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Diffstat (limited to 'src/UI/EnderChestWindow.cpp')
-rw-r--r--src/UI/EnderChestWindow.cpp37
1 files changed, 14 insertions, 23 deletions
diff --git a/src/UI/EnderChestWindow.cpp b/src/UI/EnderChestWindow.cpp
index 4b48f7ad2..7433f17df 100644
--- a/src/UI/EnderChestWindow.cpp
+++ b/src/UI/EnderChestWindow.cpp
@@ -12,22 +12,15 @@
-cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest):
- cWindow(wtChest, "Ender Chest"),
- m_World(a_EnderChest->GetWorld()),
- m_BlockPos(a_EnderChest->GetPos())
+cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
+ cWindow(wtChest, "Ender Chest"), m_World(a_EnderChest->GetWorld()), m_BlockPos(a_EnderChest->GetPos())
{
m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
// Play the opening sound:
- m_World->BroadcastSoundEffect(
- "block.enderchest.open",
- m_BlockPos,
- 1,
- 1
- );
+ m_World->BroadcastSoundEffect("block.enderchest.open", m_BlockPos, 1, 1);
// Send out the chest-open packet:
m_World->BroadcastBlockAction(m_BlockPos, 1, 1, E_BLOCK_ENDER_CHEST);
@@ -43,36 +36,34 @@ cEnderChestWindow::~cEnderChestWindow()
m_World->BroadcastBlockAction(m_BlockPos, 1, 0, E_BLOCK_ENDER_CHEST);
// Play the closing sound
- m_World->BroadcastSoundEffect(
- "block.enderchest.close",
- m_BlockPos,
- 1, 1
- );
+ m_World->BroadcastSoundEffect("block.enderchest.close", m_BlockPos, 1, 1);
}
-void cEnderChestWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+void cEnderChestWindow::DistributeStack(
+ cItem & a_ItemStack,
+ int a_Slot,
+ cPlayer & a_Player,
+ cSlotArea * a_ClickedArea,
+ bool a_ShouldApply
+)
{
cSlotAreas AreasInOrder;
if (a_ClickedArea == m_SlotAreas[0])
{
// Chest Area
- AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
- AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Hotbar or Inventory
- AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
-
-
-
-