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-rw-r--r--src/UI/AnvilWindow.cpp2
-rw-r--r--src/UI/AnvilWindow.h5
-rw-r--r--src/UI/BeaconWindow.cpp6
-rw-r--r--src/UI/BeaconWindow.h2
-rw-r--r--src/UI/BrewingstandWindow.cpp8
-rw-r--r--src/UI/BrewingstandWindow.h2
-rw-r--r--src/UI/ChestWindow.cpp4
-rw-r--r--src/UI/ChestWindow.h5
-rw-r--r--src/UI/CraftingWindow.cpp6
-rw-r--r--src/UI/CraftingWindow.h5
-rw-r--r--src/UI/DropSpenserWindow.cpp6
-rw-r--r--src/UI/DropSpenserWindow.h2
-rw-r--r--src/UI/EnchantingWindow.cpp8
-rw-r--r--src/UI/EnchantingWindow.h5
-rw-r--r--src/UI/EnderChestWindow.cpp4
-rw-r--r--src/UI/EnderChestWindow.h5
-rw-r--r--src/UI/FurnaceWindow.cpp6
-rw-r--r--src/UI/FurnaceWindow.h2
-rw-r--r--src/UI/HopperWindow.cpp6
-rw-r--r--src/UI/HopperWindow.h5
-rw-r--r--src/UI/InventoryWindow.cpp8
-rw-r--r--src/UI/InventoryWindow.h5
-rw-r--r--src/UI/MinecartWithChestWindow.h9
-rw-r--r--src/UI/SlotArea.cpp32
-rw-r--r--src/UI/SlotArea.h82
25 files changed, 126 insertions, 104 deletions
diff --git a/src/UI/AnvilWindow.cpp b/src/UI/AnvilWindow.cpp
index daa35cf47..6d1d673df 100644
--- a/src/UI/AnvilWindow.cpp
+++ b/src/UI/AnvilWindow.cpp
@@ -75,7 +75,7 @@ void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_
// Inventory or Hotbar
AreasInOrder.push_back(m_SlotAreas[0]); /* Anvil */
}
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
diff --git a/src/UI/AnvilWindow.h b/src/UI/AnvilWindow.h
index e23c744fe..0b9a0e27e 100644
--- a/src/UI/AnvilWindow.h
+++ b/src/UI/AnvilWindow.h
@@ -15,12 +15,13 @@
-class cAnvilWindow :
+class cAnvilWindow:
public cWindow
{
- typedef cWindow super;
+ using Super = cWindow;
public:
+
cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
/** Gets the repaired item name. */
diff --git a/src/UI/BeaconWindow.cpp b/src/UI/BeaconWindow.cpp
index e0e9b9c5c..d72eb5603 100644
--- a/src/UI/BeaconWindow.cpp
+++ b/src/UI/BeaconWindow.cpp
@@ -35,7 +35,7 @@ void cBeaconWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a
// Beacon Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
@@ -54,7 +54,7 @@ void cBeaconWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a
// Hotbar Area
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
}
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
@@ -64,7 +64,7 @@ void cBeaconWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a
void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
{
- super::OpenedByPlayer(a_Player);
+ Super::OpenedByPlayer(a_Player);
a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
diff --git a/src/UI/BeaconWindow.h b/src/UI/BeaconWindow.h
index 14f7456b4..4b40bd635 100644
--- a/src/UI/BeaconWindow.h
+++ b/src/UI/BeaconWindow.h
@@ -19,7 +19,7 @@
class cBeaconWindow :
public cWindow
{
- using super = cWindow;
+ using Super = cWindow;
public:
cBeaconWindow(cBeaconEntity * a_Beacon);
diff --git a/src/UI/BrewingstandWindow.cpp b/src/UI/BrewingstandWindow.cpp
index 08fb7d93f..928eef7a8 100644
--- a/src/UI/BrewingstandWindow.cpp
+++ b/src/UI/BrewingstandWindow.cpp
@@ -14,7 +14,7 @@
cBrewingstandWindow::cBrewingstandWindow(cBrewingstandEntity * a_Brewingstand):
- super(wtBrewery, "Brewingstand")
+ Super(wtBrewery, "Brewingstand")
{
m_SlotAreas.push_back(new cSlotAreaBrewingstand(a_Brewingstand, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
@@ -36,13 +36,13 @@ void cBrewingstandWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlay
// Brewing stand Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
else
@@ -63,6 +63,6 @@ void cBrewingstandWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlay
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
}
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
diff --git a/src/UI/BrewingstandWindow.h b/src/UI/BrewingstandWindow.h
index 9c89d29bd..97838ccfc 100644
--- a/src/UI/BrewingstandWindow.h
+++ b/src/UI/BrewingstandWindow.h
@@ -18,7 +18,7 @@
class cBrewingstandWindow :
public cWindow
{
- using super = cWindow;
