if (West == West::Low)
+ return 11867;
+ else
+ return 11868;
+ else if (West == West::None)
+ return 11872;
+ else if (West == West::Low)
+ return 11873;
+ else
+ return 11874;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11878;
+ else if (West == West::Low)
+ return 11879;
+ else
+ return 11880;
+ else if (West == West::None)
+ return 11884;
+ else if (West == West::Low)
+ return 11885;
+ else
+ return 11886;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11890;
+ else if (West == West::Low)
+ return 11891;
+ else
+ return 11892;
+ else if (West == West::None)
+ return 11896;
+ else if (West == West::Low)
+ return 11897;
+ else
+ return 11898;
+ else if (Up)
+ if (West == West::None)
+ return 11902;
+ else if (West == West::Low)
+ return 11903;
+ else
+ return 11904;
+ else if (West == West::None)
+ return 11908;
+ else if (West == West::Low)
+ return 11909;
+ else
+ return 11910;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11914;
+ else if (West == West::Low)
+ return 11915;
+ else
+ return 11916;
+ else if (West == West::None)
+ return 11920;
+ else if (West == West::Low)
+ return 11921;
+ else
+ return 11922;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11926;
+ else if (West == West::Low)
+ return 11927;
+ else
+ return 11928;
+ else if (West == West::None)
+ return 11932;
+ else if (West == West::Low)
+ return 11933;
+ else
+ return 11934;
+ else if (Up)
+ if (West == West::None)
+ return 11938;
+ else if (West == West::Low)
+ return 11939;
+ else
+ return 11940;
+ else if (West == West::None)
+ return 11944;
+ else if (West == West::Low)
+ return 11945;
+ else
+ return 11946;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11950;
+ else if (West == West::Low)
+ return 11951;
+ else
+ return 11952;
+ else if (West == West::None)
+ return 11956;
+ else if (West == West::Low)
+ return 11957;
+ else
+ return 11958;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11962;
+ else if (West == West::Low)
+ return 11963;
+ else
+ return 11964;
+ else if (West == West::None)
+ return 11968;
+ else if (West == West::Low)
+ return 11969;
+ else
+ return 11970;
+ else if (Up)
+ if (West == West::None)
+ return 11974;
+ else if (West == West::Low)
+ return 11975;
+ else
+ return 11976;
+ else if (West == West::None)
+ return 11980;
+ else if (West == West::Low)
+ return 11981;
+ else
+ return 11982;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11986;
+ else if (West == West::Low)
+ return 11987;
+ else
+ return 11988;
+ else if (West == West::None)
+ return 11992;
+ else if (West == West::Low)
+ return 11993;
+ else
+ return 11994;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11998;
+ else if (West == West::Low)
+ return 11999;
+ else
+ return 12000;
+ else if (West == West::None)
+ return 12004;
+ else if (West == West::Low)
+ return 12005;
+ else
+ return 12006;
+ else if (Up)
+ if (West == West::None)
+ return 12010;
+ else if (West == West::Low)
+ return 12011;
+ else
+ return 12012;
+ else if (West == West::None)
+ return 12016;
+ else if (West == West::Low)
+ return 12017;
+ else
+ return 12018;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12022;
+ else if (West == West::Low)
+ return 12023;
+ else
+ return 12024;
+ else if (West == West::None)
+ return 12028;
+ else if (West == West::Low)
+ return 12029;
+ else
+ return 12030;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12034;
+ else if (West == West::Low)
+ return 12035;
+ else
+ return 12036;
+ else if (West == West::None)
+ return 12040;
+ else if (West == West::Low)
+ return 12041;
+ else
+ return 12042;
+ else if (Up)
+ if (West == West::None)
+ return 12046;
+ else if (West == West::Low)
+ return 12047;
+ else
+ return 12048;
+ else if (West == West::None)
+ return 12052;
+ else if (West == West::Low)
+ return 12053;
+ else
+ return 12054;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12058;
+ else if (West == West::Low)
+ return 12059;
+ else
+ return 12060;
+ else if (West == West::None)
+ return 12064;
+ else if (West == West::Low)
+ return 12065;
+ else
+ return 12066;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12070;
+ else if (West == West::Low)
+ return 12071;
+ else
+ return 12072;
+ else if (West == West::None)
+ return 12076;
+ else if (West == West::Low)
+ return 12077;
+ else
+ return 12078;
+ else if (Up)
+ if (West == West::None)
+ return 12082;
+ else if (West == West::Low)
+ return 12083;
+ else
+ return 12084;
+ else if (West == West::None)
+ return 12088;
+ else if (West == West::Low)
+ return 12089;
+ else
+ return 12090;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12094;
+ else if (West == West::Low)
+ return 12095;
+ else
+ return 12096;
+ else if (West == West::None)
+ return 12100;
+ else if (West == West::Low)
+ return 12101;
+ else
+ return 12102;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12106;
+ else if (West == West::Low)
+ return 12107;
+ else
+ return 12108;
+ else if (West == West::None)
+ return 12112;
+ else if (West == West::Low)
+ return 12113;
+ else
+ return 12114;
+ else if (Up)
+ if (West == West::None)
+ return 12118;
+ else if (West == West::Low)
+ return 12119;
+ else
+ return 12120;
+ else if (West == West::None)
+ return 12124;
+ else if (West == West::Low)
+ return 12125;
+ else
+ return 12126;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12130;
+ else if (West == West::Low)
+ return 12131;
+ else
+ return 12132;
+ else if (West == West::None)
+ return 12136;
+ else if (West == West::Low)
+ return 12137;
+ else
+ return 12138;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12142;
+ else if (West == West::Low)
+ return 12143;
+ else
+ return 12144;
+ else if (West == West::None)
+ return 12148;
+ else if (West == West::Low)
+ return 12149;
+ else
+ return 12150;
+ else if (Up)
+ if (West == West::None)
+ return 12154;
+ else if (West == West::Low)
+ return 12155;
+ else
+ return 12156;
+ else if (West == West::None)
+ return 12160;
+ else if (West == West::Low)
+ return 12161;
+ else
+ return 12162;
+}
+BlockState MossyStoneBrickWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace MossyStoneBrickWall
+namespace MossyStoneBricks
+{
+constexpr BlockState MossyStoneBricks()
+{
+ return 4496;
+}
+} // namespace MossyStoneBricks
+namespace MovingPiston
+{
+enum class Type
+{
+ Normal,
+ Sticky
+};
+constexpr BlockState MovingPiston(const eBlockFace Facing, const enum Type Type)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Type == Type::Normal)
+ return 1400;
+ else
+ return 1401;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ if (Type == Type::Normal)
+ return 1402;
+ else
+ return 1403;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Type == Type::Normal)
+ return 1404;
+ else
+ return 1405;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Type == Type::Normal)
+ return 1406;
+ else
+ return 1407;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ if (Type == Type::Normal)
+ return 1408;
+ else
+ return 1409;
+ else if (Type == Type::Normal)
+ return 1410;
+ else
+ return 1411;
+}
+BlockState MovingPiston();
+eBlockFace Facing(BlockState Block);
+enum Type Type(BlockState Block);
+} // namespace MovingPiston
+namespace MushroomStem
+{
+constexpr BlockState MushroomStem(
+ const bool Down,
+ const bool East,
+ const bool North,
+ const bool South,
+ const bool Up,
+ const bool West
+)
+{
+ if (Down)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4633;
+ else
+ return 4634;
+ else if (West)
+ return 4635;
+ else
+ return 4636;
+ else if (Up)
+ if (West)
+ return 4637;
+ else
+ return 4638;
+ else if (West)
+ return 4639;
+ else
+ return 4640;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4641;
+ else
+ return 4642;
+ else if (West)
+ return 4643;
+ else
+ return 4644;
+ else if (Up)
+ if (West)
+ return 4645;
+ else
+ return 4646;
+ else if (West)
+ return 4647;
+ else
+ return 4648;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4649;
+ else
+ return 4650;
+ else if (West)
+ return 4651;
+ else
+ return 4652;
+ else if (Up)
+ if (West)
+ return 4653;
+ else
+ return 4654;
+ else if (West)
+ return 4655;
+ else
+ return 4656;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4657;
+ else
+ return 4658;
+ else if (West)
+ return 4659;
+ else
+ return 4660;
+ else if (Up)
+ if (West)
+ return 4661;
+ else
+ return 4662;
+ else if (West)
+ return 4663;
+ else
+ return 4664;
+ else if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4665;
+ else
+ return 4666;
+ else if (West)
+ return 4667;
+ else
+ return 4668;
+ else if (Up)
+ if (West)
+ return 4669;
+ else
+ return 4670;
+ else if (West)
+ return 4671;
+ else
+ return 4672;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4673;
+ else
+ return 4674;
+ else if (West)
+ return 4675;
+ else
+ return 4676;
+ else if (Up)
+ if (West)
+ return 4677;
+ else
+ return 4678;
+ else if (West)
+ return 4679;
+ else
+ return 4680;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4681;
+ else
+ return 4682;
+ else if (West)
+ return 4683;
+ else
+ return 4684;
+ else if (Up)
+ if (West)
+ return 4685;
+ else
+ return 4686;
+ else if (West)
+ return 4687;
+ else
+ return 4688;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4689;
+ else
+ return 4690;
+ else if (West)
+ return 4691;
+ else
+ return 4692;
+ else if (Up)
+ if (West)
+ return 4693;
+ else
+ return 4694;
+ else if (West)
+ return 4695;
+ else
+ return 4696;
+}
+BlockState MushroomStem();
+bool Down(BlockState Block);
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool Up(BlockState Block);
+bool West(BlockState Block);
+} // namespace MushroomStem
+namespace Mycelium
+{
+constexpr BlockState Mycelium(const bool Snowy)
+{
+ if (Snowy)
+ return 5012;
+ else
+ return 5013;
+}
+BlockState Mycelium();
+bool Snowy(BlockState Block);
+} // namespace Mycelium
+namespace NetherBrickFence
+{
+constexpr BlockState NetherBrickFence(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 5018;
+ else
+ return 5019;
+ else if (West)
+ return 5022;
+ else
+ return 5023;
+ else if (South)
+ if (West)
+ return 5026;
+ else
+ return 5027;
+ else if (West)
+ return 5030;
+ else
+ return 5031;
+ else if (North)
+ if (South)
+ if (West)
+ return 5034;
+ else
+ return 5035;
+ else if (West)
+ return 5038;
+ else
+ return 5039;
+ else if (South)
+ if (West)
+ return 5042;
+ else
+ return 5043;
+ else if (West)
+ return 5046;
+ else
+ return 5047;
+}
+BlockState NetherBrickFence();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace NetherBrickFence
+namespace NetherBrickSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState NetherBrickSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8385;
+ else if (Type == Type::Bottom)
+ return 8387;
+ else
+ return 8389;
+}
+BlockState NetherBrickSlab();
+enum Type Type(BlockState Block);
+} // namespace NetherBrickSlab
+namespace NetherBrickStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState NetherBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5049;
+ else if (Shape == Shape::InnerLeft)
+ return 5051;
+ else if (Shape == Shape::InnerRight)
+ return 5053;
+ else if (Shape == Shape::OuterLeft)
+ return 5055;
+ else
+ return 5057;
+ else if (Shape == Shape::Straight)
+ return 5059;
+ else if (Shape == Shape::InnerLeft)
+ return 5061;
+ else if (Shape == Shape::InnerRight)
+ return 5063;
+ else if (Shape == Shape::OuterLeft)
+ return 5065;
+ else
+ return 5067;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5069;
+ else if (Shape == Shape::InnerLeft)
+ return 5071;
+ else if (Shape == Shape::InnerRight)
+ return 5073;
+ else if (Shape == Shape::OuterLeft)
+ return 5075;
+ else
+ return 5077;
+ else if (Shape == Shape::Straight)
+ return 5079;
+ else if (Shape == Shape::InnerLeft)
+ return 5081;
+ else if (Shape == Shape::InnerRight)
+ return 5083;
+ else if (Shape == Shape::OuterLeft)
+ return 5085;
+ else
+ return 5087;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5089;
+ else if (Shape == Shape::InnerLeft)
+ return 5091;
+ else if (Shape == Shape::InnerRight)
+ return 5093;
+ else if (Shape == Shape::OuterLeft)
+ return 5095;
+ else
+ return 5097;
+ else if (Shape == Shape::Straight)
+ return 5099;
+ else if (Shape == Shape::InnerLeft)
+ return 5101;
+ else if (Shape == Shape::InnerRight)
+ return 5103;
+ else if (Shape == Shape::OuterLeft)
+ return 5105;
+ else
+ return 5107;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5109;
+ else if (Shape == Shape::InnerLeft)
+ return 5111;
+ else if (Shape == Shape::InnerRight)
+ return 5113;
+ else if (Shape == Shape::OuterLeft)
+ return 5115;
+ else
+ return 5117;
+ else if (Shape == Shape::Straight)
+ return 5119;
+ else if (Shape == Shape::InnerLeft)
+ return 5121;
+ else if (Shape == Shape::InnerRight)
+ return 5123;
+ else if (Shape == Shape::OuterLeft)
+ return 5125;
+ else
+ return 5127;
+}
+BlockState NetherBrickStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace NetherBrickStairs
+namespace NetherBrickWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState NetherBrickWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12814;
+ else if (West == West::Low)
+ return 12815;
+ else
+ return 12816;
+ else if (West == West::None)
+ return 12820;
+ else if (West == West::Low)
+ return 12821;
+ else
+ return 12822;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12826;
+ else if (West == West::Low)
+ return 12827;
+ else
+ return 12828;
+ else if (West == West::None)
+ return 12832;
+ else if (West == West::Low)
+ return 12833;
+ else
+ return 12834;
+ else if (Up)
+ if (West == West::None)
+ return 12838;
+ else if (West == West::Low)
+ return 12839;
+ else
+ return 12840;
+ else if (West == West::None)
+ return 12844;
+ else if (West == West::Low)
+ return 12845;
+ else
+ return 12846;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12850;
+ else if (West == West::Low)
+ return 12851;
+ else
+ return 12852;
+ else if (West == West::None)
+ return 12856;
+ else if (West == West::Low)
+ return 12857;
+ else
+ return 12858;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12862;
+ else if (West == West::Low)
+ return 12863;
+ else
+ return 12864;
+ else if (West == West::None)
+ return 12868;
+ else if (West == West::Low)
+ return 12869;
+ else
+ return 12870;
+ else if (Up)
+ if (West == West::None)
+ return 12874;
+ else if (West == West::Low)
+ return 12875;
+ else
+ return 12876;
+ else if (West == West::None)
+ return 12880;
+ else if (West == West::Low)
+ return 12881;
+ else
+ return 12882;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12886;
+ else if (West == West::Low)
+ return 12887;
+ else
+ return 12888;
+ else if (West == West::None)
+ return 12892;
+ else if (West == West::Low)
+ return 12893;
+ else
+ return 12894;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12898;
+ else if (West == West::Low)
+ return 12899;
+ else
+ return 12900;
+ else if (West == West::None)
+ return 12904;
+ else if (West == West::Low)
+ return 12905;
+ else
+ return 12906;
+ else if (Up)
+ if (West == West::None)
+ return 12910;
+ else if (West == West::Low)
+ return 12911;
+ else
+ return 12912;
+ else if (West == West::None)
+ return 12916;
+ else if (West == West::Low)
+ return 12917;
+ else
+ return 12918;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12922;
+ else if (West == West::Low)
+ return 12923;
+ else
+ return 12924;
+ else if (West == West::None)
+ return 12928;
+ else if (West == West::Low)
+ return 12929;
+ else
+ return 12930;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12934;
+ else if (West == West::Low)
+ return 12935;
+ else
+ return 12936;
+ else if (West == West::None)
+ return 12940;
+ else if (West == West::Low)
+ return 12941;
+ else
+ return 12942;
+ else if (Up)
+ if (West == West::None)
+ return 12946;
+ else if (West == West::Low)
+ return 12947;
+ else
+ return 12948;
+ else if (West == West::None)
+ return 12952;
+ else if (West == West::Low)
+ return 12953;
+ else
+ return 12954;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12958;
+ else if (West == West::Low)
+ return 12959;
+ else
+ return 12960;
+ else if (West == West::None)
+ return 12964;
+ else if (West == West::Low)
+ return 12965;
+ else
+ return 12966;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12970;
+ else if (West == West::Low)
+ return 12971;
+ else
+ return 12972;
+ else if (West == West::None)
+ return 12976;
+ else if (West == West::Low)
+ return 12977;
+ else
+ return 12978;
+ else if (Up)
+ if (West == West::None)
+ return 12982;
+ else if (West == West::Low)
+ return 12983;
+ else
+ return 12984;
+ else if (West == West::None)
+ return 12988;
+ else if (West == West::Low)
+ return 12989;
+ else
+ return 12990;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12994;
+ else if (West == West::Low)
+ return 12995;
+ else
+ return 12996;
+ else if (West == West::None)
+ return 13000;
+ else if (West == West::Low)
+ return 13001;
+ else
+ return 13002;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13006;
+ else if (West == West::Low)
+ return 13007;
+ else
+ return 13008;
+ else if (West == West::None)
+ return 13012;
+ else if (West == West::Low)
+ return 13013;
+ else
+ return 13014;
+ else if (Up)
+ if (West == West::None)
+ return 13018;
+ else if (West == West::Low)
+ return 13019;
+ else
+ return 13020;
+ else if (West == West::None)
+ return 13024;
+ else if (West == West::Low)
+ return 13025;
+ else
+ return 13026;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13030;
+ else if (West == West::Low)
+ return 13031;
+ else
+ return 13032;
+ else if (West == West::None)
+ return 13036;
+ else if (West == West::Low)
+ return 13037;
+ else
+ return 13038;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13042;
+ else if (West == West::Low)
+ return 13043;
+ else
+ return 13044;
+ else if (West == West::None)
+ return 13048;
+ else if (West == West::Low)
+ return 13049;
+ else
+ return 13050;
+ else if (Up)
+ if (West == West::None)
+ return 13054;
+ else if (West == West::Low)
+ return 13055;
+ else
+ return 13056;
+ else if (West == West::None)
+ return 13060;
+ else if (West == West::Low)
+ return 13061;
+ else
+ return 13062;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13066;
+ else if (West == West::Low)
+ return 13067;
+ else
+ return 13068;
+ else if (West == West::None)
+ return 13072;
+ else if (West == West::Low)
+ return 13073;
+ else
+ return 13074;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13078;
+ else if (West == West::Low)
+ return 13079;
+ else
+ return 13080;
+ else if (West == West::None)
+ return 13084;
+ else if (West == West::Low)
+ return 13085;
+ else
+ return 13086;
+ else if (Up)
+ if (West == West::None)
+ return 13090;
+ else if (West == West::Low)
+ return 13091;
+ else
+ return 13092;
+ else if (West == West::None)
+ return 13096;
+ else if (West == West::Low)
+ return 13097;
+ else
+ return 13098;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13102;
+ else if (West == West::Low)
+ return 13103;
+ else
+ return 13104;
+ else if (West == West::None)
+ return 13108;
+ else if (West == West::Low)
+ return 13109;
+ else
+ return 13110;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13114;
+ else if (West == West::Low)
+ return 13115;
+ else
+ return 13116;
+ else if (West == West::None)
+ return 13120;
+ else if (West == West::Low)
+ return 13121;
+ else
+ return 13122;
+ else if (Up)
+ if (West == West::None)
+ return 13126;
+ else if (West == West::Low)
+ return 13127;
+ else
+ return 13128;
+ else if (West == West::None)
+ return 13132;
+ else if (West == West::Low)
+ return 13133;
+ else
+ return 13134;
+}
+BlockState NetherBrickWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace NetherBrickWall
+namespace NetherBricks
+{
+constexpr BlockState NetherBricks()
+{
+ return 5015;
+}
+} // namespace NetherBricks
+namespace NetherGoldOre
+{
+constexpr BlockState NetherGoldOre()
+{
+ return 72;
+}
+} // namespace NetherGoldOre
+namespace NetherPortal
+{
+enum class Axis
+{
+ X,
+ Z
+};
+constexpr BlockState NetherPortal(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 4014;
+ else
+ return 4015;
+}
+BlockState NetherPortal();
+enum Axis Axis(BlockState Block);
+} // namespace NetherPortal
+namespace NetherQuartzOre
+{
+constexpr BlockState NetherQuartzOre()
+{
+ return 6727;
+}
+} // namespace NetherQuartzOre
+namespace NetherSprouts
+{
+constexpr BlockState NetherSprouts()
+{
+ return 14974;
+}
+} // namespace NetherSprouts
+namespace NetherWart
+{
+constexpr BlockState NetherWart(const unsigned char Age)
+{
+ if (Age == 0)
+ return 5128;
+ else if (Age == 1)
+ return 5129;
+ else if (Age == 2)
+ return 5130;
+ else
+ return 5131;
+}
+BlockState NetherWart();
+unsigned char Age(BlockState Block);
+} // namespace NetherWart
+namespace NetherWartBlock
+{
+constexpr BlockState NetherWartBlock()
+{
+ return 9254;
+}
+} // namespace NetherWartBlock
+namespace NetheriteBlock
+{
+constexpr BlockState NetheriteBlock()
+{
+ return 15826;
+}
+} // namespace NetheriteBlock
+namespace Netherrack
+{
+constexpr BlockState Netherrack()
+{
+ return 3999;
+}
+} // namespace Netherrack
+namespace NoteBlock
+{
+enum class Instrument
+{
+ Harp,
+ Basedrum,
+ Snare,
+ Hat,
+ Bass,
+ Flute,
+ Bell,
+ Guitar,
+ Chime,
+ Xylophone,
+ IronXylophone,
+ CowBell,
+ Didgeridoo,
+ Bit,
+ Banjo,
+ Pling
+};
+constexpr BlockState NoteBlock(const enum Instrument Instrument, const unsigned char Note, const bool Powered)
+{
+ if (Instrument == Instrument::Harp)
+ if (Note == 0)
+ if (Powered)
+ return 249;
+ else
+ return 250;
+ else if (Note == 1)
+ if (Powered)
+ return 251;
+ else
+ return 252;
+ else if (Note == 2)
+ if (Powered)
+ return 253;
+ else
+ return 254;
+ else if (Note == 3)
+ if (Powered)
+ return 255;
+ else
+ return 256;
+ else if (Note == 4)
+ if (Powered)
+ return 257;
+ else
+ return 258;
+ else if (Note == 5)
+ if (Powered)
+ return 259;
+ else
+ return 260;
+ else if (Note == 6)
+ if (Powered)
+ return 261;
+ else
+ return 262;
+ else if (Note == 7)
+ if (Powered)
+ return 263;
+ else
+ return 264;
+ else if (Note == 8)
+ if (Powered)
+ return 265;
+ else
+ return 266;
+ else if (Note == 9)
+ if (Powered)
+ return 267;
+ else
+ return 268;
+ else if (Note == 10)
+ if (Powered)
+ return 269;
+ else
+ return 270;
+ else if (Note == 11)
+ if (Powered)
+ return 271;
+ else
+ return 272;
+ else if (Note == 12)
+ if (Powered)
+ return 273;
+ else
+ return 274;
+ else if (Note == 13)
+ if (Powered)
+ return 275;
+ else
+ return 276;
+ else if (Note == 14)
+ if (Powered)
+ return 277;
+ else
+ return 278;
+ else if (Note == 15)
+ if (Powered)
+ return 279;
+ else
+ return 280;
+ else if (Note == 16)
+ if (Powered)
+ return 281;
+ else
+ return 282;
+ else if (Note == 17)
+ if (Powered)
+ return 283;
+ else
+ return 284;
+ else if (Note == 18)
+ if (Powered)
+ return 285;
+ else
+ return 286;
+ else if (Note == 19)
+ if (Powered)
+ return 287;
+ else
+ return 288;
+ else if (Note == 20)
+ if (Powered)
+ return 289;
+ else
+ return 290;
+ else if (Note == 21)
+ if (Powered)
+ return 291;
+ else
+ return 292;
+ else if (Note == 22)
+ if (Powered)
+ return 293;
+ else
+ return 294;
+ else if (Note == 23)
+ if (Powered)
+ return 295;
+ else
+ return 296;
+ else if (Powered)
+ return 297;
+ else
+ return 298;
+ else if (Instrument == Instrument::Basedrum)
+ if (Note == 0)
+ if (Powered)
+ return 299;
+ else
+ return 300;
+ else if (Note == 1)
+ if (Powered)
+ return 301;
+ else
+ return 302;
+ else if (Note == 2)
+ if (Powered)
+ return 303;
+ else
+ return 304;
+ else if (Note == 3)
+ if (Powered)
+ return 305;
+ else
+ return 306;
+ else if (Note == 4)
+ if (Powered)
+ return 307;
+ else
+ return 308;
+ else if (Note == 5)
+ if (Powered)
+ return 309;
+ else
+ return 310;
+ else if (Note == 6)
+ if (Powered)
+ return 311;
+ else
+ return 312;
+ else if (Note == 7)
+ if (Powered)
+ return 313;
+ else
+ return 314;
+ else if (Note == 8)
+ if (Powered)
+ return 315;
+ else
+ return 316;
+ else if (Note == 9)
+ if (Powered)
+ return 317;
+ else
+ return 318;
+ else if (Note == 10)
+ if (Powered)
+ return 319;
+ else
+ return 320;
+ else if (Note == 11)
+ if (Powered)
+ return 321;
+ else
+ return 322;
+ else if (Note == 12)
+ if (Powered)
+ return 323;
+ else
+ return 324;
+ else if (Note == 13)
+ if (Powered)
+ return 325;
+ else
+ return 326;
+ else if (Note == 14)
+ if (Powered)
+ return 327;
+ else
+ return 328;
+ else if (Note == 15)
+ if (Powered)
+ return 329;
+ else
+ return 330;
+ else if (Note == 16)
+ if (Powered)
+ return 331;
+ else
+ return 332;
+ else if (Note == 17)
+ if (Powered)
+ return 333;
+ else
+ return 334;
+ else if (Note == 18)
+ if (Powered)
+ return 335;
+ else
+ return 336;
+ else if (Note == 19)
+ if (Powered)
+ return 337;
+ else
+ return 338;
+ else if (Note == 20)
+ if (Powered)
+ return 339;
+ else
+ return 340;
+ else if (Note == 21)
+ if (Powered)
+ return 341;
+ else
+ return 342;
+ else if (Note == 22)
+ if (Powered)
+ return 343;
+ else
+ return 344;
+ else if (Note == 23)
+ if (Powered)
+ return 345;
+ else
+ return 346;
+ else if (Powered)
+ return 347;
+ else
+ return 348;
+ else if (Instrument == Instrument::Snare)
+ if (Note == 0)
+ if (Powered)
+ return 349;
+ else
+ return 350;
+ else if (Note == 1)
+ if (Powered)
+ return 351;
+ else
+ return 352;
+ else if (Note == 2)
+ if (Powered)
+ return 353;
+ else
+ return 354;
+ else if (Note == 3)
+ if (Powered)
+ return 355;
+ else
+ return 356;
+ else if (Note == 4)
+ if (Powered)
+ return 357;
+ else
+ return 358;
+ else if (Note == 5)
+ if (Powered)
+ return 359;
+ else
+ return 360;
+ else if (Note == 6)
+ if (Powered)
+ return 361;
+ else
+ return 362;
+ else if (Note == 7)
+ if (Powered)
+ return 363;
+ else
+ return 364;
+ else if (Note == 8)
+ if (Powered)
+ return 365;
+ else
+ return 366;
+ else if (Note == 9)
+ if (Powered)
+ return 367;
+ else
+ return 368;
+ else if (Note == 10)
+ if (Powered)
+ return 369;
+ else
+ return 370;
+ else if (Note == 11)
+ if (Powered)
+ return 371;
+ else
+ return 372;
+ else if (Note == 12)
+ if (Powered)
+ return 373;
+ else
+ return 374;
+ else if (Note == 13)
+ if (Powered)
+ return 375;
+ else
+ return 376;
+ else if (Note == 14)
+ if (Powered)
+ return 377;
+ else
+ return 378;
+ else if (Note == 15)
+ if (Powered)
+ return 379;
+ else
+ return 380;
+ else if (Note == 16)
+ if (Powered)
+ return 381;
+ else
+ return 382;
+ else if (Note == 17)
+ if (Powered)
+ return 383;
+ else
+ return 384;
+ else if (Note == 18)
+ if (Powered)
+ return 385;
+ else
+ return 386;
+ else if (Note == 19)
+ if (Powered)
+ return 387;
+ else
+ return 388;
+ else if (Note == 20)
+ if (Powered)
+ return 389;
+ else
+ return 390;
+ else if (Note == 21)
+ if (Powered)
+ return 391;
+ else
+ return 392;
+ else if (Note == 22)
+ if (Powered)
+ return 393;
+ else
+ return 394;
+ else if (Note == 23)
+ if (Powered)
+ return 395;
+ else
+ return 396;
+ else if (Powered)
+ return 397;
+ else
+ return 398;
+ else if (Instrument == Instrument::Hat)
+ if (Note == 0)
+ if (Powered)
+ return 399;
+ else
+ return 400;
+ else if (Note == 1)
+ if (Powered)
+ return 401;
+ else
+ return 402;
+ else if (Note == 2)
+ if (Powered)
+ return 403;
+ else
+ return 404;
+ else if (Note == 3)
+ if (Powered)
+ return 405;
+ else
+ return 406;
+ else if (Note == 4)
+ if (Powered)
+ return 407;
+ else
+ return 408;
+ else if (Note == 5)
+ if (Powered)
+ return 409;
+ else
+ return 410;
+ else if (Note == 6)
+ if (Powered)
+ return 411;
+ else
+ return 412;
+ else if (Note == 7)
+ if (Powered)
+ return 413;
+ else
+ return 414;
+ else if (Note == 8)
+ if (Powered)
+ return 415;
+ else
+ return 416;
+ else if (Note == 9)
+ if (Powered)
+ return 417;
+ else
+ return 418;
+ else if (Note == 10)
+ if (Powered)
+ return 419;
+ else
+ return 420;
+ else if (Note == 11)
+ if (Powered)
+ return 421;
+ else
+ return 422;
+ else if (Note == 12)
+ if (Powered)
+ return 423;
+ else
+ return 424;
+ else if (Note == 13)
+ if (Powered)
+ return 425;
+ else
+ return 426;
+ else if (Note == 14)
+ if (Powered)
+ return 427;
+ else
+ return 428;
+ else if (Note == 15)
+ if (Powered)
+ return 429;
+ else
+ return 430;
+ else if (Note == 16)
+ if (Powered)
+ return 431;
+ else
+ return 432;
+ else if (Note == 17)
+ if (Powered)
+ return 433;
+ else
+ return 434;
+ else if (Note == 18)
+ if (Powered)
+ return 435;
+ else
+ return 436;
+ else if (Note == 19)
+ if (Powered)
+ return 437;
+ else
+ return 438;
+ else if (Note == 20)
+ if (Powered)
+ return 439;
+ else
+ return 440;
+ else if (Note == 21)
+ if (Powered)
+ return 441;
+ else
+ return 442;
+ else if (Note == 22)
+ if (Powered)
+ return 443;
+ else
+ return 444;
+ else if (Note == 23)
+ if (Powered)
+ return 445;
+ else
+ return 446;
+ else if (Powered)
+ return 447;
+ else
+ return 448;
+ else if (Instrument == Instrument::Bass)
+ if (Note == 0)
+ if (Powered)
+ return 449;
+ else
+ return 450;
+ else if (Note == 1)
+ if (Powered)
+ return 451;
+ else
+ return 452;
+ else if (Note == 2)
+ if (Powered)
+ return 453;
+ else
+ return 454;
+ else if (Note == 3)
+ if (Powered)
+ return 455;
+ else
+ return 456;
+ else if (Note == 4)
+ if (Powered)
+ return 457;
+ else
+ return 458;
+ else if (Note == 5)
+ if (Powered)
+ return 459;
+ else
+ return 460;
+ else if (Note == 6)
+ if (Powered)
+ return 461;
+ else
+ return 462;
+ else if (Note == 7)
+ if (Powered)
+ return 463;
+ else
+ return 464;
+ else if (Note == 8)
+ if (Powered)
+ return 465;
+ else
+ return 466;
+ else if (Note == 9)
+ if (Powered)
+ return 467;
+ else
+ return 468;
+ else if (Note == 10)
+ if (Powered)
+ return 469;
+ else
+ return 470;
+ else if (Note == 11)
+ if (Powered)
+ return 471;
+ else
+ return 472;
+ else if (Note == 12)
+ if (Powered)
+ return 473;
+ else
+ return 474;
+ else if (Note == 13)
+ if (Powered)
+ return 475;
+ else
+ return 476;
+ else if (Note == 14)
+ if (Powered)
+ return 477;
+ else
+ return 478;
+ else if (Note == 15)
+ if (Powered)
+ return 479;
+ else
+ return 480;
+ else if (Note == 16)
+ if (Powered)
+ return 481;
+ else
+ return 482;
+ else if (Note == 17)
+ if (Powered)
+ return 483;
+ else
+ return 484;
+ else if (Note == 18)
+ if (Powered)
+ return 485;
+ else
+ return 486;
+ else if (Note == 19)
+ if (Powered)
+ return 487;
+ else
+ return 488;
+ else if (Note == 20)
+ if (Powered)
+ return 489;
+ else
+ return 490;
+ else if (Note == 21)
+ if (Powered)
+ return 491;
+ else
+ return 492;
+ else if (Note == 22)
+ if (Powered)
+ return 493;
+ else
+ return 494;
+ else if (Note == 23)
+ if (Powered)
+ return 495;
+ else
+ return 496;
+ else if (Powered)
+ return 497;
+ else
+ return 498;
+ else if (Instrument == Instrument::Flute)
+ if (Note == 0)
+ if (Powered)
+ return 499;
+ else
+ return 500;
+ else if (Note == 1)
+ if (Powered)
+ return 501;
+ else
+ return 502;
+ else if (Note == 2)
+ if (Powered)
+ return 503;
+ else
+ return 504;
+ else if (Note == 3)
+ if (Powered)
+ return 505;
+ else
+ return 506;
+ else if (Note == 4)
+ if (Powered)
+ return 507;
+ else
+ return 508;
+ else if (Note == 5)
+ if (Powered)
+ return 509;
+ else
+ return 510;
+ else if (Note == 6)
+ if (Powered)
+ return 511;
+ else
+ return 512;
+ else if (Note == 7)
+ if (Powered)
+ return 513;
+ else
+ return 514;
+ else if (Note == 8)
+ if (Powered)
+ return 515;
+ else
+ return 516;
+ else if (Note == 9)
+ if (Powered)
+ return 517;
+ else
+ return 518;
+ else if (Note == 10)
+ if (Powered)
+ return 519;
+ else
+ return 520;
+ else if (Note == 11)
+ if (Powered)
+ return 521;
+ else
+ return 522;
+ else if (Note == 12)
+ if (Powered)
+ return 523;
+ else
+ return 524;
+ else if (Note == 13)
+ if (Powered)
+ return 525;
+ else
+ return 526;
+ else if (Note == 14)
+ if (Powered)
+ return 527;
+ else
+ return 528;
+ else if (Note == 15)
+ if (Powered)
+ return 529;
+ else
+ return 530;
+ else if (Note == 16)
+ if (Powered)
+ return 531;
+ else
+ return 532;
+ else if (Note == 17)
+ if (Powered)
+ return 533;
+ else
+ return 534;
+ else if (Note == 18)
+ if (Powered)
+ return 535;
+ else
+ return 536;
+ else if (Note == 19)
+ if (Powered)
+ return 537;
+ else
+ return 538;
+ else if (Note == 20)
+ if (Powered)
+ return 539;
+ else
+ return 540;
+ else if (Note == 21)
+ if (Powered)
+ return 541;
+ else
+ return 542;
+ else if (Note == 22)
+ if (Powered)
+ return 543;
+ else
+ return 544;
+ else if (Note == 23)
+ if (Powered)
+ return 545;
+ else
+ return 546;
+ else if (Powered)
+ return 547;
+ else
+ return 548;
+ else if (Instrument == Instrument::Bell)
+ if (Note == 0)
+ if (Powered)
+ return 549;
+ else
+ return 550;
+ else if (Note == 1)
+ if (Powered)
+ return 551;
+ else
+ return 552;
+ else if (Note == 2)
+ if (Powered)
+ return 553;
+ else
+ return 554;
+ else if (Note == 3)
+ if (Powered)
+ return 555;
+ else
+ return 556;
+ else if (Note == 4)
+ if (Powered)
+ return 557;
+ else
+ return 558;
+ else if (Note == 5)
+ if (Powered)
+ return 559;
+ else
+ return 560;
+ else if (Note == 6)
+ if (Powered)
+ return 561;
+ else
+ return 562;
+ else if (Note == 7)
+ if (Powered)
+ return 563;
+ else
+ return 564;
+ else if (Note == 8)
+ if (Powered)
+ return 565;
+ else
+ return 566;
+ else if (Note == 9)
+ if (Powered)
+ return 567;
+ else
+ return 568;
+ else if (Note == 10)
+ if (Powered)
+ return 569;
+ else
+ return 570;
+ else if (Note == 11)
+ if (Powered)
+ return 571;
+ else
+ return 572;
+ else if (Note == 12)
+ if (Powered)
+ return 573;
+ else
+ return 574;
+ else if (Note == 13)
+ if (Powered)
+ return 575;
+ else
+ return 576;
+ else if (Note == 14)
+ if (Powered)
+ return 577;
+ else
+ return 578;
+ else if (Note == 15)
+ if (Powered)
+ return 579;
+ else
+ return 580;
+ else if (Note == 16)
+ if (Powered)
+ return 581;
+ else
+ return 582;
+ else if (Note == 17)
+ if (Powered)
+ return 583;
+ else
+ return 584;
+ else if (Note == 18)
+ if (Powered)
+ return 585;
+ else
+ return 586;
+ else if (Note == 19)
+ if (Powered)
+ return 587;
+ else
+ return 588;
+ else if (Note == 20)
+ if (Powered)
+ return 589;
+ else
+ return 590;
+ else if (Note == 21)
+ if (Powered)
+ return 591;
+ else
+ return 592;
+ else if (Note == 22)
+ if (Powered)
+ return 593;
+ else
+ return 594;
+ else if (Note == 23)
+ if (Powered)
+ return 595;
+ else
+ return 596;
+ else if (Powered)
+ return 597;
+ else
+ return 598;
+ else if (Instrument == Instrument::Guitar)
+ if (Note == 0)
+ if (Powered)
+ return 599;
+ else
+ return 600;
+ else if (Note == 1)
+ if (Powered)
+ return 601;
+ else
+ return 602;
+ else if (Note == 2)
+ if (Powered)
+ return 603;
+ else
+ return 604;
+ else if (Note == 3)
+ if (Powered)
+ return 605;
+ else
+ return 606;
+ else if (Note == 4)
+ if (Powered)
+ return 607;
+ else
+ return 608;
+ else if (Note == 5)
+ if (Powered)
+ return 609;
+ else
+ return 610;
+ else if (Note == 6)
+ if (Powered)
+ return 611;
+ else
+ return 612;
+ else if (Note == 7)
+ if (Powered)
+ return 613;
+ else
+ return 614;
+ else if (Note == 8)
+ if (Powered)
+ return 615;
+ else
+ return 616;
+ else if (Note == 9)
+ if (Powered)
+ return 617;
+ else
+ return 618;
+ else if (Note == 10)
+ if (Powered)
+ return 619;
+ else
+ return 620;
+ else if (Note == 11)
+ if (Powered)
+ return 621;
+ else
+ return 622;
+ else if (Note == 12)
+ if (Powered)
+ return 623;
+ else
+ return 624;
+ else if (Note == 13)
+ if (Powered)
+ return 625;
+ else
+ return 626;
+ else if (Note == 14)
+ if (Powered)
+ return 627;
+ else
+ return 628;
+ else if (Note == 15)
+ if (Powered)
+ return 629;
+ else
+ return 630;
+ else if (Note == 16)
+ if (Powered)
+ return 631;
+ else
+ return 632;
+ else if (Note == 17)
+ if (Powered)
+ return 633;
+ else
+ return 634;
+ else if (Note == 18)
+ if (Powered)
+ return 635;
+ else
+ return 636;
+ else if (Note == 19)
+ if (Powered)
+ return 637;
+ else
+ return 638;
+ else if (Note == 20)
+ if (Powered)
+ return 639;
+ else
+ return 640;
+ else if (Note == 21)
+ if (Powered)
+ return 641;
+ else
+ return 642;
+ else if (Note == 22)
+ if (Powered)
+ return 643;
+ else
+ return 644;
+ else if (Note == 23)
+ if (Powered)
+ return 645;
+ else
+ return 646;
+ else if (Powered)
+ return 647;
+ else
+ return 648;
+ else if (Instrument == Instrument::Chime)
+ if (Note == 0)
+ if (Powered)
+ return 649;
+ else
+ return 650;
+ else if (Note == 1)
+ if (Powered)
+ return 651;
+ else
+ return 652;
+ else if (Note == 2)
+ if (Powered)
+ return 653;
+ else
+ return 654;
+ else if (Note == 3)
+ if (Powered)
+ return 655;
+ else
+ return 656;
+ else if (Note == 4)
+ if (Powered)
+ return 657;
+ else
+ return 658;
+ else if (Note == 5)
+ if (Powered)
+ return 659;
+ else
+ return 660;
+ else if (Note == 6)
+ if (Powered)
+ return 661;
+ else
+ return 662;
+ else if (Note == 7)
+ if (Powered)
+ return 663;
+ else
+ return 664;
+ else if (Note == 8)
+ if (Powered)
+ return 665;
+ else
+ return 666;
+ else if (Note == 9)
+ if (Powered)
+ return 667;
+ else
+ return 668;
+ else if (Note == 10)
+ if (Powered)
+ return 669;
+ else
+ return 670;
+ else if (Note == 11)
+ if (Powered)
+ return 671;
+ else
+ return 672;
+ else if (Note == 12)
+ if (Powered)
+ return 673;
+ else
+ return 674;
+ else if (Note == 13)
+ if (Powered)
+ return 675;
+ else
+ return 676;
+ else if (Note == 14)
+ if (Powered)
+ return 677;
+ else
+ return 678;
+ else if (Note == 15)
+ if (Powered)
+ return 679;
+ else
+ return 680;
+ else if (Note == 16)
+ if (Powered)
+ return 681;
+ else
+ return 682;
+ else if (Note == 17)
+ if (Powered)
+ return 683;
+ else
+ return 684;
+ else if (Note == 18)
+ if (Powered)
+ return 685;
+ else
+ return 686;
+ else if (Note == 19)
+ if (Powered)
+ return 687;
+ else
+ return 688;
+ else if (Note == 20)
+ if (Powered)
+ return 689;
+ else
+ return 690;
+ else if (Note == 21)
+ if (Powered)
+ return 691;
+ else
+ return 692;
+ else if (Note == 22)
+ if (Powered)
+ return 693;
+ else
+ return 694;
+ else if (Note == 23)
+ if (Powered)
+ return 695;
+ else
+ return 696;
+ else if (Powered)
+ return 697;
+ else
+ return 698;
+ else if (Instrument == Instrument::Xylophone)
+ if (Note == 0)
+ if (Powered)
+ return 699;
+ else
+ return 700;
+ else if (Note == 1)
+ if (Powered)
+ return 701;
+ else
+ return 702;
+ else if (Note == 2)
+ if (Powered)
+ return 703;
+ else
+ return 704;
+ else if (Note == 3)
+ if (Powered)
+ return 705;
+ else
+ return 706;
+ else if (Note == 4)
+ if (Powered)
+ return 707;
+ else
+ return 708;
+ else if (Note == 5)
+ if (Powered)
+ return 709;
+ else
+ return 710;
+ else if (Note == 6)
+ if (Powered)
+ return 711;
+ else
+ return 712;
+ else if (Note == 7)
+ if (Powered)
+ return 713;
+ else
+ return 714;
+ else if (Note == 8)
+ if (Powered)
+ return 715;
+ else
+ return 716;
+ else if (Note == 9)
+ if (Powered)
+ return 717;
+ else
+ return 718;
+ else if (Note == 10)
+ if (Powered)
+ return 719;
+ else
+ return 720;
+ else if (Note == 11)
+ if (Powered)
+ return 721;
+ else
+ return 722;
+ else if (Note == 12)
+ if (Powered)
+ return 723;
+ else
+ return 724;
+ else if (Note == 13)
+ if (Powered)
+ return 725;
+ else
+ return 726;
+ else if (Note == 14)
+ if (Powered)
+ return 727;
+ else
+ return 728;
+ else if (Note == 15)
+ if (Powered)
+ return 729;
+ else
+ return 730;
+ else if (Note == 16)
+ if (Powered)
+ return 731;
+ else
+ return 732;
+ else if (Note == 17)
+ if (Powered)
+ return 733;
+ else
+ return 734;
+ else if (Note == 18)
+ if (Powered)
+ return 735;
+ else
+ return 736;
+ else if (Note == 19)
+ if (Powered)
+ return 737;
+ else
+ return 738;
+ else if (Note == 20)
+ if (Powered)
+ return 739;
+ else
+ return 740;
+ else if (Note == 21)
+ if (Powered)
+ return 741;
+ else
+ return 742;
+ else if (Note == 22)
+ if (Powered)
+ return 743;
+ else
+ return 744;
+ else if (Note == 23)
+ if (Powered)
+ return 745;
+ else
+ return 746;
+ else if (Powered)
+ return 747;
+ else
+ return 748;
+ else if (Instrument == Instrument::IronXylophone)
+ if (Note == 0)
+ if (Powered)
+ return 749;
+ else
+ return 750;
+ else if (Note == 1)
+ if (Powered)
+ return 751;
+ else
+ return 752;
+ else if (Note == 2)
+ if (Powered)
+ return 753;
+ else
+ return 754;
+ else if (Note == 3)
+ if (Powered)
+ return 755;
+ else
+ return 756;
+ else if (Note == 4)
+ if (Powered)
+ return 757;
+ else
+ return 758;
+ else if (Note == 5)
+ if (Powered)
+ return 759;
+ else
+ return 760;
+ else if (Note == 6)
+ if (Powered)
+ return 761;
+ else
+ return 762;
+ else if (Note == 7)
+ if (Powered)
+ return 763;
+ else
+ return 764;
+ else if (Note == 8)
+ if (Powered)
+ return 765;
+ else
+ return 766;
+ else if (Note == 9)
+ if (Powered)
+ return 767;
+ else
+ return 768;
+ else if (Note == 10)
+ if (Powered)
+ return 769;
+ else
+ return 770;
+ else if (Note == 11)
+ if (Powered)
+ return 771;
+ else
+ return 772;
+ else if (Note == 12)
+ if (Powered)
+ return 773;
+ else
+ return 774;
+ else if (Note == 13)
+ if (Powered)
+ return 775;
+ else
+ return 776;
+ else if (Note == 14)
+ if (Powered)
+ return 777;
+ else
+ return 778;
+ else if (Note == 15)
+ if (Powered)
+ return 779;
+ else
+ return 780;
+ else if (Note == 16)
+ if (Powered)
+ return 781;
+ else
+ return 782;
+ else if (Note == 17)
+ if (Powered)
+ return 783;
+ else
+ return 784;
+ else if (Note == 18)
+ if (Powered)
+ return 785;
+ else
+ return 786;
+ else if (Note == 19)
+ if (Powered)
+ return 787;
+ else
+ return 788;
+ else if (Note == 20)
+ if (Powered)
+ return 789;
+ else
+ return 790;
+ else if (Note == 21)
+ if (Powered)
+ return 791;
+ else
+ return 792;
+ else if (Note == 22)
+ if (Powered)
+ return 793;
+ else
+ return 794;
+ else if (Note == 23)
+ if (Powered)
+ return 795;
+ else
+ return 796;
+ else if (Powered)
+ return 797;
+ else
+ return 798;
+ else if (Instrument == Instrument::CowBell)
+ if (Note == 0)
+ if (Powered)
+ return 799;
+ else
+ return 800;
+ else if (Note == 1)
+ if (Powered)
+ return 801;
+ else
+ return 802;
+ else if (Note == 2)
+ if (Powered)
+ return 803;
+ else
+ return 804;
+ else if (Note == 3)
+ if (Powered)
+ return 805;
+ else
+ return 806;
+ else if (Note == 4)
+ if (Powered)
+ return 807;
+ else
+ return 808;
+ else if (Note == 5)
+ if (Powered)
+ return 809;
+ else
+ return 810;
+ else if (Note == 6)
+ if (Powered)
+ return 811;
+ else
+ return 812;
+ else if (Note == 7)
+ if (Powered)
+ return 813;
+ else
+ return 814;
+ else if (Note == 8)
+ if (Powered)
+ return 815;
+ else
+ return 816;
+ else if (Note == 9)
+ if (Powered)
+ return 817;
+ else
+ return 818;
+ else if (Note == 10)
+ if (Powered)
+ return 819;
+ else
+ return 820;
+ else if (Note == 11)
+ if (Powered)
+ return 821;
+ else
+ return 822;
+ else if (Note == 12)
+ if (Powered)
+ return 823;
+ else
+ return 824;
+ else if (Note == 13)
+ if (Powered)
+ return 825;
+ else
+ return 826;
+ else if (Note == 14)
+ if (Powered)
+ return 827;
+ else
+ return 828;
+ else if (Note == 15)
+ if (Powered)
+ return 829;
+ else
+ return 830;
+ else if (Note == 16)
+ if (Powered)
+ return 831;
+ else
+ return 832;
+ else if (Note == 17)
+ if (Powered)
+ return 833;
+ else
+ return 834;
+ else if (Note == 18)
+ if (Powered)
+ return 835;
+ else
+ return 836;
+ else if (Note == 19)
+ if (Powered)
+ return 837;
+ else
+ return 838;
+ else if (Note == 20)
+ if (Powered)
+ return 839;
+ else
+ return 840;
+ else if (Note == 21)
+ if (Powered)
+ return 841;
+ else
+ return 842;
+ else if (Note == 22)
+ if (Powered)
+ return 843;
+ else
+ return 844;
+ else if (Note == 23)
