diff options
Diffstat (limited to 'src/UI/SlotArea.cpp')
-rw-r--r-- | src/UI/SlotArea.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 0b060a5e4..bf328154d 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -399,7 +399,7 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool { continue; } - int ToMove = a_Dragging.GetMaxStackSize() - a_Dragging.m_ItemCount; + char ToMove = a_Dragging.GetMaxStackSize() - a_Dragging.m_ItemCount; if (ToMove > SlotItem.m_ItemCount) { ToMove = SlotItem.m_ItemCount; @@ -1167,7 +1167,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) // Repair until out of materials, or fully repaired: while ((DamageDiff > 0) && (NumItemsConsumed < Sacrifice.m_ItemCount)) { - Output.m_ItemDamage -= DamageDiff; + Output.m_ItemDamage -= static_cast<char>(DamageDiff); NeedExp += std::max(1, DamageDiff / 100) + static_cast<int>(Target.m_Enchantments.Count()); DamageDiff = std::min(static_cast<int>(Output.m_ItemDamage), static_cast<int>(Target.GetMaxDamage()) / 4); |