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-rw-r--r--src/UI/SlotArea.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index dc89ff8d4..32a202f58 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -428,7 +428,7 @@ cSlotAreaChest::cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow)
-const cItem * cSlotAreaChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+const cItem * cSlotAreaChest::GetSlot(int a_SlotNum, const cPlayer & a_Player) const
{
// a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
return &(m_Chest->GetSlot(a_SlotNum));
@@ -461,7 +461,7 @@ cSlotAreaDoubleChest::cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEnti
-const cItem * cSlotAreaDoubleChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+const cItem * cSlotAreaDoubleChest::GetSlot(int a_SlotNum, const cPlayer & a_Player) const
{
// a_SlotNum ranges from 0 to 53, use that to index the correct chest's inventory:
if (a_SlotNum < 27)
@@ -1358,7 +1358,7 @@ void cSlotAreaBeacon::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, b
-const cItem * cSlotAreaBeacon::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+const cItem * cSlotAreaBeacon::GetSlot(int a_SlotNum, const cPlayer & a_Player) const
{
UNUSED(a_Player);
return &(m_Beacon->GetSlot(a_SlotNum));
@@ -1669,7 +1669,7 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind
-const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, const cPlayer & a_Player) const
{
return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum));
}
@@ -1886,7 +1886,7 @@ void cSlotAreaFurnace::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player,
-const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, const cPlayer & a_Player) const
{
UNUSED(a_Player);
// a_SlotNum ranges from 0 to 2, query the items from the underlying furnace:
@@ -2184,7 +2184,7 @@ cSlotAreaMinecartWithChest::cSlotAreaMinecartWithChest(cMinecartWithChest * a_Ch
-const cItem * cSlotAreaMinecartWithChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+const cItem * cSlotAreaMinecartWithChest::GetSlot(int a_SlotNum, const cPlayer & a_Player) const
{
// a_SlotNum ranges from 0 to 26, use that to index the minecart chest entity's inventory directly:
UNUSED(a_Player);
@@ -2242,7 +2242,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc
-const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, const cPlayer & a_Player) const
{
// a_SlotNum ranges from 0 to 35, map that to the player's inventory slots according to the internal offset
return &a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset);
@@ -2426,7 +2426,7 @@ cSlotAreaItemGrid::~cSlotAreaItemGrid()
-const cItem * cSlotAreaItemGrid::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+const cItem * cSlotAreaItemGrid::GetSlot(int a_SlotNum, const cPlayer & a_Player) const
{
return &m_ItemGrid.GetSlot(a_SlotNum);
}
@@ -2466,7 +2466,7 @@ cSlotAreaTemporary::cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow)
-const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, const cPlayer & a_Player) const
{
cItemMap::const_iterator itr = m_Items.find(a_Player.GetUniqueID());
if (itr == m_Items.end())