+ using Super = cWindow;
public:
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp
index 03347dfed..56c1c96e6 100644
--- a/src/UI/ChestWindow.cpp
+++ b/src/UI/ChestWindow.cpp
@@ -115,13 +115,13 @@ void cChestWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_
// Chest Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Hotbar or Inventory
AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
diff --git a/src/UI/ChestWindow.h b/src/UI/ChestWindow.h
index 932f7a2ec..18f330519 100644
--- a/src/UI/ChestWindow.h
+++ b/src/UI/ChestWindow.h
@@ -15,12 +15,13 @@
-class cChestWindow :
+class cChestWindow:
public cWindow
{
- typedef cWindow super;
+ using Super = cWindow;
public:
+
cChestWindow(cChestEntity * a_Chest);
cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest);
diff --git a/src/UI/CraftingWindow.cpp b/src/UI/CraftingWindow.cpp
index ca44056f9..b5e7ec5a9 100644
--- a/src/UI/CraftingWindow.cpp
+++ b/src/UI/CraftingWindow.cpp
@@ -40,19 +40,19 @@ void cCraftingWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer &
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
}
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
}
else if (a_ClickedArea == m_SlotAreas[1])
{
// Inventory Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
else
{
// Hotbar
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
diff --git a/src/UI/CraftingWindow.h b/src/UI/CraftingWindow.h
index 01b2da73a..2412bfdd7 100644
--- a/src/UI/CraftingWindow.h
+++ b/src/UI/CraftingWindow.h
@@ -15,12 +15,13 @@
-class cCraftingWindow :
+class cCraftingWindow:
public cWindow
{
- typedef cWindow super;
+ using Super = cWindow;
public:
+
cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
diff --git a/src/UI/DropSpenserWindow.cpp b/src/UI/DropSpenserWindow.cpp
index 38b38e56f..8949d8fe0 100644
--- a/src/UI/DropSpenserWindow.cpp
+++ b/src/UI/DropSpenserWindow.cpp
@@ -12,7 +12,7 @@
cDropSpenserWindow::cDropSpenserWindow(cDropSpenserEntity * a_DropSpenser):
- super(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
+ Super(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
{
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
@@ -32,13 +32,13 @@ void cDropSpenserWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlaye
// DropSpenser Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Inventory or Hotbar
AreasInOrder.push_back(m_SlotAreas[0]); /* DropSpenser */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
diff --git a/src/UI/DropSpenserWindow.h b/src/UI/DropSpenserWindow.h
index d24c3b7a3..0fb961712 100644
--- a/src/UI/DropSpenserWindow.h
+++ b/src/UI/DropSpenserWindow.h
@@ -19,7 +19,7 @@
class cDropSpenserWindow :
public cWindow
{
- using super = cWindow;
+ using Super = cWindow;
public:
cDropSpenserWindow(cDropSpenserEntity * a_DropSpenser);
diff --git a/src/UI/EnchantingWindow.cpp b/src/UI/EnchantingWindow.cpp
index 5ac75a2da..3e0f2cd4c 100644
--- a/src/UI/EnchantingWindow.cpp
+++ b/src/UI/EnchantingWindow.cpp
@@ -37,7 +37,7 @@ void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a
}
m_PropertyValue[a_Property] = a_Value;
- super::SetProperty(a_Property, a_Value, a_Player);
+ Super::SetProperty(a_Property, a_Value, a_Player);
}
@@ -53,7 +53,7 @@ void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
}
m_PropertyValue[a_Property] = a_Value;
- super::SetProperty(a_Property, a_Value);
+ Super::SetProperty(a_Property, a_Value);
}
@@ -84,13 +84,13 @@ void cEnchantingWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer
// Enchanting Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Inventory or Hotbar
AreasInOrder.push_back(m_SlotAreas[0]); /* Enchanting */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
diff --git a/src/UI/EnchantingWindow.h b/src/UI/EnchantingWindow.h
index bf805c6c8..61a40036f 100644
--- a/src/UI/EnchantingWindow.h
+++ b/src/UI/EnchantingWindow.h
@@ -15,12 +15,13 @@
-class cEnchantingWindow :
+class cEnchantingWindow:
public cWindow
{
- typedef cWindow super;
