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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h126
1 files changed, 76 insertions, 50 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
index 5f92c3868..ba2589fac 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
@@ -9,69 +9,95 @@
namespace DropSpenserHandler
{
- static bool IsActivated(NIBBLETYPE a_Meta)
- {
- return (a_Meta & E_META_DROPSPENSER_ACTIVATED) != 0;
- }
+static bool IsActivated(NIBBLETYPE a_Meta)
+{
+ return (a_Meta & E_META_DROPSPENSER_ACTIVATED) != 0;
+}
- static NIBBLETYPE SetActivationState(NIBBLETYPE a_Meta, bool IsOn)
+static NIBBLETYPE SetActivationState(NIBBLETYPE a_Meta, bool IsOn)
+{
+ if (IsOn)
{
- if (IsOn)
- {
- return a_Meta | E_META_DROPSPENSER_ACTIVATED; // set the bit
- }
- else
- {
- return a_Meta & ~E_META_DROPSPENSER_ACTIVATED; // clear the bit
- }
+ return a_Meta | E_META_DROPSPENSER_ACTIVATED; // set the bit
}
-
- static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ else
{
- UNUSED(a_Chunk);
- UNUSED(a_Position);
- UNUSED(a_BlockType);
- UNUSED(a_QueryPosition);
- UNUSED(a_QueryBlockType);
- UNUSED(IsLinked);
- return 0;
+ return a_Meta & ~E_META_DROPSPENSER_ACTIVATED; // clear the bit
}
+}
+
+static PowerLevel GetPowerDeliveredToPosition(
+ const cChunk & a_Chunk,
+ Vector3i a_Position,
+ BLOCKTYPE a_BlockType,
+ Vector3i a_QueryPosition,
+ BLOCKTYPE a_QueryBlockType,
+ bool IsLinked
+)
+{
+ UNUSED(a_Chunk);
+ UNUSED(a_Position);
+ UNUSED(a_BlockType);
+ UNUSED(a_QueryPosition);
+ UNUSED(a_QueryBlockType);
+ UNUSED(IsLinked);
+ return 0;
+}
+
+static void Update(
+ cChunk & a_Chunk,
+ cChunk &,
+ Vector3i a_Position,
+ BLOCKTYPE a_BlockType,
+ NIBBLETYPE a_Meta,
+ const PowerLevel Power
+)
+{
+ // LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- static void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
- {
- // LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
-
- const bool IsPoweredNow = (Power > 0);
- const bool WasPoweredPreviously = IsActivated(a_Meta);
+ const bool IsPoweredNow = (Power > 0);
+ const bool WasPoweredPreviously = IsActivated(a_Meta);
- if (IsPoweredNow && !WasPoweredPreviously)
- {
- a_Chunk.DoWithBlockEntityAt(a_Position, [](cBlockEntity & a_BlockEntity)
+ if (IsPoweredNow && !WasPoweredPreviously)
+ {
+ a_Chunk.DoWithBlockEntityAt(
+ a_Position,
+ [](cBlockEntity & a_BlockEntity)
{
- ASSERT((a_BlockEntity.GetBlockType() == E_BLOCK_DISPENSER) || (a_BlockEntity.GetBlockType() == E_BLOCK_DROPPER));
+ ASSERT(
+ (a_BlockEntity.GetBlockType() == E_BLOCK_DISPENSER) ||
+ (a_BlockEntity.GetBlockType() == E_BLOCK_DROPPER)
+ );
static_cast<cDropSpenserEntity &>(a_BlockEntity).Activate();
return false;
- });
- }
-
- // Update the internal dropspenser state if necessary
- if (IsPoweredNow != WasPoweredPreviously)
- {
- a_Chunk.SetMeta(a_Position, SetActivationState(a_Meta, IsPoweredNow));
- }
+ }
+ );
}
- static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
+ // Update the internal dropspenser state if necessary
+ if (IsPoweredNow != WasPoweredPreviously)
{
- UNUSED(a_Chunk);
- UNUSED(a_BlockType);
- UNUSED(a_Meta);
+ a_Chunk.SetMeta(a_Position, SetActivationState(a_Meta, IsPoweredNow));
+ }
+}
+
+static void ForValidSourcePositions(
+ const cChunk & a_Chunk,
+ Vector3i a_Position,
+ BLOCKTYPE a_BlockType,
+ NIBBLETYPE a_Meta,
+ ForEachSourceCallback & Callback
+)
+{
+ UNUSED(a_Chunk);
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
- // Consider indirect power:
- Callback.CheckIndirectPower();
+ // Consider indirect power:
+ Callback.CheckIndirectPower();
- // Consider normal adjacents:
- InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
- }
-};
+ // Consider normal adjacents:
+ InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
+}
+}; // namespace DropSpenserHandler