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-rw-r--r--src/UI/InventoryWindow.cpp34
1 files changed, 20 insertions, 14 deletions
diff --git a/src/UI/InventoryWindow.cpp b/src/UI/InventoryWindow.cpp
index a3122d2d9..1fa8541b3 100644
--- a/src/UI/InventoryWindow.cpp
+++ b/src/UI/InventoryWindow.cpp
@@ -12,10 +12,10 @@
cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
- cWindow(wtInventory, "Inventory"),
- m_Player(a_Player)
+ cWindow(wtInventory, "Inventory"), m_Player(a_Player)
{
- m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
+ m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)
+ ); // The creative inventory doesn't display it, but it's still counted into slot numbers
m_SlotAreas.push_back(new cSlotAreaArmor(*this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
@@ -26,7 +26,13 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
-void cInventoryWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
+void cInventoryWindow::DistributeStack(
+ cItem & a_ItemStack,
+ int a_Slot,
+ cPlayer & a_Player,
+ cSlotArea * a_ClickedArea,
+ bool a_ShouldApply
+)
{
cSlotAreas AreasInOrder;
@@ -36,35 +42,35 @@ void cInventoryWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer
if (a_Slot == 0)
{
// Result Slot
- AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
- AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
}
else
{
- AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
- AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
}
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
}
else if (a_ClickedArea == m_SlotAreas[1])
{
// Armor Area
- AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
- AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
else if (a_ClickedArea == m_SlotAreas[2])
{
// Inventory Area
- AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
- AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
+ AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
else
{
// Hotbar
- AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
- AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}