+ using Super = cWindow;
public:
+
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
diff --git a/src/UI/EnderChestWindow.cpp b/src/UI/EnderChestWindow.cpp
index 9f8a891ad..4b48f7ad2 100644
--- a/src/UI/EnderChestWindow.cpp
+++ b/src/UI/EnderChestWindow.cpp
@@ -63,13 +63,13 @@ void cEnderChestWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer
// Chest Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Hotbar or Inventory
AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
diff --git a/src/UI/EnderChestWindow.h b/src/UI/EnderChestWindow.h
index b14c760e1..491e94a2a 100644
--- a/src/UI/EnderChestWindow.h
+++ b/src/UI/EnderChestWindow.h
@@ -16,12 +16,13 @@
-class cEnderChestWindow :
+class cEnderChestWindow:
public cWindow
{
- typedef cWindow super;
+ using Super = cWindow;
public:
+
cEnderChestWindow(cEnderChestEntity * a_EnderChest);
virtual ~cEnderChestWindow() override;
diff --git a/src/UI/FurnaceWindow.cpp b/src/UI/FurnaceWindow.cpp
index d4447b8ee..7be7a92d6 100644
--- a/src/UI/FurnaceWindow.cpp
+++ b/src/UI/FurnaceWindow.cpp
@@ -37,14 +37,14 @@ void cFurnaceWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer &
// Result Slot
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Furnace Input / Fuel Slot
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
else
@@ -65,7 +65,7 @@ void cFurnaceWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer &
// Hotbar Area
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
}
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
diff --git a/src/UI/FurnaceWindow.h b/src/UI/FurnaceWindow.h
index d10485563..9cea458f6 100644
--- a/src/UI/FurnaceWindow.h
+++ b/src/UI/FurnaceWindow.h
@@ -18,7 +18,7 @@
class cFurnaceWindow :
public cWindow
{
- using super = cWindow;
+ using Super = cWindow;
public:
cFurnaceWindow(cFurnaceEntity * a_Furnace);
diff --git a/src/UI/HopperWindow.cpp b/src/UI/HopperWindow.cpp
index db79e6857..8ac90401b 100644
--- a/src/UI/HopperWindow.cpp
+++ b/src/UI/HopperWindow.cpp
@@ -14,7 +14,7 @@
cHopperWindow::cHopperWindow(cHopperEntity * a_Hopper):
- super(wtHopper, "Hopper")
+ Super(wtHopper, "Hopper")
{
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
@@ -34,13 +34,13 @@ void cHopperWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a
// Hopper Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Inventory or Hotbar
AreasInOrder.push_back(m_SlotAreas[0]); /* Hopper */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
diff --git a/src/UI/HopperWindow.h b/src/UI/HopperWindow.h
index b4a0cef84..98bfccbb3 100644
--- a/src/UI/HopperWindow.h
+++ b/src/UI/HopperWindow.h
@@ -15,12 +15,13 @@
-class cHopperWindow :
+class cHopperWindow:
public cWindow
{
- typedef cWindow super;
+ using Super = cWindow;
public:
+
cHopperWindow(cHopperEntity * a_Hopper);
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
diff --git a/src/UI/InventoryWindow.cpp b/src/UI/InventoryWindow.cpp
index 571651d20..3c787ff7c 100644
--- a/src/UI/InventoryWindow.cpp
+++ b/src/UI/InventoryWindow.cpp
@@ -44,28 +44,28 @@ void cInventoryWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer
AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
}
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0));
}
else if (a_ClickedArea == m_SlotAreas[1])
{
// Armor Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
else if (a_ClickedArea == m_SlotAreas[2])
{
// Inventory Area
AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
else
{
// Hotbar
AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */
AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
diff --git a/src/UI/InventoryWindow.h b/src/UI/InventoryWindow.h
index c02dcfbbb..108f58fa0 100644
--- a/src/UI/InventoryWindow.h
+++ b/src/UI/InventoryWindow.h
@@ -15,12 +15,13 @@
-class cInventoryWindow :
+class cInventoryWindow:
public cWindow
{
- typedef cWindow super;
+ using Super = cWindow;
public:
+
cInventoryWindow(cPlayer & a_Player);
