diff options
Diffstat (limited to '')
-rw-r--r-- | src/UI/SlotArea.h | 82 |
1 files changed, 48 insertions, 34 deletions
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 4463cb315..a744fea2c 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -91,12 +91,13 @@ protected: /** Handles any part of the inventory, using parameters in constructor to distinguish between the parts */ -class cSlotAreaInventoryBase : +class cSlotAreaInventoryBase: public cSlotArea { - typedef cSlotArea super; + using Super = cSlotArea; public: + cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow); // Creative inventory's click handling is somewhat different from survival inventory's, handle that here: @@ -114,14 +115,15 @@ protected: /** Handles the main inventory of each player, excluding the armor and hotbar */ -class cSlotAreaInventory : +class cSlotAreaInventory: public cSlotAreaInventoryBase { - typedef cSlotAreaInventoryBase super; + using Super = cSlotAreaInventoryBase; public: - cSlotAreaInventory(cWindow & a_ParentWindow) : - cSlotAreaInventoryBase(cInventory::invInventoryCount, cInventory::invInventoryOffset, a_ParentWindow) + + cSlotAreaInventory(cWindow & a_ParentWindow): + Super(cInventory::invInventoryCount, cInventory::invInventoryOffset, a_ParentWindow) { } } ; @@ -131,14 +133,14 @@ public: /** Handles the hotbar of each player */ -class cSlotAreaHotBar : +class cSlotAreaHotBar: public cSlotAreaInventoryBase { - typedef cSlotAreaInventoryBase super; + using Super = cSlotAreaInventoryBase; public: - cSlotAreaHotBar(cWindow & a_ParentWindow) : - cSlotAreaInventoryBase(cInventory::invHotbarCount, cInventory::invHotbarOffset, a_ParentWindow) + cSlotAreaHotBar(cWindow & a_ParentWindow): + Super(cInventory::invHotbarCount, cInventory::invHotbarOffset, a_ParentWindow) { } } ; @@ -148,14 +150,15 @@ public: /** Handles the shield of each player */ -class cSlotAreaShield : +class cSlotAreaShield: public cSlotAreaInventoryBase { - typedef cSlotAreaInventoryBase super; + using Super = cSlotAreaInventoryBase; public: - cSlotAreaShield(cWindow & a_ParentWindow) : - cSlotAreaInventoryBase(cInventory::invShieldCount, cInventory::invShieldOffset, a_ParentWindow) + + cSlotAreaShield(cWindow & a_ParentWindow): + Super(cInventory::invShieldCount, cInventory::invShieldOffset, a_ParentWindow) { } }; @@ -165,12 +168,15 @@ public: /** Handles the armor area of the player's inventory */ -class cSlotAreaArmor : +class cSlotAreaArmor: public cSlotAreaInventoryBase { + using Super = cSlotAreaInventoryBase; + public: - cSlotAreaArmor(cWindow & a_ParentWindow) : - cSlotAreaInventoryBase(cInventory::invArmorCount, cInventory::invArmorOffset, a_ParentWindow) + + cSlotAreaArmor(cWindow & a_ParentWindow): + Super(cInventory::invArmorCount, cInventory::invArmorOffset, a_ParentWindow) { } @@ -188,13 +194,14 @@ public: /** Handles any slot area that is representing a cItemGrid; same items for all the players */ -class cSlotAreaItemGrid : +class cSlotAreaItemGrid: public cSlotArea, public cItemGrid::cListener { - typedef cSlotArea super; + using Super = cSlotArea; public: + cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow); virtual ~cSlotAreaItemGrid() override; @@ -216,12 +223,13 @@ protected: /** A cSlotArea with items layout that is private to each player and is temporary, such as a crafting grid or an enchantment table. This common ancestor stores the items in a per-player map. It also implements tossing items from the map. */ -class cSlotAreaTemporary : +class cSlotAreaTemporary: public cSlotArea { - typedef cSlotArea super; + using Super = cSlotArea; public: + cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow); // cSlotArea overrides: @@ -234,7 +242,7 @@ public: void TossItems(cPlayer & a_Player, int a_Begin, int a_End); protected: - typedef std::map<UInt32, std::vector<cItem> > cItemMap; // Maps EntityID -> items + using cItemMap = std::map<UInt32, std::vector<cItem> >; // Maps EntityID -> items cItemMap m_Items; @@ -246,12 +254,13 @@ protected: -class cSlotAreaCrafting : +class cSlotAreaCrafting: public cSlotAreaTemporary { - typedef cSlotAreaTemporary super; + using Super = cSlotAreaTemporary; public: + /** a_GridSize is allowed to be only 2 or 3 */ cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow); @@ -298,12 +307,13 @@ protected: -class cSlotAreaAnvil : +class cSlotAreaAnvil: public cSlotAreaTemporary { - typedef cSlotAreaTemporary super; + using Super = cSlotAreaTemporary; public: + cSlotAreaAnvil(cWindow & a_ParentWindow); // cSlotArea overrides: @@ -335,13 +345,14 @@ protected: -class cSlotAreaBeacon : +class cSlotAreaBeacon: public cSlotArea, public cItemGrid::cListener { - typedef cSlotArea super; + using Super = cSlotArea; public: + cSlotAreaBeacon(cBeaconEntity * a_Beacon, cWindow & a_ParentWindow); virtual ~cSlotAreaBeacon() override; @@ -363,12 +374,13 @@ protected: -class cSlotAreaEnchanting : +class cSlotAreaEnchanting: public cSlotAreaTemporary { - typedef cSlotAreaTemporary super; + using Super = cSlotAreaTemporary; public: + cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ); // cSlotArea overrides: @@ -446,13 +458,14 @@ protected: -class cSlotAreaFurnace : +class cSlotAreaFurnace: public cSlotArea, public cItemGrid::cListener { - typedef cSlotArea super; + using Super = cSlotArea; public: + cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow); virtual ~cSlotAreaFurnace() override; @@ -476,13 +489,14 @@ protected: -class cSlotAreaBrewingstand : +class cSlotAreaBrewingstand: public cSlotArea, public cItemGrid::cListener { - typedef cSlotArea super; + using Super = cSlotArea; public: + cSlotAreaBrewingstand(cBrewingstandEntity * a_Brewingstand, cWindow & a_ParentWindow); virtual ~cSlotAreaBrewingstand() override; |