diff options
Diffstat (limited to 'src/UI')
-rw-r--r-- | src/UI/SlotArea.cpp | 18 | ||||
-rw-r--r-- | src/UI/SlotArea.h | 20 | ||||
-rw-r--r-- | src/UI/Window.cpp | 2 | ||||
-rw-r--r-- | src/UI/Window.h | 2 |
4 files changed, 21 insertions, 21 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index dc89ff8d4..32a202f58 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -428,7 +428,7 @@ cSlotAreaChest::cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow) -const cItem * cSlotAreaChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const +const cItem * cSlotAreaChest::GetSlot(int a_SlotNum, const cPlayer & a_Player) const { // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly: return &(m_Chest->GetSlot(a_SlotNum)); @@ -461,7 +461,7 @@ cSlotAreaDoubleChest::cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEnti -const cItem * cSlotAreaDoubleChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const +const cItem * cSlotAreaDoubleChest::GetSlot(int a_SlotNum, const cPlayer & a_Player) const { // a_SlotNum ranges from 0 to 53, use that to index the correct chest's inventory: if (a_SlotNum < 27) @@ -1358,7 +1358,7 @@ void cSlotAreaBeacon::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, b -const cItem * cSlotAreaBeacon::GetSlot(int a_SlotNum, cPlayer & a_Player) const +const cItem * cSlotAreaBeacon::GetSlot(int a_SlotNum, const cPlayer & a_Player) const { UNUSED(a_Player); return &(m_Beacon->GetSlot(a_SlotNum)); @@ -1669,7 +1669,7 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind -const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const +const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, const cPlayer & a_Player) const { return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum)); } @@ -1886,7 +1886,7 @@ void cSlotAreaFurnace::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, -const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const +const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, const cPlayer & a_Player) const { UNUSED(a_Player); // a_SlotNum ranges from 0 to 2, query the items from the underlying furnace: @@ -2184,7 +2184,7 @@ cSlotAreaMinecartWithChest::cSlotAreaMinecartWithChest(cMinecartWithChest * a_Ch -const cItem * cSlotAreaMinecartWithChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const +const cItem * cSlotAreaMinecartWithChest::GetSlot(int a_SlotNum, const cPlayer & a_Player) const { // a_SlotNum ranges from 0 to 26, use that to index the minecart chest entity's inventory directly: UNUSED(a_Player); @@ -2242,7 +2242,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc -const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player) const +const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, const cPlayer & a_Player) const { // a_SlotNum ranges from 0 to 35, map that to the player's inventory slots according to the internal offset return &a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset); @@ -2426,7 +2426,7 @@ cSlotAreaItemGrid::~cSlotAreaItemGrid() -const cItem * cSlotAreaItemGrid::GetSlot(int a_SlotNum, cPlayer & a_Player) const +const cItem * cSlotAreaItemGrid::GetSlot(int a_SlotNum, const cPlayer & a_Player) const { return &m_ItemGrid.GetSlot(a_SlotNum); } @@ -2466,7 +2466,7 @@ cSlotAreaTemporary::cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow) -const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player) const +const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, const cPlayer & a_Player) const { cItemMap::const_iterator itr = m_Items.find(a_Player.GetUniqueID()); if (itr == m_Items.end()) diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 0ff36ce50..0d60c0b2f 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -37,7 +37,7 @@ public: int GetNumSlots(void) const { return m_NumSlots; } /** Called to retrieve an item in the specified slot for the specified player. Must return a valid cItem. */ - virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const = 0; + virtual const cItem * GetSlot(int a_SlotNum, const cPlayer & a_Player) const = 0; /** Called to set an item in the specified slot for the specified player */ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) = 0; @@ -100,7 +100,7 @@ public: // Creative inventory's click handling is somewhat different from survival inventory's, handle that here: virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; - virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; + virtual const cItem * GetSlot(int a_SlotNum, const cPlayer & a_Player) const override; virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; protected: @@ -180,7 +180,7 @@ public: virtual ~cSlotAreaItemGrid(); - virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; + virtual const cItem * GetSlot(int a_SlotNum, const cPlayer & a_Player) const override; virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; protected: @@ -206,7 +206,7 @@ public: cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow); // cSlotArea overrides: - virtual const cItem * GetSlot (int a_SlotNum, cPlayer & a_Player) const override; + virtual const cItem * GetSlot (int a_SlotNum, const cPlayer & a_Player) const override; virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; virtual void OnPlayerAdded (cPlayer & a_Player) override; virtual void OnPlayerRemoved(cPlayer & a_Player) override; @@ -330,7 +330,7 @@ public: virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override; - virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; + virtual const cItem * GetSlot(int a_SlotNum, const cPlayer & a_Player) const override; virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; protected: @@ -381,7 +381,7 @@ class cSlotAreaChest : public: cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow); - virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; + virtual const cItem * GetSlot(int a_SlotNum, const cPlayer & a_Player) const override; virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; protected: @@ -398,7 +398,7 @@ class cSlotAreaDoubleChest : public: cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEntity * a_BottomChest, cWindow & a_ParentWindow); - virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; + virtual const cItem * GetSlot(int a_SlotNum, const cPlayer & a_Player) const override; virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; protected: @@ -416,7 +416,7 @@ class cSlotAreaEnderChest : public: cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow); - virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; + virtual const cItem * GetSlot(int a_SlotNum, const cPlayer & a_Player) const override; virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; protected: @@ -440,7 +440,7 @@ public: virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override; - virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; + virtual const cItem * GetSlot(int a_SlotNum, const cPlayer & a_Player) const override; virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; protected: @@ -492,7 +492,7 @@ class cSlotAreaMinecartWithChest : public: cSlotAreaMinecartWithChest(cMinecartWithChest * a_ChestCart, cWindow & a_ParentWindow); - virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override; + virtual const cItem * GetSlot(int a_SlotNum, const cPlayer & a_Player) const override; virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; protected: diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index d0b963e13..146131728 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -170,7 +170,7 @@ bool cWindow::IsSlotInPlayerInventory(int a_SlotNum) const -void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const +void cWindow::GetSlots(const cPlayer & a_Player, cItems & a_Slots) const { a_Slots.clear(); a_Slots.reserve(static_cast<size_t>(GetNumSlots())); diff --git a/src/UI/Window.h b/src/UI/Window.h index 76d22a12c..675a83d92 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -108,7 +108,7 @@ public: // tolua_end /** Fills a_Slots with the slots read from m_SlotAreas[], for the specified player */ - void GetSlots(cPlayer & a_Player, cItems & a_Slots) const; + void GetSlots(const cPlayer & a_Player, cItems & a_Slots) const; /** Handles a click event from a player */ void Clicked( |