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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h49
1 files changed, 18 insertions, 31 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
index 131d2eb6c..cee8133d8 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
@@ -8,17 +8,15 @@
-class cDropSpenserHandler:
- public cRedstoneHandler
+class cDropSpenserHandler final : public cRedstoneHandler
{
- using Super = cRedstoneHandler;
-
public:
inline static bool IsActivated(NIBBLETYPE a_Meta)
{
return (a_Meta & E_META_DROPSPENSER_ACTIVATED) != 0;
}
+
inline static NIBBLETYPE SetActivationState(NIBBLETYPE a_Meta, bool IsOn)
{
if (IsOn)
@@ -31,9 +29,9 @@ public:
}
}
- virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
- UNUSED(a_World);
+ UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
@@ -42,45 +40,34 @@ public:
return 0;
}
- virtual unsigned char GetPowerLevel(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
- {
- UNUSED(a_World);
- UNUSED(a_Position);
- UNUSED(a_BlockType);
- UNUSED(a_Meta);
- return 0;
- }
-
- virtual cVector3iArray Update(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
+ virtual void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- bool IsPoweredNow = (a_PoweringData.PowerLevel > 0);
- bool WasPoweredPreviously = IsActivated(a_Meta);
+
+ const bool IsPoweredNow = (a_PoweringData.PowerLevel > 0);
+ const bool WasPoweredPreviously = IsActivated(a_Meta);
+
if (IsPoweredNow && !WasPoweredPreviously)
{
- a_World.DoWithDropSpenserAt(a_Position.x, a_Position.y, a_Position.z, [](cDropSpenserEntity & a_DropSpenser)
- {
- a_DropSpenser.Activate();
- return false;
- }
- );
+ a_Chunk.DoWithDropSpenserAt(a_Position, [](cDropSpenserEntity & a_DropSpenser)
+ {
+ a_DropSpenser.Activate();
+ return false;
+ });
}
// Update the internal dropspenser state if necessary
if (IsPoweredNow != WasPoweredPreviously)
{
- a_World.SetBlockMeta(a_Position, SetActivationState(a_Meta, IsPoweredNow));
+ a_Chunk.SetMeta(a_Position, SetActivationState(a_Meta, IsPoweredNow));
}
-
- return {};
}
- virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
+ virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
- UNUSED(a_World);
+ UNUSED(a_Chunk);
UNUSED(a_BlockType);
UNUSED(a_Meta);
-
- return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
+ InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
}
};