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
diff --git a/src/UI/MinecartWithChestWindow.h b/src/UI/MinecartWithChestWindow.h
index 80d1ebfce..7303ecf96 100644
--- a/src/UI/MinecartWithChestWindow.h
+++ b/src/UI/MinecartWithChestWindow.h
@@ -16,12 +16,13 @@
-class cMinecartWithChestWindow :
+class cMinecartWithChestWindow:
public cWindow
{
- typedef cWindow super;
+ using Super = cWindow;
public:
+
cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
cWindow(wtChest, "Minecart with Chest"),
m_ChestCart(a_ChestCart)
@@ -42,13 +43,13 @@ public:
// Chest Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Hotbar or Inventory
AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */
- super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 84e6efb77..5c00c918e 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -543,7 +543,7 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction
return;
}
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
UpdateRecipe(a_Player);
}
@@ -558,7 +558,7 @@ void cSlotAreaCrafting::DblClicked(cPlayer & a_Player, int a_SlotNum)
// Dbl-clicking the crafting result slot shouldn't collect items to hand
return;
}
- super::DblClicked(a_Player, a_SlotNum);
+ Super::DblClicked(a_Player, a_SlotNum);
}
@@ -590,7 +590,7 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
// Update the recipe after setting the slot, if the slot is not the result slot:
- super::SetSlot(a_SlotNum, a_Player, a_Item);
+ Super::SetSlot(a_SlotNum, a_Player, a_Item);
if (a_SlotNum != 0)
{
UpdateRecipe(a_Player);
@@ -799,7 +799,7 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
if (a_SlotNum != 2)
{
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
UpdateResult(a_Player);
return;
}
@@ -895,7 +895,7 @@ void cSlotAreaAnvil::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem
{
if (a_SlotNum != 2)
{
- super::ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ Super::ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
UpdateResult(a_Player);
return;
}
@@ -1052,7 +1052,7 @@ bool cSlotAreaAnvil::CanTakeResultItem(cPlayer & a_Player)
void cSlotAreaAnvil::OnPlayerRemoved(cPlayer & a_Player)
{
TossItems(a_Player, 0, 2);
- super::OnPlayerRemoved(a_Player);
+ Super::OnPlayerRemoved(a_Player);
}
@@ -1580,7 +1580,7 @@ void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Playe
void cSlotAreaEnchanting::OnPlayerAdded(cPlayer & a_Player)
{
- super::OnPlayerAdded(a_Player);
+ Super::OnPlayerAdded(a_Player);
UpdateResult(a_Player);
}
@@ -1593,7 +1593,7 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
// Toss the item in the enchanting slot, as well as lapis
TossItems(a_Player, 0, m_NumSlots);
- super::OnPlayerRemoved(a_Player);
+ Super::OnPlayerRemoved(a_Player);
}
@@ -1602,7 +1602,7 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
void cSlotAreaEnchanting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
- super::SetSlot(a_SlotNum, a_Player, a_Item);
+ Super::SetSlot(a_SlotNum, a_Player, a_Item);
UpdateResult(a_Player);
}
@@ -1878,7 +1878,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
return;
}
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
}
@@ -2056,7 +2056,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct
{
HandleBrewedItem(a_Player, Slot);
}
- super::ShiftClicked(a_Player, a_SlotNum, Slot);
+ Super::ShiftClicked(a_Player, a_SlotNum, Slot);
break;
}
default:
@@ -2079,7 +2079,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct
case caShiftLeftClick:
case caShiftRightClick:
{
- super::ShiftClicked(a_Player, a_SlotNum, Slot);
+ Super::ShiftClicked(a_Player, a_SlotNum, Slot);
break;
}
default:
@@ -2102,7 +2102,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct
case caShiftLeftClick:
case caShiftRightClick:
{
- super::ShiftClicked(a_Player, a_SlotNum, Slot);
+ Super::ShiftClicked(a_Player, a_SlotNum, Slot);
break;
}
default:
@@ -2117,7 +2117,7 @@ void cSlotAreaBrewingstand::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAct
}
}
