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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h68
1 files changed, 44 insertions, 24 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
index 25e44f3d7..d80c53303 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
@@ -7,27 +7,47 @@
namespace RedstoneBlockHandler
{
- static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
- {
- UNUSED(a_Chunk);
- UNUSED(a_Position);
- UNUSED(a_BlockType);
- UNUSED(a_QueryPosition);
- UNUSED(IsLinked);
- return IsLinked ? 0 : 15;
- }
-
- static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
- {
- // LOGD("Evaluating crimson the redstone block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- }
-
- static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
- {
- UNUSED(a_Chunk);
- UNUSED(a_Position);
- UNUSED(a_BlockType);
- UNUSED(a_Meta);
- UNUSED(Callback);
- }
-};
+static PowerLevel GetPowerDeliveredToPosition(
+ const cChunk & a_Chunk,
+ Vector3i a_Position,
+ BLOCKTYPE a_BlockType,
+ Vector3i a_QueryPosition,
+ BLOCKTYPE a_QueryBlockType,
+ bool IsLinked
+)
+{
+ UNUSED(a_Chunk);
+ UNUSED(a_Position);
+ UNUSED(a_BlockType);
+ UNUSED(a_QueryPosition);
+ UNUSED(IsLinked);
+ return IsLinked ? 0 : 15;
+}
+
+static void Update(
+ cChunk & a_Chunk,
+ cChunk & CurrentlyTicking,
+ Vector3i a_Position,
+ BLOCKTYPE a_BlockType,
+ NIBBLETYPE a_Meta,
+ const PowerLevel Power
+)
+{
+ // LOGD("Evaluating crimson the redstone block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+}
+
+static void ForValidSourcePositions(
+ const cChunk & a_Chunk,
+ Vector3i a_Position,
+ BLOCKTYPE a_BlockType,
+ NIBBLETYPE a_Meta,
+ ForEachSourceCallback & Callback
+)
+{
+ UNUSED(a_Chunk);
+ UNUSED(a_Position);
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
+ UNUSED(Callback);
+}
+}; // namespace RedstoneBlockHandler