+ if (Powered)
+ return 845;
+ else
+ return 846;
+ else if (Powered)
+ return 847;
+ else
+ return 848;
+ else if (Instrument == Instrument::Didgeridoo)
+ if (Note == 0)
+ if (Powered)
+ return 849;
+ else
+ return 850;
+ else if (Note == 1)
+ if (Powered)
+ return 851;
+ else
+ return 852;
+ else if (Note == 2)
+ if (Powered)
+ return 853;
+ else
+ return 854;
+ else if (Note == 3)
+ if (Powered)
+ return 855;
+ else
+ return 856;
+ else if (Note == 4)
+ if (Powered)
+ return 857;
+ else
+ return 858;
+ else if (Note == 5)
+ if (Powered)
+ return 859;
+ else
+ return 860;
+ else if (Note == 6)
+ if (Powered)
+ return 861;
+ else
+ return 862;
+ else if (Note == 7)
+ if (Powered)
+ return 863;
+ else
+ return 864;
+ else if (Note == 8)
+ if (Powered)
+ return 865;
+ else
+ return 866;
+ else if (Note == 9)
+ if (Powered)
+ return 867;
+ else
+ return 868;
+ else if (Note == 10)
+ if (Powered)
+ return 869;
+ else
+ return 870;
+ else if (Note == 11)
+ if (Powered)
+ return 871;
+ else
+ return 872;
+ else if (Note == 12)
+ if (Powered)
+ return 873;
+ else
+ return 874;
+ else if (Note == 13)
+ if (Powered)
+ return 875;
+ else
+ return 876;
+ else if (Note == 14)
+ if (Powered)
+ return 877;
+ else
+ return 878;
+ else if (Note == 15)
+ if (Powered)
+ return 879;
+ else
+ return 880;
+ else if (Note == 16)
+ if (Powered)
+ return 881;
+ else
+ return 882;
+ else if (Note == 17)
+ if (Powered)
+ return 883;
+ else
+ return 884;
+ else if (Note == 18)
+ if (Powered)
+ return 885;
+ else
+ return 886;
+ else if (Note == 19)
+ if (Powered)
+ return 887;
+ else
+ return 888;
+ else if (Note == 20)
+ if (Powered)
+ return 889;
+ else
+ return 890;
+ else if (Note == 21)
+ if (Powered)
+ return 891;
+ else
+ return 892;
+ else if (Note == 22)
+ if (Powered)
+ return 893;
+ else
+ return 894;
+ else if (Note == 23)
+ if (Powered)
+ return 895;
+ else
+ return 896;
+ else if (Powered)
+ return 897;
+ else
+ return 898;
+ else if (Instrument == Instrument::Bit)
+ if (Note == 0)
+ if (Powered)
+ return 899;
+ else
+ return 900;
+ else if (Note == 1)
+ if (Powered)
+ return 901;
+ else
+ return 902;
+ else if (Note == 2)
+ if (Powered)
+ return 903;
+ else
+ return 904;
+ else if (Note == 3)
+ if (Powered)
+ return 905;
+ else
+ return 906;
+ else if (Note == 4)
+ if (Powered)
+ return 907;
+ else
+ return 908;
+ else if (Note == 5)
+ if (Powered)
+ return 909;
+ else
+ return 910;
+ else if (Note == 6)
+ if (Powered)
+ return 911;
+ else
+ return 912;
+ else if (Note == 7)
+ if (Powered)
+ return 913;
+ else
+ return 914;
+ else if (Note == 8)
+ if (Powered)
+ return 915;
+ else
+ return 916;
+ else if (Note == 9)
+ if (Powered)
+ return 917;
+ else
+ return 918;
+ else if (Note == 10)
+ if (Powered)
+ return 919;
+ else
+ return 920;
+ else if (Note == 11)
+ if (Powered)
+ return 921;
+ else
+ return 922;
+ else if (Note == 12)
+ if (Powered)
+ return 923;
+ else
+ return 924;
+ else if (Note == 13)
+ if (Powered)
+ return 925;
+ else
+ return 926;
+ else if (Note == 14)
+ if (Powered)
+ return 927;
+ else
+ return 928;
+ else if (Note == 15)
+ if (Powered)
+ return 929;
+ else
+ return 930;
+ else if (Note == 16)
+ if (Powered)
+ return 931;
+ else
+ return 932;
+ else if (Note == 17)
+ if (Powered)
+ return 933;
+ else
+ return 934;
+ else if (Note == 18)
+ if (Powered)
+ return 935;
+ else
+ return 936;
+ else if (Note == 19)
+ if (Powered)
+ return 937;
+ else
+ return 938;
+ else if (Note == 20)
+ if (Powered)
+ return 939;
+ else
+ return 940;
+ else if (Note == 21)
+ if (Powered)
+ return 941;
+ else
+ return 942;
+ else if (Note == 22)
+ if (Powered)
+ return 943;
+ else
+ return 944;
+ else if (Note == 23)
+ if (Powered)
+ return 945;
+ else
+ return 946;
+ else if (Powered)
+ return 947;
+ else
+ return 948;
+ else if (Instrument == Instrument::Banjo)
+ if (Note == 0)
+ if (Powered)
+ return 949;
+ else
+ return 950;
+ else if (Note == 1)
+ if (Powered)
+ return 951;
+ else
+ return 952;
+ else if (Note == 2)
+ if (Powered)
+ return 953;
+ else
+ return 954;
+ else if (Note == 3)
+ if (Powered)
+ return 955;
+ else
+ return 956;
+ else if (Note == 4)
+ if (Powered)
+ return 957;
+ else
+ return 958;
+ else if (Note == 5)
+ if (Powered)
+ return 959;
+ else
+ return 960;
+ else if (Note == 6)
+ if (Powered)
+ return 961;
+ else
+ return 962;
+ else if (Note == 7)
+ if (Powered)
+ return 963;
+ else
+ return 964;
+ else if (Note == 8)
+ if (Powered)
+ return 965;
+ else
+ return 966;
+ else if (Note == 9)
+ if (Powered)
+ return 967;
+ else
+ return 968;
+ else if (Note == 10)
+ if (Powered)
+ return 969;
+ else
+ return 970;
+ else if (Note == 11)
+ if (Powered)
+ return 971;
+ else
+ return 972;
+ else if (Note == 12)
+ if (Powered)
+ return 973;
+ else
+ return 974;
+ else if (Note == 13)
+ if (Powered)
+ return 975;
+ else
+ return 976;
+ else if (Note == 14)
+ if (Powered)
+ return 977;
+ else
+ return 978;
+ else if (Note == 15)
+ if (Powered)
+ return 979;
+ else
+ return 980;
+ else if (Note == 16)
+ if (Powered)
+ return 981;
+ else
+ return 982;
+ else if (Note == 17)
+ if (Powered)
+ return 983;
+ else
+ return 984;
+ else if (Note == 18)
+ if (Powered)
+ return 985;
+ else
+ return 986;
+ else if (Note == 19)
+ if (Powered)
+ return 987;
+ else
+ return 988;
+ else if (Note == 20)
+ if (Powered)
+ return 989;
+ else
+ return 990;
+ else if (Note == 21)
+ if (Powered)
+ return 991;
+ else
+ return 992;
+ else if (Note == 22)
+ if (Powered)
+ return 993;
+ else
+ return 994;
+ else if (Note == 23)
+ if (Powered)
+ return 995;
+ else
+ return 996;
+ else if (Powered)
+ return 997;
+ else
+ return 998;
+ else if (Note == 0)
+ if (Powered)
+ return 999;
+ else
+ return 1000;
+ else if (Note == 1)
+ if (Powered)
+ return 1001;
+ else
+ return 1002;
+ else if (Note == 2)
+ if (Powered)
+ return 1003;
+ else
+ return 1004;
+ else if (Note == 3)
+ if (Powered)
+ return 1005;
+ else
+ return 1006;
+ else if (Note == 4)
+ if (Powered)
+ return 1007;
+ else
+ return 1008;
+ else if (Note == 5)
+ if (Powered)
+ return 1009;
+ else
+ return 1010;
+ else if (Note == 6)
+ if (Powered)
+ return 1011;
+ else
+ return 1012;
+ else if (Note == 7)
+ if (Powered)
+ return 1013;
+ else
+ return 1014;
+ else if (Note == 8)
+ if (Powered)
+ return 1015;
+ else
+ return 1016;
+ else if (Note == 9)
+ if (Powered)
+ return 1017;
+ else
+ return 1018;
+ else if (Note == 10)
+ if (Powered)
+ return 1019;
+ else
+ return 1020;
+ else if (Note == 11)
+ if (Powered)
+ return 1021;
+ else
+ return 1022;
+ else if (Note == 12)
+ if (Powered)
+ return 1023;
+ else
+ return 1024;
+ else if (Note == 13)
+ if (Powered)
+ return 1025;
+ else
+ return 1026;
+ else if (Note == 14)
+ if (Powered)
+ return 1027;
+ else
+ return 1028;
+ else if (Note == 15)
+ if (Powered)
+ return 1029;
+ else
+ return 1030;
+ else if (Note == 16)
+ if (Powered)
+ return 1031;
+ else
+ return 1032;
+ else if (Note == 17)
+ if (Powered)
+ return 1033;
+ else
+ return 1034;
+ else if (Note == 18)
+ if (Powered)
+ return 1035;
+ else
+ return 1036;
+ else if (Note == 19)
+ if (Powered)
+ return 1037;
+ else
+ return 1038;
+ else if (Note == 20)
+ if (Powered)
+ return 1039;
+ else
+ return 1040;
+ else if (Note == 21)
+ if (Powered)
+ return 1041;
+ else
+ return 1042;
+ else if (Note == 22)
+ if (Powered)
+ return 1043;
+ else
+ return 1044;
+ else if (Note == 23)
+ if (Powered)
+ return 1045;
+ else
+ return 1046;
+ else if (Powered)
+ return 1047;
+ else
+ return 1048;
+}
+BlockState NoteBlock();
+enum Instrument Instrument(BlockState Block);
+unsigned char Note(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace NoteBlock
+namespace OakButton
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState OakButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6346;
+ else
+ return 6347;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6348;
+ else
+ return 6349;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6350;
+ else
+ return 6351;
+ else if (Powered)
+ return 6352;
+ else
+ return 6353;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6354;
+ else
+ return 6355;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6356;
+ else
+ return 6357;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6358;
+ else
+ return 6359;
+ else if (Powered)
+ return 6360;
+ else
+ return 6361;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6362;
+ else
+ return 6363;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6364;
+ else
+ return 6365;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6366;
+ else
+ return 6367;
+ else if (Powered)
+ return 6368;
+ else
+ return 6369;
+}
+BlockState OakButton();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace OakButton
+namespace OakDoor
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+enum class Hinge
+{
+ Left,
+ Right
+};
+constexpr BlockState OakDoor(
+ const eBlockFace Facing,
+ const enum Half Half,
+ const enum Hinge Hinge,
+ const bool Open,
+ const bool Powered
+)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3573;
+ else
+ return 3574;
+ else if (Powered)
+ return 3575;
+ else
+ return 3576;
+ else if (Open)
+ if (Powered)
+ return 3577;
+ else
+ return 3578;
+ else if (Powered)
+ return 3579;
+ else
+ return 3580;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3581;
+ else
+ return 3582;
+ else if (Powered)
+ return 3583;
+ else
+ return 3584;
+ else if (Open)
+ if (Powered)
+ return 3585;
+ else
+ return 3586;
+ else if (Powered)
+ return 3587;
+ else
+ return 3588;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3589;
+ else
+ return 3590;
+ else if (Powered)
+ return 3591;
+ else
+ return 3592;
+ else if (Open)
+ if (Powered)
+ return 3593;
+ else
+ return 3594;
+ else if (Powered)
+ return 3595;
+ else
+ return 3596;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3597;
+ else
+ return 3598;
+ else if (Powered)
+ return 3599;
+ else
+ return 3600;
+ else if (Open)
+ if (Powered)
+ return 3601;
+ else
+ return 3602;
+ else if (Powered)
+ return 3603;
+ else
+ return 3604;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3605;
+ else
+ return 3606;
+ else if (Powered)
+ return 3607;
+ else
+ return 3608;
+ else if (Open)
+ if (Powered)
+ return 3609;
+ else
+ return 3610;
+ else if (Powered)
+ return 3611;
+ else
+ return 3612;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3613;
+ else
+ return 3614;
+ else if (Powered)
+ return 3615;
+ else
+ return 3616;
+ else if (Open)
+ if (Powered)
+ return 3617;
+ else
+ return 3618;
+ else if (Powered)
+ return 3619;
+ else
+ return 3620;
+ else if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3621;
+ else
+ return 3622;
+ else if (Powered)
+ return 3623;
+ else
+ return 3624;
+ else if (Open)
+ if (Powered)
+ return 3625;
+ else
+ return 3626;
+ else if (Powered)
+ return 3627;
+ else
+ return 3628;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 3629;
+ else
+ return 3630;
+ else if (Powered)
+ return 3631;
+ else
+ return 3632;
+ else if (Open)
+ if (Powered)
+ return 3633;
+ else
+ return 3634;
+ else if (Powered)
+ return 3635;
+ else
+ return 3636;
+}
+BlockState OakDoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Hinge Hinge(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace OakDoor
+namespace OakFence
+{
+constexpr BlockState OakFence(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 3968;
+ else
+ return 3969;
+ else if (West)
+ return 3972;
+ else
+ return 3973;
+ else if (South)
+ if (West)
+ return 3976;
+ else
+ return 3977;
+ else if (West)
+ return 3980;
+ else
+ return 3981;
+ else if (North)
+ if (South)
+ if (West)
+ return 3984;
+ else
+ return 3985;
+ else if (West)
+ return 3988;
+ else
+ return 3989;
+ else if (South)
+ if (West)
+ return 3992;
+ else
+ return 3993;
+ else if (West)
+ return 3996;
+ else
+ return 3997;
+}
+BlockState OakFence();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace OakFence
+namespace OakFenceGate
+{
+constexpr BlockState OakFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 4820;
+ else
+ return 4821;
+ else if (Powered)
+ return 4822;
+ else
+ return 4823;
+ else if (Open)
+ if (Powered)
+ return 4824;
+ else
+ return 4825;
+ else if (Powered)
+ return 4826;
+ else
+ return 4827;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 4828;
+ else
+ return 4829;
+ else if (Powered)
+ return 4830;
+ else
+ return 4831;
+ else if (Open)
+ if (Powered)
+ return 4832;
+ else
+ return 4833;
+ else if (Powered)
+ return 4834;
+ else
+ return 4835;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 4836;
+ else
+ return 4837;
+ else if (Powered)
+ return 4838;
+ else
+ return 4839;
+ else if (Open)
+ if (Powered)
+ return 4840;
+ else
+ return 4841;
+ else if (Powered)
+ return 4842;
+ else
+ return 4843;
+ else if (InWall)
+ if (Open)
+ if (Powered)
+ return 4844;
+ else
+ return 4845;
+ else if (Powered)
+ return 4846;
+ else
+ return 4847;
+ else if (Open)
+ if (Powered)
+ return 4848;
+ else
+ return 4849;
+ else if (Powered)
+ return 4850;
+ else
+ return 4851;
+}
+BlockState OakFenceGate();
+eBlockFace Facing(BlockState Block);
+bool InWall(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace OakFenceGate
+namespace OakLeaves
+{
+constexpr BlockState OakLeaves(const unsigned char Distance, const bool Persistent)
+{
+ if (Distance == 1)
+ if (Persistent)
+ return 145;
+ else
+ return 146;
+ else if (Distance == 2)
+ if (Persistent)
+ return 147;
+ else
+ return 148;
+ else if (Distance == 3)
+ if (Persistent)
+ return 149;
+ else
+ return 150;
+ else if (Distance == 4)
+ if (Persistent)
+ return 151;
+ else
+ return 152;
+ else if (Distance == 5)
+ if (Persistent)
+ return 153;
+ else
+ return 154;
+ else if (Distance == 6)
+ if (Persistent)
+ return 155;
+ else
+ return 156;
+ else if (Persistent)
+ return 157;
+ else
+ return 158;
+}
+BlockState OakLeaves();
+unsigned char Distance(BlockState Block);
+bool Persistent(BlockState Block);
+} // namespace OakLeaves
+namespace OakLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState OakLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 73;
+ else if (Axis == Axis::Y)
+ return 74;
+ else
+ return 75;
+}
+BlockState OakLog();
+enum Axis Axis(BlockState Block);
+} // namespace OakLog
+namespace OakPlanks
+{
+constexpr BlockState OakPlanks()
+{
+ return 15;
+}
+} // namespace OakPlanks
+namespace OakPressurePlate
+{
+constexpr BlockState OakPressurePlate(const bool Powered)
+{
+ if (Powered)
+ return 3873;
+ else
+ return 3874;
+}
+BlockState OakPressurePlate();
+bool Powered(BlockState Block);
+} // namespace OakPressurePlate
+namespace OakSapling
+{
+constexpr BlockState OakSapling(const unsigned char Stage)
+{
+ if (Stage == 0)
+ return 21;
+ else
+ return 22;
+}
+BlockState OakSapling();
+unsigned char Stage(BlockState Block);
+} // namespace OakSapling
+namespace OakSign
+{
+constexpr BlockState OakSign(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 3382;
+ else if (Rotation == 1)
+ return 3384;
+ else if (Rotation == 2)
+ return 3386;
+ else if (Rotation == 3)
+ return 3388;
+ else if (Rotation == 4)
+ return 3390;
+ else if (Rotation == 5)
+ return 3392;
+ else if (Rotation == 6)
+ return 3394;
+ else if (Rotation == 7)
+ return 3396;
+ else if (Rotation == 8)
+ return 3398;
+ else if (Rotation == 9)
+ return 3400;
+ else if (Rotation == 10)
+ return 3402;
+ else if (Rotation == 11)
+ return 3404;
+ else if (Rotation == 12)
+ return 3406;
+ else if (Rotation == 13)
+ return 3408;
+ else if (Rotation == 14)
+ return 3410;
+ else
+ return 3412;
+}
+BlockState OakSign();
+unsigned char Rotation(BlockState Block);
+} // namespace OakSign
+namespace OakSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState OakSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8301;
+ else if (Type == Type::Bottom)
+ return 8303;
+ else
+ return 8305;
+}
+BlockState OakSlab();
+enum Type Type(BlockState Block);
+} // namespace OakSlab
+namespace OakStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState OakStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 1955;
+ else if (Shape == Shape::InnerLeft)
+ return 1957;
+ else if (Shape == Shape::InnerRight)
+ return 1959;
+ else if (Shape == Shape::OuterLeft)
+ return 1961;
+ else
+ return 1963;
+ else if (Shape == Shape::Straight)
+ return 1965;
+ else if (Shape == Shape::InnerLeft)
+ return 1967;
+ else if (Shape == Shape::InnerRight)
+ return 1969;
+ else if (Shape == Shape::OuterLeft)
+ return 1971;
+ else
+ return 1973;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 1975;
+ else if (Shape == Shape::InnerLeft)
+ return 1977;
+ else if (Shape == Shape::InnerRight)
+ return 1979;
+ else if (Shape == Shape::OuterLeft)
+ return 1981;
+ else
+ return 1983;
+ else if (Shape == Shape::Straight)
+ return 1985;
+ else if (Shape == Shape::InnerLeft)
+ return 1987;
+ else if (Shape == Shape::InnerRight)
+ return 1989;
+ else if (Shape == Shape::OuterLeft)
+ return 1991;
+ else
+ return 1993;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 1995;
+ else if (Shape == Shape::InnerLeft)
+ return 1997;
+ else if (Shape == Shape::InnerRight)
+ return 1999;
+ else if (Shape == Shape::OuterLeft)
+ return 2001;
+ else
+ return 2003;
+ else if (Shape == Shape::Straight)
+ return 2005;
+ else if (Shape == Shape::InnerLeft)
+ return 2007;
+ else if (Shape == Shape::InnerRight)
+ return 2009;
+ else if (Shape == Shape::OuterLeft)
+ return 2011;
+ else
+ return 2013;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 2015;
+ else if (Shape == Shape::InnerLeft)
+ return 2017;
+ else if (Shape == Shape::InnerRight)
+ return 2019;
+ else if (Shape == Shape::OuterLeft)
+ return 2021;
+ else
+ return 2023;
+ else if (Shape == Shape::Straight)
+ return 2025;
+ else if (Shape == Shape::InnerLeft)
+ return 2027;
+ else if (Shape == Shape::InnerRight)
+ return 2029;
+ else if (Shape == Shape::OuterLeft)
+ return 2031;
+ else
+ return 2033;
+}
+BlockState OakStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace OakStairs
+namespace OakTrapdoor
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+constexpr BlockState OakTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4112;
+ else
+ return 4114;
+ else if (Powered)
+ return 4116;
+ else
+ return 4118;
+ else if (Open)
+ if (Powered)
+ return 4120;
+ else
+ return 4122;
+ else if (Powered)
+ return 4124;
+ else
+ return 4126;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4128;
+ else
+ return 4130;
+ else if (Powered)
+ return 4132;
+ else
+ return 4134;
+ else if (Open)
+ if (Powered)
+ return 4136;
+ else
+ return 4138;
+ else if (Powered)
+ return 4140;
+ else
+ return 4142;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4144;
+ else
+ return 4146;
+ else if (Powered)
+ return 4148;
+ else
+ return 4150;
+ else if (Open)
+ if (Powered)
+ return 4152;
+ else
+ return 4154;
+ else if (Powered)
+ return 4156;
+ else
+ return 4158;
+ else if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4160;
+ else
+ return 4162;
+ else if (Powered)
+ return 4164;
+ else
+ return 4166;
+ else if (Open)
+ if (Powered)
+ return 4168;
+ else
+ return 4170;
+ else if (Powered)
+ return 4172;
+ else
+ return 4174;
+}
+BlockState OakTrapdoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace OakTrapdoor
+namespace OakWallSign
+{
+constexpr BlockState OakWallSign(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 3736;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 3738;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 3740;
+ else
+ return 3742;
+}
+BlockState OakWallSign();
+eBlockFace Facing(BlockState Block);
+} // namespace OakWallSign
+namespace OakWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState OakWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 109;
+ else if (Axis == Axis::Y)
+ return 110;
+ else
+ return 111;
+}
+BlockState OakWood();
+enum Axis Axis(BlockState Block);
+} // namespace OakWood
+namespace Observer
+{
+constexpr BlockState Observer(const eBlockFace Facing, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 9260;
+ else
+ return 9261;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ if (Powered)
+ return 9262;
+ else
+ return 9263;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 9264;
+ else
+ return 9265;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 9266;
+ else
+ return 9267;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ if (Powered)
+ return 9268;
+ else
+ return 9269;
+ else if (Powered)
+ return 9270;
+ else
+ return 9271;
+}
+BlockState Observer();
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace Observer
+namespace Obsidian
+{
+constexpr BlockState Obsidian()
+{
+ return 1434;
+}
+} // namespace Obsidian
+namespace OrangeBanner
+{
+constexpr BlockState OrangeBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 7913;
+ else if (Rotation == 1)
+ return 7914;
+ else if (Rotation == 2)
+ return 7915;
+ else if (Rotation == 3)
+ return 7916;
+ else if (Rotation == 4)
+ return 7917;
+ else if (Rotation == 5)
+ return 7918;
+ else if (Rotation == 6)
+ return 7919;
+ else if (Rotation == 7)
+ return 7920;
+ else if (Rotation == 8)
+ return 7921;
+ else if (Rotation == 9)
+ return 7922;
+ else if (Rotation == 10)
+ return 7923;
+ else if (Rotation == 11)
+ return 7924;
+ else if (Rotation == 12)
+ return 7925;
+ else if (Rotation == 13)
+ return 7926;
+ else if (Rotation == 14)
+ return 7927;
+ else
+ return 7928;
+}
+BlockState OrangeBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace OrangeBanner
+namespace OrangeBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState OrangeBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1065;
+ else
+ return 1066;
+ else if (Part == Part::Head)
+ return 1067;
+ else
+ return 1068;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1069;
+ else
+ return 1070;
+ else if (Part == Part::Head)
+ return 1071;
+ else
+ return 1072;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1073;
+ else
+ return 1074;
+ else if (Part == Part::Head)
+ return 1075;
+ else
+ return 1076;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1077;
+ else
+ return 1078;
+ else if (Part == Part::Head)
+ return 1079;
+ else
+ return 1080;
+}
+BlockState OrangeBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace OrangeBed
+namespace OrangeCarpet
+{
+constexpr BlockState OrangeCarpet()
+{
+ return 7867;
+}
+} // namespace OrangeCarpet
+namespace OrangeConcrete
+{
+constexpr BlockState OrangeConcrete()
+{
+ return 9439;
+}
+} // namespace OrangeConcrete
+namespace OrangeConcretePowder
+{
+constexpr BlockState OrangeConcretePowder()
+{
+ return 9455;
+}
+} // namespace OrangeConcretePowder
+namespace OrangeGlazedTerracotta
+{
+constexpr BlockState OrangeGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9378;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9379;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9380;
+ else
+ return 9381;
+}
+BlockState OrangeGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace OrangeGlazedTerracotta
+namespace OrangeShulkerBox
+{
+constexpr BlockState OrangeShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9284;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9285;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9286;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9287;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9288;
+ else
+ return 9289;
+}
+BlockState OrangeShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace OrangeShulkerBox
+namespace OrangeStainedGlass
+{
+constexpr BlockState OrangeStainedGlass()
+{
+ return 4096;
+}
+} // namespace OrangeStainedGlass
+namespace OrangeStainedGlassPane
+{
+constexpr BlockState OrangeStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 6897;
+ else
+ return 6898;
+ else if (West)
+ return 6901;
+ else
+ return 6902;
+ else if (South)
+ if (West)
+ return 6905;
+ else
+ return 6906;
+ else if (West)
+ return 6909;
+ else
+ return 6910;
+ else if (North)
+ if (South)
+ if (West)
+ return 6913;
+ else
+ return 6914;
+ else if (West)
+ return 6917;
+ else
+ return 6918;
+ else if (South)
+ if (West)
+ return 6921;
+ else
+ return 6922;
+ else if (West)
+ return 6925;
+ else
+ return 6926;
+}
+BlockState OrangeStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace OrangeStainedGlassPane
+namespace OrangeTerracotta
+{
+constexpr BlockState OrangeTerracotta()
+{
+ return 6848;
+}
+} // namespace OrangeTerracotta
+namespace OrangeTulip
+{
+constexpr BlockState OrangeTulip()
+{
+ return 1418;
+}
+} // namespace OrangeTulip
+namespace OrangeWallBanner
+{
+constexpr BlockState OrangeWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8157;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8158;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8159;
+ else
+ return 8160;
+}
+BlockState OrangeWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace OrangeWallBanner
+namespace OrangeWool
+{
+constexpr BlockState OrangeWool()
+{
+ return 1385;
+}
+} // namespace OrangeWool
+namespace OxeyeDaisy
+{
+constexpr BlockState OxeyeDaisy()
+{
+ return 1421;
+}
+} // namespace OxeyeDaisy
+namespace PackedIce
+{
+constexpr BlockState PackedIce()
+{
+ return 7884;
+}
+} // namespace PackedIce
+namespace Peony
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+constexpr BlockState Peony(const enum Half Half)
+{
+ if (Half == Half::Upper)
+ return 7891;
+ else
+ return 7892;
+}
+BlockState Peony();
+enum Half Half(BlockState Block);
+} // namespace Peony
+namespace PetrifiedOakSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState PetrifiedOakSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8361;
+ else if (Type == Type::Bottom)
+ return 8363;
+ else
+ return 8365;
+}
+BlockState PetrifiedOakSlab();
+enum Type Type(BlockState Block);
+} // namespace PetrifiedOakSlab
+namespace PinkBanner
+{
+constexpr BlockState PinkBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 7993;
+ else if (Rotation == 1)
+ return 7994;
+ else if (Rotation == 2)
+ return 7995;
+ else if (Rotation == 3)
+ return 7996;
+ else if (Rotation == 4)
+ return 7997;
+ else if (Rotation == 5)
+ return 7998;
+ else if (Rotation == 6)
+ return 7999;
+ else if (Rotation == 7)
+ return 8000;
+ else if (Rotation == 8)
+ return 8001;
+ else if (Rotation == 9)
+ return 8002;
+ else if (Rotation == 10)
+ return 8003;
+ else if (Rotation == 11)
+ return 8004;
+ else if (Rotation == 12)
+ return 8005;
+ else if (Rotation == 13)
+ return 8006;
+ else if (Rotation == 14)
+ return 8007;
+ else
+ return 8008;
+}
+BlockState PinkBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace PinkBanner
+namespace PinkBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState PinkBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1145;
+ else
+ return 1146;
+ else if (Part == Part::Head)
+ return 1147;
+ else
+ return 1148;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1149;
+ else
+ return 1150;
+ else if (Part == Part::Head)
+ return 1151;
+ else
+ return 1152;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1153;
+ else
+ return 1154;
+ else if (Part == Part::Head)
+ return 1155;
+ else
+ return 1156;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1157;
+ else
+ return 1158;
+ else if (Part == Part::Head)
+ return 1159;
+ else
+ return 1160;
+}
+BlockState PinkBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace PinkBed
+namespace PinkCarpet
+{
+constexpr BlockState PinkCarpet()
+{
+ return 7872;
+}
+} // namespace PinkCarpet
+namespace PinkConcrete
+{
+constexpr BlockState PinkConcrete()
+{
+ return 9444;
+}
+} // namespace PinkConcrete
+namespace PinkConcretePowder
+{
+constexpr BlockState PinkConcretePowder()
+{
+ return 9460;
+}
+} // namespace PinkConcretePowder
+namespace PinkGlazedTerracotta
+{
+constexpr BlockState PinkGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9398;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9399;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9400;
+ else
+ return 9401;
+}
+BlockState PinkGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace PinkGlazedTerracotta
+namespace PinkShulkerBox
+{
+constexpr BlockState PinkShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9314;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9315;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9316;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9317;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9318;
+ else
+ return 9319;
+}
+BlockState PinkShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace PinkShulkerBox
+namespace PinkStainedGlass
+{
+constexpr BlockState PinkStainedGlass()
+{
+ return 4101;
+}
+} // namespace PinkStainedGlass
+namespace PinkStainedGlassPane
+{
+constexpr BlockState PinkStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 7057;
+ else
+ return 7058;
+ else if (West)
+ return 7061;
+ else
+ return 7062;
+ else if (South)
+ if (West)
+ return 7065;
+ else
+ return 7066;
+ else if (West)
+ return 7069;
+ else
+ return 7070;
+ else if (North)
+ if (South)
+ if (West)
+ return 7073;
+ else
+ return 7074;
+ else if (West)
+ return 7077;
+ else
+ return 7078;
+ else if (South)
+ if (West)
+ return 7081;
+ else
+ return 7082;
+ else if (West)
+ return 7085;
+ else
+ return 7086;
+}
+BlockState PinkStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace PinkStainedGlassPane
+namespace PinkTerracotta
+{
+constexpr BlockState PinkTerracotta()
+{
+ return 6853;
+}
+} // namespace PinkTerracotta
+namespace PinkTulip
+{
+constexpr BlockState PinkTulip()
+{
+ return 1420;
+}
+} // namespace PinkTulip
+namespace PinkWallBanner
+{
+constexpr BlockState PinkWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8177;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8178;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8179;
+ else
+ return 8180;
+}
+BlockState PinkWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace PinkWallBanner
+namespace PinkWool
+{
+constexpr BlockState PinkWool()
+{
+ return 1390;
+}
+} // namespace PinkWool
+namespace Piston
+{
+constexpr BlockState Piston(const bool Extended, const eBlockFace Facing)
+{
+ if (Extended)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 1348;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 1349;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 1350;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 1351;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 1352;
+ else
+ return 1353;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 1354;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 1355;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 1356;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 1357;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 1358;
+ else
+ return 1359;
+}
+BlockState Piston();
+bool Extended(BlockState Block);
+eBlockFace Facing(BlockState Block);
+} // namespace Piston
+namespace PistonHead
+{
+enum class Type
+{
+ Normal,
+ Sticky
+};
+constexpr BlockState PistonHead(const eBlockFace Facing, const bool Short, const enum Type Type)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Short)
+ if (Type == Type::Normal)
+ return 1360;
+ else
+ return 1361;
+ else if (Type == Type::Normal)
+ return 1362;
+ else
+ return 1363;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ if (Short)
+ if (Type == Type::Normal)
+ return 1364;
+ else
+ return 1365;
+ else if (Type == Type::Normal)
+ return 1366;
+ else
+ return 1367;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Short)
+ if (Type == Type::Normal)
+ return 1368;
+ else
+ return 1369;
+ else if (Type == Type::Normal)
+ return 1370;
+ else
+ return 1371;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Short)
+ if (Type == Type::Normal)
+ return 1372;
+ else
+ return 1373;
+ else if (Type == Type::Normal)
+ return 1374;
+ else
+ return 1375;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ if (Short)
+ if (Type == Type::Normal)
+ return 1376;
+ else
+ return 1377;
+ else if (Type == Type::Normal)
+ return 1378;
+ else
+ return 1379;
+ else if (Short)
+ if (Type == Type::Normal)
+ return 1380;
+ else
+ return 1381;
+ else if (Type == Type::Normal)
+ return 1382;
+ else
+ return 1383;
+}
+BlockState PistonHead();
+eBlockFace Facing(BlockState Block);
+bool Short(BlockState Block);
+enum Type Type(BlockState Block);
+} // namespace PistonHead
+namespace PlayerHead
+{
+constexpr BlockState PlayerHead(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 6550;
+ else if (Rotation == 1)
+ return 6551;
+ else if (Rotation == 2)
+ return 6552;
+ else if (Rotation == 3)
+ return 6553;
+ else if (Rotation == 4)
+ return 6554;
+ else if (Rotation == 5)
+ return 6555;
+ else if (Rotation == 6)
+ return 6556;
+ else if (Rotation == 7)
+ return 6557;
+ else if (Rotation == 8)
+ return 6558;
+ else if (Rotation == 9)
+ return 6559;
+ else if (Rotation == 10)
+ return 6560;
+ else if (Rotation == 11)
+ return 6561;
+ else if (Rotation == 12)
+ return 6562;
+ else if (Rotation == 13)
+ return 6563;
+ else if (Rotation == 14)
+ return 6564;
+ else
+ return 6565;
+}
+BlockState PlayerHead();
+unsigned char Rotation(BlockState Block);
+} // namespace PlayerHead
+namespace PlayerWallHead
+{
+constexpr BlockState PlayerWallHead(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 6566;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 6567;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 6568;
+ else
+ return 6569;
+}
+BlockState PlayerWallHead();
+eBlockFace Facing(BlockState Block);
+} // namespace PlayerWallHead
+namespace Podzol
+{
+constexpr BlockState Podzol(const bool Snowy)
+{
+ if (Snowy)
+ return 12;
+ else
+ return 13;
+}
+BlockState Podzol();
+bool Snowy(BlockState Block);
+} // namespace Podzol
+namespace PolishedAndesite
+{
+constexpr BlockState PolishedAndesite()
+{
+ return 7;
+}
+} // namespace PolishedAndesite
+namespace PolishedAndesiteSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState PolishedAndesiteSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10856;
+ else if (Type == Type::Bottom)
+ return 10858;
+ else
+ return 10860;
+}
+BlockState PolishedAndesiteSlab();
+enum Type Type(BlockState Block);
+} // namespace PolishedAndesiteSlab
+namespace PolishedAndesiteStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState PolishedAndesiteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10630;
+ else if (Shape == Shape::InnerLeft)
+ return 10632;
+ else if (Shape == Shape::InnerRight)
+ return 10634;
+ else if (Shape == Shape::OuterLeft)
+ return 10636;
+ else
+ return 10638;
+ else if (Shape == Shape::Straight)
+ return 10640;
+ else if (Shape == Shape::InnerLeft)
+ return 10642;
+ else if (Shape == Shape::InnerRight)
+ return 10644;
+ else if (Shape == Shape::OuterLeft)
+ return 10646;
+ else
+ return 10648;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10650;
+ else if (Shape == Shape::InnerLeft)
+ return 10652;
+ else if (Shape == Shape::InnerRight)
+ return 10654;
+ else if (Shape == Shape::OuterLeft)
+ return 10656;
+ else
+ return 10658;
+ else if (Shape == Shape::Straight)
+ return 10660;
+ else if (Shape == Shape::InnerLeft)
+ return 10662;
+ else if (Shape == Shape::InnerRight)
+ return 10664;
+ else if (Shape == Shape::OuterLeft)
+ return 10666;
+ else
+ return 10668;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10670;
+ else if (Shape == Shape::InnerLeft)
+ return 10672;
+ else if (Shape == Shape::InnerRight)
+ return 10674;
+ else if (Shape == Shape::OuterLeft)
+ return 10676;
+ else
+ return 10678;
+ else if (Shape == Shape::Straight)
+ return 10680;
+ else if (Shape == Shape::InnerLeft)
+ return 10682;
+ else if (Shape == Shape::InnerRight)
+ return 10684;
+ else if (Shape == Shape::OuterLeft)
+ return 10686;
+ else
+ return 10688;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10690;
+ else if (Shape == Shape::InnerLeft)
+ return 10692;
+ else if (Shape == Shape::InnerRight)
+ return 10694;
+ else if (Shape == Shape::OuterLeft)
+ return 10696;
+ else
+ return 10698;
+ else if (Shape == Shape::Straight)
+ return 10700;
+ else if (Shape == Shape::InnerLeft)
+ return 10702;
+ else if (Shape == Shape::InnerRight)
+ return 10704;
+ else if (Shape == Shape::OuterLeft)
+ return 10706;
+ else
+ return 10708;
+}
+BlockState PolishedAndesiteStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace PolishedAndesiteStairs
+namespace PolishedBasalt
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState PolishedBasalt(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 4005;
+ else if (Axis == Axis::Y)
+ return 4006;
+ else
+ return 4007;
+}
+BlockState PolishedBasalt();
+enum Axis Axis(BlockState Block);
+} // namespace PolishedBasalt
+namespace PolishedBlackstone
+{
+constexpr BlockState PolishedBlackstone()
+{
+ return 16250;
+}
+} // namespace PolishedBlackstone
+namespace PolishedBlackstoneBrickSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState PolishedBlackstoneBrickSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 16255;
+ else if (Type == Type::Bottom)
+ return 16257;
+ else
+ return 16259;
+}
+BlockState PolishedBlackstoneBrickSlab();
+enum Type Type(BlockState Block);
+} // namespace PolishedBlackstoneBrickSlab
+namespace PolishedBlackstoneBrickStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState PolishedBlackstoneBrickStairs(
+ const eBlockFace Facing,
+ const enum Half Half,
+ const enum Shape Shape
+)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 16261;
+ else if (Shape == Shape::InnerLeft)
+ return 16263;
+ else if (Shape == Shape::InnerRight)
+ return 16265;
+ else if (Shape == Shape::OuterLeft)
+ return 16267;
+ else
+ return 16269;
+ else if (Shape == Shape::Straight)
+ return 16271;
+ else if (Shape == Shape::InnerLeft)
+ return 16273;
+ else if (Shape == Shape::InnerRight)
+ return 16275;
+ else if (Shape == Shape::OuterLeft)
+ return 16277;
+ else
+ return 16279;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 16281;
+ else if (Shape == Shape::InnerLeft)
+ return 16283;
+ else if (Shape == Shape::InnerRight)
+ return 16285;
+ else if (Shape == Shape::OuterLeft)
+ return 16287;
+ else
+ return 16289;
+ else if (Shape == Shape::Straight)
+ return 16291;
+ else if (Shape == Shape::InnerLeft)
+ return 16293;
+ else if (Shape == Shape::InnerRight)
+ return 16295;
+ else if (Shape == Shape::OuterLeft)
+ return 16297;
+ else
+ return 16299;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 16301;
+ else if (Shape == Shape::InnerLeft)
+ return 16303;
+ else if (Shape == Shape::InnerRight)
+ return 16305;
+ else if (Shape == Shape::OuterLeft)
+ return 16307;
+ else
+ return 16309;
+ else if (Shape == Shape::Straight)
+ return 16311;
+ else if (Shape == Shape::InnerLeft)
+ return 16313;
+ else if (Shape == Shape::InnerRight)
+ return 16315;
+ else if (Shape == Shape::OuterLeft)
+ return 16317;
+ else
+ return 16319;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 16321;
+ else if (Shape == Shape::InnerLeft)
+ return 16323;
+ else if (Shape == Shape::InnerRight)
+ return 16325;
+ else if (Shape == Shape::OuterLeft)
+ return 16327;
+ else
+ return 16329;
+ else if (Shape == Shape::Straight)
+ return 16331;
+ else if (Shape == Shape::InnerLeft)
+ return 16333;
+ else if (Shape == Shape::InnerRight)
+ return 16335;
+ else if (Shape == Shape::OuterLeft)
+ return 16337;
+ else
+ return 16339;
+}
+BlockState PolishedBlackstoneBrickStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace PolishedBlackstoneBrickStairs
+namespace PolishedBlackstoneBrickWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState PolishedBlackstoneBrickWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16343;
+ else if (West == West::Low)
+ return 16344;
+ else
+ return 16345;
+ else if (West == West::None)
+ return 16349;
+ else if (West == West::Low)
+ return 16350;
+ else
+ return 16351;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16355;
+ else if (West == West::Low)
+ return 16356;
+ else
+ return 16357;
+ else if (West == West::None)
+ return 16361;
+ else if (West == West::Low)
+ return 16362;
+ else
+ return 16363;
+ else if (Up)
+ if (West == West::None)
+ return 16367;
+ else if (West == West::Low)
+ return 16368;
+ else
+ return 16369;
+ else if (West == West::None)
+ return 16373;
+ else if (West == West::Low)
+ return 16374;
+ else
+ return 16375;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16379;
+ else if (West == West::Low)
+ return 16380;
+ else
+ return 16381;
+ else if (West == West::None)
+ return 16385;
+ else if (West == West::Low)
+ return 16386;
+ else
+ return 16387;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16391;
+ else if (West == West::Low)
+ return 16392;
+ else
+ return 16393;
+ else if (West == West::None)
+ return 16397;
+ else if (West == West::Low)
+ return 16398;
+ else
+ return 16399;
+ else if (Up)
+ if (West == West::None)
+ return 16403;
+ else if (West == West::Low)
+ return 16404;
+ else
+ return 16405;
+ else if (West == West::None)
+ return 16409;
+ else if (West == West::Low)
+ return 16410;
+ else
+ return 16411;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16415;
+ else if (West == West::Low)
+ return 16416;
+ else
+ return 16417;
+ else if (West == West::None)
+ return 16421;
+ else if (West == West::Low)
+ return 16422;
+ else
+ return 16423;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16427;
+ else if (West == West::Low)
+ return 16428;
+ else
+ return 16429;
+ else if (West == West::None)
+ return 16433;
+ else if (West == West::Low)
+ return 16434;
+ else
+ return 16435;
+ else if (Up)
+ if (West == West::None)
+ return 16439;
+ else if (West == West::Low)
+ return 16440;
+ else
+ return 16441;
+ else if (West == West::None)
+ return 16445;
+ else if (West == West::Low)
+ return 16446;
+ else
+ return 16447;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16451;
+ else if (West == West::Low)
+ return 16452;
+ else
+ return 16453;
+ else if (West == West::None)
+ return 16457;
+ else if (West == West::Low)
+ return 16458;
+ else
+ return 16459;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16463;
+ else if (West == West::Low)
+ return 16464;
+ else
+ return 16465;
+ else if (West == West::None)
+ return 16469;
+ else if (West == West::Low)
+ return 16470;
+ else
+ return 16471;
+ else if (Up)
+ if (West == West::None)
+ return 16475;
+ else if (West == West::Low)
+ return 16476;
+ else
+ return 16477;
+ else if (West == West::None)
+ return 16481;
+ else if (West == West::Low)
+ return 16482;
+ else
+ return 16483;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16487;
+ else if (West == West::Low)
+ return 16488;
+ else
+ return 16489;
+ else if (West == West::None)
+ return 16493;
+ else if (West == West::Low)
+ return 16494;
+ else
+ return 16495;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16499;
+ else if (West == West::Low)
+ return 16500;
+ else
+ return 16501;
+ else if (West == West::None)
+ return 16505;
+ else if (West == West::Low)
+ return 16506;
+ else
+ return 16507;
+ else if (Up)
+ if (West == West::None)
+ return 16511;
+ else if (West == West::Low)
+ return 16512;
+ else
+ return 16513;
+ else if (West == West::None)
+ return 16517;
+ else if (West == West::Low)
+ return 16518;
+ else
+ return 16519;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16523;
+ else if (West == West::Low)
+ return 16524;
+ else
+ return 16525;
+ else if (West == West::None)
+ return 16529;