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
}
@@ -2296,7 +2296,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc
}
// Survival inventory and all other windows' inventory has the same handling as normal slot areas
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ Super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
return;
}
@@ -2469,7 +2469,7 @@ bool cSlotAreaArmor::CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item)
// cSlotAreaItemGrid:
cSlotAreaItemGrid::cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow) :
- super(a_ItemGrid.GetNumSlots(), a_ParentWindow),
+ Super(a_ItemGrid.GetNumSlots(), a_ParentWindow),
m_ItemGrid(a_ItemGrid)
{
m_ItemGrid.AddListener(*this);
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 4463cb315..a744fea2c 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -91,12 +91,13 @@ protected:
/** Handles any part of the inventory, using parameters in constructor to distinguish between the parts */
-class cSlotAreaInventoryBase :
+class cSlotAreaInventoryBase:
public cSlotArea
{
- typedef cSlotArea super;
+ using Super = cSlotArea;
public:
+
cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow);
// Creative inventory's click handling is somewhat different from survival inventory's, handle that here:
@@ -114,14 +115,15 @@ protected:
/** Handles the main inventory of each player, excluding the armor and hotbar */
-class cSlotAreaInventory :
+class cSlotAreaInventory:
public cSlotAreaInventoryBase
{
- typedef cSlotAreaInventoryBase super;
+ using Super = cSlotAreaInventoryBase;
public:
- cSlotAreaInventory(cWindow & a_ParentWindow) :
- cSlotAreaInventoryBase(cInventory::invInventoryCount, cInventory::invInventoryOffset, a_ParentWindow)
+
+ cSlotAreaInventory(cWindow & a_ParentWindow):
+ Super(cInventory::invInventoryCount, cInventory::invInventoryOffset, a_ParentWindow)
{
}
} ;
@@ -131,14 +133,14 @@ public:
/** Handles the hotbar of each player */
-class cSlotAreaHotBar :
+class cSlotAreaHotBar:
public cSlotAreaInventoryBase
{
- typedef cSlotAreaInventoryBase super;
+ using Super = cSlotAreaInventoryBase;
public:
- cSlotAreaHotBar(cWindow & a_ParentWindow) :
- cSlotAreaInventoryBase(cInventory::invHotbarCount, cInventory::invHotbarOffset, a_ParentWindow)
+ cSlotAreaHotBar(cWindow & a_ParentWindow):
+ Super(cInventory::invHotbarCount, cInventory::invHotbarOffset, a_ParentWindow)
{
}
} ;
@@ -148,14 +150,15 @@ public:
/** Handles the shield of each player */
-class cSlotAreaShield :
+class cSlotAreaShield:
public cSlotAreaInventoryBase
{
- typedef cSlotAreaInventoryBase super;
+ using Super = cSlotAreaInventoryBase;
public:
- cSlotAreaShield(cWindow & a_ParentWindow) :
- cSlotAreaInventoryBase(cInventory::invShieldCount, cInventory::invShieldOffset, a_ParentWindow)
+
+ cSlotAreaShield(cWindow & a_ParentWindow):
+ Super(cInventory::invShieldCount, cInventory::invShieldOffset, a_ParentWindow)
{
}
};
@@ -165,12 +168,15 @@ public:
/** Handles the armor area of the player's inventory */
-class cSlotAreaArmor :
+class cSlotAreaArmor:
public cSlotAreaInventoryBase
{
+ using Super = cSlotAreaInventoryBase;
+
public:
- cSlotAreaArmor(cWindow & a_ParentWindow) :
- cSlotAreaInventoryBase(cInventory::invArmorCount, cInventory::invArmorOffset, a_ParentWindow)
+
+ cSlotAreaArmor(cWindow & a_ParentWindow):
+ Super(cInventory::invArmorCount, cInventory::invArmorOffset, a_ParentWindow)
{
}
@@ -188,13 +194,14 @@ public:
/** Handles any slot area that is representing a cItemGrid; same items for all the players */
-class cSlotAreaItemGrid :
+class cSlotAreaItemGrid:
public cSlotArea,
public cItemGrid::cListener
{
- typedef cSlotArea super;
+ using Super = cSlotArea;
public:
+
cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow);
virtual ~cSlotAreaItemGrid() override;
@@ -216,12 +223,13 @@ protected:
/** A cSlotArea with items layout that is private to each player and is temporary, such as
a crafting grid or an enchantment table.
