diff options
Diffstat (limited to 'src/Simulator/DelayedFluidSimulator.cpp')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index 7e62acd04..0f01064e7 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -65,7 +65,12 @@ cDelayedFluidSimulatorChunkData::~cDelayedFluidSimulatorChunkData() //////////////////////////////////////////////////////////////////////////////// // cDelayedFluidSimulator: -cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay) : +cDelayedFluidSimulator::cDelayedFluidSimulator( + cWorld & a_World, + BLOCKTYPE a_Fluid, + BLOCKTYPE a_StationaryFluid, + int a_TickDelay +) : Super(a_World, a_Fluid, a_StationaryFluid), m_TickDelay(a_TickDelay), m_AddSlotNum(a_TickDelay - 1), @@ -94,7 +99,8 @@ void cDelayedFluidSimulator::Simulate(float a_Dt) void cDelayedFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { - auto ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); + auto ChunkDataRaw = + (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw); cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum]; @@ -126,7 +132,8 @@ void cDelayedFluidSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLO return; } - auto ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk.GetWaterSimulatorData() : a_Chunk.GetLavaSimulatorData(); + auto ChunkDataRaw = + (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk.GetWaterSimulatorData() : a_Chunk.GetLavaSimulatorData(); cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw); cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum]; |