+ else if (West == West::Low)
+ return 16530;
+ else
+ return 16531;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16535;
+ else if (West == West::Low)
+ return 16536;
+ else
+ return 16537;
+ else if (West == West::None)
+ return 16541;
+ else if (West == West::Low)
+ return 16542;
+ else
+ return 16543;
+ else if (Up)
+ if (West == West::None)
+ return 16547;
+ else if (West == West::Low)
+ return 16548;
+ else
+ return 16549;
+ else if (West == West::None)
+ return 16553;
+ else if (West == West::Low)
+ return 16554;
+ else
+ return 16555;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16559;
+ else if (West == West::Low)
+ return 16560;
+ else
+ return 16561;
+ else if (West == West::None)
+ return 16565;
+ else if (West == West::Low)
+ return 16566;
+ else
+ return 16567;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16571;
+ else if (West == West::Low)
+ return 16572;
+ else
+ return 16573;
+ else if (West == West::None)
+ return 16577;
+ else if (West == West::Low)
+ return 16578;
+ else
+ return 16579;
+ else if (Up)
+ if (West == West::None)
+ return 16583;
+ else if (West == West::Low)
+ return 16584;
+ else
+ return 16585;
+ else if (West == West::None)
+ return 16589;
+ else if (West == West::Low)
+ return 16590;
+ else
+ return 16591;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16595;
+ else if (West == West::Low)
+ return 16596;
+ else
+ return 16597;
+ else if (West == West::None)
+ return 16601;
+ else if (West == West::Low)
+ return 16602;
+ else
+ return 16603;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16607;
+ else if (West == West::Low)
+ return 16608;
+ else
+ return 16609;
+ else if (West == West::None)
+ return 16613;
+ else if (West == West::Low)
+ return 16614;
+ else
+ return 16615;
+ else if (Up)
+ if (West == West::None)
+ return 16619;
+ else if (West == West::Low)
+ return 16620;
+ else
+ return 16621;
+ else if (West == West::None)
+ return 16625;
+ else if (West == West::Low)
+ return 16626;
+ else
+ return 16627;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16631;
+ else if (West == West::Low)
+ return 16632;
+ else
+ return 16633;
+ else if (West == West::None)
+ return 16637;
+ else if (West == West::Low)
+ return 16638;
+ else
+ return 16639;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16643;
+ else if (West == West::Low)
+ return 16644;
+ else
+ return 16645;
+ else if (West == West::None)
+ return 16649;
+ else if (West == West::Low)
+ return 16650;
+ else
+ return 16651;
+ else if (Up)
+ if (West == West::None)
+ return 16655;
+ else if (West == West::Low)
+ return 16656;
+ else
+ return 16657;
+ else if (West == West::None)
+ return 16661;
+ else if (West == West::Low)
+ return 16662;
+ else
+ return 16663;
+}
+BlockState PolishedBlackstoneBrickWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace PolishedBlackstoneBrickWall
+namespace PolishedBlackstoneBricks
+{
+constexpr BlockState PolishedBlackstoneBricks()
+{
+ return 16251;
+}
+} // namespace PolishedBlackstoneBricks
+namespace PolishedBlackstoneButton
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState PolishedBlackstoneButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 16753;
+ else
+ return 16754;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 16755;
+ else
+ return 16756;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 16757;
+ else
+ return 16758;
+ else if (Powered)
+ return 16759;
+ else
+ return 16760;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 16761;
+ else
+ return 16762;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 16763;
+ else
+ return 16764;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 16765;
+ else
+ return 16766;
+ else if (Powered)
+ return 16767;
+ else
+ return 16768;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 16769;
+ else
+ return 16770;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 16771;
+ else
+ return 16772;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 16773;
+ else
+ return 16774;
+ else if (Powered)
+ return 16775;
+ else
+ return 16776;
+}
+BlockState PolishedBlackstoneButton();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace PolishedBlackstoneButton
+namespace PolishedBlackstonePressurePlate
+{
+constexpr BlockState PolishedBlackstonePressurePlate(const bool Powered)
+{
+ if (Powered)
+ return 16751;
+ else
+ return 16752;
+}
+BlockState PolishedBlackstonePressurePlate();
+bool Powered(BlockState Block);
+} // namespace PolishedBlackstonePressurePlate
+namespace PolishedBlackstoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState PolishedBlackstoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 16746;
+ else if (Type == Type::Bottom)
+ return 16748;
+ else
+ return 16750;
+}
+BlockState PolishedBlackstoneSlab();
+enum Type Type(BlockState Block);
+} // namespace PolishedBlackstoneSlab
+namespace PolishedBlackstoneStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState PolishedBlackstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 16666;
+ else if (Shape == Shape::InnerLeft)
+ return 16668;
+ else if (Shape == Shape::InnerRight)
+ return 16670;
+ else if (Shape == Shape::OuterLeft)
+ return 16672;
+ else
+ return 16674;
+ else if (Shape == Shape::Straight)
+ return 16676;
+ else if (Shape == Shape::InnerLeft)
+ return 16678;
+ else if (Shape == Shape::InnerRight)
+ return 16680;
+ else if (Shape == Shape::OuterLeft)
+ return 16682;
+ else
+ return 16684;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 16686;
+ else if (Shape == Shape::InnerLeft)
+ return 16688;
+ else if (Shape == Shape::InnerRight)
+ return 16690;
+ else if (Shape == Shape::OuterLeft)
+ return 16692;
+ else
+ return 16694;
+ else if (Shape == Shape::Straight)
+ return 16696;
+ else if (Shape == Shape::InnerLeft)
+ return 16698;
+ else if (Shape == Shape::InnerRight)
+ return 16700;
+ else if (Shape == Shape::OuterLeft)
+ return 16702;
+ else
+ return 16704;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 16706;
+ else if (Shape == Shape::InnerLeft)
+ return 16708;
+ else if (Shape == Shape::InnerRight)
+ return 16710;
+ else if (Shape == Shape::OuterLeft)
+ return 16712;
+ else
+ return 16714;
+ else if (Shape == Shape::Straight)
+ return 16716;
+ else if (Shape == Shape::InnerLeft)
+ return 16718;
+ else if (Shape == Shape::InnerRight)
+ return 16720;
+ else if (Shape == Shape::OuterLeft)
+ return 16722;
+ else
+ return 16724;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 16726;
+ else if (Shape == Shape::InnerLeft)
+ return 16728;
+ else if (Shape == Shape::InnerRight)
+ return 16730;
+ else if (Shape == Shape::OuterLeft)
+ return 16732;
+ else
+ return 16734;
+ else if (Shape == Shape::Straight)
+ return 16736;
+ else if (Shape == Shape::InnerLeft)
+ return 16738;
+ else if (Shape == Shape::InnerRight)
+ return 16740;
+ else if (Shape == Shape::OuterLeft)
+ return 16742;
+ else
+ return 16744;
+}
+BlockState PolishedBlackstoneStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace PolishedBlackstoneStairs
+namespace PolishedBlackstoneWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState PolishedBlackstoneWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16780;
+ else if (West == West::Low)
+ return 16781;
+ else
+ return 16782;
+ else if (West == West::None)
+ return 16786;
+ else if (West == West::Low)
+ return 16787;
+ else
+ return 16788;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16792;
+ else if (West == West::Low)
+ return 16793;
+ else
+ return 16794;
+ else if (West == West::None)
+ return 16798;
+ else if (West == West::Low)
+ return 16799;
+ else
+ return 16800;
+ else if (Up)
+ if (West == West::None)
+ return 16804;
+ else if (West == West::Low)
+ return 16805;
+ else
+ return 16806;
+ else if (West == West::None)
+ return 16810;
+ else if (West == West::Low)
+ return 16811;
+ else
+ return 16812;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16816;
+ else if (West == West::Low)
+ return 16817;
+ else
+ return 16818;
+ else if (West == West::None)
+ return 16822;
+ else if (West == West::Low)
+ return 16823;
+ else
+ return 16824;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16828;
+ else if (West == West::Low)
+ return 16829;
+ else
+ return 16830;
+ else if (West == West::None)
+ return 16834;
+ else if (West == West::Low)
+ return 16835;
+ else
+ return 16836;
+ else if (Up)
+ if (West == West::None)
+ return 16840;
+ else if (West == West::Low)
+ return 16841;
+ else
+ return 16842;
+ else if (West == West::None)
+ return 16846;
+ else if (West == West::Low)
+ return 16847;
+ else
+ return 16848;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16852;
+ else if (West == West::Low)
+ return 16853;
+ else
+ return 16854;
+ else if (West == West::None)
+ return 16858;
+ else if (West == West::Low)
+ return 16859;
+ else
+ return 16860;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16864;
+ else if (West == West::Low)
+ return 16865;
+ else
+ return 16866;
+ else if (West == West::None)
+ return 16870;
+ else if (West == West::Low)
+ return 16871;
+ else
+ return 16872;
+ else if (Up)
+ if (West == West::None)
+ return 16876;
+ else if (West == West::Low)
+ return 16877;
+ else
+ return 16878;
+ else if (West == West::None)
+ return 16882;
+ else if (West == West::Low)
+ return 16883;
+ else
+ return 16884;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16888;
+ else if (West == West::Low)
+ return 16889;
+ else
+ return 16890;
+ else if (West == West::None)
+ return 16894;
+ else if (West == West::Low)
+ return 16895;
+ else
+ return 16896;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16900;
+ else if (West == West::Low)
+ return 16901;
+ else
+ return 16902;
+ else if (West == West::None)
+ return 16906;
+ else if (West == West::Low)
+ return 16907;
+ else
+ return 16908;
+ else if (Up)
+ if (West == West::None)
+ return 16912;
+ else if (West == West::Low)
+ return 16913;
+ else
+ return 16914;
+ else if (West == West::None)
+ return 16918;
+ else if (West == West::Low)
+ return 16919;
+ else
+ return 16920;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16924;
+ else if (West == West::Low)
+ return 16925;
+ else
+ return 16926;
+ else if (West == West::None)
+ return 16930;
+ else if (West == West::Low)
+ return 16931;
+ else
+ return 16932;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16936;
+ else if (West == West::Low)
+ return 16937;
+ else
+ return 16938;
+ else if (West == West::None)
+ return 16942;
+ else if (West == West::Low)
+ return 16943;
+ else
+ return 16944;
+ else if (Up)
+ if (West == West::None)
+ return 16948;
+ else if (West == West::Low)
+ return 16949;
+ else
+ return 16950;
+ else if (West == West::None)
+ return 16954;
+ else if (West == West::Low)
+ return 16955;
+ else
+ return 16956;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16960;
+ else if (West == West::Low)
+ return 16961;
+ else
+ return 16962;
+ else if (West == West::None)
+ return 16966;
+ else if (West == West::Low)
+ return 16967;
+ else
+ return 16968;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 16972;
+ else if (West == West::Low)
+ return 16973;
+ else
+ return 16974;
+ else if (West == West::None)
+ return 16978;
+ else if (West == West::Low)
+ return 16979;
+ else
+ return 16980;
+ else if (Up)
+ if (West == West::None)
+ return 16984;
+ else if (West == West::Low)
+ return 16985;
+ else
+ return 16986;
+ else if (West == West::None)
+ return 16990;
+ else if (West == West::Low)
+ return 16991;
+ else
+ return 16992;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 16996;
+ else if (West == West::Low)
+ return 16997;
+ else
+ return 16998;
+ else if (West == West::None)
+ return 17002;
+ else if (West == West::Low)
+ return 17003;
+ else
+ return 17004;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 17008;
+ else if (West == West::Low)
+ return 17009;
+ else
+ return 17010;
+ else if (West == West::None)
+ return 17014;
+ else if (West == West::Low)
+ return 17015;
+ else
+ return 17016;
+ else if (Up)
+ if (West == West::None)
+ return 17020;
+ else if (West == West::Low)
+ return 17021;
+ else
+ return 17022;
+ else if (West == West::None)
+ return 17026;
+ else if (West == West::Low)
+ return 17027;
+ else
+ return 17028;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 17032;
+ else if (West == West::Low)
+ return 17033;
+ else
+ return 17034;
+ else if (West == West::None)
+ return 17038;
+ else if (West == West::Low)
+ return 17039;
+ else
+ return 17040;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 17044;
+ else if (West == West::Low)
+ return 17045;
+ else
+ return 17046;
+ else if (West == West::None)
+ return 17050;
+ else if (West == West::Low)
+ return 17051;
+ else
+ return 17052;
+ else if (Up)
+ if (West == West::None)
+ return 17056;
+ else if (West == West::Low)
+ return 17057;
+ else
+ return 17058;
+ else if (West == West::None)
+ return 17062;
+ else if (West == West::Low)
+ return 17063;
+ else
+ return 17064;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 17068;
+ else if (West == West::Low)
+ return 17069;
+ else
+ return 17070;
+ else if (West == West::None)
+ return 17074;
+ else if (West == West::Low)
+ return 17075;
+ else
+ return 17076;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 17080;
+ else if (West == West::Low)
+ return 17081;
+ else
+ return 17082;
+ else if (West == West::None)
+ return 17086;
+ else if (West == West::Low)
+ return 17087;
+ else
+ return 17088;
+ else if (Up)
+ if (West == West::None)
+ return 17092;
+ else if (West == West::Low)
+ return 17093;
+ else
+ return 17094;
+ else if (West == West::None)
+ return 17098;
+ else if (West == West::Low)
+ return 17099;
+ else
+ return 17100;
+}
+BlockState PolishedBlackstoneWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace PolishedBlackstoneWall
+namespace PolishedDiorite
+{
+constexpr BlockState PolishedDiorite()
+{
+ return 5;
+}
+} // namespace PolishedDiorite
+namespace PolishedDioriteSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState PolishedDioriteSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10808;
+ else if (Type == Type::Bottom)
+ return 10810;
+ else
+ return 10812;
+}
+BlockState PolishedDioriteSlab();
+enum Type Type(BlockState Block);
+} // namespace PolishedDioriteSlab
+namespace PolishedDioriteStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState PolishedDioriteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9910;
+ else if (Shape == Shape::InnerLeft)
+ return 9912;
+ else if (Shape == Shape::InnerRight)
+ return 9914;
+ else if (Shape == Shape::OuterLeft)
+ return 9916;
+ else
+ return 9918;
+ else if (Shape == Shape::Straight)
+ return 9920;
+ else if (Shape == Shape::InnerLeft)
+ return 9922;
+ else if (Shape == Shape::InnerRight)
+ return 9924;
+ else if (Shape == Shape::OuterLeft)
+ return 9926;
+ else
+ return 9928;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9930;
+ else if (Shape == Shape::InnerLeft)
+ return 9932;
+ else if (Shape == Shape::InnerRight)
+ return 9934;
+ else if (Shape == Shape::OuterLeft)
+ return 9936;
+ else
+ return 9938;
+ else if (Shape == Shape::Straight)
+ return 9940;
+ else if (Shape == Shape::InnerLeft)
+ return 9942;
+ else if (Shape == Shape::InnerRight)
+ return 9944;
+ else if (Shape == Shape::OuterLeft)
+ return 9946;
+ else
+ return 9948;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9950;
+ else if (Shape == Shape::InnerLeft)
+ return 9952;
+ else if (Shape == Shape::InnerRight)
+ return 9954;
+ else if (Shape == Shape::OuterLeft)
+ return 9956;
+ else
+ return 9958;
+ else if (Shape == Shape::Straight)
+ return 9960;
+ else if (Shape == Shape::InnerLeft)
+ return 9962;
+ else if (Shape == Shape::InnerRight)
+ return 9964;
+ else if (Shape == Shape::OuterLeft)
+ return 9966;
+ else
+ return 9968;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9970;
+ else if (Shape == Shape::InnerLeft)
+ return 9972;
+ else if (Shape == Shape::InnerRight)
+ return 9974;
+ else if (Shape == Shape::OuterLeft)
+ return 9976;
+ else
+ return 9978;
+ else if (Shape == Shape::Straight)
+ return 9980;
+ else if (Shape == Shape::InnerLeft)
+ return 9982;
+ else if (Shape == Shape::InnerRight)
+ return 9984;
+ else if (Shape == Shape::OuterLeft)
+ return 9986;
+ else
+ return 9988;
+}
+BlockState PolishedDioriteStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace PolishedDioriteStairs
+namespace PolishedGranite
+{
+constexpr BlockState PolishedGranite()
+{
+ return 3;
+}
+} // namespace PolishedGranite
+namespace PolishedGraniteSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState PolishedGraniteSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10790;
+ else if (Type == Type::Bottom)
+ return 10792;
+ else
+ return 10794;
+}
+BlockState PolishedGraniteSlab();
+enum Type Type(BlockState Block);
+} // namespace PolishedGraniteSlab
+namespace PolishedGraniteStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState PolishedGraniteStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9670;
+ else if (Shape == Shape::InnerLeft)
+ return 9672;
+ else if (Shape == Shape::InnerRight)
+ return 9674;
+ else if (Shape == Shape::OuterLeft)
+ return 9676;
+ else
+ return 9678;
+ else if (Shape == Shape::Straight)
+ return 9680;
+ else if (Shape == Shape::InnerLeft)
+ return 9682;
+ else if (Shape == Shape::InnerRight)
+ return 9684;
+ else if (Shape == Shape::OuterLeft)
+ return 9686;
+ else
+ return 9688;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9690;
+ else if (Shape == Shape::InnerLeft)
+ return 9692;
+ else if (Shape == Shape::InnerRight)
+ return 9694;
+ else if (Shape == Shape::OuterLeft)
+ return 9696;
+ else
+ return 9698;
+ else if (Shape == Shape::Straight)
+ return 9700;
+ else if (Shape == Shape::InnerLeft)
+ return 9702;
+ else if (Shape == Shape::InnerRight)
+ return 9704;
+ else if (Shape == Shape::OuterLeft)
+ return 9706;
+ else
+ return 9708;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9710;
+ else if (Shape == Shape::InnerLeft)
+ return 9712;
+ else if (Shape == Shape::InnerRight)
+ return 9714;
+ else if (Shape == Shape::OuterLeft)
+ return 9716;
+ else
+ return 9718;
+ else if (Shape == Shape::Straight)
+ return 9720;
+ else if (Shape == Shape::InnerLeft)
+ return 9722;
+ else if (Shape == Shape::InnerRight)
+ return 9724;
+ else if (Shape == Shape::OuterLeft)
+ return 9726;
+ else
+ return 9728;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9730;
+ else if (Shape == Shape::InnerLeft)
+ return 9732;
+ else if (Shape == Shape::InnerRight)
+ return 9734;
+ else if (Shape == Shape::OuterLeft)
+ return 9736;
+ else
+ return 9738;
+ else if (Shape == Shape::Straight)
+ return 9740;
+ else if (Shape == Shape::InnerLeft)
+ return 9742;
+ else if (Shape == Shape::InnerRight)
+ return 9744;
+ else if (Shape == Shape::OuterLeft)
+ return 9746;
+ else
+ return 9748;
+}
+BlockState PolishedGraniteStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace PolishedGraniteStairs
+namespace Poppy
+{
+constexpr BlockState Poppy()
+{
+ return 1413;
+}
+} // namespace Poppy
+namespace Potatoes
+{
+constexpr BlockState Potatoes(const unsigned char Age)
+{
+ if (Age == 0)
+ return 6338;
+ else if (Age == 1)
+ return 6339;
+ else if (Age == 2)
+ return 6340;
+ else if (Age == 3)
+ return 6341;
+ else if (Age == 4)
+ return 6342;
+ else if (Age == 5)
+ return 6343;
+ else if (Age == 6)
+ return 6344;
+ else
+ return 6345;
+}
+BlockState Potatoes();
+unsigned char Age(BlockState Block);
+} // namespace Potatoes
+namespace PottedAcaciaSapling
+{
+constexpr BlockState PottedAcaciaSapling()
+{
+ return 6310;
+}
+} // namespace PottedAcaciaSapling
+namespace PottedAllium
+{
+constexpr BlockState PottedAllium()
+{
+ return 6316;
+}
+} // namespace PottedAllium
+namespace PottedAzureBluet
+{
+constexpr BlockState PottedAzureBluet()
+{
+ return 6317;
+}
+} // namespace PottedAzureBluet
+namespace PottedBamboo
+{
+constexpr BlockState PottedBamboo()
+{
+ return 9664;
+}
+} // namespace PottedBamboo
+namespace PottedBirchSapling
+{
+constexpr BlockState PottedBirchSapling()
+{
+ return 6308;
+}
+} // namespace PottedBirchSapling
+namespace PottedBlueOrchid
+{
+constexpr BlockState PottedBlueOrchid()
+{
+ return 6315;
+}
+} // namespace PottedBlueOrchid
+namespace PottedBrownMushroom
+{
+constexpr BlockState PottedBrownMushroom()
+{
+ return 6327;
+}
+} // namespace PottedBrownMushroom
+namespace PottedCactus
+{
+constexpr BlockState PottedCactus()
+{
+ return 6329;
+}
+} // namespace PottedCactus
+namespace PottedCornflower
+{
+constexpr BlockState PottedCornflower()
+{
+ return 6323;
+}
+} // namespace PottedCornflower
+namespace PottedCrimsonFungus
+{
+constexpr BlockState PottedCrimsonFungus()
+{
+ return 15834;
+}
+} // namespace PottedCrimsonFungus
+namespace PottedCrimsonRoots
+{
+constexpr BlockState PottedCrimsonRoots()
+{
+ return 15836;
+}
+} // namespace PottedCrimsonRoots
+namespace PottedDandelion
+{
+constexpr BlockState PottedDandelion()
+{
+ return 6313;
+}
+} // namespace PottedDandelion
+namespace PottedDarkOakSapling
+{
+constexpr BlockState PottedDarkOakSapling()
+{
+ return 6311;
+}
+} // namespace PottedDarkOakSapling
+namespace PottedDeadBush
+{
+constexpr BlockState PottedDeadBush()
+{
+ return 6328;
+}
+} // namespace PottedDeadBush
+namespace PottedFern
+{
+constexpr BlockState PottedFern()
+{
+ return 6312;
+}
+} // namespace PottedFern
+namespace PottedJungleSapling
+{
+constexpr BlockState PottedJungleSapling()
+{
+ return 6309;
+}
+} // namespace PottedJungleSapling
+namespace PottedLilyOfTheValley
+{
+constexpr BlockState PottedLilyOfTheValley()
+{
+ return 6324;
+}
+} // namespace PottedLilyOfTheValley
+namespace PottedOakSapling
+{
+constexpr BlockState PottedOakSapling()
+{
+ return 6306;
+}
+} // namespace PottedOakSapling
+namespace PottedOrangeTulip
+{
+constexpr BlockState PottedOrangeTulip()
+{
+ return 6319;
+}
+} // namespace PottedOrangeTulip
+namespace PottedOxeyeDaisy
+{
+constexpr BlockState PottedOxeyeDaisy()
+{
+ return 6322;
+}
+} // namespace PottedOxeyeDaisy
+namespace PottedPinkTulip
+{
+constexpr BlockState PottedPinkTulip()
+{
+ return 6321;
+}
+} // namespace PottedPinkTulip
+namespace PottedPoppy
+{
+constexpr BlockState PottedPoppy()
+{
+ return 6314;
+}
+} // namespace PottedPoppy
+namespace PottedRedMushroom
+{
+constexpr BlockState PottedRedMushroom()
+{
+ return 6326;
+}
+} // namespace PottedRedMushroom
+namespace PottedRedTulip
+{
+constexpr BlockState PottedRedTulip()
+{
+ return 6318;
+}
+} // namespace PottedRedTulip
+namespace PottedSpruceSapling
+{
+constexpr BlockState PottedSpruceSapling()
+{
+ return 6307;
+}
+} // namespace PottedSpruceSapling
+namespace PottedWarpedFungus
+{
+constexpr BlockState PottedWarpedFungus()
+{
+ return 15835;
+}
+} // namespace PottedWarpedFungus
+namespace PottedWarpedRoots
+{
+constexpr BlockState PottedWarpedRoots()
+{
+ return 15837;
+}
+} // namespace PottedWarpedRoots
+namespace PottedWhiteTulip
+{
+constexpr BlockState PottedWhiteTulip()
+{
+ return 6320;
+}
+} // namespace PottedWhiteTulip
+namespace PottedWitherRose
+{
+constexpr BlockState PottedWitherRose()
+{
+ return 6325;
+}
+} // namespace PottedWitherRose
+namespace PoweredRail
+{
+enum class Shape
+{
+ NorthSouth,
+ EastWest,
+ AscendingEast,
+ AscendingWest,
+ AscendingNorth,
+ AscendingSouth
+};
+constexpr BlockState PoweredRail(const bool Powered, const enum Shape Shape)
+{
+ if (Powered)
+ if (Shape == Shape::NorthSouth)
+ return 1305;
+ else if (Shape == Shape::EastWest)
+ return 1306;
+ else if (Shape == Shape::AscendingEast)
+ return 1307;
+ else if (Shape == Shape::AscendingWest)
+ return 1308;
+ else if (Shape == Shape::AscendingNorth)
+ return 1309;
+ else
+ return 1310;
+ else if (Shape == Shape::NorthSouth)
+ return 1311;
+ else if (Shape == Shape::EastWest)
+ return 1312;
+ else if (Shape == Shape::AscendingEast)
+ return 1313;
+ else if (Shape == Shape::AscendingWest)
+ return 1314;
+ else if (Shape == Shape::AscendingNorth)
+ return 1315;
+ else
+ return 1316;
+}
+BlockState PoweredRail();
+bool Powered(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace PoweredRail
+namespace Prismarine
+{
+constexpr BlockState Prismarine()
+{
+ return 7601;
+}
+} // namespace Prismarine
+namespace PrismarineBrickSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState PrismarineBrickSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 7851;
+ else if (Type == Type::Bottom)
+ return 7853;
+ else
+ return 7855;
+}
+BlockState PrismarineBrickSlab();
+enum Type Type(BlockState Block);
+} // namespace PrismarineBrickSlab
+namespace PrismarineBrickStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState PrismarineBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7685;
+ else if (Shape == Shape::InnerLeft)
+ return 7687;
+ else if (Shape == Shape::InnerRight)
+ return 7689;
+ else if (Shape == Shape::OuterLeft)
+ return 7691;
+ else
+ return 7693;
+ else if (Shape == Shape::Straight)
+ return 7695;
+ else if (Shape == Shape::InnerLeft)
+ return 7697;
+ else if (Shape == Shape::InnerRight)
+ return 7699;
+ else if (Shape == Shape::OuterLeft)
+ return 7701;
+ else
+ return 7703;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7705;
+ else if (Shape == Shape::InnerLeft)
+ return 7707;
+ else if (Shape == Shape::InnerRight)
+ return 7709;
+ else if (Shape == Shape::OuterLeft)
+ return 7711;
+ else
+ return 7713;
+ else if (Shape == Shape::Straight)
+ return 7715;
+ else if (Shape == Shape::InnerLeft)
+ return 7717;
+ else if (Shape == Shape::InnerRight)
+ return 7719;
+ else if (Shape == Shape::OuterLeft)
+ return 7721;
+ else
+ return 7723;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7725;
+ else if (Shape == Shape::InnerLeft)
+ return 7727;
+ else if (Shape == Shape::InnerRight)
+ return 7729;
+ else if (Shape == Shape::OuterLeft)
+ return 7731;
+ else
+ return 7733;
+ else if (Shape == Shape::Straight)
+ return 7735;
+ else if (Shape == Shape::InnerLeft)
+ return 7737;
+ else if (Shape == Shape::InnerRight)
+ return 7739;
+ else if (Shape == Shape::OuterLeft)
+ return 7741;
+ else
+ return 7743;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7745;
+ else if (Shape == Shape::InnerLeft)
+ return 7747;
+ else if (Shape == Shape::InnerRight)
+ return 7749;
+ else if (Shape == Shape::OuterLeft)
+ return 7751;
+ else
+ return 7753;
+ else if (Shape == Shape::Straight)
+ return 7755;
+ else if (Shape == Shape::InnerLeft)
+ return 7757;
+ else if (Shape == Shape::InnerRight)
+ return 7759;
+ else if (Shape == Shape::OuterLeft)
+ return 7761;
+ else
+ return 7763;
+}
+BlockState PrismarineBrickStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace PrismarineBrickStairs
+namespace PrismarineBricks
+{
+constexpr BlockState PrismarineBricks()
+{
+ return 7602;
+}
+} // namespace PrismarineBricks
+namespace PrismarineSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState PrismarineSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 7845;
+ else if (Type == Type::Bottom)
+ return 7847;
+ else
+ return 7849;
+}
+BlockState PrismarineSlab();
+enum Type Type(BlockState Block);
+} // namespace PrismarineSlab
+namespace PrismarineStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState PrismarineStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7605;
+ else if (Shape == Shape::InnerLeft)
+ return 7607;
+ else if (Shape == Shape::InnerRight)
+ return 7609;
+ else if (Shape == Shape::OuterLeft)
+ return 7611;
+ else
+ return 7613;
+ else if (Shape == Shape::Straight)
+ return 7615;
+ else if (Shape == Shape::InnerLeft)
+ return 7617;
+ else if (Shape == Shape::InnerRight)
+ return 7619;
+ else if (Shape == Shape::OuterLeft)
+ return 7621;
+ else
+ return 7623;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7625;
+ else if (Shape == Shape::InnerLeft)
+ return 7627;
+ else if (Shape == Shape::InnerRight)
+ return 7629;
+ else if (Shape == Shape::OuterLeft)
+ return 7631;
+ else
+ return 7633;
+ else if (Shape == Shape::Straight)
+ return 7635;
+ else if (Shape == Shape::InnerLeft)
+ return 7637;
+ else if (Shape == Shape::InnerRight)
+ return 7639;
+ else if (Shape == Shape::OuterLeft)
+ return 7641;
+ else
+ return 7643;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7645;
+ else if (Shape == Shape::InnerLeft)
+ return 7647;
+ else if (Shape == Shape::InnerRight)
+ return 7649;
+ else if (Shape == Shape::OuterLeft)
+ return 7651;
+ else
+ return 7653;
+ else if (Shape == Shape::Straight)
+ return 7655;
+ else if (Shape == Shape::InnerLeft)
+ return 7657;
+ else if (Shape == Shape::InnerRight)
+ return 7659;
+ else if (Shape == Shape::OuterLeft)
+ return 7661;
+ else
+ return 7663;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 7665;
+ else if (Shape == Shape::InnerLeft)
+ return 7667;
+ else if (Shape == Shape::InnerRight)
+ return 7669;
+ else if (Shape == Shape::OuterLeft)
+ return 7671;
+ else
+ return 7673;
+ else if (Shape == Shape::Straight)
+ return 7675;
+ else if (Shape == Shape::InnerLeft)
+ return 7677;
+ else if (Shape == Shape::InnerRight)
+ return 7679;
+ else if (Shape == Shape::OuterLeft)
+ return 7681;
+ else
+ return 7683;
+}
+BlockState PrismarineStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace PrismarineStairs
+namespace PrismarineWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState PrismarineWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11194;
+ else if (West == West::Low)
+ return 11195;
+ else
+ return 11196;
+ else if (West == West::None)
+ return 11200;
+ else if (West == West::Low)
+ return 11201;
+ else
+ return 11202;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11206;
+ else if (West == West::Low)
+ return 11207;
+ else
+ return 11208;
+ else if (West == West::None)
+ return 11212;
+ else if (West == West::Low)
+ return 11213;
+ else
+ return 11214;
+ else if (Up)
+ if (West == West::None)
+ return 11218;
+ else if (West == West::Low)
+ return 11219;
+ else
+ return 11220;
+ else if (West == West::None)
+ return 11224;
+ else if (West == West::Low)
+ return 11225;
+ else
+ return 11226;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11230;
+ else if (West == West::Low)
+ return 11231;
+ else
+ return 11232;
+ else if (West == West::None)
+ return 11236;
+ else if (West == West::Low)
+ return 11237;
+ else
+ return 11238;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11242;
+ else if (West == West::Low)
+ return 11243;
+ else
+ return 11244;
+ else if (West == West::None)
+ return 11248;
+ else if (West == West::Low)
+ return 11249;
+ else
+ return 11250;
+ else if (Up)
+ if (West == West::None)
+ return 11254;
+ else if (West == West::Low)
+ return 11255;
+ else
+ return 11256;
+ else if (West == West::None)
+ return 11260;
+ else if (West == West::Low)
+ return 11261;
+ else
+ return 11262;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11266;
+ else if (West == West::Low)
+ return 11267;
+ else
+ return 11268;
+ else if (West == West::None)
+ return 11272;
+ else if (West == West::Low)
+ return 11273;
+ else
+ return 11274;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11278;
+ else if (West == West::Low)
+ return 11279;
+ else
+ return 11280;
+ else if (West == West::None)
+ return 11284;
+ else if (West == West::Low)
+ return 11285;
+ else
+ return 11286;
+ else if (Up)
+ if (West == West::None)
+ return 11290;
+ else if (West == West::Low)
+ return 11291;
+ else
+ return 11292;
+ else if (West == West::None)
+ return 11296;
+ else if (West == West::Low)
+ return 11297;
+ else
+ return 11298;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11302;
+ else if (West == West::Low)
+ return 11303;
+ else
+ return 11304;
+ else if (West == West::None)
+ return 11308;
+ else if (West == West::Low)
+ return 11309;
+ else
+ return 11310;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11314;
+ else if (West == West::Low)
+ return 11315;
+ else
+ return 11316;
+ else if (West == West::None)
+ return 11320;
+ else if (West == West::Low)
+ return 11321;
+ else
+ return 11322;
+ else if (Up)
+ if (West == West::None)
+ return 11326;
+ else if (West == West::Low)
+ return 11327;
+ else
+ return 11328;
+ else if (West == West::None)
+ return 11332;
+ else if (West == West::Low)
+ return 11333;
+ else
+ return 11334;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11338;
+ else if (West == West::Low)
+ return 11339;
+ else
+ return 11340;
+ else if (West == West::None)
+ return 11344;
+ else if (West == West::Low)
+ return 11345;
+ else
+ return 11346;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11350;
+ else if (West == West::Low)
+ return 11351;
+ else
+ return 11352;
+ else if (West == West::None)
+ return 11356;
+ else if (West == West::Low)
+ return 11357;
+ else
+ return 11358;
+ else if (Up)
+ if (West == West::None)
+ return 11362;
+ else if (West == West::Low)
+ return 11363;
+ else
+ return 11364;
+ else if (West == West::None)
+ return 11368;
+ else if (West == West::Low)
+ return 11369;
+ else
+ return 11370;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11374;
+ else if (West == West::Low)
+ return 11375;
+ else
+ return 11376;
+ else if (West == West::None)
+ return 11380;
+ else if (West == West::Low)
+ return 11381;
+ else
+ return 11382;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11386;
+ else if (West == West::Low)
+ return 11387;
+ else
+ return 11388;
+ else if (West == West::None)
+ return 11392;
+ else if (West == West::Low)
+ return 11393;
+ else
+ return 11394;
+ else if (Up)
+ if (West == West::None)
+ return 11398;
+ else if (West == West::Low)
+ return 11399;
+ else
+ return 11400;
+ else if (West == West::None)
+ return 11404;
+ else if (West == West::Low)
+ return 11405;
+ else
+ return 11406;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11410;
+ else if (West == West::Low)
+ return 11411;
+ else
+ return 11412;
+ else if (West == West::None)
+ return 11416;
+ else if (West == West::Low)
+ return 11417;
+ else
+ return 11418;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11422;
+ else if (West == West::Low)
+ return 11423;
+ else
+ return 11424;
+ else if (West == West::None)
+ return 11428;
+ else if (West == West::Low)
+ return 11429;
+ else
+ return 11430;
+ else if (Up)
+ if (West == West::None)
+ return 11434;
+ else if (West == West::Low)
+ return 11435;
+ else
+ return 11436;
+ else if (West == West::None)
+ return 11440;
+ else if (West == West::Low)
+ return 11441;
+ else
+ return 11442;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11446;
+ else if (West == West::Low)
+ return 11447;
+ else
+ return 11448;
+ else if (West == West::None)
+ return 11452;
+ else if (West == West::Low)
+ return 11453;
+ else
+ return 11454;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11458;
+ else if (West == West::Low)
+ return 11459;
+ else
+ return 11460;
+ else if (West == West::None)
+ return 11464;
+ else if (West == West::Low)
+ return 11465;
+ else
+ return 11466;
+ else if (Up)
+ if (West == West::None)
+ return 11470;
+ else if (West == West::Low)
+ return 11471;
+ else
+ return 11472;
+ else if (West == West::None)
+ return 11476;
+ else if (West == West::Low)
+ return 11477;
+ else
+ return 11478;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11482;
+ else if (West == West::Low)
+ return 11483;
+ else
+ return 11484;
+ else if (West == West::None)
+ return 11488;
+ else if (West == West::Low)
+ return 11489;
+ else
+ return 11490;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11494;
+ else if (West == West::Low)
+ return 11495;
+ else
+ return 11496;
+ else if (West == West::None)
+ return 11500;
+ else if (West == West::Low)
+ return 11501;
+ else
+ return 11502;
+ else if (Up)
+ if (West == West::None)
+ return 11506;
+ else if (West == West::Low)
+ return 11507;
+ else
+ return 11508;
+ else if (West == West::None)
+ return 11512;
+ else if (West == West::Low)
+ return 11513;
+ else
+ return 11514;
+}
+BlockState PrismarineWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace PrismarineWall
+namespace Pumpkin
+{
+constexpr BlockState Pumpkin()
+{
+ return 3998;
+}
+} // namespace Pumpkin
+namespace PumpkinStem
+{
+constexpr BlockState PumpkinStem(const unsigned char Age)
+{
+ if (Age == 0)
+ return 4772;
+ else if (Age == 1)
+ return 4773;
+ else if (Age == 2)
+ return 4774;
+ else if (Age == 3)
+ return 4775;
+ else if (Age == 4)
+ return 4776;
+ else if (Age == 5)
+ return 4777;
+ else if (Age == 6)
+ return 4778;
+ else
+ return 4779;
+}
+BlockState PumpkinStem();
+unsigned char Age(BlockState Block);
+} // namespace PumpkinStem
+namespace PurpleBanner
+{
+constexpr BlockState PurpleBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 8057;
+ else if (Rotation == 1)
+ return 8058;
+ else if (Rotation == 2)
+ return 8059;
+ else if (Rotation == 3)
+ return 8060;
+ else if (Rotation == 4)
+ return 8061;
+ else if (Rotation == 5)
+ return 8062;
+ else if (Rotation == 6)
+ return 8063;
+ else if (Rotation == 7)
+ return 8064;
+ else if (Rotation == 8)
+ return 8065;
+ else if (Rotation == 9)
+ return 8066;
+ else if (Rotation == 10)
+ return 8067;
+ else if (Rotation == 11)
+ return 8068;
+ else if (Rotation == 12)
+ return 8069;
+ else if (Rotation == 13)
+ return 8070;
+ else if (Rotation == 14)
+ return 8071;
+ else
+ return 8072;
+}
+BlockState PurpleBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace PurpleBanner
+namespace PurpleBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState PurpleBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1209;
+ else
+ return 1210;
+ else if (Part == Part::Head)
+ return 1211;
+ else
+ return 1212;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1213;
+ else
+ return 1214;
+ else if (Part == Part::Head)
+ return 1215;
+ else
+ return 1216;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1217;
+ else
+ return 1218;
+ else if (Part == Part::Head)
+ return 1219;
+ else
+ return 1220;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1221;
+ else
+ return 1222;
+ else if (Part == Part::Head)
+ return 1223;
+ else
+ return 1224;
+}
+BlockState PurpleBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace PurpleBed
+namespace PurpleCarpet
+{
+constexpr BlockState PurpleCarpet()
+{
+ return 7876;
+}
+} // namespace PurpleCarpet
+namespace PurpleConcrete
+{
+constexpr BlockState PurpleConcrete()
+{
+ return 9448;
+}
+} // namespace PurpleConcrete
+namespace PurpleConcretePowder
+{
+constexpr BlockState PurpleConcretePowder()
+{
+ return 9464;
+}
+} // namespace PurpleConcretePowder
+namespace PurpleGlazedTerracotta
+{
+constexpr BlockState PurpleGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9414;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9415;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9416;
+ else
+ return 9417;
+}
+BlockState PurpleGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace PurpleGlazedTerracotta
+namespace PurpleShulkerBox
+{
+constexpr BlockState PurpleShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9338;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9339;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9340;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9341;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9342;
+ else
+ return 9343;
+}
+BlockState PurpleShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace PurpleShulkerBox
+namespace PurpleStainedGlass
+{
+constexpr BlockState PurpleStainedGlass()
+{
+ return 4105;
+}
+} // namespace PurpleStainedGlass
+namespace PurpleStainedGlassPane
+{
+constexpr BlockState PurpleStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 7185;
+ else
+ return 7186;
+ else if (West)
+ return 7189;
+ else
+ return 7190;
+ else if (South)
+ if (West)
+ return 7193;
+ else
+ return 7194;
+ else if (West)
+ return 7197;
+ else
+ return 7198;
+ else if (North)
+ if (South)
+ if (West)
+ return 7201;
+ else
+ return 7202;
+ else if (West)
+ return 7205;
+ else
+ return 7206;
+ else if (South)
+ if (West)
+ return 7209;
+ else
+ return 7210;
+ else if (West)
+ return 7213;
+ else
+ return 7214;
+}
+BlockState PurpleStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace PurpleStainedGlassPane
+namespace PurpleTerracotta
+{
+constexpr BlockState PurpleTerracotta()
+{
+ return 6857;
+}
+} // namespace PurpleTerracotta
+namespace PurpleWallBanner
+{
+constexpr BlockState PurpleWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8193;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8194;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8195;
+ else
+ return 8196;
+}
+BlockState PurpleWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace PurpleWallBanner
+namespace PurpleWool
+{
+constexpr BlockState PurpleWool()
+{
+ return 1394;
+}
+} // namespace PurpleWool
+namespace PurpurBlock
+{
+constexpr BlockState PurpurBlock()
+{
+ return 9134;
+}
+} // namespace PurpurBlock
+namespace PurpurPillar
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState PurpurPillar(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 9135;
+ else if (Axis == Axis::Y)
+ return 9136;
+ else
+ return 9137;
+}
+BlockState PurpurPillar();
+enum Axis Axis(BlockState Block);
+} // namespace PurpurPillar
+namespace PurpurSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState PurpurSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8409;
+ else if (Type == Type::Bottom)
+ return 8411;
+ else
+ return 8413;
+}
+BlockState PurpurSlab();
+enum Type Type(BlockState Block);
+} // namespace PurpurSlab
+namespace PurpurStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState PurpurStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9139;
+ else if (Shape == Shape::InnerLeft)
+ return 9141;
+ else if (Shape == Shape::InnerRight)
+ return 9143;
+ else if (Shape == Shape::OuterLeft)
+ return 9145;
+ else
+ return 9147;
+ else if (Shape == Shape::Straight)
+ return 9149;
+ else if (Shape == Shape::InnerLeft)
+ return 9151;
+ else if (Shape == Shape::InnerRight)
+ return 9153;
+ else if (Shape == Shape::OuterLeft)
+ return 9155;
+ else
+ return 9157;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9159;
+ else if (Shape == Shape::InnerLeft)
+ return 9161;
+ else if (Shape == Shape::InnerRight)
+ return 9163;
+ else if (Shape == Shape::OuterLeft)
+ return 9165;
+ else
+ return 9167;
+ else if (Shape == Shape::Straight)
+ return 9169;
+ else if (Shape == Shape::InnerLeft)
+ return 9171;
+ else if (Shape == Shape::InnerRight)
+ return 9173;
+ else if (Shape == Shape::OuterLeft)
+ return 9175;
+ else
+ return 9177;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9179;
+ else if (Shape == Shape::InnerLeft)
+ return 9181;
+ else if (Shape == Shape::InnerRight)
+ return 9183;
+ else if (Shape == Shape::OuterLeft)
+ return 9185;
+ else
+ return 9187;
+ else if (Shape == Shape::Straight)
+ return 9189;
+ else if (Shape == Shape::InnerLeft)
+ return 9191;
+ else if (Shape == Shape::InnerRight)
+ return 9193;
+ else if (Shape == Shape::OuterLeft)
+ return 9195;
+ else
+ return 9197;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9199;
+ else if (Shape == Shape::InnerLeft)
+ return 9201;
+ else if (Shape == Shape::InnerRight)
+ return 9203;
+ else if (Shape == Shape::OuterLeft)
+ return 9205;
+ else
+ return 9207;
+ else if (Shape == Shape::Straight)
+ return 9209;
+ else if (Shape == Shape::InnerLeft)
+ return 9211;
+ else if (Shape == Shape::InnerRight)
+ return 9213;
