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path: root/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp184
1 files changed, 103 insertions, 81 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
index ab6b35c0b..cfe9a03ea 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
@@ -32,61 +32,62 @@
-#define INVOKE_FOR_HANDLERS(Callback) \
- do \
- { \
- switch (BlockType) \
- { \
- case E_BLOCK_ACTIVATOR_RAIL: \
- case E_BLOCK_DETECTOR_RAIL: \
- case E_BLOCK_POWERED_RAIL: return PoweredRailHandler::Callback; \
- case E_BLOCK_ACTIVE_COMPARATOR: \
- case E_BLOCK_INACTIVE_COMPARATOR: return RedstoneComparatorHandler::Callback; \
- case E_BLOCK_DISPENSER: \
- case E_BLOCK_DROPPER: return DropSpenserHandler::Callback; \
- case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: \
- case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: \
- case E_BLOCK_STONE_PRESSURE_PLATE: \
- case E_BLOCK_WOODEN_PRESSURE_PLATE: return PressurePlateHandler::Callback; \
- case E_BLOCK_ACACIA_FENCE_GATE: \
- case E_BLOCK_BIRCH_FENCE_GATE: \
- case E_BLOCK_DARK_OAK_FENCE_GATE: \
- case E_BLOCK_FENCE_GATE: \
- case E_BLOCK_IRON_TRAPDOOR: \
- case E_BLOCK_JUNGLE_FENCE_GATE: \
- case E_BLOCK_SPRUCE_FENCE_GATE: \
- case E_BLOCK_TRAPDOOR: return SmallGateHandler::Callback; \
- case E_BLOCK_REDSTONE_LAMP_OFF: \
- case E_BLOCK_REDSTONE_LAMP_ON: return RedstoneLampHandler::Callback; \
- case E_BLOCK_REDSTONE_REPEATER_OFF: \
- case E_BLOCK_REDSTONE_REPEATER_ON: return RedstoneRepeaterHandler::Callback; \
- case E_BLOCK_REDSTONE_TORCH_OFF: \
- case E_BLOCK_REDSTONE_TORCH_ON: return RedstoneTorchHandler::Callback; \
- case E_BLOCK_OBSERVER: return ObserverHandler::Callback; \
- case E_BLOCK_PISTON: \
- case E_BLOCK_STICKY_PISTON: return PistonHandler::Callback; \
- case E_BLOCK_DAYLIGHT_SENSOR: \
- case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: return DaylightSensorHandler::Callback; \
- case E_BLOCK_LEVER: \
- case E_BLOCK_STONE_BUTTON: \
- case E_BLOCK_WOODEN_BUTTON: return RedstoneToggleHandler::Callback; \
- case E_BLOCK_BLOCK_OF_REDSTONE: return RedstoneBlockHandler::Callback; \
- case E_BLOCK_COMMAND_BLOCK: return CommandBlockHandler::Callback; \
- case E_BLOCK_HOPPER: return HopperHandler::Callback; \
- case E_BLOCK_NOTE_BLOCK: return NoteBlockHandler::Callback; \
- case E_BLOCK_REDSTONE_WIRE: return RedstoneWireHandler::Callback; \
- case E_BLOCK_TNT: return TNTHandler::Callback; \
- case E_BLOCK_TRAPPED_CHEST: return TrappedChestHandler::Callback; \
- case E_BLOCK_TRIPWIRE_HOOK: return TripwireHookHandler::Callback; \
- default: \
- { \
- if (cBlockDoorHandler::IsDoorBlockType(BlockType)) \
- { \
- return DoorHandler::Callback; \
- } \
- } \
- } \
- } while (false)
+#define INVOKE_FOR_HANDLERS(Callback) \
+ do \
+ { \
+ switch (BlockType) \
+ { \
+ case E_BLOCK_ACTIVATOR_RAIL: \
+ case E_BLOCK_DETECTOR_RAIL: \
+ case E_BLOCK_POWERED_RAIL: return PoweredRailHandler::Callback; \
+ case E_BLOCK_ACTIVE_COMPARATOR: \
+ case E_BLOCK_INACTIVE_COMPARATOR: return RedstoneComparatorHandler::Callback; \
+ case E_BLOCK_DISPENSER: \
+ case E_BLOCK_DROPPER: return DropSpenserHandler::Callback; \
+ case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: \
+ case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: \
+ case E_BLOCK_STONE_PRESSURE_PLATE: \
+ case E_BLOCK_WOODEN_PRESSURE_PLATE: return PressurePlateHandler::Callback; \
+ case E_BLOCK_ACACIA_FENCE_GATE: \
+ case E_BLOCK_BIRCH_FENCE_GATE: \
+ case E_BLOCK_DARK_OAK_FENCE_GATE: \
+ case E_BLOCK_FENCE_GATE: \
+ case E_BLOCK_IRON_TRAPDOOR: \
+ case E_BLOCK_JUNGLE_FENCE_GATE: \
+ case E_BLOCK_SPRUCE_FENCE_GATE: \
+ case E_BLOCK_TRAPDOOR: return SmallGateHandler::Callback; \
+ case E_BLOCK_REDSTONE_LAMP_OFF: \
