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-rw-r--r--src/UI/ChestWindow.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp
index 56c1c96e6..726536424 100644
--- a/src/UI/ChestWindow.cpp
+++ b/src/UI/ChestWindow.cpp
@@ -13,7 +13,7 @@
-cChestWindow::cChestWindow(cChestEntity * a_Chest):
+cChestWindow::cChestWindow(cChestEntity * a_Chest) :
cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"),
m_World(a_Chest->GetWorld()),
m_BlockPos(a_Chest->GetPos()),
@@ -106,25 +106,27 @@ void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
-void cChestWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+void cChestWindow::DistributeStack(
+ cItem & a_ItemStack,
+ int a_Slot,
+ cPlayer & a_Player,
+ cSlotArea * a_ClickedArea,
+ bool a_ShouldApply
+)
{
cSlotAreas AreasInOrder;
if (a_ClickedArea == m_SlotAreas[0])
{
// Chest Area
- AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
- AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Hotbar or Inventory
- AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
-
-
-
-