+ else if (Shape == Shape::OuterLeft)
+ return 9215;
+ else
+ return 9217;
+}
+BlockState PurpurStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace PurpurStairs
+namespace QuartzBlock
+{
+constexpr BlockState QuartzBlock()
+{
+ return 6738;
+}
+} // namespace QuartzBlock
+namespace QuartzBricks
+{
+constexpr BlockState QuartzBricks()
+{
+ return 17103;
+}
+} // namespace QuartzBricks
+namespace QuartzPillar
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState QuartzPillar(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 6740;
+ else if (Axis == Axis::Y)
+ return 6741;
+ else
+ return 6742;
+}
+BlockState QuartzPillar();
+enum Axis Axis(BlockState Block);
+} // namespace QuartzPillar
+namespace QuartzSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState QuartzSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8391;
+ else if (Type == Type::Bottom)
+ return 8393;
+ else
+ return 8395;
+}
+BlockState QuartzSlab();
+enum Type Type(BlockState Block);
+} // namespace QuartzSlab
+namespace QuartzStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState QuartzStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 6744;
+ else if (Shape == Shape::InnerLeft)
+ return 6746;
+ else if (Shape == Shape::InnerRight)
+ return 6748;
+ else if (Shape == Shape::OuterLeft)
+ return 6750;
+ else
+ return 6752;
+ else if (Shape == Shape::Straight)
+ return 6754;
+ else if (Shape == Shape::InnerLeft)
+ return 6756;
+ else if (Shape == Shape::InnerRight)
+ return 6758;
+ else if (Shape == Shape::OuterLeft)
+ return 6760;
+ else
+ return 6762;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 6764;
+ else if (Shape == Shape::InnerLeft)
+ return 6766;
+ else if (Shape == Shape::InnerRight)
+ return 6768;
+ else if (Shape == Shape::OuterLeft)
+ return 6770;
+ else
+ return 6772;
+ else if (Shape == Shape::Straight)
+ return 6774;
+ else if (Shape == Shape::InnerLeft)
+ return 6776;
+ else if (Shape == Shape::InnerRight)
+ return 6778;
+ else if (Shape == Shape::OuterLeft)
+ return 6780;
+ else
+ return 6782;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 6784;
+ else if (Shape == Shape::InnerLeft)
+ return 6786;
+ else if (Shape == Shape::InnerRight)
+ return 6788;
+ else if (Shape == Shape::OuterLeft)
+ return 6790;
+ else
+ return 6792;
+ else if (Shape == Shape::Straight)
+ return 6794;
+ else if (Shape == Shape::InnerLeft)
+ return 6796;
+ else if (Shape == Shape::InnerRight)
+ return 6798;
+ else if (Shape == Shape::OuterLeft)
+ return 6800;
+ else
+ return 6802;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 6804;
+ else if (Shape == Shape::InnerLeft)
+ return 6806;
+ else if (Shape == Shape::InnerRight)
+ return 6808;
+ else if (Shape == Shape::OuterLeft)
+ return 6810;
+ else
+ return 6812;
+ else if (Shape == Shape::Straight)
+ return 6814;
+ else if (Shape == Shape::InnerLeft)
+ return 6816;
+ else if (Shape == Shape::InnerRight)
+ return 6818;
+ else if (Shape == Shape::OuterLeft)
+ return 6820;
+ else
+ return 6822;
+}
+BlockState QuartzStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace QuartzStairs
+namespace Rail
+{
+enum class Shape
+{
+ NorthSouth,
+ EastWest,
+ AscendingEast,
+ AscendingWest,
+ AscendingNorth,
+ AscendingSouth,
+ SouthEast,
+ SouthWest,
+ NorthWest,
+ NorthEast
+};
+constexpr BlockState Rail(const enum Shape Shape)
+{
+ if (Shape == Shape::NorthSouth)
+ return 3645;
+ else if (Shape == Shape::EastWest)
+ return 3646;
+ else if (Shape == Shape::AscendingEast)
+ return 3647;
+ else if (Shape == Shape::AscendingWest)
+ return 3648;
+ else if (Shape == Shape::AscendingNorth)
+ return 3649;
+ else if (Shape == Shape::AscendingSouth)
+ return 3650;
+ else if (Shape == Shape::SouthEast)
+ return 3651;
+ else if (Shape == Shape::SouthWest)
+ return 3652;
+ else if (Shape == Shape::NorthWest)
+ return 3653;
+ else
+ return 3654;
+}
+BlockState Rail();
+enum Shape Shape(BlockState Block);
+} // namespace Rail
+namespace RedBanner
+{
+constexpr BlockState RedBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 8121;
+ else if (Rotation == 1)
+ return 8122;
+ else if (Rotation == 2)
+ return 8123;
+ else if (Rotation == 3)
+ return 8124;
+ else if (Rotation == 4)
+ return 8125;
+ else if (Rotation == 5)
+ return 8126;
+ else if (Rotation == 6)
+ return 8127;
+ else if (Rotation == 7)
+ return 8128;
+ else if (Rotation == 8)
+ return 8129;
+ else if (Rotation == 9)
+ return 8130;
+ else if (Rotation == 10)
+ return 8131;
+ else if (Rotation == 11)
+ return 8132;
+ else if (Rotation == 12)
+ return 8133;
+ else if (Rotation == 13)
+ return 8134;
+ else if (Rotation == 14)
+ return 8135;
+ else
+ return 8136;
+}
+BlockState RedBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace RedBanner
+namespace RedBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState RedBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1273;
+ else
+ return 1274;
+ else if (Part == Part::Head)
+ return 1275;
+ else
+ return 1276;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1277;
+ else
+ return 1278;
+ else if (Part == Part::Head)
+ return 1279;
+ else
+ return 1280;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1281;
+ else
+ return 1282;
+ else if (Part == Part::Head)
+ return 1283;
+ else
+ return 1284;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1285;
+ else
+ return 1286;
+ else if (Part == Part::Head)
+ return 1287;
+ else
+ return 1288;
+}
+BlockState RedBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace RedBed
+namespace RedCarpet
+{
+constexpr BlockState RedCarpet()
+{
+ return 7880;
+}
+} // namespace RedCarpet
+namespace RedConcrete
+{
+constexpr BlockState RedConcrete()
+{
+ return 9452;
+}
+} // namespace RedConcrete
+namespace RedConcretePowder
+{
+constexpr BlockState RedConcretePowder()
+{
+ return 9468;
+}
+} // namespace RedConcretePowder
+namespace RedGlazedTerracotta
+{
+constexpr BlockState RedGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9430;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9431;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9432;
+ else
+ return 9433;
+}
+BlockState RedGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace RedGlazedTerracotta
+namespace RedMushroom
+{
+constexpr BlockState RedMushroom()
+{
+ return 1426;
+}
+} // namespace RedMushroom
+namespace RedMushroomBlock
+{
+constexpr BlockState RedMushroomBlock(
+ const bool Down,
+ const bool East,
+ const bool North,
+ const bool South,
+ const bool Up,
+ const bool West
+)
+{
+ if (Down)
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4569;
+ else
+ return 4570;
+ else if (West)
+ return 4571;
+ else
+ return 4572;
+ else if (Up)
+ if (West)
+ return 4573;
+ else
+ return 4574;
+ else if (West)
+ return 4575;
+ else
+ return 4576;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4577;
+ else
+ return 4578;
+ else if (West)
+ return 4579;
+ else
+ return 4580;
+ else if (Up)
+ if (West)
+ return 4581;
+ else
+ return 4582;
+ else if (West)
+ return 4583;
+ else
+ return 4584;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4585;
+ else
+ return 4586;
+ else if (West)
+ return 4587;
+ else
+ return 4588;
+ else if (Up)
+ if (West)
+ return 4589;
+ else
+ return 4590;
+ else if (West)
+ return 4591;
+ else
+ return 4592;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4593;
+ else
+ return 4594;
+ else if (West)
+ return 4595;
+ else
+ return 4596;
+ else if (Up)
+ if (West)
+ return 4597;
+ else
+ return 4598;
+ else if (West)
+ return 4599;
+ else
+ return 4600;
+ else if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4601;
+ else
+ return 4602;
+ else if (West)
+ return 4603;
+ else
+ return 4604;
+ else if (Up)
+ if (West)
+ return 4605;
+ else
+ return 4606;
+ else if (West)
+ return 4607;
+ else
+ return 4608;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4609;
+ else
+ return 4610;
+ else if (West)
+ return 4611;
+ else
+ return 4612;
+ else if (Up)
+ if (West)
+ return 4613;
+ else
+ return 4614;
+ else if (West)
+ return 4615;
+ else
+ return 4616;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4617;
+ else
+ return 4618;
+ else if (West)
+ return 4619;
+ else
+ return 4620;
+ else if (Up)
+ if (West)
+ return 4621;
+ else
+ return 4622;
+ else if (West)
+ return 4623;
+ else
+ return 4624;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4625;
+ else
+ return 4626;
+ else if (West)
+ return 4627;
+ else
+ return 4628;
+ else if (Up)
+ if (West)
+ return 4629;
+ else
+ return 4630;
+ else if (West)
+ return 4631;
+ else
+ return 4632;
+}
+BlockState RedMushroomBlock();
+bool Down(BlockState Block);
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool Up(BlockState Block);
+bool West(BlockState Block);
+} // namespace RedMushroomBlock
+namespace RedNetherBrickSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState RedNetherBrickSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10850;
+ else if (Type == Type::Bottom)
+ return 10852;
+ else
+ return 10854;
+}
+BlockState RedNetherBrickSlab();
+enum Type Type(BlockState Block);
+} // namespace RedNetherBrickSlab
+namespace RedNetherBrickStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState RedNetherBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10550;
+ else if (Shape == Shape::InnerLeft)
+ return 10552;
+ else if (Shape == Shape::InnerRight)
+ return 10554;
+ else if (Shape == Shape::OuterLeft)
+ return 10556;
+ else
+ return 10558;
+ else if (Shape == Shape::Straight)
+ return 10560;
+ else if (Shape == Shape::InnerLeft)
+ return 10562;
+ else if (Shape == Shape::InnerRight)
+ return 10564;
+ else if (Shape == Shape::OuterLeft)
+ return 10566;
+ else
+ return 10568;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10570;
+ else if (Shape == Shape::InnerLeft)
+ return 10572;
+ else if (Shape == Shape::InnerRight)
+ return 10574;
+ else if (Shape == Shape::OuterLeft)
+ return 10576;
+ else
+ return 10578;
+ else if (Shape == Shape::Straight)
+ return 10580;
+ else if (Shape == Shape::InnerLeft)
+ return 10582;
+ else if (Shape == Shape::InnerRight)
+ return 10584;
+ else if (Shape == Shape::OuterLeft)
+ return 10586;
+ else
+ return 10588;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10590;
+ else if (Shape == Shape::InnerLeft)
+ return 10592;
+ else if (Shape == Shape::InnerRight)
+ return 10594;
+ else if (Shape == Shape::OuterLeft)
+ return 10596;
+ else
+ return 10598;
+ else if (Shape == Shape::Straight)
+ return 10600;
+ else if (Shape == Shape::InnerLeft)
+ return 10602;
+ else if (Shape == Shape::InnerRight)
+ return 10604;
+ else if (Shape == Shape::OuterLeft)
+ return 10606;
+ else
+ return 10608;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10610;
+ else if (Shape == Shape::InnerLeft)
+ return 10612;
+ else if (Shape == Shape::InnerRight)
+ return 10614;
+ else if (Shape == Shape::OuterLeft)
+ return 10616;
+ else
+ return 10618;
+ else if (Shape == Shape::Straight)
+ return 10620;
+ else if (Shape == Shape::InnerLeft)
+ return 10622;
+ else if (Shape == Shape::InnerRight)
+ return 10624;
+ else if (Shape == Shape::OuterLeft)
+ return 10626;
+ else
+ return 10628;
+}
+BlockState RedNetherBrickStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace RedNetherBrickStairs
+namespace RedNetherBrickWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState RedNetherBrickWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13462;
+ else if (West == West::Low)
+ return 13463;
+ else
+ return 13464;
+ else if (West == West::None)
+ return 13468;
+ else if (West == West::Low)
+ return 13469;
+ else
+ return 13470;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13474;
+ else if (West == West::Low)
+ return 13475;
+ else
+ return 13476;
+ else if (West == West::None)
+ return 13480;
+ else if (West == West::Low)
+ return 13481;
+ else
+ return 13482;
+ else if (Up)
+ if (West == West::None)
+ return 13486;
+ else if (West == West::Low)
+ return 13487;
+ else
+ return 13488;
+ else if (West == West::None)
+ return 13492;
+ else if (West == West::Low)
+ return 13493;
+ else
+ return 13494;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13498;
+ else if (West == West::Low)
+ return 13499;
+ else
+ return 13500;
+ else if (West == West::None)
+ return 13504;
+ else if (West == West::Low)
+ return 13505;
+ else
+ return 13506;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13510;
+ else if (West == West::Low)
+ return 13511;
+ else
+ return 13512;
+ else if (West == West::None)
+ return 13516;
+ else if (West == West::Low)
+ return 13517;
+ else
+ return 13518;
+ else if (Up)
+ if (West == West::None)
+ return 13522;
+ else if (West == West::Low)
+ return 13523;
+ else
+ return 13524;
+ else if (West == West::None)
+ return 13528;
+ else if (West == West::Low)
+ return 13529;
+ else
+ return 13530;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13534;
+ else if (West == West::Low)
+ return 13535;
+ else
+ return 13536;
+ else if (West == West::None)
+ return 13540;
+ else if (West == West::Low)
+ return 13541;
+ else
+ return 13542;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13546;
+ else if (West == West::Low)
+ return 13547;
+ else
+ return 13548;
+ else if (West == West::None)
+ return 13552;
+ else if (West == West::Low)
+ return 13553;
+ else
+ return 13554;
+ else if (Up)
+ if (West == West::None)
+ return 13558;
+ else if (West == West::Low)
+ return 13559;
+ else
+ return 13560;
+ else if (West == West::None)
+ return 13564;
+ else if (West == West::Low)
+ return 13565;
+ else
+ return 13566;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13570;
+ else if (West == West::Low)
+ return 13571;
+ else
+ return 13572;
+ else if (West == West::None)
+ return 13576;
+ else if (West == West::Low)
+ return 13577;
+ else
+ return 13578;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13582;
+ else if (West == West::Low)
+ return 13583;
+ else
+ return 13584;
+ else if (West == West::None)
+ return 13588;
+ else if (West == West::Low)
+ return 13589;
+ else
+ return 13590;
+ else if (Up)
+ if (West == West::None)
+ return 13594;
+ else if (West == West::Low)
+ return 13595;
+ else
+ return 13596;
+ else if (West == West::None)
+ return 13600;
+ else if (West == West::Low)
+ return 13601;
+ else
+ return 13602;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13606;
+ else if (West == West::Low)
+ return 13607;
+ else
+ return 13608;
+ else if (West == West::None)
+ return 13612;
+ else if (West == West::Low)
+ return 13613;
+ else
+ return 13614;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13618;
+ else if (West == West::Low)
+ return 13619;
+ else
+ return 13620;
+ else if (West == West::None)
+ return 13624;
+ else if (West == West::Low)
+ return 13625;
+ else
+ return 13626;
+ else if (Up)
+ if (West == West::None)
+ return 13630;
+ else if (West == West::Low)
+ return 13631;
+ else
+ return 13632;
+ else if (West == West::None)
+ return 13636;
+ else if (West == West::Low)
+ return 13637;
+ else
+ return 13638;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13642;
+ else if (West == West::Low)
+ return 13643;
+ else
+ return 13644;
+ else if (West == West::None)
+ return 13648;
+ else if (West == West::Low)
+ return 13649;
+ else
+ return 13650;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13654;
+ else if (West == West::Low)
+ return 13655;
+ else
+ return 13656;
+ else if (West == West::None)
+ return 13660;
+ else if (West == West::Low)
+ return 13661;
+ else
+ return 13662;
+ else if (Up)
+ if (West == West::None)
+ return 13666;
+ else if (West == West::Low)
+ return 13667;
+ else
+ return 13668;
+ else if (West == West::None)
+ return 13672;
+ else if (West == West::Low)
+ return 13673;
+ else
+ return 13674;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13678;
+ else if (West == West::Low)
+ return 13679;
+ else
+ return 13680;
+ else if (West == West::None)
+ return 13684;
+ else if (West == West::Low)
+ return 13685;
+ else
+ return 13686;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13690;
+ else if (West == West::Low)
+ return 13691;
+ else
+ return 13692;
+ else if (West == West::None)
+ return 13696;
+ else if (West == West::Low)
+ return 13697;
+ else
+ return 13698;
+ else if (Up)
+ if (West == West::None)
+ return 13702;
+ else if (West == West::Low)
+ return 13703;
+ else
+ return 13704;
+ else if (West == West::None)
+ return 13708;
+ else if (West == West::Low)
+ return 13709;
+ else
+ return 13710;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13714;
+ else if (West == West::Low)
+ return 13715;
+ else
+ return 13716;
+ else if (West == West::None)
+ return 13720;
+ else if (West == West::Low)
+ return 13721;
+ else
+ return 13722;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13726;
+ else if (West == West::Low)
+ return 13727;
+ else
+ return 13728;
+ else if (West == West::None)
+ return 13732;
+ else if (West == West::Low)
+ return 13733;
+ else
+ return 13734;
+ else if (Up)
+ if (West == West::None)
+ return 13738;
+ else if (West == West::Low)
+ return 13739;
+ else
+ return 13740;
+ else if (West == West::None)
+ return 13744;
+ else if (West == West::Low)
+ return 13745;
+ else
+ return 13746;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13750;
+ else if (West == West::Low)
+ return 13751;
+ else
+ return 13752;
+ else if (West == West::None)
+ return 13756;
+ else if (West == West::Low)
+ return 13757;
+ else
+ return 13758;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13762;
+ else if (West == West::Low)
+ return 13763;
+ else
+ return 13764;
+ else if (West == West::None)
+ return 13768;
+ else if (West == West::Low)
+ return 13769;
+ else
+ return 13770;
+ else if (Up)
+ if (West == West::None)
+ return 13774;
+ else if (West == West::Low)
+ return 13775;
+ else
+ return 13776;
+ else if (West == West::None)
+ return 13780;
+ else if (West == West::Low)
+ return 13781;
+ else
+ return 13782;
+}
+BlockState RedNetherBrickWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace RedNetherBrickWall
+namespace RedNetherBricks
+{
+constexpr BlockState RedNetherBricks()
+{
+ return 9255;
+}
+} // namespace RedNetherBricks
+namespace RedSand
+{
+constexpr BlockState RedSand()
+{
+ return 67;
+}
+} // namespace RedSand
+namespace RedSandstone
+{
+constexpr BlockState RedSandstone()
+{
+ return 8217;
+}
+} // namespace RedSandstone
+namespace RedSandstoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState RedSandstoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8397;
+ else if (Type == Type::Bottom)
+ return 8399;
+ else
+ return 8401;
+}
+BlockState RedSandstoneSlab();
+enum Type Type(BlockState Block);
+} // namespace RedSandstoneSlab
+namespace RedSandstoneStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState RedSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 8221;
+ else if (Shape == Shape::InnerLeft)
+ return 8223;
+ else if (Shape == Shape::InnerRight)
+ return 8225;
+ else if (Shape == Shape::OuterLeft)
+ return 8227;
+ else
+ return 8229;
+ else if (Shape == Shape::Straight)
+ return 8231;
+ else if (Shape == Shape::InnerLeft)
+ return 8233;
+ else if (Shape == Shape::InnerRight)
+ return 8235;
+ else if (Shape == Shape::OuterLeft)
+ return 8237;
+ else
+ return 8239;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 8241;
+ else if (Shape == Shape::InnerLeft)
+ return 8243;
+ else if (Shape == Shape::InnerRight)
+ return 8245;
+ else if (Shape == Shape::OuterLeft)
+ return 8247;
+ else
+ return 8249;
+ else if (Shape == Shape::Straight)
+ return 8251;
+ else if (Shape == Shape::InnerLeft)
+ return 8253;
+ else if (Shape == Shape::InnerRight)
+ return 8255;
+ else if (Shape == Shape::OuterLeft)
+ return 8257;
+ else
+ return 8259;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 8261;
+ else if (Shape == Shape::InnerLeft)
+ return 8263;
+ else if (Shape == Shape::InnerRight)
+ return 8265;
+ else if (Shape == Shape::OuterLeft)
+ return 8267;
+ else
+ return 8269;
+ else if (Shape == Shape::Straight)
+ return 8271;
+ else if (Shape == Shape::InnerLeft)
+ return 8273;
+ else if (Shape == Shape::InnerRight)
+ return 8275;
+ else if (Shape == Shape::OuterLeft)
+ return 8277;
+ else
+ return 8279;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 8281;
+ else if (Shape == Shape::InnerLeft)
+ return 8283;
+ else if (Shape == Shape::InnerRight)
+ return 8285;
+ else if (Shape == Shape::OuterLeft)
+ return 8287;
+ else
+ return 8289;
+ else if (Shape == Shape::Straight)
+ return 8291;
+ else if (Shape == Shape::InnerLeft)
+ return 8293;
+ else if (Shape == Shape::InnerRight)
+ return 8295;
+ else if (Shape == Shape::OuterLeft)
+ return 8297;
+ else
+ return 8299;
+}
+BlockState RedSandstoneStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace RedSandstoneStairs
+namespace RedSandstoneWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState RedSandstoneWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11518;
+ else if (West == West::Low)
+ return 11519;
+ else
+ return 11520;
+ else if (West == West::None)
+ return 11524;
+ else if (West == West::Low)
+ return 11525;
+ else
+ return 11526;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11530;
+ else if (West == West::Low)
+ return 11531;
+ else
+ return 11532;
+ else if (West == West::None)
+ return 11536;
+ else if (West == West::Low)
+ return 11537;
+ else
+ return 11538;
+ else if (Up)
+ if (West == West::None)
+ return 11542;
+ else if (West == West::Low)
+ return 11543;
+ else
+ return 11544;
+ else if (West == West::None)
+ return 11548;
+ else if (West == West::Low)
+ return 11549;
+ else
+ return 11550;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11554;
+ else if (West == West::Low)
+ return 11555;
+ else
+ return 11556;
+ else if (West == West::None)
+ return 11560;
+ else if (West == West::Low)
+ return 11561;
+ else
+ return 11562;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11566;
+ else if (West == West::Low)
+ return 11567;
+ else
+ return 11568;
+ else if (West == West::None)
+ return 11572;
+ else if (West == West::Low)
+ return 11573;
+ else
+ return 11574;
+ else if (Up)
+ if (West == West::None)
+ return 11578;
+ else if (West == West::Low)
+ return 11579;
+ else
+ return 11580;
+ else if (West == West::None)
+ return 11584;
+ else if (West == West::Low)
+ return 11585;
+ else
+ return 11586;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11590;
+ else if (West == West::Low)
+ return 11591;
+ else
+ return 11592;
+ else if (West == West::None)
+ return 11596;
+ else if (West == West::Low)
+ return 11597;
+ else
+ return 11598;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11602;
+ else if (West == West::Low)
+ return 11603;
+ else
+ return 11604;
+ else if (West == West::None)
+ return 11608;
+ else if (West == West::Low)
+ return 11609;
+ else
+ return 11610;
+ else if (Up)
+ if (West == West::None)
+ return 11614;
+ else if (West == West::Low)
+ return 11615;
+ else
+ return 11616;
+ else if (West == West::None)
+ return 11620;
+ else if (West == West::Low)
+ return 11621;
+ else
+ return 11622;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11626;
+ else if (West == West::Low)
+ return 11627;
+ else
+ return 11628;
+ else if (West == West::None)
+ return 11632;
+ else if (West == West::Low)
+ return 11633;
+ else
+ return 11634;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11638;
+ else if (West == West::Low)
+ return 11639;
+ else
+ return 11640;
+ else if (West == West::None)
+ return 11644;
+ else if (West == West::Low)
+ return 11645;
+ else
+ return 11646;
+ else if (Up)
+ if (West == West::None)
+ return 11650;
+ else if (West == West::Low)
+ return 11651;
+ else
+ return 11652;
+ else if (West == West::None)
+ return 11656;
+ else if (West == West::Low)
+ return 11657;
+ else
+ return 11658;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11662;
+ else if (West == West::Low)
+ return 11663;
+ else
+ return 11664;
+ else if (West == West::None)
+ return 11668;
+ else if (West == West::Low)
+ return 11669;
+ else
+ return 11670;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11674;
+ else if (West == West::Low)
+ return 11675;
+ else
+ return 11676;
+ else if (West == West::None)
+ return 11680;
+ else if (West == West::Low)
+ return 11681;
+ else
+ return 11682;
+ else if (Up)
+ if (West == West::None)
+ return 11686;
+ else if (West == West::Low)
+ return 11687;
+ else
+ return 11688;
+ else if (West == West::None)
+ return 11692;
+ else if (West == West::Low)
+ return 11693;
+ else
+ return 11694;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11698;
+ else if (West == West::Low)
+ return 11699;
+ else
+ return 11700;
+ else if (West == West::None)
+ return 11704;
+ else if (West == West::Low)
+ return 11705;
+ else
+ return 11706;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11710;
+ else if (West == West::Low)
+ return 11711;
+ else
+ return 11712;
+ else if (West == West::None)
+ return 11716;
+ else if (West == West::Low)
+ return 11717;
+ else
+ return 11718;
+ else if (Up)
+ if (West == West::None)
+ return 11722;
+ else if (West == West::Low)
+ return 11723;
+ else
+ return 11724;
+ else if (West == West::None)
+ return 11728;
+ else if (West == West::Low)
+ return 11729;
+ else
+ return 11730;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11734;
+ else if (West == West::Low)
+ return 11735;
+ else
+ return 11736;
+ else if (West == West::None)
+ return 11740;
+ else if (West == West::Low)
+ return 11741;
+ else
+ return 11742;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11746;
+ else if (West == West::Low)
+ return 11747;
+ else
+ return 11748;
+ else if (West == West::None)
+ return 11752;
+ else if (West == West::Low)
+ return 11753;
+ else
+ return 11754;
+ else if (Up)
+ if (West == West::None)
+ return 11758;
+ else if (West == West::Low)
+ return 11759;
+ else
+ return 11760;
+ else if (West == West::None)
+ return 11764;
+ else if (West == West::Low)
+ return 11765;
+ else
+ return 11766;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11770;
+ else if (West == West::Low)
+ return 11771;
+ else
+ return 11772;
+ else if (West == West::None)
+ return 11776;
+ else if (West == West::Low)
+ return 11777;
+ else
+ return 11778;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11782;
+ else if (West == West::Low)
+ return 11783;
+ else
+ return 11784;
+ else if (West == West::None)
+ return 11788;
+ else if (West == West::Low)
+ return 11789;
+ else
+ return 11790;
+ else if (Up)
+ if (West == West::None)
+ return 11794;
+ else if (West == West::Low)
+ return 11795;
+ else
+ return 11796;
+ else if (West == West::None)
+ return 11800;
+ else if (West == West::Low)
+ return 11801;
+ else
+ return 11802;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 11806;
+ else if (West == West::Low)
+ return 11807;
+ else
+ return 11808;
+ else if (West == West::None)
+ return 11812;
+ else if (West == West::Low)
+ return 11813;
+ else
+ return 11814;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 11818;
+ else if (West == West::Low)
+ return 11819;
+ else
+ return 11820;
+ else if (West == West::None)
+ return 11824;
+ else if (West == West::Low)
+ return 11825;
+ else
+ return 11826;
+ else if (Up)
+ if (West == West::None)
+ return 11830;
+ else if (West == West::Low)
+ return 11831;
+ else
+ return 11832;
+ else if (West == West::None)
+ return 11836;
+ else if (West == West::Low)
+ return 11837;
+ else
+ return 11838;
+}
+BlockState RedSandstoneWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace RedSandstoneWall
+namespace RedShulkerBox
+{
+constexpr BlockState RedShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9362;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9363;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9364;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9365;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9366;
+ else
+ return 9367;
+}
+BlockState RedShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace RedShulkerBox
+namespace RedStainedGlass
+{
+constexpr BlockState RedStainedGlass()
+{
+ return 4109;
+}
+} // namespace RedStainedGlass
+namespace RedStainedGlassPane
+{
+constexpr BlockState RedStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 7313;
+ else
+ return 7314;
+ else if (West)
+ return 7317;
+ else
+ return 7318;
+ else if (South)
+ if (West)
+ return 7321;
+ else
+ return 7322;
+ else if (West)
+ return 7325;
+ else
+ return 7326;
+ else if (North)
+ if (South)
+ if (West)
+ return 7329;
+ else
+ return 7330;
+ else if (West)
+ return 7333;
+ else
+ return 7334;
+ else if (South)
+ if (West)
+ return 7337;
+ else
+ return 7338;
+ else if (West)
+ return 7341;
+ else
+ return 7342;
+}
+BlockState RedStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace RedStainedGlassPane
+namespace RedTerracotta
+{
+constexpr BlockState RedTerracotta()
+{
+ return 6861;
+}
+} // namespace RedTerracotta
+namespace RedTulip
+{
+constexpr BlockState RedTulip()
+{
+ return 1417;
+}
+} // namespace RedTulip
+namespace RedWallBanner
+{
+constexpr BlockState RedWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8209;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8210;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8211;
+ else
+ return 8212;
+}
+BlockState RedWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace RedWallBanner
+namespace RedWool
+{
+constexpr BlockState RedWool()
+{
+ return 1398;
+}
+} // namespace RedWool
+namespace RedstoneBlock
+{
+constexpr BlockState RedstoneBlock()
+{
+ return 6726;
+}
+} // namespace RedstoneBlock
+namespace RedstoneLamp
+{
+constexpr BlockState RedstoneLamp(const bool Lit)
+{
+ if (Lit)
+ return 5156;
+ else
+ return 5157;
+}
+BlockState RedstoneLamp();
+bool Lit(BlockState Block);
+} // namespace RedstoneLamp
+namespace RedstoneOre
+{
+constexpr BlockState RedstoneOre(const bool Lit)
+{
+ if (Lit)
+ return 3885;
+ else
+ return 3886;
+}
+BlockState RedstoneOre();
+bool Lit(BlockState Block);
+} // namespace RedstoneOre
+namespace RedstoneTorch
+{
+constexpr BlockState RedstoneTorch(const bool Lit)
+{
+ if (Lit)
+ return 3887;
+ else
+ return 3888;
+}
+BlockState RedstoneTorch();
+bool Lit(BlockState Block);
+} // namespace RedstoneTorch
+namespace RedstoneWallTorch
+{
+constexpr BlockState RedstoneWallTorch(const eBlockFace Facing, const bool Lit)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Lit)
+ return 3889;
+ else
+ return 3890;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Lit)
+ return 3891;
+ else
+ return 3892;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Lit)
+ return 3893;
+ else
+ return 3894;
+ else if (Lit)
+ return 3895;
+ else
+ return 3896;
+}
+BlockState RedstoneWallTorch();
+eBlockFace Facing(BlockState Block);
+bool Lit(BlockState Block);
+} // namespace RedstoneWallTorch
+namespace RedstoneWire
+{
+enum class East
+{
+ Up,
+ Side,
+ None
+};
+enum class North
+{
+ Up,
+ Side,
+ None
+};
+enum class South
+{
+ Up,
+ Side,
+ None
+};
+enum class West
+{
+ Up,
+ Side,
+ None
+};
+constexpr BlockState RedstoneWire(
+ const enum East East,
+ const enum North North,
+ const unsigned char Power,
+ const enum South South,
+ const enum West West
+)
+{
+ if (East == East::Up)
+ if (North == North::Up)
+ if (Power == 0)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2058;
+ else if (West == West::Side)
+ return 2059;
+ else
+ return 2060;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2061;
+ else if (West == West::Side)
+ return 2062;
+ else
+ return 2063;
+ else if (West == West::Up)
+ return 2064;
+ else if (West == West::Side)
+ return 2065;
+ else
+ return 2066;
+ else if (Power == 1)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2067;
+ else if (West == West::Side)
+ return 2068;
+ else
+ return 2069;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2070;
+ else if (West == West::Side)
+ return 2071;
+ else
+ return 2072;
+ else if (West == West::Up)
+ return 2073;
+ else if (West == West::Side)
+ return 2074;
+ else
+ return 2075;
+ else if (Power == 2)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2076;
+ else if (West == West::Side)
+ return 2077;
+ else
+ return 2078;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2079;
+ else if (West == West::Side)
+ return 2080;
+ else
+ return 2081;
+ else if (West == West::Up)
+ return 2082;
+ else if (West == West::Side)
+ return 2083;
+ else
+ return 2084;
+ else if (Power == 3)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2085;
+ else if (West == West::Side)
+ return 2086;
+ else
+ return 2087;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2088;
+ else if (West == West::Side)
+ return 2089;
+ else
+ return 2090;
+ else if (West == West::Up)
+ return 2091;
+ else if (West == West::Side)
+ return 2092;
+ else
+ return 2093;
+ else if (Power == 4)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2094;
+ else if (West == West::Side)
+ return 2095;
+ else
+ return 2096;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2097;
+ else if (West == West::Side)
+ return 2098;
+ else
+ return 2099;
+ else if (West == West::Up)
+ return 2100;
+ else if (West == West::Side)
+ return 2101;
+ else
+ return 2102;
+ else if (Power == 5)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2103;
+ else if (West == West::Side)
+ return 2104;
+ else
+ return 2105;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2106;
+ else if (West == West::Side)
+ return 2107;
+ else
+ return 2108;
+ else if (West == West::Up)
+ return 2109;
+ else if (West == West::Side)
+ return 2110;
+ else
+ return 2111;
+ else if (Power == 6)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2112;
+ else if (West == West::Side)
+ return 2113;
+ else
+ return 2114;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2115;
+ else if (West == West::Side)
+ return 2116;
+ else
+ return 2117;
+ else if (West == West::Up)
+ return 2118;
+ else if (West == West::Side)
+ return 2119;
+ else
+ return 2120;
+ else if (Power == 7)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2121;
+ else if (West == West::Side)
+ return 2122;
+ else
+ return 2123;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2124;
+ else if (West == West::Side)
+ return 2125;
+ else
+ return 2126;
+ else if (West == West::Up)
+ return 2127;
+ else if (West == West::Side)
+ return 2128;
+ else
+ return 2129;
+ else if (Power == 8)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2130;
+ else if (West == West::Side)
+ return 2131;
+ else
+ return 2132;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2133;
+ else if (West == West::Side)
+ return 2134;
+ else
+ return 2135;
+ else if (West == West::Up)
+ return 2136;
+ else if (West == West::Side)
+ return 2137;
+ else
+ return 2138;
+ else if (Power == 9)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2139;
+ else if (West == West::Side)
+ return 2140;
+ else
+ return 2141;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2142;
+ else if (West == West::Side)
+ return 2143;
+ else
+ return 2144;
+ else if (West == West::Up)
+ return 2145;
+ else if (West == West::Side)
+ return 2146;
+ else
+ return 2147;
+ else if (Power == 10)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2148;
+ else if (West == West::Side)
+ return 2149;
+ else
+ return 2150;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2151;
+ else if (West == West::Side)
+ return 2152;
+ else
+ return 2153;
+ else if (West == West::Up)
+ return 2154;
+ else if (West == West::Side)
+ return 2155;
+ else
+ return 2156;
+ else if (Power == 11)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2157;
+ else if (West == West::Side)
+ return 2158;
+ else
+ return 2159;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2160;
+ else if (West == West::Side)
+ return 2161;
+ else
+ return 2162;
+ else if (West == West::Up)
+ return 2163;
+ else if (West == West::Side)
+ return 2164;
+ else
+ return 2165;
+ else if (Power == 12)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2166;
+ else if (West == West::Side)
+ return 2167;
+ else
+ return 2168;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2169;
+ else if (West == West::Side)
+ return 2170;
+ else
+ return 2171;
+ else if (West == West::Up)
+ return 2172;
+ else if (West == West::Side)
+ return 2173;
+ else
+ return 2174;
+ else if (Power == 13)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2175;
+ else if (West == West::Side)
+ return 2176;
+ else
+ return 2177;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2178;
+ else if (West == West::Side)
+ return 2179;
+ else
+ return 2180;
+ else if (West == West::Up)
+ return 2181;
+ else if (West == West::Side)
+ return 2182;
+ else
+ return 2183;
+ else if (Power == 14)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2184;
+ else if (West == West::Side)
+ return 2185;
+ else
+ return 2186;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2187;
+ else if (West == West::Side)
+ return 2188;
+ else
+ return 2189;
+ else if (West == West::Up)
+ return 2190;
+ else if (West == West::Side)
+ return 2191;
+ else
+ return 2192;
+ else if (South == South::Up)
+ if (West == West::Up)
+ return 2193;
+ else if (West == West::Side)
+ return 2194;
+ else
+ return 2195;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2196;
+ else if (West == West::Side)
+ return 2197;
+ else
+ return 2198;
+ else if (West == West::Up)
+ return 2199;
+ else if (West == West::Side)
+ return 2200;
+ else
+ return 2201;
+ else if (North == North::Side)
+ if (Power == 0)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2202;
+ else if (West == West::Side)
+ return 2203;
+ else
+ return 2204;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2205;
+ else if (West == West::Side)
+ return 2206;
+ else
+ return 2207;
+ else if (West == West::Up)
+ return 2208;
+ else if (West == West::Side)
+ return 2209;
+ else
+ return 2210;
+ else if (Power == 1)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2211;
+ else if (West == West::Side)
+ return 2212;
+ else
+ return 2213;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2214;
+ else if (West == West::Side)
+ return 2215;
+ else
+ return 2216;
+ else if (West == West::Up)
+ return 2217;
+ else if (West == West::Side)
+ return 2218;
+ else
+ return 2219;
+ else if (Power == 2)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2220;
+ else if (West == West::Side)
+ return 2221;
+ else
+ return 2222;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2223;
+ else if (West == West::Side)
+ return 2224;
+ else
+ return 2225;
+ else if (West == West::Up)
+ return 2226;
+ else if (West == West::Side)
+ return 2227;
+ else
+ return 2228;
+ else if (Power == 3)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2229;
+ else if (West == West::Side)
+ return 2230;
+ else
+ return 2231;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2232;
+ else if (West == West::Side)
+ return 2233;
+ else
+ return 2234;
+ else if (West == West::Up)
+ return 2235;
+ else if (West == West::Side)
+ return 2236;
+ else
+ return 2237;
+ else if (Power == 4)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2238;
+ else if (West == West::Side)
+ return 2239;
+ else
+ return 2240;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2241;
+ else if (West == West::Side)
+ return 2242;
+ else
+ return 2243;
+ else if (West == West::Up)
+ return 2244;
+ else if (West == West::Side)
+ return 2245;
+ else
+ return 2246;
+ else if (Power == 5)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2247;
+ else if (West == West::Side)
+ return 2248;
+ else
+ return 2249;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2250;
+ else if (West == West::Side)
+ return 2251;
+ else
+ return 2252;
+ else if (West == West::Up)
+ return 2253;
+ else if (West == West::Side)
+ return 2254;
+ else
+ return 2255;
+ else if (Power == 6)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2256;
+ else if (West == West::Side)
+ return 2257;
+ else
+ return 2258;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2259;
+ else if (West == West::Side)
+ return 2260;
+ else
+ return 2261;
+ else if (West == West::Up)
+ return 2262;
+ else if (West == West::Side)
+ return 2263;
+ else
+ return 2264;
+ else if (Power == 7)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2265;
+ else if (West == West::Side)
+ return 2266;
+ else
+ return 2267;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2268;
+ else if (West == West::Side)
+ return 2269;
+ else
+ return 2270;
+ else if (West == West::Up)
+ return 2271;
+ else if (West == West::Side)
+ return 2272;
+ else
+ return 2273;
+ else if (Power == 8)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2274;
+ else if (West == West::Side)
+ return 2275;
+ else
+ return 2276;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2277;
+ else if (West == West::Side)
+ return 2278;
+ else
+ return 2279;
+ else if (West == West::Up)
+ return 2280;
+ else if (West == West::Side)
+ return 2281;
+ else
+ return 2282;
+ else if (Power == 9)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2283;
+ else if (West == West::Side)
+ return 2284;
+ else
+ return 2285;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2286;
+ else if (West == West::Side)
+ return 2287;
+ else
+ return 2288;
+ else if (West == West::Up)
+ return 2289;
+ else if (West == West::Side)
+ return 2290;
+ else
+ return 2291;
+ else if (Power == 10)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2292;
+ else if (West == West::Side)
+ return 2293;
+ else
+ return 2294;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2295;
+ else if (West == West::Side)
+ return 2296;
+ else
+ return 2297;
+ else if (West == West::Up)
+ return 2298;
+ else if (West == West::Side)
+ return 2299;
+ else
+ return 2300;
+ else if (Power == 11)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2301;
+ else if (West == West::Side)
+ return 2302;
+ else
+ return 2303;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2304;
+ else if (West == West::Side)
+ return 2305;
+ else
+ return 2306;
+ else if (West == West::Up)
+ return 2307;
+ else if (West == West::Side)
+ return 2308;
+ else
+ return 2309;
+ else if (Power == 12)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2310;
+ else if (West == West::Side)
+ return 2311;
+ else
+ return 2312;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2313;
+ else if (West == West::Side)
+ return 2314;
+ else
+ return 2315;
+ else if (West == West::Up)
+ return 2316;
+ else if (West == West::Side)
+ return 2317;
+ else
+ return 2318;
+ else if (Power == 13)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2319;
+ else if (West == West::Side)
+ return 2320;
+ else
+ return 2321;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2322;
+ else if (West == West::Side)
+ return 2323;
+ else
+ return 2324;
+ else if (West == West::Up)
+ return 2325;
+ else if (West == West::Side)
+ return 2326;
+ else
+ return 2327;
+ else if (Power == 14)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2328;
+ else if (West == West::Side)
+ return 2329;
+ else
+ return 2330;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2331;
+ else if (West == West::Side)
+ return 2332;
+ else
+ return 2333;
+ else if (West == West::Up)
+ return 2334;
+ else if (West == West::Side)
+ return 2335;
+ else
+ return 2336;
+ else if (South == South::Up)
+ if (West == West::Up)
+ return 2337;
+ else if (West == West::Side)
