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-rw-r--r--src/UI/HorseWindow.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/UI/HorseWindow.cpp b/src/UI/HorseWindow.cpp
index bc15682f1..fcc1728fc 100644
--- a/src/UI/HorseWindow.cpp
+++ b/src/UI/HorseWindow.cpp
@@ -12,9 +12,8 @@
-cHorseWindow::cHorseWindow(cHorse & a_Horse):
- Super(wtAnimalChest, "Horse"),
- m_Horse(a_Horse)
+cHorseWindow::cHorseWindow(cHorse & a_Horse) :
+ Super(wtAnimalChest, "Horse"), m_Horse(a_Horse)
{
m_SlotAreas.push_back(new cSlotAreaHorse(a_Horse, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
@@ -25,15 +24,21 @@ cHorseWindow::cHorseWindow(cHorse & a_Horse):
-void cHorseWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+void cHorseWindow::DistributeStack(
+ cItem & a_ItemStack,
+ int a_Slot,
+ cPlayer & a_Player,
+ cSlotArea * a_ClickedArea,
+ bool a_ShouldApply
+)
{
cSlotAreas AreasInOrder;
if (a_ClickedArea == m_SlotAreas[0])
{
// Horse Area
- AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
- AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
@@ -41,7 +46,7 @@ void cHorseWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_
// Inventory or Hotbar
if (ItemCategory::IsHorseArmor(a_ItemStack.m_ItemType) || (a_ItemStack.m_ItemType == E_ITEM_SADDLE))
{
- AreasInOrder.push_back(m_SlotAreas[0]); /* Horse */
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Horse */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
@@ -55,7 +60,3 @@ UInt32 cHorseWindow::GetHorseID() const
{
return m_Horse.GetUniqueID();
}
-
-
-
-