diff options
Diffstat (limited to 'src/UI/EnderChestWindow.cpp')
-rw-r--r-- | src/UI/EnderChestWindow.cpp | 37 |
1 files changed, 14 insertions, 23 deletions
diff --git a/src/UI/EnderChestWindow.cpp b/src/UI/EnderChestWindow.cpp index 4b48f7ad2..7433f17df 100644 --- a/src/UI/EnderChestWindow.cpp +++ b/src/UI/EnderChestWindow.cpp @@ -12,22 +12,15 @@ -cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest): - cWindow(wtChest, "Ender Chest"), - m_World(a_EnderChest->GetWorld()), - m_BlockPos(a_EnderChest->GetPos()) +cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) : + cWindow(wtChest, "Ender Chest"), m_World(a_EnderChest->GetWorld()), m_BlockPos(a_EnderChest->GetPos()) { m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect( - "block.enderchest.open", - m_BlockPos, - 1, - 1 - ); + m_World->BroadcastSoundEffect("block.enderchest.open", m_BlockPos, 1, 1); // Send out the chest-open packet: m_World->BroadcastBlockAction(m_BlockPos, 1, 1, E_BLOCK_ENDER_CHEST); @@ -43,36 +36,34 @@ cEnderChestWindow::~cEnderChestWindow() m_World->BroadcastBlockAction(m_BlockPos, 1, 0, E_BLOCK_ENDER_CHEST); // Play the closing sound - m_World->BroadcastSoundEffect( - "block.enderchest.close", - m_BlockPos, - 1, 1 - ); + m_World->BroadcastSoundEffect("block.enderchest.close", m_BlockPos, 1, 1); } -void cEnderChestWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) +void cEnderChestWindow::DistributeStack( + cItem & a_ItemStack, + int a_Slot, + cPlayer & a_Player, + cSlotArea * a_ClickedArea, + bool a_ShouldApply +) { cSlotAreas AreasInOrder; if (a_ClickedArea == m_SlotAreas[0]) { // Chest Area - AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ - AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); } else { // Hotbar or Inventory - AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */ + AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); } } - - - - |