+ return 2338;
+ else
+ return 2339;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2340;
+ else if (West == West::Side)
+ return 2341;
+ else
+ return 2342;
+ else if (West == West::Up)
+ return 2343;
+ else if (West == West::Side)
+ return 2344;
+ else
+ return 2345;
+ else if (Power == 0)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2346;
+ else if (West == West::Side)
+ return 2347;
+ else
+ return 2348;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2349;
+ else if (West == West::Side)
+ return 2350;
+ else
+ return 2351;
+ else if (West == West::Up)
+ return 2352;
+ else if (West == West::Side)
+ return 2353;
+ else
+ return 2354;
+ else if (Power == 1)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2355;
+ else if (West == West::Side)
+ return 2356;
+ else
+ return 2357;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2358;
+ else if (West == West::Side)
+ return 2359;
+ else
+ return 2360;
+ else if (West == West::Up)
+ return 2361;
+ else if (West == West::Side)
+ return 2362;
+ else
+ return 2363;
+ else if (Power == 2)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2364;
+ else if (West == West::Side)
+ return 2365;
+ else
+ return 2366;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2367;
+ else if (West == West::Side)
+ return 2368;
+ else
+ return 2369;
+ else if (West == West::Up)
+ return 2370;
+ else if (West == West::Side)
+ return 2371;
+ else
+ return 2372;
+ else if (Power == 3)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2373;
+ else if (West == West::Side)
+ return 2374;
+ else
+ return 2375;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2376;
+ else if (West == West::Side)
+ return 2377;
+ else
+ return 2378;
+ else if (West == West::Up)
+ return 2379;
+ else if (West == West::Side)
+ return 2380;
+ else
+ return 2381;
+ else if (Power == 4)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2382;
+ else if (West == West::Side)
+ return 2383;
+ else
+ return 2384;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2385;
+ else if (West == West::Side)
+ return 2386;
+ else
+ return 2387;
+ else if (West == West::Up)
+ return 2388;
+ else if (West == West::Side)
+ return 2389;
+ else
+ return 2390;
+ else if (Power == 5)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2391;
+ else if (West == West::Side)
+ return 2392;
+ else
+ return 2393;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2394;
+ else if (West == West::Side)
+ return 2395;
+ else
+ return 2396;
+ else if (West == West::Up)
+ return 2397;
+ else if (West == West::Side)
+ return 2398;
+ else
+ return 2399;
+ else if (Power == 6)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2400;
+ else if (West == West::Side)
+ return 2401;
+ else
+ return 2402;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2403;
+ else if (West == West::Side)
+ return 2404;
+ else
+ return 2405;
+ else if (West == West::Up)
+ return 2406;
+ else if (West == West::Side)
+ return 2407;
+ else
+ return 2408;
+ else if (Power == 7)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2409;
+ else if (West == West::Side)
+ return 2410;
+ else
+ return 2411;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2412;
+ else if (West == West::Side)
+ return 2413;
+ else
+ return 2414;
+ else if (West == West::Up)
+ return 2415;
+ else if (West == West::Side)
+ return 2416;
+ else
+ return 2417;
+ else if (Power == 8)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2418;
+ else if (West == West::Side)
+ return 2419;
+ else
+ return 2420;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2421;
+ else if (West == West::Side)
+ return 2422;
+ else
+ return 2423;
+ else if (West == West::Up)
+ return 2424;
+ else if (West == West::Side)
+ return 2425;
+ else
+ return 2426;
+ else if (Power == 9)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2427;
+ else if (West == West::Side)
+ return 2428;
+ else
+ return 2429;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2430;
+ else if (West == West::Side)
+ return 2431;
+ else
+ return 2432;
+ else if (West == West::Up)
+ return 2433;
+ else if (West == West::Side)
+ return 2434;
+ else
+ return 2435;
+ else if (Power == 10)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2436;
+ else if (West == West::Side)
+ return 2437;
+ else
+ return 2438;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2439;
+ else if (West == West::Side)
+ return 2440;
+ else
+ return 2441;
+ else if (West == West::Up)
+ return 2442;
+ else if (West == West::Side)
+ return 2443;
+ else
+ return 2444;
+ else if (Power == 11)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2445;
+ else if (West == West::Side)
+ return 2446;
+ else
+ return 2447;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2448;
+ else if (West == West::Side)
+ return 2449;
+ else
+ return 2450;
+ else if (West == West::Up)
+ return 2451;
+ else if (West == West::Side)
+ return 2452;
+ else
+ return 2453;
+ else if (Power == 12)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2454;
+ else if (West == West::Side)
+ return 2455;
+ else
+ return 2456;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2457;
+ else if (West == West::Side)
+ return 2458;
+ else
+ return 2459;
+ else if (West == West::Up)
+ return 2460;
+ else if (West == West::Side)
+ return 2461;
+ else
+ return 2462;
+ else if (Power == 13)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2463;
+ else if (West == West::Side)
+ return 2464;
+ else
+ return 2465;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2466;
+ else if (West == West::Side)
+ return 2467;
+ else
+ return 2468;
+ else if (West == West::Up)
+ return 2469;
+ else if (West == West::Side)
+ return 2470;
+ else
+ return 2471;
+ else if (Power == 14)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2472;
+ else if (West == West::Side)
+ return 2473;
+ else
+ return 2474;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2475;
+ else if (West == West::Side)
+ return 2476;
+ else
+ return 2477;
+ else if (West == West::Up)
+ return 2478;
+ else if (West == West::Side)
+ return 2479;
+ else
+ return 2480;
+ else if (South == South::Up)
+ if (West == West::Up)
+ return 2481;
+ else if (West == West::Side)
+ return 2482;
+ else
+ return 2483;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2484;
+ else if (West == West::Side)
+ return 2485;
+ else
+ return 2486;
+ else if (West == West::Up)
+ return 2487;
+ else if (West == West::Side)
+ return 2488;
+ else
+ return 2489;
+ else if (East == East::Side)
+ if (North == North::Up)
+ if (Power == 0)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2490;
+ else if (West == West::Side)
+ return 2491;
+ else
+ return 2492;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2493;
+ else if (West == West::Side)
+ return 2494;
+ else
+ return 2495;
+ else if (West == West::Up)
+ return 2496;
+ else if (West == West::Side)
+ return 2497;
+ else
+ return 2498;
+ else if (Power == 1)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2499;
+ else if (West == West::Side)
+ return 2500;
+ else
+ return 2501;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2502;
+ else if (West == West::Side)
+ return 2503;
+ else
+ return 2504;
+ else if (West == West::Up)
+ return 2505;
+ else if (West == West::Side)
+ return 2506;
+ else
+ return 2507;
+ else if (Power == 2)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2508;
+ else if (West == West::Side)
+ return 2509;
+ else
+ return 2510;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2511;
+ else if (West == West::Side)
+ return 2512;
+ else
+ return 2513;
+ else if (West == West::Up)
+ return 2514;
+ else if (West == West::Side)
+ return 2515;
+ else
+ return 2516;
+ else if (Power == 3)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2517;
+ else if (West == West::Side)
+ return 2518;
+ else
+ return 2519;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2520;
+ else if (West == West::Side)
+ return 2521;
+ else
+ return 2522;
+ else if (West == West::Up)
+ return 2523;
+ else if (West == West::Side)
+ return 2524;
+ else
+ return 2525;
+ else if (Power == 4)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2526;
+ else if (West == West::Side)
+ return 2527;
+ else
+ return 2528;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2529;
+ else if (West == West::Side)
+ return 2530;
+ else
+ return 2531;
+ else if (West == West::Up)
+ return 2532;
+ else if (West == West::Side)
+ return 2533;
+ else
+ return 2534;
+ else if (Power == 5)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2535;
+ else if (West == West::Side)
+ return 2536;
+ else
+ return 2537;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2538;
+ else if (West == West::Side)
+ return 2539;
+ else
+ return 2540;
+ else if (West == West::Up)
+ return 2541;
+ else if (West == West::Side)
+ return 2542;
+ else
+ return 2543;
+ else if (Power == 6)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2544;
+ else if (West == West::Side)
+ return 2545;
+ else
+ return 2546;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2547;
+ else if (West == West::Side)
+ return 2548;
+ else
+ return 2549;
+ else if (West == West::Up)
+ return 2550;
+ else if (West == West::Side)
+ return 2551;
+ else
+ return 2552;
+ else if (Power == 7)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2553;
+ else if (West == West::Side)
+ return 2554;
+ else
+ return 2555;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2556;
+ else if (West == West::Side)
+ return 2557;
+ else
+ return 2558;
+ else if (West == West::Up)
+ return 2559;
+ else if (West == West::Side)
+ return 2560;
+ else
+ return 2561;
+ else if (Power == 8)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2562;
+ else if (West == West::Side)
+ return 2563;
+ else
+ return 2564;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2565;
+ else if (West == West::Side)
+ return 2566;
+ else
+ return 2567;
+ else if (West == West::Up)
+ return 2568;
+ else if (West == West::Side)
+ return 2569;
+ else
+ return 2570;
+ else if (Power == 9)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2571;
+ else if (West == West::Side)
+ return 2572;
+ else
+ return 2573;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2574;
+ else if (West == West::Side)
+ return 2575;
+ else
+ return 2576;
+ else if (West == West::Up)
+ return 2577;
+ else if (West == West::Side)
+ return 2578;
+ else
+ return 2579;
+ else if (Power == 10)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2580;
+ else if (West == West::Side)
+ return 2581;
+ else
+ return 2582;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2583;
+ else if (West == West::Side)
+ return 2584;
+ else
+ return 2585;
+ else if (West == West::Up)
+ return 2586;
+ else if (West == West::Side)
+ return 2587;
+ else
+ return 2588;
+ else if (Power == 11)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2589;
+ else if (West == West::Side)
+ return 2590;
+ else
+ return 2591;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2592;
+ else if (West == West::Side)
+ return 2593;
+ else
+ return 2594;
+ else if (West == West::Up)
+ return 2595;
+ else if (West == West::Side)
+ return 2596;
+ else
+ return 2597;
+ else if (Power == 12)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2598;
+ else if (West == West::Side)
+ return 2599;
+ else
+ return 2600;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2601;
+ else if (West == West::Side)
+ return 2602;
+ else
+ return 2603;
+ else if (West == West::Up)
+ return 2604;
+ else if (West == West::Side)
+ return 2605;
+ else
+ return 2606;
+ else if (Power == 13)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2607;
+ else if (West == West::Side)
+ return 2608;
+ else
+ return 2609;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2610;
+ else if (West == West::Side)
+ return 2611;
+ else
+ return 2612;
+ else if (West == West::Up)
+ return 2613;
+ else if (West == West::Side)
+ return 2614;
+ else
+ return 2615;
+ else if (Power == 14)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2616;
+ else if (West == West::Side)
+ return 2617;
+ else
+ return 2618;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2619;
+ else if (West == West::Side)
+ return 2620;
+ else
+ return 2621;
+ else if (West == West::Up)
+ return 2622;
+ else if (West == West::Side)
+ return 2623;
+ else
+ return 2624;
+ else if (South == South::Up)
+ if (West == West::Up)
+ return 2625;
+ else if (West == West::Side)
+ return 2626;
+ else
+ return 2627;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2628;
+ else if (West == West::Side)
+ return 2629;
+ else
+ return 2630;
+ else if (West == West::Up)
+ return 2631;
+ else if (West == West::Side)
+ return 2632;
+ else
+ return 2633;
+ else if (North == North::Side)
+ if (Power == 0)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2634;
+ else if (West == West::Side)
+ return 2635;
+ else
+ return 2636;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2637;
+ else if (West == West::Side)
+ return 2638;
+ else
+ return 2639;
+ else if (West == West::Up)
+ return 2640;
+ else if (West == West::Side)
+ return 2641;
+ else
+ return 2642;
+ else if (Power == 1)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2643;
+ else if (West == West::Side)
+ return 2644;
+ else
+ return 2645;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2646;
+ else if (West == West::Side)
+ return 2647;
+ else
+ return 2648;
+ else if (West == West::Up)
+ return 2649;
+ else if (West == West::Side)
+ return 2650;
+ else
+ return 2651;
+ else if (Power == 2)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2652;
+ else if (West == West::Side)
+ return 2653;
+ else
+ return 2654;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2655;
+ else if (West == West::Side)
+ return 2656;
+ else
+ return 2657;
+ else if (West == West::Up)
+ return 2658;
+ else if (West == West::Side)
+ return 2659;
+ else
+ return 2660;
+ else if (Power == 3)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2661;
+ else if (West == West::Side)
+ return 2662;
+ else
+ return 2663;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2664;
+ else if (West == West::Side)
+ return 2665;
+ else
+ return 2666;
+ else if (West == West::Up)
+ return 2667;
+ else if (West == West::Side)
+ return 2668;
+ else
+ return 2669;
+ else if (Power == 4)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2670;
+ else if (West == West::Side)
+ return 2671;
+ else
+ return 2672;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2673;
+ else if (West == West::Side)
+ return 2674;
+ else
+ return 2675;
+ else if (West == West::Up)
+ return 2676;
+ else if (West == West::Side)
+ return 2677;
+ else
+ return 2678;
+ else if (Power == 5)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2679;
+ else if (West == West::Side)
+ return 2680;
+ else
+ return 2681;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2682;
+ else if (West == West::Side)
+ return 2683;
+ else
+ return 2684;
+ else if (West == West::Up)
+ return 2685;
+ else if (West == West::Side)
+ return 2686;
+ else
+ return 2687;
+ else if (Power == 6)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2688;
+ else if (West == West::Side)
+ return 2689;
+ else
+ return 2690;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2691;
+ else if (West == West::Side)
+ return 2692;
+ else
+ return 2693;
+ else if (West == West::Up)
+ return 2694;
+ else if (West == West::Side)
+ return 2695;
+ else
+ return 2696;
+ else if (Power == 7)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2697;
+ else if (West == West::Side)
+ return 2698;
+ else
+ return 2699;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2700;
+ else if (West == West::Side)
+ return 2701;
+ else
+ return 2702;
+ else if (West == West::Up)
+ return 2703;
+ else if (West == West::Side)
+ return 2704;
+ else
+ return 2705;
+ else if (Power == 8)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2706;
+ else if (West == West::Side)
+ return 2707;
+ else
+ return 2708;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2709;
+ else if (West == West::Side)
+ return 2710;
+ else
+ return 2711;
+ else if (West == West::Up)
+ return 2712;
+ else if (West == West::Side)
+ return 2713;
+ else
+ return 2714;
+ else if (Power == 9)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2715;
+ else if (West == West::Side)
+ return 2716;
+ else
+ return 2717;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2718;
+ else if (West == West::Side)
+ return 2719;
+ else
+ return 2720;
+ else if (West == West::Up)
+ return 2721;
+ else if (West == West::Side)
+ return 2722;
+ else
+ return 2723;
+ else if (Power == 10)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2724;
+ else if (West == West::Side)
+ return 2725;
+ else
+ return 2726;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2727;
+ else if (West == West::Side)
+ return 2728;
+ else
+ return 2729;
+ else if (West == West::Up)
+ return 2730;
+ else if (West == West::Side)
+ return 2731;
+ else
+ return 2732;
+ else if (Power == 11)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2733;
+ else if (West == West::Side)
+ return 2734;
+ else
+ return 2735;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2736;
+ else if (West == West::Side)
+ return 2737;
+ else
+ return 2738;
+ else if (West == West::Up)
+ return 2739;
+ else if (West == West::Side)
+ return 2740;
+ else
+ return 2741;
+ else if (Power == 12)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2742;
+ else if (West == West::Side)
+ return 2743;
+ else
+ return 2744;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2745;
+ else if (West == West::Side)
+ return 2746;
+ else
+ return 2747;
+ else if (West == West::Up)
+ return 2748;
+ else if (West == West::Side)
+ return 2749;
+ else
+ return 2750;
+ else if (Power == 13)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2751;
+ else if (West == West::Side)
+ return 2752;
+ else
+ return 2753;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2754;
+ else if (West == West::Side)
+ return 2755;
+ else
+ return 2756;
+ else if (West == West::Up)
+ return 2757;
+ else if (West == West::Side)
+ return 2758;
+ else
+ return 2759;
+ else if (Power == 14)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2760;
+ else if (West == West::Side)
+ return 2761;
+ else
+ return 2762;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2763;
+ else if (West == West::Side)
+ return 2764;
+ else
+ return 2765;
+ else if (West == West::Up)
+ return 2766;
+ else if (West == West::Side)
+ return 2767;
+ else
+ return 2768;
+ else if (South == South::Up)
+ if (West == West::Up)
+ return 2769;
+ else if (West == West::Side)
+ return 2770;
+ else
+ return 2771;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2772;
+ else if (West == West::Side)
+ return 2773;
+ else
+ return 2774;
+ else if (West == West::Up)
+ return 2775;
+ else if (West == West::Side)
+ return 2776;
+ else
+ return 2777;
+ else if (Power == 0)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2778;
+ else if (West == West::Side)
+ return 2779;
+ else
+ return 2780;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2781;
+ else if (West == West::Side)
+ return 2782;
+ else
+ return 2783;
+ else if (West == West::Up)
+ return 2784;
+ else if (West == West::Side)
+ return 2785;
+ else
+ return 2786;
+ else if (Power == 1)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2787;
+ else if (West == West::Side)
+ return 2788;
+ else
+ return 2789;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2790;
+ else if (West == West::Side)
+ return 2791;
+ else
+ return 2792;
+ else if (West == West::Up)
+ return 2793;
+ else if (West == West::Side)
+ return 2794;
+ else
+ return 2795;
+ else if (Power == 2)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2796;
+ else if (West == West::Side)
+ return 2797;
+ else
+ return 2798;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2799;
+ else if (West == West::Side)
+ return 2800;
+ else
+ return 2801;
+ else if (West == West::Up)
+ return 2802;
+ else if (West == West::Side)
+ return 2803;
+ else
+ return 2804;
+ else if (Power == 3)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2805;
+ else if (West == West::Side)
+ return 2806;
+ else
+ return 2807;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2808;
+ else if (West == West::Side)
+ return 2809;
+ else
+ return 2810;
+ else if (West == West::Up)
+ return 2811;
+ else if (West == West::Side)
+ return 2812;
+ else
+ return 2813;
+ else if (Power == 4)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2814;
+ else if (West == West::Side)
+ return 2815;
+ else
+ return 2816;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2817;
+ else if (West == West::Side)
+ return 2818;
+ else
+ return 2819;
+ else if (West == West::Up)
+ return 2820;
+ else if (West == West::Side)
+ return 2821;
+ else
+ return 2822;
+ else if (Power == 5)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2823;
+ else if (West == West::Side)
+ return 2824;
+ else
+ return 2825;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2826;
+ else if (West == West::Side)
+ return 2827;
+ else
+ return 2828;
+ else if (West == West::Up)
+ return 2829;
+ else if (West == West::Side)
+ return 2830;
+ else
+ return 2831;
+ else if (Power == 6)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2832;
+ else if (West == West::Side)
+ return 2833;
+ else
+ return 2834;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2835;
+ else if (West == West::Side)
+ return 2836;
+ else
+ return 2837;
+ else if (West == West::Up)
+ return 2838;
+ else if (West == West::Side)
+ return 2839;
+ else
+ return 2840;
+ else if (Power == 7)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2841;
+ else if (West == West::Side)
+ return 2842;
+ else
+ return 2843;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2844;
+ else if (West == West::Side)
+ return 2845;
+ else
+ return 2846;
+ else if (West == West::Up)
+ return 2847;
+ else if (West == West::Side)
+ return 2848;
+ else
+ return 2849;
+ else if (Power == 8)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2850;
+ else if (West == West::Side)
+ return 2851;
+ else
+ return 2852;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2853;
+ else if (West == West::Side)
+ return 2854;
+ else
+ return 2855;
+ else if (West == West::Up)
+ return 2856;
+ else if (West == West::Side)
+ return 2857;
+ else
+ return 2858;
+ else if (Power == 9)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2859;
+ else if (West == West::Side)
+ return 2860;
+ else
+ return 2861;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2862;
+ else if (West == West::Side)
+ return 2863;
+ else
+ return 2864;
+ else if (West == West::Up)
+ return 2865;
+ else if (West == West::Side)
+ return 2866;
+ else
+ return 2867;
+ else if (Power == 10)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2868;
+ else if (West == West::Side)
+ return 2869;
+ else
+ return 2870;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2871;
+ else if (West == West::Side)
+ return 2872;
+ else
+ return 2873;
+ else if (West == West::Up)
+ return 2874;
+ else if (West == West::Side)
+ return 2875;
+ else
+ return 2876;
+ else if (Power == 11)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2877;
+ else if (West == West::Side)
+ return 2878;
+ else
+ return 2879;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2880;
+ else if (West == West::Side)
+ return 2881;
+ else
+ return 2882;
+ else if (West == West::Up)
+ return 2883;
+ else if (West == West::Side)
+ return 2884;
+ else
+ return 2885;
+ else if (Power == 12)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2886;
+ else if (West == West::Side)
+ return 2887;
+ else
+ return 2888;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2889;
+ else if (West == West::Side)
+ return 2890;
+ else
+ return 2891;
+ else if (West == West::Up)
+ return 2892;
+ else if (West == West::Side)
+ return 2893;
+ else
+ return 2894;
+ else if (Power == 13)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2895;
+ else if (West == West::Side)
+ return 2896;
+ else
+ return 2897;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2898;
+ else if (West == West::Side)
+ return 2899;
+ else
+ return 2900;
+ else if (West == West::Up)
+ return 2901;
+ else if (West == West::Side)
+ return 2902;
+ else
+ return 2903;
+ else if (Power == 14)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2904;
+ else if (West == West::Side)
+ return 2905;
+ else
+ return 2906;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2907;
+ else if (West == West::Side)
+ return 2908;
+ else
+ return 2909;
+ else if (West == West::Up)
+ return 2910;
+ else if (West == West::Side)
+ return 2911;
+ else
+ return 2912;
+ else if (South == South::Up)
+ if (West == West::Up)
+ return 2913;
+ else if (West == West::Side)
+ return 2914;
+ else
+ return 2915;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2916;
+ else if (West == West::Side)
+ return 2917;
+ else
+ return 2918;
+ else if (West == West::Up)
+ return 2919;
+ else if (West == West::Side)
+ return 2920;
+ else
+ return 2921;
+ else if (North == North::Up)
+ if (Power == 0)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2922;
+ else if (West == West::Side)
+ return 2923;
+ else
+ return 2924;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2925;
+ else if (West == West::Side)
+ return 2926;
+ else
+ return 2927;
+ else if (West == West::Up)
+ return 2928;
+ else if (West == West::Side)
+ return 2929;
+ else
+ return 2930;
+ else if (Power == 1)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2931;
+ else if (West == West::Side)
+ return 2932;
+ else
+ return 2933;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2934;
+ else if (West == West::Side)
+ return 2935;
+ else
+ return 2936;
+ else if (West == West::Up)
+ return 2937;
+ else if (West == West::Side)
+ return 2938;
+ else
+ return 2939;
+ else if (Power == 2)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2940;
+ else if (West == West::Side)
+ return 2941;
+ else
+ return 2942;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2943;
+ else if (West == West::Side)
+ return 2944;
+ else
+ return 2945;
+ else if (West == West::Up)
+ return 2946;
+ else if (West == West::Side)
+ return 2947;
+ else
+ return 2948;
+ else if (Power == 3)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2949;
+ else if (West == West::Side)
+ return 2950;
+ else
+ return 2951;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2952;
+ else if (West == West::Side)
+ return 2953;
+ else
+ return 2954;
+ else if (West == West::Up)
+ return 2955;
+ else if (West == West::Side)
+ return 2956;
+ else
+ return 2957;
+ else if (Power == 4)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2958;
+ else if (West == West::Side)
+ return 2959;
+ else
+ return 2960;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2961;
+ else if (West == West::Side)
+ return 2962;
+ else
+ return 2963;
+ else if (West == West::Up)
+ return 2964;
+ else if (West == West::Side)
+ return 2965;
+ else
+ return 2966;
+ else if (Power == 5)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2967;
+ else if (West == West::Side)
+ return 2968;
+ else
+ return 2969;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2970;
+ else if (West == West::Side)
+ return 2971;
+ else
+ return 2972;
+ else if (West == West::Up)
+ return 2973;
+ else if (West == West::Side)
+ return 2974;
+ else
+ return 2975;
+ else if (Power == 6)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2976;
+ else if (West == West::Side)
+ return 2977;
+ else
+ return 2978;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2979;
+ else if (West == West::Side)
+ return 2980;
+ else
+ return 2981;
+ else if (West == West::Up)
+ return 2982;
+ else if (West == West::Side)
+ return 2983;
+ else
+ return 2984;
+ else if (Power == 7)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2985;
+ else if (West == West::Side)
+ return 2986;
+ else
+ return 2987;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2988;
+ else if (West == West::Side)
+ return 2989;
+ else
+ return 2990;
+ else if (West == West::Up)
+ return 2991;
+ else if (West == West::Side)
+ return 2992;
+ else
+ return 2993;
+ else if (Power == 8)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 2994;
+ else if (West == West::Side)
+ return 2995;
+ else
+ return 2996;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 2997;
+ else if (West == West::Side)
+ return 2998;
+ else
+ return 2999;
+ else if (West == West::Up)
+ return 3000;
+ else if (West == West::Side)
+ return 3001;
+ else
+ return 3002;
+ else if (Power == 9)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3003;
+ else if (West == West::Side)
+ return 3004;
+ else
+ return 3005;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3006;
+ else if (West == West::Side)
+ return 3007;
+ else
+ return 3008;
+ else if (West == West::Up)
+ return 3009;
+ else if (West == West::Side)
+ return 3010;
+ else
+ return 3011;
+ else if (Power == 10)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3012;
+ else if (West == West::Side)
+ return 3013;
+ else
+ return 3014;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3015;
+ else if (West == West::Side)
+ return 3016;
+ else
+ return 3017;
+ else if (West == West::Up)
+ return 3018;
+ else if (West == West::Side)
+ return 3019;
+ else
+ return 3020;
+ else if (Power == 11)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3021;
+ else if (West == West::Side)
+ return 3022;
+ else
+ return 3023;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3024;
+ else if (West == West::Side)
+ return 3025;
+ else
+ return 3026;
+ else if (West == West::Up)
+ return 3027;
+ else if (West == West::Side)
+ return 3028;
+ else
+ return 3029;
+ else if (Power == 12)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3030;
+ else if (West == West::Side)
+ return 3031;
+ else
+ return 3032;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3033;
+ else if (West == West::Side)
+ return 3034;
+ else
+ return 3035;
+ else if (West == West::Up)
+ return 3036;
+ else if (West == West::Side)
+ return 3037;
+ else
+ return 3038;
+ else if (Power == 13)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3039;
+ else if (West == West::Side)
+ return 3040;
+ else
+ return 3041;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3042;
+ else if (West == West::Side)
+ return 3043;
+ else
+ return 3044;
+ else if (West == West::Up)
+ return 3045;
+ else if (West == West::Side)
+ return 3046;
+ else
+ return 3047;
+ else if (Power == 14)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3048;
+ else if (West == West::Side)
+ return 3049;
+ else
+ return 3050;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3051;
+ else if (West == West::Side)
+ return 3052;
+ else
+ return 3053;
+ else if (West == West::Up)
+ return 3054;
+ else if (West == West::Side)
+ return 3055;
+ else
+ return 3056;
+ else if (South == South::Up)
+ if (West == West::Up)
+ return 3057;
+ else if (West == West::Side)
+ return 3058;
+ else
+ return 3059;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3060;
+ else if (West == West::Side)
+ return 3061;
+ else
+ return 3062;
+ else if (West == West::Up)
+ return 3063;
+ else if (West == West::Side)
+ return 3064;
+ else
+ return 3065;
+ else if (North == North::Side)
+ if (Power == 0)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3066;
+ else if (West == West::Side)
+ return 3067;
+ else
+ return 3068;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3069;
+ else if (West == West::Side)
+ return 3070;
+ else
+ return 3071;
+ else if (West == West::Up)
+ return 3072;
+ else if (West == West::Side)
+ return 3073;
+ else
+ return 3074;
+ else if (Power == 1)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3075;
+ else if (West == West::Side)
+ return 3076;
+ else
+ return 3077;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3078;
+ else if (West == West::Side)
+ return 3079;
+ else
+ return 3080;
+ else if (West == West::Up)
+ return 3081;
+ else if (West == West::Side)
+ return 3082;
+ else
+ return 3083;
+ else if (Power == 2)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3084;
+ else if (West == West::Side)
+ return 3085;
+ else
+ return 3086;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3087;
+ else if (West == West::Side)
+ return 3088;
+ else
+ return 3089;
+ else if (West == West::Up)
+ return 3090;
+ else if (West == West::Side)
+ return 3091;
+ else
+ return 3092;
+ else if (Power == 3)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3093;
+ else if (West == West::Side)
+ return 3094;
+ else
+ return 3095;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3096;
+ else if (West == West::Side)
+ return 3097;
+ else
+ return 3098;
+ else if (West == West::Up)
+ return 3099;
+ else if (West == West::Side)
+ return 3100;
+ else
+ return 3101;
+ else if (Power == 4)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3102;
+ else if (West == West::Side)
+ return 3103;
+ else
+ return 3104;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3105;
+ else if (West == West::Side)
+ return 3106;
+ else
+ return 3107;
+ else if (West == West::Up)
+ return 3108;
+ else if (West == West::Side)
+ return 3109;
+ else
+ return 3110;
+ else if (Power == 5)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3111;
+ else if (West == West::Side)
+ return 3112;
+ else
+ return 3113;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3114;
+ else if (West == West::Side)
+ return 3115;
+ else
+ return 3116;
+ else if (West == West::Up)
+ return 3117;
+ else if (West == West::Side)
+ return 3118;
+ else
+ return 3119;
+ else if (Power == 6)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3120;
+ else if (West == West::Side)
+ return 3121;
+ else
+ return 3122;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3123;
+ else if (West == West::Side)
+ return 3124;
+ else
+ return 3125;
+ else if (West == West::Up)
+ return 3126;
+ else if (West == West::Side)
+ return 3127;
+ else
+ return 3128;
+ else if (Power == 7)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3129;
+ else if (West == West::Side)
+ return 3130;
+ else
+ return 3131;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3132;
+ else if (West == West::Side)
+ return 3133;
+ else
+ return 3134;
+ else if (West == West::Up)
+ return 3135;
+ else if (West == West::Side)
+ return 3136;
+ else
+ return 3137;
+ else if (Power == 8)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3138;
+ else if (West == West::Side)
+ return 3139;
+ else
+ return 3140;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3141;
+ else if (West == West::Side)
+ return 3142;
+ else
+ return 3143;
+ else if (West == West::Up)
+ return 3144;
+ else if (West == West::Side)
+ return 3145;
+ else
+ return 3146;
+ else if (Power == 9)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3147;
+ else if (West == West::Side)
+ return 3148;
+ else
+ return 3149;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3150;
+ else if (West == West::Side)
+ return 3151;
+ else
+ return 3152;
+ else if (West == West::Up)
+ return 3153;
+ else if (West == West::Side)
+ return 3154;
+ else
+ return 3155;
+ else if (Power == 10)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3156;
+ else if (West == West::Side)
+ return 3157;
+ else
+ return 3158;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3159;
+ else if (West == West::Side)
+ return 3160;
+ else
+ return 3161;
+ else if (West == West::Up)
+ return 3162;
+ else if (West == West::Side)
+ return 3163;
+ else
+ return 3164;
+ else if (Power == 11)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3165;
+ else if (West == West::Side)
+ return 3166;
+ else
+ return 3167;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3168;
+ else if (West == West::Side)
+ return 3169;
+ else
+ return 3170;
+ else if (West == West::Up)
+ return 3171;
+ else if (West == West::Side)
+ return 3172;
+ else
+ return 3173;
+ else if (Power == 12)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3174;
+ else if (West == West::Side)
+ return 3175;
+ else
+ return 3176;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3177;
+ else if (West == West::Side)
+ return 3178;
+ else
+ return 3179;
+ else if (West == West::Up)
+ return 3180;
+ else if (West == West::Side)
+ return 3181;
+ else
+ return 3182;
+ else if (Power == 13)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3183;
+ else if (West == West::Side)
+ return 3184;
+ else
+ return 3185;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3186;
+ else if (West == West::Side)
+ return 3187;
+ else
+ return 3188;
+ else if (West == West::Up)
+ return 3189;
+ else if (West == West::Side)
+ return 3190;
+ else
+ return 3191;
+ else if (Power == 14)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3192;
+ else if (West == West::Side)
+ return 3193;
+ else
+ return 3194;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3195;
+ else if (West == West::Side)
+ return 3196;
+ else
+ return 3197;
+ else if (West == West::Up)
+ return 3198;
+ else if (West == West::Side)
+ return 3199;
+ else
+ return 3200;
+ else if (South == South::Up)
+ if (West == West::Up)
+ return 3201;
+ else if (West == West::Side)
+ return 3202;
+ else
+ return 3203;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3204;
+ else if (West == West::Side)
+ return 3205;
+ else
+ return 3206;
+ else if (West == West::Up)
+ return 3207;
+ else if (West == West::Side)
+ return 3208;
+ else
+ return 3209;
+ else if (Power == 0)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3210;
+ else if (West == West::Side)
+ return 3211;
+ else
+ return 3212;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3213;
+ else if (West == West::Side)
+ return 3214;
+ else
+ return 3215;
+ else if (West == West::Up)
+ return 3216;
+ else if (West == West::Side)
+ return 3217;
+ else
+ return 3218;
+ else if (Power == 1)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3219;
+ else if (West == West::Side)
+ return 3220;
+ else
+ return 3221;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3222;
+ else if (West == West::Side)
+ return 3223;
+ else
+ return 3224;
+ else if (West == West::Up)
+ return 3225;
+ else if (West == West::Side)
+ return 3226;
+ else
+ return 3227;
+ else if (Power == 2)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3228;
+ else if (West == West::Side)
+ return 3229;
+ else
+ return 3230;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3231;
+ else if (West == West::Side)
+ return 3232;
+ else
+ return 3233;
+ else if (West == West::Up)
+ return 3234;
+ else if (West == West::Side)
+ return 3235;
+ else
+ return 3236;
+ else if (Power == 3)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3237;
+ else if (West == West::Side)
+ return 3238;
+ else
+ return 3239;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3240;
+ else if (West == West::Side)
+ return 3241;
+ else
+ return 3242;
+ else if (West == West::Up)
+ return 3243;
+ else if (West == West::Side)
+ return 3244;
+ else
+ return 3245;
+ else if (Power == 4)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3246;
+ else if (West == West::Side)
+ return 3247;
+ else
+ return 3248;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3249;
+ else if (West == West::Side)
+ return 3250;
+ else
+ return 3251;
+ else if (West == West::Up)
+ return 3252;
+ else if (West == West::Side)
+ return 3253;
+ else
+ return 3254;
+ else if (Power == 5)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3255;
+ else if (West == West::Side)
+ return 3256;
+ else
+ return 3257;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3258;
+ else if (West == West::Side)
+ return 3259;
+ else
+ return 3260;
+ else if (West == West::Up)
+ return 3261;
+ else if (West == West::Side)
+ return 3262;
+ else
+ return 3263;
+ else if (Power == 6)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3264;
+ else if (West == West::Side)
+ return 3265;
+ else
+ return 3266;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3267;
+ else if (West == West::Side)
+ return 3268;
+ else
+ return 3269;
+ else if (West == West::Up)
+ return 3270;
+ else if (West == West::Side)
+ return 3271;
+ else
+ return 3272;
+ else if (Power == 7)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3273;
+ else if (West == West::Side)
+ return 3274;
+ else
+ return 3275;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3276;
+ else if (West == West::Side)
+ return 3277;
+ else
+ return 3278;
+ else if (West == West::Up)
+ return 3279;
+ else if (West == West::Side)
+ return 3280;
+ else
+ return 3281;
+ else if (Power == 8)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3282;
+ else if (West == West::Side)
+ return 3283;
+ else
+ return 3284;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3285;
+ else if (West == West::Side)
+ return 3286;
+ else
+ return 3287;
+ else if (West == West::Up)
+ return 3288;
+ else if (West == West::Side)
+ return 3289;
+ else
+ return 3290;
+ else if (Power == 9)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3291;
+ else if (West == West::Side)
+ return 3292;
+ else
+ return 3293;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3294;
+ else if (West == West::Side)
+ return 3295;
+ else
+ return 3296;
+ else if (West == West::Up)
+ return 3297;
+ else if (West == West::Side)
+ return 3298;
+ else
+ return 3299;
+ else if (Power == 10)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3300;
+ else if (West == West::Side)
+ return 3301;
+ else
+ return 3302;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3303;
+ else if (West == West::Side)
+ return 3304;
+ else
+ return 3305;
+ else if (West == West::Up)
+ return 3306;
+ else if (West == West::Side)
+ return 3307;
+ else
+ return 3308;
+ else if (Power == 11)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3309;
+ else if (West == West::Side)
+ return 3310;
+ else
+ return 3311;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3312;
+ else if (West == West::Side)
+ return 3313;
+ else
+ return 3314;
+ else if (West == West::Up)
+ return 3315;
+ else if (West == West::Side)
+ return 3316;
+ else
+ return 3317;
+ else if (Power == 12)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3318;
+ else if (West == West::Side)
+ return 3319;
+ else
+ return 3320;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3321;
+ else if (West == West::Side)
+ return 3322;
+ else
+ return 3323;
+ else if (West == West::Up)
+ return 3324;
+ else if (West == West::Side)
+ return 3325;
+ else
+ return 3326;
+ else if (Power == 13)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3327;
+ else if (West == West::Side)
+ return 3328;
+ else
+ return 3329;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3330;
+ else if (West == West::Side)
+ return 3331;
+ else
+ return 3332;
+ else if (West == West::Up)
+ return 3333;
+ else if (West == West::Side)
+ return 3334;
+ else
+ return 3335;
+ else if (Power == 14)
+ if (South == South::Up)
+ if (West == West::Up)
+ return 3336;
+ else if (West == West::Side)
+ return 3337;
+ else
+ return 3338;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3339;
+ else if (West == West::Side)
+ return 3340;
+ else
+ return 3341;
+ else if (West == West::Up)
+ return 3342;
+ else if (West == West::Side)
+ return 3343;
+ else
