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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.inc20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc
index 6fda9824c..2d03584e2 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.inc
+++ b/src/Simulator/IncrementalRedstoneSimulator.inc
@@ -27,6 +27,11 @@ public:
{
}
~cIncrementalRedstoneSimulator();
+
+ virtual cRedstoneSimulatorChunkData * CreateChunkData() override
+ {
+ return new cIncrementalRedstoneSimulatorChunkData;
+ }
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk) override;
@@ -77,7 +82,7 @@ private:
};
class cIncrementalRedstoneSimulatorChunkData :
- cRedstoneSimulatorChunkData
+ public cRedstoneSimulatorChunkData
{
public:
/// Per-chunk data for the simulator, specified individual chunks to simulate
@@ -408,7 +413,12 @@ void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime,
// Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid
// Checking only when a block is changed, as opposed to every tick, also improves performance
- PoweredBlocksList & PoweredBlocks = ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_PoweredBlocks;
+ cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData * SimulatorChunkData = ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData());
+ if (SimulatorChunkData == NULL)
+ {
+ return;
+ }
+ PoweredBlocksList & PoweredBlocks = SimulatorChunkData->m_PoweredBlocks;
for (typename PoweredBlocksList::iterator itr = PoweredBlocks.begin(); itr != PoweredBlocks.end();)
{
if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
@@ -554,6 +564,11 @@ template <class ChunkType, class WorldType, template <BLOCKTYPE block> class Get
void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk)
{
m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData();
+ if (m_RedstoneSimulatorChunkData == NULL)
+ {
+ m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData();
+ a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData);
+ }
if (m_RedstoneSimulatorChunkData->m_ChunkData.empty() && ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_QueuedChunkData.empty())
{
return;
@@ -1986,7 +2001,6 @@ bool cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime,
// Check if western(left) neighbor is a powered on repeater who is facing us
if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
{
- NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX -1, a_RelBlockY, a_RelBlockZ) & 0x3;
if ((OtherRepeaterDir & 0x03) == 0x1)
{
return true;