+ case E_BLOCK_REDSTONE_LAMP_ON: return RedstoneLampHandler::Callback; \
+ case E_BLOCK_REDSTONE_REPEATER_OFF: \
+ case E_BLOCK_REDSTONE_REPEATER_ON: return RedstoneRepeaterHandler::Callback; \
+ case E_BLOCK_REDSTONE_TORCH_OFF: \
+ case E_BLOCK_REDSTONE_TORCH_ON: return RedstoneTorchHandler::Callback; \
+ case E_BLOCK_OBSERVER: return ObserverHandler::Callback; \
+ case E_BLOCK_PISTON: \
+ case E_BLOCK_STICKY_PISTON: return PistonHandler::Callback; \
+ case E_BLOCK_DAYLIGHT_SENSOR: \
+ case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: return DaylightSensorHandler::Callback; \
+ case E_BLOCK_LEVER: \
+ case E_BLOCK_STONE_BUTTON: \
+ case E_BLOCK_WOODEN_BUTTON: return RedstoneToggleHandler::Callback; \
+ case E_BLOCK_BLOCK_OF_REDSTONE: return RedstoneBlockHandler::Callback; \
+ case E_BLOCK_COMMAND_BLOCK: return CommandBlockHandler::Callback; \
+ case E_BLOCK_HOPPER: return HopperHandler::Callback; \
+ case E_BLOCK_NOTE_BLOCK: return NoteBlockHandler::Callback; \
+ case E_BLOCK_REDSTONE_WIRE: return RedstoneWireHandler::Callback; \
+ case E_BLOCK_TNT: return TNTHandler::Callback; \
+ case E_BLOCK_TRAPPED_CHEST: return TrappedChestHandler::Callback; \
+ case E_BLOCK_TRIPWIRE_HOOK: return TripwireHookHandler::Callback; \
+ default: \
+ { \
+ if (cBlockDoorHandler::IsDoorBlockType(BlockType)) \
+ { \
+ return DoorHandler::Callback; \
+ } \
+ } \
+ } \
+ } \
+ while (false)
@@ -94,30 +95,51 @@
namespace RedstoneHandler
{
- PowerLevel GetPowerDeliveredToPosition(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const Vector3i QueryPosition, const BLOCKTYPE QueryBlockType, const bool IsLinked)
- {
- INVOKE_FOR_HANDLERS(GetPowerDeliveredToPosition(Chunk, Position, BlockType, QueryPosition, QueryBlockType, IsLinked));
-
- // Fell through the switch statement
- // Block at Position doesn't have a corresponding redstone handler
- // ErasePowerData will have been called in AddBlock
-
- // Default:
- return 0;
- }
-
- void Update(cChunk & Chunk, cChunk & CurrentlyTicking, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, const PowerLevel PowerLevel)
- {
- INVOKE_FOR_HANDLERS(Update(Chunk, CurrentlyTicking, Position, BlockType, Meta, PowerLevel));
- }
-
- void ForValidSourcePositions(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, ForEachSourceCallback & Callback)
- {
- INVOKE_FOR_HANDLERS(ForValidSourcePositions(Chunk, Position, BlockType, Meta, Callback));
- }
-
- void SetWireState(const cChunk & Chunk, const Vector3i Position)
- {
- RedstoneWireHandler::SetWireState(Chunk, Position);
- }
+PowerLevel GetPowerDeliveredToPosition(
+ const cChunk & Chunk,
+ const Vector3i Position,
+ const BLOCKTYPE BlockType,
+ const Vector3i QueryPosition,
+ const BLOCKTYPE QueryBlockType,
+ const bool IsLinked
+)
+{
+ INVOKE_FOR_HANDLERS(GetPowerDeliveredToPosition(Chunk, Position, BlockType, QueryPosition, QueryBlockType, IsLinked)
+ );
+
+ // Fell through the switch statement
+ // Block at Position doesn't have a corresponding redstone handler
+ // ErasePowerData will have been called in AddBlock
+
+ // Default:
+ return 0;
+}
+
+void Update(
+ cChunk & Chunk,
+ cChunk & CurrentlyTicking,
+ const Vector3i Position,
+ const BLOCKTYPE BlockType,
+ const NIBBLETYPE Meta,
+ const PowerLevel PowerLevel
+)
+{
+ INVOKE_FOR_HANDLERS(Update(Chunk, CurrentlyTicking, Position, BlockType, Meta, PowerLevel));
+}
+
+void ForValidSourcePositions(
+ const cChunk & Chunk,
+ const Vector3i Position,
+ const BLOCKTYPE BlockType,
+ const NIBBLETYPE Meta,
+ ForEachSourceCallback & Callback
+)
+{
+ INVOKE_FOR_HANDLERS(ForValidSourcePositions(Chunk, Position, BlockType, Meta, Callback));
+}
+
+void SetWireState(const cChunk & Chunk, const Vector3i Position)
+{
+ RedstoneWireHandler::SetWireState(Chunk, Position);
}
+} // namespace RedstoneHandler