+ return 3344;
+ else if (South == South::Up)
+ if (West == West::Up)
+ return 3345;
+ else if (West == West::Side)
+ return 3346;
+ else
+ return 3347;
+ else if (South == South::Side)
+ if (West == West::Up)
+ return 3348;
+ else if (West == West::Side)
+ return 3349;
+ else
+ return 3350;
+ else if (West == West::Up)
+ return 3351;
+ else if (West == West::Side)
+ return 3352;
+ else
+ return 3353;
+}
+BlockState RedstoneWire();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+unsigned char Power(BlockState Block);
+enum South South(BlockState Block);
+enum West West(BlockState Block);
+} // namespace RedstoneWire
+namespace Repeater
+{
+constexpr BlockState Repeater(const unsigned char Delay, const eBlockFace Facing, const bool Locked, const bool Powered)
+{
+ if (Delay == 1)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Locked)
+ if (Powered)
+ return 4031;
+ else
+ return 4032;
+ else if (Powered)
+ return 4033;
+ else
+ return 4034;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Locked)
+ if (Powered)
+ return 4035;
+ else
+ return 4036;
+ else if (Powered)
+ return 4037;
+ else
+ return 4038;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Locked)
+ if (Powered)
+ return 4039;
+ else
+ return 4040;
+ else if (Powered)
+ return 4041;
+ else
+ return 4042;
+ else if (Locked)
+ if (Powered)
+ return 4043;
+ else
+ return 4044;
+ else if (Powered)
+ return 4045;
+ else
+ return 4046;
+ else if (Delay == 2)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Locked)
+ if (Powered)
+ return 4047;
+ else
+ return 4048;
+ else if (Powered)
+ return 4049;
+ else
+ return 4050;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Locked)
+ if (Powered)
+ return 4051;
+ else
+ return 4052;
+ else if (Powered)
+ return 4053;
+ else
+ return 4054;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Locked)
+ if (Powered)
+ return 4055;
+ else
+ return 4056;
+ else if (Powered)
+ return 4057;
+ else
+ return 4058;
+ else if (Locked)
+ if (Powered)
+ return 4059;
+ else
+ return 4060;
+ else if (Powered)
+ return 4061;
+ else
+ return 4062;
+ else if (Delay == 3)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Locked)
+ if (Powered)
+ return 4063;
+ else
+ return 4064;
+ else if (Powered)
+ return 4065;
+ else
+ return 4066;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Locked)
+ if (Powered)
+ return 4067;
+ else
+ return 4068;
+ else if (Powered)
+ return 4069;
+ else
+ return 4070;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Locked)
+ if (Powered)
+ return 4071;
+ else
+ return 4072;
+ else if (Powered)
+ return 4073;
+ else
+ return 4074;
+ else if (Locked)
+ if (Powered)
+ return 4075;
+ else
+ return 4076;
+ else if (Powered)
+ return 4077;
+ else
+ return 4078;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Locked)
+ if (Powered)
+ return 4079;
+ else
+ return 4080;
+ else if (Powered)
+ return 4081;
+ else
+ return 4082;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Locked)
+ if (Powered)
+ return 4083;
+ else
+ return 4084;
+ else if (Powered)
+ return 4085;
+ else
+ return 4086;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Locked)
+ if (Powered)
+ return 4087;
+ else
+ return 4088;
+ else if (Powered)
+ return 4089;
+ else
+ return 4090;
+ else if (Locked)
+ if (Powered)
+ return 4091;
+ else
+ return 4092;
+ else if (Powered)
+ return 4093;
+ else
+ return 4094;
+}
+BlockState Repeater();
+unsigned char Delay(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Locked(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace Repeater
+namespace RepeatingCommandBlock
+{
+constexpr BlockState RepeatingCommandBlock(const bool Conditional, const eBlockFace Facing)
+{
+ if (Conditional)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9225;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9226;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9227;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9228;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9229;
+ else
+ return 9230;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9231;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9232;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9233;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9234;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9235;
+ else
+ return 9236;
+}
+BlockState RepeatingCommandBlock();
+bool Conditional(BlockState Block);
+eBlockFace Facing(BlockState Block);
+} // namespace RepeatingCommandBlock
+namespace RespawnAnchor
+{
+constexpr BlockState RespawnAnchor(const unsigned char Charges)
+{
+ if (Charges == 0)
+ return 15829;
+ else if (Charges == 1)
+ return 15830;
+ else if (Charges == 2)
+ return 15831;
+ else if (Charges == 3)
+ return 15832;
+ else
+ return 15833;
+}
+BlockState RespawnAnchor();
+unsigned char Charges(BlockState Block);
+} // namespace RespawnAnchor
+namespace RoseBush
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+constexpr BlockState RoseBush(const enum Half Half)
+{
+ if (Half == Half::Upper)
+ return 7889;
+ else
+ return 7890;
+}
+BlockState RoseBush();
+enum Half Half(BlockState Block);
+} // namespace RoseBush
+namespace Sand
+{
+constexpr BlockState Sand()
+{
+ return 66;
+}
+} // namespace Sand
+namespace Sandstone
+{
+constexpr BlockState Sandstone()
+{
+ return 246;
+}
+} // namespace Sandstone
+namespace SandstoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState SandstoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8349;
+ else if (Type == Type::Bottom)
+ return 8351;
+ else
+ return 8353;
+}
+BlockState SandstoneSlab();
+enum Type Type(BlockState Block);
+} // namespace SandstoneSlab
+namespace SandstoneStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState SandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5171;
+ else if (Shape == Shape::InnerLeft)
+ return 5173;
+ else if (Shape == Shape::InnerRight)
+ return 5175;
+ else if (Shape == Shape::OuterLeft)
+ return 5177;
+ else
+ return 5179;
+ else if (Shape == Shape::Straight)
+ return 5181;
+ else if (Shape == Shape::InnerLeft)
+ return 5183;
+ else if (Shape == Shape::InnerRight)
+ return 5185;
+ else if (Shape == Shape::OuterLeft)
+ return 5187;
+ else
+ return 5189;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5191;
+ else if (Shape == Shape::InnerLeft)
+ return 5193;
+ else if (Shape == Shape::InnerRight)
+ return 5195;
+ else if (Shape == Shape::OuterLeft)
+ return 5197;
+ else
+ return 5199;
+ else if (Shape == Shape::Straight)
+ return 5201;
+ else if (Shape == Shape::InnerLeft)
+ return 5203;
+ else if (Shape == Shape::InnerRight)
+ return 5205;
+ else if (Shape == Shape::OuterLeft)
+ return 5207;
+ else
+ return 5209;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5211;
+ else if (Shape == Shape::InnerLeft)
+ return 5213;
+ else if (Shape == Shape::InnerRight)
+ return 5215;
+ else if (Shape == Shape::OuterLeft)
+ return 5217;
+ else
+ return 5219;
+ else if (Shape == Shape::Straight)
+ return 5221;
+ else if (Shape == Shape::InnerLeft)
+ return 5223;
+ else if (Shape == Shape::InnerRight)
+ return 5225;
+ else if (Shape == Shape::OuterLeft)
+ return 5227;
+ else
+ return 5229;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5231;
+ else if (Shape == Shape::InnerLeft)
+ return 5233;
+ else if (Shape == Shape::InnerRight)
+ return 5235;
+ else if (Shape == Shape::OuterLeft)
+ return 5237;
+ else
+ return 5239;
+ else if (Shape == Shape::Straight)
+ return 5241;
+ else if (Shape == Shape::InnerLeft)
+ return 5243;
+ else if (Shape == Shape::InnerRight)
+ return 5245;
+ else if (Shape == Shape::OuterLeft)
+ return 5247;
+ else
+ return 5249;
+}
+BlockState SandstoneStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace SandstoneStairs
+namespace SandstoneWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState SandstoneWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13786;
+ else if (West == West::Low)
+ return 13787;
+ else
+ return 13788;
+ else if (West == West::None)
+ return 13792;
+ else if (West == West::Low)
+ return 13793;
+ else
+ return 13794;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13798;
+ else if (West == West::Low)
+ return 13799;
+ else
+ return 13800;
+ else if (West == West::None)
+ return 13804;
+ else if (West == West::Low)
+ return 13805;
+ else
+ return 13806;
+ else if (Up)
+ if (West == West::None)
+ return 13810;
+ else if (West == West::Low)
+ return 13811;
+ else
+ return 13812;
+ else if (West == West::None)
+ return 13816;
+ else if (West == West::Low)
+ return 13817;
+ else
+ return 13818;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13822;
+ else if (West == West::Low)
+ return 13823;
+ else
+ return 13824;
+ else if (West == West::None)
+ return 13828;
+ else if (West == West::Low)
+ return 13829;
+ else
+ return 13830;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13834;
+ else if (West == West::Low)
+ return 13835;
+ else
+ return 13836;
+ else if (West == West::None)
+ return 13840;
+ else if (West == West::Low)
+ return 13841;
+ else
+ return 13842;
+ else if (Up)
+ if (West == West::None)
+ return 13846;
+ else if (West == West::Low)
+ return 13847;
+ else
+ return 13848;
+ else if (West == West::None)
+ return 13852;
+ else if (West == West::Low)
+ return 13853;
+ else
+ return 13854;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13858;
+ else if (West == West::Low)
+ return 13859;
+ else
+ return 13860;
+ else if (West == West::None)
+ return 13864;
+ else if (West == West::Low)
+ return 13865;
+ else
+ return 13866;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13870;
+ else if (West == West::Low)
+ return 13871;
+ else
+ return 13872;
+ else if (West == West::None)
+ return 13876;
+ else if (West == West::Low)
+ return 13877;
+ else
+ return 13878;
+ else if (Up)
+ if (West == West::None)
+ return 13882;
+ else if (West == West::Low)
+ return 13883;
+ else
+ return 13884;
+ else if (West == West::None)
+ return 13888;
+ else if (West == West::Low)
+ return 13889;
+ else
+ return 13890;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13894;
+ else if (West == West::Low)
+ return 13895;
+ else
+ return 13896;
+ else if (West == West::None)
+ return 13900;
+ else if (West == West::Low)
+ return 13901;
+ else
+ return 13902;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13906;
+ else if (West == West::Low)
+ return 13907;
+ else
+ return 13908;
+ else if (West == West::None)
+ return 13912;
+ else if (West == West::Low)
+ return 13913;
+ else
+ return 13914;
+ else if (Up)
+ if (West == West::None)
+ return 13918;
+ else if (West == West::Low)
+ return 13919;
+ else
+ return 13920;
+ else if (West == West::None)
+ return 13924;
+ else if (West == West::Low)
+ return 13925;
+ else
+ return 13926;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13930;
+ else if (West == West::Low)
+ return 13931;
+ else
+ return 13932;
+ else if (West == West::None)
+ return 13936;
+ else if (West == West::Low)
+ return 13937;
+ else
+ return 13938;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13942;
+ else if (West == West::Low)
+ return 13943;
+ else
+ return 13944;
+ else if (West == West::None)
+ return 13948;
+ else if (West == West::Low)
+ return 13949;
+ else
+ return 13950;
+ else if (Up)
+ if (West == West::None)
+ return 13954;
+ else if (West == West::Low)
+ return 13955;
+ else
+ return 13956;
+ else if (West == West::None)
+ return 13960;
+ else if (West == West::Low)
+ return 13961;
+ else
+ return 13962;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 13966;
+ else if (West == West::Low)
+ return 13967;
+ else
+ return 13968;
+ else if (West == West::None)
+ return 13972;
+ else if (West == West::Low)
+ return 13973;
+ else
+ return 13974;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 13978;
+ else if (West == West::Low)
+ return 13979;
+ else
+ return 13980;
+ else if (West == West::None)
+ return 13984;
+ else if (West == West::Low)
+ return 13985;
+ else
+ return 13986;
+ else if (Up)
+ if (West == West::None)
+ return 13990;
+ else if (West == West::Low)
+ return 13991;
+ else
+ return 13992;
+ else if (West == West::None)
+ return 13996;
+ else if (West == West::Low)
+ return 13997;
+ else
+ return 13998;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14002;
+ else if (West == West::Low)
+ return 14003;
+ else
+ return 14004;
+ else if (West == West::None)
+ return 14008;
+ else if (West == West::Low)
+ return 14009;
+ else
+ return 14010;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14014;
+ else if (West == West::Low)
+ return 14015;
+ else
+ return 14016;
+ else if (West == West::None)
+ return 14020;
+ else if (West == West::Low)
+ return 14021;
+ else
+ return 14022;
+ else if (Up)
+ if (West == West::None)
+ return 14026;
+ else if (West == West::Low)
+ return 14027;
+ else
+ return 14028;
+ else if (West == West::None)
+ return 14032;
+ else if (West == West::Low)
+ return 14033;
+ else
+ return 14034;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14038;
+ else if (West == West::Low)
+ return 14039;
+ else
+ return 14040;
+ else if (West == West::None)
+ return 14044;
+ else if (West == West::Low)
+ return 14045;
+ else
+ return 14046;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14050;
+ else if (West == West::Low)
+ return 14051;
+ else
+ return 14052;
+ else if (West == West::None)
+ return 14056;
+ else if (West == West::Low)
+ return 14057;
+ else
+ return 14058;
+ else if (Up)
+ if (West == West::None)
+ return 14062;
+ else if (West == West::Low)
+ return 14063;
+ else
+ return 14064;
+ else if (West == West::None)
+ return 14068;
+ else if (West == West::Low)
+ return 14069;
+ else
+ return 14070;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 14074;
+ else if (West == West::Low)
+ return 14075;
+ else
+ return 14076;
+ else if (West == West::None)
+ return 14080;
+ else if (West == West::Low)
+ return 14081;
+ else
+ return 14082;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 14086;
+ else if (West == West::Low)
+ return 14087;
+ else
+ return 14088;
+ else if (West == West::None)
+ return 14092;
+ else if (West == West::Low)
+ return 14093;
+ else
+ return 14094;
+ else if (Up)
+ if (West == West::None)
+ return 14098;
+ else if (West == West::Low)
+ return 14099;
+ else
+ return 14100;
+ else if (West == West::None)
+ return 14104;
+ else if (West == West::Low)
+ return 14105;
+ else
+ return 14106;
+}
+BlockState SandstoneWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace SandstoneWall
+namespace Scaffolding
+{
+constexpr BlockState Scaffolding(const bool Bottom, const unsigned char Distance)
+{
+ if (Bottom)
+ if (Distance == 0)
+ return 14756;
+ else if (Distance == 1)
+ return 14758;
+ else if (Distance == 2)
+ return 14760;
+ else if (Distance == 3)
+ return 14762;
+ else if (Distance == 4)
+ return 14764;
+ else if (Distance == 5)
+ return 14766;
+ else if (Distance == 6)
+ return 14768;
+ else
+ return 14770;
+ else if (Distance == 0)
+ return 14772;
+ else if (Distance == 1)
+ return 14774;
+ else if (Distance == 2)
+ return 14776;
+ else if (Distance == 3)
+ return 14778;
+ else if (Distance == 4)
+ return 14780;
+ else if (Distance == 5)
+ return 14782;
+ else if (Distance == 6)
+ return 14784;
+ else
+ return 14786;
+}
+BlockState Scaffolding();
+bool Bottom(BlockState Block);
+unsigned char Distance(BlockState Block);
+} // namespace Scaffolding
+namespace SeaLantern
+{
+constexpr BlockState SeaLantern()
+{
+ return 7862;
+}
+} // namespace SeaLantern
+namespace SeaPickle
+{
+constexpr BlockState SeaPickle(const unsigned char Pickles)
+{
+ if (Pickles == 1)
+ return 9641;
+ else if (Pickles == 2)
+ return 9643;
+ else if (Pickles == 3)
+ return 9645;
+ else
+ return 9647;
+}
+BlockState SeaPickle();
+unsigned char Pickles(BlockState Block);
+} // namespace SeaPickle
+namespace Seagrass
+{
+constexpr BlockState Seagrass()
+{
+ return 1345;
+}
+} // namespace Seagrass
+namespace Shroomlight
+{
+constexpr BlockState Shroomlight()
+{
+ return 14989;
+}
+} // namespace Shroomlight
+namespace ShulkerBox
+{
+constexpr BlockState ShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9272;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9273;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9274;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9275;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9276;
+ else
+ return 9277;
+}
+BlockState ShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace ShulkerBox
+namespace SkeletonSkull
+{
+constexpr BlockState SkeletonSkull(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 6490;
+ else if (Rotation == 1)
+ return 6491;
+ else if (Rotation == 2)
+ return 6492;
+ else if (Rotation == 3)
+ return 6493;
+ else if (Rotation == 4)
+ return 6494;
+ else if (Rotation == 5)
+ return 6495;
+ else if (Rotation == 6)
+ return 6496;
+ else if (Rotation == 7)
+ return 6497;
+ else if (Rotation == 8)
+ return 6498;
+ else if (Rotation == 9)
+ return 6499;
+ else if (Rotation == 10)
+ return 6500;
+ else if (Rotation == 11)
+ return 6501;
+ else if (Rotation == 12)
+ return 6502;
+ else if (Rotation == 13)
+ return 6503;
+ else if (Rotation == 14)
+ return 6504;
+ else
+ return 6505;
+}
+BlockState SkeletonSkull();
+unsigned char Rotation(BlockState Block);
+} // namespace SkeletonSkull
+namespace SkeletonWallSkull
+{
+constexpr BlockState SkeletonWallSkull(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 6506;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 6507;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 6508;
+ else
+ return 6509;
+}
+BlockState SkeletonWallSkull();
+eBlockFace Facing(BlockState Block);
+} // namespace SkeletonWallSkull
+namespace SlimeBlock
+{
+constexpr BlockState SlimeBlock()
+{
+ return 7535;
+}
+} // namespace SlimeBlock
+namespace SmithingTable
+{
+constexpr BlockState SmithingTable()
+{
+ return 14849;
+}
+} // namespace SmithingTable
+namespace Smoker
+{
+constexpr BlockState Smoker(const eBlockFace Facing, const bool Lit)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Lit)
+ return 14803;
+ else
+ return 14804;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Lit)
+ return 14805;
+ else
+ return 14806;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Lit)
+ return 14807;
+ else
+ return 14808;
+ else if (Lit)
+ return 14809;
+ else
+ return 14810;
+}
+BlockState Smoker();
+eBlockFace Facing(BlockState Block);
+bool Lit(BlockState Block);
+} // namespace Smoker
+namespace SmoothQuartz
+{
+constexpr BlockState SmoothQuartz()
+{
+ return 8416;
+}
+} // namespace SmoothQuartz
+namespace SmoothQuartzSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState SmoothQuartzSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10832;
+ else if (Type == Type::Bottom)
+ return 10834;
+ else
+ return 10836;
+}
+BlockState SmoothQuartzSlab();
+enum Type Type(BlockState Block);
+} // namespace SmoothQuartzSlab
+namespace SmoothQuartzStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState SmoothQuartzStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10310;
+ else if (Shape == Shape::InnerLeft)
+ return 10312;
+ else if (Shape == Shape::InnerRight)
+ return 10314;
+ else if (Shape == Shape::OuterLeft)
+ return 10316;
+ else
+ return 10318;
+ else if (Shape == Shape::Straight)
+ return 10320;
+ else if (Shape == Shape::InnerLeft)
+ return 10322;
+ else if (Shape == Shape::InnerRight)
+ return 10324;
+ else if (Shape == Shape::OuterLeft)
+ return 10326;
+ else
+ return 10328;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10330;
+ else if (Shape == Shape::InnerLeft)
+ return 10332;
+ else if (Shape == Shape::InnerRight)
+ return 10334;
+ else if (Shape == Shape::OuterLeft)
+ return 10336;
+ else
+ return 10338;
+ else if (Shape == Shape::Straight)
+ return 10340;
+ else if (Shape == Shape::InnerLeft)
+ return 10342;
+ else if (Shape == Shape::InnerRight)
+ return 10344;
+ else if (Shape == Shape::OuterLeft)
+ return 10346;
+ else
+ return 10348;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10350;
+ else if (Shape == Shape::InnerLeft)
+ return 10352;
+ else if (Shape == Shape::InnerRight)
+ return 10354;
+ else if (Shape == Shape::OuterLeft)
+ return 10356;
+ else
+ return 10358;
+ else if (Shape == Shape::Straight)
+ return 10360;
+ else if (Shape == Shape::InnerLeft)
+ return 10362;
+ else if (Shape == Shape::InnerRight)
+ return 10364;
+ else if (Shape == Shape::OuterLeft)
+ return 10366;
+ else
+ return 10368;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10370;
+ else if (Shape == Shape::InnerLeft)
+ return 10372;
+ else if (Shape == Shape::InnerRight)
+ return 10374;
+ else if (Shape == Shape::OuterLeft)
+ return 10376;
+ else
+ return 10378;
+ else if (Shape == Shape::Straight)
+ return 10380;
+ else if (Shape == Shape::InnerLeft)
+ return 10382;
+ else if (Shape == Shape::InnerRight)
+ return 10384;
+ else if (Shape == Shape::OuterLeft)
+ return 10386;
+ else
+ return 10388;
+}
+BlockState SmoothQuartzStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace SmoothQuartzStairs
+namespace SmoothRedSandstone
+{
+constexpr BlockState SmoothRedSandstone()
+{
+ return 8417;
+}
+} // namespace SmoothRedSandstone
+namespace SmoothRedSandstoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState SmoothRedSandstoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10796;
+ else if (Type == Type::Bottom)
+ return 10798;
+ else
+ return 10800;
+}
+BlockState SmoothRedSandstoneSlab();
+enum Type Type(BlockState Block);
+} // namespace SmoothRedSandstoneSlab
+namespace SmoothRedSandstoneStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState SmoothRedSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9750;
+ else if (Shape == Shape::InnerLeft)
+ return 9752;
+ else if (Shape == Shape::InnerRight)
+ return 9754;
+ else if (Shape == Shape::OuterLeft)
+ return 9756;
+ else
+ return 9758;
+ else if (Shape == Shape::Straight)
+ return 9760;
+ else if (Shape == Shape::InnerLeft)
+ return 9762;
+ else if (Shape == Shape::InnerRight)
+ return 9764;
+ else if (Shape == Shape::OuterLeft)
+ return 9766;
+ else
+ return 9768;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9770;
+ else if (Shape == Shape::InnerLeft)
+ return 9772;
+ else if (Shape == Shape::InnerRight)
+ return 9774;
+ else if (Shape == Shape::OuterLeft)
+ return 9776;
+ else
+ return 9778;
+ else if (Shape == Shape::Straight)
+ return 9780;
+ else if (Shape == Shape::InnerLeft)
+ return 9782;
+ else if (Shape == Shape::InnerRight)
+ return 9784;
+ else if (Shape == Shape::OuterLeft)
+ return 9786;
+ else
+ return 9788;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9790;
+ else if (Shape == Shape::InnerLeft)
+ return 9792;
+ else if (Shape == Shape::InnerRight)
+ return 9794;
+ else if (Shape == Shape::OuterLeft)
+ return 9796;
+ else
+ return 9798;
+ else if (Shape == Shape::Straight)
+ return 9800;
+ else if (Shape == Shape::InnerLeft)
+ return 9802;
+ else if (Shape == Shape::InnerRight)
+ return 9804;
+ else if (Shape == Shape::OuterLeft)
+ return 9806;
+ else
+ return 9808;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 9810;
+ else if (Shape == Shape::InnerLeft)
+ return 9812;
+ else if (Shape == Shape::InnerRight)
+ return 9814;
+ else if (Shape == Shape::OuterLeft)
+ return 9816;
+ else
+ return 9818;
+ else if (Shape == Shape::Straight)
+ return 9820;
+ else if (Shape == Shape::InnerLeft)
+ return 9822;
+ else if (Shape == Shape::InnerRight)
+ return 9824;
+ else if (Shape == Shape::OuterLeft)
+ return 9826;
+ else
+ return 9828;
+}
+BlockState SmoothRedSandstoneStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace SmoothRedSandstoneStairs
+namespace SmoothSandstone
+{
+constexpr BlockState SmoothSandstone()
+{
+ return 8415;
+}
+} // namespace SmoothSandstone
+namespace SmoothSandstoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState SmoothSandstoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 10826;
+ else if (Type == Type::Bottom)
+ return 10828;
+ else
+ return 10830;
+}
+BlockState SmoothSandstoneSlab();
+enum Type Type(BlockState Block);
+} // namespace SmoothSandstoneSlab
+namespace SmoothSandstoneStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState SmoothSandstoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10230;
+ else if (Shape == Shape::InnerLeft)
+ return 10232;
+ else if (Shape == Shape::InnerRight)
+ return 10234;
+ else if (Shape == Shape::OuterLeft)
+ return 10236;
+ else
+ return 10238;
+ else if (Shape == Shape::Straight)
+ return 10240;
+ else if (Shape == Shape::InnerLeft)
+ return 10242;
+ else if (Shape == Shape::InnerRight)
+ return 10244;
+ else if (Shape == Shape::OuterLeft)
+ return 10246;
+ else
+ return 10248;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10250;
+ else if (Shape == Shape::InnerLeft)
+ return 10252;
+ else if (Shape == Shape::InnerRight)
+ return 10254;
+ else if (Shape == Shape::OuterLeft)
+ return 10256;
+ else
+ return 10258;
+ else if (Shape == Shape::Straight)
+ return 10260;
+ else if (Shape == Shape::InnerLeft)
+ return 10262;
+ else if (Shape == Shape::InnerRight)
+ return 10264;
+ else if (Shape == Shape::OuterLeft)
+ return 10266;
+ else
+ return 10268;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10270;
+ else if (Shape == Shape::InnerLeft)
+ return 10272;
+ else if (Shape == Shape::InnerRight)
+ return 10274;
+ else if (Shape == Shape::OuterLeft)
+ return 10276;
+ else
+ return 10278;
+ else if (Shape == Shape::Straight)
+ return 10280;
+ else if (Shape == Shape::InnerLeft)
+ return 10282;
+ else if (Shape == Shape::InnerRight)
+ return 10284;
+ else if (Shape == Shape::OuterLeft)
+ return 10286;
+ else
+ return 10288;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10290;
+ else if (Shape == Shape::InnerLeft)
+ return 10292;
+ else if (Shape == Shape::InnerRight)
+ return 10294;
+ else if (Shape == Shape::OuterLeft)
+ return 10296;
+ else
+ return 10298;
+ else if (Shape == Shape::Straight)
+ return 10300;
+ else if (Shape == Shape::InnerLeft)
+ return 10302;
+ else if (Shape == Shape::InnerRight)
+ return 10304;
+ else if (Shape == Shape::OuterLeft)
+ return 10306;
+ else
+ return 10308;
+}
+BlockState SmoothSandstoneStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace SmoothSandstoneStairs
+namespace SmoothStone
+{
+constexpr BlockState SmoothStone()
+{
+ return 8414;
+}
+} // namespace SmoothStone
+namespace SmoothStoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState SmoothStoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8343;
+ else if (Type == Type::Bottom)
+ return 8345;
+ else
+ return 8347;
+}
+BlockState SmoothStoneSlab();
+enum Type Type(BlockState Block);
+} // namespace SmoothStoneSlab
+namespace Snow
+{
+constexpr BlockState Snow(const unsigned char Layers)
+{
+ if (Layers == 1)
+ return 3921;
+ else if (Layers == 2)
+ return 3922;
+ else if (Layers == 3)
+ return 3923;
+ else if (Layers == 4)
+ return 3924;
+ else if (Layers == 5)
+ return 3925;
+ else if (Layers == 6)
+ return 3926;
+ else if (Layers == 7)
+ return 3927;
+ else
+ return 3928;
+}
+BlockState Snow();
+unsigned char Layers(BlockState Block);
+} // namespace Snow
+namespace SnowBlock
+{
+constexpr BlockState SnowBlock()
+{
+ return 3930;
+}
+} // namespace SnowBlock
+namespace SoulCampfire
+{
+constexpr BlockState SoulCampfire(const eBlockFace Facing, const bool Lit, const bool SignalFire)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Lit)
+ if (SignalFire)
+ return 14923;
+ else
+ return 14925;
+ else if (SignalFire)
+ return 14927;
+ else
+ return 14929;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Lit)
+ if (SignalFire)
+ return 14931;
+ else
+ return 14933;
+ else if (SignalFire)
+ return 14935;
+ else
+ return 14937;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Lit)
+ if (SignalFire)
+ return 14939;
+ else
+ return 14941;
+ else if (SignalFire)
+ return 14943;
+ else
+ return 14945;
+ else if (Lit)
+ if (SignalFire)
+ return 14947;
+ else
+ return 14949;
+ else if (SignalFire)
+ return 14951;
+ else
+ return 14953;
+}
+BlockState SoulCampfire();
+eBlockFace Facing(BlockState Block);
+bool Lit(BlockState Block);
+bool SignalFire(BlockState Block);
+} // namespace SoulCampfire
+namespace SoulFire
+{
+constexpr BlockState SoulFire()
+{
+ return 1952;
+}
+} // namespace SoulFire
+namespace SoulLantern
+{
+constexpr BlockState SoulLantern(const bool Hanging)
+{
+ if (Hanging)
+ return 14888;
+ else
+ return 14889;
+}
+BlockState SoulLantern();
+bool Hanging(BlockState Block);
+} // namespace SoulLantern
+namespace SoulSand
+{
+constexpr BlockState SoulSand()
+{
+ return 4000;
+}
+} // namespace SoulSand
+namespace SoulSoil
+{
+constexpr BlockState SoulSoil()
+{
+ return 4001;
+}
+} // namespace SoulSoil
+namespace SoulTorch
+{
+constexpr BlockState SoulTorch()
+{
+ return 4008;
+}
+} // namespace SoulTorch
+namespace SoulWallTorch
+{
+constexpr BlockState SoulWallTorch(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 4009;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 4010;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 4011;
+ else
+ return 4012;
+}
+BlockState SoulWallTorch();
+eBlockFace Facing(BlockState Block);
+} // namespace SoulWallTorch
+namespace Spawner
+{
+constexpr BlockState Spawner()
+{
+ return 1953;
+}
+} // namespace Spawner
+namespace Sponge
+{
+constexpr BlockState Sponge()
+{
+ return 229;
+}
+} // namespace Sponge
+namespace SpruceButton
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState SpruceButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6370;
+ else
+ return 6371;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6372;
+ else
+ return 6373;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6374;
+ else
+ return 6375;
+ else if (Powered)
+ return 6376;
+ else
+ return 6377;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6378;
+ else
+ return 6379;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6380;
+ else
+ return 6381;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6382;
+ else
+ return 6383;
+ else if (Powered)
+ return 6384;
+ else
+ return 6385;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 6386;
+ else
+ return 6387;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 6388;
+ else
+ return 6389;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 6390;
+ else
+ return 6391;
+ else if (Powered)
+ return 6392;
+ else
+ return 6393;
+}
+BlockState SpruceButton();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace SpruceButton
+namespace SpruceDoor
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+enum class Hinge
+{
+ Left,
+ Right
+};
+constexpr BlockState SpruceDoor(
+ const eBlockFace Facing,
+ const enum Half Half,
+ const enum Hinge Hinge,
+ const bool Open,
+ const bool Powered
+)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8738;
+ else
+ return 8739;
+ else if (Powered)
+ return 8740;
+ else
+ return 8741;
+ else if (Open)
+ if (Powered)
+ return 8742;
+ else
+ return 8743;
+ else if (Powered)
+ return 8744;
+ else
+ return 8745;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8746;
+ else
+ return 8747;
+ else if (Powered)
+ return 8748;
+ else
+ return 8749;
+ else if (Open)
+ if (Powered)
+ return 8750;
+ else
+ return 8751;
+ else if (Powered)
+ return 8752;
+ else
+ return 8753;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8754;
+ else
+ return 8755;
+ else if (Powered)
+ return 8756;
+ else
+ return 8757;
+ else if (Open)
+ if (Powered)
+ return 8758;
+ else
+ return 8759;
+ else if (Powered)
+ return 8760;
+ else
+ return 8761;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8762;
+ else
+ return 8763;
+ else if (Powered)
+ return 8764;
+ else
+ return 8765;
+ else if (Open)
+ if (Powered)
+ return 8766;
+ else
+ return 8767;
+ else if (Powered)
+ return 8768;
+ else
+ return 8769;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8770;
+ else
+ return 8771;
+ else if (Powered)
+ return 8772;
+ else
+ return 8773;
+ else if (Open)
+ if (Powered)
+ return 8774;
+ else
+ return 8775;
+ else if (Powered)
+ return 8776;
+ else
+ return 8777;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8778;
+ else
+ return 8779;
+ else if (Powered)
+ return 8780;
+ else
+ return 8781;
+ else if (Open)
+ if (Powered)
+ return 8782;
+ else
+ return 8783;
+ else if (Powered)
+ return 8784;
+ else
+ return 8785;
+ else if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8786;
+ else
+ return 8787;
+ else if (Powered)
+ return 8788;
+ else
+ return 8789;
+ else if (Open)
+ if (Powered)
+ return 8790;
+ else
+ return 8791;
+ else if (Powered)
+ return 8792;
+ else
+ return 8793;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 8794;
+ else
+ return 8795;
+ else if (Powered)
+ return 8796;
+ else
+ return 8797;
+ else if (Open)
+ if (Powered)
+ return 8798;
+ else
+ return 8799;
+ else if (Powered)
+ return 8800;
+ else
+ return 8801;
+}
+BlockState SpruceDoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Hinge Hinge(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace SpruceDoor
+namespace SpruceFence
+{
+constexpr BlockState SpruceFence(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 8580;
+ else
+ return 8581;
+ else if (West)
+ return 8584;
+ else
+ return 8585;
+ else if (South)
+ if (West)
+ return 8588;
+ else
+ return 8589;
+ else if (West)
+ return 8592;
+ else
+ return 8593;
+ else if (North)
+ if (South)
+ if (West)
+ return 8596;
+ else
+ return 8597;
+ else if (West)
+ return 8600;
+ else
+ return 8601;
+ else if (South)
+ if (West)
+ return 8604;
+ else
+ return 8605;
+ else if (West)
+ return 8608;
+ else
+ return 8609;
+}
+BlockState SpruceFence();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace SpruceFence
+namespace SpruceFenceGate
+{
+constexpr BlockState SpruceFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8418;
+ else
+ return 8419;
+ else if (Powered)
+ return 8420;
+ else
+ return 8421;
+ else if (Open)
+ if (Powered)
+ return 8422;
+ else
+ return 8423;
+ else if (Powered)
+ return 8424;
+ else
+ return 8425;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8426;
+ else
+ return 8427;
+ else if (Powered)
+ return 8428;
+ else
+ return 8429;
+ else if (Open)
+ if (Powered)
+ return 8430;
+ else
+ return 8431;
+ else if (Powered)
+ return 8432;
+ else
+ return 8433;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 8434;
+ else
+ return 8435;
+ else if (Powered)
+ return 8436;
+ else
+ return 8437;
+ else if (Open)
+ if (Powered)
+ return 8438;
+ else
+ return 8439;
+ else if (Powered)
+ return 8440;
+ else
+ return 8441;
+ else if (InWall)
+ if (Open)
+ if (Powered)
+ return 8442;
+ else
+ return 8443;
+ else if (Powered)
+ return 8444;
+ else
+ return 8445;
+ else if (Open)
+ if (Powered)
+ return 8446;
+ else
+ return 8447;
+ else if (Powered)
+ return 8448;
+ else
+ return 8449;
+}
+BlockState SpruceFenceGate();
+eBlockFace Facing(BlockState Block);
+bool InWall(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace SpruceFenceGate
+namespace SpruceLeaves
+{
+constexpr BlockState SpruceLeaves(const unsigned char Distance, const bool Persistent)
+{
+ if (Distance == 1)
+ if (Persistent)
+ return 159;
+ else
+ return 160;
+ else if (Distance == 2)
+ if (Persistent)
+ return 161;
+ else
+ return 162;
+ else if (Distance == 3)
+ if (Persistent)
+ return 163;
+ else
+ return 164;
+ else if (Distance == 4)
+ if (Persistent)
+ return 165;
+ else
+ return 166;
+ else if (Distance == 5)
+ if (Persistent)
+ return 167;
+ else
+ return 168;
+ else if (Distance == 6)
+ if (Persistent)
+ return 169;
+ else
+ return 170;
+ else if (Persistent)
+ return 171;
+ else
+ return 172;
+}
+BlockState SpruceLeaves();
+unsigned char Distance(BlockState Block);
+bool Persistent(BlockState Block);
+} // namespace SpruceLeaves
+namespace SpruceLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState SpruceLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 76;
+ else if (Axis == Axis::Y)
+ return 77;
+ else
+ return 78;
+}
+BlockState SpruceLog();
+enum Axis Axis(BlockState Block);
+} // namespace SpruceLog
+namespace SprucePlanks
+{
+constexpr BlockState SprucePlanks()
+{
+ return 16;
+}
+} // namespace SprucePlanks
+namespace SprucePressurePlate
+{
+constexpr BlockState SprucePressurePlate(const bool Powered)
+{
+ if (Powered)
+ return 3875;
+ else
+ return 3876;
+}
+BlockState SprucePressurePlate();
+bool Powered(BlockState Block);
+} // namespace SprucePressurePlate
+namespace SpruceSapling
+{
+constexpr BlockState SpruceSapling(const unsigned char Stage)
+{
+ if (Stage == 0)
+ return 23;
+ else
+ return 24;
+}
+BlockState SpruceSapling();
+unsigned char Stage(BlockState Block);
+} // namespace SpruceSapling
+namespace SpruceSign
+{
+constexpr BlockState SpruceSign(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 3414;
+ else if (Rotation == 1)
+ return 3416;
+ else if (Rotation == 2)
+ return 3418;
+ else if (Rotation == 3)
+ return 3420;
+ else if (Rotation == 4)
+ return 3422;
+ else if (Rotation == 5)
+ return 3424;
+ else if (Rotation == 6)
+ return 3426;
+ else if (Rotation == 7)
+ return 3428;
+ else if (Rotation == 8)
+ return 3430;
+ else if (Rotation == 9)
+ return 3432;
+ else if (Rotation == 10)
+ return 3434;
+ else if (Rotation == 11)
+ return 3436;
+ else if (Rotation == 12)
+ return 3438;
+ else if (Rotation == 13)
+ return 3440;
+ else if (Rotation == 14)
+ return 3442;
+ else
+ return 3444;
+}
+BlockState SpruceSign();
+unsigned char Rotation(BlockState Block);
+} // namespace SpruceSign
+namespace SpruceSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState SpruceSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8307;
+ else if (Type == Type::Bottom)
+ return 8309;
+ else
+ return 8311;
+}
+BlockState SpruceSlab();
+enum Type Type(BlockState Block);
+} // namespace SpruceSlab
+namespace SpruceStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState SpruceStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5405;
+ else if (Shape == Shape::InnerLeft)
+ return 5407;
+ else if (Shape == Shape::InnerRight)
+ return 5409;
+ else if (Shape == Shape::OuterLeft)
+ return 5411;
+ else
+ return 5413;
+ else if (Shape == Shape::Straight)
+ return 5415;
+ else if (Shape == Shape::InnerLeft)
+ return 5417;
+ else if (Shape == Shape::InnerRight)
+ return 5419;
+ else if (Shape == Shape::OuterLeft)
+ return 5421;
+ else
+ return 5423;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5425;
+ else if (Shape == Shape::InnerLeft)
+ return 5427;
+ else if (Shape == Shape::InnerRight)
+ return 5429;
+ else if (Shape == Shape::OuterLeft)
+ return 5431;
+ else
+ return 5433;
+ else if (Shape == Shape::Straight)
+ return 5435;
+ else if (Shape == Shape::InnerLeft)
+ return 5437;
+ else if (Shape == Shape::InnerRight)
+ return 5439;
+ else if (Shape == Shape::OuterLeft)
+ return 5441;
+ else
+ return 5443;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5445;
+ else if (Shape == Shape::InnerLeft)
+ return 5447;
+ else if (Shape == Shape::InnerRight)
+ return 5449;
+ else if (Shape == Shape::OuterLeft)
+ return 5451;
+ else
+ return 5453;
+ else if (Shape == Shape::Straight)
+ return 5455;
+ else if (Shape == Shape::InnerLeft)
+ return 5457;
+ else if (Shape == Shape::InnerRight)
+ return 5459;
+ else if (Shape == Shape::OuterLeft)
+ return 5461;
+ else
+ return 5463;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 5465;
+ else if (Shape == Shape::InnerLeft)
+ return 5467;
+ else if (Shape == Shape::InnerRight)
+ return 5469;
+ else if (Shape == Shape::OuterLeft)
+ return 5471;
+ else
+ return 5473;
+ else if (Shape == Shape::Straight)
+ return 5475;
+ else if (Shape == Shape::InnerLeft)
+ return 5477;
+ else if (Shape == Shape::InnerRight)
+ return 5479;
+ else if (Shape == Shape::OuterLeft)
+ return 5481;
+ else
+ return 5483;
+}
+BlockState SpruceStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace SpruceStairs
+namespace SpruceTrapdoor
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+constexpr BlockState SpruceTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4176;
+ else
+ return 4178;
+ else if (Powered)
+ return 4180;
+ else
+ return 4182;
+ else if (Open)
+ if (Powered)
+ return 4184;
+ else
+ return 4186;
+ else if (Powered)
+ return 4188;
+ else
+ return 4190;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4192;
+ else
+ return 4194;
+ else if (Powered)
+ return 4196;
+ else
+ return 4198;
+ else if (Open)
+ if (Powered)
+ return 4200;
+ else
+ return 4202;
+ else if (Powered)
+ return 4204;
+ else
+ return 4206;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4208;
+ else
+ return 4210;
+ else if (Powered)
+ return 4212;
+ else
+ return 4214;
+ else if (Open)
+ if (Powered)
+ return 4216;
+ else
+ return 4218;
+ else if (Powered)
+ return 4220;
+ else
+ return 4222;
+ else if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 4224;
+ else
+ return 4226;
+ else if (Powered)
+ return 4228;
+ else
+ return 4230;
+ else if (Open)
+ if (Powered)
+ return 4232;
+ else
+ return 4234;
+ else if (Powered)
+ return 4236;
+ else
+ return 4238;
+}
+BlockState SpruceTrapdoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace SpruceTrapdoor
+namespace SpruceWallSign
+{
+constexpr BlockState SpruceWallSign(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 3744;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 3746;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 3748;
+ else
+ return 3750;
+}
+BlockState SpruceWallSign();
+eBlockFace Facing(BlockState Block);
+} // namespace SpruceWallSign
+namespace SpruceWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState SpruceWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 112;
+ else if (Axis == Axis::Y)
+ return 113;
+ else
+ return 114;
+}
+BlockState SpruceWood();
+enum Axis Axis(BlockState Block);
+} // namespace SpruceWood
+namespace StickyPiston
+{
+constexpr BlockState StickyPiston(const bool Extended, const eBlockFace Facing)
+{
+ if (Extended)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 1329;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 1330;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 1331;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 1332;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 1333;
+ else
+ return 1334;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 1335;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 1336;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 1337;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 1338;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 1339;
+ else
+ return 1340;
+}
+BlockState StickyPiston();
+bool Extended(BlockState Block);
+eBlockFace Facing(BlockState Block);
+} // namespace StickyPiston
+namespace Stone
+{
+constexpr BlockState Stone()
+{
+ return 1;
+}
+} // namespace Stone
+namespace StoneBrickSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState StoneBrickSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8379;
+ else if (Type == Type::Bottom)
+ return 8381;
+ else
+ return 8383;
+}
+BlockState StoneBrickSlab();
+enum Type Type(BlockState Block);
+} // namespace StoneBrickSlab
+namespace StoneBrickStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState StoneBrickStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 4933;
+ else if (Shape == Shape::InnerLeft)
+ return 4935;
+ else if (Shape == Shape::InnerRight)