This common ancestor stores the items in a per-player map. It also implements tossing items from the map. */
-class cSlotAreaTemporary :
+class cSlotAreaTemporary:
public cSlotArea
{
- typedef cSlotArea super;
+ using Super = cSlotArea;
public:
+
cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow);
// cSlotArea overrides:
@@ -234,7 +242,7 @@ public:
void TossItems(cPlayer & a_Player, int a_Begin, int a_End);
protected:
- typedef std::map<UInt32, std::vector<cItem> > cItemMap; // Maps EntityID -> items
+ using cItemMap = std::map<UInt32, std::vector<cItem> >; // Maps EntityID -> items
cItemMap m_Items;
@@ -246,12 +254,13 @@ protected:
-class cSlotAreaCrafting :
+class cSlotAreaCrafting:
public cSlotAreaTemporary
{
- typedef cSlotAreaTemporary super;
+ using Super = cSlotAreaTemporary;
public:
+
/** a_GridSize is allowed to be only 2 or 3 */
cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow);
@@ -298,12 +307,13 @@ protected:
-class cSlotAreaAnvil :
+class cSlotAreaAnvil:
public cSlotAreaTemporary
{
- typedef cSlotAreaTemporary super;
+ using Super = cSlotAreaTemporary;
public:
+
cSlotAreaAnvil(cWindow & a_ParentWindow);
// cSlotArea overrides:
@@ -335,13 +345,14 @@ protected:
-class cSlotAreaBeacon :
+class cSlotAreaBeacon:
public cSlotArea,
public cItemGrid::cListener
{
- typedef cSlotArea super;
+ using Super = cSlotArea;
public:
+
cSlotAreaBeacon(cBeaconEntity * a_Beacon, cWindow & a_ParentWindow);
virtual ~cSlotAreaBeacon() override;
@@ -363,12 +374,13 @@ protected:
-class cSlotAreaEnchanting :
+class cSlotAreaEnchanting:
public cSlotAreaTemporary
{
- typedef cSlotAreaTemporary super;
+ using Super = cSlotAreaTemporary;
public:
+
cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ);
// cSlotArea overrides:
@@ -446,13 +458,14 @@ protected:
-class cSlotAreaFurnace :
+class cSlotAreaFurnace:
public cSlotArea,
public cItemGrid::cListener
{
- typedef cSlotArea super;
+ using Super = cSlotArea;
public:
+
cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow);
virtual ~cSlotAreaFurnace() override;
@@ -476,13 +489,14 @@ protected:
-class cSlotAreaBrewingstand :
+class cSlotAreaBrewingstand:
public cSlotArea,
public cItemGrid::cListener
{
- typedef cSlotArea super;
+ using Super = cSlotArea;
public:
+
cSlotAreaBrewingstand(cBrewingstandEntity * a_Brewingstand, cWindow & a_ParentWindow);
virtual ~cSlotAreaBrewingstand() override;