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-rw-r--r--src/World.cpp50
1 files changed, 23 insertions, 27 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 2df7ef4eb..f4f7668b4 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -225,13 +225,15 @@ cWorld::cWorld(
cFile::CreateFolderRecursive(FILE_IO_PREFIX + m_DataPath);
+ m_ChunkMap = cpp14::make_unique<cChunkMap>(this);
+ m_ChunkMap->TrackInDeadlockDetect(a_DeadlockDetect, m_WorldName);
+
// Load the scoreboard
cScoreboardSerializer Serializer(m_DataPath, &m_Scoreboard);
Serializer.Load();
// Track the CSs used by this world in the deadlock detector:
a_DeadlockDetect.TrackCriticalSection(m_CSClients, Printf("World %s clients", m_WorldName.c_str()));
- a_DeadlockDetect.TrackCriticalSection(m_CSPlayers, Printf("World %s players", m_WorldName.c_str()));
a_DeadlockDetect.TrackCriticalSection(m_CSTasks, Printf("World %s tasks", m_WorldName.c_str()));
// Load world settings from the ini file
@@ -412,9 +414,6 @@ cWorld::cWorld(
InitializeAndLoadMobSpawningValues(IniFile);
SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay()));
- m_ChunkMap = cpp14::make_unique<cChunkMap>(this);
- m_ChunkMap->TrackInDeadlockDetect(a_DeadlockDetect, m_WorldName);
-
// preallocate some memory for ticking blocks so we don't need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
@@ -968,7 +967,6 @@ void cWorld::Stop(cDeadlockDetect & a_DeadlockDetect)
m_Storage.Stop();
a_DeadlockDetect.UntrackCriticalSection(m_CSClients);
- a_DeadlockDetect.UntrackCriticalSection(m_CSPlayers);
a_DeadlockDetect.UntrackCriticalSection(m_CSTasks);
m_ChunkMap->UntrackInDeadlockDetect(a_DeadlockDetect);
}
@@ -1405,6 +1403,7 @@ bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback
void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData)
{
+ cLock Lock(*this);
if (cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) || (a_ExplosionSize <= 0))
{
return;
@@ -1420,20 +1419,17 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
BroadcastSoundEffect("entity.generic.explode", Vector3d(a_BlockX, a_BlockY, a_BlockZ), 4.0f, SoundPitchMultiplier * 0.7f);
Vector3d ExplosionPos(a_BlockX, a_BlockY, a_BlockZ);
+ for (auto Player : m_Players)
{
- cCSLock Lock(m_CSPlayers);
- for (auto Player : m_Players)
+ cClientHandle * ch = Player->GetClientHandle();
+ if (ch == nullptr)
{
- cClientHandle * ch = Player->GetClientHandle();
- if (ch == nullptr)
- {
- continue;
- }
-
- bool InRange = (Player->GetExplosionExposureRate(ExplosionPos, static_cast<float>(a_ExplosionSize)) > 0);
- auto Speed = InRange ? Player->GetSpeed() : Vector3d{};
- ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, static_cast<float>(a_ExplosionSize), BlocksAffected, Speed);
+ continue;
}
+
+ bool InRange = (Player->GetExplosionExposureRate(ExplosionPos, static_cast<float>(a_ExplosionSize)) > 0);
+ auto Speed = InRange ? Player->GetSpeed() : Vector3d{};
+ ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, static_cast<float>(a_ExplosionSize), BlocksAffected, Speed);
}
auto Position = Vector3d(a_BlockX, a_BlockY - 0.5f, a_BlockZ);
@@ -2523,7 +2519,7 @@ std::unique_ptr<cPlayer> cWorld::RemovePlayer(cPlayer & a_Player)
// Remove from the player list
{
- cCSLock Lock(m_CSPlayers);
+ cLock Lock(*this);
LOGD("Removing player %s from world \"%s\"", a_Player.GetName().c_str(), m_WorldName.c_str());
m_Players.remove(&a_Player);
}
@@ -2569,7 +2565,7 @@ bool cWorld::IsPlayerReferencedInWorldOrChunk(cPlayer & a_Player)
}
{
- cCSLock Lock(m_CSPlayers);
+ cLock Lock(*this);
if (std::find(m_Players.begin(), m_Players.end(), &a_Player) != m_Players.end())
{
return true;
@@ -2604,7 +2600,7 @@ bool cWorld::IsPlayerReferencedInWorldOrChunk(cPlayer & a_Player)
bool cWorld::ForEachPlayer(cPlayerListCallback a_Callback)
{
// Calls the callback for each player in the list
- cCSLock Lock(m_CSPlayers);
+ cLock Lock(*this);
for (auto & Player : m_Players)
{
if (Player->IsTicking() && a_Callback(*Player))
@@ -2622,7 +2618,7 @@ bool cWorld::ForEachPlayer(cPlayerListCallback a_Callback)
bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback a_Callback)
{
// Calls the callback for the specified player in the list
- cCSLock Lock(m_CSPlayers);
+ cLock Lock(*this);
for (auto & Player : m_Players)
{
if (Player->IsTicking() && (NoCaseCompare(Player->GetName(), a_PlayerName) == 0))
@@ -2644,7 +2640,7 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa
size_t BestRating = 0;
size_t NameLength = a_PlayerNameHint.length();
- cCSLock Lock(m_CSPlayers);
+ cLock Lock(*this);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
if (!(*itr)->IsTicking())
@@ -2676,7 +2672,7 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa
bool cWorld::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback a_Callback)
{
- cCSLock Lock(m_CSPlayers);
+ cLock Lock(*this);
for (auto & Player : m_Players)
{
if (Player->IsTicking() && (Player->GetUUID() == a_PlayerUUID))
@@ -2696,7 +2692,7 @@ bool cWorld::DoWithNearestPlayer(Vector3d a_Pos, double a_RangeLimit, cPlayerLis
double ClosestDistance = a_RangeLimit;
cPlayer * ClosestPlayer = nullptr;
- cCSLock Lock(m_CSPlayers);
+ cLock Lock(*this);
for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
if (!(*itr)->IsTicking())
@@ -2748,7 +2744,7 @@ bool cWorld::DoWithNearestPlayer(Vector3d a_Pos, double a_RangeLimit, cPlayerLis
void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
{
// Sends the playerlist to a_DestPlayer
- cCSLock Lock(m_CSPlayers);
+ cLock Lock(*this);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
@@ -3345,7 +3341,7 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul
std::vector<pair_t> UsernamesByWeight;
- cCSLock Lock(m_CSPlayers);
+ cLock Lock(*this);
for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
{
AString PlayerName ((*itr)->GetName());
@@ -3517,7 +3513,7 @@ void cWorld::AddQueuedPlayers(void)
// Add all the players in the grabbed list:
{
- cCSLock Lock(m_CSPlayers);
+ cLock Lock(*this);
for (auto & AwaitingPlayer : PlayersToAdd)
{
auto & Player = AwaitingPlayer.first;
@@ -3535,7 +3531,7 @@ void cWorld::AddQueuedPlayers(void)
PlayerPtr->SetIsTicking(true);
AddedPlayerPtrs.emplace_back(PlayerPtr, AwaitingPlayer.second);
} // for itr - PlayersToAdd[]
- } // Lock(m_CSPlayers)
+ } // cLock(*this)
// Add all the players' clienthandles:
{