+ return 4937;
+ else if (Shape == Shape::OuterLeft)
+ return 4939;
+ else
+ return 4941;
+ else if (Shape == Shape::Straight)
+ return 4943;
+ else if (Shape == Shape::InnerLeft)
+ return 4945;
+ else if (Shape == Shape::InnerRight)
+ return 4947;
+ else if (Shape == Shape::OuterLeft)
+ return 4949;
+ else
+ return 4951;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 4953;
+ else if (Shape == Shape::InnerLeft)
+ return 4955;
+ else if (Shape == Shape::InnerRight)
+ return 4957;
+ else if (Shape == Shape::OuterLeft)
+ return 4959;
+ else
+ return 4961;
+ else if (Shape == Shape::Straight)
+ return 4963;
+ else if (Shape == Shape::InnerLeft)
+ return 4965;
+ else if (Shape == Shape::InnerRight)
+ return 4967;
+ else if (Shape == Shape::OuterLeft)
+ return 4969;
+ else
+ return 4971;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 4973;
+ else if (Shape == Shape::InnerLeft)
+ return 4975;
+ else if (Shape == Shape::InnerRight)
+ return 4977;
+ else if (Shape == Shape::OuterLeft)
+ return 4979;
+ else
+ return 4981;
+ else if (Shape == Shape::Straight)
+ return 4983;
+ else if (Shape == Shape::InnerLeft)
+ return 4985;
+ else if (Shape == Shape::InnerRight)
+ return 4987;
+ else if (Shape == Shape::OuterLeft)
+ return 4989;
+ else
+ return 4991;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 4993;
+ else if (Shape == Shape::InnerLeft)
+ return 4995;
+ else if (Shape == Shape::InnerRight)
+ return 4997;
+ else if (Shape == Shape::OuterLeft)
+ return 4999;
+ else
+ return 5001;
+ else if (Shape == Shape::Straight)
+ return 5003;
+ else if (Shape == Shape::InnerLeft)
+ return 5005;
+ else if (Shape == Shape::InnerRight)
+ return 5007;
+ else if (Shape == Shape::OuterLeft)
+ return 5009;
+ else
+ return 5011;
+}
+BlockState StoneBrickStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace StoneBrickStairs
+namespace StoneBrickWall
+{
+enum class East
+{
+ None,
+ Low,
+ Tall
+};
+enum class North
+{
+ None,
+ Low,
+ Tall
+};
+enum class South
+{
+ None,
+ Low,
+ Tall
+};
+enum class West
+{
+ None,
+ Low,
+ Tall
+};
+constexpr BlockState StoneBrickWall(
+ const enum East East,
+ const enum North North,
+ const enum South South,
+ const bool Up,
+ const enum West West
+)
+{
+ if (East == East::None)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12490;
+ else if (West == West::Low)
+ return 12491;
+ else
+ return 12492;
+ else if (West == West::None)
+ return 12496;
+ else if (West == West::Low)
+ return 12497;
+ else
+ return 12498;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12502;
+ else if (West == West::Low)
+ return 12503;
+ else
+ return 12504;
+ else if (West == West::None)
+ return 12508;
+ else if (West == West::Low)
+ return 12509;
+ else
+ return 12510;
+ else if (Up)
+ if (West == West::None)
+ return 12514;
+ else if (West == West::Low)
+ return 12515;
+ else
+ return 12516;
+ else if (West == West::None)
+ return 12520;
+ else if (West == West::Low)
+ return 12521;
+ else
+ return 12522;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12526;
+ else if (West == West::Low)
+ return 12527;
+ else
+ return 12528;
+ else if (West == West::None)
+ return 12532;
+ else if (West == West::Low)
+ return 12533;
+ else
+ return 12534;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12538;
+ else if (West == West::Low)
+ return 12539;
+ else
+ return 12540;
+ else if (West == West::None)
+ return 12544;
+ else if (West == West::Low)
+ return 12545;
+ else
+ return 12546;
+ else if (Up)
+ if (West == West::None)
+ return 12550;
+ else if (West == West::Low)
+ return 12551;
+ else
+ return 12552;
+ else if (West == West::None)
+ return 12556;
+ else if (West == West::Low)
+ return 12557;
+ else
+ return 12558;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12562;
+ else if (West == West::Low)
+ return 12563;
+ else
+ return 12564;
+ else if (West == West::None)
+ return 12568;
+ else if (West == West::Low)
+ return 12569;
+ else
+ return 12570;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12574;
+ else if (West == West::Low)
+ return 12575;
+ else
+ return 12576;
+ else if (West == West::None)
+ return 12580;
+ else if (West == West::Low)
+ return 12581;
+ else
+ return 12582;
+ else if (Up)
+ if (West == West::None)
+ return 12586;
+ else if (West == West::Low)
+ return 12587;
+ else
+ return 12588;
+ else if (West == West::None)
+ return 12592;
+ else if (West == West::Low)
+ return 12593;
+ else
+ return 12594;
+ else if (East == East::Low)
+ if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12598;
+ else if (West == West::Low)
+ return 12599;
+ else
+ return 12600;
+ else if (West == West::None)
+ return 12604;
+ else if (West == West::Low)
+ return 12605;
+ else
+ return 12606;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12610;
+ else if (West == West::Low)
+ return 12611;
+ else
+ return 12612;
+ else if (West == West::None)
+ return 12616;
+ else if (West == West::Low)
+ return 12617;
+ else
+ return 12618;
+ else if (Up)
+ if (West == West::None)
+ return 12622;
+ else if (West == West::Low)
+ return 12623;
+ else
+ return 12624;
+ else if (West == West::None)
+ return 12628;
+ else if (West == West::Low)
+ return 12629;
+ else
+ return 12630;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12634;
+ else if (West == West::Low)
+ return 12635;
+ else
+ return 12636;
+ else if (West == West::None)
+ return 12640;
+ else if (West == West::Low)
+ return 12641;
+ else
+ return 12642;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12646;
+ else if (West == West::Low)
+ return 12647;
+ else
+ return 12648;
+ else if (West == West::None)
+ return 12652;
+ else if (West == West::Low)
+ return 12653;
+ else
+ return 12654;
+ else if (Up)
+ if (West == West::None)
+ return 12658;
+ else if (West == West::Low)
+ return 12659;
+ else
+ return 12660;
+ else if (West == West::None)
+ return 12664;
+ else if (West == West::Low)
+ return 12665;
+ else
+ return 12666;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12670;
+ else if (West == West::Low)
+ return 12671;
+ else
+ return 12672;
+ else if (West == West::None)
+ return 12676;
+ else if (West == West::Low)
+ return 12677;
+ else
+ return 12678;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12682;
+ else if (West == West::Low)
+ return 12683;
+ else
+ return 12684;
+ else if (West == West::None)
+ return 12688;
+ else if (West == West::Low)
+ return 12689;
+ else
+ return 12690;
+ else if (Up)
+ if (West == West::None)
+ return 12694;
+ else if (West == West::Low)
+ return 12695;
+ else
+ return 12696;
+ else if (West == West::None)
+ return 12700;
+ else if (West == West::Low)
+ return 12701;
+ else
+ return 12702;
+ else if (North == North::None)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12706;
+ else if (West == West::Low)
+ return 12707;
+ else
+ return 12708;
+ else if (West == West::None)
+ return 12712;
+ else if (West == West::Low)
+ return 12713;
+ else
+ return 12714;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12718;
+ else if (West == West::Low)
+ return 12719;
+ else
+ return 12720;
+ else if (West == West::None)
+ return 12724;
+ else if (West == West::Low)
+ return 12725;
+ else
+ return 12726;
+ else if (Up)
+ if (West == West::None)
+ return 12730;
+ else if (West == West::Low)
+ return 12731;
+ else
+ return 12732;
+ else if (West == West::None)
+ return 12736;
+ else if (West == West::Low)
+ return 12737;
+ else
+ return 12738;
+ else if (North == North::Low)
+ if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12742;
+ else if (West == West::Low)
+ return 12743;
+ else
+ return 12744;
+ else if (West == West::None)
+ return 12748;
+ else if (West == West::Low)
+ return 12749;
+ else
+ return 12750;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12754;
+ else if (West == West::Low)
+ return 12755;
+ else
+ return 12756;
+ else if (West == West::None)
+ return 12760;
+ else if (West == West::Low)
+ return 12761;
+ else
+ return 12762;
+ else if (Up)
+ if (West == West::None)
+ return 12766;
+ else if (West == West::Low)
+ return 12767;
+ else
+ return 12768;
+ else if (West == West::None)
+ return 12772;
+ else if (West == West::Low)
+ return 12773;
+ else
+ return 12774;
+ else if (South == South::None)
+ if (Up)
+ if (West == West::None)
+ return 12778;
+ else if (West == West::Low)
+ return 12779;
+ else
+ return 12780;
+ else if (West == West::None)
+ return 12784;
+ else if (West == West::Low)
+ return 12785;
+ else
+ return 12786;
+ else if (South == South::Low)
+ if (Up)
+ if (West == West::None)
+ return 12790;
+ else if (West == West::Low)
+ return 12791;
+ else
+ return 12792;
+ else if (West == West::None)
+ return 12796;
+ else if (West == West::Low)
+ return 12797;
+ else
+ return 12798;
+ else if (Up)
+ if (West == West::None)
+ return 12802;
+ else if (West == West::Low)
+ return 12803;
+ else
+ return 12804;
+ else if (West == West::None)
+ return 12808;
+ else if (West == West::Low)
+ return 12809;
+ else
+ return 12810;
+}
+BlockState StoneBrickWall();
+enum East East(BlockState Block);
+enum North North(BlockState Block);
+enum South South(BlockState Block);
+bool Up(BlockState Block);
+enum West West(BlockState Block);
+} // namespace StoneBrickWall
+namespace StoneBricks
+{
+constexpr BlockState StoneBricks()
+{
+ return 4495;
+}
+} // namespace StoneBricks
+namespace StoneButton
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState StoneButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 3897;
+ else
+ return 3898;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 3899;
+ else
+ return 3900;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 3901;
+ else
+ return 3902;
+ else if (Powered)
+ return 3903;
+ else
+ return 3904;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 3905;
+ else
+ return 3906;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 3907;
+ else
+ return 3908;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 3909;
+ else
+ return 3910;
+ else if (Powered)
+ return 3911;
+ else
+ return 3912;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 3913;
+ else
+ return 3914;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 3915;
+ else
+ return 3916;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 3917;
+ else
+ return 3918;
+ else if (Powered)
+ return 3919;
+ else
+ return 3920;
+}
+BlockState StoneButton();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace StoneButton
+namespace StonePressurePlate
+{
+constexpr BlockState StonePressurePlate(const bool Powered)
+{
+ if (Powered)
+ return 3807;
+ else
+ return 3808;
+}
+BlockState StonePressurePlate();
+bool Powered(BlockState Block);
+} // namespace StonePressurePlate
+namespace StoneSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState StoneSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 8337;
+ else if (Type == Type::Bottom)
+ return 8339;
+ else
+ return 8341;
+}
+BlockState StoneSlab();
+enum Type Type(BlockState Block);
+} // namespace StoneSlab
+namespace StoneStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState StoneStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10150;
+ else if (Shape == Shape::InnerLeft)
+ return 10152;
+ else if (Shape == Shape::InnerRight)
+ return 10154;
+ else if (Shape == Shape::OuterLeft)
+ return 10156;
+ else
+ return 10158;
+ else if (Shape == Shape::Straight)
+ return 10160;
+ else if (Shape == Shape::InnerLeft)
+ return 10162;
+ else if (Shape == Shape::InnerRight)
+ return 10164;
+ else if (Shape == Shape::OuterLeft)
+ return 10166;
+ else
+ return 10168;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10170;
+ else if (Shape == Shape::InnerLeft)
+ return 10172;
+ else if (Shape == Shape::InnerRight)
+ return 10174;
+ else if (Shape == Shape::OuterLeft)
+ return 10176;
+ else
+ return 10178;
+ else if (Shape == Shape::Straight)
+ return 10180;
+ else if (Shape == Shape::InnerLeft)
+ return 10182;
+ else if (Shape == Shape::InnerRight)
+ return 10184;
+ else if (Shape == Shape::OuterLeft)
+ return 10186;
+ else
+ return 10188;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10190;
+ else if (Shape == Shape::InnerLeft)
+ return 10192;
+ else if (Shape == Shape::InnerRight)
+ return 10194;
+ else if (Shape == Shape::OuterLeft)
+ return 10196;
+ else
+ return 10198;
+ else if (Shape == Shape::Straight)
+ return 10200;
+ else if (Shape == Shape::InnerLeft)
+ return 10202;
+ else if (Shape == Shape::InnerRight)
+ return 10204;
+ else if (Shape == Shape::OuterLeft)
+ return 10206;
+ else
+ return 10208;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 10210;
+ else if (Shape == Shape::InnerLeft)
+ return 10212;
+ else if (Shape == Shape::InnerRight)
+ return 10214;
+ else if (Shape == Shape::OuterLeft)
+ return 10216;
+ else
+ return 10218;
+ else if (Shape == Shape::Straight)
+ return 10220;
+ else if (Shape == Shape::InnerLeft)
+ return 10222;
+ else if (Shape == Shape::InnerRight)
+ return 10224;
+ else if (Shape == Shape::OuterLeft)
+ return 10226;
+ else
+ return 10228;
+}
+BlockState StoneStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace StoneStairs
+namespace Stonecutter
+{
+constexpr BlockState Stonecutter(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 14850;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 14851;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 14852;
+ else
+ return 14853;
+}
+BlockState Stonecutter();
+eBlockFace Facing(BlockState Block);
+} // namespace Stonecutter
+namespace StrippedAcaciaLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedAcaciaLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 100;
+ else if (Axis == Axis::Y)
+ return 101;
+ else
+ return 102;
+}
+BlockState StrippedAcaciaLog();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedAcaciaLog
+namespace StrippedAcaciaWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedAcaciaWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 139;
+ else if (Axis == Axis::Y)
+ return 140;
+ else
+ return 141;
+}
+BlockState StrippedAcaciaWood();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedAcaciaWood
+namespace StrippedBirchLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedBirchLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 94;
+ else if (Axis == Axis::Y)
+ return 95;
+ else
+ return 96;
+}
+BlockState StrippedBirchLog();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedBirchLog
+namespace StrippedBirchWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedBirchWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 133;
+ else if (Axis == Axis::Y)
+ return 134;
+ else
+ return 135;
+}
+BlockState StrippedBirchWood();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedBirchWood
+namespace StrippedCrimsonHyphae
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedCrimsonHyphae(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 14984;
+ else if (Axis == Axis::Y)
+ return 14985;
+ else
+ return 14986;
+}
+BlockState StrippedCrimsonHyphae();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedCrimsonHyphae
+namespace StrippedCrimsonStem
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedCrimsonStem(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 14978;
+ else if (Axis == Axis::Y)
+ return 14979;
+ else
+ return 14980;
+}
+BlockState StrippedCrimsonStem();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedCrimsonStem
+namespace StrippedDarkOakLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedDarkOakLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 103;
+ else if (Axis == Axis::Y)
+ return 104;
+ else
+ return 105;
+}
+BlockState StrippedDarkOakLog();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedDarkOakLog
+namespace StrippedDarkOakWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedDarkOakWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 142;
+ else if (Axis == Axis::Y)
+ return 143;
+ else
+ return 144;
+}
+BlockState StrippedDarkOakWood();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedDarkOakWood
+namespace StrippedJungleLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedJungleLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 97;
+ else if (Axis == Axis::Y)
+ return 98;
+ else
+ return 99;
+}
+BlockState StrippedJungleLog();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedJungleLog
+namespace StrippedJungleWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedJungleWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 136;
+ else if (Axis == Axis::Y)
+ return 137;
+ else
+ return 138;
+}
+BlockState StrippedJungleWood();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedJungleWood
+namespace StrippedOakLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedOakLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 106;
+ else if (Axis == Axis::Y)
+ return 107;
+ else
+ return 108;
+}
+BlockState StrippedOakLog();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedOakLog
+namespace StrippedOakWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedOakWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 127;
+ else if (Axis == Axis::Y)
+ return 128;
+ else
+ return 129;
+}
+BlockState StrippedOakWood();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedOakWood
+namespace StrippedSpruceLog
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedSpruceLog(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 91;
+ else if (Axis == Axis::Y)
+ return 92;
+ else
+ return 93;
+}
+BlockState StrippedSpruceLog();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedSpruceLog
+namespace StrippedSpruceWood
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedSpruceWood(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 130;
+ else if (Axis == Axis::Y)
+ return 131;
+ else
+ return 132;
+}
+BlockState StrippedSpruceWood();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedSpruceWood
+namespace StrippedWarpedHyphae
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedWarpedHyphae(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 14967;
+ else if (Axis == Axis::Y)
+ return 14968;
+ else
+ return 14969;
+}
+BlockState StrippedWarpedHyphae();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedWarpedHyphae
+namespace StrippedWarpedStem
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState StrippedWarpedStem(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 14961;
+ else if (Axis == Axis::Y)
+ return 14962;
+ else
+ return 14963;
+}
+BlockState StrippedWarpedStem();
+enum Axis Axis(BlockState Block);
+} // namespace StrippedWarpedStem
+namespace StructureBlock
+{
+enum class Mode
+{
+ Save,
+ Load,
+ Corner,
+ Data
+};
+constexpr BlockState StructureBlock(const enum Mode Mode)
+{
+ if (Mode == Mode::Save)
+ return 15735;
+ else if (Mode == Mode::Load)
+ return 15736;
+ else if (Mode == Mode::Corner)
+ return 15737;
+ else
+ return 15738;
+}
+BlockState StructureBlock();
+enum Mode Mode(BlockState Block);
+} // namespace StructureBlock
+namespace StructureVoid
+{
+constexpr BlockState StructureVoid()
+{
+ return 9259;
+}
+} // namespace StructureVoid
+namespace SugarCane
+{
+constexpr BlockState SugarCane(const unsigned char Age)
+{
+ if (Age == 0)
+ return 3948;
+ else if (Age == 1)
+ return 3949;
+ else if (Age == 2)
+ return 3950;
+ else if (Age == 3)
+ return 3951;
+ else if (Age == 4)
+ return 3952;
+ else if (Age == 5)
+ return 3953;
+ else if (Age == 6)
+ return 3954;
+ else if (Age == 7)
+ return 3955;
+ else if (Age == 8)
+ return 3956;
+ else if (Age == 9)
+ return 3957;
+ else if (Age == 10)
+ return 3958;
+ else if (Age == 11)
+ return 3959;
+ else if (Age == 12)
+ return 3960;
+ else if (Age == 13)
+ return 3961;
+ else if (Age == 14)
+ return 3962;
+ else
+ return 3963;
+}
+BlockState SugarCane();
+unsigned char Age(BlockState Block);
+} // namespace SugarCane
+namespace Sunflower
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+constexpr BlockState Sunflower(const enum Half Half)
+{
+ if (Half == Half::Upper)
+ return 7885;
+ else
+ return 7886;
+}
+BlockState Sunflower();
+enum Half Half(BlockState Block);
+} // namespace Sunflower
+namespace SweetBerryBush
+{
+constexpr BlockState SweetBerryBush(const unsigned char Age)
+{
+ if (Age == 0)
+ return 14954;
+ else if (Age == 1)
+ return 14955;
+ else if (Age == 2)
+ return 14956;
+ else
+ return 14957;
+}
+BlockState SweetBerryBush();
+unsigned char Age(BlockState Block);
+} // namespace SweetBerryBush
+namespace TNT
+{
+constexpr BlockState TNT(const bool Unstable)
+{
+ if (Unstable)
+ return 1430;
+ else
+ return 1431;
+}
+BlockState TNT();
+bool Unstable(BlockState Block);
+} // namespace TNT
+namespace TallGrass
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+constexpr BlockState TallGrass(const enum Half Half)
+{
+ if (Half == Half::Upper)
+ return 7893;
+ else
+ return 7894;
+}
+BlockState TallGrass();
+enum Half Half(BlockState Block);
+} // namespace TallGrass
+namespace TallSeagrass
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+constexpr BlockState TallSeagrass(const enum Half Half)
+{
+ if (Half == Half::Upper)
+ return 1346;
+ else
+ return 1347;
+}
+BlockState TallSeagrass();
+enum Half Half(BlockState Block);
+} // namespace TallSeagrass
+namespace Target
+{
+constexpr BlockState Target(const unsigned char Power)
+{
+ if (Power == 0)
+ return 15760;
+ else if (Power == 1)
+ return 15761;
+ else if (Power == 2)
+ return 15762;
+ else if (Power == 3)
+ return 15763;
+ else if (Power == 4)
+ return 15764;
+ else if (Power == 5)
+ return 15765;
+ else if (Power == 6)
+ return 15766;
+ else if (Power == 7)
+ return 15767;
+ else if (Power == 8)
+ return 15768;
+ else if (Power == 9)
+ return 15769;
+ else if (Power == 10)
+ return 15770;
+ else if (Power == 11)
+ return 15771;
+ else if (Power == 12)
+ return 15772;
+ else if (Power == 13)
+ return 15773;
+ else if (Power == 14)
+ return 15774;
+ else
+ return 15775;
+}
+BlockState Target();
+unsigned char Power(BlockState Block);
+} // namespace Target
+namespace Terracotta
+{
+constexpr BlockState Terracotta()
+{
+ return 7882;
+}
+} // namespace Terracotta
+namespace Torch
+{
+constexpr BlockState Torch()
+{
+ return 1435;
+}
+} // namespace Torch
+namespace TrappedChest
+{
+enum class Type
+{
+ Single,
+ Left,
+ Right
+};
+constexpr BlockState TrappedChest(const eBlockFace Facing, const enum Type Type)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Type == Type::Single)
+ return 6623;
+ else if (Type == Type::Left)
+ return 6625;
+ else
+ return 6627;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Type == Type::Single)
+ return 6629;
+ else if (Type == Type::Left)
+ return 6631;
+ else
+ return 6633;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Type == Type::Single)
+ return 6635;
+ else if (Type == Type::Left)
+ return 6637;
+ else
+ return 6639;
+ else if (Type == Type::Single)
+ return 6641;
+ else if (Type == Type::Left)
+ return 6643;
+ else
+ return 6645;
+}
+BlockState TrappedChest();
+eBlockFace Facing(BlockState Block);
+enum Type Type(BlockState Block);
+} // namespace TrappedChest
+namespace Tripwire
+{
+constexpr BlockState Tripwire(
+ const bool Attached,
+ const bool Disarmed,
+ const bool East,
+ const bool North,
+ const bool Powered,
+ const bool South,
+ const bool West
+)
+{
+ if (Attached)
+ if (Disarmed)
if (East)
if (North)
- if (South)
- if (Up)
- if (West) return 4788;
- else return 4789;
- else
- if (West) return 4790;
- else return 4791;
- else
- if (Up)
- if (West) return 4792;
- else return 4793;
- else
- if (West) return 4794;
- else return 4795;
- else
- if (South)
- if (Up)
- if (West) return 4796;
- else return 4797;
- else
- if (West) return 4798;
- else return 4799;
- else
- if (Up)
- if (West) return 4800;
- else return 4801;
+ if (Powered)
+ if (South)
+ if (West)
+ return 5275;
+ else
+ return 5276;
+ else if (West)
+ return 5277;
else
- if (West) return 4802;
- else return 4803;
- else
- if (North)
- if (South)
- if (Up)
- if (West) return 4804;
- else return 4805;
+ return 5278;
+ else if (South)
+ if (West)
+ return 5279;
else
- if (West) return 4806;
- else return 4807;
+ return 5280;
+ else if (West)
+ return 5281;
else
- if (Up)
- if (West) return 4808;
- else return 4809;
- else
- if (West) return 4810;
- else return 4811;
- else
+ return 5282;
+ else if (Powered)
if (South)
- if (Up)
- if (West) return 4812;
- else return 4813;
- else
- if (West) return 4814;
- else return 4815;
- else
- if (Up)
- if (West) return 4816;
- else return 4817;
- else
- if (West) return 4818;
- else return 4819;
- }
- BlockState Vine();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool Up(BlockState Block);
- bool West(BlockState Block);
- }
- namespace VoidAir
- {
- constexpr BlockState VoidAir()
- {
- return 9665;
- }
- }
- namespace WallTorch
- {
- constexpr BlockState WallTorch(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 1436;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 1437;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 1438;
- else return 1439;
- }
- BlockState WallTorch();
- eBlockFace Facing(BlockState Block);
- }
- namespace WarpedButton
- {
- enum class Face
- {
- Floor,
- Wall,
- Ceiling
- };
- constexpr BlockState WarpedButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
- {
- if (Face == Face::Floor)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 15503;
- else return 15504;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 15505;
- else return 15506;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 15507;
- else return 15508;
- else
- if (Powered) return 15509;
- else return 15510;
- else if (Face == Face::Wall)
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 15511;
- else return 15512;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 15513;
- else return 15514;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 15515;
- else return 15516;
- else
- if (Powered) return 15517;
- else return 15518;
- else
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Powered) return 15519;
- else return 15520;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Powered) return 15521;
- else return 15522;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Powered) return 15523;
- else return 15524;
- else
- if (Powered) return 15525;
- else return 15526;
- }
- BlockState WarpedButton();
- enum Face Face(BlockState Block);
- eBlockFace Facing(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace WarpedDoor
- {
- enum class Half
- {
- Upper,
- Lower
- };
- enum class Hinge
- {
- Left,
- Right
- };
- constexpr BlockState WarpedDoor(const eBlockFace Facing, const enum Half Half, const enum Hinge Hinge, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15591;
- else return 15592;
- else
- if (Powered) return 15593;
- else return 15594;
- else
- if (Open)
- if (Powered) return 15595;
- else return 15596;
- else
- if (Powered) return 15597;
- else return 15598;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15599;
- else return 15600;
- else
- if (Powered) return 15601;
- else return 15602;
- else
- if (Open)
- if (Powered) return 15603;
- else return 15604;
- else
- if (Powered) return 15605;
- else return 15606;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15607;
- else return 15608;
- else
- if (Powered) return 15609;
- else return 15610;
- else
- if (Open)
- if (Powered) return 15611;
- else return 15612;
- else
- if (Powered) return 15613;
- else return 15614;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15615;
- else return 15616;
+ if (West)
+ return 5283;
else
- if (Powered) return 15617;
- else return 15618;
+ return 5284;
+ else if (West)
+ return 5285;
else
- if (Open)
- if (Powered) return 15619;
- else return 15620;
- else
- if (Powered) return 15621;
- else return 15622;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15623;
- else return 15624;
- else
- if (Powered) return 15625;
- else return 15626;
+ return 5286;
+ else if (South)
+ if (West)
+ return 5287;
else
- if (Open)
- if (Powered) return 15627;
- else return 15628;
- else
- if (Powered) return 15629;
- else return 15630;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15631;
- else return 15632;
- else
- if (Powered) return 15633;
- else return 15634;
- else
- if (Open)
- if (Powered) return 15635;
- else return 15636;
- else
- if (Powered) return 15637;
- else return 15638;
- else
- if (Half == Half::Upper)
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15639;
- else return 15640;
- else
- if (Powered) return 15641;
- else return 15642;
- else
- if (Open)
- if (Powered) return 15643;
- else return 15644;
- else
- if (Powered) return 15645;
- else return 15646;
- else
- if (Hinge == Hinge::Left)
- if (Open)
- if (Powered) return 15647;
- else return 15648;
- else
- if (Powered) return 15649;
- else return 15650;
- else
- if (Open)
- if (Powered) return 15651;
- else return 15652;
- else
- if (Powered) return 15653;
- else return 15654;
- }
- BlockState WarpedDoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Hinge Hinge(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace WarpedFence
- {
- constexpr BlockState WarpedFence(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 15097;
- else return 15098;
- else
- if (West) return 15101;
- else return 15102;
+ return 5288;
+ else if (West)
+ return 5289;
else
+ return 5290;
+ else if (North)
+ if (Powered)
if (South)
- if (West) return 15105;
- else return 15106;
- else
- if (West) return 15109;
- else return 15110;
+ if (West)
+ return 5291;
+ else
+ return 5292;
+ else if (West)
+ return 5293;
+ else
+ return 5294;
+ else if (South)
+ if (West)
+ return 5295;
+ else
+ return 5296;
+ else if (West)
+ return 5297;
+ else
+ return 5298;
+ else if (Powered)
+ if (South)
+ if (West)
+ return 5299;
+ else
+ return 5300;
+ else if (West)
+ return 5301;
+ else
+ return 5302;
+ else if (South)
+ if (West)
+ return 5303;
+ else
+ return 5304;
+ else if (West)
+ return 5305;
else
- if (North)
- if (South)
- if (West) return 15113;
- else return 15114;
- else
- if (West) return 15117;
- else return 15118;
- else
+ return 5306;
+ else if (East)
+ if (North)
+ if (Powered)
if (South)
- if (West) return 15121;
- else return 15122;
- else
- if (West) return 15125;
- else return 15126;
- }
- BlockState WarpedFence();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace WarpedFenceGate
- {
- constexpr BlockState WarpedFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (InWall)
- if (Open)
- if (Powered) return 15287;
- else return 15288;
- else
- if (Powered) return 15289;
- else return 15290;
- else
- if (Open)
- if (Powered) return 15291;
- else return 15292;
- else
- if (Powered) return 15293;
- else return 15294;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (InWall)
- if (Open)
- if (Powered) return 15295;
- else return 15296;
- else
- if (Powered) return 15297;
- else return 15298;
- else
- if (Open)
- if (Powered) return 15299;
- else return 15300;
- else
- if (Powered) return 15301;
- else return 15302;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (InWall)
- if (Open)
- if (Powered) return 15303;
- else return 15304;
- else
- if (Powered) return 15305;
- else return 15306;
- else
- if (Open)
- if (Powered) return 15307;
- else return 15308;
- else
- if (Powered) return 15309;
- else return 15310;
- else
- if (InWall)
- if (Open)
- if (Powered) return 15311;
- else return 15312;
- else
- if (Powered) return 15313;
- else return 15314;
- else
- if (Open)
- if (Powered) return 15315;
- else return 15316;
- else
- if (Powered) return 15317;
- else return 15318;
- }
- BlockState WarpedFenceGate();
- eBlockFace Facing(BlockState Block);
- bool InWall(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace WarpedFungus
- {
- constexpr BlockState WarpedFungus()
- {
- return 14971;
- }
- }
- namespace WarpedHyphae
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState WarpedHyphae(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 14964;
- else if (Axis == Axis::Y) return 14965;
- else return 14966;
- }
- BlockState WarpedHyphae();
- enum Axis Axis(BlockState Block);
- }
- namespace WarpedNylium
- {
- constexpr BlockState WarpedNylium()
- {
- return 14970;
- }
- }
- namespace WarpedPlanks
- {
- constexpr BlockState WarpedPlanks()
- {
- return 15046;
- }
- }
- namespace WarpedPressurePlate
- {
- constexpr BlockState WarpedPressurePlate(const bool Powered)
- {
- if (Powered) return 15061;
- else return 15062;
- }
- BlockState WarpedPressurePlate();
- bool Powered(BlockState Block);
- }
- namespace WarpedRoots
- {
- constexpr BlockState WarpedRoots()
- {
- return 14973;
- }
- }
- namespace WarpedSign
- {
- constexpr BlockState WarpedSign(const unsigned char Rotation)
- {
- if (Rotation == 0) return 15688;
- else if (Rotation == 1) return 15690;
- else if (Rotation == 2) return 15692;
- else if (Rotation == 3) return 15694;
- else if (Rotation == 4) return 15696;
- else if (Rotation == 5) return 15698;
- else if (Rotation == 6) return 15700;
- else if (Rotation == 7) return 15702;
- else if (Rotation == 8) return 15704;
- else if (Rotation == 9) return 15706;
- else if (Rotation == 10) return 15708;
- else if (Rotation == 11) return 15710;
- else if (Rotation == 12) return 15712;
- else if (Rotation == 13) return 15714;
- else if (Rotation == 14) return 15716;
- else return 15718;
- }
- BlockState WarpedSign();
- unsigned char Rotation(BlockState Block);
- }
- namespace WarpedSlab
- {
- enum class Type
- {
- Top,
- Bottom,
- Double
- };
- constexpr BlockState WarpedSlab(const enum Type Type)
- {
- if (Type == Type::Top) return 15054;
- else if (Type == Type::Bottom) return 15056;
- else return 15058;
- }
- BlockState WarpedSlab();
- enum Type Type(BlockState Block);
- }
- namespace WarpedStairs
- {
- enum class Half
- {
- Top,
- Bottom
- };
- enum class Shape
- {
- Straight,
- InnerLeft,
- InnerRight,
- OuterLeft,
- OuterRight
- };
- constexpr BlockState WarpedStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15400;
- else if (Shape == Shape::InnerLeft) return 15402;
- else if (Shape == Shape::InnerRight) return 15404;
- else if (Shape == Shape::OuterLeft) return 15406;
- else return 15408;
- else
- if (Shape == Shape::Straight) return 15410;
- else if (Shape == Shape::InnerLeft) return 15412;
- else if (Shape == Shape::InnerRight) return 15414;
- else if (Shape == Shape::OuterLeft) return 15416;
- else return 15418;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15420;
- else if (Shape == Shape::InnerLeft) return 15422;
- else if (Shape == Shape::InnerRight) return 15424;
- else if (Shape == Shape::OuterLeft) return 15426;
- else return 15428;
- else
- if (Shape == Shape::Straight) return 15430;
- else if (Shape == Shape::InnerLeft) return 15432;
- else if (Shape == Shape::InnerRight) return 15434;
- else if (Shape == Shape::OuterLeft) return 15436;
- else return 15438;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15440;
- else if (Shape == Shape::InnerLeft) return 15442;
- else if (Shape == Shape::InnerRight) return 15444;
- else if (Shape == Shape::OuterLeft) return 15446;
- else return 15448;
- else
- if (Shape == Shape::Straight) return 15450;
- else if (Shape == Shape::InnerLeft) return 15452;
- else if (Shape == Shape::InnerRight) return 15454;
- else if (Shape == Shape::OuterLeft) return 15456;
- else return 15458;
- else
- if (Half == Half::Top)
- if (Shape == Shape::Straight) return 15460;
- else if (Shape == Shape::InnerLeft) return 15462;
- else if (Shape == Shape::InnerRight) return 15464;
- else if (Shape == Shape::OuterLeft) return 15466;
- else return 15468;
- else
- if (Shape == Shape::Straight) return 15470;
- else if (Shape == Shape::InnerLeft) return 15472;
- else if (Shape == Shape::InnerRight) return 15474;
- else if (Shape == Shape::OuterLeft) return 15476;
- else return 15478;
- }
- BlockState WarpedStairs();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- enum Shape Shape(BlockState Block);
- }
- namespace WarpedStem
- {
- enum class Axis
- {
- X,
- Y,
- Z
- };
- constexpr BlockState WarpedStem(const enum Axis Axis)
- {
- if (Axis == Axis::X) return 14958;
- else if (Axis == Axis::Y) return 14959;
- else return 14960;
- }
- BlockState WarpedStem();
- enum Axis Axis(BlockState Block);
- }
- namespace WarpedTrapdoor
- {
- enum class Half
- {
- Top,
- Bottom
- };
- constexpr BlockState WarpedTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 15192;
- else return 15194;
- else
- if (Powered) return 15196;
- else return 15198;
- else
- if (Open)
- if (Powered) return 15200;
- else return 15202;
- else
- if (Powered) return 15204;
- else return 15206;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 15208;
- else return 15210;
- else
- if (Powered) return 15212;
- else return 15214;
- else
- if (Open)
- if (Powered) return 15216;
- else return 15218;
- else
- if (Powered) return 15220;
- else return 15222;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 15224;
- else return 15226;
- else
- if (Powered) return 15228;
- else return 15230;
- else
- if (Open)
- if (Powered) return 15232;
- else return 15234;
- else
- if (Powered) return 15236;
- else return 15238;
- else
- if (Half == Half::Top)
- if (Open)
- if (Powered) return 15240;
- else return 15242;
- else
- if (Powered) return 15244;
- else return 15246;
- else
- if (Open)
- if (Powered) return 15248;
- else return 15250;
- else
- if (Powered) return 15252;
- else return 15254;
- }
- BlockState WarpedTrapdoor();
- eBlockFace Facing(BlockState Block);
- enum Half Half(BlockState Block);
- bool Open(BlockState Block);
- bool Powered(BlockState Block);
- }
- namespace WarpedWallSign
- {
- constexpr BlockState WarpedWallSign(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 15728;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 15730;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 15732;
- else return 15734;
- }
- BlockState WarpedWallSign();
- eBlockFace Facing(BlockState Block);
- }
- namespace WarpedWartBlock
- {
- constexpr BlockState WarpedWartBlock()
- {
- return 14972;
- }
- }
- namespace Water
- {
- constexpr BlockState Water(const unsigned char Level)
- {
- if (Level == 0) return 34;
- else if (Level == 1) return 35;
- else if (Level == 2) return 36;
- else if (Level == 3) return 37;
- else if (Level == 4) return 38;
- else if (Level == 5) return 39;
- else if (Level == 6) return 40;
- else if (Level == 7) return 41;
- else if (Level == 8) return 42;
- else if (Level == 9) return 43;
- else if (Level == 10) return 44;
- else if (Level == 11) return 45;
- else if (Level == 12) return 46;
- else if (Level == 13) return 47;
- else if (Level == 14) return 48;
- else return 49;
- }
- BlockState Water();
- unsigned char Level(BlockState Block);
- }
- namespace WeepingVines
- {
- constexpr BlockState WeepingVines(const unsigned char Age)
- {
- if (Age == 0) return 14990;
- else if (Age == 1) return 14991;
- else if (Age == 2) return 14992;
- else if (Age == 3) return 14993;
- else if (Age == 4) return 14994;
- else if (Age == 5) return 14995;
- else if (Age == 6) return 14996;
- else if (Age == 7) return 14997;
- else if (Age == 8) return 14998;
- else if (Age == 9) return 14999;
- else if (Age == 10) return 15000;
- else if (Age == 11) return 15001;
- else if (Age == 12) return 15002;
- else if (Age == 13) return 15003;
- else if (Age == 14) return 15004;
- else if (Age == 15) return 15005;
- else if (Age == 16) return 15006;
- else if (Age == 17) return 15007;
- else if (Age == 18) return 15008;
- else if (Age == 19) return 15009;
- else if (Age == 20) return 15010;
- else if (Age == 21) return 15011;
- else if (Age == 22) return 15012;
- else if (Age == 23) return 15013;
- else if (Age == 24) return 15014;
- else return 15015;
- }
- BlockState WeepingVines();
- unsigned char Age(BlockState Block);
- }
- namespace WeepingVinesPlant
- {
- constexpr BlockState WeepingVinesPlant()
- {
- return 15016;
- }
- }
- namespace WetSponge
- {
- constexpr BlockState WetSponge()
- {
- return 230;
- }
- }
- namespace Wheat
- {
- constexpr BlockState Wheat(const unsigned char Age)
- {
- if (Age == 0) return 3357;
- else if (Age == 1) return 3358;
- else if (Age == 2) return 3359;
- else if (Age == 3) return 3360;
- else if (Age == 4) return 3361;
- else if (Age == 5) return 3362;
- else if (Age == 6) return 3363;
- else return 3364;
- }
- BlockState Wheat();
- unsigned char Age(BlockState Block);
- }
- namespace WhiteBanner
- {
- constexpr BlockState WhiteBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 7897;
- else if (Rotation == 1) return 7898;
- else if (Rotation == 2) return 7899;
- else if (Rotation == 3) return 7900;
- else if (Rotation == 4) return 7901;
- else if (Rotation == 5) return 7902;
- else if (Rotation == 6) return 7903;
- else if (Rotation == 7) return 7904;
- else if (Rotation == 8) return 7905;
- else if (Rotation == 9) return 7906;
- else if (Rotation == 10) return 7907;
- else if (Rotation == 11) return 7908;
- else if (Rotation == 12) return 7909;
- else if (Rotation == 13) return 7910;
- else if (Rotation == 14) return 7911;
- else return 7912;
- }
- BlockState WhiteBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace WhiteBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState WhiteBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1049;
- else return 1050;
- else
- if (Part == Part::Head) return 1051;
- else return 1052;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1053;
- else return 1054;
- else
- if (Part == Part::Head) return 1055;
- else return 1056;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1057;
- else return 1058;
- else
- if (Part == Part::Head) return 1059;
- else return 1060;
- else
- if (Occupied)
- if (Part == Part::Head) return 1061;
- else return 1062;
- else
- if (Part == Part::Head) return 1063;
- else return 1064;
- }
- BlockState WhiteBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace WhiteCarpet
- {
- constexpr BlockState WhiteCarpet()
- {
- return 7866;
- }
- }
- namespace WhiteConcrete
- {
- constexpr BlockState WhiteConcrete()
- {
- return 9438;
- }
- }
- namespace WhiteConcretePowder
- {
- constexpr BlockState WhiteConcretePowder()
- {
- return 9454;
- }
- }
- namespace WhiteGlazedTerracotta
- {
- constexpr BlockState WhiteGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9374;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9375;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9376;
- else return 9377;
- }
- BlockState WhiteGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace WhiteShulkerBox
- {
- constexpr BlockState WhiteShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9278;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9279;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9280;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9281;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9282;
- else return 9283;
- }
- BlockState WhiteShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace WhiteStainedGlass
- {
- constexpr BlockState WhiteStainedGlass()
- {
- return 4095;
- }
- }
- namespace WhiteStainedGlassPane
- {
- constexpr BlockState WhiteStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 6865;
- else return 6866;
- else
- if (West) return 6869;
- else return 6870;
- else
- if (South)
- if (West) return 6873;
- else return 6874;
- else
- if (West) return 6877;
- else return 6878;
+ if (West)
+ return 5307;
+ else
+ return 5308;
