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-rw-r--r--src/UI/SlotArea.cpp32
-rw-r--r--src/UI/SlotArea.h3
2 files changed, 35 insertions, 0 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index eb528d7ca..9ea2e0021 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -135,6 +135,12 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
cItem tmp(DraggingItem);
DraggingItem = Slot;
Slot = tmp;
+ int ItemPlaceCount = GetItemPlaceCount(Slot);
+ if (Slot.m_ItemCount > ItemPlaceCount)
+ {
+ DraggingItem.m_ItemCount += Slot.m_ItemCount - ItemPlaceCount;
+ Slot.m_ItemCount = ItemPlaceCount;
+ }
}
else
{
@@ -147,6 +153,13 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
FreeSlots = 0;
}
int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
+
+ int ItemPlaceCount = GetItemPlaceCount(DraggingItem);
+ if (Filling > ItemPlaceCount)
+ {
+ Filling = ItemPlaceCount;
+ }
+
Slot.m_ItemCount += (char)Filling;
DraggingItem.m_ItemCount -= (char)Filling;
if (DraggingItem.m_ItemCount <= 0)
@@ -315,6 +328,16 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool
+int cSlotArea::GetItemPlaceCount(cItem & a_Item)
+{
+ cItemHandler * Handler = ItemHandler(a_Item.m_ItemType);
+ return Handler->GetMaxStackSize();
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaChest:
@@ -718,6 +741,15 @@ void cSlotAreaEnchanting::ShiftClickedSlot(cPlayer & a_Player)
+int cSlotAreaEnchanting::GetItemPlaceCount(cItem & a_Item)
+{
+ return 1;
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnderChest:
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index a6af72273..431ad753c 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -66,6 +66,8 @@ public:
/// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting.
/// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill.
virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks);
+
+ virtual int GetItemPlaceCount(cItem & a_Item);
protected:
int m_NumSlots;
@@ -263,6 +265,7 @@ public:
// cSlotAreaTemporary overrides:
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+ virtual int GetItemPlaceCount(cItem & a_Item) override;
protected:
/// Handles a click in the item slot.