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-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp8
-rw-r--r--src/Simulator/RedstoneSimulator.cpp6
2 files changed, 11 insertions, 3 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index fdc4643a8..95182345c 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -11,6 +11,7 @@
#include "../Chunk.h"
#include "../BlockArea.h"
#include "../Blocks/BlockHandler.h"
+#include "../BlockInServerPluginInterface.h"
@@ -273,8 +274,13 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
cBlockHandler * Handler = BlockHandler(BlockType);
if (Handler->DoesDropOnUnsuitable())
{
+ cChunkInterface ChunkInterface(m_World.GetChunkMap());
+ cBlockInServerPluginInterface PluginInterface(m_World);
Handler->DropBlock(
- &m_World, NULL,
+ ChunkInterface,
+ m_World,
+ PluginInterface,
+ NULL,
a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX,
a_RelY,
a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index 131380daa..05badf0d4 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -753,7 +753,8 @@ void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
{
- cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
+ cChunkInterface ChunkInterface(m_World.GetChunkMap());
+ cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
}
}
@@ -761,7 +762,8 @@ void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
{
- cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
+ cChunkInterface ChunkInterface(m_World.GetChunkMap());
+ cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
}
}