+ else if (West)
+ return 5309;
+ else
+ return 5310;
+ else if (South)
+ if (West)
+ return 5311;
+ else
+ return 5312;
+ else if (West)
+ return 5313;
+ else
+ return 5314;
+ else if (Powered)
+ if (South)
+ if (West)
+ return 5315;
+ else
+ return 5316;
+ else if (West)
+ return 5317;
+ else
+ return 5318;
+ else if (South)
+ if (West)
+ return 5319;
+ else
+ return 5320;
+ else if (West)
+ return 5321;
else
- if (North)
- if (South)
- if (West) return 6881;
- else return 6882;
- else
- if (West) return 6885;
- else return 6886;
- else
- if (South)
- if (West) return 6889;
- else return 6890;
- else
- if (West) return 6893;
- else return 6894;
- }
- BlockState WhiteStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace WhiteTerracotta
- {
- constexpr BlockState WhiteTerracotta()
- {
- return 6847;
- }
- }
- namespace WhiteTulip
- {
- constexpr BlockState WhiteTulip()
- {
- return 1419;
- }
- }
- namespace WhiteWallBanner
- {
- constexpr BlockState WhiteWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8153;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8154;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8155;
- else return 8156;
- }
- BlockState WhiteWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace WhiteWool
- {
- constexpr BlockState WhiteWool()
- {
- return 1384;
- }
- }
- namespace WitherRose
- {
- constexpr BlockState WitherRose()
- {
- return 1423;
- }
- }
- namespace WitherSkeletonSkull
- {
- constexpr BlockState WitherSkeletonSkull(const unsigned char Rotation)
- {
- if (Rotation == 0) return 6510;
- else if (Rotation == 1) return 6511;
- else if (Rotation == 2) return 6512;
- else if (Rotation == 3) return 6513;
- else if (Rotation == 4) return 6514;
- else if (Rotation == 5) return 6515;
- else if (Rotation == 6) return 6516;
- else if (Rotation == 7) return 6517;
- else if (Rotation == 8) return 6518;
- else if (Rotation == 9) return 6519;
- else if (Rotation == 10) return 6520;
- else if (Rotation == 11) return 6521;
- else if (Rotation == 12) return 6522;
- else if (Rotation == 13) return 6523;
- else if (Rotation == 14) return 6524;
- else return 6525;
- }
- BlockState WitherSkeletonSkull();
- unsigned char Rotation(BlockState Block);
- }
- namespace WitherSkeletonWallSkull
- {
- constexpr BlockState WitherSkeletonWallSkull(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6526;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6527;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6528;
- else return 6529;
- }
- BlockState WitherSkeletonWallSkull();
- eBlockFace Facing(BlockState Block);
- }
- namespace YellowBanner
- {
- constexpr BlockState YellowBanner(const unsigned char Rotation)
- {
- if (Rotation == 0) return 7961;
- else if (Rotation == 1) return 7962;
- else if (Rotation == 2) return 7963;
- else if (Rotation == 3) return 7964;
- else if (Rotation == 4) return 7965;
- else if (Rotation == 5) return 7966;
- else if (Rotation == 6) return 7967;
- else if (Rotation == 7) return 7968;
- else if (Rotation == 8) return 7969;
- else if (Rotation == 9) return 7970;
- else if (Rotation == 10) return 7971;
- else if (Rotation == 11) return 7972;
- else if (Rotation == 12) return 7973;
- else if (Rotation == 13) return 7974;
- else if (Rotation == 14) return 7975;
- else return 7976;
- }
- BlockState YellowBanner();
- unsigned char Rotation(BlockState Block);
- }
- namespace YellowBed
- {
- enum class Part
- {
- Head,
- Foot
- };
- constexpr BlockState YellowBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM)
- if (Occupied)
- if (Part == Part::Head) return 1113;
- else return 1114;
- else
- if (Part == Part::Head) return 1115;
- else return 1116;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP)
- if (Occupied)
- if (Part == Part::Head) return 1117;
- else return 1118;
- else
- if (Part == Part::Head) return 1119;
- else return 1120;
- else if (Facing == eBlockFace::BLOCK_FACE_XM)
- if (Occupied)
- if (Part == Part::Head) return 1121;
- else return 1122;
- else
- if (Part == Part::Head) return 1123;
- else return 1124;
- else
- if (Occupied)
- if (Part == Part::Head) return 1125;
- else return 1126;
- else
- if (Part == Part::Head) return 1127;
- else return 1128;
- }
- BlockState YellowBed();
- eBlockFace Facing(BlockState Block);
- bool Occupied(BlockState Block);
- enum Part Part(BlockState Block);
- }
- namespace YellowCarpet
- {
- constexpr BlockState YellowCarpet()
- {
- return 7870;
- }
- }
- namespace YellowConcrete
- {
- constexpr BlockState YellowConcrete()
- {
- return 9442;
- }
- }
- namespace YellowConcretePowder
- {
- constexpr BlockState YellowConcretePowder()
- {
- return 9458;
- }
- }
- namespace YellowGlazedTerracotta
- {
- constexpr BlockState YellowGlazedTerracotta(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9390;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9391;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9392;
- else return 9393;
- }
- BlockState YellowGlazedTerracotta();
- eBlockFace Facing(BlockState Block);
- }
- namespace YellowShulkerBox
- {
- constexpr BlockState YellowShulkerBox(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 9302;
- else if (Facing == eBlockFace::BLOCK_FACE_XP) return 9303;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 9304;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 9305;
- else if (Facing == eBlockFace::BLOCK_FACE_YP) return 9306;
- else return 9307;
- }
- BlockState YellowShulkerBox();
- eBlockFace Facing(BlockState Block);
- }
- namespace YellowStainedGlass
- {
- constexpr BlockState YellowStainedGlass()
- {
- return 4099;
- }
- }
- namespace YellowStainedGlassPane
- {
- constexpr BlockState YellowStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
- {
- if (East)
- if (North)
- if (South)
- if (West) return 6993;
- else return 6994;
- else
- if (West) return 6997;
- else return 6998;
- else
- if (South)
- if (West) return 7001;
- else return 7002;
- else
- if (West) return 7005;
- else return 7006;
+ return 5322;
+ else if (North)
+ if (Powered)
+ if (South)
+ if (West)
+ return 5323;
+ else
+ return 5324;
+ else if (West)
+ return 5325;
+ else
+ return 5326;
+ else if (South)
+ if (West)
+ return 5327;
+ else
+ return 5328;
+ else if (West)
+ return 5329;
else
- if (North)
- if (South)
- if (West) return 7009;
- else return 7010;
- else
- if (West) return 7013;
- else return 7014;
- else
+ return 5330;
+ else if (Powered)
+ if (South)
+ if (West)
+ return 5331;
+ else
+ return 5332;
+ else if (West)
+ return 5333;
+ else
+ return 5334;
+ else if (South)
+ if (West)
+ return 5335;
+ else
+ return 5336;
+ else if (West)
+ return 5337;
+ else
+ return 5338;
+ else if (Disarmed)
+ if (East)
+ if (North)
+ if (Powered)
if (South)
- if (West) return 7017;
- else return 7018;
- else
- if (West) return 7021;
- else return 7022;
- }
- BlockState YellowStainedGlassPane();
- bool East(BlockState Block);
- bool North(BlockState Block);
- bool South(BlockState Block);
- bool West(BlockState Block);
- }
- namespace YellowTerracotta
- {
- constexpr BlockState YellowTerracotta()
- {
- return 6851;
- }
- }
- namespace YellowWallBanner
- {
- constexpr BlockState YellowWallBanner(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 8169;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 8170;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 8171;
- else return 8172;
- }
- BlockState YellowWallBanner();
- eBlockFace Facing(BlockState Block);
- }
- namespace YellowWool
- {
- constexpr BlockState YellowWool()
- {
- return 1388;
- }
- }
- namespace ZombieHead
- {
- constexpr BlockState ZombieHead(const unsigned char Rotation)
- {
- if (Rotation == 0) return 6530;
- else if (Rotation == 1) return 6531;
- else if (Rotation == 2) return 6532;
- else if (Rotation == 3) return 6533;
- else if (Rotation == 4) return 6534;
- else if (Rotation == 5) return 6535;
- else if (Rotation == 6) return 6536;
- else if (Rotation == 7) return 6537;
- else if (Rotation == 8) return 6538;
- else if (Rotation == 9) return 6539;
- else if (Rotation == 10) return 6540;
- else if (Rotation == 11) return 6541;
- else if (Rotation == 12) return 6542;
- else if (Rotation == 13) return 6543;
- else if (Rotation == 14) return 6544;
- else return 6545;
- }
- BlockState ZombieHead();
- unsigned char Rotation(BlockState Block);
- }
- namespace ZombieWallHead
- {
- constexpr BlockState ZombieWallHead(const eBlockFace Facing)
- {
- if (Facing == eBlockFace::BLOCK_FACE_ZM) return 6546;
- else if (Facing == eBlockFace::BLOCK_FACE_ZP) return 6547;
- else if (Facing == eBlockFace::BLOCK_FACE_XM) return 6548;
- else return 6549;
- }
- BlockState ZombieWallHead();
- eBlockFace Facing(BlockState Block);
- }
+ if (West)
+ return 5339;
+ else
+ return 5340;
+ else if (West)
+ return 5341;
+ else
+ return 5342;
+ else if (South)
+ if (West)
+ return 5343;
+ else
+ return 5344;
+ else if (West)
+ return 5345;
+ else
+ return 5346;
+ else if (Powered)
+ if (South)
+ if (West)
+ return 5347;
+ else
+ return 5348;
+ else if (West)
+ return 5349;
+ else
+ return 5350;
+ else if (South)
+ if (West)
+ return 5351;
+ else
+ return 5352;
+ else if (West)
+ return 5353;
+ else
+ return 5354;
+ else if (North)
+ if (Powered)
+ if (South)
+ if (West)
+ return 5355;
+ else
+ return 5356;
+ else if (West)
+ return 5357;
+ else
+ return 5358;
+ else if (South)
+ if (West)
+ return 5359;
+ else
+ return 5360;
+ else if (West)
+ return 5361;
+ else
+ return 5362;
+ else if (Powered)
+ if (South)
+ if (West)
+ return 5363;
+ else
+ return 5364;
+ else if (West)
+ return 5365;
+ else
+ return 5366;
+ else if (South)
+ if (West)
+ return 5367;
+ else
+ return 5368;
+ else if (West)
+ return 5369;
+ else
+ return 5370;
+ else if (East)
+ if (North)
+ if (Powered)
+ if (South)
+ if (West)
+ return 5371;
+ else
+ return 5372;
+ else if (West)
+ return 5373;
+ else
+ return 5374;
+ else if (South)
+ if (West)
+ return 5375;
+ else
+ return 5376;
+ else if (West)
+ return 5377;
+ else
+ return 5378;
+ else if (Powered)
+ if (South)
+ if (West)
+ return 5379;
+ else
+ return 5380;
+ else if (West)
+ return 5381;
+ else
+ return 5382;
+ else if (South)
+ if (West)
+ return 5383;
+ else
+ return 5384;
+ else if (West)
+ return 5385;
+ else
+ return 5386;
+ else if (North)
+ if (Powered)
+ if (South)
+ if (West)
+ return 5387;
+ else
+ return 5388;
+ else if (West)
+ return 5389;
+ else
+ return 5390;
+ else if (South)
+ if (West)
+ return 5391;
+ else
+ return 5392;
+ else if (West)
+ return 5393;
+ else
+ return 5394;
+ else if (Powered)
+ if (South)
+ if (West)
+ return 5395;
+ else
+ return 5396;
+ else if (West)
+ return 5397;
+ else
+ return 5398;
+ else if (South)
+ if (West)
+ return 5399;
+ else
+ return 5400;
+ else if (West)
+ return 5401;
+ else
+ return 5402;
+}
+BlockState Tripwire();
+bool Attached(BlockState Block);
+bool Disarmed(BlockState Block);
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool Powered(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace Tripwire
+namespace TripwireHook
+{
+constexpr BlockState TripwireHook(const bool Attached, const eBlockFace Facing, const bool Powered)
+{
+ if (Attached)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 5259;
+ else
+ return 5260;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 5261;
+ else
+ return 5262;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 5263;
+ else
+ return 5264;
+ else if (Powered)
+ return 5265;
+ else
+ return 5266;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 5267;
+ else
+ return 5268;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 5269;
+ else
+ return 5270;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 5271;
+ else
+ return 5272;
+ else if (Powered)
+ return 5273;
+ else
+ return 5274;
+}
+BlockState TripwireHook();
+bool Attached(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace TripwireHook
+namespace TubeCoral
+{
+constexpr BlockState TubeCoral()
+{
+ return 9531;
+}
+} // namespace TubeCoral
+namespace TubeCoralBlock
+{
+constexpr BlockState TubeCoralBlock()
+{
+ return 9515;
+}
+} // namespace TubeCoralBlock
+namespace TubeCoralFan
+{
+constexpr BlockState TubeCoralFan()
+{
+ return 9551;
+}
+} // namespace TubeCoralFan
+namespace TubeCoralWallFan
+{
+constexpr BlockState TubeCoralWallFan(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9601;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9603;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9605;
+ else
+ return 9607;
+}
+BlockState TubeCoralWallFan();
+eBlockFace Facing(BlockState Block);
+} // namespace TubeCoralWallFan
+namespace TurtleEgg
+{
+constexpr BlockState TurtleEgg(const unsigned char Eggs, const unsigned char Hatch)
+{
+ if (Eggs == 1)
+ if (Hatch == 0)
+ return 9498;
+ else if (Hatch == 1)
+ return 9499;
+ else
+ return 9500;
+ else if (Eggs == 2)
+ if (Hatch == 0)
+ return 9501;
+ else if (Hatch == 1)
+ return 9502;
+ else
+ return 9503;
+ else if (Eggs == 3)
+ if (Hatch == 0)
+ return 9504;
+ else if (Hatch == 1)
+ return 9505;
+ else
+ return 9506;
+ else if (Hatch == 0)
+ return 9507;
+ else if (Hatch == 1)
+ return 9508;
+ else
+ return 9509;
+}
+BlockState TurtleEgg();
+unsigned char Eggs(BlockState Block);
+unsigned char Hatch(BlockState Block);
+} // namespace TurtleEgg
+namespace TwistingVines
+{
+constexpr BlockState TwistingVines(const unsigned char Age)
+{
+ if (Age == 0)
+ return 15017;
+ else if (Age == 1)
+ return 15018;
+ else if (Age == 2)
+ return 15019;
+ else if (Age == 3)
+ return 15020;
+ else if (Age == 4)
+ return 15021;
+ else if (Age == 5)
+ return 15022;
+ else if (Age == 6)
+ return 15023;
+ else if (Age == 7)
+ return 15024;
+ else if (Age == 8)
+ return 15025;
+ else if (Age == 9)
+ return 15026;
+ else if (Age == 10)
+ return 15027;
+ else if (Age == 11)
+ return 15028;
+ else if (Age == 12)
+ return 15029;
+ else if (Age == 13)
+ return 15030;
+ else if (Age == 14)
+ return 15031;
+ else if (Age == 15)
+ return 15032;
+ else if (Age == 16)
+ return 15033;
+ else if (Age == 17)
+ return 15034;
+ else if (Age == 18)
+ return 15035;
+ else if (Age == 19)
+ return 15036;
+ else if (Age == 20)
+ return 15037;
+ else if (Age == 21)
+ return 15038;
+ else if (Age == 22)
+ return 15039;
+ else if (Age == 23)
+ return 15040;
+ else if (Age == 24)
+ return 15041;
+ else
+ return 15042;
+}
+BlockState TwistingVines();
+unsigned char Age(BlockState Block);
+} // namespace TwistingVines
+namespace TwistingVinesPlant
+{
+constexpr BlockState TwistingVinesPlant()
+{
+ return 15043;
+}
+} // namespace TwistingVinesPlant
+namespace Vine
+{
+constexpr BlockState Vine(const bool East, const bool North, const bool South, const bool Up, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4788;
+ else
+ return 4789;
+ else if (West)
+ return 4790;
+ else
+ return 4791;
+ else if (Up)
+ if (West)
+ return 4792;
+ else
+ return 4793;
+ else if (West)
+ return 4794;
+ else
+ return 4795;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4796;
+ else
+ return 4797;
+ else if (West)
+ return 4798;
+ else
+ return 4799;
+ else if (Up)
+ if (West)
+ return 4800;
+ else
+ return 4801;
+ else if (West)
+ return 4802;
+ else
+ return 4803;
+ else if (North)
+ if (South)
+ if (Up)
+ if (West)
+ return 4804;
+ else
+ return 4805;
+ else if (West)
+ return 4806;
+ else
+ return 4807;
+ else if (Up)
+ if (West)
+ return 4808;
+ else
+ return 4809;
+ else if (West)
+ return 4810;
+ else
+ return 4811;
+ else if (South)
+ if (Up)
+ if (West)
+ return 4812;
+ else
+ return 4813;
+ else if (West)
+ return 4814;
+ else
+ return 4815;
+ else if (Up)
+ if (West)
+ return 4816;
+ else
+ return 4817;
+ else if (West)
+ return 4818;
+ else
+ return 4819;
+}
+BlockState Vine();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool Up(BlockState Block);
+bool West(BlockState Block);
+} // namespace Vine
+namespace VoidAir
+{
+constexpr BlockState VoidAir()
+{
+ return 9665;
+}
+} // namespace VoidAir
+namespace WallTorch
+{
+constexpr BlockState WallTorch(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 1436;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 1437;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 1438;
+ else
+ return 1439;
+}
+BlockState WallTorch();
+eBlockFace Facing(BlockState Block);
+} // namespace WallTorch
+namespace WarpedButton
+{
+enum class Face
+{
+ Floor,
+ Wall,
+ Ceiling
+};
+constexpr BlockState WarpedButton(const enum Face Face, const eBlockFace Facing, const bool Powered)
+{
+ if (Face == Face::Floor)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 15503;
+ else
+ return 15504;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 15505;
+ else
+ return 15506;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 15507;
+ else
+ return 15508;
+ else if (Powered)
+ return 15509;
+ else
+ return 15510;
+ else if (Face == Face::Wall)
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 15511;
+ else
+ return 15512;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 15513;
+ else
+ return 15514;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 15515;
+ else
+ return 15516;
+ else if (Powered)
+ return 15517;
+ else
+ return 15518;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Powered)
+ return 15519;
+ else
+ return 15520;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Powered)
+ return 15521;
+ else
+ return 15522;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Powered)
+ return 15523;
+ else
+ return 15524;
+ else if (Powered)
+ return 15525;
+ else
+ return 15526;
+}
+BlockState WarpedButton();
+enum Face Face(BlockState Block);
+eBlockFace Facing(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace WarpedButton
+namespace WarpedDoor
+{
+enum class Half
+{
+ Upper,
+ Lower
+};
+enum class Hinge
+{
+ Left,
+ Right
+};
+constexpr BlockState WarpedDoor(
+ const eBlockFace Facing,
+ const enum Half Half,
+ const enum Hinge Hinge,
+ const bool Open,
+ const bool Powered
+)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15591;
+ else
+ return 15592;
+ else if (Powered)
+ return 15593;
+ else
+ return 15594;
+ else if (Open)
+ if (Powered)
+ return 15595;
+ else
+ return 15596;
+ else if (Powered)
+ return 15597;
+ else
+ return 15598;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15599;
+ else
+ return 15600;
+ else if (Powered)
+ return 15601;
+ else
+ return 15602;
+ else if (Open)
+ if (Powered)
+ return 15603;
+ else
+ return 15604;
+ else if (Powered)
+ return 15605;
+ else
+ return 15606;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15607;
+ else
+ return 15608;
+ else if (Powered)
+ return 15609;
+ else
+ return 15610;
+ else if (Open)
+ if (Powered)
+ return 15611;
+ else
+ return 15612;
+ else if (Powered)
+ return 15613;
+ else
+ return 15614;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15615;
+ else
+ return 15616;
+ else if (Powered)
+ return 15617;
+ else
+ return 15618;
+ else if (Open)
+ if (Powered)
+ return 15619;
+ else
+ return 15620;
+ else if (Powered)
+ return 15621;
+ else
+ return 15622;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15623;
+ else
+ return 15624;
+ else if (Powered)
+ return 15625;
+ else
+ return 15626;
+ else if (Open)
+ if (Powered)
+ return 15627;
+ else
+ return 15628;
+ else if (Powered)
+ return 15629;
+ else
+ return 15630;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15631;
+ else
+ return 15632;
+ else if (Powered)
+ return 15633;
+ else
+ return 15634;
+ else if (Open)
+ if (Powered)
+ return 15635;
+ else
+ return 15636;
+ else if (Powered)
+ return 15637;
+ else
+ return 15638;
+ else if (Half == Half::Upper)
+ if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15639;
+ else
+ return 15640;
+ else if (Powered)
+ return 15641;
+ else
+ return 15642;
+ else if (Open)
+ if (Powered)
+ return 15643;
+ else
+ return 15644;
+ else if (Powered)
+ return 15645;
+ else
+ return 15646;
+ else if (Hinge == Hinge::Left)
+ if (Open)
+ if (Powered)
+ return 15647;
+ else
+ return 15648;
+ else if (Powered)
+ return 15649;
+ else
+ return 15650;
+ else if (Open)
+ if (Powered)
+ return 15651;
+ else
+ return 15652;
+ else if (Powered)
+ return 15653;
+ else
+ return 15654;
+}
+BlockState WarpedDoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Hinge Hinge(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace WarpedDoor
+namespace WarpedFence
+{
+constexpr BlockState WarpedFence(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 15097;
+ else
+ return 15098;
+ else if (West)
+ return 15101;
+ else
+ return 15102;
+ else if (South)
+ if (West)
+ return 15105;
+ else
+ return 15106;
+ else if (West)
+ return 15109;
+ else
+ return 15110;
+ else if (North)
+ if (South)
+ if (West)
+ return 15113;
+ else
+ return 15114;
+ else if (West)
+ return 15117;
+ else
+ return 15118;
+ else if (South)
+ if (West)
+ return 15121;
+ else
+ return 15122;
+ else if (West)
+ return 15125;
+ else
+ return 15126;
+}
+BlockState WarpedFence();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace WarpedFence
+namespace WarpedFenceGate
+{
+constexpr BlockState WarpedFenceGate(const eBlockFace Facing, const bool InWall, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 15287;
+ else
+ return 15288;
+ else if (Powered)
+ return 15289;
+ else
+ return 15290;
+ else if (Open)
+ if (Powered)
+ return 15291;
+ else
+ return 15292;
+ else if (Powered)
+ return 15293;
+ else
+ return 15294;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 15295;
+ else
+ return 15296;
+ else if (Powered)
+ return 15297;
+ else
+ return 15298;
+ else if (Open)
+ if (Powered)
+ return 15299;
+ else
+ return 15300;
+ else if (Powered)
+ return 15301;
+ else
+ return 15302;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (InWall)
+ if (Open)
+ if (Powered)
+ return 15303;
+ else
+ return 15304;
+ else if (Powered)
+ return 15305;
+ else
+ return 15306;
+ else if (Open)
+ if (Powered)
+ return 15307;
+ else
+ return 15308;
+ else if (Powered)
+ return 15309;
+ else
+ return 15310;
+ else if (InWall)
+ if (Open)
+ if (Powered)
+ return 15311;
+ else
+ return 15312;
+ else if (Powered)
+ return 15313;
+ else
+ return 15314;
+ else if (Open)
+ if (Powered)
+ return 15315;
+ else
+ return 15316;
+ else if (Powered)
+ return 15317;
+ else
+ return 15318;
+}
+BlockState WarpedFenceGate();
+eBlockFace Facing(BlockState Block);
+bool InWall(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace WarpedFenceGate
+namespace WarpedFungus
+{
+constexpr BlockState WarpedFungus()
+{
+ return 14971;
+}
+} // namespace WarpedFungus
+namespace WarpedHyphae
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState WarpedHyphae(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 14964;
+ else if (Axis == Axis::Y)
+ return 14965;
+ else
+ return 14966;
+}
+BlockState WarpedHyphae();
+enum Axis Axis(BlockState Block);
+} // namespace WarpedHyphae
+namespace WarpedNylium
+{
+constexpr BlockState WarpedNylium()
+{
+ return 14970;
+}
+} // namespace WarpedNylium
+namespace WarpedPlanks
+{
+constexpr BlockState WarpedPlanks()
+{
+ return 15046;
+}
+} // namespace WarpedPlanks
+namespace WarpedPressurePlate
+{
+constexpr BlockState WarpedPressurePlate(const bool Powered)
+{
+ if (Powered)
+ return 15061;
+ else
+ return 15062;
+}
+BlockState WarpedPressurePlate();
+bool Powered(BlockState Block);
+} // namespace WarpedPressurePlate
+namespace WarpedRoots
+{
+constexpr BlockState WarpedRoots()
+{
+ return 14973;
+}
+} // namespace WarpedRoots
+namespace WarpedSign
+{
+constexpr BlockState WarpedSign(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 15688;
+ else if (Rotation == 1)
+ return 15690;
+ else if (Rotation == 2)
+ return 15692;
+ else if (Rotation == 3)
+ return 15694;
+ else if (Rotation == 4)
+ return 15696;
+ else if (Rotation == 5)
+ return 15698;
+ else if (Rotation == 6)
+ return 15700;
+ else if (Rotation == 7)
+ return 15702;
+ else if (Rotation == 8)
+ return 15704;
+ else if (Rotation == 9)
+ return 15706;
+ else if (Rotation == 10)
+ return 15708;
+ else if (Rotation == 11)
+ return 15710;
+ else if (Rotation == 12)
+ return 15712;
+ else if (Rotation == 13)
+ return 15714;
+ else if (Rotation == 14)
+ return 15716;
+ else
+ return 15718;
+}
+BlockState WarpedSign();
+unsigned char Rotation(BlockState Block);
+} // namespace WarpedSign
+namespace WarpedSlab
+{
+enum class Type
+{
+ Top,
+ Bottom,
+ Double
+};
+constexpr BlockState WarpedSlab(const enum Type Type)
+{
+ if (Type == Type::Top)
+ return 15054;
+ else if (Type == Type::Bottom)
+ return 15056;
+ else
+ return 15058;
+}
+BlockState WarpedSlab();
+enum Type Type(BlockState Block);
+} // namespace WarpedSlab
+namespace WarpedStairs
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+enum class Shape
+{
+ Straight,
+ InnerLeft,
+ InnerRight,
+ OuterLeft,
+ OuterRight
+};
+constexpr BlockState WarpedStairs(const eBlockFace Facing, const enum Half Half, const enum Shape Shape)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15400;
+ else if (Shape == Shape::InnerLeft)
+ return 15402;
+ else if (Shape == Shape::InnerRight)
+ return 15404;
+ else if (Shape == Shape::OuterLeft)
+ return 15406;
+ else
+ return 15408;
+ else if (Shape == Shape::Straight)
+ return 15410;
+ else if (Shape == Shape::InnerLeft)
+ return 15412;
+ else if (Shape == Shape::InnerRight)
+ return 15414;
+ else if (Shape == Shape::OuterLeft)
+ return 15416;
+ else
+ return 15418;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15420;
+ else if (Shape == Shape::InnerLeft)
+ return 15422;
+ else if (Shape == Shape::InnerRight)
+ return 15424;
+ else if (Shape == Shape::OuterLeft)
+ return 15426;
+ else
+ return 15428;
+ else if (Shape == Shape::Straight)
+ return 15430;
+ else if (Shape == Shape::InnerLeft)
+ return 15432;
+ else if (Shape == Shape::InnerRight)
+ return 15434;
+ else if (Shape == Shape::OuterLeft)
+ return 15436;
+ else
+ return 15438;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15440;
+ else if (Shape == Shape::InnerLeft)
+ return 15442;
+ else if (Shape == Shape::InnerRight)
+ return 15444;
+ else if (Shape == Shape::OuterLeft)
+ return 15446;
+ else
+ return 15448;
+ else if (Shape == Shape::Straight)
+ return 15450;
+ else if (Shape == Shape::InnerLeft)
+ return 15452;
+ else if (Shape == Shape::InnerRight)
+ return 15454;
+ else if (Shape == Shape::OuterLeft)
+ return 15456;
+ else
+ return 15458;
+ else if (Half == Half::Top)
+ if (Shape == Shape::Straight)
+ return 15460;
+ else if (Shape == Shape::InnerLeft)
+ return 15462;
+ else if (Shape == Shape::InnerRight)
+ return 15464;
+ else if (Shape == Shape::OuterLeft)
+ return 15466;
+ else
+ return 15468;
+ else if (Shape == Shape::Straight)
+ return 15470;
+ else if (Shape == Shape::InnerLeft)
+ return 15472;
+ else if (Shape == Shape::InnerRight)
+ return 15474;
+ else if (Shape == Shape::OuterLeft)
+ return 15476;
+ else
+ return 15478;
+}
+BlockState WarpedStairs();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+enum Shape Shape(BlockState Block);
+} // namespace WarpedStairs
+namespace WarpedStem
+{
+enum class Axis
+{
+ X,
+ Y,
+ Z
+};
+constexpr BlockState WarpedStem(const enum Axis Axis)
+{
+ if (Axis == Axis::X)
+ return 14958;
+ else if (Axis == Axis::Y)
+ return 14959;
+ else
+ return 14960;
+}
+BlockState WarpedStem();
+enum Axis Axis(BlockState Block);
+} // namespace WarpedStem
+namespace WarpedTrapdoor
+{
+enum class Half
+{
+ Top,
+ Bottom
+};
+constexpr BlockState WarpedTrapdoor(const eBlockFace Facing, const enum Half Half, const bool Open, const bool Powered)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 15192;
+ else
+ return 15194;
+ else if (Powered)
+ return 15196;
+ else
+ return 15198;
+ else if (Open)
+ if (Powered)
+ return 15200;
+ else
+ return 15202;
+ else if (Powered)
+ return 15204;
+ else
+ return 15206;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 15208;
+ else
+ return 15210;
+ else if (Powered)
+ return 15212;
+ else
+ return 15214;
+ else if (Open)
+ if (Powered)
+ return 15216;
+ else
+ return 15218;
+ else if (Powered)
+ return 15220;
+ else
+ return 15222;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 15224;
+ else
+ return 15226;
+ else if (Powered)
+ return 15228;
+ else
+ return 15230;
+ else if (Open)
+ if (Powered)
+ return 15232;
+ else
+ return 15234;
+ else if (Powered)
+ return 15236;
+ else
+ return 15238;
+ else if (Half == Half::Top)
+ if (Open)
+ if (Powered)
+ return 15240;
+ else
+ return 15242;
+ else if (Powered)
+ return 15244;
+ else
+ return 15246;
+ else if (Open)
+ if (Powered)
+ return 15248;
+ else
+ return 15250;
+ else if (Powered)
+ return 15252;
+ else
+ return 15254;
+}
+BlockState WarpedTrapdoor();
+eBlockFace Facing(BlockState Block);
+enum Half Half(BlockState Block);
+bool Open(BlockState Block);
+bool Powered(BlockState Block);
+} // namespace WarpedTrapdoor
+namespace WarpedWallSign
+{
+constexpr BlockState WarpedWallSign(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 15728;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 15730;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 15732;
+ else
+ return 15734;
+}
+BlockState WarpedWallSign();
+eBlockFace Facing(BlockState Block);
+} // namespace WarpedWallSign
+namespace WarpedWartBlock
+{
+constexpr BlockState WarpedWartBlock()
+{
+ return 14972;
+}
+} // namespace WarpedWartBlock
+namespace Water
+{
+constexpr BlockState Water(const unsigned char Level)
+{
+ if (Level == 0)
+ return 34;
+ else if (Level == 1)
+ return 35;
+ else if (Level == 2)
+ return 36;
+ else if (Level == 3)
+ return 37;
+ else if (Level == 4)
+ return 38;
+ else if (Level == 5)
+ return 39;
+ else if (Level == 6)
+ return 40;
+ else if (Level == 7)
+ return 41;
+ else if (Level == 8)
+ return 42;
+ else if (Level == 9)
+ return 43;
+ else if (Level == 10)
+ return 44;
+ else if (Level == 11)
+ return 45;
+ else if (Level == 12)
+ return 46;
+ else if (Level == 13)
+ return 47;
+ else if (Level == 14)
+ return 48;
+ else
+ return 49;
+}
+BlockState Water();
+unsigned char Level(BlockState Block);
+} // namespace Water
+namespace WeepingVines
+{
+constexpr BlockState WeepingVines(const unsigned char Age)
+{
+ if (Age == 0)
+ return 14990;
+ else if (Age == 1)
+ return 14991;
+ else if (Age == 2)
+ return 14992;
+ else if (Age == 3)
+ return 14993;
+ else if (Age == 4)
+ return 14994;
+ else if (Age == 5)
+ return 14995;
+ else if (Age == 6)
+ return 14996;
+ else if (Age == 7)
+ return 14997;
+ else if (Age == 8)
+ return 14998;
+ else if (Age == 9)
+ return 14999;
+ else if (Age == 10)
+ return 15000;
+ else if (Age == 11)
+ return 15001;
+ else if (Age == 12)
+ return 15002;
+ else if (Age == 13)
+ return 15003;
+ else if (Age == 14)
+ return 15004;
+ else if (Age == 15)
+ return 15005;
+ else if (Age == 16)
+ return 15006;
+ else if (Age == 17)
+ return 15007;
+ else if (Age == 18)
+ return 15008;
+ else if (Age == 19)
+ return 15009;
+ else if (Age == 20)
+ return 15010;
+ else if (Age == 21)
+ return 15011;
+ else if (Age == 22)
+ return 15012;
+ else if (Age == 23)
+ return 15013;
+ else if (Age == 24)
+ return 15014;
+ else
+ return 15015;
+}
+BlockState WeepingVines();
+unsigned char Age(BlockState Block);
+} // namespace WeepingVines
+namespace WeepingVinesPlant
+{
+constexpr BlockState WeepingVinesPlant()
+{
+ return 15016;
+}
+} // namespace WeepingVinesPlant
+namespace WetSponge
+{
+constexpr BlockState WetSponge()
+{
+ return 230;
+}
+} // namespace WetSponge
+namespace Wheat
+{
+constexpr BlockState Wheat(const unsigned char Age)
+{
+ if (Age == 0)
+ return 3357;
+ else if (Age == 1)
+ return 3358;
+ else if (Age == 2)
+ return 3359;
+ else if (Age == 3)
+ return 3360;
+ else if (Age == 4)
+ return 3361;
+ else if (Age == 5)
+ return 3362;
+ else if (Age == 6)
+ return 3363;
+ else
+ return 3364;
+}
+BlockState Wheat();
+unsigned char Age(BlockState Block);
+} // namespace Wheat
+namespace WhiteBanner
+{
+constexpr BlockState WhiteBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 7897;
+ else if (Rotation == 1)
+ return 7898;
+ else if (Rotation == 2)
+ return 7899;
+ else if (Rotation == 3)
+ return 7900;
+ else if (Rotation == 4)
+ return 7901;
+ else if (Rotation == 5)
+ return 7902;
+ else if (Rotation == 6)
+ return 7903;
+ else if (Rotation == 7)
+ return 7904;
+ else if (Rotation == 8)
+ return 7905;
+ else if (Rotation == 9)
+ return 7906;
+ else if (Rotation == 10)
+ return 7907;
+ else if (Rotation == 11)
+ return 7908;
+ else if (Rotation == 12)
+ return 7909;
+ else if (Rotation == 13)
+ return 7910;
+ else if (Rotation == 14)
+ return 7911;
+ else
+ return 7912;
+}
+BlockState WhiteBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace WhiteBanner
+namespace WhiteBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState WhiteBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1049;
+ else
+ return 1050;
+ else if (Part == Part::Head)
+ return 1051;
+ else
+ return 1052;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1053;
+ else
+ return 1054;
+ else if (Part == Part::Head)
+ return 1055;
+ else
+ return 1056;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1057;
+ else
+ return 1058;
+ else if (Part == Part::Head)
+ return 1059;
+ else
+ return 1060;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1061;
+ else
+ return 1062;
+ else if (Part == Part::Head)
+ return 1063;
+ else
+ return 1064;
+}
+BlockState WhiteBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace WhiteBed
+namespace WhiteCarpet
+{
+constexpr BlockState WhiteCarpet()
+{
+ return 7866;
+}
+} // namespace WhiteCarpet
+namespace WhiteConcrete
+{
+constexpr BlockState WhiteConcrete()
+{
+ return 9438;
+}
+} // namespace WhiteConcrete
+namespace WhiteConcretePowder
+{
+constexpr BlockState WhiteConcretePowder()
+{
+ return 9454;
+}
+} // namespace WhiteConcretePowder
+namespace WhiteGlazedTerracotta
+{
+constexpr BlockState WhiteGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9374;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9375;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9376;
+ else
+ return 9377;
+}
+BlockState WhiteGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace WhiteGlazedTerracotta
+namespace WhiteShulkerBox
+{
+constexpr BlockState WhiteShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9278;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9279;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9280;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9281;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9282;
+ else
+ return 9283;
+}
+BlockState WhiteShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace WhiteShulkerBox
+namespace WhiteStainedGlass
+{
+constexpr BlockState WhiteStainedGlass()
+{
+ return 4095;
+}
+} // namespace WhiteStainedGlass
+namespace WhiteStainedGlassPane
+{
+constexpr BlockState WhiteStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 6865;
+ else
+ return 6866;
+ else if (West)
+ return 6869;
+ else
+ return 6870;
+ else if (South)
+ if (West)
+ return 6873;
+ else
+ return 6874;
+ else if (West)
+ return 6877;
+ else
+ return 6878;
+ else if (North)
+ if (South)
+ if (West)
+ return 6881;
+ else
+ return 6882;
+ else if (West)
+ return 6885;
+ else
+ return 6886;
+ else if (South)
+ if (West)
+ return 6889;
+ else
+ return 6890;
+ else if (West)
+ return 6893;
+ else
+ return 6894;
+}
+BlockState WhiteStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace WhiteStainedGlassPane
+namespace WhiteTerracotta
+{
+constexpr BlockState WhiteTerracotta()
+{
+ return 6847;
+}
+} // namespace WhiteTerracotta
+namespace WhiteTulip
+{
+constexpr BlockState WhiteTulip()
+{
+ return 1419;
+}
+} // namespace WhiteTulip
+namespace WhiteWallBanner
+{
+constexpr BlockState WhiteWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8153;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8154;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8155;
+ else
+ return 8156;
+}
+BlockState WhiteWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace WhiteWallBanner
+namespace WhiteWool
+{
+constexpr BlockState WhiteWool()
+{
+ return 1384;
+}
+} // namespace WhiteWool
+namespace WitherRose
+{
+constexpr BlockState WitherRose()
+{
+ return 1423;
+}
+} // namespace WitherRose
+namespace WitherSkeletonSkull
+{
+constexpr BlockState WitherSkeletonSkull(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 6510;
+ else if (Rotation == 1)
+ return 6511;
+ else if (Rotation == 2)
+ return 6512;
+ else if (Rotation == 3)
+ return 6513;
+ else if (Rotation == 4)
+ return 6514;
+ else if (Rotation == 5)
+ return 6515;
+ else if (Rotation == 6)
+ return 6516;
+ else if (Rotation == 7)
+ return 6517;
+ else if (Rotation == 8)
+ return 6518;
+ else if (Rotation == 9)
+ return 6519;
+ else if (Rotation == 10)
+ return 6520;
+ else if (Rotation == 11)
+ return 6521;
+ else if (Rotation == 12)
+ return 6522;
+ else if (Rotation == 13)
+ return 6523;
+ else if (Rotation == 14)
+ return 6524;
+ else
+ return 6525;
+}
+BlockState WitherSkeletonSkull();
+unsigned char Rotation(BlockState Block);
+} // namespace WitherSkeletonSkull
+namespace WitherSkeletonWallSkull
+{
+constexpr BlockState WitherSkeletonWallSkull(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 6526;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 6527;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 6528;
+ else
+ return 6529;
+}
+BlockState WitherSkeletonWallSkull();
+eBlockFace Facing(BlockState Block);
+} // namespace WitherSkeletonWallSkull
+namespace YellowBanner
+{
+constexpr BlockState YellowBanner(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 7961;
+ else if (Rotation == 1)
+ return 7962;
+ else if (Rotation == 2)
+ return 7963;
+ else if (Rotation == 3)
+ return 7964;
+ else if (Rotation == 4)
+ return 7965;
+ else if (Rotation == 5)
+ return 7966;
+ else if (Rotation == 6)
+ return 7967;
+ else if (Rotation == 7)
+ return 7968;
+ else if (Rotation == 8)
+ return 7969;
+ else if (Rotation == 9)
+ return 7970;
+ else if (Rotation == 10)
+ return 7971;
+ else if (Rotation == 11)
+ return 7972;
+ else if (Rotation == 12)
+ return 7973;
+ else if (Rotation == 13)
+ return 7974;
+ else if (Rotation == 14)
+ return 7975;
+ else
+ return 7976;
+}
+BlockState YellowBanner();
+unsigned char Rotation(BlockState Block);
+} // namespace YellowBanner
+namespace YellowBed
+{
+enum class Part
+{
+ Head,
+ Foot
+};
+constexpr BlockState YellowBed(const eBlockFace Facing, const bool Occupied, const enum Part Part)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1113;
+ else
+ return 1114;
+ else if (Part == Part::Head)
+ return 1115;
+ else
+ return 1116;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1117;
+ else
+ return 1118;
+ else if (Part == Part::Head)
+ return 1119;
+ else
+ return 1120;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ if (Occupied)
+ if (Part == Part::Head)
+ return 1121;
+ else
+ return 1122;
+ else if (Part == Part::Head)
+ return 1123;
+ else
+ return 1124;
+ else if (Occupied)
+ if (Part == Part::Head)
+ return 1125;
+ else
+ return 1126;
+ else if (Part == Part::Head)
+ return 1127;
+ else
+ return 1128;
+}
+BlockState YellowBed();
+eBlockFace Facing(BlockState Block);
+bool Occupied(BlockState Block);
+enum Part Part(BlockState Block);
+} // namespace YellowBed
+namespace YellowCarpet
+{
+constexpr BlockState YellowCarpet()
+{
+ return 7870;
+}
+} // namespace YellowCarpet
+namespace YellowConcrete
+{
+constexpr BlockState YellowConcrete()
+{
+ return 9442;
+}
+} // namespace YellowConcrete
+namespace YellowConcretePowder
+{
+constexpr BlockState YellowConcretePowder()
+{
+ return 9458;
+}
+} // namespace YellowConcretePowder
+namespace YellowGlazedTerracotta
+{
+constexpr BlockState YellowGlazedTerracotta(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9390;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9391;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9392;
+ else
+ return 9393;
+}
+BlockState YellowGlazedTerracotta();
+eBlockFace Facing(BlockState Block);
+} // namespace YellowGlazedTerracotta
+namespace YellowShulkerBox
+{
+constexpr BlockState YellowShulkerBox(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 9302;
+ else if (Facing == eBlockFace::BLOCK_FACE_XP)
+ return 9303;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 9304;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 9305;
+ else if (Facing == eBlockFace::BLOCK_FACE_YP)
+ return 9306;
+ else
+ return 9307;
+}
+BlockState YellowShulkerBox();
+eBlockFace Facing(BlockState Block);
+} // namespace YellowShulkerBox
+namespace YellowStainedGlass
+{
+constexpr BlockState YellowStainedGlass()
+{
+ return 4099;
+}
+} // namespace YellowStainedGlass
+namespace YellowStainedGlassPane
+{
+constexpr BlockState YellowStainedGlassPane(const bool East, const bool North, const bool South, const bool West)
+{
+ if (East)
+ if (North)
+ if (South)
+ if (West)
+ return 6993;
+ else
+ return 6994;
+ else if (West)
+ return 6997;
+ else
+ return 6998;
+ else if (South)
+ if (West)
+ return 7001;
+ else
+ return 7002;
+ else if (West)
+ return 7005;
+ else
+ return 7006;
+ else if (North)
+ if (South)
+ if (West)
+ return 7009;
+ else
+ return 7010;
+ else if (West)
+ return 7013;
+ else
+ return 7014;
+ else if (South)
+ if (West)
+ return 7017;
+ else
+ return 7018;
+ else if (West)
+ return 7021;
+ else
+ return 7022;
+}
+BlockState YellowStainedGlassPane();
+bool East(BlockState Block);
+bool North(BlockState Block);
+bool South(BlockState Block);
+bool West(BlockState Block);
+} // namespace YellowStainedGlassPane
+namespace YellowTerracotta
+{
+constexpr BlockState YellowTerracotta()
+{
+ return 6851;
+}
+} // namespace YellowTerracotta
+namespace YellowWallBanner
+{
+constexpr BlockState YellowWallBanner(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 8169;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 8170;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 8171;
+ else
+ return 8172;
+}
+BlockState YellowWallBanner();
+eBlockFace Facing(BlockState Block);
+} // namespace YellowWallBanner
+namespace YellowWool
+{
+constexpr BlockState YellowWool()
+{
+ return 1388;
+}
+} // namespace YellowWool
+namespace ZombieHead
+{
+constexpr BlockState ZombieHead(const unsigned char Rotation)
+{
+ if (Rotation == 0)
+ return 6530;
+ else if (Rotation == 1)
+ return 6531;
+ else if (Rotation == 2)
+ return 6532;
+ else if (Rotation == 3)
+ return 6533;
+ else if (Rotation == 4)
+ return 6534;
+ else if (Rotation == 5)
+ return 6535;
+ else if (Rotation == 6)
+ return 6536;
+ else if (Rotation == 7)
+ return 6537;
+ else if (Rotation == 8)
+ return 6538;
+ else if (Rotation == 9)
+ return 6539;
+ else if (Rotation == 10)
+ return 6540;
+ else if (Rotation == 11)
+ return 6541;
+ else if (Rotation == 12)
+ return 6542;
+ else if (Rotation == 13)
+ return 6543;
+ else if (Rotation == 14)
+ return 6544;
+ else
+ return 6545;
+}
+BlockState ZombieHead();
+unsigned char Rotation(BlockState Block);
+} // namespace ZombieHead
+namespace ZombieWallHead
+{
+constexpr BlockState ZombieWallHead(const eBlockFace Facing)
+{
+ if (Facing == eBlockFace::BLOCK_FACE_ZM)
+ return 6546;
+ else if (Facing == eBlockFace::BLOCK_FACE_ZP)
+ return 6547;
+ else if (Facing == eBlockFace::BLOCK_FACE_XM)
+ return 6548;
+ else
+ return 6549;
}
+BlockState ZombieWallHead();
+eBlockFace Facing(BlockState Block);
+} // namespace ZombieWallHead
+} // namespace Block